# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: glext_nv.py 1579 2008-01-15 14:47:19Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h # GLEXT_LEGACY (/usr/include/GL/gl.h:70) GL_GLEXT_VERSION = 28 # GL/glext.h:74 # VERSION_1_2 (GL/glext.h:76) GL_UNSIGNED_BYTE_3_3_2 = 32818 # GL/glext.h:77 GL_UNSIGNED_SHORT_4_4_4_4 = 32819 # GL/glext.h:78 GL_UNSIGNED_SHORT_5_5_5_1 = 32820 # GL/glext.h:79 GL_UNSIGNED_INT_8_8_8_8 = 32821 # GL/glext.h:80 GL_UNSIGNED_INT_10_10_10_2 = 32822 # GL/glext.h:81 GL_RESCALE_NORMAL = 32826 # GL/glext.h:82 GL_TEXTURE_BINDING_3D = 32874 # GL/glext.h:83 GL_PACK_SKIP_IMAGES = 32875 # GL/glext.h:84 GL_PACK_IMAGE_HEIGHT = 32876 # GL/glext.h:85 GL_UNPACK_SKIP_IMAGES = 32877 # GL/glext.h:86 GL_UNPACK_IMAGE_HEIGHT = 32878 # GL/glext.h:87 GL_TEXTURE_3D = 32879 # GL/glext.h:88 GL_PROXY_TEXTURE_3D = 32880 # GL/glext.h:89 GL_TEXTURE_DEPTH = 32881 # GL/glext.h:90 GL_TEXTURE_WRAP_R = 32882 # GL/glext.h:91 GL_MAX_3D_TEXTURE_SIZE = 32883 # GL/glext.h:92 GL_UNSIGNED_BYTE_2_3_3_REV = 33634 # GL/glext.h:93 GL_UNSIGNED_SHORT_5_6_5 = 33635 # GL/glext.h:94 GL_UNSIGNED_SHORT_5_6_5_REV = 33636 # GL/glext.h:95 GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637 # GL/glext.h:96 GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638 # GL/glext.h:97 GL_UNSIGNED_INT_8_8_8_8_REV = 33639 # GL/glext.h:98 GL_UNSIGNED_INT_2_10_10_10_REV = 33640 # GL/glext.h:99 GL_BGR = 32992 # GL/glext.h:100 GL_BGRA = 32993 # GL/glext.h:101 GL_MAX_ELEMENTS_VERTICES = 33000 # GL/glext.h:102 GL_MAX_ELEMENTS_INDICES = 33001 # GL/glext.h:103 GL_CLAMP_TO_EDGE = 33071 # GL/glext.h:104 GL_TEXTURE_MIN_LOD = 33082 # GL/glext.h:105 GL_TEXTURE_MAX_LOD = 33083 # GL/glext.h:106 GL_TEXTURE_BASE_LEVEL = 33084 # GL/glext.h:107 GL_TEXTURE_MAX_LEVEL = 33085 # GL/glext.h:108 GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # GL/glext.h:109 GL_SINGLE_COLOR = 33273 # GL/glext.h:110 GL_SEPARATE_SPECULAR_COLOR = 33274 # GL/glext.h:111 GL_SMOOTH_POINT_SIZE_RANGE = 2834 # GL/glext.h:112 GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835 # GL/glext.h:113 GL_SMOOTH_LINE_WIDTH_RANGE = 2850 # GL/glext.h:114 GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851 # GL/glext.h:115 GL_ALIASED_POINT_SIZE_RANGE = 33901 # GL/glext.h:116 GL_ALIASED_LINE_WIDTH_RANGE = 33902 # GL/glext.h:117 # ARB_imaging (GL/glext.h:120) GL_CONSTANT_COLOR = 32769 # GL/glext.h:121 GL_ONE_MINUS_CONSTANT_COLOR = 32770 # GL/glext.h:122 GL_CONSTANT_ALPHA = 32771 # GL/glext.h:123 GL_ONE_MINUS_CONSTANT_ALPHA = 32772 # GL/glext.h:124 GL_BLEND_COLOR = 32773 # GL/glext.h:125 GL_FUNC_ADD = 32774 # GL/glext.h:126 GL_MIN = 32775 # GL/glext.h:127 GL_MAX = 32776 # GL/glext.h:128 GL_BLEND_EQUATION = 32777 # GL/glext.h:129 GL_FUNC_SUBTRACT = 32778 # GL/glext.h:130 GL_FUNC_REVERSE_SUBTRACT = 32779 # GL/glext.h:131 GL_CONVOLUTION_1D = 32784 # GL/glext.h:132 GL_CONVOLUTION_2D = 32785 # GL/glext.h:133 GL_SEPARABLE_2D = 32786 # GL/glext.h:134 GL_CONVOLUTION_BORDER_MODE = 32787 # GL/glext.h:135 GL_CONVOLUTION_FILTER_SCALE = 32788 # GL/glext.h:136 GL_CONVOLUTION_FILTER_BIAS = 32789 # GL/glext.h:137 GL_REDUCE = 32790 # GL/glext.h:138 GL_CONVOLUTION_FORMAT = 32791 # GL/glext.h:139 GL_CONVOLUTION_WIDTH = 32792 # GL/glext.h:140 GL_CONVOLUTION_HEIGHT = 32793 # GL/glext.h:141 GL_MAX_CONVOLUTION_WIDTH = 32794 # GL/glext.h:142 GL_MAX_CONVOLUTION_HEIGHT = 32795 # GL/glext.h:143 GL_POST_CONVOLUTION_RED_SCALE = 32796 # GL/glext.h:144 GL_POST_CONVOLUTION_GREEN_SCALE = 32797 # GL/glext.h:145 GL_POST_CONVOLUTION_BLUE_SCALE = 32798 # GL/glext.h:146 GL_POST_CONVOLUTION_ALPHA_SCALE = 32799 # GL/glext.h:147 GL_POST_CONVOLUTION_RED_BIAS = 32800 # GL/glext.h:148 GL_POST_CONVOLUTION_GREEN_BIAS = 32801 # GL/glext.h:149 GL_POST_CONVOLUTION_BLUE_BIAS = 32802 # GL/glext.h:150 GL_POST_CONVOLUTION_ALPHA_BIAS = 32803 # GL/glext.h:151 GL_HISTOGRAM = 32804 # GL/glext.h:152 GL_PROXY_HISTOGRAM = 32805 # GL/glext.h:153 GL_HISTOGRAM_WIDTH = 32806 # GL/glext.h:154 GL_HISTOGRAM_FORMAT = 32807 # GL/glext.h:155 GL_HISTOGRAM_RED_SIZE = 32808 # GL/glext.h:156 GL_HISTOGRAM_GREEN_SIZE = 32809 # GL/glext.h:157 GL_HISTOGRAM_BLUE_SIZE = 32810 # GL/glext.h:158 GL_HISTOGRAM_ALPHA_SIZE = 32811 # GL/glext.h:159 GL_HISTOGRAM_LUMINANCE_SIZE = 32812 # GL/glext.h:160 GL_HISTOGRAM_SINK = 32813 # GL/glext.h:161 GL_MINMAX = 32814 # GL/glext.h:162 GL_MINMAX_FORMAT = 32815 # GL/glext.h:163 GL_MINMAX_SINK = 32816 # GL/glext.h:164 GL_TABLE_TOO_LARGE = 32817 # GL/glext.h:165 GL_COLOR_MATRIX = 32945 # GL/glext.h:166 GL_COLOR_MATRIX_STACK_DEPTH = 32946 # GL/glext.h:167 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947 # GL/glext.h:168 GL_POST_COLOR_MATRIX_RED_SCALE = 32948 # GL/glext.h:169 GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949 # GL/glext.h:170 GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950 # GL/glext.h:171 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951 # GL/glext.h:172 GL_POST_COLOR_MATRIX_RED_BIAS = 32952 # GL/glext.h:173 GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953 # GL/glext.h:174 GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954 # GL/glext.h:175 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955 # GL/glext.h:176 GL_COLOR_TABLE = 32976 # GL/glext.h:177 GL_POST_CONVOLUTION_COLOR_TABLE = 32977 # GL/glext.h:178 GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978 # GL/glext.h:179 GL_PROXY_COLOR_TABLE = 32979 # GL/glext.h:180 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980 # GL/glext.h:181 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981 # GL/glext.h:182 GL_COLOR_TABLE_SCALE = 32982 # GL/glext.h:183 GL_COLOR_TABLE_BIAS = 32983 # GL/glext.h:184 GL_COLOR_TABLE_FORMAT = 32984 # GL/glext.h:185 GL_COLOR_TABLE_WIDTH = 32985 # GL/glext.h:186 GL_COLOR_TABLE_RED_SIZE = 32986 # GL/glext.h:187 GL_COLOR_TABLE_GREEN_SIZE = 32987 # GL/glext.h:188 GL_COLOR_TABLE_BLUE_SIZE = 32988 # GL/glext.h:189 GL_COLOR_TABLE_ALPHA_SIZE = 32989 # GL/glext.h:190 GL_COLOR_TABLE_LUMINANCE_SIZE = 32990 # GL/glext.h:191 GL_COLOR_TABLE_INTENSITY_SIZE = 32991 # GL/glext.h:192 GL_CONSTANT_BORDER = 33105 # GL/glext.h:193 GL_REPLICATE_BORDER = 33107 # GL/glext.h:194 GL_CONVOLUTION_BORDER_COLOR = 33108 # GL/glext.h:195 # VERSION_1_3 (GL/glext.h:198) GL_TEXTURE0 = 33984 # GL/glext.h:199 GL_TEXTURE1 = 33985 # GL/glext.h:200 GL_TEXTURE2 = 33986 # GL/glext.h:201 GL_TEXTURE3 = 33987 # GL/glext.h:202 GL_TEXTURE4 = 33988 # GL/glext.h:203 GL_TEXTURE5 = 33989 # GL/glext.h:204 GL_TEXTURE6 = 33990 # GL/glext.h:205 GL_TEXTURE7 = 33991 # GL/glext.h:206 GL_TEXTURE8 = 33992 # GL/glext.h:207 GL_TEXTURE9 = 33993 # GL/glext.h:208 GL_TEXTURE10 = 33994 # GL/glext.h:209 GL_TEXTURE11 = 33995 # GL/glext.h:210 GL_TEXTURE12 = 33996 # GL/glext.h:211 GL_TEXTURE13 = 33997 # GL/glext.h:212 GL_TEXTURE14 = 33998 # GL/glext.h:213 GL_TEXTURE15 = 33999 # GL/glext.h:214 GL_TEXTURE16 = 34000 # GL/glext.h:215 GL_TEXTURE17 = 34001 # GL/glext.h:216 GL_TEXTURE18 = 34002 # GL/glext.h:217 GL_TEXTURE19 = 34003 # GL/glext.h:218 GL_TEXTURE20 = 34004 # GL/glext.h:219 GL_TEXTURE21 = 34005 # GL/glext.h:220 GL_TEXTURE22 = 34006 # GL/glext.h:221 GL_TEXTURE23 = 34007 # GL/glext.h:222 GL_TEXTURE24 = 34008 # GL/glext.h:223 GL_TEXTURE25 = 34009 # GL/glext.h:224 GL_TEXTURE26 = 34010 # GL/glext.h:225 GL_TEXTURE27 = 34011 # GL/glext.h:226 GL_TEXTURE28 = 34012 # GL/glext.h:227 GL_TEXTURE29 = 34013 # GL/glext.h:228 GL_TEXTURE30 = 34014 # GL/glext.h:229 GL_TEXTURE31 = 34015 # GL/glext.h:230 GL_ACTIVE_TEXTURE = 34016 # GL/glext.h:231 GL_CLIENT_ACTIVE_TEXTURE = 34017 # GL/glext.h:232 GL_MAX_TEXTURE_UNITS = 34018 # GL/glext.h:233 GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # GL/glext.h:234 GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # GL/glext.h:235 GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # GL/glext.h:236 GL_TRANSPOSE_COLOR_MATRIX = 34022 # GL/glext.h:237 GL_MULTISAMPLE = 32925 # GL/glext.h:238 GL_SAMPLE_ALPHA_TO_COVERAGE = 32926 # GL/glext.h:239 GL_SAMPLE_ALPHA_TO_ONE = 32927 # GL/glext.h:240 GL_SAMPLE_COVERAGE = 32928 # GL/glext.h:241 GL_SAMPLE_BUFFERS = 32936 # GL/glext.h:242 GL_SAMPLES = 32937 # GL/glext.h:243 GL_SAMPLE_COVERAGE_VALUE = 32938 # GL/glext.h:244 GL_SAMPLE_COVERAGE_INVERT = 32939 # GL/glext.h:245 GL_MULTISAMPLE_BIT = 536870912 # GL/glext.h:246 GL_NORMAL_MAP = 34065 # GL/glext.h:247 GL_REFLECTION_MAP = 34066 # GL/glext.h:248 GL_TEXTURE_CUBE_MAP = 34067 # GL/glext.h:249 GL_TEXTURE_BINDING_CUBE_MAP = 34068 # GL/glext.h:250 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069 # GL/glext.h:251 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070 # GL/glext.h:252 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071 # GL/glext.h:253 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072 # GL/glext.h:254 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073 # GL/glext.h:255 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074 # GL/glext.h:256 GL_PROXY_TEXTURE_CUBE_MAP = 34075 # GL/glext.h:257 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076 # GL/glext.h:258 GL_COMPRESSED_ALPHA = 34025 # GL/glext.h:259 GL_COMPRESSED_LUMINANCE = 34026 # GL/glext.h:260 GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # GL/glext.h:261 GL_COMPRESSED_INTENSITY = 34028 # GL/glext.h:262 GL_COMPRESSED_RGB = 34029 # GL/glext.h:263 GL_COMPRESSED_RGBA = 34030 # GL/glext.h:264 GL_TEXTURE_COMPRESSION_HINT = 34031 # GL/glext.h:265 GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464 # GL/glext.h:266 GL_TEXTURE_COMPRESSED = 34465 # GL/glext.h:267 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466 # GL/glext.h:268 GL_COMPRESSED_TEXTURE_FORMATS = 34467 # GL/glext.h:269 GL_CLAMP_TO_BORDER = 33069 # GL/glext.h:270 GL_COMBINE = 34160 # GL/glext.h:271 GL_COMBINE_RGB = 34161 # GL/glext.h:272 GL_COMBINE_ALPHA = 34162 # GL/glext.h:273 GL_SOURCE0_RGB = 34176 # GL/glext.h:274 GL_SOURCE1_RGB = 34177 # GL/glext.h:275 GL_SOURCE2_RGB = 34178 # GL/glext.h:276 GL_SOURCE0_ALPHA = 34184 # GL/glext.h:277 GL_SOURCE1_ALPHA = 34185 # GL/glext.h:278 GL_SOURCE2_ALPHA = 34186 # GL/glext.h:279 GL_OPERAND0_RGB = 34192 # GL/glext.h:280 GL_OPERAND1_RGB = 34193 # GL/glext.h:281 GL_OPERAND2_RGB = 34194 # GL/glext.h:282 GL_OPERAND0_ALPHA = 34200 # GL/glext.h:283 GL_OPERAND1_ALPHA = 34201 # GL/glext.h:284 GL_OPERAND2_ALPHA = 34202 # GL/glext.h:285 GL_RGB_SCALE = 34163 # GL/glext.h:286 GL_ADD_SIGNED = 34164 # GL/glext.h:287 GL_INTERPOLATE = 34165 # GL/glext.h:288 GL_SUBTRACT = 34023 # GL/glext.h:289 GL_CONSTANT = 34166 # GL/glext.h:290 GL_PRIMARY_COLOR = 34167 # GL/glext.h:291 GL_PREVIOUS = 34168 # GL/glext.h:292 GL_DOT3_RGB = 34478 # GL/glext.h:293 GL_DOT3_RGBA = 34479 # GL/glext.h:294 # VERSION_1_4 (GL/glext.h:297) GL_BLEND_DST_RGB = 32968 # GL/glext.h:298 GL_BLEND_SRC_RGB = 32969 # GL/glext.h:299 GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:300 GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:301 GL_POINT_SIZE_MIN = 33062 # GL/glext.h:302 GL_POINT_SIZE_MAX = 33063 # GL/glext.h:303 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:304 GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:305 GL_GENERATE_MIPMAP = 33169 # GL/glext.h:306 GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:307 GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:308 GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:309 GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:310 GL_MIRRORED_REPEAT = 33648 # GL/glext.h:311 GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:312 GL_FOG_COORDINATE = 33873 # GL/glext.h:313 GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:314 GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:315 GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:316 GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:317 GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:318 GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:319 GL_COLOR_SUM = 33880 # GL/glext.h:320 GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:321 GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:322 GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:323 GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:324 GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:325 GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:326 GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:327 GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:328 GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:329 GL_INCR_WRAP = 34055 # GL/glext.h:330 GL_DECR_WRAP = 34056 # GL/glext.h:331 GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:332 GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:333 GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:334 GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:335 GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:336 # VERSION_1_5 (GL/glext.h:339) GL_BUFFER_SIZE = 34660 # GL/glext.h:340 GL_BUFFER_USAGE = 34661 # GL/glext.h:341 GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:342 GL_CURRENT_QUERY = 34917 # GL/glext.h:343 GL_QUERY_RESULT = 34918 # GL/glext.h:344 GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:345 GL_ARRAY_BUFFER = 34962 # GL/glext.h:346 GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:347 GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:348 GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:349 GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:350 GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:351 GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:352 GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:353 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:354 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:355 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:356 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:357 GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:358 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:359 GL_READ_ONLY = 35000 # GL/glext.h:360 GL_WRITE_ONLY = 35001 # GL/glext.h:361 GL_READ_WRITE = 35002 # GL/glext.h:362 GL_BUFFER_ACCESS = 35003 # GL/glext.h:363 GL_BUFFER_MAPPED = 35004 # GL/glext.h:364 GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:365 GL_STREAM_DRAW = 35040 # GL/glext.h:366 GL_STREAM_READ = 35041 # GL/glext.h:367 GL_STREAM_COPY = 35042 # GL/glext.h:368 GL_STATIC_DRAW = 35044 # GL/glext.h:369 GL_STATIC_READ = 35045 # GL/glext.h:370 GL_STATIC_COPY = 35046 # GL/glext.h:371 GL_DYNAMIC_DRAW = 35048 # GL/glext.h:372 GL_DYNAMIC_READ = 35049 # GL/glext.h:373 GL_DYNAMIC_COPY = 35050 # GL/glext.h:374 GL_SAMPLES_PASSED = 35092 # GL/glext.h:375 GL_FOG_COORD_SRC = 33872 # GL/glext.h:376 GL_FOG_COORD = 33873 # GL/glext.h:377 GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:378 GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:379 GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:380 GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:381 GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:382 GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:383 GL_SRC0_RGB = 34176 # GL/glext.h:384 GL_SRC1_RGB = 34177 # GL/glext.h:385 GL_SRC2_RGB = 34178 # GL/glext.h:386 GL_SRC0_ALPHA = 34184 # GL/glext.h:387 GL_SRC1_ALPHA = 34185 # GL/glext.h:388 GL_SRC2_ALPHA = 34186 # GL/glext.h:389 # VERSION_2_0 (GL/glext.h:392) GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:393 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:394 GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:395 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:396 GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:397 GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:398 GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:399 GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:400 GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:401 GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:402 GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:403 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:404 GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:405 GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:406 GL_DRAW_BUFFER0 = 34853 # GL/glext.h:407 GL_DRAW_BUFFER1 = 34854 # GL/glext.h:408 GL_DRAW_BUFFER2 = 34855 # GL/glext.h:409 GL_DRAW_BUFFER3 = 34856 # GL/glext.h:410 GL_DRAW_BUFFER4 = 34857 # GL/glext.h:411 GL_DRAW_BUFFER5 = 34858 # GL/glext.h:412 GL_DRAW_BUFFER6 = 34859 # GL/glext.h:413 GL_DRAW_BUFFER7 = 34860 # GL/glext.h:414 GL_DRAW_BUFFER8 = 34861 # GL/glext.h:415 GL_DRAW_BUFFER9 = 34862 # GL/glext.h:416 GL_DRAW_BUFFER10 = 34863 # GL/glext.h:417 GL_DRAW_BUFFER11 = 34864 # GL/glext.h:418 GL_DRAW_BUFFER12 = 34865 # GL/glext.h:419 GL_DRAW_BUFFER13 = 34866 # GL/glext.h:420 GL_DRAW_BUFFER14 = 34867 # GL/glext.h:421 GL_DRAW_BUFFER15 = 34868 # GL/glext.h:422 GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:423 GL_POINT_SPRITE = 34913 # GL/glext.h:424 GL_COORD_REPLACE = 34914 # GL/glext.h:425 GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:426 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:427 GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:428 GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:429 GL_FRAGMENT_SHADER = 35632 # GL/glext.h:430 GL_VERTEX_SHADER = 35633 # GL/glext.h:431 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:432 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:433 GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:434 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:435 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:436 GL_SHADER_TYPE = 35663 # GL/glext.h:437 GL_FLOAT_VEC2 = 35664 # GL/glext.h:438 GL_FLOAT_VEC3 = 35665 # GL/glext.h:439 GL_FLOAT_VEC4 = 35666 # GL/glext.h:440 GL_INT_VEC2 = 35667 # GL/glext.h:441 GL_INT_VEC3 = 35668 # GL/glext.h:442 GL_INT_VEC4 = 35669 # GL/glext.h:443 GL_BOOL = 35670 # GL/glext.h:444 GL_BOOL_VEC2 = 35671 # GL/glext.h:445 GL_BOOL_VEC3 = 35672 # GL/glext.h:446 GL_BOOL_VEC4 = 35673 # GL/glext.h:447 GL_FLOAT_MAT2 = 35674 # GL/glext.h:448 GL_FLOAT_MAT3 = 35675 # GL/glext.h:449 GL_FLOAT_MAT4 = 35676 # GL/glext.h:450 GL_SAMPLER_1D = 35677 # GL/glext.h:451 GL_SAMPLER_2D = 35678 # GL/glext.h:452 GL_SAMPLER_3D = 35679 # GL/glext.h:453 GL_SAMPLER_CUBE = 35680 # GL/glext.h:454 GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:455 GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:456 GL_DELETE_STATUS = 35712 # GL/glext.h:457 GL_COMPILE_STATUS = 35713 # GL/glext.h:458 GL_LINK_STATUS = 35714 # GL/glext.h:459 GL_VALIDATE_STATUS = 35715 # GL/glext.h:460 GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:461 GL_ATTACHED_SHADERS = 35717 # GL/glext.h:462 GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:463 GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:464 GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:465 GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:466 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:467 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:468 GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:469 GL_CURRENT_PROGRAM = 35725 # GL/glext.h:470 GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:471 GL_LOWER_LEFT = 36001 # GL/glext.h:472 GL_UPPER_LEFT = 36002 # GL/glext.h:473 GL_STENCIL_BACK_REF = 36003 # GL/glext.h:474 GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:475 GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:476 # VERSION_2_1 (GL/glext.h:479) GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:480 GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:481 GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:482 GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:483 GL_SRGB = 35904 # GL/glext.h:484 GL_SRGB8 = 35905 # GL/glext.h:485 GL_SRGB_ALPHA = 35906 # GL/glext.h:486 GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:487 GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:488 GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:489 GL_SLUMINANCE = 35910 # GL/glext.h:490 GL_SLUMINANCE8 = 35911 # GL/glext.h:491 GL_COMPRESSED_SRGB = 35912 # GL/glext.h:492 GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:493 GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:494 GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:495 GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:496 GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:497 GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:498 GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:499 GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:500 GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:501 GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:502 # ARB_multitexture (GL/glext.h:505) GL_TEXTURE0_ARB = 33984 # GL/glext.h:506 GL_TEXTURE1_ARB = 33985 # GL/glext.h:507 GL_TEXTURE2_ARB = 33986 # GL/glext.h:508 GL_TEXTURE3_ARB = 33987 # GL/glext.h:509 GL_TEXTURE4_ARB = 33988 # GL/glext.h:510 GL_TEXTURE5_ARB = 33989 # GL/glext.h:511 GL_TEXTURE6_ARB = 33990 # GL/glext.h:512 GL_TEXTURE7_ARB = 33991 # GL/glext.h:513 GL_TEXTURE8_ARB = 33992 # GL/glext.h:514 GL_TEXTURE9_ARB = 33993 # GL/glext.h:515 GL_TEXTURE10_ARB = 33994 # GL/glext.h:516 GL_TEXTURE11_ARB = 33995 # GL/glext.h:517 GL_TEXTURE12_ARB = 33996 # GL/glext.h:518 GL_TEXTURE13_ARB = 33997 # GL/glext.h:519 GL_TEXTURE14_ARB = 33998 # GL/glext.h:520 GL_TEXTURE15_ARB = 33999 # GL/glext.h:521 GL_TEXTURE16_ARB = 34000 # GL/glext.h:522 GL_TEXTURE17_ARB = 34001 # GL/glext.h:523 GL_TEXTURE18_ARB = 34002 # GL/glext.h:524 GL_TEXTURE19_ARB = 34003 # GL/glext.h:525 GL_TEXTURE20_ARB = 34004 # GL/glext.h:526 GL_TEXTURE21_ARB = 34005 # GL/glext.h:527 GL_TEXTURE22_ARB = 34006 # GL/glext.h:528 GL_TEXTURE23_ARB = 34007 # GL/glext.h:529 GL_TEXTURE24_ARB = 34008 # GL/glext.h:530 GL_TEXTURE25_ARB = 34009 # GL/glext.h:531 GL_TEXTURE26_ARB = 34010 # GL/glext.h:532 GL_TEXTURE27_ARB = 34011 # GL/glext.h:533 GL_TEXTURE28_ARB = 34012 # GL/glext.h:534 GL_TEXTURE29_ARB = 34013 # GL/glext.h:535 GL_TEXTURE30_ARB = 34014 # GL/glext.h:536 GL_TEXTURE31_ARB = 34015 # GL/glext.h:537 GL_ACTIVE_TEXTURE_ARB = 34016 # GL/glext.h:538 GL_CLIENT_ACTIVE_TEXTURE_ARB = 34017 # GL/glext.h:539 GL_MAX_TEXTURE_UNITS_ARB = 34018 # GL/glext.h:540 # ARB_transpose_matrix (GL/glext.h:543) GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:544 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:545 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:546 GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:547 # ARB_multisample (GL/glext.h:550) GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:551 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:552 GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:553 GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:554 GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:555 GL_SAMPLES_ARB = 32937 # GL/glext.h:556 GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:557 GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:558 GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:559 # ARB_texture_env_add (GL/glext.h:562) # ARB_texture_cube_map (GL/glext.h:565) GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:566 GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:567 GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:568 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:569 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:570 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:571 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:572 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:573 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:574 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:575 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:576 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:577 # ARB_texture_compression (GL/glext.h:580) GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:581 GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:582 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:583 GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:584 GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:585 GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:586 GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:587 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:588 GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:589 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:590 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:591 # ARB_texture_border_clamp (GL/glext.h:594) GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:595 # ARB_point_parameters (GL/glext.h:598) GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:599 GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:600 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:601 GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:602 # ARB_vertex_blend (GL/glext.h:605) GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:606 GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:607 GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:608 GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:609 GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:610 GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:611 GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:612 GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:613 GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:614 GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:615 GL_MODELVIEW0_ARB = 5888 # GL/glext.h:616 GL_MODELVIEW1_ARB = 34058 # GL/glext.h:617 GL_MODELVIEW2_ARB = 34594 # GL/glext.h:618 GL_MODELVIEW3_ARB = 34595 # GL/glext.h:619 GL_MODELVIEW4_ARB = 34596 # GL/glext.h:620 GL_MODELVIEW5_ARB = 34597 # GL/glext.h:621 GL_MODELVIEW6_ARB = 34598 # GL/glext.h:622 GL_MODELVIEW7_ARB = 34599 # GL/glext.h:623 GL_MODELVIEW8_ARB = 34600 # GL/glext.h:624 GL_MODELVIEW9_ARB = 34601 # GL/glext.h:625 GL_MODELVIEW10_ARB = 34602 # GL/glext.h:626 GL_MODELVIEW11_ARB = 34603 # GL/glext.h:627 GL_MODELVIEW12_ARB = 34604 # GL/glext.h:628 GL_MODELVIEW13_ARB = 34605 # GL/glext.h:629 GL_MODELVIEW14_ARB = 34606 # GL/glext.h:630 GL_MODELVIEW15_ARB = 34607 # GL/glext.h:631 GL_MODELVIEW16_ARB = 34608 # GL/glext.h:632 GL_MODELVIEW17_ARB = 34609 # GL/glext.h:633 GL_MODELVIEW18_ARB = 34610 # GL/glext.h:634 GL_MODELVIEW19_ARB = 34611 # GL/glext.h:635 GL_MODELVIEW20_ARB = 34612 # GL/glext.h:636 GL_MODELVIEW21_ARB = 34613 # GL/glext.h:637 GL_MODELVIEW22_ARB = 34614 # GL/glext.h:638 GL_MODELVIEW23_ARB = 34615 # GL/glext.h:639 GL_MODELVIEW24_ARB = 34616 # GL/glext.h:640 GL_MODELVIEW25_ARB = 34617 # GL/glext.h:641 GL_MODELVIEW26_ARB = 34618 # GL/glext.h:642 GL_MODELVIEW27_ARB = 34619 # GL/glext.h:643 GL_MODELVIEW28_ARB = 34620 # GL/glext.h:644 GL_MODELVIEW29_ARB = 34621 # GL/glext.h:645 GL_MODELVIEW30_ARB = 34622 # GL/glext.h:646 GL_MODELVIEW31_ARB = 34623 # GL/glext.h:647 # ARB_matrix_palette (GL/glext.h:650) GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:651 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:652 GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:653 GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:654 GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:655 GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:656 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:657 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:658 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:659 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:660 # ARB_texture_env_combine (GL/glext.h:663) GL_COMBINE_ARB = 34160 # GL/glext.h:664 GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:665 GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:666 GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:667 GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:668 GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:669 GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:670 GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:671 GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:672 GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:673 GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:674 GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:675 GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:676 GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:677 GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:678 GL_RGB_SCALE_ARB = 34163 # GL/glext.h:679 GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:680 GL_INTERPOLATE_ARB = 34165 # GL/glext.h:681 GL_SUBTRACT_ARB = 34023 # GL/glext.h:682 GL_CONSTANT_ARB = 34166 # GL/glext.h:683 GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:684 GL_PREVIOUS_ARB = 34168 # GL/glext.h:685 # ARB_texture_env_crossbar (GL/glext.h:688) # ARB_texture_env_dot3 (GL/glext.h:691) GL_DOT3_RGB_ARB = 34478 # GL/glext.h:692 GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:693 # ARB_texture_mirrored_repeat (GL/glext.h:696) GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:697 # ARB_depth_texture (GL/glext.h:700) GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:701 GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:702 GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:703 GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:704 GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:705 # ARB_shadow (GL/glext.h:708) GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:709 GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:710 GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:711 # ARB_shadow_ambient (GL/glext.h:714) GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:715 # ARB_window_pos (GL/glext.h:718) # ARB_vertex_program (GL/glext.h:721) GL_COLOR_SUM_ARB = 33880 # GL/glext.h:722 GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:723 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:724 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:725 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:726 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:727 GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:728 GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:729 GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:730 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:731 GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:732 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:733 GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:734 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:735 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:736 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:737 GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:738 GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:739 GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:740 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:741 GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:742 GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:743 GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:744 GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:745 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:746 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:747 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:748 GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:749 GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:750 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:751 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:752 GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:753 GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:754 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:755 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:756 GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:757 GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:758 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:759 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:760 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:761 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:762 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:763 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:764 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:765 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:766 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:767 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:768 GL_MATRIX0_ARB = 35008 # GL/glext.h:769 GL_MATRIX1_ARB = 35009 # GL/glext.h:770 GL_MATRIX2_ARB = 35010 # GL/glext.h:771 GL_MATRIX3_ARB = 35011 # GL/glext.h:772 GL_MATRIX4_ARB = 35012 # GL/glext.h:773 GL_MATRIX5_ARB = 35013 # GL/glext.h:774 GL_MATRIX6_ARB = 35014 # GL/glext.h:775 GL_MATRIX7_ARB = 35015 # GL/glext.h:776 GL_MATRIX8_ARB = 35016 # GL/glext.h:777 GL_MATRIX9_ARB = 35017 # GL/glext.h:778 GL_MATRIX10_ARB = 35018 # GL/glext.h:779 GL_MATRIX11_ARB = 35019 # GL/glext.h:780 GL_MATRIX12_ARB = 35020 # GL/glext.h:781 GL_MATRIX13_ARB = 35021 # GL/glext.h:782 GL_MATRIX14_ARB = 35022 # GL/glext.h:783 GL_MATRIX15_ARB = 35023 # GL/glext.h:784 GL_MATRIX16_ARB = 35024 # GL/glext.h:785 GL_MATRIX17_ARB = 35025 # GL/glext.h:786 GL_MATRIX18_ARB = 35026 # GL/glext.h:787 GL_MATRIX19_ARB = 35027 # GL/glext.h:788 GL_MATRIX20_ARB = 35028 # GL/glext.h:789 GL_MATRIX21_ARB = 35029 # GL/glext.h:790 GL_MATRIX22_ARB = 35030 # GL/glext.h:791 GL_MATRIX23_ARB = 35031 # GL/glext.h:792 GL_MATRIX24_ARB = 35032 # GL/glext.h:793 GL_MATRIX25_ARB = 35033 # GL/glext.h:794 GL_MATRIX26_ARB = 35034 # GL/glext.h:795 GL_MATRIX27_ARB = 35035 # GL/glext.h:796 GL_MATRIX28_ARB = 35036 # GL/glext.h:797 GL_MATRIX29_ARB = 35037 # GL/glext.h:798 GL_MATRIX30_ARB = 35038 # GL/glext.h:799 GL_MATRIX31_ARB = 35039 # GL/glext.h:800 # ARB_fragment_program (GL/glext.h:803) GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:804 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:805 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:806 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:807 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:808 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:809 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:810 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:811 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:812 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:813 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:814 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:815 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:816 GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:817 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:818 # ARB_vertex_buffer_object (GL/glext.h:821) GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:822 GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:823 GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:824 GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:825 GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:826 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:827 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:828 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:829 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:830 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:831 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:832 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:833 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:834 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:835 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:836 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:837 GL_READ_ONLY_ARB = 35000 # GL/glext.h:838 GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:839 GL_READ_WRITE_ARB = 35002 # GL/glext.h:840 GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:841 GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:842 GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:843 GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:844 GL_STREAM_READ_ARB = 35041 # GL/glext.h:845 GL_STREAM_COPY_ARB = 35042 # GL/glext.h:846 GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:847 GL_STATIC_READ_ARB = 35045 # GL/glext.h:848 GL_STATIC_COPY_ARB = 35046 # GL/glext.h:849 GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:850 GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:851 GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:852 # ARB_occlusion_query (GL/glext.h:855) GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:856 GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:857 GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:858 GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:859 GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:860 # ARB_shader_objects (GL/glext.h:863) GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:864 GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:865 GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:866 GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:867 GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:868 GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:869 GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:870 GL_INT_VEC2_ARB = 35667 # GL/glext.h:871 GL_INT_VEC3_ARB = 35668 # GL/glext.h:872 GL_INT_VEC4_ARB = 35669 # GL/glext.h:873 GL_BOOL_ARB = 35670 # GL/glext.h:874 GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:875 GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:876 GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:877 GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:878 GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:879 GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:880 GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:881 GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:882 GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:883 GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:884 GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:885 GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:886 GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:887 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:888 GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:889 GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:890 GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:891 GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:892 GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:893 GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:894 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:895 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:896 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:897 # ARB_vertex_shader (GL/glext.h:900) GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:901 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:902 GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:903 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:904 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:905 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:906 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:907 # ARB_fragment_shader (GL/glext.h:910) GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:911 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:912 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:913 # ARB_shading_language_100 (GL/glext.h:916) GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:917 # ARB_texture_non_power_of_two (GL/glext.h:920) # ARB_point_sprite (GL/glext.h:923) GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:924 GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:925 # ARB_fragment_program_shadow (GL/glext.h:928) # ARB_draw_buffers (GL/glext.h:931) GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:932 GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:933 GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:934 GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:935 GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:936 GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:937 GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:938 GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:939 GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:940 GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:941 GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:942 GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:943 GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:944 GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:945 GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:946 GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:947 GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:948 # ARB_texture_rectangle (GL/glext.h:951) GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:952 GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:953 GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:954 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:955 # ARB_color_buffer_float (GL/glext.h:958) GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:959 GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:960 GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:961 GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:962 GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:963 # ARB_half_float_pixel (GL/glext.h:966) GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:967 # ARB_texture_float (GL/glext.h:970) GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:971 GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:972 GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:973 GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:974 GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:975 GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:976 GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:977 GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:978 GL_RGBA32F_ARB = 34836 # GL/glext.h:979 GL_RGB32F_ARB = 34837 # GL/glext.h:980 GL_ALPHA32F_ARB = 34838 # GL/glext.h:981 GL_INTENSITY32F_ARB = 34839 # GL/glext.h:982 GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:983 GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:984 GL_RGBA16F_ARB = 34842 # GL/glext.h:985 GL_RGB16F_ARB = 34843 # GL/glext.h:986 GL_ALPHA16F_ARB = 34844 # GL/glext.h:987 GL_INTENSITY16F_ARB = 34845 # GL/glext.h:988 GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:989 GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:990 # ARB_pixel_buffer_object (GL/glext.h:993) GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:994 GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:995 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:996 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:997 # EXT_abgr (GL/glext.h:1000) GL_ABGR_EXT = 32768 # GL/glext.h:1001 # EXT_blend_color (GL/glext.h:1004) GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:1005 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:1006 GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:1007 