686 lines
23 KiB
Python
686 lines
23 KiB
Python
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# ----------------------------------------------------------------------------
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# pyglet
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# Copyright (c) 2006-2008 Alex Holkner
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in
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# the documentation and/or other materials provided with the
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# distribution.
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# * Neither the name of pyglet nor the names of its
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# contributors may be used to endorse or promote products
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# derived from this software without specific prior written
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# permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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# ----------------------------------------------------------------------------
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'''Load application resources from a known path.
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Loading resources by specifying relative paths to filenames is often
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problematic in Python, as the working directory is not necessarily the same
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directory as the application's script files.
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This module allows applications to specify a search path for resources.
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Relative paths are taken to be relative to the application's __main__ module.
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ZIP files can appear on the path; they will be searched inside. The resource
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module also behaves as expected when applications are bundled using py2exe or
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py2app.
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As well as providing file references (with the `file` function), the resource
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module also contains convenience functions for loading images, textures,
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fonts, media and documents.
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3rd party modules or packages not bound to a specific application should
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construct their own `Loader` instance and override the path to use the
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resources in the module's directory.
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Path format
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^^^^^^^^^^^
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The resource path `path` (see also `Loader.__init__` and `Loader.path`)
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is a list of locations to search for resources. Locations are searched in the
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order given in the path. If a location is not valid (for example, if the
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directory does not exist), it is skipped.
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Locations in the path beginning with an ampersand (''@'' symbol) specify
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Python packages. Other locations specify a ZIP archive or directory on the
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filesystem. Locations that are not absolute are assumed to be relative to the
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script home. Some examples::
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# Search just the `res` directory, assumed to be located alongside the
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# main script file.
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path = ['res']
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# Search the directory containing the module `levels.level1`, followed
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# by the `res` directory.
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path = ['@levels.level1', 'res']
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Paths are always case-sensitive, even if the filesystem is not. This
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avoids a common programmer error when porting applications between platforms.
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The default path is ``['.']``. If you modify the path, you must call
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`reindex`.
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:since: pyglet 1.1
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'''
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__docformat__ = 'restructuredtext'
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__version__ = '$Id: $'
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import operator
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import os
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import weakref
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import sys
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import zipfile
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import StringIO
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import pyglet
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class ResourceNotFoundException(Exception):
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'''The named resource was not found on the search path.'''
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def __init__(self, name):
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message = ('Resource "%s" was not found on the path. '
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'Ensure that the filename has the correct captialisation.') % name
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Exception.__init__(self, message)
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def get_script_home():
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'''Get the directory containing the program entry module.
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For ordinary Python scripts, this is the directory containing the
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``__main__`` module. For executables created with py2exe the result is
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the directory containing the running executable file. For OS X bundles
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created using Py2App the result is the Resources directory within the
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running bundle.
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If none of the above cases apply and the file for ``__main__`` cannot
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be determined the working directory is returned.
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:rtype: str
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'''
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frozen = getattr(sys, 'frozen', None)
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if frozen in ('windows_exe', 'console_exe'):
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return os.path.dirname(sys.executable)
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elif frozen == 'macosx_app':
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return os.environ['RESOURCEPATH']
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else:
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main = sys.modules['__main__']
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if hasattr(main, '__file__'):
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return os.path.dirname(main.__file__)
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# Probably interactive
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return ''
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def get_settings_path(name):
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'''Get a directory to save user preferences.
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Different platforms have different conventions for where to save user
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preferences, saved games, and settings. This function implements those
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conventions. Note that the returned path may not exist: applications
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should use ``os.makedirs`` to construct it if desired.
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On Linux, a hidden directory `name` in the user's home directory is
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returned.
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On Windows (including under Cygwin) the `name` directory in the user's
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``Application Settings`` directory is returned.
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On Mac OS X the `name` directory under ``~/Library/Application Support``
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is returned.
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:Parameters:
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`name` : str
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The name of the application.
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:rtype: str
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'''
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if sys.platform in ('cygwin', 'win32'):
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if 'APPDATA' in os.environ:
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return os.path.join(os.environ['APPDATA'], name)
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else:
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return os.path.expanduser('~/%s' % name)
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elif sys.platform == 'darwin':
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return os.path.expanduser('~/Library/Application Support/%s' % name)
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else:
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return os.path.expanduser('~/.%s' % name)
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class Location(object):
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'''Abstract resource location.
