do some p3k optimizations

main
josch 16 years ago
parent e057d588c0
commit 486f7e6029

@ -51,7 +51,7 @@ if __name__ == '__main__':
pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA,
pyglet.gl.GL_ONE_MINUS_SRC_ALPHA)
window = Window()
window = Window(width=1024, height=768)
window.push_handlers(LoadScreen(window, sys.argv[1]))
img = pyglet.resource.image("data/cursors/cradvntr.def/0.png")
window.set_mouse_cursor(pyglet.window.ImageMouseCursor(img, 0, 40))

@ -61,7 +61,7 @@ def extract(filename):
(map_data[color]["heroes_count"], ) = struct.unpack("<I", h3m_data.read(4))
if map_data[color]["heroes_count"] > 0:
map_data[color]["heroes"] = {}
for i in xrange(map_data[color]["heroes_count"]):
for i in range(map_data[color]["heroes_count"]):
(map_data[color]["heroes"]["portrait"], ) = struct.unpack("<B", h3m_data.read(1))
(name_length, ) = struct.unpack("<I", h3m_data.read(4))
map_data[color]["heroes"]["name"] = h3m_data.read(name_length)
@ -121,7 +121,7 @@ def extract(filename):
(map_data["heroes_count"], ) = struct.unpack("<B", h3m_data.read(1))
if map_data["heroes_count"] > 0:
map_data["free_heroes"] = []
for i in xrange(map_data["heroes_count"]):
for i in range(map_data["heroes_count"]):
(hero_id, ) = struct.unpack("<B", h3m_data.read(1))
(hero_portrait, ) = struct.unpack("<B", h3m_data.read(1))
(name_length, ) = struct.unpack("<I", h3m_data.read(4))
@ -143,7 +143,7 @@ def extract(filename):
(map_data["rumor_count"], ) = struct.unpack("<I", h3m_data.read(4))
if map_data["rumor_count"] > 0:
map_data["rumors"] = []
for i in xrange(map_data["rumor_count"]):
for i in range(map_data["rumor_count"]):
(name_length, ) = struct.unpack("<I", h3m_data.read(4))
rumor_name = h3m_data.read(name_length)
(text_length, ) = struct.unpack("<I", h3m_data.read(4))
@ -151,7 +151,7 @@ def extract(filename):
map_data["rumors"].append({"name":rumor_name, "text":rumor_text})
#hero options
for i in xrange(156):
for i in range(156):
(hero_enable, ) = struct.unpack("<B", h3m_data.read(1))
if hero_enable == 1:
(isExp, ) = struct.unpack("<B", h3m_data.read(1))
@ -160,7 +160,7 @@ def extract(filename):
(isSecSkill, ) = struct.unpack("<B", h3m_data.read(1))
if isSecSkill == 0x01:
(skills_count) = struct.unpack("<I", h3m_data.read(4))
for i in xrange(skills_count):
for i in range(skills_count):
(skill_id, ) = struct.unpack("<B", h3m_data.read(1))
(skill_lvl, ) = struct.unpack("<B", h3m_data.read(1))
(isArtifact, ) = struct.unpack("<B", h3m_data.read(1))
@ -178,24 +178,24 @@ def extract(filename):
if isPrimarySkills == 0x01:
(attack, defense, power, knowledge) = struct.unpack("<4B", h3m_data.read(4))
map_data["upper_terrain"] = [[] for i in xrange(map_data["map_size"])]
map_data["upper_terrain"] = [[] for i in range(map_data["map_size"])]
#read upper world
for i in xrange(map_data["map_size"]**2):
for i in range(map_data["map_size"]**2):
x = i%map_data["map_size"]
y = (i-x)/map_data["map_size"]
map_data["upper_terrain"][y].append(struct.unpack("<7B", h3m_data.read(7)))
#read underworld
if map_data["underworld"]:
map_data["lower_terrain"] = [[] for i in xrange(map_data["map_size"])]
for i in xrange(map_data["map_size"]**2):
map_data["lower_terrain"] = [[] for i in range(map_data["map_size"])]
for i in range(map_data["map_size"]**2):
x = i%map_data["map_size"]
y = (i-x)/map_data["map_size"]
map_data["lower_terrain"][y].append(struct.unpack("<7B", h3m_data.read(7)))
(map_data["object_count"], ) = struct.unpack("<I", h3m_data.read(4))
map_data["objects"] = []
for i in xrange(map_data["object_count"]):
for i in range(map_data["object_count"]):
(length, ) = struct.unpack("<I", h3m_data.read(4))
filename = h3m_data.read(length)
h3m_data.read(6) #passability
@ -213,15 +213,15 @@ def extract(filename):
(map_data["tunedobj_count"], ) = struct.unpack("<I", h3m_data.read(4))
