finally fixing overlapping completely - at least as far as i see it...
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1 changed files with 10 additions and 12 deletions
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@ -360,21 +360,19 @@ class MapSet(object):
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self.objects = [i[0] for i in sorted(self.objects, key=lambda i:i[1])]
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for obj in [i for i in h3m_data["tunedobj"] if i["z"]==0]:
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order = obj["y"]
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# order objects by row in which they are placed
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# 8 levels offset because of objects 6 tiles high
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order = obj["y"] + 8
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# if the overlay attribute is set, object is drawn below all
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# objects ove it - so substract its hight
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if self.objects[obj["id"]].overlay:
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order = order - self.objects[obj["id"]].tex.height // 32
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# each row two levels - woods and mountains in the back and the
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# rest in front
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order *= 2
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if self.objects[obj["id"]].objclass in [5, 6, 17, 20, 26, 33, 34,
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36, 42, 53, 54, 59, 62, 65,
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66, 67, 68, 69, 70, 71, 72,
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73, 74, 75, 76, 77, 79, 81,
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83, 87, 88, 89, 90, 91, 93,
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98, 112, 113, 162, 163,
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164, 215, 216, 217, 218,
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219, 220,
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#here comes new ones:
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100, 16]:
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order += 1
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# put wood and mountains behind other objects on the same level
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if self.objects[obj["id"]].objclass in [119, 134, 135, 137, 155, 199]:
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order -= 1
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group = pyglet.graphics.OrderedGroup(order)
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group = pyglet.graphics.TextureGroup(self.atlases[self.objects[obj["id"]].tex.atlas].texture, parent=group)
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if group not in self.groups:
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