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Given a location, a file can be loaded from that location with the `open`
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method. This provides a convenient way to specify a path to load files
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from, and not necessarily have that path reside on the filesystem.
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'''
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def open(self, filename, mode='rb'):
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'''Open a file at this locaiton.
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:Parameters:
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`filename` : str
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The filename to open. Absolute paths are not supported.
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Relative paths are not supported by most locations (you
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should specify only a filename with no path component).
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`mode` : str
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The file mode to open with. Only files opened on the
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filesystem make use of this parameter; others ignore it.
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:rtype: file object
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'''
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raise NotImplementedError('abstract')
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class FileLocation(Location):
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'''Location on the filesystem.
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'''
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def __init__(self, path):
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'''Create a location given a relative or absolute path.
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:Parameters:
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`path` : str
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Path on the filesystem.
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'''
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self.path = path
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def open(self, filename, mode='rb'):
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return open(os.path.join(self.path, filename), mode)
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class ZIPLocation(Location):
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'''Location within a ZIP file.
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'''
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def __init__(self, zip, dir):
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'''Create a location given an open ZIP file and a path within that
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file.
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:Parameters:
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`zip` : ``zipfile.ZipFile``
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An open ZIP file from the ``zipfile`` module.
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`dir` : str
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A path within that ZIP file. Can be empty to specify files at
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the top level of the ZIP file.
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'''
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self.zip = zip
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self.dir = dir
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def open(self, filename, mode='rb'):
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path = os.path.join(self.dir, filename)
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text = self.zip.read(path)
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return StringIO.StringIO(text)
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class URLLocation(Location):
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'''Location on the network.
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This class uses the ``urlparse`` and ``urllib2`` modules to open files on
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the network given a URL.
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'''
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def __init__(self, base_url):
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'''Create a location given a base URL.
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:Parameters:
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`base_url` : str
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URL string to prepend to filenames.
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'''
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self.base = base_url
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def open(self, filename, mode='rb'):
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import urlparse
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import urllib2
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url = urlparse.urljoin(self.base, filename)
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return urllib2.urlopen(url)
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class Loader(object):
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'''Load program resource files from disk.
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The loader contains a search path which can include filesystem
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directories, ZIP archives and Python packages.
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:Ivariables:
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`path` : list of str
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List of search locations. After modifying the path you must
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call the `reindex` method.
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`script_home` : str
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Base resource location, defaulting to the location of the
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application script.
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'''
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def __init__(self, path=None, script_home=None):
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'''Create a loader for the given path.
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If no path is specified it defaults to ``['.']``; that is, just the
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program directory.
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See the module documentation for details on the path format.
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:Parameters:
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`path` : list of str
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List of locations to search for resources.
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`script_home` : str
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Base location of relative files. Defaults to the result of
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`get_script_home`.
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'''
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if path is None:
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path = ['.']
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if type(path) in (str, unicode):
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path = [path]
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self.path = list(path)
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if script_home is None:
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script_home = get_script_home()
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self._script_home = script_home
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self.reindex()
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# Map name to image
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self._cached_textures = weakref.WeakValueDictionary()
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self._cached_images = weakref.WeakValueDictionary()
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self._cached_animations = weakref.WeakValueDictionary()
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# Map bin size to list of atlases
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self._texture_atlas_bins = {}
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def reindex(self):
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'''Refresh the file index.
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You must call this method if `path` is changed or the filesystem
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layout changes.
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'''
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self._index = {}
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for path in self.path:
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if path.startswith('@'):
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# Module
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name = path[1:]
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try:
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module = __import__(name)
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except:
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continue
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for component in name.split('.')[1:]:
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module = getattr(module, component)
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if hasattr(module, '__file__'):
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path = os.path.dirname(module.__file__)
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else:
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path = '' # interactive
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elif not os.path.isabs(path):
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# Add script base unless absolute
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assert '\\' not in path, \
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'Backslashes not permitted in relative path'
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path = os.path.join(self._script_home, path)
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if os.path.isdir(path):
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# Filesystem directory
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path = path.rstrip(os.path.pathsep)
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location = FileLocation(path)
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for dirpath, dirnames, filenames in os.walk(path):
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dirpath = dirpath[len(path) + 1:]
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# Force forward slashes for index
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if dirpath:
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parts = filter(None, dirpath.split(os.sep))
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dirpath = '/'.join(parts)
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for filename in filenames:
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if dirpath:
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index_name = dirpath + '/' + filename
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else:
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index_name = filename
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self._index_file(index_name, location)
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else:
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# Find path component that is the ZIP file.