map_data["tunedobj"] = []
for i in xrange(map_data["tunedobj_count"]):
for i in range(map_data["tunedobj_count"]):
(x, y, z) = struct.unpack("<3B", h3m_data.read(3))
(object_id, ) = struct.unpack("<I", h3m_data.read(4))
#print x,y,z,object_id,
junk = h3m_data.read(5) #junk
if junk != "\x00\x00\x00\x00\x00":
for c in junk:
print "%02d"%ord(c),
break
#if junk != "\x00\x00\x00\x00\x00":
# for c in junk:
# print("%02d"%ord(c), end=' ')
# break
#print i, map_data["objects"][object_id]["filename"],
#print map_data["objects"][object_id]["class"]
@ -241,7 +241,7 @@ def extract(filename):
text = h3m_data.read(length)
(isGuards, ) = struct.unpack("<B", h3m_data.read(1))
if isGuards == 0x01:
for i in xrange(7):
for i in range(7):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
h3m_data.read(4) #junk
(quantity, ) = struct.unpack("<I", h3m_data.read(4))
@ -261,12 +261,12 @@ def extract(filename):
(isSecSkill, ) = struct.unpack("<B", h3m_data.read(1))
if isSecSkill == 0x01:
(skills_count, ) = struct.unpack("<I", h3m_data.read(4))
for i in xrange(skills_count):
for i in range(skills_count):
(skill_id, ) = struct.unpack("<B", h3m_data.read(1))
(skill_lvl, ) = struct.unpack("<B", h3m_data.read(1))
(isCreature, ) = struct.unpack("<B", h3m_data.read(1))
if isCreature == 0x01:
for i in xrange(7):
for i in range(7):
(guard_id, ) = struct.unpack("<H", h3m_data.read(2))
(guard_count, ) = struct.unpack("<H", h3m_data.read(2))
(creaturesFormation, ) = struct.unpack("<B", h3m_data.read(1))
@ -279,7 +279,7 @@ def extract(filename):
= struct.unpack("<19H", h3m_data.read(38))
(knapsack_count, ) = struct.unpack("<H", h3m_data.read(2))
if knapsack_count > 0:
for i in xrange(knapsack_count):
for i in range(knapsack_count):
(knapsackID, ) = struct.unpack("<H", h3m_data.read(2))
(zoneRadius, ) = struct.unpack("<B", h3m_data.read(1))
(isBiography, ) = struct.unpack("<B", h3m_data.read(1))
@ -303,7 +303,7 @@ def extract(filename):
text = h3m_data.read(length)
(isGuards, ) = struct.unpack("<B", h3m_data.read(1))
if isGuards == 0x01:
for i in xrange(7):
for i in range(7):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
h3m_data.read(4) #junk
(spell_id, ) = struct.unpack("<I", h3m_data.read(4))
@ -335,7 +335,7 @@ def extract(filename):
name = h3m_data.read(length)
(isGuard, ) = struct.unpack("<B", h3m_data.read(1))
if isGuard == 0x01:
for i in xrange(7):
for i in range(7):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
(formation, ) = struct.unpack("<B", h3m_data.read(1))
(isBuildings, ) = struct.unpack("<B", h3m_data.read(1))
@ -348,7 +348,7 @@ def extract(filename):
canSpells = struct.unpack("<9B", h3m_data.read(9))
(eventQuantity, ) = struct.unpack("<I", h3m_data.read(4))
if eventQuantity > 0:
for i in xrange(eventQuantity):
for i in range(eventQuantity):
(length, ) = struct.unpack("<I", h3m_data.read(4))
event_name = h3m_data.read(length)
(length, ) = struct.unpack("<I", h3m_data.read(4))
@ -369,12 +369,12 @@ def extract(filename):
text = h3m_data.read(length)
(isGuards, ) = struct.unpack("<B", h3m_data.read(1))
if isGuards == 0x01:
for i in xrange(7):
for i in range(7):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
h3m_data.read(4) #junk
elif map_data["objects"][object_id]["class"] in (33, 219):
(color, ) = struct.unpack("<I", h3m_data.read(4))
for i in xrange(7):
for i in range(7):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
(undeleteSoldiers, ) = struct.unpack("<B", h3m_data.read(1))
h3m_data.read(8)
@ -395,11 +395,11 @@ def extract(filename):
(monster_id, ) = struct.unpack("<I", h3m_data.read(4))
elif quest == 0x05:
(art_quantity, ) = struct.unpack("<B", h3m_data.read(1))
for i in xrange(art_quantity):
for i in range(art_quantity):
(art, ) = struct.unpack("<H", h3m_data.read(2))
