╔ ╦ ╦ ╦ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ╦ ╦ ╦ ╗ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║ format description cards for the game Heroes of Might and Magic III ║ ║ ║ ║ ║ ║ ║ ║ (C) Oleg Antoshkiv 2:4623 / 55.37 @ fidonet.org ║ ║ ║ ║ ║ ║ ║ ║ (C) Stanislav Ershov (supplement for SoD) ║ ║ ║ ║ ║ ║ ║ ║ (who will complement add your name here) ║ ║ ║ ║ ╚ ╩ ╩ ╩ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ╩ ╩ ╩ ╝ Warning: file cards (*. h3m) zapakovany archiver GZIP Legend: The first number indicates the size of the element. 1 (length of the element in bytes ├ ─ 1 (these elements are present only at certain values └ ─ 1 (previous element, the number of them also may be different * (Length element is listed in the previous items ??? (Appointment is not known, in parentheses default value (???) (Change element does not affect the game █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ The main parameters █ █ █ █ card █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Description Length (code) 4 Id format 0E 00 00 00 - RoE 15 00 00 00 - AB 1C 00 00 00 - SoD 1??? Set in the (01), when the card is present at least one hero. 4 height and width cards in the boxes (square map) 1 0-one-card, 1-Two 4 The name card in bytes * Name cards 4 length description of the map * Map Description 1 The complexity of maps (0-Easy ,1-Normal ,2-Hard ,3-Expert ,4-Impossible) █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Attributes players █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Here are the parameters of all the players in this order: Red, Blue, Tan, Green, Orange, Purple, Teal, Pink For each player has a sequence of bytes: 1 Limiting the level of skill heroes 1 Can play cheloovek: 1 - YES, 0 - NO 1 Can play computer: 1 - YES, 0 - NO 1 Behavior: 0-Random, 1-Warrior, 2-Builder, 3-Explorer 1 Configured whether what cities owns a player 2 What types of cities player owns: Bit = 1 - owns, Bit = 0 - does not speak Bit0 Castle Bit1 Rampart ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ╖ Bit2 Tower │ if the player owns Random Town, ║ Bit3 Inferno │ it is believed that he owns ║ Bit4 Necropolis │ all kinds of cities ║ Bit5 Dungeon ╘ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ╝ Bit6 Stronghold Bit7 Fortress Bit8 Conflux 1 Well in whether a player Random Town: 1-Yes, 0-NET 1 Chief Town player: 1-DA 0-NET ├ ─ 1 Is a hero ├ ─ 1 Type cities: FF - Random town, the remaining match 0 - Castle, etc. ├ ─ 1 X-coordinate of the castle ├ ─ 1 Y-coordinate of the castle └ ─ 1 Z-coordinate of the castle █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Available heroes █ █ █ █ player █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ 1 Does Random Hero: 1-Yes, 0-Net 1 Hero Tip from 00 to 7F (all have 128 types of heroes) │ (if FF - hero no) and the following bytes are not available: ├ ─ 1 room faces the hero (all have 128 types) │ (if FF - mug Standard) ├ ─ 4 length of the name hero (if 0, it is not - the standard) ├ ─ # name of the hero ├ ─ 1 debris (not noticed that he is influenced by that, always either 00 or │ other values of Balde) └ ─ 4 number of heroes from the player └ ─ # ├ ─ 1 ID hero ├ ─ 4 length of the name hero └ ─ # name of the hero █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Special Victory Condition █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ 1 Does Special Victory Condition: │ ■ FF - NET │ ■ 00 - Acquire a specific artifact │ ■ 01 - Accumulate creatures │ ■ 02 - Accumulate resources │ ■ 03 - Upgrade a specific town │ ■ 