436 lines
15 KiB
Python
436 lines
15 KiB
Python
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# ----------------------------------------------------------------------------
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# pyglet
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# Copyright (c) 2006-2008 Alex Holkner
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in
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# the documentation and/or other materials provided with the
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# distribution.
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# * Neither the name of pyglet nor the names of its
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# contributors may be used to endorse or promote products
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# derived from this software without specific prior written
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# permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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# ----------------------------------------------------------------------------
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'''Event dispatch framework.
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All objects that produce events in pyglet implement `EventDispatcher`,
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providing a consistent interface for registering and manipulating event
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handlers. A commonly used event dispatcher is `pyglet.window.Window`.
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Event types
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===========
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For each event dispatcher there is a set of events that it dispatches; these
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correspond with the type of event handlers you can attach. Event types are
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identified by their name, for example, ''on_resize''. If you are creating a
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new class which implements `EventDispatcher`, you must call
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`EventDispatcher.register_event_type` for each event type.
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Attaching event handlers
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========================
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An event handler is simply a function or method. You can attach an event
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handler by setting the appropriate function on the instance::
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def on_resize(width, height):
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# ...
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dispatcher.on_resize = on_resize
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There is also a convenience decorator that reduces typing::
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@dispatcher.event
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def on_resize(width, height):
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# ...
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You may prefer to subclass and override the event handlers instead::
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class MyDispatcher(DispatcherClass):
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def on_resize(self, width, height):
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# ...
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Event handler stack
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===================
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When attaching an event handler to a dispatcher using the above methods, it
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replaces any existing handler (causing the original handler to no longer be
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called). Each dispatcher maintains a stack of event handlers, allowing you to
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insert an event handler "above" the existing one rather than replacing it.
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There are two main use cases for "pushing" event handlers:
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* Temporarily intercepting the events coming from the dispatcher by pushing a
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custom set of handlers onto the dispatcher, then later "popping" them all
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off at once.
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* Creating "chains" of event handlers, where the event propogates from the
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top-most (most recently added) handler to the bottom, until a handler
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takes care of it.
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Use `EventDispatcher.push_handlers` to create a new level in the stack and
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attach handlers to it. You can push several handlers at once::
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dispatcher.push_handlers(on_resize, on_key_press)
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If your function handlers have different names to the events they handle, use
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keyword arguments::
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dispatcher.push_handlers(on_resize=my_resize,
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on_key_press=my_key_press)
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After an event handler has processed an event, it is passed on to the
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next-lowest event handler, unless the handler returns `EVENT_HANDLED`, which
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prevents further propogation.
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To remove all handlers on the top stack level, use
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`EventDispatcher.pop_handlers`.
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Note that any handlers pushed onto the stack have precedence over the
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handlers set directly on the instance (for example, using the methods
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described in the previous section), regardless of when they were set.
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For example, handler ``foo`` is called before handler ``bar`` in the following
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example::
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dispatcher.push_handlers(on_resize=foo)
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dispatcher.on_resize = bar
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Dispatching events
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==================
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pyglet uses a single-threaded model for all application code. Event
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handlers are only ever invoked as a result of calling
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EventDispatcher.dispatch_events`.
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It is up to the specific event dispatcher to queue relevant events until they
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can be dispatched, at which point the handlers are called in the order the
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events were originally generated.
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This implies that your application runs with a main loop that continously
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updates the application state and checks for new events::
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while True:
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dispatcher.dispatch_events()
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# ... additional per-frame processing
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Not all event dispatchers require the call to ``dispatch_events``; check with
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the particular class documentation.
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'''
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__docformat__ = 'restructuredtext'
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__version__ = '$Id: event.py 1824 2008-02-28 09:22:01Z Alex.Holkner $'
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import inspect
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EVENT_HANDLED = True
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EVENT_UNHANDLED = None
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class EventException(Exception):
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'''An exception raised when an event handler could not be attached.
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'''
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pass
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class EventDispatcher(object):
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'''Generic event dispatcher interface.
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See the module docstring for usage.
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'''
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# Placeholder empty stack; real stack is created only if needed
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_event_stack = ()
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@classmethod
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def register_event_type(cls, name):
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'''Register an event type with the dispatcher.
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Registering event types allows the dispatcher to validate event
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handler names as they are attached, and to search attached objects for
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suitable handlers.
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:Parameters:
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`name` : str
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Name of the event to register.
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'''
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if not hasattr(cls, 'event_types'):
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cls.event_types = []
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cls.event_types.append(name)
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return name
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def push_handlers(self, *args, **kwargs):
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'''Push a level onto the top of the handler stack, then attach zero or
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more event handlers.
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If keyword arguments are given, they name the event type to attach.
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Otherwise, a callable's `__name__` attribute will be used. Any other
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object may also be specified, in which case it will be searched for
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callables with event names.
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'''
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# Create event stack if necessary
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if type(self._event_stack) is tuple:
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self._event_stack = []
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# Place dict full of new handlers at beginning of stack
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self._event_stack.insert(0, {})
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self.set_handlers(*args, **kwargs)
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def _get_handlers(self, args, kwargs):
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'''Implement handler matching on arguments for set_handlers and
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remove_handlers.
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'''
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for object in args:
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if inspect.isroutine(object):
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# Single magically named function
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name = object.__name__
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if name not in self.event_types:
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raise EventException('Unknown event "%s"' % name)
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yield name, object
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else:
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# Single instance with magically named methods
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for name in dir(object):
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if name in self.event_types:
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yield name, getattr(object, name)
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for name, handler in kwargs.items():
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# Function for handling given event (no magic)
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if name not in self.event_types:
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raise EventException('Unknown event "%s"' % name)
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yield name, handler
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def set_handlers(self, *args, **kwargs):
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'''Attach one or more event handlers to the top level of the handler
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stack.
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See `push_handlers` for the accepted argument types.
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'''
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# Create event stack if necessary
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if type(self._event_stack) is tuple:
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self._event_stack = [{}]
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for name, handler in self._get_handlers(args, kwargs):
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self.set_handler(name, handler)
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def set_handler(self, name, handler):
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'''Attach a single event handler.
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:Parameters:
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`name` : str
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Name of the event type to attach to.
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`handler` : callable
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Event handler to attach.
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'''
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# Create event stack if necessary
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if type(self._event_stack) is tuple:
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self._event_stack = [{}]
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self._event_stack[0][name] = handler
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def pop_handlers(self):
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'''Pop the top level of event handlers off the stack.
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'''
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assert self._event_stack and 'No handlers pushed'
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del self._event_stack[0]
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def remove_handlers(self, *args, **kwargs):
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'''Remove event handlers from the event stack.
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See `push_handlers` for the accepted argument types. All handlers
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are removed from the first stack frame that contains any of the given
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handlers. No error is raised if any handler does not appear in that
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frame, or if no stack frame contains any of the given handlers.
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If the stack frame is empty after removing the handlers, it is
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removed from the stack. Note that this interferes with the expected
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symmetry of `push_handlers` and `pop_handlers`.
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'''
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handlers = list(self._get_handlers(args, kwargs))
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# Find the first stack frame containing any of the handlers
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def find_frame():
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for frame in self._event_stack:
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for name, handler in handlers:
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try:
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if frame[name] == handler:
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return frame
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except KeyError:
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pass
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frame = find_frame()
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# No frame matched; no error.
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if not frame:
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return
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# Remove each handler from the frame.
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for name, handler in handlers:
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try:
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if frame[name] == handler:
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del frame[name]
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except KeyError:
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pass
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# Remove the frame if it's empty.
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if not frame:
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self._event_stack.remove(frame)
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def remove_handler(self, name, handler):
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'''Remove a single event handler.
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The given event handler is removed from the first handler stack frame
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it appears in. The handler must be the exact same callable as passed
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to `set_handler`, `set_handlers` or `push_handlers`; and the name
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must match the event type it is bound to.
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No error is raised if the event handler is not set.
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:Parameters:
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`name` : str
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Name of the event type to remove.
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`handler` : callable
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Event handler to remove.
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'''
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for frame in self._event_stack:
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try:
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if frame[name] is handler:
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del frame[name]
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break
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except KeyError:
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pass
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def dispatch_event(self, event_type, *args):
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'''Dispatch a single event to the attached handlers.
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The event is propogated to all handlers from from the top of the stack
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until one returns `EVENT_HANDLED`. This method should be used only by
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`EventDispatcher` implementors; applications should call
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the ``dispatch_events`` method.
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:Parameters:
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`event_type` : str
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Name of the event.
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`args` : sequence
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Arguments to pass to the event handler.
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'''
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assert event_type in self.event_types
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# Search handler stack for matching event handlers
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for frame in list(self._event_stack):
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handler = frame.get(event_type, None)
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if handler:
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try:
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if handler(*args):
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return
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except TypeError:
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self._raise_dispatch_exception(event_type, args, handler)
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# Check instance for an event handler
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if hasattr(self, event_type):
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try:
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getattr(self, event_type)(*args)
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except TypeError:
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self._raise_dispatch_exception(
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event_type, args, getattr(self, event_type))
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def _raise_dispatch_exception(self, event_type, args, handler):
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# A common problem in applications is having the wrong number of
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# arguments in an event handler. This is caught as a TypeError in
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# dispatch_event but the error message is obfuscated.
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#
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# Here we check if there is indeed a mismatch in argument count,
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# and construct a more useful exception message if so. If this method
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# doesn't find a problem with the number of arguments, the error
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# is re-raised as if we weren't here.
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n_args = len(args)
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# Inspect the handler
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handler_args, handler_varargs, _, handler_defaults = \
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inspect.getargspec(handler)
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n_handler_args = len(handler_args)
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# Remove "self" arg from handler if it's a bound method
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if inspect.ismethod(handler) and handler.im_self:
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n_handler_args -= 1
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# Allow *args varargs to overspecify arguments
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if handler_varargs:
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n_handler_args = max(n_handler_args, n_args)
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# Allow default values to overspecify arguments
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if (n_handler_args > n_args and
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handler_defaults and
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n_handler_args - len(handler_defaults) <= n_args):
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n_handler_args = n_args
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if n_handler_args != n_args:
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if inspect.isfunction(handler) or inspect.ismethod(handler):
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descr = '%s at %s:%d' % (
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handler.func_name,
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handler.func_code.co_filename,
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handler.func_code.co_firstlineno)
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else:
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descr = repr(handler)
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raise TypeError(
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'%s event was dispatched with %d arguments, but '
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'handler %s has an incompatible function signature' %
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(event_type, len(args), descr))
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else:
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raise
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def event(self, *args):
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'''Function decorator for an event handler.
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Usage::
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win = window.Window()
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@win.event
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def on_resize(self, width, height):
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# ...
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or::
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@win.event('on_resize')
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def foo(self, width, height):
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# ...
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'''
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if len(args) == 0: # @window.event()
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def decorator(func):
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name = func.__name__
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self.set_handler(name, func)
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return func
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return decorator
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elif inspect.isroutine(args[0]): # @window.event
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func = args[0]
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name = func.__name__
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self.set_handler(name, func)
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return args[0]
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elif type(args[0]) in (str, unicode): # @window.event('on_resize')
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name = args[0]
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def decorator(func):
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self.set_handler(name, func)
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return func
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return decorator
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