elif quest == 0x06:
(creatures_quantity, ) = struct.unpack("<B", h3m_data.read(1))
for i in xrange(creatures_quantity):
for i in range(creatures_quantity):
(guard_id, ) = struct.unpack("<H", h3m_data.read(2))
(guard_count, ) = struct.unpack("<H", h3m_data.read(2))
elif quest == 0x07:
@ -473,11 +473,11 @@ def extract(filename):
(monster_id, ) = struct.unpack("<I", h3m_data.read(4))
elif quest == 0x05:
(art_quantity, ) = struct.unpack("<B", h3m_data.read(1))
for i in xrange(art_quantity):
for i in range(art_quantity):
(art, ) = struct.unpack("<H", h3m_data.read(2))
elif quest == 0x06:
(creatures_quantity, ) = struct.unpack("<B", h3m_data.read(1))
for i in xrange(creatures_quantity):
for i in range(creatures_quantity):
(guard_id, ) = struct.unpack("<H", h3m_data.read(2))
(guard_count, ) = struct.unpack("<H", h3m_data.read(2))
elif quest == 0x07:
@ -518,7 +518,7 @@ def extract(filename):
text = h3m_data.read(length)
(isGuards, ) = struct.unpack("<B", h3m_data.read(1))
if isGuards == 0x01:
for i in xrange(7):
for i in range(7):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
h3m_data.read(4) #junk
(exp, spell_points, morals, luck, wood, mercury, ore, sulfur,
@ -526,19 +526,19 @@ def extract(filename):
struct.unpack("<IIBBIIIIIIIBBBB", h3m_data.read(42))
(secSkills, ) = struct.unpack("<B", h3m_data.read(1))
if secSkills > 0:
for i in xrange(secSkills):
for i in range(secSkills):
(skill_id, skill_lvl) = struct.unpack("<BB", h3m_data.read(2))
(artefacts, ) = struct.unpack("<B", h3m_data.read(1))
if artefacts > 0:
for i in xrange(artefacts):
for i in range(artefacts):
(artID, ) = struct.unpack("<H", h3m_data.read(2))
(spells, ) = struct.unpack("<B", h3m_data.read(1))
if spells > 0:
for i in xrange(spells):
for i in range(spells):
(spellID, ) = struct.unpack("<B", h3m_data.read(1))
(monsters, ) = struct.unpack("<B", h3m_data.read(1))
if monsters > 0:
for i in xrange(monsters):
for i in range(monsters):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
h3m_data.read(8) #junk
elif map_data["objects"][object_id]["class"] == 26:
@ -548,7 +548,7 @@ def extract(filename):
text = h3m_data.read(length)
(isGuards, ) = struct.unpack("<B", h3m_data.read(1))
if isGuards == 0x01:
for i in xrange(7):
for i in range(7):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
h3m_data.read(4) #junk
(exp, spell_points, morals, luck, wood, mercury, ore, sulfur,
@ -556,19 +556,19 @@ def extract(filename):
struct.unpack("<IIBBIIIIIIIBBBB", h3m_data.read(42))
(secSkills, ) = struct.unpack("<B", h3m_data.read(1))
if secSkills > 0:
for i in xrange(secSkills):
for i in range(secSkills):
(skill_id, skill_lvl) = struct.unpack("<BB", h3m_data.read(2))
(artefacts, ) = struct.unpack("<B", h3m_data.read(1))
if artefacts > 0:
for i in xrange(artefacts):
for i in range(artefacts):
(artID, ) = struct.unpack("<H", h3m_data.read(2))
(spells, ) = struct.unpack("<B", h3m_data.read(1))
if spells > 0:
for i in xrange(spells):
for i in range(spells):
(spellID, ) = struct.unpack("<B", h3m_data.read(1))
(monsters, ) = struct.unpack("<B", h3m_data.read(1))
if monsters > 0:
for i in xrange(monsters):
for i in range(monsters):
(guard_id, guard_count) = struct.unpack("<HH", h3m_data.read(4))
h3m_data.read(8) #junk
(players, isAICan, disableAfterFirstDay) = struct.unpack("<BBB", h3m_data.read(3))
@ -576,7 +576,7 @@ def extract(filename):
try:
(gevents_count, ) = struct.unpack("<I", h3m_data.read(4))
for i in xrange(gevents_count):
for i in range(gevents_count):
(length, ) = struct.unpack("<I", h3m_data.read(4))
name = h3m_data.read(length)
(length, ) = struct.unpack("<I", h3m_data.read(4))
@ -589,7 +589,7 @@ def extract(filename):
(event_iteration,) = struct.unpack("<H", h3m_data.read(2))
h3m_data.read(16) #junk
except:
print "d'ough...'"
print("d'ough...'")
h3m_data.read(124) #junk

@ -69,7 +69,7 @@ class Animation(object):
memmove(buf, img._current_data, len(img._current_data))
data = buf.raw
rows = [data[i:i + abs(data_pitch)] for i in
xrange(len(img._current_data)-abs(data_pitch),
range(len(img._current_data)-abs(data_pitch),
-1, -abs(data_pitch))]
self.__frames.append(''.join(rows))
self.__animation = 0
@ -113,32 +113,32 @@ class MapSet(object):
def __init__(self, map_name):
h3m_data = h3m.extract(os.path.join(pyglet.resource._default_loader._script_home,"maps","%s.h3m" % map_name))
edge_map = [[] for i in xrange(len(h3m_data["upper_terrain"])+16)]
for num in xrange(len(edge_map)):
edge_map = [[] for i in range(len(h3m_data["upper_terrain"])+16)]
for num in range(len(edge_map)):
if num < 7 or num > len(edge_map)-8:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(len(h3m_data["upper_terrain"][0])+18)])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in range(len(h3m_data["upper_terrain"][0])+18)])
elif num == 7:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in range(8)])
line.append([-1, 16, 0, 0, 0, 0, 0])
line.extend([[-1, 20+i%4, 0, 0, 0, 0, 0] for i in xrange(len(h3m_data["upper_terrain"][0]))])
line.extend([[-1, 20+i%4, 0, 0, 0, 0, 0] for i in range(len(h3m_data["upper_terrain"][0]))])
line.append([-1, 17, 0, 0, 0, 0, 0])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in range(8)])
elif num == len(edge_map)-8:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in range(8)])
line.append([-1, 19, 0, 0, 0, 0, 0])
line.extend([[-1, 28+i%4, 0, 0, 0, 0, 0] for i in xrange(len(h3m_data["upper_terrain"][0]))])
line.extend([[-1, 28+i%4, 0, 0, 0, 0, 0] for i in range(len(h3m_data["upper_terrain"][0]))])
line.append([-1, 18, 0, 0, 0, 0, 0])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in range(8)])
else:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in range(8)])
line.append([-1, 32+num%4, 0, 0, 0, 0, 0])
line.extend(h3m_data["upper_terrain"][num-8])
line.append([-1, 24+num%4, 0, 0, 0, 0, 0])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in range(8)])
edge_map[num] = line
h3m_data["upper_terrain"] = edge_map
@ -154,12 +154,12 @@ class MapSet(object):
for y, line in enumerate(h3m_data["upper_terrain"]):
for x, tile in enumerate(line):
if tile[0] == -1: #edge
if "edg" not in tile_textures.keys():
tile_textures["edg"] = [self.load_map_object('data/advmap_tiles/edg.def/%d.png'%i, 100) for i in xrange(36)]
if "edg" not in list(tile_textures.keys()):
tile_textures["edg"] = [self.load_map_object('data/advmap_tiles/edg.def/%d.png'%i, 100) for i in range(36)]
self.__tiles[x,y] = [tile_textures["edg"][tile[1]]]
elif tile[0] == 0: #dirt
if "dirttl" not in tile_textures.keys():
tile_textures["dirttl"] = [self.load_map_object('data/advmap_tiles/dirttl.def/%d.png'%i, 0) for i in xrange(46)]
if "dirttl" not in list(tile_textures.keys()):
tile_textures["dirttl"] = [self.load_map_object('data/advmap_tiles/dirttl.def/%d.png'%i, 0) for i in range(46)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
@ -169,12 +169,12 @@ class MapSet(object):
else:
self.__tiles[x,y] = [tile_textures["dirttl"][tile[1]]]
elif tile[0] == 1: #sand
if "sandtl" not in tile_textures.keys():
tile_textures["sandtl"] = [self.load_map_object('data/advmap_tiles/sandtl.def/%d.png'%i, 0) for i in xrange(24)]
if "sandtl" not in list(tile_textures.keys()):