04 - Build the grail structure │ ■ 05 - Defeat a specific Hero │ ■ 06 - Capture a specific town │ ■ 07 - Defeat a specific monster │ ■ 08 - Flag all creature dwelling │ ■ 09 - Flag all mines │ ■ 0A - Transport a specific artifact ■ Acquire a specific artifact ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net (not) ├ ─ 1 Is Available for PC └ ─ 1 ID artifact ■ Accumulate creatures ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net ├ ─ 1 Is Available for PC: 1-Yes, 0-Net ├ ─ 2 ID unit └ ─ Number 4 ■ Accumulate resources ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net ├ ─ 1 Is Available for PC: 1-Yes, 0-Net ├ ─ 1 resource ID: ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ╖ │ │ 0 - Wood 4 - Crystal ║ │ │ 1 - Mercury 5 - Gems ║ │ │ 2 - Ore 6 - Gold ║ │ │ 3 - Sulfur ║ │ ╘ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ═ ╝ └ ─ Number 4 ■ Upgrade a specific town ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net ├ ─ 1 Is Available for PC: 1-Yes, 0-Net (???) ├ ─ 1 X-coordinate of the city ├ ─ 1 Y-coordinate of the city ├ ─ 1 Z-coordinate of the city ├ ─ 1 Hall Level: 0-Town, 1-City, 2-Capitol └ ─ 1 Castle Level: 0-Fort, 1-Citadel, 2-Castle ■ Build the grail structure ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net (???) ├ ─ 1 Is Available for PC: 1-Yes, 0-Net (???) ├ ─ 1 X-coordinate of the city ├ ─ 1 Y-coordinate of the city └ ─ 1 Z-coordinate of the city ■ Defeat a specific Hero ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net (???) ├ ─ 1 Is Available for PC: 1-Yes, 0-Net (???) ├ ─ 1 X-coordinate hero ├ ─ 1 Y-coordinate hero └ ─ 1 Z-coordinate hero ■ Capture a specific town ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net (???) ├ ─ 1 Is Available for PC: 1-Yes, 0-Net (???) ├ ─ 1 X-coordinate of the city ├ ─ 1 Y-coordinate of the city └ ─ 1 Z-coordinate of the city ■ Defeat a specific monster ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net ├ ─ 1 Is Available for PC: 1-Yes, 0-Net (???) ├ ─ 1 X-coordinate of the city ├ ─ 1 Y-coordinate of the city └ ─ 1 Z-coordinate of the city ■ Flag all creature dwelling ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net └ ─ 1 Is Available for PC: 1-Yes, 0-Netz ■ Flag all mines ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net └ ─ 1 Is Available for PC: 1-Yes, 0-Net ■ Transport a specific artefact ├ ─ 1 is also possible to a normal ending: 1-Yes, 0-Net (???) ├ ─ 1 Is Available for PC: 1-Yes, 0-Net ├ ─ 1 ID artifact ├ ─ 1 X-coordinate of the city ├ ─ 1 Y-coordinate of the city └ ─ 1 Z-coordinate of the city █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Special loss condition █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ 1 Does Special Loss Condition │ ■ FF - None │ ■ 00 - Lose a specific town │ ■ 01 - Lose a specific hero │ ■ 02 - Time expires ■ Lose a specific town ├ ─ 1 X-coordinate of the city ├ ─ 1 Y-coordinate of the city └ ─ 1 Z-coordinate of the city ■ Lose a specific hero ├ ─ 1 X-coordinate hero ├ ─ 1 Y-coordinate hero └ ─ 1 Z-coordinate hero ■ Time expires └ ─ 2 Days █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Teams (Teams) █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ 1 Number of teams, 0 - no team │ │ If teams do not, the following 8 bytes missing: │ ├ ─ No. 1 team for Red (red) ├ ─ No. 1 team for the Blue (blue) ├ ─ No. 1 team for the Tan (brown) ├ ─ No. 1 team for the Green (Green) ├ ─ No. 1 team for the Orange (orange) ├ ─ No. 1 team for the Purple (purple) ├ ─ No. 1 team for the Teal (blue) └ ─ No. 1 team for Pink (pink) █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Free heroes █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ 20 bytes. In a game there all 156 types of characters in these 16 bytes Provides information about whether this is a hero in the game or not (to avoid the simultaneous presence of the same heroes) If the hero prescribed in the "heroes of available players, respectively, then banned to hire. In each byte of information on 8 heroes (bit = 0 - hero busy bits = 1 - the hero is free) Number of bytes - Tip hero 00 - Knight 01 - Cleric 02 - Ranger 03 - Druid 04 - Alchemist 05 - Wizard 06 - Demoniac 07 - Heretic 08 - Death Knight 09 - Necromancer 0a - Overlord 0b - Warlock 0c - Barbarian 0d - Battle Mage 0e - Beastmaster 0f - Witch 10 - Special Interests 11 - Elementalist 12 - ext. heroes (Mutare, Mutare Dreyk, etc.) 13 - ext. heroes (Mutare, Mutare Dreyk, etc.) 4 empty 1 Number of configured heroes # ├ ─ 1 ID hero ├ ─ 1 portrait of a hero ├ ─ 4 length of the name hero ├ ─ # name of the hero └ ─ 1 for any players available for recruitment (bit field) FF - for all █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ ?????? █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ 31 bytes filled 00 (probably reserved for new versions?) (in all standard maps, and campaigns like too) █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Random Artifacts █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ 18 bytes. The game of all, there are many artifacts:) bit = 0 - artifact may fall bits = 1 - artifact can not fall █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Rumors █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Number 4 Rumors │ ├ ─ 4 The name 1-on Rumor ├ ─ # Name 1 st Rumor ├ ─ 4 lengths 1 st Rumor ├ ─ # 1 st Rumor │ ├ ─ 4 The name of 2-nd Rumor ├ ─ # Name 2 nd Rumor ├ ─ 4 length 2 nd Rumor ├ ─ # 2 nd Rumor . ... (and well before the end of all Rumors) █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Settings heroes █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Extras. set of heroes (experience, primary and secondary skills, artifacts, spells) 1 byte (repeated 156 times as much as the characters in the game) if 0, then │ trail. None bytes) ├ ─ 1 set whether Experience │ └ ─ 4 experience ├ ─ 1 there are secondary skills │ └ ─ 4 Number of skills │ ├ ─ 1 identifier skill │ └ ─ 1 level of skill (0 - DOS, 1 - DWP, 2 - Export) ├ ─ 1 there are artifacts │ ├ ─ 2 ID artifact to the head (FF FF - min. Default) │ ├ ─ 2 shoulders │ ├ ─ 2 neck │ ├ ─ 2 right hand │ ├ ─ 2 left hand │ ├ ─ 2 SARS │ ├ ─ 2 of the ring │ ├ ─ 2 Left kol'co │ ├ ─ 2 feet │ ├ ─ 2 Miscellaneous 1 │ ├ ─ 2 Miscellaneous 2 │ ├ ─ 2 Others 3 │ ├ ─ 2 different 4 │ ├ ─ 2 machine 1 │ ├ ─ 2 machine 2 │ ├ ─ 2 machine 3 │ ├ ─ 2 machine 4 │ ├ ─ 2 magic book │ ├ ─ 2 different 5 │ └ ─ 2 Number of things in backpack │ └ ─ # │ └ ─ 2 ID art ├ ─ 1 set whether biography │ └ ─ 4 length biography │ └ ─ # biography ├ ─ 1 set whether sex character │ └ ─ 1 floor (FF - by default, 00 - man, 01 - baba) ├ ─ 1 are whether spelly │ └ ─ 9 bit field, which is spelly └ ─ 1 are whether the primary skills ├ ─ 1, meaning an attack ├ ─ 1 value protection ├ ─ 1 meaning └ ─ 1 znachanie knowledge █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ map land █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Size: (razmer_karty) ^ 2 * 7 (Description more) █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ map underground █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Size: (razmer_karty) ^ 2 * 7 If the card is a