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dir = ''
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while path and not os.path.isfile(path):
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path, tail_dir = os.path.split(path)
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dir = '/'.join((tail_dir, dir))
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dir = dir.rstrip('/')
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# path is a ZIP file, dir resides within ZIP
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if path and zipfile.is_zipfile(path):
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zip = zipfile.ZipFile(path, 'r')
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location = ZIPLocation(zip, dir)
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for zip_name in zip.namelist():
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#zip_name_dir, zip_name = os.path.split(zip_name)
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#assert '\\' not in name_dir
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#assert not name_dir.endswith('/')
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if zip_name.startswith(dir):
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if dir:
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zip_name = zip_name[len(dir)+1:]
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self._index_file(zip_name, location)
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def _index_file(self, name, location):
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if name not in self._index:
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self._index[name] = location
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def file(self, name, mode='rb'):
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'''Load a resource.
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:Parameters:
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`name` : str
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Filename of the resource to load.
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`mode` : str
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Combination of ``r``, ``w``, ``a``, ``b`` and ``t`` characters
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with the meaning as for the builtin ``open`` function.
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:rtype: file object
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'''
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try:
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location = self._index[name]
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return location.open(name, mode)
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except KeyError:
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raise ResourceNotFoundException(name)
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def location(self, name):
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'''Get the location of a resource.
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This method is useful for opening files referenced from a resource.
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For example, an HTML file loaded as a resource might reference some
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images. These images should be located relative to the HTML file, not
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looked up individually in the loader's path.
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:Parameters:
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`name` : str
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Filename of the resource to locate.
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:rtype: `Location`
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'''
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try:
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return self._index[name]
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except KeyError:
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raise ResourceNotFoundException(name)
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def add_font(self, name):
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'''Add a font resource to the application.
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Fonts not installed on the system must be added to pyglet before they
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can be used with `font.load`. Although the font is added with
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its filename using this function, it is loaded by specifying its
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family name. For example::
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resource.add_font('action_man.ttf')
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action_man = font.load('Action Man')
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:Parameters:
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`name` : str
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Filename of the font resource to add.
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'''
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from pyglet import font
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file = self.file(name)
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font.add_file(file)
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def _alloc_image(self, name):
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file = self.file(name)
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img = pyglet.image.load(name, file=file)
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bin = self._get_texture_atlas_bin(img.width, img.height)
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if bin is None:
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return img.get_texture(True)
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return bin.add(img)
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def _get_texture_atlas_bin(self, width, height):
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'''A heuristic for determining the atlas bin to use for a given image
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size. Returns None if the image should not be placed in an atlas (too
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big), otherwise the bin (a list of TextureAtlas).
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'''
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# Large images are not placed in an atlas
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if width > 128 or height > 128:
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return None
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# Group images with small height separately to larger height (as the
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# allocator can't stack within a single row).
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bin_size = 1
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if height > 32:
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bin_size = 2
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try:
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bin = self._texture_atlas_bins[bin_size]
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except KeyError:
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bin = self._texture_atlas_bins[bin_size] = \
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pyglet.image.atlas.TextureBin()
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return bin
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||
|
def image(self, name, flip_x=False, flip_y=False, rotate=0):
|
||
|
'''Load an image with optional transformation.
|
||
|
|
||
|
This is similar to `texture`, except the resulting image will be
|
||
|
packed into a `TextureBin` if it is an appropriate size for packing.
|
||
|
This is more efficient than loading images into separate textures.
|
||
|
|
||
|
:Parameters:
|
||
|
`name` : str
|
||
|
Filename of the image source to load.
|
||
|
`flip_x` : bool
|
||
|
If True, the returned image will be flipped horizontally.
|
||
|
`flip_y` : bool
|
||
|
If True, the returned image will be flipped vertically.
|
||
|
`rotate` : int
|
||
|
The returned image will be rotated clockwise by the given
|
||
|
number of degrees (a mulitple of 90).
|
||
|
|
||
|
:rtype: `Texture`
|
||
|
:return: A complete texture if the image is large, otherwise a
|
||
|
`TextureRegion` of a texture atlas.
|
||
|
'''
|
||
|
if name in self._cached_images:
|
||
|
identity = self._cached_images[name]
|
||
|
else:
|
||
|
identity = self._cached_images[name] = self._alloc_image(name)
|
||
|
|
||
|
if not rotate and not flip_x and not flip_y:
|
||
|
return identity
|
||
|
|
||
|
return identity.get_transform(flip_x, flip_y, rotate)
|
||
|
|
||
|
def animation(self, name, flip_x=False, flip_y=False, rotate=0):
|
||
|
'''Load an animation with optional transformation.
|
||
|
|
||
|
Animations loaded from the same source but with different
|
||
|
transformations will use the same textures.
|
||
|
|
||
|
:Parameters:
|
||
|
`name` : str
|
||
|
Filename of the animation source to load.
|
||
|
`flip_x` : bool
|
||
|
If True, the returned image will be flipped horizontally.
|
||
|
`flip_y` : bool
|
||
|
If True, the returned image will be flipped vertically.
|
||
|
`rotate` : int
|
||
|
The returned image will be rotated clockwise by the given
|
||
|
number of degrees (a mulitple of 90).
|
||
|
|
||
|
:rtype: `Animation`
|
||
|
'''
|
||
|
try:
|
||
|
identity = self._cached_animations[name]
|
||
|
except KeyError:
|
||
|
animation = pyglet.image.load_animation(name, self.file(name))
|
||
|
bin = self._get_texture_atlas_bin(animation.get_max_width(),
|
||
|
animation.get_max_height())
|
||
|
if bin:
|
||
|
animation.add_to_texture_bin(bin)
|
||
|
|
||
|
identity = self._cached_animations[name] = animation
|
||
|
|
||
|
if not rotate and not flip_x and not flip_y:
|
||
|
return identity
|
||
|
|
||
|
return identity.get_transform(flip_x, flip_y, rotate)
|
||
|
|
||
|
def get_cached_image_names(self):
|
||
|
'''Get a list of image filenames that have been cached.
|
||
|
|
||
|
This is useful for debugging and profiling only.
|
||
|
|
||
|
:rtype: list
|
||
|
:return: List of str
|
||
|
'''
|
||
|
return self._cached_images.keys()
|
||
|
|
||
|
def get_cached_animation_names(self):
|
||
|
'''Get a list of animation filenames that have been cached.
|
||
|
|
||
|
This is useful for debugging and profiling only.
|
||
|
|
||
|
:rtype: list
|
||
|
:return: List of str
|
||
|
'''
|
||
|
return self._cached_animations.keys()
|
||
|
|
||
|
def get_texture_bins(self):
|
||
|
'''Get a list of texture bins in use.
|
||
|
|
||
|
This is useful for debugging and profiling only.
|
||
|
|
||
|
:rtype: list
|
||
|
:return: List of `TextureBin`
|
||
|
'''
|
||
|
return self._texture_atlas_bins.values()
|
||
|
|
||
|
def media(self, name, streaming=True):
|
||
|
'''Load a sound or video resource.
|
||
|
|
||
|
The meaning of `streaming` is as for `media.load`. Compressed
|
||
|
sources cannot be streamed (that is, video and compressed audio
|
||
|
cannot be streamed from a ZIP archive).
|
||
|
|
||
|
:Parameters:
|
||
|
`name` : str
|
||
|
Filename of the media source to load.
|
||
|
`streaming` : bool
|
||
|
True if the source should be streamed from disk, False if
|
||
|
it should be entirely decoded into memory immediately.
|
||
|
|
||
|
:rtype: `media.Source`
|
||
|
'''
|
||
|
from pyglet import media
|
||
|
try:
|
||
|
location = self._index[name]
|
||
|
if isinstance(location, FileLocation):
|
||
|
# Don't open the file if it's streamed from disk -- AVbin
|
||
|
# needs to do it.
|
||
|
path = os.path.join(location.path, name)
|
||
|
return media.load(path, streaming=streaming)
|
||
|
else:
|
||
|
file = location.open(name)
|
||
|
return media.load(name, file=file, streaming=streaming)
|
||
|
except KeyError:
|
||
|
raise ResourceNotFoundException(name)
|
||
|
|
||
|
def texture(self, name):
|
||
|
'''Load a texture.
|
||
|
|
||
|
The named image will be loaded as a single OpenGL texture. If the
|
||
|
dimensions of the image are not powers of 2 a `TextureRegion` will
|
||
|
be returned.
|
||
|
|
||
|
:Parameters:
|
||
|
`name` : str
|
||
|
Filename of the image resource to load.
|
||
|
|
||
|
:rtype: `Texture`
|
||
|
'''
|
||
|
if name in self._cached_textures:
|
||
|
return self._cached_textures[name]
|
||
|
|
||
|
file = self.file(name)
|
||
|
texture = pyglet.image.load(name, file=file).get_texture()
|
||
|
self._cached_textures[name] = texture
|
||
|
return texture
|
||
|
|
||
|
def html(self, name):
|
||
|
'''Load an HTML document.
|
||
|
|
||
|
:Parameters:
|
||
|
`name` : str
|
||
|
Filename of the HTML resource to load.
|
||
|
|
||
|
:rtype: `FormattedDocument`
|
||
|
'''
|
||
|
file = self.file(name)
|
||
|
return pyglet.text.decode_html(file.read(), self.location(name))
|
||
|
|
||
|
def attributed(self, name):
|
||
|
'''Load an attributed text document.
|
||
|
|
||
|
See `pyglet.text.formats.attributed` for details on this format.
|
||
|
|
||
|
:Parameters:
|
||
|
`name` : str
|
||
|
Filename of the attribute text resource to load.
|
||
|
|
||
|
:rtype: `FormattedDocument`
|
||
|
'''
|
||
|
file = self.file(name)
|
||
|
return pyglet.text.load(name, file, 'text/vnd.pyglet-attributed')
|
||
|
|
||
|
def text(self, name):
|
||
|
'''Load a plain text document.
|
||
|
|
||
|
:Parameters:
|
||
|
`name` : str
|
||
|
Filename of the plain text resource to load.
|
||
|
|
||
|
:rtype: `UnformattedDocument`
|
||
|
'''
|
||
|
file = self.file(name)
|
||
|
return pyglet.text.load(name, file, 'text/plain')
|
||
|
|
||
|
def get_cached_texture_names(self):
|
||
|
'''Get the names of textures currently cached.
|
||
|
|
||
|
:rtype: list of str
|
||
|
'''
|
||
|
return self._cached_textures.keys()
|
||
|
|
||
|
#: Default resource search path.
|
||
|
#:
|
||
|
#: Locations in the search path are searched in order and are always
|
||
|
#: case-sensitive. After changing the path you must call `reindex`.
|
||
|
#:
|
||
|
#: See the module documentation for details on the path format.
|
||
|
#:
|
||
|
#: :type: list of str
|
||
|
path = []
|
||
|
|
||
|
class _DefaultLoader(Loader):
|
||
|
def _get_path(self):
|
||
|
return path
|
||
|
|
||
|
def _set_path(self, value):
|
||
|
global path
|
||
|
path = value
|
||
|
|
||
|
path = property(_get_path, _set_path)
|
||
|
|
||
|
_default_loader = _DefaultLoader()
|
||
|
reindex = _default_loader.reindex
|
||
|
file = _default_loader.file
|
||
|
location = _default_loader.location
|
||
|
add_font = _default_loader.add_font
|
||
|
image = _default_loader.image
|
||
|
animation = _default_loader.animation
|
||
|
get_cached_image_names = _default_loader.get_cached_image_names
|
||
|
get_cached_animation_names = _default_loader.get_cached_animation_names
|
||
|
get_texture_bins = _default_loader.get_texture_bins
|
||
|
media = _default_loader.media
|
||
|
texture = _default_loader.texture
|
||
|
html = _default_loader.html
|
||
|
attributed = _default_loader.attributed
|
||
|
text = _default_loader.text
|
||
|
get_cached_texture_names = _default_loader.get_cached_texture_names
|