tile_textures["sandtl"] = [self.load_map_object('data/advmap_tiles/sandtl.def/%d.png'%i, 0) for i in range(24)]
self.__tiles[x,y] = [tile_textures["sandtl"][tile[1]]]
elif tile[0] == 2: #grass
if "grastl" not in tile_textures.keys():
tile_textures["grastl"] = [self.load_map_object('data/advmap_tiles/grastl.def/%d.png'%i, 0) for i in xrange(79)]
if "grastl" not in list(tile_textures.keys()):
tile_textures["grastl"] = [self.load_map_object('data/advmap_tiles/grastl.def/%d.png'%i, 0) for i in range(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
@ -184,8 +184,8 @@ class MapSet(object):
else:
self.__tiles[x,y] = [tile_textures["grastl"][tile[1]]]
elif tile[0] == 3: #snow
if "snowtl" not in tile_textures.keys():
tile_textures["snowtl"] = [self.load_map_object('data/advmap_tiles/snowtl.def/%d.png'%i, 0) for i in xrange(79)]
if "snowtl" not in list(tile_textures.keys()):
tile_textures["snowtl"] = [self.load_map_object('data/advmap_tiles/snowtl.def/%d.png'%i, 0) for i in range(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
@ -195,8 +195,8 @@ class MapSet(object):
else:
self.__tiles[x,y] = [tile_textures["snowtl"][tile[1]]]
elif tile[0] == 4: #swamp
if "swmptl" not in tile_textures.keys():
tile_textures["swmptl"] = [self.load_map_object('data/advmap_tiles/swmptl.def/%d.png'%i, 0) for i in xrange(79)]
if "swmptl" not in list(tile_textures.keys()):
tile_textures["swmptl"] = [self.load_map_object('data/advmap_tiles/swmptl.def/%d.png'%i, 0) for i in range(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
@ -206,8 +206,8 @@ class MapSet(object):
else:
self.__tiles[x,y] = [tile_textures["swmptl"][tile[1]]]
elif tile[0] == 5: #rough
if "rougtl" not in tile_textures.keys():
tile_textures["rougtl"] = [self.load_map_object('data/advmap_tiles/rougtl.def/%d.png'%i, 0) for i in xrange(79)]
if "rougtl" not in list(tile_textures.keys()):
tile_textures["rougtl"] = [self.load_map_object('data/advmap_tiles/rougtl.def/%d.png'%i, 0) for i in range(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
@ -217,8 +217,8 @@ class MapSet(object):
else:
self.__tiles[x,y] = [tile_textures["rougtl"][tile[1]]]
elif tile[0] == 7: #lava
if "lavatl" not in tile_textures.keys():
tile_textures["lavatl"] = [self.load_map_object('data/advmap_tiles/lavatl.def/%d.png'%i, 0) for i in xrange(79)]
if "lavatl" not in list(tile_textures.keys()):
tile_textures["lavatl"] = [self.load_map_object('data/advmap_tiles/lavatl.def/%d.png'%i, 0) for i in range(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
@ -228,9 +228,9 @@ class MapSet(object):
else:
self.__tiles[x,y] = [tile_textures["lavatl"][tile[1]]]
elif tile[0] == 8: #water 12 anims
if "watrtl" not in tile_textures.keys():
textures = [self.load_map_object('data/advmap_tiles/watrtl.def/%d/0.png'%i, 0) for i in xrange(33)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/watrtl.def/%d/%d.png'%(i,j))) for j in xrange(12)] for i in xrange(33)]
if "watrtl" not in list(tile_textures.keys()):
textures = [self.load_map_object('data/advmap_tiles/watrtl.def/%d/0.png'%i, 0) for i in range(33)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/watrtl.def/%d/%d.png'%(i,j))) for j in range(12)] for i in range(33)]
tile_textures["watrtl"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
@ -241,8 +241,8 @@ class MapSet(object):
flip_y = (tile[6]>>1)&1
self.__tiles[x,y] = [tile_textures["watrtl"][flip_x, flip_y][tile[1]]]
elif tile[0] == 9: #rock
if "rocktl" not in tile_textures.keys():
tile_textures["rocktl"] = [self.load_map_object('data/advmap_tiles/rocktl.def/%d.png'%i, 0) for i in xrange(48)]
if "rocktl" not in list(tile_textures.keys()):
tile_textures["rocktl"] = [self.load_map_object('data/advmap_tiles/rocktl.def/%d.png'%i, 0) for i in range(48)]
self.__tiles[x,y] = [tile_textures["rocktl"][tile[1]]]
else:
raise NotImplementedError
@ -250,9 +250,9 @@ class MapSet(object):
if tile[2] == 0: #no river
pass
elif tile[2] == 1: #clrrvr 12 anims
if "clrrvr" not in tile_textures.keys():
textures = [self.load_map_object('data/advmap_tiles/clrrvr.def/%d/0.png'%i, 1) for i in xrange(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in xrange(12)] for i in xrange(13)]
if "clrrvr" not in list(tile_textures.keys()):
textures = [self.load_map_object('data/advmap_tiles/clrrvr.def/%d/0.png'%i, 1) for i in range(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in range(12)] for i in range(13)]
tile_textures["clrrvr"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
@ -263,8 +263,8 @@ class MapSet(object):
flip_y = (tile[6]>>3)&1
self.__tiles[x,y].append(tile_textures["clrrvr"][flip_x, flip_y][tile[3]])
elif tile[2] == 2: #icyrvr
if "icyrvr" not in tile_textures.keys():
tile_textures["icyrvr"] = [self.load_map_object('data/advmap_tiles/icyrvr.def/%d.png'%i, 1) for i in xrange(13)]
if "icyrvr" not in list(tile_textures.keys()):
tile_textures["icyrvr"] = [self.load_map_object('data/advmap_tiles/icyrvr.def/%d.png'%i, 1) for i in range(13)]
flip_x = bool(tile[6] & 4)
flip_y = bool(tile[6] & 8)
if flip_x or flip_y:
@ -274,9 +274,9 @@ class MapSet(object):
else:
self.__tiles[x, y].append(tile_textures["icyrvr"][tile[3]])
elif tile[2] == 3: #mudrvr
if "mudrvr" not in tile_textures.keys():
textures = [self.load_map_object('data/advmap_tiles/mudrvr.def/%d/0.png'%i, 1) for i in xrange(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in xrange(12)] for i in xrange(13)]
if "mudrvr" not in list(tile_textures.keys()):
textures = [self.load_map_object('data/advmap_tiles/mudrvr.def/%d/0.png'%i, 1) for i in range(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in range(12)] for i in range(13)]
tile_textures["mudrvr"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
@ -287,9 +287,9 @@ class MapSet(object):
flip_y = (tile[6]>>3)&1
self.__tiles[x,y].append(tile_textures["mudrvr"][flip_x, flip_y][tile[3]])
elif tile[2] == 4: #lavrvr
if "lavrvr" not in tile_textures.keys():
textures = [self.load_map_object('data/advmap_tiles/lavrvr.def/%d/0.png'%i, 1) for i in xrange(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in xrange(9)] for i in xrange(13)]
if "lavrvr" not in list(tile_textures.keys()):
textures = [self.load_map_object('data/advmap_tiles/lavrvr.def/%d/0.png'%i, 1) for i in range(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/advmap_tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in range(9)] for i in range(13)]
tile_textures["lavrvr"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
@ -300,13 +300,13 @@ class MapSet(object):
flip_y = (tile[6]>>3)&1
self.__tiles[x,y].append(tile_textures["lavrvr"][flip_x, flip_y][tile[3]])
else:
raise NotImplementedError, tile[2]
raise NotImplementedError(tile[2])
if tile[4] == 0: #no road
pass
elif tile[4] == 1: #dirtrd
if "dirtrd" not in tile_textures.keys():