one, then this section is not available. (Description more) █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Format maps of land and underground █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ The first byte - codes of: 00 - Dirt (brown) (0F 3F 50) (RGB color map) 01 - Sand (light yellow) (8F CF DF) 02 - Grass (dark green) (00 40 00) 03 - Snow (white) (C0 C0 B0) 04 - Swamp (light green) (6F 80 4F) 05 - Rough (tawny) (30 70 80) 06 - Subterranean (red) (30 80 00) 07 - Lava (dark gray) (4F 4F 4F) 08 - Water (blue) (90 50 0F) 09 - Rock (black) (00 00 00) The second byte - Patterns of (them very much) Third byte - the type of stream: 01 - Clear 02 - Icy 03 - Muddy 04 - Lava Fourth bytes - configuration of the river: ┌ ─ ─ ─ ┐ 00, 01, 02, 03 - 4 variant segment │ ╔ ═ ╡ ┌ ─ ╥ ─ ┐ └ ─ ╨ ─ ┘ 04 - segment ╞ ═ ╬ ═ ╡ └ ─ ╨ ─ ┘ ┌ ─ ─ ─ ┐ 05, 06 - 2 option segment ╞ ═ ╦ ═ ╡ └ ─ ╨ ─ ┘ ┌ ─ ╥ ─ ┐ 07, 08 - 2 option segment │ ╠ ═ ╡ └ ─ ╨ ─ ┘ ┌ ─ ╥ ─ ┐ 09, 0A - 2 option segment │ ║ │ └ ─ ╨ ─ ┘ ┌ ─ ─ ─ ┐ 0B, 0C - 2 option segment ╞ ═ ═ ═ ╡ └ ─ ─ ─ ┘ The fifth byte - the type of roads: 01 - Dirt 02 - Gravel 03 - Cobblestone Sixth bytes - configuration of the road: ┌ ─ ─ ─ ┐ 00,01,02,03,04,05 - 6 options segment │ ╔ ═ ╡ └ ─ ╨ ─ ┘ ┌ ─ ╥ ─ ┐ 06, 07 - 2 option segment │ ╠ ═ ╡ └ ─ ╨ ─ ┘ ┌ ─ ─ ─ ┐ 08, 09 - 2 option segment ╞ ═ ╦ ═ ╡ └ ─ ╨ ─ ┘ ┌ ─ ╥ ─ ┐ 0A, 0B - 2 option segment │ ║ │ └ ─ ╨ ─ ┘ ┌ ─ ─ ─ ┐ 0C, 0D - 2 option segment ╞ ═ ═ ═ ╡ └ ─ ─ ─ ┘ ┌ ─ ─ ─ ┐ 0E - segment │ ║ │ └ ─ ╨ ─ ┘ ┌ ─ ─ ─ ┐ 0F - segment │ ═ ═ ╡ └ ─ ─ ─ ┘ ┌ ─ ╥ ─ ┐ 10 - segment ╞ ═ ╬ ═ ╡ └ ─ ╨ ─ ┘ Seventh bytes - sets the mirror cells The value of bits: 76543210 - CcBbAa (bits labeled '-' can be any) a - includes a mirror image segment of land on the vertical axis A - includes a mirror image segment of land on the horizontal axis (Not all of the land operates mirror). b - includes a mirror image segment of the river on the vertical axis B - includes a mirror image segment of the river on the horizontal axis c - includes a mirror image segment of road on the vertical axis C - includes a mirror image segment of road on the horizontal axis █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Attributes objects standing on the map █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ Here are the characteristics of objects standing on the map including castles and heroes (except the earth, rivers and roads) as well as events (Events) - those that are located on the map, and Global Events (set in "Map Specifications") 4 Number of sites on the map (immediately propisyvayutsya 2 facility, which │ never shown on the map, for which it is not clear) └ ─ # (from objects.txt) ├ ─ 4 length of Sprite ├ ─ # name Sprite ├ ─ 6 cells which fields are not passable, back to the lower-right corner │ bit = 1 - passable │ bit = 0 - not passable ├ ─ 6 active cells (overlaid on top of not passable cell) │ bit = 1 - cell activated │ bit = 0 - not active ├ ─ 2 on what type of terrain can be put │ bit0 - water │ bit1 - lava │ bit2 - underground │ bit3 - stones │ bit4 - swamp │ bit5 - snow │ bit6 - grass │ bit7 - sand │ bit8 - dirt ├ ─ 2 in a group of landscapes will be added to object to the editor │ similar to previous ├ ─ 4 class facility ├ ─ 4 Units ├ ─ 1 team sites (Editor) │ 1 - the city of 2 - Monsters 5 - Treasures │ 3 - heroes 4 - artifacts ├ ─ 1 will be raspolagatsya object on the object or the object └ ─ 16 m (still at the site observed 0) this in no objects.txt 4 Number of sites on the map └ ─ # └ ─ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █