diff --git a/CHALLENGES b/CHALLENGES new file mode 100644 index 0000000..ed04546 --- /dev/null +++ b/CHALLENGES @@ -0,0 +1,8 @@ +this is a list of stuff that is still not understood in its workings and needs +additional reverse engineering. + +projects like wake of gods and wcmi probably already have full knowledge on +these matters, so help from them is warmly welcome + + * how do map objects overlap? where is the information stored which objects + draw above or below others? diff --git a/README b/README new file mode 100644 index 0000000..1a9a32c --- /dev/null +++ b/README @@ -0,0 +1,27 @@ +this is still not well tested, so mail me on any problems: + +j.schauer@email.de + +place your heroes of might and magic complete files in the same directory +as hr.py and extractor.py + * H3bitmap.lod + * H3ab_bmp.lod + * H3sprite.lod + * H3ab_spr.lod + * Heroes3.snd + * H3ab_ahd.snd + * VIDEO.VID + * H3ab_ahd.vid + +open the commandline and navigate to this directory + +python extractor.py + +it will find itself the files above and extract them into a new data directory. +the process will take half an hour due to heavy image manipulations which are +very slow in python. The output will be around half a gigabyte. + +then place some scenario file in the maps folder and start heroes renaissance +with a command like: + +python hr.py "A Viking We Shall Go"