tile_textures["dirtrd"] = [self.load_map_object('data/advmap_tiles/dirtrd.def/%d.png'%i, 1) for i in xrange(17)]
if "dirtrd" not in list(tile_textures.keys()):
tile_textures["dirtrd"] = [self.load_map_object('data/advmap_tiles/dirtrd.def/%d.png'%i, 1) for i in range(17)]
flip_x = bool(tile[6] & 16)
flip_y = bool(tile[6] & 32)
if flip_x or flip_y:
@ -316,8 +316,8 @@ class MapSet(object):
else:
self.__tiles[x, y].append(tile_textures["dirtrd"][tile[5]])
elif tile[4] == 2: #gravrd
if "gravrd" not in tile_textures.keys():
tile_textures["gravrd"] = [self.load_map_object('data/advmap_tiles/gravrd.def/%d.png'%i, 1) for i in xrange(17)]
if "gravrd" not in list(tile_textures.keys()):
tile_textures["gravrd"] = [self.load_map_object('data/advmap_tiles/gravrd.def/%d.png'%i, 1) for i in range(17)]
flip_x = bool(tile[6] & 16)
flip_y = bool(tile[6] & 32)
if flip_x or flip_y:
@ -327,8 +327,8 @@ class MapSet(object):
else:
self.__tiles[x, y].append(tile_textures["gravrd"][tile[5]])
elif tile[4] == 3: #cobbrd
if "cobbrd" not in tile_textures.keys():
tile_textures["cobbrd"] = [self.load_map_object('data/advmap_tiles/cobbrd.def/%d.png'%i, 1) for i in xrange(17)]
if "cobbrd" not in list(tile_textures.keys()):
tile_textures["cobbrd"] = [self.load_map_object('data/advmap_tiles/cobbrd.def/%d.png'%i, 1) for i in range(17)]
flip_x = bool(tile[6] & 16)
flip_y = bool(tile[6] & 32)
if flip_x or flip_y:
@ -338,7 +338,7 @@ class MapSet(object):
else:
self.__tiles[x, y].append(tile_textures["cobbrd"][tile[5]])
else:
raise NotImplementedError, tile[4]
raise NotImplementedError(tile[4])
images = []
for order, obj in enumerate(h3m_data["objects"]):
@ -347,7 +347,7 @@ class MapSet(object):
while 1:
imgs.append(pyglet.image.load(None, file=pyglet.resource.file("data/advmap_objects/" + obj["filename"] + "/%d.png"%i)))
i += 1
if "data/advmap_objects/" + obj["filename"] + "/%d.png" % i not in pyglet.resource._default_loader._index.keys():
if "data/advmap_objects/" + obj["filename"] + "/%d.png" % i not in list(pyglet.resource._default_loader._index.keys()):
break;
images.append((imgs, order))
@ -372,9 +372,9 @@ class MapSet(object):
self.__tiles[obj["x"] + 9,obj["y"] + 8].append(self.objects[obj["id"]])
def get_tiles(self, tiles_x, tiles_y, div_x, div_y):
for y in xrange(tiles_y - 1, -6, -1):
for y in range(tiles_y - 1, -6, -1):
y1 = y * 32
for x in xrange(tiles_x + 5 - 1, -1, -1):
for x in range(tiles_x + 5 - 1, -1, -1):
for obj in self.__tiles.get((x - div_x, div_y - y), []):
x1 = x * 32 - obj.width + 32
x2 = x1 + obj.width

@ -21,7 +21,9 @@ import pyglet
class Window(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(Window, self).__init__(1280, 1024, resizable=True, vsync=False)
width = kwargs.get("width", 1024)
height = kwargs.get("height", 768)
super(Window, self).__init__(width, height, resizable=True, vsync=False)
self.keys = pyglet.window.key.KeyStateHandler()
self.push_handlers(self.keys)
self.fps = pyglet.clock.ClockDisplay()
@ -45,8 +47,5 @@ class PNGRGBEncoder(pyglet.image.codecs.ImageEncoder):
pitch = -(image.width * len(format))
pil_image = Image.fromstring(
format, (image.width, image.height), image.get_data(format, pitch))
try:
#.convert('P', palette=Image.WEB)
pil_image.convert("RGB").save(file)
except Exception, e:
raise ImageEncodeException(e)
#.convert('P', palette=Image.WEB)
pil_image.convert("RGB").save(file)

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