added ordered texture groups

main
josch 16 years ago
parent 74ea5bd11f
commit 30343b5869

@ -22,6 +22,37 @@ from ctypes import create_string_buffer, memmove
from lib import h3m
import os
class OrderedTextureGroup(pyglet.graphics.Group):
def __init__(self, order, texture, parent=None):
super(OrderedTextureGroup, self).__init__(parent)
self.texture = texture
self.order = order
def set_state(self):
pyglet.gl.glEnable(self.texture.target)
pyglet.gl.glBindTexture(self.texture.target, self.texture.id)
def unset_state(self):
pyglet.gl.glDisable(self.texture.target)
def __hash__(self):
return hash((self.order, self.texture.target, self.texture.id, self.parent))
def __eq__(self, other):
return (self.__class__ is other.__class__ and
self.order == other.order and
self.texture.target == other.texture.target and
self.texture.id == other.texture.id and
self.parent == self.parent)
def __repr__(self):
return '%s(order=%d, id=%d)' % (self.__class__.__name__, self.order, self.texture.id)
def __cmp__(self, other):
if isinstance(other, OrderedTextureGroup):
return cmp(self.order, other.order)
return -1
class Animation(object):
def __init__(self, tex_region, frames, objclass=None, overlay=False,
flip_x=False, flip_y=False):
@ -93,8 +124,7 @@ class MapSet(object):
self.current_atlas = pyglet.image.atlas.TextureAtlas(1024, 1024)
texture_region = self.current_atlas.add(image)
self.atlases.append(self.current_atlas)
group = pyglet.graphics.OrderedGroup(order)
group = pyglet.graphics.TextureGroup(self.current_atlas.texture, parent=group)
group = OrderedTextureGroup(order, self.current_atlas.texture)
if group not in self.groups:
self.groups.append(group)
@ -373,8 +403,7 @@ class MapSet(object):
# put wood and mountains behind other objects on the same level
if self.objects[obj["id"]].objclass in [119, 134, 135, 137, 155, 199]:
order -= 1
group = pyglet.graphics.OrderedGroup(order)
group = pyglet.graphics.TextureGroup(self.atlases[self.objects[obj["id"]].tex.atlas].texture, parent=group)
group = OrderedTextureGroup(order, self.atlases[self.objects[obj["id"]].tex.atlas].texture)
if group not in self.groups:
self.groups.append(group)
group = self.groups.index(group)

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