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:1008 GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:1009 # EXT_polygon_offset (GL/glext.h:1012) GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:1013 GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:1014 GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:1015 # EXT_texture (GL/glext.h:1018) GL_ALPHA4_EXT = 32827 # GL/glext.h:1019 GL_ALPHA8_EXT = 32828 # GL/glext.h:1020 GL_ALPHA12_EXT = 32829 # GL/glext.h:1021 GL_ALPHA16_EXT = 32830 # GL/glext.h:1022 GL_LUMINANCE4_EXT = 32831 # GL/glext.h:1023 GL_LUMINANCE8_EXT = 32832 # GL/glext.h:1024 GL_LUMINANCE12_EXT = 32833 # GL/glext.h:1025 GL_LUMINANCE16_EXT = 32834 # GL/glext.h:1026 GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:1027 GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:1028 GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:1029 GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:1030 GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:1031 GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:1032 GL_INTENSITY_EXT = 32841 # GL/glext.h:1033 GL_INTENSITY4_EXT = 32842 # GL/glext.h:1034 GL_INTENSITY8_EXT = 32843 # GL/glext.h:1035 GL_INTENSITY12_EXT = 32844 # GL/glext.h:1036 GL_INTENSITY16_EXT = 32845 # GL/glext.h:1037 GL_RGB2_EXT = 32846 # GL/glext.h:1038 GL_RGB4_EXT = 32847 # GL/glext.h:1039 GL_RGB5_EXT = 32848 # GL/glext.h:1040 GL_RGB8_EXT = 32849 # GL/glext.h:1041 GL_RGB10_EXT = 32850 # GL/glext.h:1042 GL_RGB12_EXT = 32851 # GL/glext.h:1043 GL_RGB16_EXT = 32852 # GL/glext.h:1044 GL_RGBA2_EXT = 32853 # GL/glext.h:1045 GL_RGBA4_EXT = 32854 # GL/glext.h:1046 GL_RGB5_A1_EXT = 32855 # GL/glext.h:1047 GL_RGBA8_EXT = 32856 # GL/glext.h:1048 GL_RGB10_A2_EXT = 32857 # GL/glext.h:1049 GL_RGBA12_EXT = 32858 # GL/glext.h:1050 GL_RGBA16_EXT = 32859 # GL/glext.h:1051 GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:1052 GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:1053 GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:1054 GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:1055 GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:1056 GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:1057 GL_REPLACE_EXT = 32866 # GL/glext.h:1058 GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:1059 GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:1060 GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:1061 # EXT_texture3D (GL/glext.h:1064) GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:1065 GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:1066 GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:1067 GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:1068 GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:1069 GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:1070 GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:1071 GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:1072 GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:1073 # SGIS_texture_filter4 (GL/glext.h:1076) GL_FILTER4_SGIS = 33094 # GL/glext.h:1077 GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:1078 # EXT_subtexture (GL/glext.h:1081) # EXT_copy_texture (GL/glext.h:1084) # EXT_histogram (GL/glext.h:1087) GL_HISTOGRAM_EXT = 32804 # GL/glext.h:1088 GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:1089 GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:1090 GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:1091 GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:1092 GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:1093 GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:1094 GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:1095 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:1096 GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:1097 GL_MINMAX_EXT = 32814 # GL/glext.h:1098 GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:1099 GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:1100 GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:1101 # EXT_convolution (GL/glext.h:1104) GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:1105 GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:1106 GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:1107 GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:1108 GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:1109 GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:1110 GL_REDUCE_EXT = 32790 # GL/glext.h:1111 GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:1112 GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:1113 GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:1114 GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:1115 GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:1116 GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:1117 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:1118 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:1119 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:1120 GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:1121 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:1122 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:1123 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:1124 # SGI_color_matrix (GL/glext.h:1127) GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:1128 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:1129 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:1130 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:1131 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:1132 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:1133 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:1134 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:1135 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:1136 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:1137 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:1138 # SGI_color_table (GL/glext.h:1141) GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:1142 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:1143 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:1144 GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:1145 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:1146 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:1147 GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:1148 GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:1149 GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:1150 GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:1151 GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:1152 GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:1153 GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:1154 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:1155 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:1156 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:1157 # SGIS_pixel_texture (GL/glext.h:1160) GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:1161 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:1162 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:1163 GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:1164 # SGIX_pixel_texture (GL/glext.h:1167) GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:1168 GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:1169 # SGIS_texture4D (GL/glext.h:1172) GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:1173 GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:1174 GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:1175 GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:1176 GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:1177 GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:1178 GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:1179 GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:1180 GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:1181 GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:1182 # SGI_texture_color_table (GL/glext.h:1185) GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:1186 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:1187 # EXT_cmyka (GL/glext.h:1190) GL_CMYK_EXT = 32780 # GL/glext.h:1191 GL_CMYKA_EXT = 32781 # GL/glext.h:1192 GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:1193 GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:1194 # EXT_texture_object (GL/glext.h:1197) GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:1198 GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:1199 GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:1200 GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:1201 GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:1202 # SGIS_detail_texture (GL/glext.h:1205) GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:1206 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:1207 GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:1208 GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:1209 GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:1210 GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:1211 GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:1212 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:1213 # SGIS_sharpen_texture (GL/glext.h:1216) GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:1217 GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:1218 GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:1219 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:1220 # EXT_packed_pixels (GL/glext.h:1223) GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:1224 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:1225 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:1226 GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:1227 GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:1228 # SGIS_texture_lod (GL/glext.h:1231) GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:1232 GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:1233 GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:1234 GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:1235 # SGIS_multisample (GL/glext.h:1238) GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:1239 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:1240 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:1241 GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:1242 GL_1PASS_SGIS = 32929 # GL/glext.h:1243 GL_2PASS_0_SGIS = 32930 # GL/glext.h:1244 GL_2PASS_1_SGIS = 32931 # GL/glext.h:1245 GL_4PASS_0_SGIS = 32932 # GL/glext.h:1246 GL_4PASS_1_SGIS = 32933 # GL/glext.h:1247 GL_4PASS_2_SGIS = 32934 # GL/glext.h:1248 GL_4PASS_3_SGIS = 32935 # GL/glext.h:1249 GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:1250 GL_SAMPLES_SGIS = 32937 # GL/glext.h:1251 GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:1252 GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:1253 GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:1254 # EXT_rescale_normal (GL/glext.h:1257) GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:1258 # EXT_vertex_array (GL/glext.h:1261) GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:1262 GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:1263 GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:1264 GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:1265 GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:1266 GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:1267 GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:1268 GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:1269 GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:1270 GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:1271 GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:1272 GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:1273 GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:1274 GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:1275 GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:1276 GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:1277 GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:1278 GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:1279 GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:1280 GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:1281 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:1282 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:1283 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:1284 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:1285 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:1286 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:1287 GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:1288 GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:1289 GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:1290 GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:1291 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:1292 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:1293 # EXT_misc_attribute (GL/glext.h:1296) # SGIS_generate_mipmap (GL/glext.h:1299) GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:1300 GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:1301 # SGIX_clipmap (GL/glext.h:1304) GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:1305 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:1306 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:1307 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:1308 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:1309 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:1310 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:1311 GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:1312 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:1313 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:1314 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:1315 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:1316 # SGIX_shadow (GL/glext.h:1319) GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:1320 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:1321 GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:1322 GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:1323 # SGIS_texture_edge_clamp (GL/glext.h:1326) GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:1327 # SGIS_texture_border_clamp (GL/glext.h:1330) GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:1331 # EXT_blend_minmax (GL/glext.h:1334) GL_FUNC_ADD_EXT = 32774 # GL/glext.h:1335 GL_MIN_EXT = 32775 # GL/glext.h:1336 GL_MAX_EXT = 32776 # GL/glext.h:1337 GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:1338 # EXT_blend_subtract (GL/glext.h:1341) GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:1342 GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:1343 # EXT_blend_logic_op (GL/glext.h:1346) # SGIX_interlace (GL/glext.h:1349) GL_INTERLACE_SGIX = 32916 # GL/glext.h:1350 # SGIX_pixel_tiles (GL/glext.h:1353) GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:1354 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:1355 GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:1356 GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:1357 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:1358 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:1359 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:1360 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:1361 # SGIS_texture_select (GL/glext.h:1364) GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:1365 GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:1366 GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:1367 GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:1368 GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:1369 GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:1370 GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:1371 GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:1372 GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:1373 GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:1374 GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:1375 GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:1376 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:1377 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:1378 GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:1379 GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:1380 GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:1381 GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:1382 GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:1383 GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:1384 GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:1385 GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:1386 # SGIX_sprite (GL/glext.h:1389) GL_SPRITE_SGIX = 33096 # GL/glext.h:1390 GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:1391 GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:1392 GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:1393 GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:1394 GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:1395 GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:1396 # SGIX_texture_multi_buffer (GL/glext.h:1399) GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:1400 # EXT_point_parameters (GL/glext.h:1403) GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:1404 GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:1405 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:1406 GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:1407 # SGIS_point_parameters (GL/glext.h:1410) GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:1411 GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:1412 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:1413 GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:1414 # SGIX_instruments (GL/glext.h:1417) GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:1418 GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:1419 # SGIX_texture_scale_bias (GL/glext.h:1422) GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:1423 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:1424 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:1425 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:1426 # SGIX_framezoom (GL/glext.h:1429) GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:1430 GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:1431 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:1432 # SGIX_tag_sample_buffer (GL/glext.h:1435) # FfdMaskSGIX (GL/glext.h:1438) GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:1439 GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:1440 # SGIX_polynomial_ffd (GL/glext.h:1443) GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:1444 GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:1445 GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:1446 GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:1447 # SGIX_reference_plane (GL/glext.h:1450) GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:1451 GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:1452 # SGIX_flush_raster (GL/glext.h:1455) # SGIX_depth_texture (GL/glext.h:1458) GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:1459 GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:1460 GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:1461 # SGIS_fog_function (GL/glext.h:1464) GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:1465 GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:1466 GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:1467 # SGIX_fog_offset (GL/glext.h:1470) GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:1471 GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:1472 # HP_image_transform (GL/glext.h:1475) GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:1476 GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:1477 GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:1478 GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:1479 GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:1480 GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:1481 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:1482 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:1483 GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:1484 GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:1485 GL_CUBIC_HP = 33119 # GL/glext.h:1486 GL_AVERAGE_HP = 33120 # GL/glext.h:1487 GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:1488 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:1489 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:1490 # HP_convolution_border_modes (GL/glext.h:1493) GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:1494 GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:1495 GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:1496 GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:1497 # INGR_palette_buffer (GL/glext.h:1500) # SGIX_texture_add_env (GL/glext.h:1503) GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:1504 # EXT_color_subtable (GL/glext.h:1507) # PGI_vertex_hints (GL/glext.h:1510) GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:1511 GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:1512 GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:1513 GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:1514 GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:1515 GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:1516 GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:1517 GL_INDEX_BIT_PGI = 524288 # GL/glext.h:1518 GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:1519 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:1520 GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:1521 GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:1522 GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:1523 GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:1524 GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:1525 GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:1526 GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:1527 GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:1528 GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:1529 GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:1530 GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:1531 GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:1532 # PGI_misc_hints (GL/glext.h:1535) GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:1536 GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:1537 GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:1538 GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:1539 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:1540 GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:1541 GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:1542 GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:1543 GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:1544 GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:1545 GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:1546 GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:1547 GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:1548 GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:1549 GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:1550 GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:1551 GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:1552 GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:1553 GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:1554 GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:1555 # EXT_paletted_texture (GL/glext.h:1558) GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:1559 GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:1560 GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:1561 GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:1562 GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:1563 GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:1564 GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:1565 # EXT_clip_volume_hint (GL/glext.h:1568) GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:1569 # SGIX_list_priority (GL/glext.h:1572) GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:1573 # SGIX_ir_instrument1 (GL/glext.h:1576) GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:1577 # SGIX_calligraphic_fragment (GL/glext.h:1580) GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:1581 # SGIX_texture_lod_bias (GL/glext.h:1584) GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:1585 GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:1586 GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:1587 # SGIX_shadow_ambient (GL/glext.h:1590) GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:1591 # EXT_index_texture (GL/glext.h:1594) # EXT_index_material (GL/glext.h:1597) GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:1598 GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:1599 GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:1600 # EXT_index_func (GL/glext.h:1603) GL_INDEX_TEST_EXT = 33205 # GL/glext.h:1604 GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:1605 GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:1606 # EXT_index_array_formats (GL/glext.h:1609) GL_IUI_V2F_EXT = 33197 # GL/glext.h:1610 GL_IUI_V3F_EXT = 33198 # GL/glext.h:1611 GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:1612 GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:1613 GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:1614 GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:1615 GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:1616 GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:1617 # EXT_compiled_vertex_array (GL/glext.h:1620) GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:1621 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:1622 # EXT_cull_vertex (GL/glext.h:1625) GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:1626 GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:1627 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:1628 # SGIX_ycrcb (GL/glext.h:1631) GL_YCRCB_422_SGIX = 33211 # GL/glext.h:1632 GL_YCRCB_444_SGIX = 33212 # GL/glext.h:1633 # SGIX_fragment_lighting (GL/glext.h:1636) GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:1637 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:1638 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:1639 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:1640 GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:1641 GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:1642 GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:1643 GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:1644 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:1645 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:1646 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:1647 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:1648 GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:1649 GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:1650 GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:1651 GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:1652 GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:1653 GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:1654 GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:1655 GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:1656 # IBM_rasterpos_clip (GL/glext.h:1659) GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:1660 # HP_texture_lighting (GL/glext.h:1663) GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:1664 GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:1665 GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:1666 # EXT_draw_range_elements (GL/glext.h:1669) GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:1670 GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:1671 # WIN_phong_shading (GL/glext.h:1674) GL_PHONG_WIN = 33002 # GL/glext.h:1675 GL_PHONG_HINT_WIN = 33003 # GL/glext.h:1676 # WIN_specular_fog (GL/glext.h:1679) GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:1680 # EXT_light_texture (GL/glext.h:1683) GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:1684 GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:1685 GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:1686 GL_ATTENUATION_EXT = 33613 # GL/glext.h:1687 GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:1688 GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:1689 GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:1690 GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:1691 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:1692 # SGIX_blend_alpha_minmax (GL/glext.h:1696) GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:1697 GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:1698 # SGIX_impact_pixel_texture (GL/glext.h:1701) GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:1702 GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:1703 GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:1704 GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:1705 GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:1706 GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:1707 GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:1708 # EXT_bgra (GL/glext.h:1711) GL_BGR_EXT = 32992 # GL/glext.h:1712 GL_BGRA_EXT = 32993 # GL/glext.h:1713 # SGIX_async (GL/glext.h:1716) GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:1717 # SGIX_async_pixel (GL/glext.h:1720) GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:1721 GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:1722 GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:1723 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:1724 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:1725 GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:1726 # SGIX_async_histogram (GL/glext.h:1729) GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:1730 GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:1731 # INTEL_texture_scissor (GL/glext.h:1734) # INTEL_parallel_arrays (GL/glext.h:1737) GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:1738 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:1739 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:1740 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:1741 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:1742 # HP_occlusion_test (GL/glext.h:1745) GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:1746 GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:1747 # EXT_pixel_transform (GL/glext.h:1750) GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:1751 GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:1752 GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:1753 GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:1754 GL_CUBIC_EXT = 33588 # GL/glext.h:1755 GL_AVERAGE_EXT = 33589 # GL/glext.h:1756 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:1757 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:1758 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:1759 # EXT_pixel_transform_color_table (GL/glext.h:1762) # EXT_shared_texture_palette (GL/glext.h:1765) GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:1766 # EXT_separate_specular_color (GL/glext.h:1769) GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:1770 GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:1771 GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:1772 # EXT_secondary_color (GL/glext.h:1775) GL_COLOR_SUM_EXT = 33880 # GL/glext.h:1776 GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:1777 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:1778 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:1779 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:1780 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:1781 GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:1782 # EXT_texture_perturb_normal (GL/glext.h:1785) GL_PERTURB_EXT = 34222 # GL/glext.h:1786 GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:1787 # EXT_multi_draw_arrays (GL/glext.h:1790) # EXT_fog_coord (GL/glext.h:1793) GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:1794 GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:1795 GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:1796 GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:1797 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:1798 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:1799 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:1800 GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:1801 # REND_screen_coordinates (GL/glext.h:1804) GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:1805 GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:1806 # EXT_coordinate_frame (GL/glext.h:1809) GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:1810 GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:1811 GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:1812 GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:1813 GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:1814 GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:1815 GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:1816 GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:1817 GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:1818 GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:1819 GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:1820 GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:1821 GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:1822 GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:1823 # EXT_texture_env_combine (GL/glext.h:1826) GL_COMBINE_EXT = 34160 # GL/glext.h:1827 GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:1828 GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:1829 GL_RGB_SCALE_EXT = 34163 # GL/glext.h:1830 GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:1831 GL_INTERPOLATE_EXT = 34165 # GL/glext.h:1832 GL_CONSTANT_EXT = 34166 # GL/glext.h:1833 GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:1834 GL_PREVIOUS_EXT = 34168 # GL/glext.h:1835 GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:1836 GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:1837 GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:1838 GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:1839 GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:1840 GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:1841 GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:1842 GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:1843 GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:1844 GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:1845 GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:1846 GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:1847 # APPLE_specular_vector (GL/glext.h:1850) GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:1851 # APPLE_transform_hint (GL/glext.h:1854) GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:1855 # SGIX_fog_scale (GL/glext.h:1858) GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:1859 GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:1860 # SUNX_constant_data (GL/glext.h:1863) GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:1864 GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:1865 # SUN_global_alpha (GL/glext.h:1868) GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:1869 GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:1870 # SUN_triangle_list (GL/glext.h:1873) GL_RESTART_SUN = 1 # GL/glext.h:1874 GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:1875 GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:1876 GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:1877 GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:1878 GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:1879 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:1880 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:1881 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:1882 GL_R1UI_V3F_SUN = 34244 # GL/glext.h:1883 GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:1884 GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:1885 GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:1886 GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:1887 GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:1888 GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:1889 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:1890 # SUN_vertex (GL/glext.h:1893) # EXT_blend_func_separate (GL/glext.h:1896) GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:1897 GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:1898 GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:1899 GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:1900 # INGR_color_clamp (GL/glext.h:1903) GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:1904 GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:1905 GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:1906 GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:1907 GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:1908 GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:1909 GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:1910 GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:1911 # INGR_interlace_read (GL/glext.h:1914) GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:1915 # EXT_stencil_wrap (GL/glext.h:1918) GL_INCR_WRAP_EXT = 34055 # GL/glext.h:1919 GL_DECR_WRAP_EXT = 34056 # GL/glext.h:1920 # EXT_422_pixels (GL/glext.h:1923) GL_422_EXT = 32972 # GL/glext.h:1924 GL_422_REV_EXT = 32973 # GL/glext.h:1925 GL_422_AVERAGE_EXT = 32974 # GL/glext.h:1926 GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:1927 # NV_texgen_reflection (GL/glext.h:1930) GL_NORMAL_MAP_NV = 34065 # GL/glext.h:1931 GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:1932 # EXT_texture_cube_map (GL/glext.h:1935) GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:1936 GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:1937 GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:1938 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:1939 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:1940 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:1941 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:1942 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:1943 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:1944 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:1945 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:1946 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:1947 # SUN_convolution_border_modes (GL/glext.h:1950) GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:1951 # EXT_texture_env_add (GL/glext.h:1954) # EXT_texture_lod_bias (GL/glext.h:1957) GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:1958 GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:1959 GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:1960 # EXT_texture_filter_anisotropic (GL/glext.h:1963) GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:1964 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:1965 # EXT_vertex_weighting (GL/glext.h:1968) GL_MODELVIEW0_STACK_DEPTH_EXT = 0 # GL/glext.h:1969 GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:1970 GL_MODELVIEW0_MATRIX_EXT = 0 # GL/glext.h:1971 GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:1972 GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:1973 GL_MODELVIEW0_EXT = 0 # GL/glext.h:1974 GL_MODELVIEW1_EXT = 34058 # GL/glext.h:1975 GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:1976 GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:1977 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:1978 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:1979 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:1980 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:1981 # NV_light_max_exponent (GL/glext.h:1984) GL_MAX_SHININESS_NV = 34052 # GL/glext.h:1985 GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:1986 # NV_vertex_array_range (GL/glext.h:1989) GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:1990 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:1991 GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:1992 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:1993 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:1994 # NV_register_combiners (GL/glext.h:1997) GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:1998 GL_VARIABLE_A_NV = 34083 # GL/glext.h:1999 GL_VARIABLE_B_NV = 34084 # GL/glext.h:2000 GL_VARIABLE_C_NV = 34085 # GL/glext.h:2001 GL_VARIABLE_D_NV = 34086 # GL/glext.h:2002 GL_VARIABLE_E_NV = 34087 # GL/glext.h:2003 GL_VARIABLE_F_NV = 34088 # GL/glext.h:2004 GL_VARIABLE_G_NV = 34089 # GL/glext.h:2005 GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:2006 GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:2007 GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:2008 GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:2009 GL_SPARE0_NV = 34094 # GL/glext.h:2010 GL_SPARE1_NV = 34095 # GL/glext.h:2011 GL_DISCARD_NV = 34096 # GL/glext.h:2012 GL_E_TIMES_F_NV = 34097 # GL/glext.h:2013 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:2014 GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:2015 GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:2016 GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:2017 GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:2018 GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:2019 GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:2020 GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:2021 GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:2022 GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:2023 GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:2024 GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:2025 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:2026 GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:2027 GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:2028 GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:2029 GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:2030 GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:2031 GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:2032 GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:2033 GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:2034 GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:2035 GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:2036 GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:2037 GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:2038 GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:2039 GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:2040 GL_COMBINER0_NV = 34128 # GL/glext.h:2041 GL_COMBINER1_NV = 34129 # GL/glext.h:2042 GL_COMBINER2_NV = 34130 # GL/glext.h:2043 GL_COMBINER3_NV = 34131 # GL/glext.h:2044 GL_COMBINER4_NV = 34132 # GL/glext.h:2045 GL_COMBINER5_NV = 34133 # GL/glext.h:2046 GL_COMBINER6_NV = 34134 # GL/glext.h:2047 GL_COMBINER7_NV = 34135 # GL/glext.h:2048 # NV_fog_distance (GL/glext.h:2056) GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:2057 GL_EYE_RADIAL_NV = 34139 # GL/glext.h:2058 GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:2059 # NV_texgen_emboss (GL/glext.h:2063) GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:2064 GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:2065 GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:2066 # NV_blend_square (GL/glext.h:2069) # NV_texture_env_combine4 (GL/glext.h:2072) GL_COMBINE4_NV = 34051 # GL/glext.h:2073 GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:2074 GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:2075 GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:2076 GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:2077 # MESA_resize_buffers (GL/glext.h:2080) # MESA_window_pos (GL/glext.h:2083) # EXT_texture_compression_s3tc (GL/glext.h:2086) GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:2087 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:2088 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:2089 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:2090 # IBM_cull_vertex (GL/glext.h:2093) GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:2094 # IBM_multimode_draw_arrays (GL/glext.h:2097) # IBM_vertex_array_lists (GL/glext.h:2100) GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:2101 GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:2102 GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:2103 GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:2104 GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:2105 GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:2106 GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:2107 GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:2108 GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:2109 GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:2110 GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:2111 GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:2112 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:2113 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:2114 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:2115 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:2116 # SGIX_subsample (GL/glext.h:2119) GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:2120 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:2121 GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:2122 GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:2123 GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:2124 # SGIX_ycrcb_subsample (GL/glext.h:2127) # SGIX_ycrcba (GL/glext.h:2130) GL_YCRCB_SGIX = 33560 # GL/glext.h:2131 GL_YCRCBA_SGIX = 33561 # GL/glext.h:2132 # SGI_depth_pass_instrument (GL/glext.h:2135) GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:2136 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:2137 GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:2138 # 3DFX_texture_compression_FXT1 (GL/glext.h:2141) GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:2142 GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:2143 # 3DFX_multisample (GL/glext.h:2146) GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:2147 GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:2148 GL_SAMPLES_3DFX = 34484 # GL/glext.h:2149 GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:2150 # 3DFX_tbuffer (GL/glext.h:2153) # EXT_multisample (GL/glext.h:2156) GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:2157 GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:2158 GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:2159 GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:2160 GL_1PASS_EXT = 32929 # GL/glext.h:2161 GL_2PASS_0_EXT = 32930 # GL/glext.h:2162 GL_2PASS_1_EXT = 32931 # GL/glext.h:2163 GL_4PASS_0_EXT = 32932 # GL/glext.h:2164 GL_4PASS_1_EXT = 32933 # GL/glext.h:2165 GL_4PASS_2_EXT = 32934 # GL/glext.h:2166 GL_4PASS_3_EXT = 32935 # GL/glext.h:2167 GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:2168 GL_SAMPLES_EXT = 32937 # GL/glext.h:2169 GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:2170 GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:2171 GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:2172 GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:2173 # SGIX_vertex_preclip (GL/glext.h:2176) GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:2177 GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:2178 # SGIX_convolution_accuracy (GL/glext.h:2181) GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:2182 # SGIX_resample (GL/glext.h:2185) GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:2186 GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:2187 GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:2188 GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:2189 GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:2190 # SGIS_point_line_texgen (GL/glext.h:2193) GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:2194 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:2195 GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:2196 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:2197 GL_EYE_POINT_SGIS = 33268 # GL/glext.h:2198 GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:2199 GL_EYE_LINE_SGIS = 33270 # GL/glext.h:2200 GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:2201 # SGIS_texture_color_mask (GL/glext.h:2204) GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:2205 # EXT_texture_env_dot3 (GL/glext.h:2208) GL_DOT3_RGB_EXT = 34624 # GL/glext.h:2209 GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:2210 # ATI_texture_mirror_once (GL/glext.h:2213) GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:2214 GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:2215 # NV_fence (GL/glext.h:2218) GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:2219 GL_FENCE_STATUS_NV = 34035 # GL/glext.h:2220 GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:2221 # IBM_texture_mirrored_repeat (GL/glext.h:2224) GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:2225 # NV_evaluators (GL/glext.h:2228) GL_EVAL_2D_NV = 34496 # GL/glext.h:2229 GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:2230 GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:2231 GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:2232 GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:2233 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:2234 GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:2235 GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:2236 GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:2237 GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:2238 GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:2239 GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:2240 GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:2241 GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:2242 GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:2243 GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:2244 GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:2245 GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:2246 GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:2247 GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:2248 GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:2249 GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:2250 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:2251 GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:2252 # NV_packed_depth_stencil (GL/glext.h:2255) GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:2256 GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:2257 # NV_register_combiners2 (GL/glext.h:2260) GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:2261 # NV_texture_compression_vtc (GL/glext.h:2264) # NV_texture_rectangle (GL/glext.h:2267) GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:2268 GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:2269 GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:2270 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:2271 # NV_texture_shader (GL/glext.h:2274) GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:2275 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:2276 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:2277 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:2278 GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:2279 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:2280 GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:2281 GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:2282 GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:2283 GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:2284 GL_CULL_MODES_NV = 34528 # GL/glext.h:2285 GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:2286 GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:2287 GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:2288 GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:2289 GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:2290 GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:2291 GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:2292 GL_CONST_EYE_NV = 34533 # GL/glext.h:2293 GL_PASS_THROUGH_NV = 34534 # GL/glext.h:2294 GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:2295 GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:2296 GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:2297 GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:2298 GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:2299 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:2300 GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:2301 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:2302 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:2303 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:2304 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:2305 GL_HILO_NV = 34548 # GL/glext.h:2306 GL_DSDT_NV = 34549 # GL/glext.h:2307 GL_DSDT_MAG_NV = 34550 # GL/glext.h:2308 GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:2309 GL_HILO16_NV = 34552 # GL/glext.h:2310 GL_SIGNED_HILO_NV = 34553 # GL/glext.h:2311 GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:2312 GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:2313 GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:2314 GL_SIGNED_RGB_NV = 34558 # GL/glext.h:2315 GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:2316 GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:2317 GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:2318 GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:2319 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:2320 GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:2321 GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:2322 GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:2323 GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:2324 GL_DSDT8_NV = 34569 # GL/glext.h:2325 GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:2326 GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:2327 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:2328 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:2329 GL_HI_SCALE_NV = 34574 # GL/glext.h:2330 GL_LO_SCALE_NV = 34575 # GL/glext.h:2331 GL_DS_SCALE_NV = 34576 # GL/glext.h:2332 GL_DT_SCALE_NV = 34577 # GL/glext.h:2333 GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:2334 GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:2335 GL_HI_BIAS_NV = 34580 # GL/glext.h:2336 GL_LO_BIAS_NV = 34581 # GL/glext.h:2337 GL_DS_BIAS_NV = 34582 # GL/glext.h:2338 GL_DT_BIAS_NV = 34583 # GL/glext.h:2339 GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:2340 GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:2341 GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:2342 GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:2343 GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:2344 GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:2345 GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:2346 GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:2347 # NV_texture_shader2 (GL/glext.h:2350) GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:2351 # NV_vertex_array_range2 (GL/glext.h:2354) GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:2355 # NV_vertex_program (GL/glext.h:2358) GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:2359 GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:2360 GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:2361 GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:2362 GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:2363 GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:2364 GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:2365 GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:2366 GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:2367 GL_IDENTITY_NV = 34346 # GL/glext.h:2368 GL_INVERSE_NV = 34347 # GL/glext.h:2369 GL_TRANSPOSE_NV = 34348 # GL/glext.h:2370 GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:2371 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:2372 GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:2373 GL_MATRIX0_NV = 34352 # GL/glext.h:2374 GL_MATRIX1_NV = 34353 # GL/glext.h:2375 GL_MATRIX2_NV = 34354 # GL/glext.h:2376 GL_MATRIX3_NV = 34355 # GL/glext.h:2377 GL_MATRIX4_NV = 34356 # GL/glext.h:2378 GL_MATRIX5_NV = 34357 # GL/glext.h:2379 GL_MATRIX6_NV = 34358 # GL/glext.h:2380 GL_MATRIX7_NV = 34359 # GL/glext.h:2381 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:2382 GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:2383 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:2384 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:2385 GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:2386 GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:2387 GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:2388 GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:2389 GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:2390 GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:2391 GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:2392 GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:2393 GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:2394 GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:2395 GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:2396 GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:2397 GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:2398 GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:2399 GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:2400 GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:2401 GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:2402 GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:2403 GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:2404 GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:2405 GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:2406 GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:2407 GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:2408 GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:2409 GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:2410 GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:2411 GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:2412 GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:2413 GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:2414 GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:2415 GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:2416 GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:2417 GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:2418 GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:2419 GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:2420 GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:2421 GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:2422 GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:2423 GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:2424 GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:2425 GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:2426 GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:2427 GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:2428 GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:2429 GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:2430 GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:2431 GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:2432 GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:2433 GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:2434 GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:2435 GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:2436 GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:2437 GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:2438 GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:2439 GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:2440 GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:2441 # SGIX_texture_coordinate_clamp (GL/glext.h:2444) GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:2445 GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:2446 GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:2447 # SGIX_scalebias_hint (GL/glext.h:2450) GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:2451 # OML_interlace (GL/glext.h:2454) GL_INTERLACE_OML = 35200 # GL/glext.h:2455 GL_INTERLACE_READ_OML = 35201 # GL/glext.h:2456 # OML_subsample (GL/glext.h:2459) GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:2460 GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:2461 # OML_resample (GL/glext.h:2464) GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:2465 GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:2466 GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:2467 GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:2468 GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:2469 GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:2470 # NV_copy_depth_to_color (GL/glext.h:2473) GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:2474 GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:2475 # ATI_envmap_bumpmap (GL/glext.h:2478) GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:2479 GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:2480 GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:2481 GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:2482 GL_DUDV_ATI = 34681 # GL/glext.h:2483 GL_DU8DV8_ATI = 34682 # GL/glext.h:2484 GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:2485 GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:2486 # ATI_fragment_shader (GL/glext.h:2489) GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:2490 GL_REG_0_ATI = 35105 # GL/glext.h:2491 GL_REG_1_ATI = 35106 # GL/glext.h:2492 GL_REG_2_ATI = 35107 # GL/glext.h:2493 GL_REG_3_ATI = 35108 # GL/glext.h:2494 GL_REG_4_ATI = 35109 # GL/glext.h:2495 GL_REG_5_ATI = 35110 # GL/glext.h:2496 GL_REG_6_ATI = 35111 # GL/glext.h:2497 GL_REG_7_ATI = 35112 # GL/glext.h:2498 GL_REG_8_ATI = 35113 # GL/glext.h:2499 GL_REG_9_ATI = 35114 # GL/glext.h:2500 GL_REG_10_ATI = 35115 # GL/glext.h:2501 GL_REG_11_ATI = 35116 # GL/glext.h:2502 GL_REG_12_ATI = 35117 # GL/glext.h:2503 GL_REG_13_ATI = 35118 # GL/glext.h:2504 GL_REG_14_ATI = 35119 # GL/glext.h:2505 GL_REG_15_ATI = 35120 # GL/glext.h:2506 GL_REG_16_ATI = 35121 # GL/glext.h:2507 GL_REG_17_ATI = 35122 # GL/glext.h:2508 GL_REG_18_ATI = 35123 # GL/glext.h:2509 GL_REG_19_ATI = 35124 # GL/glext.h:2510 GL_REG_20_ATI = 35125 # GL/glext.h:2511 GL_REG_21_ATI = 35126 # GL/glext.h:2512 GL_REG_22_ATI = 35127 # GL/glext.h:2513 GL_REG_23_ATI = 35128 # GL/glext.h:2514 GL_REG_24_ATI = 35129 # GL/glext.h:2515 GL_REG_25_ATI = 35130 # GL/glext.h:2516 GL_REG_26_ATI = 35131 # GL/glext.h:2517 GL_REG_27_ATI = 35132 # GL/glext.h:2518 GL_REG_28_ATI = 35133 # GL/glext.h:2519 GL_REG_29_ATI = 35134 # GL/glext.h:2520 GL_REG_30_ATI = 35135 # GL/glext.h:2521 GL_REG_31_ATI = 35136 # GL/glext.h:2522 GL_CON_0_ATI = 35137 # GL/glext.h:2523 GL_CON_1_ATI = 35138 # GL/glext.h:2524 GL_CON_2_ATI = 35139 # GL/glext.h:2525 GL_CON_3_ATI = 35140 # GL/glext.h:2526 GL_CON_4_ATI = 35141 # GL/glext.h:2527 GL_CON_5_ATI = 35142 # GL/glext.h:2528 GL_CON_6_ATI = 35143 # GL/glext.h:2529 GL_CON_7_ATI = 35144 # GL/glext.h:2530 GL_CON_8_ATI = 35145 # GL/glext.h:2531 GL_CON_9_ATI = 35146 # GL/glext.h:2532 GL_CON_10_ATI = 35147 # GL/glext.h:2533 GL_CON_11_ATI = 35148 # GL/glext.h:2534 GL_CON_12_ATI = 35149 # GL/glext.h:2535 GL_CON_13_ATI = 35150 # GL/glext.h:2536 GL_CON_14_ATI = 35151 # GL/glext.h:2537 GL_CON_15_ATI = 35152 # GL/glext.h:2538 GL_CON_16_ATI = 35153 # GL/glext.h:2539 GL_CON_17_ATI = 35154 # GL/glext.h:2540 GL_CON_18_ATI = 35155 # GL/glext.h:2541 GL_CON_19_ATI = 35156 # GL/glext.h:2542 GL_CON_20_ATI = 35157 # GL/glext.h:2543 GL_CON_21_ATI = 35158 # GL/glext.h:2544 GL_CON_22_ATI = 35159 # GL/glext.h:2545 GL_CON_23_ATI = 35160 # GL/glext.h:2546 GL_CON_24_ATI = 35161 # GL/glext.h:2547 GL_CON_25_ATI = 35162 # GL/glext.h:2548 GL_CON_26_ATI = 35163 # GL/glext.h:2549 GL_CON_27_ATI = 35164 # GL/glext.h:2550 GL_CON_28_ATI = 35165 # GL/glext.h:2551 GL_CON_29_ATI = 35166 # GL/glext.h:2552 GL_CON_30_ATI = 35167 # GL/glext.h:2553 GL_CON_31_ATI = 35168 # GL/glext.h:2554 GL_MOV_ATI = 35169 # GL/glext.h:2555 GL_ADD_ATI = 35171 # GL/glext.h:2556 GL_MUL_ATI = 35172 # GL/glext.h:2557 GL_SUB_ATI = 35173 # GL/glext.h:2558 GL_DOT3_ATI = 35174 # GL/glext.h:2559 GL_DOT4_ATI = 35175 # GL/glext.h:2560 GL_MAD_ATI = 35176 # GL/glext.h:2561 GL_LERP_ATI = 35177 # GL/glext.h:2562 GL_CND_ATI = 35178 # GL/glext.h:2563 GL_CND0_ATI = 35179 # GL/glext.h:2564 GL_DOT2_ADD_ATI = 35180 # GL/glext.h:2565 GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:2566 GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:2567 GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:2568 GL_NUM_PASSES_ATI = 35184 # GL/glext.h:2569 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:2570 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:2571 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:2572 GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:2573 GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:2574 GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:2575 GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:2576 GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:2577 GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:2578 GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:2579 GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:2580 GL_RED_BIT_ATI = 1 # GL/glext.h:2581 GL_GREEN_BIT_ATI = 2 # GL/glext.h:2582 GL_BLUE_BIT_ATI = 4 # GL/glext.h:2583 GL_2X_BIT_ATI = 1 # GL/glext.h:2584 GL_4X_BIT_ATI = 2 # GL/glext.h:2585 GL_8X_BIT_ATI = 4 # GL/glext.h:2586 GL_HALF_BIT_ATI = 8 # GL/glext.h:2587 GL_QUARTER_BIT_ATI = 16 # GL/glext.h:2588 GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:2589 GL_SATURATE_BIT_ATI = 64 # GL/glext.h:2590 GL_COMP_BIT_ATI = 2 # GL/glext.h:2591 GL_NEGATE_BIT_ATI = 4 # GL/glext.h:2592 GL_BIAS_BIT_ATI = 8 # GL/glext.h:2593 # ATI_pn_triangles (GL/glext.h:2596) GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:2597 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:2598 GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:2599 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:2600 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:2601 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:2602 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:2603 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:2604 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:2605 # ATI_vertex_array_object (GL/glext.h:2608) GL_STATIC_ATI = 34656 # GL/glext.h:2609 GL_DYNAMIC_ATI = 34657 # GL/glext.h:2610 GL_PRESERVE_ATI = 34658 # GL/glext.h:2611 GL_DISCARD_ATI = 34659 # GL/glext.h:2612 GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:2613 GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:2614 GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:2615 GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:2616 # EXT_vertex_shader (GL/glext.h:2619) GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:2620 GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:2621 GL_OP_INDEX_EXT = 34690 # GL/glext.h:2622 GL_OP_NEGATE_EXT = 34691 # GL/glext.h:2623 GL_OP_DOT3_EXT = 34692 # GL/glext.h:2624 GL_OP_DOT4_EXT = 34693 # GL/glext.h:2625 GL_OP_MUL_EXT = 34694 # GL/glext.h:2626 GL_OP_ADD_EXT = 34695 # GL/glext.h:2627 GL_OP_MADD_EXT = 34696 # GL/glext.h:2628 GL_OP_FRAC_EXT = 34697 # GL/glext.h:2629 GL_OP_MAX_EXT = 34698 # GL/glext.h:2630 GL_OP_MIN_EXT = 34699 # GL/glext.h:2631 GL_OP_SET_GE_EXT = 34700 # GL/glext.h:2632 GL_OP_SET_LT_EXT = 34701 # GL/glext.h:2633 GL_OP_CLAMP_EXT = 34702 # GL/glext.h:2634 GL_OP_FLOOR_EXT = 34703 # GL/glext.h:2635 GL_OP_ROUND_EXT = 34704 # GL/glext.h:2636 GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:2637 GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:2638 GL_OP_POWER_EXT = 34707 # GL/glext.h:2639 GL_OP_RECIP_EXT = 34708 # GL/glext.h:2640 GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:2641 GL_OP_SUB_EXT = 34710 # GL/glext.h:2642 GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:2643 GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:2644 GL_OP_MOV_EXT = 34713 # GL/glext.h:2645 GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:2646 GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:2647 GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:2648 GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:2649 GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:2650 GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:2651 GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:2652 GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:2653 GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:2654 GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:2655 GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:2656 GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:2657 GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:2658 GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:2659 GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:2660 GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:2661 GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:2662 GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:2663 GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:2664 GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:2665 GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:2666 GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:2667 GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:2668 GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:2669 GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:2670 GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:2671 GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:2672 GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:2673 GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:2674 GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:2675 GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:2676 GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:2677 GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:2678 GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:2679 GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:2680 GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:2681 GL_SCALAR_EXT = 34750 # GL/glext.h:2682 GL_VECTOR_EXT = 34751 # GL/glext.h:2683 GL_MATRIX_EXT = 34752 # GL/glext.h:2684 GL_VARIANT_EXT = 34753 # GL/glext.h:2685 GL_INVARIANT_EXT = 34754 # GL/glext.h:2686 GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:2687 GL_LOCAL_EXT = 34756 # GL/glext.h:2688 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:2689 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:2690 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:2691 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:2692 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:2693 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:2694 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:2695 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:2696 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:2697 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:2698 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:2699 GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:2700 GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:2701 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:2702 GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:2703 GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:2704 GL_X_EXT = 34773 # GL/glext.h:2705 GL_Y_EXT = 34774 # GL/glext.h:2706 GL_Z_EXT = 34775 # GL/glext.h:2707 GL_W_EXT = 34776 # GL/glext.h:2708 GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:2709 GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:2710 GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:2711 GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:2712 GL_ZERO_EXT = 34781 # GL/glext.h:2713 GL_ONE_EXT = 34782 # GL/glext.h:2714 GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:2715 GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:2716 GL_FULL_RANGE_EXT = 34785 # GL/glext.h:2717 GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:2718 GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:2719 GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:2720 GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:2721 GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:2722 GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:2723 GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:2724 GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:2725 GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:2726 GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:2727 GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:2728 GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:2729 # ATI_vertex_streams (GL/glext.h:2732) GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:2733 GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:2734 GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:2735 GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:2736 GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:2737 GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:2738 GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:2739 GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:2740 GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:2741 GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:2742 # ATI_element_array (GL/glext.h:2745) GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:2746 GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:2747 GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:2748 # SUN_mesh_array (GL/glext.h:2751) GL_QUAD_MESH_SUN = 34324 # GL/glext.h:2752 GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:2753 # SUN_slice_accum (GL/glext.h:2756) GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:2757 # NV_multisample_filter_hint (GL/glext.h:2760) GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:2761 # NV_depth_clamp (GL/glext.h:2764) GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:2765 # NV_occlusion_query (GL/glext.h:2768) GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:2769 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:2770 GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:2771 GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:2772 # NV_point_sprite (GL/glext.h:2775) GL_POINT_SPRITE_NV = 34913 # GL/glext.h:2776 GL_COORD_REPLACE_NV = 34914 # GL/glext.h:2777 GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:2778 # NV_texture_shader3 (GL/glext.h:2781) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:2782 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:2783 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:2784 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:2785 GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:2786 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:2787 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:2788 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:2789 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:2790 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:2791 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:2792 GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:2793 GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:2794 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:2795 GL_HILO8_NV = 34910 # GL/glext.h:2796 GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:2797 GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:2798 # NV_vertex_program1_1 (GL/glext.h:2801) # EXT_shadow_funcs (GL/glext.h:2804) # EXT_stencil_two_side (GL/glext.h:2807) GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:2808 GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:2809 # ATI_text_fragment_shader (GL/glext.h:2812) GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:2813 # APPLE_client_storage (GL/glext.h:2816) GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:2817 # APPLE_element_array (GL/glext.h:2820) GL_ELEMENT_ARRAY_APPLE = 34664 # GL/glext.h:2821 GL_ELEMENT_ARRAY_TYPE_APPLE = 34665 # GL/glext.h:2822 GL_ELEMENT_ARRAY_POINTER_APPLE = 34666 # GL/glext.h:2823 # APPLE_fence (GL/glext.h:2826) GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:2827 GL_FENCE_APPLE = 35339 # GL/glext.h:2828 # APPLE_vertex_array_object (GL/glext.h:2831) GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:2832 # APPLE_vertex_array_range (GL/glext.h:2835) GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:2836 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:2837 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:2838 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:2839 GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:2840 GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:2841 # APPLE_ycbcr_422 (GL/glext.h:2844) GL_YCBCR_422_APPLE = 34233 # GL/glext.h:2845 GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:2846 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:2847 # S3_s3tc (GL/glext.h:2850) GL_RGB_S3TC = 33696 # GL/glext.h:2851 GL_RGB4_S3TC = 33697 # GL/glext.h:2852 GL_RGBA_S3TC = 33698 # GL/glext.h:2853 GL_RGBA4_S3TC = 33699 # GL/glext.h:2854 # ATI_draw_buffers (GL/glext.h:2857) GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:2858 GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:2859 GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:2860 GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:2861 GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:2862 GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:2863 GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:2864 GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:2865 GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:2866 GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:2867 GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:2868 GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:2869 GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:2870 GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:2871 GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:2872 GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:2873 GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:2874 # ATI_pixel_format_float (GL/glext.h:2877) GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:2878 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:2879 # ATI_texture_env_combine3 (GL/glext.h:2882) GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:2883 GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:2884 GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:2885 # ATI_texture_float (GL/glext.h:2888) GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:2889 GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:2890 GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:2891 GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:2892 GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:2893 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:2894 GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:2895 GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:2896 GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:2897 GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:2898 GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:2899 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:2900 # NV_float_buffer (GL/glext.h:2903) GL_FLOAT_R_NV = 34944 # GL/glext.h:2904 GL_FLOAT_RG_NV = 34945 # GL/glext.h:2905 GL_FLOAT_RGB_NV = 34946 # GL/glext.h:2906 GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:2907 GL_FLOAT_R16_NV = 34948 # GL/glext.h:2908 GL_FLOAT_R32_NV = 34949 # GL/glext.h:2909 GL_FLOAT_RG16_NV = 34950 # GL/glext.h:2910 GL_FLOAT_RG32_NV = 34951 # GL/glext.h:2911 GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:2912 GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:2913 GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:2914 GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:2915 GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:2916 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:2917 GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:2918 # NV_fragment_program (GL/glext.h:2921) GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:2922 GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:2923 GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:2924 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:2925 GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:2926 GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:2927 # NV_half_float (GL/glext.h:2930) GL_HALF_FLOAT_NV = 5131 # GL/glext.h:2931 # NV_pixel_data_range (GL/glext.h:2934) GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:2935 GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:2936 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:2937 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:2938 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:2939 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:2940 # NV_primitive_restart (GL/glext.h:2943) GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:2944 GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:2945 # NV_texture_expand_normal (GL/glext.h:2948) GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:2949 # NV_vertex_program2 (GL/glext.h:2952) # ATI_map_object_buffer (GL/glext.h:2955) # ATI_separate_stencil (GL/glext.h:2958) GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:2959 GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:2960 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:2961 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:2962 # ATI_vertex_attrib_array_object (GL/glext.h:2965) # OES_read_format (GL/glext.h:2968) GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:2969 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:2970 # EXT_depth_bounds_test (GL/glext.h:2973) GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:2974 GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:2975 # EXT_texture_mirror_clamp (GL/glext.h:2978) GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:2979 GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:2980 GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:2981 # EXT_blend_equation_separate (GL/glext.h:2984) GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:2985 GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:2986 # MESA_pack_invert (GL/glext.h:2989) GL_PACK_INVERT_MESA = 34648 # GL/glext.h:2990 # MESA_ycbcr_texture (GL/glext.h:2993) GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:2994 GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:2995 GL_YCBCR_MESA = 34647 # GL/glext.h:2996 # EXT_pixel_buffer_object (GL/glext.h:2999) GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:3000 GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:3001 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:3002 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:3003 # NV_fragment_program_option (GL/glext.h:3006) # NV_fragment_program2 (GL/glext.h:3009) GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:3010 GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:3011 GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:3012 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:3013 GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:3014 # NV_vertex_program2_option (GL/glext.h:3017) # NV_vertex_program3 (GL/glext.h:3022) # EXT_framebuffer_object (GL/glext.h:3026) GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:3027 GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:3028 GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3029 GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:3030 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:3031 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:3032 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:3033 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:3034 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:3035 GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:3036 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:3037 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:3038 GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 36056 # GL/glext.h:3039 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:3040 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:3041 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:3042 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:3043 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:3044 GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:3045 GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:3046 GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:3047 GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:3048 GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:3049 GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:3050 GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:3051 GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:3052 GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:3053 GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:3054 GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:3055 GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:3056 GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:3057 GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:3058 GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:3059 GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:3060 GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:3061 GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:3062 GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:3063 GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:3064 GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:3065 GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:3066 GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:3067 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:3068 GL_STENCIL_INDEX_EXT = 36165 # GL/glext.h:3069 GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:3070 GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:3071 GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:3072 GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:3073 GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:3074 GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:3075 GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:3076 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:3077 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:3078 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:3079 # GREMEDY_string_marker (GL/glext.h:3082) # EXT_Cg_shader (GL/glext.h:3085) GL_CG_VERTEX_SHADER_EXT = 35086 # GL/glext.h:3086 GL_CG_FRAGMENT_SHADER_EXT = 35087 # GL/glext.h:3087 # EXT_timer_query (GL/glext.h:3090) GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:3091 # EXT_texture_buffer_object (GL/glext.h:3094) GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:3095 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:3096 GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:3097 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:3098 GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:3099 # EXT_gpu_shader4 (GL/glext.h:3102) GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:3103 GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:3104 GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:3105 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:3106 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:3107 GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:3108 GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:3109 GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:3110 GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:3111 GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:3112 GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:3113 GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:3114 GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:3115 GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:3116 GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:3117 GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:3118 GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:3119 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:3120 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:3121 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:3122 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:3123 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:3124 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:3125 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:3126 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:3127 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 35069 # GL/glext.h:3128 # EXT_geometry_shader4 (GL/glext.h:3131) GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:3132 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:3133 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:3134 GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:3135 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:3136 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:3137 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:3138 GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:3139 GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:3140 GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:3141 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:3142 GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:3143 GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:3144 GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:3145 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:3146 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:3147 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:3148 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:3149 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:3150 GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:3151 # EXT_bindable_uniform (GL/glext.h:3154) GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:3155 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:3156 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:3157 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:3158 GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:3159 GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:3160 # EXT_framebuffer_sRGB (GL/glext.h:3163) GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:3164 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:3165 # EXT_texture_shared_exponent (GL/glext.h:3168) GL_RGB9_E5_EXT = 35901 # GL/glext.h:3169 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:3170 GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:3171 # EXT_packed_float (GL/glext.h:3174) GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:3175 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:3176 GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:3177 # EXT_texture_array (GL/glext.h:3180) GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:3181 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:3182 GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:3183 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:3184 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:3185 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:3186 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:3187 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:3188 # EXT_texture_integer (GL/glext.h:3192) GL_RGBA32UI_EXT = 36208 # GL/glext.h:3193 GL_RGB32UI_EXT = 36209 # GL/glext.h:3194 GL_ALPHA32UI_EXT = 36210 # GL/glext.h:3195 GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:3196 GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:3197 GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:3198 GL_RGBA16UI_EXT = 36214 # GL/glext.h:3199 GL_RGB16UI_EXT = 36215 # GL/glext.h:3200 GL_ALPHA16UI_EXT = 36216 # GL/glext.h:3201 GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:3202 GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:3203 GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:3204 GL_RGBA8UI_EXT = 36220 # GL/glext.h:3205 GL_RGB8UI_EXT = 36221 # GL/glext.h:3206 GL_ALPHA8UI_EXT = 36222 # GL/glext.h:3207 GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:3208 GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:3209 GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:3210 GL_RGBA32I_EXT = 36226 # GL/glext.h:3211 GL_RGB32I_EXT = 36227 # GL/glext.h:3212 GL_ALPHA32I_EXT = 36228 # GL/glext.h:3213 GL_INTENSITY32I_EXT = 36229 # GL/glext.h:3214 GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:3215 GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:3216 GL_RGBA16I_EXT = 36232 # GL/glext.h:3217 GL_RGB16I_EXT = 36233 # GL/glext.h:3218 GL_ALPHA16I_EXT = 36234 # GL/glext.h:3219 GL_INTENSITY16I_EXT = 36235 # GL/glext.h:3220 GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:3221 GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:3222 GL_RGBA8I_EXT = 36238 # GL/glext.h:3223 GL_RGB8I_EXT = 36239 # GL/glext.h:3224 GL_ALPHA8I_EXT = 36240 # GL/glext.h:3225 GL_INTENSITY8I_EXT = 36241 # GL/glext.h:3226 GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:3227 GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:3228 GL_RED_INTEGER_EXT = 36244 # GL/glext.h:3229 GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:3230 GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:3231 GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:3232 GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:3233 GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:3234 GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:3235 GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:3236 GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:3237 GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:3238 GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:3239 # NV_depth_buffer_float (GL/glext.h:3242) GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:3243 GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:3244 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:3245 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:3246 # EXT_texture_compression_latc (GL/glext.h:3249) GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:3250 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:3251 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:3252 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:3253 # NV_transform_feedback (GL/glext.h:3256) GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:3257 GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:3258 GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:3259 GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:3260 GL_VERTEX_ID_NV = 35963 # GL/glext.h:3261 GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:3262 GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:3263 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:3264 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:3265 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:3266 GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:3267 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:3268 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:3269 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:3270 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:3271 GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:3272 GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:3273 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:3274 GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:3275 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:3276 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:3277 GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:3278 GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:3279 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:3280 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:3281 # NV_geometry_program4 (GL/glext.h:3284) GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:3285 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:3286 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:3287 # NV_gpu_program4 (GL/glext.h:3290) GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:3291 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:3292 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:3293 GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:3294 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:3295 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:3296 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:3297 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:3298 # NV_framebuffer_multisample_coverage (GL/glext.h:3301) GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:3302 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:3303 GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36183 # GL/glext.h:3304 GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 36369 # GL/glext.h:3305 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:3306 GL_MULTISAMPLE_COVERAGE_MODES_NV = 36371 # GL/glext.h:3307 # EXT_framebuffer_multisample (GL/glext.h:3310) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:3311 GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:3312 GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:3313 # EXT_framebuffer_blit (GL/glext.h:3316) GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:3317 GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:3318 GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3319 GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:3320 # EXT_texture_compression_rgtc (GL/glext.h:3323) GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:3324 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:3325 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:3326 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:3327 # VERSION_2_0 (GL/glext.h:3333) GLchar = c_char # GL/glext.h:3335 # VERSION_1_5 (GL/glext.h:3338) GLintptr = c_ptrdiff_t # GL/glext.h:3340 GLsizeiptr = c_ptrdiff_t # GL/glext.h:3341 # ARB_vertex_buffer_object (GL/glext.h:3344) GLintptrARB = c_ptrdiff_t # GL/glext.h:3346 GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:3347 # ARB_shader_objects (GL/glext.h:3350) GLcharARB = c_char # GL/glext.h:3352 GLhandleARB = c_uint # GL/glext.h:3353 # ARB_half_float_pixel (GL/glext.h:3357) GLhalfARB = c_ushort # GL/glext.h:3358 # NV_half_float (GL/glext.h:3361) GLhalfNV = c_ushort # GL/glext.h:3362 # EXT_timer_query (GL/glext.h:3365) GLint64EXT = c_longlong # GL/glext.h:3366 GLuint64EXT = c_ulonglong # GL/glext.h:3367 # VERSION_1_2 (GL/glext.h:3370) GL_VERSION_1_2 = 1 # GL/glext.h:3371 GLclampf = c_float # /usr/include/GL/gl.h:64 # GL/glext.h:3373 glBlendColor = _link_function('glBlendColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], 'VERSION_1_2') GLenum = c_uint # /usr/include/GL/gl.h:53 # GL/glext.h:3374 glBlendEquation = _link_function('glBlendEquation', None, [GLenum], 'VERSION_1_2') GLuint = c_uint # /usr/include/GL/gl.h:62 GLsizei = c_int # /usr/include/GL/gl.h:59 GLvoid = None # /usr/include/GL/gl.h:67 # GL/glext.h:3375 glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3376 glColorTable = _link_function('glColorTable', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') GLfloat = c_float # /usr/include/GL/gl.h:63 # GL/glext.h:3377 glColorTableParameterfv = _link_function('glColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2') GLint = c_int # /usr/include/GL/gl.h:58 # GL/glext.h:3378 glColorTableParameteriv = _link_function('glColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2') # GL/glext.h:3379 glCopyColorTable = _link_function('glCopyColorTable', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2') # GL/glext.h:3380 glGetColorTable = _link_function('glGetColorTable', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3381 glGetColorTableParameterfv = _link_function('glGetColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2') # GL/glext.h:3382 glGetColorTableParameteriv = _link_function('glGetColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2') # GL/glext.h:3383 glColorSubTable = _link_function('glColorSubTable', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3384 glCopyColorSubTable = _link_function('glCopyColorSubTable', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'VERSION_1_2') # GL/glext.h:3385 glConvolutionFilter1D = _link_function('glConvolutionFilter1D', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3386 glConvolutionFilter2D = _link_function('glConvolutionFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3387 glConvolutionParameterf = _link_function('glConvolutionParameterf', None, [GLenum, GLenum, GLfloat], 'VERSION_1_2') # GL/glext.h:3388 glConvolutionParameterfv = _link_function('glConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2') # GL/glext.h:3389 glConvolutionParameteri = _link_function('glConvolutionParameteri', None, [GLenum, GLenum, GLint], 'VERSION_1_2') # GL/glext.h:3390 glConvolutionParameteriv = _link_function('glConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2') # GL/glext.h:3391 glCopyConvolutionFilter1D = _link_function('glCopyConvolutionFilter1D', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2') # GL/glext.h:3392 glCopyConvolutionFilter2D = _link_function('glCopyConvolutionFilter2D', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'VERSION_1_2') # GL/glext.h:3393 glGetConvolutionFilter = _link_function('glGetConvolutionFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3394 glGetConvolutionParameterfv = _link_function('glGetConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2') # GL/glext.h:3395 glGetConvolutionParameteriv = _link_function('glGetConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2') # GL/glext.h:3396 glGetSeparableFilter = _link_function('glGetSeparableFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3397 glSeparableFilter2D = _link_function('glSeparableFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'VERSION_1_2') GLboolean = c_ubyte # /usr/include/GL/gl.h:54 # GL/glext.h:3398 glGetHistogram = _link_function('glGetHistogram', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3399 glGetHistogramParameterfv = _link_function('glGetHistogramParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2') # GL/glext.h:3400 glGetHistogramParameteriv = _link_function('glGetHistogramParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2') # GL/glext.h:3401 glGetMinmax = _link_function('glGetMinmax', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3402 glGetMinmaxParameterfv = _link_function('glGetMinmaxParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2') # GL/glext.h:3403 glGetMinmaxParameteriv = _link_function('glGetMinmaxParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2') # GL/glext.h:3404 glHistogram = _link_function('glHistogram', None, [GLenum, GLsizei, GLenum, GLboolean], 'VERSION_1_2') # GL/glext.h:3405 glMinmax = _link_function('glMinmax', None, [GLenum, GLenum, GLboolean], 'VERSION_1_2') # GL/glext.h:3406 glResetHistogram = _link_function('glResetHistogram', None, [GLenum], 'VERSION_1_2') # GL/glext.h:3407 glResetMinmax = _link_function('glResetMinmax', None, [GLenum], 'VERSION_1_2') # GL/glext.h:3408 glTexImage3D = _link_function('glTexImage3D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3409 glTexSubImage3D = _link_function('glTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2') # GL/glext.h:3410 glCopyTexSubImage3D = _link_function('glCopyTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'VERSION_1_2') PFNGLBLENDCOLORPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # GL/glext.h:3412 PFNGLBLENDEQUATIONPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3413 PFNGLDRAWRANGEELEMENTSPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:3414 PFNGLCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3415 PFNGLCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:3416 PFNGLCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3417 PFNGLCOPYCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:3418 PFNGLGETCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3419 PFNGLGETCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:3420 PFNGLGETCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3421 PFNGLCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3422 PFNGLCOPYCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:3423 PFNGLCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3424 PFNGLCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3425 PFNGLCONVOLUTIONPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:3426 PFNGLCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:3427 PFNGLCONVOLUTIONPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:3428 PFNGLCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3429 PFNGLCOPYCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:3430 PFNGLCOPYCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:3431 PFNGLGETCONVOLUTIONFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3432 PFNGLGETCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:3433 PFNGLGETCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3434 PFNGLGETSEPARABLEFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:3435 PFNGLSEPARABLEFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:3436 PFNGLGETHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3437 PFNGLGETHISTOGRAMPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:3438 PFNGLGETHISTOGRAMPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3439 PFNGLGETMINMAXPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3440 PFNGLGETMINMAXPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:3441 PFNGLGETMINMAXPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3442 PFNGLHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:3443 PFNGLMINMAXPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:3444 PFNGLRESETHISTOGRAMPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3445 PFNGLRESETMINMAXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3446 PFNGLTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3447 PFNGLTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:3448 PFNGLCOPYTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:3449 # VERSION_1_3 (GL/glext.h:3452) GL_VERSION_1_3 = 1 # GL/glext.h:3453 # GL/glext.h:3455 glActiveTexture = _link_function('glActiveTexture', None, [GLenum], 'VERSION_1_3') # GL/glext.h:3456 glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], 'VERSION_1_3') GLdouble = c_double # /usr/include/GL/gl.h:65 # GL/glext.h:3457 glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], 'VERSION_1_3') # GL/glext.h:3458 glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3') # GL/glext.h:3459 glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], 'VERSION_1_3') # GL/glext.h:3460 glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3') # GL/glext.h:3461 glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], 'VERSION_1_3') # GL/glext.h:3462 glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3') GLshort = c_short # /usr/include/GL/gl.h:57 # GL/glext.h:3463 glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], 'VERSION_1_3') # GL/glext.h:3464 glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3') # GL/glext.h:3465 glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], 'VERSION_1_3') # GL/glext.h:3466 glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3') # GL/glext.h:3467 glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], 'VERSION_1_3') # GL/glext.h:3468 glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3') # GL/glext.h:3469 glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], 'VERSION_1_3') # GL/glext.h:3470 glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3') # GL/glext.h:3471 glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], 'VERSION_1_3') # GL/glext.h:3472 glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3') # GL/glext.h:3473 glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], 'VERSION_1_3') # GL/glext.h:3474 glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3') # GL/glext.h:3475 glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], 'VERSION_1_3') # GL/glext.h:3476 glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3') # GL/glext.h:3477 glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], 'VERSION_1_3') # GL/glext.h:3478 glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3') # GL/glext.h:3479 glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], 'VERSION_1_3') # GL/glext.h:3480 glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3') # GL/glext.h:3481 glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_1_3') # GL/glext.h:3482 glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3') # GL/glext.h:3483 glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_1_3') # GL/glext.h:3484 glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3') # GL/glext.h:3485 glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], 'VERSION_1_3') # GL/glext.h:3486 glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3') # GL/glext.h:3487 glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'VERSION_1_3') # GL/glext.h:3488 glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3') # GL/glext.h:3489 glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3') # GL/glext.h:3490 glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3') # GL/glext.h:3491 glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3') # GL/glext.h:3492 glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3') # GL/glext.h:3493 glSampleCoverage = _link_function('glSampleCoverage', None, [GLclampf, GLboolean], 'VERSION_1_3') # GL/glext.h:3494 glCompressedTexImage3D = _link_function('glCompressedTexImage3D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'VERSION_1_3') # GL/glext.h:3495 glCompressedTexImage2D = _link_function('glCompressedTexImage2D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'VERSION_1_3') # GL/glext.h:3496 glCompressedTexImage1D = _link_function('glCompressedTexImage1D', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'VERSION_1_3') # GL/glext.h:3497 glCompressedTexSubImage3D = _link_function('glCompressedTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_3') # GL/glext.h:3498 glCompressedTexSubImage2D = _link_function('glCompressedTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_3') # GL/glext.h:3499 glCompressedTexSubImage1D = _link_function('glCompressedTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_3') # GL/glext.h:3500 glGetCompressedTexImage = _link_function('glGetCompressedTexImage', None, [GLenum, GLint, POINTER(GLvoid)], 'VERSION_1_3') PFNGLACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3502 PFNGLCLIENTACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3503 PFNGLMULTITEXCOORD1DPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:3504 PFNGLMULTITEXCOORD1DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3505 PFNGLMULTITEXCOORD1FPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:3506 PFNGLMULTITEXCOORD1FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3507 PFNGLMULTITEXCOORD1IPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:3508 PFNGLMULTITEXCOORD1IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3509 PFNGLMULTITEXCOORD1SPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:3510 PFNGLMULTITEXCOORD1SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3511 PFNGLMULTITEXCOORD2DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:3512 PFNGLMULTITEXCOORD2DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3513 PFNGLMULTITEXCOORD2FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:3514 PFNGLMULTITEXCOORD2FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3515 PFNGLMULTITEXCOORD2IPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:3516 PFNGLMULTITEXCOORD2IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3517 PFNGLMULTITEXCOORD2SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:3518 PFNGLMULTITEXCOORD2SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3519 PFNGLMULTITEXCOORD3DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:3520 PFNGLMULTITEXCOORD3DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3521 PFNGLMULTITEXCOORD3FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:3522 PFNGLMULTITEXCOORD3FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3523 PFNGLMULTITEXCOORD3IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:3524 PFNGLMULTITEXCOORD3IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3525 PFNGLMULTITEXCOORD3SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:3526 PFNGLMULTITEXCOORD3SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3527 PFNGLMULTITEXCOORD4DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:3528 PFNGLMULTITEXCOORD4DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3529 PFNGLMULTITEXCOORD4FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:3530 PFNGLMULTITEXCOORD4FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3531 PFNGLMULTITEXCOORD4IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:3532 PFNGLMULTITEXCOORD4IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3533 PFNGLMULTITEXCOORD4SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:3534 PFNGLMULTITEXCOORD4SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3535 PFNGLLOADTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3536 PFNGLLOADTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3537 PFNGLMULTTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3538 PFNGLMULTTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3539 PFNGLSAMPLECOVERAGEPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:3540 PFNGLCOMPRESSEDTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:3541 PFNGLCOMPRESSEDTEXIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:3542 PFNGLCOMPRESSEDTEXIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:3543 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:3544 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:3545 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:3546 PFNGLGETCOMPRESSEDTEXIMAGEPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:3547 # VERSION_1_4 (GL/glext.h:3550) GL_VERSION_1_4 = 1 # GL/glext.h:3551 # GL/glext.h:3553 glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4') # GL/glext.h:3554 glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4') # GL/glext.h:3555 glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:3556 glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4') # GL/glext.h:3557 glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:3558 glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') # GL/glext.h:3559 glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4') # GL/glext.h:3560 glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'VERSION_1_4') # GL/glext.h:3561 glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4') # GL/glext.h:3562 glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:3563 glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4') # GL/glext.h:3564 glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4') GLbyte = c_char # /usr/include/GL/gl.h:56 # GL/glext.h:3565 glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4') # GL/glext.h:3566 glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4') # GL/glext.h:3567 glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:3568 glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:3569 glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:3570 glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:3571 glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:3572 glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:3573 glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:3574 glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4') GLubyte = c_ubyte # /usr/include/GL/gl.h:60 # GL/glext.h:3575 glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4') # GL/glext.h:3576 glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4') # GL/glext.h:3577 glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4') # GL/glext.h:3578 glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4') GLushort = c_ushort # /usr/include/GL/gl.h:61 # GL/glext.h:3579 glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4') # GL/glext.h:3580 glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4') # GL/glext.h:3581 glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') # GL/glext.h:3582 glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:3583 glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:3584 glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:3585 glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:3586 glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4') # GL/glext.h:3587 glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:3588 glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:3589 glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4') # GL/glext.h:3590 glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:3591 glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:3592 glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:3593 glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:3594 glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:3595 glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:3596 glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:3597 glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4') PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:3599 PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:3600 PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3601 PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:3602 PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3603 PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:3604 PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:3605 PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:3606 PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:3607 PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3608 PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:3609 PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3610 PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:3611 PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:3612 PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:3613 PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3614 PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:3615 PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3616 PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:3617 PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:3618 PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:3619 PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:3620 PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:3621 PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:3622 PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:3623 PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:3624 PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:3625 PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:3626 PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:3627 PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:3628 PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3629 PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:3630 PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3631 PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:3632 PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:3633 PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:3634 PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:3635 PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:3636 PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3637 PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:3638 PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3639 PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:3640 PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:3641 PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:3642 PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:3643 # VERSION_1_5 (GL/glext.h:3646) GL_VERSION_1_5 = 1 # GL/glext.h:3647 # GL/glext.h:3649 glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:3650 glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:3651 glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:3652 glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:3653 glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5') # GL/glext.h:3654 glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:3655 glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:3656 glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:3657 glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:3658 glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:3659 glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:3660 glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:3661 glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5') # GL/glext.h:3662 glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:3663 glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:3664 glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5') # GL/glext.h:3665 glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5') # GL/glext.h:3666 glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:3667 glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5') PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:3669 PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:3670 PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:3671 PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:3672 PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3673 PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3674 PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:3675 PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:3676 PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:3677 PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:3678 PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:3679 PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:3680 PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:3681 PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:3682 PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:3683 PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:3684 PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:3685 PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:3686 PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:3687 # VERSION_2_0 (GL/glext.h:3690) GL_VERSION_2_0 = 1 # GL/glext.h:3691 # GL/glext.h:3693 glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:3694 glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0') # GL/glext.h:3695 glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:3696 glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0') # GL/glext.h:3697 glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0') # GL/glext.h:3698 glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:3699 glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3700 glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3701 glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0') # GL/glext.h:3702 glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0') # GL/glext.h:3703 glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3704 glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3705 glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:3706 glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3707 glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3708 glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3709 glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3710 glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:3711 glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3712 glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3713 glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3714 glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3715 glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3716 glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3717 glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:3718 glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3719 glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3720 glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:3721 glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3722 glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3723 glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0') # GL/glext.h:3724 glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:3725 glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:3726 glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3727 glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3728 glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3729 glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0') # GL/glext.h:3730 glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:3731 glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:3732 glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:3733 glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0') # GL/glext.h:3734 glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:3735 glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:3736 glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:3737 glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3738 glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3739 glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3740 glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3741 glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3742 glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3743 glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3744 glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3745 glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3746 glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3747 glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3748 glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:3749 glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0') # GL/glext.h:3750 glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:3751 glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0') # GL/glext.h:3752 glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3753 glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0') # GL/glext.h:3754 glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:3755 glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:3756 glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:3757 glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:3758 glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3759 glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:3760 glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:3761 glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:3762 glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:3763 glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:3764 glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3765 glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:3766 glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:3767 glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:3768 glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3769 glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:3770 glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0') # GL/glext.h:3771 glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:3772 glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:3773 glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:3774 glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:3775 glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:3776 glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:3777 glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:3778 glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:3779 glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:3780 glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:3781 glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:3782 glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:3783 glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:3784 glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:3785 glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0') PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:3787 PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:3788 PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:3789 PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:3790 PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:3791 PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:3792 PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:3793 PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3794 PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:3795 PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:3796 PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3797 PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3798 PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:3799 PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3800 PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3801 PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:3802 PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:3803 PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:3804 PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:3805 PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:3806 PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:3807 PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:3808 PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:3809 PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:3810 PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:3811 PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:3812 PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:3813 PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:3814 PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:3815 PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:3816 PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:3817 PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:3818 PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:3819 PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3820 PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:3821 PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3822 PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:3823 PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:3824 PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:3825 PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:3826 PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:3827 PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:3828 PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:3829 PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:3830 PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:3831 PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:3832 PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:3833 PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:3834 PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:3835 PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:3836 PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:3837 PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:3838 PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3839 PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3840 PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3841 PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:3842 PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:3843 PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:3844 PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:3845 PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:3846 PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:3847 PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:3848 PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:3849 PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:3850 PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:3851 PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:3852 PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:3853 PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:3854 PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:3855 PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:3856 PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:3857 PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:3858 PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:3859 PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:3860 PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:3861 PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:3862 PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:3863 PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:3864 PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:3865 PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:3866 PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:3867 PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:3868 PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:3869 PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:3870 PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:3871 PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:3872 PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:3873 PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:3874 PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:3875 PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:3876 PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:3877 PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:3878 PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:3879 # VERSION_2_1 (GL/glext.h:3882) GL_VERSION_2_1 = 1 # GL/glext.h:3883 # GL/glext.h:3885 glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:3886 glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:3887 glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:3888 glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:3889 glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:3890 glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3892 PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3893 PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3894 PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3895 PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3896 PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:3897 # ARB_multitexture (GL/glext.h:3900) GL_ARB_multitexture = 1 # GL/glext.h:3901 # GL/glext.h:3903 glActiveTextureARB = _link_function('glActiveTextureARB', None, [GLenum], 'ARB_multitexture') # GL/glext.h:3904 glClientActiveTextureARB = _link_function('glClientActiveTextureARB', None, [GLenum], 'ARB_multitexture') # GL/glext.h:3905 glMultiTexCoord1dARB = _link_function('glMultiTexCoord1dARB', None, [GLenum, GLdouble], 'ARB_multitexture') # GL/glext.h:3906 glMultiTexCoord1dvARB = _link_function('glMultiTexCoord1dvARB', None, [GLenum, POINTER(GLdouble)], 'ARB_multitexture') # GL/glext.h:3907 glMultiTexCoord1fARB = _link_function('glMultiTexCoord1fARB', None, [GLenum, GLfloat], 'ARB_multitexture') # GL/glext.h:3908 glMultiTexCoord1fvARB = _link_function('glMultiTexCoord1fvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_multitexture') # GL/glext.h:3909 glMultiTexCoord1iARB = _link_function('glMultiTexCoord1iARB', None, [GLenum, GLint], 'ARB_multitexture') # GL/glext.h:3910 glMultiTexCoord1ivARB = _link_function('glMultiTexCoord1ivARB', None, [GLenum, POINTER(GLint)], 'ARB_multitexture') # GL/glext.h:3911 glMultiTexCoord1sARB = _link_function('glMultiTexCoord1sARB', None, [GLenum, GLshort], 'ARB_multitexture') # GL/glext.h:3912 glMultiTexCoord1svARB = _link_function('glMultiTexCoord1svARB', None, [GLenum, POINTER(GLshort)], 'ARB_multitexture') # GL/glext.h:3913 glMultiTexCoord2dARB = _link_function('glMultiTexCoord2dARB', None, [GLenum, GLdouble, GLdouble], 'ARB_multitexture') # GL/glext.h:3914 glMultiTexCoord2dvARB = _link_function('glMultiTexCoord2dvARB', None, [GLenum, POINTER(GLdouble)], 'ARB_multitexture') # GL/glext.h:3915 glMultiTexCoord2fARB = _link_function('glMultiTexCoord2fARB', None, [GLenum, GLfloat, GLfloat], 'ARB_multitexture') # GL/glext.h:3916 glMultiTexCoord2fvARB = _link_function('glMultiTexCoord2fvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_multitexture') # GL/glext.h:3917 glMultiTexCoord2iARB = _link_function('glMultiTexCoord2iARB', None, [GLenum, GLint, GLint], 'ARB_multitexture') # GL/glext.h:3918 glMultiTexCoord2ivARB = _link_function('glMultiTexCoord2ivARB', None, [GLenum, POINTER(GLint)], 'ARB_multitexture') # GL/glext.h:3919 glMultiTexCoord2sARB = _link_function('glMultiTexCoord2sARB', None, [GLenum, GLshort, GLshort], 'ARB_multitexture') # GL/glext.h:3920 glMultiTexCoord2svARB = _link_function('glMultiTexCoord2svARB', None, [GLenum, POINTER(GLshort)], 'ARB_multitexture') # GL/glext.h:3921 glMultiTexCoord3dARB = _link_function('glMultiTexCoord3dARB', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ARB_multitexture') # GL/glext.h:3922 glMultiTexCoord3dvARB = _link_function('glMultiTexCoord3dvARB', None, [GLenum, POINTER(GLdouble)], 'ARB_multitexture') # GL/glext.h:3923 glMultiTexCoord3fARB = _link_function('glMultiTexCoord3fARB', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ARB_multitexture') # GL/glext.h:3924 glMultiTexCoord3fvARB = _link_function('glMultiTexCoord3fvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_multitexture') # GL/glext.h:3925 glMultiTexCoord3iARB = _link_function('glMultiTexCoord3iARB', None, [GLenum, GLint, GLint, GLint], 'ARB_multitexture') # GL/glext.h:3926 glMultiTexCoord3ivARB = _link_function('glMultiTexCoord3ivARB', None, [GLenum, POINTER(GLint)], 'ARB_multitexture') # GL/glext.h:3927 glMultiTexCoord3sARB = _link_function('glMultiTexCoord3sARB', None, [GLenum, GLshort, GLshort, GLshort], 'ARB_multitexture') # GL/glext.h:3928 glMultiTexCoord3svARB = _link_function('glMultiTexCoord3svARB', None, [GLenum, POINTER(GLshort)], 'ARB_multitexture') # GL/glext.h:3929 glMultiTexCoord4dARB = _link_function('glMultiTexCoord4dARB', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_multitexture') # GL/glext.h:3930 glMultiTexCoord4dvARB = _link_function('glMultiTexCoord4dvARB', None, [GLenum, POINTER(GLdouble)], 'ARB_multitexture') # GL/glext.h:3931 glMultiTexCoord4fARB = _link_function('glMultiTexCoord4fARB', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_multitexture') # GL/glext.h:3932 glMultiTexCoord4fvARB = _link_function('glMultiTexCoord4fvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_multitexture') # GL/glext.h:3933 glMultiTexCoord4iARB = _link_function('glMultiTexCoord4iARB', None, [GLenum, GLint, GLint, GLint, GLint], 'ARB_multitexture') # GL/glext.h:3934 glMultiTexCoord4ivARB = _link_function('glMultiTexCoord4ivARB', None, [GLenum, POINTER(GLint)], 'ARB_multitexture') # GL/glext.h:3935 glMultiTexCoord4sARB = _link_function('glMultiTexCoord4sARB', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ARB_multitexture') # GL/glext.h:3936 glMultiTexCoord4svARB = _link_function('glMultiTexCoord4svARB', None, [GLenum, POINTER(GLshort)], 'ARB_multitexture') PFNGLACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3938 PFNGLCLIENTACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:3939 PFNGLMULTITEXCOORD1DARBPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:3940 PFNGLMULTITEXCOORD1DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3941 PFNGLMULTITEXCOORD1FARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:3942 PFNGLMULTITEXCOORD1FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3943 PFNGLMULTITEXCOORD1IARBPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:3944 PFNGLMULTITEXCOORD1IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3945 PFNGLMULTITEXCOORD1SARBPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:3946 PFNGLMULTITEXCOORD1SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3947 PFNGLMULTITEXCOORD2DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:3948 PFNGLMULTITEXCOORD2DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3949 PFNGLMULTITEXCOORD2FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:3950 PFNGLMULTITEXCOORD2FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3951 PFNGLMULTITEXCOORD2IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:3952 PFNGLMULTITEXCOORD2IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3953 PFNGLMULTITEXCOORD2SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:3954 PFNGLMULTITEXCOORD2SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3955 PFNGLMULTITEXCOORD3DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:3956 PFNGLMULTITEXCOORD3DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3957 PFNGLMULTITEXCOORD3FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:3958 PFNGLMULTITEXCOORD3FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3959 PFNGLMULTITEXCOORD3IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:3960 PFNGLMULTITEXCOORD3IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3961 PFNGLMULTITEXCOORD3SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:3962 PFNGLMULTITEXCOORD3SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3963 PFNGLMULTITEXCOORD4DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:3964 PFNGLMULTITEXCOORD4DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:3965 PFNGLMULTITEXCOORD4FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:3966 PFNGLMULTITEXCOORD4FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:3967 PFNGLMULTITEXCOORD4IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:3968 PFNGLMULTITEXCOORD4IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:3969 PFNGLMULTITEXCOORD4SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:3970 PFNGLMULTITEXCOORD4SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:3971 # ARB_transpose_matrix (GL/glext.h:3974) GL_ARB_transpose_matrix = 1 # GL/glext.h:3975 # GL/glext.h:3977 glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:3978 glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') # GL/glext.h:3979 glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:3980 glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3982 PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3983 PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:3984 PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:3985 # ARB_multisample (GL/glext.h:3988) GL_ARB_multisample = 1 # GL/glext.h:3989 # GL/glext.h:3991 glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLclampf, GLboolean], 'ARB_multisample') PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:3993 # ARB_texture_env_add (GL/glext.h:3996) GL_ARB_texture_env_add = 1 # GL/glext.h:3997 # ARB_texture_cube_map (GL/glext.h:4000) GL_ARB_texture_cube_map = 1 # GL/glext.h:4001 # ARB_texture_compression (GL/glext.h:4004) GL_ARB_texture_compression = 1 # GL/glext.h:4005 # GL/glext.h:4007 glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4008 glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4009 glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4010 glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4011 glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4012 glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4013 glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression') PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4015 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4016 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4017 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4018 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4019 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4020 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:4021 # ARB_texture_border_clamp (GL/glext.h:4024) GL_ARB_texture_border_clamp = 1 # GL/glext.h:4025 # ARB_point_parameters (GL/glext.h:4028) GL_ARB_point_parameters = 1 # GL/glext.h:4029 # GL/glext.h:4031 glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters') # GL/glext.h:4032 glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters') PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4034 PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4035 # ARB_vertex_blend (GL/glext.h:4038) GL_ARB_vertex_blend = 1 # GL/glext.h:4039 # GL/glext.h:4041 glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend') # GL/glext.h:4042 glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend') # GL/glext.h:4043 glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend') # GL/glext.h:4044 glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend') # GL/glext.h:4045 glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend') # GL/glext.h:4046 glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend') # GL/glext.h:4047 glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend') # GL/glext.h:4048 glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend') # GL/glext.h:4049 glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend') # GL/glext.h:4050 glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend') PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:4052 PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:4053 PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:4054 PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:4055 PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:4056 PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4057 PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4058 PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4059 PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4060 PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4061 # ARB_matrix_palette (GL/glext.h:4064) GL_ARB_matrix_palette = 1 # GL/glext.h:4065 # GL/glext.h:4067 glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette') # GL/glext.h:4068 glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette') # GL/glext.h:4069 glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette') # GL/glext.h:4070 glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette') # GL/glext.h:4071 glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette') PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4073 PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4074 PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4075 PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4076 PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4077 # ARB_texture_env_combine (GL/glext.h:4080) GL_ARB_texture_env_combine = 1 # GL/glext.h:4081 # ARB_texture_env_crossbar (GL/glext.h:4084) GL_ARB_texture_env_crossbar = 1 # GL/glext.h:4085 # ARB_texture_env_dot3 (GL/glext.h:4088) GL_ARB_texture_env_dot3 = 1 # GL/glext.h:4089 # ARB_texture_mirrored_repeat (GL/glext.h:4092) GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:4093 # ARB_depth_texture (GL/glext.h:4096) GL_ARB_depth_texture = 1 # GL/glext.h:4097 # ARB_shadow (GL/glext.h:4100) GL_ARB_shadow = 1 # GL/glext.h:4101 # ARB_shadow_ambient (GL/glext.h:4104) GL_ARB_shadow_ambient = 1 # GL/glext.h:4105 # ARB_window_pos (GL/glext.h:4108) GL_ARB_window_pos = 1 # GL/glext.h:4109 # GL/glext.h:4111 glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4112 glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4113 glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4114 glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4115 glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos') # GL/glext.h:4116 glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4117 glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4118 glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos') # GL/glext.h:4119 glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4120 glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4121 glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4122 glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4123 glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos') # GL/glext.h:4124 glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4125 glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4126 glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos') PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4128 PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4129 PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4130 PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4131 PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4132 PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4133 PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4134 PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4135 PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4136 PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4137 PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4138 PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4139 PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4140 PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4141 PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4142 PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4143 # ARB_vertex_program (GL/glext.h:4146) GL_ARB_vertex_program = 1 # GL/glext.h:4147 # GL/glext.h:4149 glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program') # GL/glext.h:4150 glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4151 glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program') # GL/glext.h:4152 glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4153 glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program') # GL/glext.h:4154 glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4155 glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4156 glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4157 glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4158 glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4159 glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4160 glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4161 glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4162 glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4163 glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4164 glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4165 glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4166 glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4167 glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4168 glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4169 glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4170 glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program') # GL/glext.h:4171 glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4172 glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4173 glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4174 glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4175 glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4176 glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4177 glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4178 glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4179 glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4180 glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4181 glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4182 glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4183 glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4184 glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4185 glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4186 glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4187 glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4188 glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4189 glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program') # GL/glext.h:4190 glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4191 glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4192 glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4193 glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4194 glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4195 glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4196 glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4197 glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4198 glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4199 glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4200 glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4201 glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4202 glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4203 glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4204 glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4205 glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4206 glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4207 glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4208 glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4209 glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program') # GL/glext.h:4210 glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program') PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4212 PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4213 PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4214 PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4215 PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4216 PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4217 PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4218 PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4219 PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4220 PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4221 PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4222 PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4223 PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4224 PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4225 PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4226 PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4227 PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4228 PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4229 PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4230 PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4231 PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4232 PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4233 PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4234 PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4235 PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4236 PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4237 PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4238 PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4239 PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4240 PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4241 PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4242 PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4243 PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4244 PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4245 PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4246 PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4247 PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4248 PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4249 PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4250 PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4251 PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4252 PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4253 PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4254 PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4255 PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4256 PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4257 PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4258 PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4259 PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4260 PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4261 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4262 PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4263 PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4264 PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4265 PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4266 PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4267 PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4268 PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4269 PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4270 PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4271 PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4272 PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4273 # ARB_fragment_program (GL/glext.h:4276) GL_ARB_fragment_program = 1 # GL/glext.h:4277 # ARB_vertex_buffer_object (GL/glext.h:4281) GL_ARB_vertex_buffer_object = 1 # GL/glext.h:4282 # GL/glext.h:4284 glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4285 glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4286 glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4287 glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4288 glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4289 glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4290 glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4291 glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4292 glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4293 glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object') # GL/glext.h:4294 glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object') PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4296 PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4297 PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4298 PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4299 PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:4300 PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4301 PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4302 PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4303 PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4304 PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4305 PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4306 # ARB_occlusion_query (GL/glext.h:4309) GL_ARB_occlusion_query = 1 # GL/glext.h:4310 # GL/glext.h:4312 glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4313 glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4314 glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query') # GL/glext.h:4315 glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query') # GL/glext.h:4316 glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query') # GL/glext.h:4317 glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4318 glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4319 glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query') PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4321 PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4322 PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4323 PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4324 PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4325 PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4326 PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4327 PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4328 # ARB_shader_objects (GL/glext.h:4331) GL_ARB_shader_objects = 1 # GL/glext.h:4332 # GL/glext.h:4334 glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4335 glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4336 glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4337 glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4338 glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4339 glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4340 glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects') # GL/glext.h:4341 glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4342 glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4343 glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4344 glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4345 glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects') # GL/glext.h:4346 glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:4347 glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:4348 glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:4349 glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects') # GL/glext.h:4350 glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:4351 glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:4352 glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:4353 glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4354 glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4355 glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4356 glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4357 glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4358 glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4359 glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4360 glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4361 glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4362 glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4363 glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4364 glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4365 glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4366 glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:4367 glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)], 'ARB_shader_objects') # GL/glext.h:4368 glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:4369 glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:4370 glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:4371 glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4372 glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:4374 PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:4375 PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:4376 PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:4377 PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:4378 PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:4379 PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:4380 PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:4381 PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:4382 PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:4383 PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:4384 PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:4385 PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:4386 PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4387 PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4388 PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4389 PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4390 PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:4391 PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:4392 PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4393 PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4394 PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4395 PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4396 PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4397 PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4398 PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4399 PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4400 PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4401 PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4402 PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4403 PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:4404 PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:4405 PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:4406 PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:4407 PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:4408 PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:4409 PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:4410 PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:4411 PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:4412 # ARB_vertex_shader (GL/glext.h:4415) GL_ARB_vertex_shader = 1 # GL/glext.h:4416 # GL/glext.h:4418 glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:4419 glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:4420 glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader') PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:4422 PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:4423 PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:4424 # ARB_fragment_shader (GL/glext.h:4427) GL_ARB_fragment_shader = 1 # GL/glext.h:4428 # ARB_shading_language_100 (GL/glext.h:4431) GL_ARB_shading_language_100 = 1 # GL/glext.h:4432 # ARB_texture_non_power_of_two (GL/glext.h:4435) GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:4436 # ARB_point_sprite (GL/glext.h:4439) GL_ARB_point_sprite = 1 # GL/glext.h:4440 # ARB_fragment_program_shadow (GL/glext.h:4443) GL_ARB_fragment_program_shadow = 1 # GL/glext.h:4444 # ARB_draw_buffers (GL/glext.h:4447) GL_ARB_draw_buffers = 1 # GL/glext.h:4448 # GL/glext.h:4450 glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers') PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:4452 # ARB_texture_rectangle (GL/glext.h:4455) GL_ARB_texture_rectangle = 1 # GL/glext.h:4456 # ARB_color_buffer_float (GL/glext.h:4459) GL_ARB_color_buffer_float = 1 # GL/glext.h:4460 # GL/glext.h:4462 glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float') PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4464 # ARB_half_float_pixel (GL/glext.h:4467) GL_ARB_half_float_pixel = 1 # GL/glext.h:4468 # ARB_texture_float (GL/glext.h:4471) GL_ARB_texture_float = 1 # GL/glext.h:4472 # ARB_pixel_buffer_object (GL/glext.h:4475) GL_ARB_pixel_buffer_object = 1 # GL/glext.h:4476 # EXT_abgr (GL/glext.h:4479) GL_EXT_abgr = 1 # GL/glext.h:4480 # EXT_blend_color (GL/glext.h:4483) GL_EXT_blend_color = 1 # GL/glext.h:4484 # GL/glext.h:4486 glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLclampf, GLclampf, GLclampf, GLclampf], 'EXT_blend_color') PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # GL/glext.h:4488 # EXT_polygon_offset (GL/glext.h:4491) GL_EXT_polygon_offset = 1 # GL/glext.h:4492 # GL/glext.h:4494 glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset') PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4496 # EXT_texture (GL/glext.h:4499) GL_EXT_texture = 1 # GL/glext.h:4500 # EXT_texture3D (GL/glext.h:4503) GL_EXT_texture3D = 1 # GL/glext.h:4504 # GL/glext.h:4506 glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') # GL/glext.h:4507 glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4509 PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4510 # SGIS_texture_filter4 (GL/glext.h:4513) GL_SGIS_texture_filter4 = 1 # GL/glext.h:4514 # GL/glext.h:4516 glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4') # GL/glext.h:4517 glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4') PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4519 PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:4520 # EXT_subtexture (GL/glext.h:4523) GL_EXT_subtexture = 1 # GL/glext.h:4524 # GL/glext.h:4526 glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') # GL/glext.h:4527 glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4529 PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4530 # EXT_copy_texture (GL/glext.h:4533) GL_EXT_copy_texture = 1 # GL/glext.h:4534 # GL/glext.h:4536 glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:4537 glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:4538 glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture') # GL/glext.h:4539 glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') # GL/glext.h:4540 glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:4542 PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:4543 PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:4544 PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:4545 PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:4546 # EXT_histogram (GL/glext.h:4549) GL_EXT_histogram = 1 # GL/glext.h:4550 # GL/glext.h:4552 glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:4553 glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:4554 glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:4555 glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:4556 glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:4557 glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:4558 glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:4559 glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:4560 glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram') # GL/glext.h:4561 glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram') PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4563 PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4564 PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4565 PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4566 PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4567 PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4568 PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:4569 PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:4570 PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4571 PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4572 # EXT_convolution (GL/glext.h:4575) GL_EXT_convolution = 1 # GL/glext.h:4576 # GL/glext.h:4578 glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:4579 glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:4580 glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution') # GL/glext.h:4581 glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:4582 glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution') # GL/glext.h:4583 glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:4584 glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution') # GL/glext.h:4585 glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'EXT_convolution') # GL/glext.h:4586 glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:4587 glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:4588 glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:4589 glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:4590 glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4592 PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4593 PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:4594 PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4595 PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:4596 PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4597 PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:4598 PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:4599 PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4600 PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4601 PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4602 PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:4603 PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:4604 # EXT_color_matrix (GL/glext.h:4607) GL_EXT_color_matrix = 1 # GL/glext.h:4608 # SGI_color_table (GL/glext.h:4611) GL_SGI_color_table = 1 # GL/glext.h:4612 # GL/glext.h:4614 glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:4615 glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:4616 glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') # GL/glext.h:4617 glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table') # GL/glext.h:4618 glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:4619 glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:4620 glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4622 PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4623 PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4624 PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:4625 PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4626 PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4627 PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4628 # SGIX_pixel_texture (GL/glext.h:4631) GL_SGIX_pixel_texture = 1 # GL/glext.h:4632 # GL/glext.h:4634 glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture') PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4636 # SGIS_pixel_texture (GL/glext.h:4639) GL_SGIS_pixel_texture = 1 # GL/glext.h:4640 # GL/glext.h:4642 glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture') # GL/glext.h:4643 glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:4644 glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture') # GL/glext.h:4645 glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') # GL/glext.h:4646 glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:4647 glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:4649 PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:4650 PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4651 PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4652 PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:4653 PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4654 # SGIS_texture4D (GL/glext.h:4657) GL_SGIS_texture4D = 1 # GL/glext.h:4658 # GL/glext.h:4660 glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') # GL/glext.h:4661 glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4663 PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4664 # SGI_texture_color_table (GL/glext.h:4667) GL_SGI_texture_color_table = 1 # GL/glext.h:4668 # EXT_cmyka (GL/glext.h:4671) GL_EXT_cmyka = 1 # GL/glext.h:4672 # EXT_texture_object (GL/glext.h:4675) GL_EXT_texture_object = 1 # GL/glext.h:4676 # GL/glext.h:4678 glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object') # GL/glext.h:4679 glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object') # GL/glext.h:4680 glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:4681 glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:4682 glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object') # GL/glext.h:4683 glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object') PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:4685 PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4686 PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4687 PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4688 PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4689 PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:4690 # SGIS_detail_texture (GL/glext.h:4693) GL_SGIS_detail_texture = 1 # GL/glext.h:4694 # GL/glext.h:4696 glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture') # GL/glext.h:4697 glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture') PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:4699 PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4700 # SGIS_sharpen_texture (GL/glext.h:4703) GL_SGIS_sharpen_texture = 1 # GL/glext.h:4704 # GL/glext.h:4706 glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture') # GL/glext.h:4707 glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture') PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:4709 PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4710 # EXT_packed_pixels (GL/glext.h:4713) GL_EXT_packed_pixels = 1 # GL/glext.h:4714 # SGIS_texture_lod (GL/glext.h:4717) GL_SGIS_texture_lod = 1 # GL/glext.h:4718 # SGIS_multisample (GL/glext.h:4721) GL_SGIS_multisample = 1 # GL/glext.h:4722 # GL/glext.h:4724 glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample') # GL/glext.h:4725 glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample') PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:4727 PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4728 # EXT_rescale_normal (GL/glext.h:4731) GL_EXT_rescale_normal = 1 # GL/glext.h:4732 # EXT_vertex_array (GL/glext.h:4735) GL_EXT_vertex_array = 1 # GL/glext.h:4736 # GL/glext.h:4738 glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array') # GL/glext.h:4739 glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:4740 glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array') # GL/glext.h:4741 glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array') # GL/glext.h:4742 glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array') # GL/glext.h:4743 glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:4744 glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:4745 glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:4746 glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4748 PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:4749 PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:4750 PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:4751 PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4752 PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:4753 PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:4754 PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:4755 PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:4756 # EXT_misc_attribute (GL/glext.h:4759) GL_EXT_misc_attribute = 1 # GL/glext.h:4760 # SGIS_generate_mipmap (GL/glext.h:4763) GL_SGIS_generate_mipmap = 1 # GL/glext.h:4764 # SGIX_clipmap (GL/glext.h:4767) GL_SGIX_clipmap = 1 # GL/glext.h:4768 # SGIX_shadow (GL/glext.h:4771) GL_SGIX_shadow = 1 # GL/glext.h:4772 # SGIS_texture_edge_clamp (GL/glext.h:4775) GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:4776 # SGIS_texture_border_clamp (GL/glext.h:4779) GL_SGIS_texture_border_clamp = 1 # GL/glext.h:4780 # EXT_blend_minmax (GL/glext.h:4783) GL_EXT_blend_minmax = 1 # GL/glext.h:4784 # GL/glext.h:4786 glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax') PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4788 # EXT_blend_subtract (GL/glext.h:4791) GL_EXT_blend_subtract = 1 # GL/glext.h:4792 # EXT_blend_logic_op (GL/glext.h:4795) GL_EXT_blend_logic_op = 1 # GL/glext.h:4796 # SGIX_interlace (GL/glext.h:4799) GL_SGIX_interlace = 1 # GL/glext.h:4800 # SGIX_pixel_tiles (GL/glext.h:4803) GL_SGIX_pixel_tiles = 1 # GL/glext.h:4804 # SGIX_texture_select (GL/glext.h:4807) GL_SGIX_texture_select = 1 # GL/glext.h:4808 # SGIX_sprite (GL/glext.h:4811) GL_SGIX_sprite = 1 # GL/glext.h:4812 # GL/glext.h:4814 glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite') # GL/glext.h:4815 glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite') # GL/glext.h:4816 glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite') # GL/glext.h:4817 glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite') PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4819 PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4820 PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:4821 PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:4822 # SGIX_texture_multi_buffer (GL/glext.h:4825) GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:4826 # EXT_point_parameters (GL/glext.h:4829) GL_EXT_point_parameters = 1 # GL/glext.h:4830 # GL/glext.h:4832 glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters') # GL/glext.h:4833 glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters') PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4835 PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4836 # SGIS_point_parameters (GL/glext.h:4839) GL_SGIS_point_parameters = 1 # GL/glext.h:4840 # GL/glext.h:4842 glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters') # GL/glext.h:4843 glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters') PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4845 PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4846 # SGIX_instruments (GL/glext.h:4849) GL_SGIX_instruments = 1 # GL/glext.h:4850 # GL/glext.h:4852 glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments') # GL/glext.h:4853 glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:4854 glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:4855 glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments') # GL/glext.h:4856 glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments') # GL/glext.h:4857 glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments') PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:4859 PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:4860 PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:4861 PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4862 PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:4863 PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4864 # SGIX_texture_scale_bias (GL/glext.h:4867) GL_SGIX_texture_scale_bias = 1 # GL/glext.h:4868 # SGIX_framezoom (GL/glext.h:4871) GL_SGIX_framezoom = 1 # GL/glext.h:4872 # GL/glext.h:4874 glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom') PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4876 # SGIX_tag_sample_buffer (GL/glext.h:4879) GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:4880 # GL/glext.h:4882 glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer') PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:4884 # SGIX_polynomial_ffd (GL/glext.h:4887) GL_SGIX_polynomial_ffd = 1 # GL/glext.h:4888 # GL/glext.h:4890 glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'SGIX_polynomial_ffd') # GL/glext.h:4891 glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'SGIX_polynomial_ffd') GLbitfield = c_uint # /usr/include/GL/gl.h:55 # GL/glext.h:4892 glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') # GL/glext.h:4893 glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:4895 PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:4896 PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:4897 PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:4898 # SGIX_reference_plane (GL/glext.h:4901) GL_SGIX_reference_plane = 1 # GL/glext.h:4902 # GL/glext.h:4904 glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane') PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4906 # SGIX_flush_raster (GL/glext.h:4909) GL_SGIX_flush_raster = 1 # GL/glext.h:4910 # GL/glext.h:4912 glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster') PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:4914 # SGIX_depth_texture (GL/glext.h:4917) GL_SGIX_depth_texture = 1 # GL/glext.h:4918 # SGIS_fog_function (GL/glext.h:4921) GL_SGIS_fog_function = 1 # GL/glext.h:4922 # GL/glext.h:4924 glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function') # GL/glext.h:4925 glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function') PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:4927 PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4928 # SGIX_fog_offset (GL/glext.h:4931) GL_SGIX_fog_offset = 1 # GL/glext.h:4932 # HP_image_transform (GL/glext.h:4935) GL_HP_image_transform = 1 # GL/glext.h:4936 # GL/glext.h:4938 glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform') # GL/glext.h:4939 glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform') # GL/glext.h:4940 glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:4941 glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') # GL/glext.h:4942 glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:4943 glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:4945 PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:4946 PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4947 PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4948 PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4949 PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4950 # HP_convolution_border_modes (GL/glext.h:4953) GL_HP_convolution_border_modes = 1 # GL/glext.h:4954 # SGIX_texture_add_env (GL/glext.h:4957) GL_SGIX_texture_add_env = 1 # GL/glext.h:4958 # EXT_color_subtable (GL/glext.h:4961) GL_EXT_color_subtable = 1 # GL/glext.h:4962 # GL/glext.h:4964 glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable') # GL/glext.h:4965 glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable') PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4967 PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:4968 # PGI_vertex_hints (GL/glext.h:4971) GL_PGI_vertex_hints = 1 # GL/glext.h:4972 # PGI_misc_hints (GL/glext.h:4975) GL_PGI_misc_hints = 1 # GL/glext.h:4976 # GL/glext.h:4978 glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints') PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:4980 # EXT_paletted_texture (GL/glext.h:4983) GL_EXT_paletted_texture = 1 # GL/glext.h:4984 # GL/glext.h:4986 glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:4987 glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:4988 glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture') # GL/glext.h:4989 glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture') PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4991 PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4992 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4993 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:4994 # EXT_clip_volume_hint (GL/glext.h:4997) GL_EXT_clip_volume_hint = 1 # GL/glext.h:4998 # SGIX_list_priority (GL/glext.h:5001) GL_SGIX_list_priority = 1 # GL/glext.h:5002 # GL/glext.h:5004 glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5005 glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') # GL/glext.h:5006 glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority') # GL/glext.h:5007 glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5008 glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority') # GL/glext.h:5009 glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5011 PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5012 PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:5013 PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5014 PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5015 PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5016 # SGIX_ir_instrument1 (GL/glext.h:5019) GL_SGIX_ir_instrument1 = 1 # GL/glext.h:5020 # SGIX_calligraphic_fragment (GL/glext.h:5023) GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:5024 # SGIX_texture_lod_bias (GL/glext.h:5027) GL_SGIX_texture_lod_bias = 1 # GL/glext.h:5028 # SGIX_shadow_ambient (GL/glext.h:5031) GL_SGIX_shadow_ambient = 1 # GL/glext.h:5032 # EXT_index_texture (GL/glext.h:5035) GL_EXT_index_texture = 1 # GL/glext.h:5036 # EXT_index_material (GL/glext.h:5039) GL_EXT_index_material = 1 # GL/glext.h:5040 # GL/glext.h:5042 glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material') PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5044 # EXT_index_func (GL/glext.h:5047) GL_EXT_index_func = 1 # GL/glext.h:5048 # GL/glext.h:5050 glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func') PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:5052 # EXT_index_array_formats (GL/glext.h:5055) GL_EXT_index_array_formats = 1 # GL/glext.h:5056 # EXT_compiled_vertex_array (GL/glext.h:5059) GL_EXT_compiled_vertex_array = 1 # GL/glext.h:5060 # GL/glext.h:5062 glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array') # GL/glext.h:5063 glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array') PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:5065 PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:5066 # EXT_cull_vertex (GL/glext.h:5069) GL_EXT_cull_vertex = 1 # GL/glext.h:5070 # GL/glext.h:5072 glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex') # GL/glext.h:5073 glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex') PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5075 PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5076 # SGIX_ycrcb (GL/glext.h:5079) GL_SGIX_ycrcb = 1 # GL/glext.h:5080 # SGIX_fragment_lighting (GL/glext.h:5083) GL_SGIX_fragment_lighting = 1 # GL/glext.h:5084 # GL/glext.h:5086 glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting') # GL/glext.h:5087 glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5088 glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5089 glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5090 glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5091 glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5092 glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5093 glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5094 glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5095 glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5096 glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5097 glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5098 glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5099 glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5100 glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5101 glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5102 glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5103 glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5105 PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5106 PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5107 PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5108 PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5109 PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5110 PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5111 PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5112 PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5113 PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5114 PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5115 PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5116 PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5117 PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5118 PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5119 PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5120 PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5121 PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5122 # IBM_rasterpos_clip (GL/glext.h:5125) GL_IBM_rasterpos_clip = 1 # GL/glext.h:5126 # HP_texture_lighting (GL/glext.h:5129) GL_HP_texture_lighting = 1 # GL/glext.h:5130 # EXT_draw_range_elements (GL/glext.h:5133) GL_EXT_draw_range_elements = 1 # GL/glext.h:5134 # GL/glext.h:5136 glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'EXT_draw_range_elements') PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:5138 # WIN_phong_shading (GL/glext.h:5141) GL_WIN_phong_shading = 1 # GL/glext.h:5142 # WIN_specular_fog (GL/glext.h:5145) GL_WIN_specular_fog = 1 # GL/glext.h:5146 # EXT_light_texture (GL/glext.h:5149) GL_EXT_light_texture = 1 # GL/glext.h:5150 # GL/glext.h:5152 glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5153 glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5154 glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture') PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5156 PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5157 PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5158 # SGIX_blend_alpha_minmax (GL/glext.h:5161) GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:5162 # EXT_bgra (GL/glext.h:5165) GL_EXT_bgra = 1 # GL/glext.h:5166 # SGIX_async (GL/glext.h:5169) GL_SGIX_async = 1 # GL/glext.h:5170 # GL/glext.h:5172 glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async') # GL/glext.h:5173 glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5174 glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5175 glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async') # GL/glext.h:5176 glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async') # GL/glext.h:5177 glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async') PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5179 PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5180 PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5181 PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:5182 PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:5183 PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5184 # SGIX_async_pixel (GL/glext.h:5187) GL_SGIX_async_pixel = 1 # GL/glext.h:5188 # SGIX_async_histogram (GL/glext.h:5191) GL_SGIX_async_histogram = 1 # GL/glext.h:5192 # INTEL_parallel_arrays (GL/glext.h:5195) GL_INTEL_parallel_arrays = 1 # GL/glext.h:5196 # GL/glext.h:5198 glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5199 glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5200 glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5201 glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5203 PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5204 PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5205 PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5206 # HP_occlusion_test (GL/glext.h:5209) GL_HP_occlusion_test = 1 # GL/glext.h:5210 # EXT_pixel_transform (GL/glext.h:5213) GL_EXT_pixel_transform = 1 # GL/glext.h:5214 # GL/glext.h:5216 glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform') # GL/glext.h:5217 glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform') # GL/glext.h:5218 glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform') # GL/glext.h:5219 glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform') PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5221 PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5222 PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5223 PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5224 # EXT_pixel_transform_color_table (GL/glext.h:5227) GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:5228 # EXT_shared_texture_palette (GL/glext.h:5231) GL_EXT_shared_texture_palette = 1 # GL/glext.h:5232 # EXT_separate_specular_color (GL/glext.h:5235) GL_EXT_separate_specular_color = 1 # GL/glext.h:5236 # EXT_secondary_color (GL/glext.h:5239) GL_EXT_secondary_color = 1 # GL/glext.h:5240 # GL/glext.h:5242 glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color') # GL/glext.h:5243 glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color') # GL/glext.h:5244 glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color') # GL/glext.h:5245 glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color') # GL/glext.h:5246 glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color') # GL/glext.h:5247 glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color') # GL/glext.h:5248 glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color') # GL/glext.h:5249 glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color') # GL/glext.h:5250 glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color') # GL/glext.h:5251 glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color') # GL/glext.h:5252 glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color') # GL/glext.h:5253 glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color') # GL/glext.h:5254 glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color') # GL/glext.h:5255 glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color') # GL/glext.h:5256 glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color') # GL/glext.h:5257 glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color') # GL/glext.h:5258 glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color') PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:5260 PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:5261 PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5262 PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5263 PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5264 PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5265 PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5266 PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5267 PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5268 PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5269 PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:5270 PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:5271 PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:5272 PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:5273 PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:5274 PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:5275 PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5276 # EXT_texture_perturb_normal (GL/glext.h:5279) GL_EXT_texture_perturb_normal = 1 # GL/glext.h:5280 # GL/glext.h:5282 glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal') PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5284 # EXT_multi_draw_arrays (GL/glext.h:5287) GL_EXT_multi_draw_arrays = 1 # GL/glext.h:5288 # GL/glext.h:5290 glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays') # GL/glext.h:5291 glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'EXT_multi_draw_arrays') PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:5293 PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:5294 # EXT_fog_coord (GL/glext.h:5297) GL_EXT_fog_coord = 1 # GL/glext.h:5298 # GL/glext.h:5300 glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord') # GL/glext.h:5301 glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord') # GL/glext.h:5302 glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord') # GL/glext.h:5303 glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord') # GL/glext.h:5304 glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord') PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:5306 PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5307 PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:5308 PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5309 PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5310 # REND_screen_coordinates (GL/glext.h:5313) GL_REND_screen_coordinates = 1 # GL/glext.h:5314 # EXT_coordinate_frame (GL/glext.h:5317) GL_EXT_coordinate_frame = 1 # GL/glext.h:5318 # GL/glext.h:5320 glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:5321 glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:5322 glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:5323 glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:5324 glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:5325 glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:5326 glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:5327 glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:5328 glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:5329 glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:5330 glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:5331 glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:5332 glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:5333 glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:5334 glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:5335 glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:5336 glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:5337 glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:5338 glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:5339 glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:5340 glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') # GL/glext.h:5341 glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:5343 PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:5344 PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5345 PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5346 PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5347 PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5348 PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5349 PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5350 PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5351 PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5352 PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:5353 PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:5354 PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5355 PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5356 PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5357 PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5358 PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5359 PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5360 PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5361 PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5362 PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5363 PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5364 # EXT_texture_env_combine (GL/glext.h:5367) GL_EXT_texture_env_combine = 1 # GL/glext.h:5368 # APPLE_specular_vector (GL/glext.h:5371) GL_APPLE_specular_vector = 1 # GL/glext.h:5372 # APPLE_transform_hint (GL/glext.h:5375) GL_APPLE_transform_hint = 1 # GL/glext.h:5376 # SGIX_fog_scale (GL/glext.h:5379) GL_SGIX_fog_scale = 1 # GL/glext.h:5380 # SUNX_constant_data (GL/glext.h:5383) GL_SUNX_constant_data = 1 # GL/glext.h:5384 # GL/glext.h:5386 glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data') PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:5388 # SUN_global_alpha (GL/glext.h:5391) GL_SUN_global_alpha = 1 # GL/glext.h:5392 # GL/glext.h:5394 glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha') # GL/glext.h:5395 glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha') # GL/glext.h:5396 glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha') # GL/glext.h:5397 glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha') # GL/glext.h:5398 glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha') # GL/glext.h:5399 glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha') # GL/glext.h:5400 glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha') # GL/glext.h:5401 glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha') PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:5403 PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:5404 PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5405 PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:5406 PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:5407 PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:5408 PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:5409 PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5410 # SUN_triangle_list (GL/glext.h:5413) GL_SUN_triangle_list = 1 # GL/glext.h:5414 # GL/glext.h:5416 glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list') # GL/glext.h:5417 glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list') # GL/glext.h:5418 glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list') # GL/glext.h:5419 glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list') # GL/glext.h:5420 glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list') # GL/glext.h:5421 glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list') # GL/glext.h:5422 glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list') PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5424 PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:5425 PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:5426 PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:5427 PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:5428 PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:5429 PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:5430 # SUN_vertex (GL/glext.h:5433) GL_SUN_vertex = 1 # GL/glext.h:5434 # GL/glext.h:5436 glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5437 glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5438 glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5439 glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5440 glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5441 glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5442 glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5443 glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5444 glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5445 glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5446 glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5447 glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5448 glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5449 glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5450 glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None, [GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5451 glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5452 glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5453 glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5454 glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5455 glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5456 glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5457 glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5458 glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5459 glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5460 glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5461 glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5462 glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5463 glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5464 glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5465 glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5466 glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5467 glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5468 glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5469 glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5470 glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5471 glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5472 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5473 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:5474 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:5475 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:5477 PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:5478 PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:5479 PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:5480 PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5481 PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5482 PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5483 PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5484 PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5485 PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5486 PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5487 PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5488 PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5489 PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5490 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:5491 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:5492 PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5493 PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5494 PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5495 PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5496 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5497 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5498 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5499 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5500 PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:5501 PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:5502 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:5503 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:5504 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5505 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5506 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5507 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5508 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5509 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5510 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5511 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5512 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5513 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5514 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5515 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:5516 # EXT_blend_func_separate (GL/glext.h:5519) GL_EXT_blend_func_separate = 1 # GL/glext.h:5520 # GL/glext.h:5522 glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate') PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:5524 # INGR_blend_func_separate (GL/glext.h:5527) GL_INGR_blend_func_separate = 1 # GL/glext.h:5528 # GL/glext.h:5530 glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate') PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:5532 # INGR_color_clamp (GL/glext.h:5535) GL_INGR_color_clamp = 1 # GL/glext.h:5536 # INGR_interlace_read (GL/glext.h:5539) GL_INGR_interlace_read = 1 # GL/glext.h:5540 # EXT_stencil_wrap (GL/glext.h:5543) GL_EXT_stencil_wrap = 1 # GL/glext.h:5544 # EXT_422_pixels (GL/glext.h:5547) GL_EXT_422_pixels = 1 # GL/glext.h:5548 # NV_texgen_reflection (GL/glext.h:5551) GL_NV_texgen_reflection = 1 # GL/glext.h:5552 # SUN_convolution_border_modes (GL/glext.h:5555) GL_SUN_convolution_border_modes = 1 # GL/glext.h:5556 # EXT_texture_env_add (GL/glext.h:5559) GL_EXT_texture_env_add = 1 # GL/glext.h:5560 # EXT_texture_lod_bias (GL/glext.h:5563) GL_EXT_texture_lod_bias = 1 # GL/glext.h:5564 # EXT_texture_filter_anisotropic (GL/glext.h:5567) GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:5568 # EXT_vertex_weighting (GL/glext.h:5571) GL_EXT_vertex_weighting = 1 # GL/glext.h:5572 # GL/glext.h:5574 glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting') # GL/glext.h:5575 glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting') # GL/glext.h:5576 glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting') PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:5578 PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5579 PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5580 # NV_light_max_exponent (GL/glext.h:5583) GL_NV_light_max_exponent = 1 # GL/glext.h:5584 # NV_vertex_array_range (GL/glext.h:5587) GL_NV_vertex_array_range = 1 # GL/glext.h:5588 # GL/glext.h:5590 glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range') # GL/glext.h:5591 glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:5593 PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:5594 # NV_register_combiners (GL/glext.h:5597) GL_NV_register_combiners = 1 # GL/glext.h:5598 # GL/glext.h:5600 glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:5601 glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners') # GL/glext.h:5602 glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:5603 glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners') # GL/glext.h:5604 glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:5605 glCombinerOutputNV = _link_function('glCombinerOutputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean], 'NV_register_combiners') # GL/glext.h:5606 glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:5607 glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:5608 glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:5609 glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:5610 glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:5611 glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:5612 glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5614 PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5615 PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5616 PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5617 PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:5618 PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) # GL/glext.h:5619 PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:5620 PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5621 PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5622 PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5623 PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5624 PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5625 PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5626 # NV_fog_distance (GL/glext.h:5629) GL_NV_fog_distance = 1 # GL/glext.h:5630 # NV_texgen_emboss (GL/glext.h:5633) GL_NV_texgen_emboss = 1 # GL/glext.h:5634 # NV_blend_square (GL/glext.h:5637) GL_NV_blend_square = 1 # GL/glext.h:5638 # NV_texture_env_combine4 (GL/glext.h:5641) GL_NV_texture_env_combine4 = 1 # GL/glext.h:5642 # MESA_resize_buffers (GL/glext.h:5645) GL_MESA_resize_buffers = 1 # GL/glext.h:5646 # GL/glext.h:5648 glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers') PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:5650 # MESA_window_pos (GL/glext.h:5653) GL_MESA_window_pos = 1 # GL/glext.h:5654 # GL/glext.h:5656 glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:5657 glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:5658 glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:5659 glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:5660 glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos') # GL/glext.h:5661 glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:5662 glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:5663 glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:5664 glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:5665 glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:5666 glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:5667 glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:5668 glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:5669 glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:5670 glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:5671 glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:5672 glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:5673 glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:5674 glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:5675 glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:5676 glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:5677 glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:5678 glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:5679 glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:5681 PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5682 PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5683 PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5684 PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5685 PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5686 PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:5687 PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5688 PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5689 PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5690 PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5691 PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5692 PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5693 PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5694 PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5695 PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5696 PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:5697 PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5698 PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5699 PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5700 PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:5701 PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5702 PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:5703 PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5704 # EXT_texture_compression_s3tc (GL/glext.h:5707) GL_EXT_texture_compression_s3tc = 1 # GL/glext.h:5708 # IBM_cull_vertex (GL/glext.h:5711) GL_IBM_cull_vertex = 1 # GL/glext.h:5712 # IBM_multimode_draw_arrays (GL/glext.h:5715) GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:5716 # GL/glext.h:5718 glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint], 'IBM_multimode_draw_arrays') # GL/glext.h:5719 glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None, [POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint], 'IBM_multimode_draw_arrays') PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:5721 PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint) # GL/glext.h:5722 # IBM_vertex_array_lists (GL/glext.h:5725) GL_IBM_vertex_array_lists = 1 # GL/glext.h:5726 # GL/glext.h:5728 glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:5729 glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:5730 glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:5731 glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:5732 glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:5733 glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:5734 glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:5735 glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:5737 PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:5738 PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:5739 PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:5740 PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:5741 PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:5742 PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:5743 PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:5744 # SGIX_subsample (GL/glext.h:5747) GL_SGIX_subsample = 1 # GL/glext.h:5748 # SGIX_ycrcba (GL/glext.h:5751) GL_SGIX_ycrcba = 1 # GL/glext.h:5752 # SGIX_ycrcb_subsample (GL/glext.h:5755) GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:5756 # SGIX_depth_pass_instrument (GL/glext.h:5759) GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:5760 # 3DFX_texture_compression_FXT1 (GL/glext.h:5763) GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:5764 # 3DFX_multisample (GL/glext.h:5767) GL_3DFX_multisample = 1 # GL/glext.h:5768 # 3DFX_tbuffer (GL/glext.h:5771) GL_3DFX_tbuffer = 1 # GL/glext.h:5772 # GL/glext.h:5774 glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer') PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5776 # EXT_multisample (GL/glext.h:5779) GL_EXT_multisample = 1 # GL/glext.h:5780 # GL/glext.h:5782 glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample') # GL/glext.h:5783 glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample') PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:5785 PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5786 # SGIX_vertex_preclip (GL/glext.h:5789) GL_SGIX_vertex_preclip = 1 # GL/glext.h:5790 # SGIX_convolution_accuracy (GL/glext.h:5793) GL_SGIX_convolution_accuracy = 1 # GL/glext.h:5794 # SGIX_resample (GL/glext.h:5797) GL_SGIX_resample = 1 # GL/glext.h:5798 # SGIS_point_line_texgen (GL/glext.h:5801) GL_SGIS_point_line_texgen = 1 # GL/glext.h:5802 # SGIS_texture_color_mask (GL/glext.h:5805) GL_SGIS_texture_color_mask = 1 # GL/glext.h:5806 # GL/glext.h:5808 glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask') PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:5810 # SGIX_igloo_interface (GL/glext.h:5813) GL_SGIX_igloo_interface = 1 # GL/glext.h:5814 # GL/glext.h:5816 glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface') PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:5818 # EXT_texture_env_dot3 (GL/glext.h:5821) GL_EXT_texture_env_dot3 = 1 # GL/glext.h:5822 # ATI_texture_mirror_once (GL/glext.h:5825) GL_ATI_texture_mirror_once = 1 # GL/glext.h:5826 # NV_fence (GL/glext.h:5829) GL_NV_fence = 1 # GL/glext.h:5830 # GL/glext.h:5832 glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:5833 glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:5834 glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:5835 glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:5836 glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence') # GL/glext.h:5837 glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence') # GL/glext.h:5838 glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence') PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5840 PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5841 PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5842 PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5843 PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5844 PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5845 PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:5846 # NV_evaluators (GL/glext.h:5849) GL_NV_evaluators = 1 # GL/glext.h:5850 # GL/glext.h:5852 glMapControlPointsNV = _link_function('glMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:5853 glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:5854 glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:5855 glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:5856 glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:5857 glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:5858 glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:5859 glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:5860 glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators') PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:5862 PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5863 PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5864 PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:5865 PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5866 PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5867 PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5868 PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5869 PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5870 # NV_packed_depth_stencil (GL/glext.h:5873) GL_NV_packed_depth_stencil = 1 # GL/glext.h:5874 # NV_register_combiners2 (GL/glext.h:5877) GL_NV_register_combiners2 = 1 # GL/glext.h:5878 # GL/glext.h:5880 glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') # GL/glext.h:5881 glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5883 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5884 # NV_texture_compression_vtc (GL/glext.h:5887) GL_NV_texture_compression_vtc = 1 # GL/glext.h:5888 # NV_texture_rectangle (GL/glext.h:5891) GL_NV_texture_rectangle = 1 # GL/glext.h:5892 # NV_texture_shader (GL/glext.h:5895) GL_NV_texture_shader = 1 # GL/glext.h:5896 # NV_texture_shader2 (GL/glext.h:5899) GL_NV_texture_shader2 = 1 # GL/glext.h:5900 # NV_vertex_array_range2 (GL/glext.h:5903) GL_NV_vertex_array_range2 = 1 # GL/glext.h:5904 # NV_vertex_program (GL/glext.h:5907) GL_NV_vertex_program = 1 # GL/glext.h:5908 # GL/glext.h:5910 glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program') # GL/glext.h:5911 glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program') # GL/glext.h:5912 glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:5913 glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5914 glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:5915 glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5916 glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5917 glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:5918 glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:5919 glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:5920 glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5921 glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5922 glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:5923 glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program') # GL/glext.h:5924 glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program') # GL/glext.h:5925 glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:5926 glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:5927 glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5928 glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:5929 glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5930 glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5931 glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5932 glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:5933 glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program') # GL/glext.h:5934 glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program') # GL/glext.h:5935 glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program') # GL/glext.h:5936 glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5937 glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program') # GL/glext.h:5938 glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5939 glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program') # GL/glext.h:5940 glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5941 glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:5942 glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5943 glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:5944 glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5945 glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:5946 glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5947 glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:5948 glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5949 glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:5950 glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5951 glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:5952 glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5953 glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:5954 glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5955 glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:5956 glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5957 glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:5958 glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5959 glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program') # GL/glext.h:5960 glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:5961 glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5962 glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5963 glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5964 glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5965 glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5966 glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5967 glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5968 glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5969 glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5970 glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:5971 glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:5972 glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:5973 glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:5975 PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5976 PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5977 PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:5978 PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5979 PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:5980 PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5981 PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5982 PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:5983 PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5984 PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:5985 PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5986 PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5987 PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5988 PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5989 PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:5990 PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:5991 PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:5992 PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5993 PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:5994 PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLdouble)) # GL/glext.h:5995 PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLfloat)) # GL/glext.h:5996 PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5997 PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:5998 PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5999 PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6000 PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6001 PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6002 PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6003 PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6004 PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6005 PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6006 PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6007 PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6008 PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6009 PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6010 PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6011 PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6012 PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6013 PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6014 PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6015 PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6016 PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6017 PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6018 PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6019 PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6020 PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6021 PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6022 PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6023 PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6024 PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6025 PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6026 PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6027 PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6028 PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6029 PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6030 PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6031 PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6032 PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6033 PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6034 PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6035 PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6036 PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6037 PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6038 # SGIX_texture_coordinate_clamp (GL/glext.h:6041) GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:6042 # SGIX_scalebias_hint (GL/glext.h:6045) GL_SGIX_scalebias_hint = 1 # GL/glext.h:6046 # OML_interlace (GL/glext.h:6049) GL_OML_interlace = 1 # GL/glext.h:6050 # OML_subsample (GL/glext.h:6053) GL_OML_subsample = 1 # GL/glext.h:6054 # OML_resample (GL/glext.h:6057) GL_OML_resample = 1 # GL/glext.h:6058 # NV_copy_depth_to_color (GL/glext.h:6061) GL_NV_copy_depth_to_color = 1 # GL/glext.h:6062 # ATI_envmap_bumpmap (GL/glext.h:6065) GL_ATI_envmap_bumpmap = 1 # GL/glext.h:6066 # GL/glext.h:6068 glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6069 glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') # GL/glext.h:6070 glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6071 glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6073 PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6074 PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6075 PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6076 # ATI_fragment_shader (GL/glext.h:6079) GL_ATI_fragment_shader = 1 # GL/glext.h:6080 # GL/glext.h:6082 glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6083 glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6084 glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6085 glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6086 glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6087 glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6088 glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6089 glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6090 glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6091 glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6092 glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6093 glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6094 glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6095 glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader') PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6097 PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6098 PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6099 PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6100 PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6101 PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6102 PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6103 PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6104 PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6105 PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6106 PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6107 PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6108 PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6109 PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6110 # ATI_pn_triangles (GL/glext.h:6113) GL_ATI_pn_triangles = 1 # GL/glext.h:6114 # GL/glext.h:6116 glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles') # GL/glext.h:6117 glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles') PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6119 PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6120 # ATI_vertex_array_object (GL/glext.h:6123) GL_ATI_vertex_array_object = 1 # GL/glext.h:6124 # GL/glext.h:6126 glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6127 glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6128 glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6129 glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6130 glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6131 glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6132 glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6133 glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6134 glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6135 glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6136 glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6137 glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6139 PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6140 PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6141 PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6142 PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6143 PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6144 PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6145 PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6146 PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6147 PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6148 PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6149 PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6150 # EXT_vertex_shader (GL/glext.h:6153) GL_EXT_vertex_shader = 1 # GL/glext.h:6154 # GL/glext.h:6156 glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6157 glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6158 glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6159 glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6160 glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6161 glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6162 glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6163 glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6164 glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6165 glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6166 glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6167 glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6168 glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader') # GL/glext.h:6169 glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6170 glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6171 glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader') # GL/glext.h:6172 glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader') # GL/glext.h:6173 glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6174 glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6175 glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader') # GL/glext.h:6176 glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader') # GL/glext.h:6177 glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader') # GL/glext.h:6178 glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader') # GL/glext.h:6179 glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6180 glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6181 glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6182 glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6183 glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6184 glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6185 glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6186 glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader') # GL/glext.h:6187 glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader') # GL/glext.h:6188 glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6189 glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6190 glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6191 glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader') # GL/glext.h:6192 glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6193 glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6194 glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6195 glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6196 glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6197 glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6199 PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6200 PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6201 PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6202 PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6203 PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6204 PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:6205 PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6206 PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6207 PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6208 PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6209 PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6210 PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:6211 PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6212 PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6213 PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6214 PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6215 PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6216 PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6217 PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6218 PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6219 PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6220 PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6221 PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:6222 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6223 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6224 PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:6225 PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:6226 PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:6227 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:6228 PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:6229 PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:6230 PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:6231 PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6232 PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6233 PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6234 PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:6235 PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6236 PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6237 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:6238 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6239 PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6240 # ATI_vertex_streams (GL/glext.h:6243) GL_ATI_vertex_streams = 1 # GL/glext.h:6244 # GL/glext.h:6246 glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams') # GL/glext.h:6247 glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:6248 glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:6249 glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:6250 glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') # GL/glext.h:6251 glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:6252 glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams') # GL/glext.h:6253 glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:6254 glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:6255 glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:6256 glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:6257 glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:6258 glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:6259 glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:6260 glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:6261 glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:6262 glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:6263 glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:6264 glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:6265 glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:6266 glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:6267 glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:6268 glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:6269 glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:6270 glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:6271 glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:6272 glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:6273 glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:6274 glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:6275 glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:6276 glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:6277 glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:6278 glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams') # GL/glext.h:6279 glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams') # GL/glext.h:6280 glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:6281 glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:6282 glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:6283 glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:6284 glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:6285 glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:6286 glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:6287 glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:6288 glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams') # GL/glext.h:6289 glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:6290 glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:6292 PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:6293 PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6294 PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6295 PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6296 PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6297 PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:6298 PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:6299 PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:6300 PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:6301 PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:6302 PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6303 PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:6304 PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6305 PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:6306 PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:6307 PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:6308 PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:6309 PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:6310 PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6311 PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:6312 PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6313 PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:6314 PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:6315 PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6316 PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:6317 PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:6318 PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6319 PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6320 PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6321 PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6322 PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:6323 PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:6324 PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:6325 PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:6326 PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:6327 PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:6328 PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6329 PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:6330 PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6331 PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:6332 PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:6333 PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6334 PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6335 PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6336 # ATI_element_array (GL/glext.h:6339) GL_ATI_element_array = 1 # GL/glext.h:6340 # GL/glext.h:6342 glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array') # GL/glext.h:6343 glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array') # GL/glext.h:6344 glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array') PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:6346 PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:6347 PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:6348 # SUN_mesh_array (GL/glext.h:6351) GL_SUN_mesh_array = 1 # GL/glext.h:6352 # GL/glext.h:6354 glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array') PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:6356 # SUN_slice_accum (GL/glext.h:6359) GL_SUN_slice_accum = 1 # GL/glext.h:6360 # NV_multisample_filter_hint (GL/glext.h:6363) GL_NV_multisample_filter_hint = 1 # GL/glext.h:6364 # NV_depth_clamp (GL/glext.h:6367) GL_NV_depth_clamp = 1 # GL/glext.h:6368 # NV_occlusion_query (GL/glext.h:6371) GL_NV_occlusion_query = 1 # GL/glext.h:6372 # GL/glext.h:6374 glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:6375 glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:6376 glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query') # GL/glext.h:6377 glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query') # GL/glext.h:6378 glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query') # GL/glext.h:6379 glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query') # GL/glext.h:6380 glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query') PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6382 PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6383 PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6384 PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6385 PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:6386 PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6387 PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:6388 # NV_point_sprite (GL/glext.h:6391) GL_NV_point_sprite = 1 # GL/glext.h:6392 # GL/glext.h:6394 glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite') # GL/glext.h:6395 glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite') PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6397 PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6398 # NV_texture_shader3 (GL/glext.h:6401) GL_NV_texture_shader3 = 1 # GL/glext.h:6402 # NV_vertex_program1_1 (GL/glext.h:6405) GL_NV_vertex_program1_1 = 1 # GL/glext.h:6406 # EXT_shadow_funcs (GL/glext.h:6409) GL_EXT_shadow_funcs = 1 # GL/glext.h:6410 # EXT_stencil_two_side (GL/glext.h:6413) GL_EXT_stencil_two_side = 1 # GL/glext.h:6414 # GL/glext.h:6416 glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side') PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6418 # ATI_text_fragment_shader (GL/glext.h:6421) GL_ATI_text_fragment_shader = 1 # GL/glext.h:6422 # APPLE_client_storage (GL/glext.h:6425) GL_APPLE_client_storage = 1 # GL/glext.h:6426 # APPLE_element_array (GL/glext.h:6429) GL_APPLE_element_array = 1 # GL/glext.h:6430 # GL/glext.h:6432 glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array') # GL/glext.h:6433 glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:6434 glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:6435 glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') # GL/glext.h:6436 glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:6438 PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:6439 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:6440 PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:6441 PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:6442 # APPLE_fence (GL/glext.h:6445) GL_APPLE_fence = 1 # GL/glext.h:6446 # GL/glext.h:6448 glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:6449 glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:6450 glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:6451 glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:6452 glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:6453 glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:6454 glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence') # GL/glext.h:6455 glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence') PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6457 PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6458 PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6459 PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6460 PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6461 PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6462 PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:6463 PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6464 # APPLE_vertex_array_object (GL/glext.h:6467) GL_APPLE_vertex_array_object = 1 # GL/glext.h:6468 # GL/glext.h:6470 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object') # GL/glext.h:6471 glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:6472 glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:6473 glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object') PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6475 PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6476 PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6477 PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6478 # APPLE_vertex_array_range (GL/glext.h:6481) GL_APPLE_vertex_array_range = 1 # GL/glext.h:6482 # GL/glext.h:6484 glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:6485 glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:6486 glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range') PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:6488 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:6489 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6490 # APPLE_ycbcr_422 (GL/glext.h:6493) GL_APPLE_ycbcr_422 = 1 # GL/glext.h:6494 # S3_s3tc (GL/glext.h:6497) GL_S3_s3tc = 1 # GL/glext.h:6498 # ATI_draw_buffers (GL/glext.h:6501) GL_ATI_draw_buffers = 1 # GL/glext.h:6502 # GL/glext.h:6504 glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers') PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:6506 # ATI_pixel_format_float (GL/glext.h:6509) GL_ATI_pixel_format_float = 1 # GL/glext.h:6510 # ATI_texture_env_combine3 (GL/glext.h:6516) GL_ATI_texture_env_combine3 = 1 # GL/glext.h:6517 # ATI_texture_float (GL/glext.h:6520) GL_ATI_texture_float = 1 # GL/glext.h:6521 # NV_float_buffer (GL/glext.h:6524) GL_NV_float_buffer = 1 # GL/glext.h:6525 # NV_fragment_program (GL/glext.h:6528) GL_NV_fragment_program = 1 # GL/glext.h:6529 # GL/glext.h:6532 glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program') # GL/glext.h:6533 glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program') # GL/glext.h:6534 glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:6535 glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') # GL/glext.h:6536 glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:6537 glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6539 PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6540 PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6541 PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:6542 PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6543 PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:6544 # NV_half_float (GL/glext.h:6547) GL_NV_half_float = 1 # GL/glext.h:6548 # GL/glext.h:6550 glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6551 glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6552 glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6553 glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6554 glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6555 glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6556 glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6557 glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6558 glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6559 glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6560 glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6561 glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6562 glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:6563 glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6564 glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6565 glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6566 glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6567 glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6568 glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6569 glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6570 glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float') # GL/glext.h:6571 glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6572 glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6573 glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6574 glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6575 glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6576 glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6577 glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6578 glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:6579 glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6580 glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6581 glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6582 glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:6583 glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6584 glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float') # GL/glext.h:6585 glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6586 glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6587 glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6588 glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6589 glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6590 glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:6591 glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6592 glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6593 glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6594 glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:6595 glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:6597 PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6598 PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6599 PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6600 PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6601 PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6602 PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6603 PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6604 PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6605 PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6606 PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6607 PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6608 PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:6609 PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6610 PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:6611 PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6612 PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6613 PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6614 PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6615 PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6616 PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:6617 PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:6618 PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:6619 PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:6620 PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6621 PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:6622 PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6623 PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:6624 PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:6625 PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6626 PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6627 PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6628 PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:6629 PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:6630 PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:6631 PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:6632 PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:6633 PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:6634 PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6635 PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:6636 PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:6637 PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:6638 PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:6639 PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:6640 PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:6641 PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:6642 # NV_pixel_data_range (GL/glext.h:6645) GL_NV_pixel_data_range = 1 # GL/glext.h:6646 # GL/glext.h:6648 glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range') # GL/glext.h:6649 glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range') PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6651 PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6652 # NV_primitive_restart (GL/glext.h:6655) GL_NV_primitive_restart = 1 # GL/glext.h:6656 # GL/glext.h:6658 glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart') # GL/glext.h:6659 glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart') PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:6661 PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6662 # NV_texture_expand_normal (GL/glext.h:6665) GL_NV_texture_expand_normal = 1 # GL/glext.h:6666 # NV_vertex_program2 (GL/glext.h:6669) GL_NV_vertex_program2 = 1 # GL/glext.h:6670 # ATI_map_object_buffer (GL/glext.h:6673) GL_ATI_map_object_buffer = 1 # GL/glext.h:6674 # GL/glext.h:6676 glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer') # GL/glext.h:6677 glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer') PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:6679 PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6680 # ATI_separate_stencil (GL/glext.h:6683) GL_ATI_separate_stencil = 1 # GL/glext.h:6684 # GL/glext.h:6686 glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil') # GL/glext.h:6687 glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil') PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6689 PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:6690 # ATI_vertex_attrib_array_object (GL/glext.h:6693) GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:6694 # GL/glext.h:6696 glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint], 'ATI_vertex_attrib_array_object') # GL/glext.h:6697 glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_attrib_array_object') # GL/glext.h:6698 glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_attrib_array_object') PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:6700 PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6701 PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6702 # OES_read_format (GL/glext.h:6705) GL_OES_read_format = 1 # GL/glext.h:6706 # EXT_depth_bounds_test (GL/glext.h:6709) GL_EXT_depth_bounds_test = 1 # GL/glext.h:6710 GLclampd = c_double # /usr/include/GL/gl.h:66 # GL/glext.h:6712 glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test') PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:6714 # EXT_texture_mirror_clamp (GL/glext.h:6717) GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:6718 # EXT_blend_equation_separate (GL/glext.h:6721) GL_EXT_blend_equation_separate = 1 # GL/glext.h:6722 # GL/glext.h:6724 glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate') PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6726 # MESA_pack_invert (GL/glext.h:6729) GL_MESA_pack_invert = 1 # GL/glext.h:6730 # MESA_ycbcr_texture (GL/glext.h:6733) GL_MESA_ycbcr_texture = 1 # GL/glext.h:6734 # EXT_pixel_buffer_object (GL/glext.h:6737) GL_EXT_pixel_buffer_object = 1 # GL/glext.h:6738 # NV_fragment_program_option (GL/glext.h:6741) GL_NV_fragment_program_option = 1 # GL/glext.h:6742 # NV_fragment_program2 (GL/glext.h:6745) GL_NV_fragment_program2 = 1 # GL/glext.h:6746 # NV_vertex_program2_option (GL/glext.h:6749) GL_NV_vertex_program2_option = 1 # GL/glext.h:6750 # NV_vertex_program3 (GL/glext.h:6753) GL_NV_vertex_program3 = 1 # GL/glext.h:6754 # EXT_framebuffer_object (GL/glext.h:6757) GL_EXT_framebuffer_object = 1 # GL/glext.h:6758 # GL/glext.h:6760 glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:6761 glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:6762 glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:6763 glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:6764 glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object') # GL/glext.h:6765 glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:6766 glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:6767 glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:6768 glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:6769 glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:6770 glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object') # GL/glext.h:6771 glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:6772 glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:6773 glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_framebuffer_object') # GL/glext.h:6774 glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:6775 glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:6776 glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object') PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6778 PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6779 PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6780 PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6781 PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:6782 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6783 PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6784 PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6785 PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6786 PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6787 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:6788 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6789 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6790 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:6791 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:6792 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6793 PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6794 # GREMEDY_string_marker (GL/glext.h:6797) GL_GREMEDY_string_marker = 1 # GL/glext.h:6798 # GL/glext.h:6800 glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker') PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:6802 # EXT_Cg_shader (GL/glext.h:6805) GL_EXT_Cg_shader = 1 # GL/glext.h:6806 # EXT_timer_query (GL/glext.h:6809) GL_EXT_timer_query = 1 # GL/glext.h:6810 # GL/glext.h:6812 glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query') # GL/glext.h:6813 glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query') PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:6815 PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:6816 # EXT_texture_buffer_object (GL/glext.h:6819) GL_EXT_texture_buffer_object = 1 # GL/glext.h:6820 # GL/glext.h:6822 glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object') PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:6824 # NV_transform_feedback (GL/glext.h:6827) GL_NV_transform_feedback = 1 # GL/glext.h:6828 # GL/glext.h:6830 glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback') # GL/glext.h:6831 glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback') # GL/glext.h:6832 glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:6833 glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback') # GL/glext.h:6834 glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback') # GL/glext.h:6835 glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback') # GL/glext.h:6836 glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:6837 glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:6838 glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:6839 glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:6840 glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6842 PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:6843 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:6844 PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:6845 PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:6846 PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6847 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:6848 PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:6849 PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6850 PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:6851 PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:6852 # NV_depth_buffer_float (GL/glext.h:6856) GL_NV_depth_buffer_float = 1 # GL/glext.h:6857 # GL/glext.h:6859 glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') # GL/glext.h:6860 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') # GL/glext.h:6861 glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6863 PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6864 PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6865 # EXT_texture_compression_latc (GL/glext.h:6868) GL_EXT_texture_compression_latc = 1 # GL/glext.h:6869 # EXT_framebuffer_sRGB (GL/glext.h:6872) GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:6873 # EXT_texture_shared_exponent (GL/glext.h:6876) GL_EXT_texture_shared_exponent = 1 # GL/glext.h:6877 # EXT_packed_float (GL/glext.h:6880) GL_EXT_packed_float = 1 # GL/glext.h:6881 # EXT_texture_array (GL/glext.h:6884) GL_EXT_texture_array = 1 # GL/glext.h:6885 # EXT_draw_buffers2 (GL/glext.h:6888) GL_EXT_draw_buffers2 = 1 # GL/glext.h:6889 # GL/glext.h:6891 glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2') # GL/glext.h:6892 glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2') # GL/glext.h:6893 glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2') # GL/glext.h:6894 glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:6895 glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:6896 glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2') PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6898 PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:6899 PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:6900 PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6901 PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6902 PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:6903 # EXT_texture_integer (GL/glext.h:6906) GL_EXT_texture_integer = 1 # GL/glext.h:6907 # GL/glext.h:6909 glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:6910 glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:6911 glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:6912 glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:6913 glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer') # GL/glext.h:6914 glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer') PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6916 PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6917 PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6918 PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6919 PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6920 PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6921 # EXT_bindable_uniform (GL/glext.h:6924) GL_EXT_bindable_uniform = 1 # GL/glext.h:6925 # GL/glext.h:6927 glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform') # GL/glext.h:6928 glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform') # GL/glext.h:6929 glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform') PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:6931 PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:6932 PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:6933 # EXT_gpu_shader4 (GL/glext.h:6936) GL_EXT_gpu_shader4 = 1 # GL/glext.h:6937 # GL/glext.h:6939 glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6940 glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:6941 glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:6942 glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6943 glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6944 glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6945 glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6946 glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6947 glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6948 glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6949 glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6950 glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'EXT_gpu_shader4') # GL/glext.h:6951 glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:6952 glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:6953 glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:6954 glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6955 glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6956 glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6957 glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:6958 glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:6959 glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:6960 glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:6961 glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:6962 glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6963 glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6964 glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6965 glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:6966 glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_gpu_shader4') # GL/glext.h:6967 glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'EXT_gpu_shader4') # GL/glext.h:6968 glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_gpu_shader4') # GL/glext.h:6969 glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_gpu_shader4') # GL/glext.h:6970 glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_gpu_shader4') # GL/glext.h:6971 glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:6972 glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'EXT_gpu_shader4') PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:6974 PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:6975 PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6976 PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:6977 PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:6978 PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:6979 PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6980 PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6981 PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6982 PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6983 PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6984 PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:6985 PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:6986 PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:6987 PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:6988 PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6989 PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6990 PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6991 PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6992 PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6993 PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6994 PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6995 PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6996 PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6997 PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6998 PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6999 PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7000 PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7001 PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7002 PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7003 PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7004 PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7005 PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7006 PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7007 # EXT_geometry_shader4 (GL/glext.h:7011) GL_EXT_geometry_shader4 = 1 # GL/glext.h:7012 # GL/glext.h:7014 glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4') # GL/glext.h:7015 glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7016 glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7017 glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'EXT_geometry_shader4') PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7019 PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7020 PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7021 PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7022 # NV_geometry_program4 (GL/glext.h:7025) GL_NV_geometry_program4 = 1 # GL/glext.h:7026 # GL/glext.h:7028 glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4') PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7030 # NV_gpu_program4 (GL/glext.h:7033) GL_NV_gpu_program4 = 1 # GL/glext.h:7034 # GL/glext.h:7036 glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7037 glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7038 glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7039 glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7040 glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7041 glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7042 glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7043 glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7044 glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7045 glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7046 glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7047 glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7048 glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7049 glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7050 glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7051 glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7053 PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7054 PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7055 PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7056 PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7057 PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7058 PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7059 PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7060 PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7061 PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7062 PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7063 PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7064 PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7065 PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7066 PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7067 PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7068 # NV_parameter_buffer_object (GL/glext.h:7071) GL_NV_parameter_buffer_object = 1 # GL/glext.h:7072 # GL/glext.h:7074 glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)], 'NV_parameter_buffer_object') # GL/glext.h:7075 glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)], 'NV_parameter_buffer_object') # GL/glext.h:7076 glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)], 'NV_parameter_buffer_object') PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7078 PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7079 PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7080 # EXT_framebuffer_multisample (GL/glext.h:7083) GL_EXT_framebuffer_multisample = 1 # GL/glext.h:7084 # GL/glext.h:7086 glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_multisample') PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7088 # NV_framebuffer_multisample_coverage (GL/glext.h:7091) GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:7092 # GL/glext.h:7094 glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'NV_framebuffer_multisample_coverage') PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7096 # EXT_framebuffer_blit (GL/glext.h:7099) GL_EXT_framebuffer_blit = 1 # GL/glext.h:7100 # GL/glext.h:7102 glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'EXT_framebuffer_blit') PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7104 # EXT_draw_instanced (GL/glext.h:7107) GL_EXT_draw_instanced = 1 # GL/glext.h:7108 # GL/glext.h:7110 glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced') # GL/glext.h:7111 glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'EXT_draw_instanced') PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7113 PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7114 # EXT_texture_compression_rgtc (GL/glext.h:7117) GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:7118 # GLEXT_LEGACY (/usr/include/GL/gl.h:1633) __all__ = ['GL_GLEXT_VERSION', 'GL_UNSIGNED_BYTE_3_3_2', 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_UNSIGNED_INT_8_8_8_8', 'GL_UNSIGNED_INT_10_10_10_2', 'GL_RESCALE_NORMAL', 'GL_TEXTURE_BINDING_3D', 'GL_PACK_SKIP_IMAGES', 'GL_PACK_IMAGE_HEIGHT', 'GL_UNPACK_SKIP_IMAGES', 'GL_UNPACK_IMAGE_HEIGHT', 'GL_TEXTURE_3D', 'GL_PROXY_TEXTURE_3D', 'GL_TEXTURE_DEPTH', 'GL_TEXTURE_WRAP_R', 'GL_MAX_3D_TEXTURE_SIZE', 'GL_UNSIGNED_BYTE_2_3_3_REV', 'GL_UNSIGNED_SHORT_5_6_5', 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_BGR', 'GL_BGRA', 'GL_MAX_ELEMENTS_VERTICES', 'GL_MAX_ELEMENTS_INDICES', 'GL_CLAMP_TO_EDGE', 'GL_TEXTURE_MIN_LOD', 'GL_TEXTURE_MAX_LOD', 'GL_TEXTURE_BASE_LEVEL', 'GL_TEXTURE_MAX_LEVEL', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_ALIASED_LINE_WIDTH_RANGE', 'GL_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_BLEND_COLOR', 'GL_FUNC_ADD', 'GL_MIN', 'GL_MAX', 'GL_BLEND_EQUATION', 'GL_FUNC_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK', 'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_TEXTURE0', 'GL_TEXTURE1', 'GL_TEXTURE2', 'GL_TEXTURE3', 'GL_TEXTURE4', 'GL_TEXTURE5', 'GL_TEXTURE6', 'GL_TEXTURE7', 'GL_TEXTURE8', 'GL_TEXTURE9', 'GL_TEXTURE10', 'GL_TEXTURE11', 'GL_TEXTURE12', 'GL_TEXTURE13', 'GL_TEXTURE14', 'GL_TEXTURE15', 'GL_TEXTURE16', 'GL_TEXTURE17', 'GL_TEXTURE18', 'GL_TEXTURE19', 'GL_TEXTURE20', 'GL_TEXTURE21', 'GL_TEXTURE22', 'GL_TEXTURE23', 'GL_TEXTURE24', 'GL_TEXTURE25', 'GL_TEXTURE26', 'GL_TEXTURE27', 'GL_TEXTURE28', 'GL_TEXTURE29', 'GL_TEXTURE30', 'GL_TEXTURE31', 'GL_ACTIVE_TEXTURE', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_MULTISAMPLE', 'GL_SAMPLE_ALPHA_TO_COVERAGE', 'GL_SAMPLE_ALPHA_TO_ONE', 'GL_SAMPLE_COVERAGE', 'GL_SAMPLE_BUFFERS', 'GL_SAMPLES', 'GL_SAMPLE_COVERAGE_VALUE', 'GL_SAMPLE_COVERAGE_INVERT', 'GL_MULTISAMPLE_BIT', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 'GL_PROXY_TEXTURE_CUBE_MAP', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMPRESSED_RGB', 'GL_COMPRESSED_RGBA', 'GL_TEXTURE_COMPRESSION_HINT', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 'GL_TEXTURE_COMPRESSED', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 'GL_COMPRESSED_TEXTURE_FORMATS', 'GL_CLAMP_TO_BORDER', 'GL_COMBINE', 'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB', 'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA', 'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED', 'GL_INTERPOLATE', 'GL_SUBTRACT', 'GL_CONSTANT', 'GL_PRIMARY_COLOR', 'GL_PREVIOUS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_BLEND_DST_RGB', 'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_MIRRORED_REPEAT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE', 'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM', 'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_FILTER_CONTROL', 'GL_TEXTURE_LOD_BIAS', 'GL_INCR_WRAP', 'GL_DECR_WRAP', 'GL_TEXTURE_DEPTH_SIZE', 'GL_DEPTH_TEXTURE_MODE', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_FUNC', 'GL_COMPARE_R_TO_TEXTURE', 'GL_BUFFER_SIZE', 'GL_BUFFER_USAGE', 'GL_QUERY_COUNTER_BITS', 'GL_CURRENT_QUERY', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_AVAILABLE', 'GL_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_READ_ONLY', 'GL_WRITE_ONLY', 'GL_READ_WRITE', 'GL_BUFFER_ACCESS', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAP_POINTER', 'GL_STREAM_DRAW', 'GL_STREAM_READ', 'GL_STREAM_COPY', 'GL_STATIC_DRAW', 'GL_STATIC_READ', 'GL_STATIC_COPY', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_COPY', 'GL_SAMPLES_PASSED', 'GL_FOG_COORD_SRC', 'GL_FOG_COORD', 'GL_CURRENT_FOG_COORD', 'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY', 'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_SRC0_RGB', 'GL_SRC1_RGB', 'GL_SRC2_RGB', 'GL_SRC0_ALPHA', 'GL_SRC1_ALPHA', 'GL_SRC2_ALPHA', 'GL_BLEND_EQUATION_RGB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_MAX_DRAW_BUFFERS', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER15', 'GL_BLEND_EQUATION_ALPHA', 'GL_POINT_SPRITE', 'GL_COORD_REPLACE', 'GL_MAX_VERTEX_ATTRIBS', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_MAX_TEXTURE_COORDS', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_FRAGMENT_SHADER', 'GL_VERTEX_SHADER', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_SHADER_TYPE', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'GL_INT_VEC2', 'GL_INT_VEC3', 'GL_INT_VEC4', 'GL_BOOL', 'GL_BOOL_VEC2', 'GL_BOOL_VEC3', 'GL_BOOL_VEC4', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT4', 'GL_SAMPLER_1D', 'GL_SAMPLER_2D', 'GL_SAMPLER_3D', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_2D_SHADOW', 'GL_DELETE_STATUS', 'GL_COMPILE_STATUS', 'GL_LINK_STATUS', 'GL_VALIDATE_STATUS', 'GL_INFO_LOG_LENGTH', 'GL_ATTACHED_SHADERS', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_SHADER_SOURCE_LENGTH', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_SHADING_LANGUAGE_VERSION', 'GL_CURRENT_PROGRAM', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_LOWER_LEFT', 'GL_UPPER_LEFT', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_PIXEL_PACK_BUFFER', 'GL_PIXEL_UNPACK_BUFFER', 'GL_PIXEL_PACK_BUFFER_BINDING', 'GL_PIXEL_UNPACK_BUFFER_BINDING', 'GL_SRGB', 'GL_SRGB8', 'GL_SRGB_ALPHA', 'GL_SRGB8_ALPHA8', 'GL_SLUMINANCE_ALPHA', 'GL_SLUMINANCE8_ALPHA8', 'GL_SLUMINANCE', 'GL_SLUMINANCE8', 'GL_COMPRESSED_SRGB', 'GL_COMPRESSED_SRGB_ALPHA', 'GL_COMPRESSED_SLUMINANCE', 'GL_COMPRESSED_SLUMINANCE_ALPHA', 'GL_FLOAT_MAT2x3', 'GL_FLOAT_MAT2x4', 'GL_FLOAT_MAT3x2', 'GL_FLOAT_MAT3x4', 'GL_FLOAT_MAT4x2', 'GL_FLOAT_MAT4x3', 'GL_CURRENT_RASTER_SECONDARY_COLOR', 'GL_TEXTURE0_ARB', 'GL_TEXTURE1_ARB', 'GL_TEXTURE2_ARB', 'GL_TEXTURE3_ARB', 'GL_TEXTURE4_ARB', 'GL_TEXTURE5_ARB', 'GL_TEXTURE6_ARB', 'GL_TEXTURE7_ARB', 'GL_TEXTURE8_ARB', 'GL_TEXTURE9_ARB', 'GL_TEXTURE10_ARB', 'GL_TEXTURE11_ARB', 'GL_TEXTURE12_ARB', 'GL_TEXTURE13_ARB', 'GL_TEXTURE14_ARB', 'GL_TEXTURE15_ARB', 'GL_TEXTURE16_ARB', 'GL_TEXTURE17_ARB', 'GL_TEXTURE18_ARB', 'GL_TEXTURE19_ARB', 'GL_TEXTURE20_ARB', 'GL_TEXTURE21_ARB', 'GL_TEXTURE22_ARB', 'GL_TEXTURE23_ARB', 'GL_TEXTURE24_ARB', 'GL_TEXTURE25_ARB', 'GL_TEXTURE26_ARB', 'GL_TEXTURE27_ARB', 'GL_TEXTURE28_ARB', 'GL_TEXTURE29_ARB', 'GL_TEXTURE30_ARB', 'GL_TEXTURE31_ARB', 'GL_ACTIVE_TEXTURE_ARB', 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 'GL_MAX_TEXTURE_UNITS_ARB', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB', 'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_CLAMP_TO_BORDER_ARB', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB', 'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB', 'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB', 'GL_PREVIOUS_ARB', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB', 'GL_MIRRORED_REPEAT_ARB', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB', 'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB', 'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB', 'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_VERTEX_SHADER_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_FRAGMENT_SHADER_ARB', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER15_ARB', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', 'GL_HALF_FLOAT_ARB', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB', 'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB', 'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_ABGR_EXT', 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_BLEND_COLOR_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT', 'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT', 'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT', 'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT', 'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT', 'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_HISTOGRAM_EXT', 'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_CMYK_EXT', 'GL_CMYKA_EXT', 'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_MULTISAMPLE_SGIS', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS', 'GL_RESCALE_NORMAL_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_FUNC_ADD_EXT', 'GL_MIN_EXT', 'GL_MAX_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_INTERLACE_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP', 'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_IGNORE_BORDER_HP', 'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI', 'GL_BACK_NORMALS_HINT_PGI', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_LIST_PRIORITY_SGIX', 'GL_IR_INSTRUMENT1_SGIX', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_SHADOW_AMBIENT_SGIX', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_PHONG_WIN', 'GL_PHONG_HINT_WIN', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT', 'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_BGR_EXT', 'GL_BGRA_EXT', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_COLOR_SUM_EXT', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_SCREEN_COORDINATES_REND', 'GL_INVERTED_SCREEN_W_REND', 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP2_BINORMAL_EXT', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT', 'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT', 'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT', 'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND2_ALPHA_EXT', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_TRANSFORM_HINT_APPLE', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_RESTART_SUN', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_RED_MIN_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_INTERLACE_READ_INGR', 'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', 'GL_422_EXT', 'GL_422_REV_EXT', 'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_NORMAL_MAP_NV', 'GL_REFLECTION_MAP_NV', 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_WRAP_BORDER_SUN', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_FOG_DISTANCE_MODE_NV', 'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', 'GL_COMBINE4_NV', 'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OPERAND3_ALPHA_NV', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_CULL_VERTEX_IBM', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT', 'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT', 'GL_MULTISAMPLE_BIT_EXT', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_CONVOLUTION_HINT_SGIX', 'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS', 'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_ALL_COMPLETED_NV', 'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', 'GL_MIRRORED_REPEAT_IBM', 'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_DEPTH_STENCIL_NV', 'GL_UNSIGNED_INT_24_8_NV', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV', 'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV', 'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV', 'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV', 'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV', 'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV', 'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 'GL_SCALEBIAS_HINT_SGIX', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_OML', 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FORMAT_SUBSAMPLE_244_244_OML', 'GL_PACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_OML', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_DUDV_ATI', 'GL_DU8DV8_ATI', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_TARGET_ATI', 'GL_FRAGMENT_SHADER_ATI', 'GL_REG_0_ATI', 'GL_REG_1_ATI', 'GL_REG_2_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_CON_0_ATI', 'GL_CON_1_ATI', 'GL_CON_2_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_MOV_ATI', 'GL_ADD_ATI', 'GL_MUL_ATI', 'GL_SUB_ATI', 'GL_DOT3_ATI', 'GL_DOT4_ATI', 'GL_MAD_ATI', 'GL_LERP_ATI', 'GL_CND_ATI', 'GL_CND0_ATI', 'GL_DOT2_ADD_ATI', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI', 'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI', 'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI', 'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI', 'GL_BIAS_BIT_ATI', 'GL_PN_TRIANGLES_ATI', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_STATIC_ATI', 'GL_DYNAMIC_ATI', 'GL_PRESERVE_ATI', 'GL_DISCARD_ATI', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_MUL_EXT', 'GL_OP_ADD_EXT', 'GL_OP_MADD_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_SUB_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MOV_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT', 'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT', 'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT', 'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT', 'GL_CURRENT_VERTEX_EXT', 'GL_MVP_MATRIX_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVARIANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_SOURCE_ATI', 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_QUAD_MESH_SUN', 'GL_TRIANGLE_MESH_SUN', 'GL_SLICE_ACCUM_SUN', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_DEPTH_CLAMP_NV', 'GL_PIXEL_COUNTER_BITS_NV', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_POINT_SPRITE_NV', 'GL_COORD_REPLACE_NV', 'GL_POINT_SPRITE_R_MODE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_HILO8_NV', 'GL_SIGNED_HILO8_NV', 'GL_FORCE_BLUE_TO_ONE_NV', 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_ACTIVE_STENCIL_FACE_EXT', 'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_UNPACK_CLIENT_STORAGE_APPLE', 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_DRAW_PIXELS_APPLE', 'GL_FENCE_APPLE', 'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_YCBCR_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_RGBA_FLOAT16_ATI', 'GL_RGB_FLOAT16_ATI', 'GL_ALPHA_FLOAT16_ATI', 'GL_INTENSITY_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_FLOAT_R_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_RGBA_MODE_NV', 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_STRING_NV', 'GL_HALF_FLOAT_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_PRIMITIVE_RESTART_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BOUNDS_EXT', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_PACK_INVERT_MESA', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_YCBCR_MESA', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_CG_VERTEX_SHADER_EXT', 'GL_CG_FRAGMENT_SHADER_EXT', 'GL_TIME_ELAPSED_EXT', 'GL_TEXTURE_BUFFER_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT', 'GL_SAMPLER_1D_ARRAY_EXT', 'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT', 'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT', 'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT', 'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT', 'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 'GL_GEOMETRY_SHADER_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GL_RGB9_E5_EXT', 'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT', 'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 'GL_RGBA_SIGNED_COMPONENTS_EXT', 'GL_TEXTURE_1D_ARRAY_EXT', 'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT', 'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT', 'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_RGBA32UI_EXT', 'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT', 'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT', 'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT', 'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT', 'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT', 'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT', 'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT', 'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT', 'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT', 'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT', 'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT', 'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT', 'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT', 'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT', 'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT', 'GL_RGBA_INTEGER_MODE_EXT', 'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 'GL_COMPRESSED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_BACK_PRIMARY_COLOR_NV', 'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV', 'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV', 'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV', 'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV', 'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 'GL_RASTERIZER_DISCARD_NV', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV', 'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_GEOMETRY_PROGRAM_NV', 'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_READ_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT', 'GL_READ_FRAMEBUFFER_BINDING_EXT', 'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 'GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 'GLchar', 'GLintptr', 'GLsizeiptr', 'GLintptrARB', 'GLsizeiptrARB', 'GLcharARB', 'GLhandleARB', 'GLhalfARB', 'GLhalfNV', 'GLint64EXT', 'GLuint64EXT', 'GL_VERSION_1_2', 'glBlendColor', 'glBlendEquation', 'glDrawRangeElements', 'glColorTable', 'glColorTableParameterfv', 'glColorTableParameteriv', 'glCopyColorTable', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glColorSubTable', 'glCopyColorSubTable', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glGetSeparableFilter', 'glSeparableFilter2D', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glHistogram', 'glMinmax', 'glResetHistogram', 'glResetMinmax', 'glTexImage3D', 'glTexSubImage3D', 'glCopyTexSubImage3D', 'PFNGLBLENDCOLORPROC', 'PFNGLBLENDEQUATIONPROC', 'PFNGLDRAWRANGEELEMENTSPROC', 'PFNGLCOLORTABLEPROC', 'PFNGLCOLORTABLEPARAMETERFVPROC', 'PFNGLCOLORTABLEPARAMETERIVPROC', 'PFNGLCOPYCOLORTABLEPROC', 'PFNGLGETCOLORTABLEPROC', 'PFNGLGETCOLORTABLEPARAMETERFVPROC', 'PFNGLGETCOLORTABLEPARAMETERIVPROC', 'PFNGLCOLORSUBTABLEPROC', 'PFNGLCOPYCOLORSUBTABLEPROC', 'PFNGLCONVOLUTIONFILTER1DPROC', 'PFNGLCONVOLUTIONFILTER2DPROC', 'PFNGLCONVOLUTIONPARAMETERFPROC', 'PFNGLCONVOLUTIONPARAMETERFVPROC', 'PFNGLCONVOLUTIONPARAMETERIPROC', 'PFNGLCONVOLUTIONPARAMETERIVPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DPROC', 'PFNGLGETCONVOLUTIONFILTERPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVPROC', 'PFNGLGETSEPARABLEFILTERPROC', 'PFNGLSEPARABLEFILTER2DPROC', 'PFNGLGETHISTOGRAMPROC', 'PFNGLGETHISTOGRAMPARAMETERFVPROC', 'PFNGLGETHISTOGRAMPARAMETERIVPROC', 'PFNGLGETMINMAXPROC', 'PFNGLGETMINMAXPARAMETERFVPROC', 'PFNGLGETMINMAXPARAMETERIVPROC', 'PFNGLHISTOGRAMPROC', 'PFNGLMINMAXPROC', 'PFNGLRESETHISTOGRAMPROC', 'PFNGLRESETMINMAXPROC', 'PFNGLTEXIMAGE3DPROC', 'PFNGLTEXSUBIMAGE3DPROC', 'PFNGLCOPYTEXSUBIMAGE3DPROC', 'GL_VERSION_1_3', 'glActiveTexture', 'glClientActiveTexture', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glLoadTransposeMatrixf', 'glLoadTransposeMatrixd', 'glMultTransposeMatrixf', 'glMultTransposeMatrixd', 'glSampleCoverage', 'glCompressedTexImage3D', 'glCompressedTexImage2D', 'glCompressedTexImage1D', 'glCompressedTexSubImage3D', 'glCompressedTexSubImage2D', 'glCompressedTexSubImage1D', 'glGetCompressedTexImage', 'PFNGLACTIVETEXTUREPROC', 'PFNGLCLIENTACTIVETEXTUREPROC', 'PFNGLMULTITEXCOORD1DPROC', 'PFNGLMULTITEXCOORD1DVPROC', 'PFNGLMULTITEXCOORD1FPROC', 'PFNGLMULTITEXCOORD1FVPROC', 'PFNGLMULTITEXCOORD1IPROC', 'PFNGLMULTITEXCOORD1IVPROC', 'PFNGLMULTITEXCOORD1SPROC', 'PFNGLMULTITEXCOORD1SVPROC', 'PFNGLMULTITEXCOORD2DPROC', 'PFNGLMULTITEXCOORD2DVPROC', 'PFNGLMULTITEXCOORD2FPROC', 'PFNGLMULTITEXCOORD2FVPROC', 'PFNGLMULTITEXCOORD2IPROC', 'PFNGLMULTITEXCOORD2IVPROC', 'PFNGLMULTITEXCOORD2SPROC', 'PFNGLMULTITEXCOORD2SVPROC', 'PFNGLMULTITEXCOORD3DPROC', 'PFNGLMULTITEXCOORD3DVPROC', 'PFNGLMULTITEXCOORD3FPROC', 'PFNGLMULTITEXCOORD3FVPROC', 'PFNGLMULTITEXCOORD3IPROC', 'PFNGLMULTITEXCOORD3IVPROC', 'PFNGLMULTITEXCOORD3SPROC', 'PFNGLMULTITEXCOORD3SVPROC', 'PFNGLMULTITEXCOORD4DPROC', 'PFNGLMULTITEXCOORD4DVPROC', 'PFNGLMULTITEXCOORD4FPROC', 'PFNGLMULTITEXCOORD4FVPROC', 'PFNGLMULTITEXCOORD4IPROC', 'PFNGLMULTITEXCOORD4IVPROC', 'PFNGLMULTITEXCOORD4SPROC', 'PFNGLMULTITEXCOORD4SVPROC', 'PFNGLLOADTRANSPOSEMATRIXFPROC', 'PFNGLLOADTRANSPOSEMATRIXDPROC', 'PFNGLMULTTRANSPOSEMATRIXFPROC', 'PFNGLMULTTRANSPOSEMATRIXDPROC', 'PFNGLSAMPLECOVERAGEPROC', 'PFNGLCOMPRESSEDTEXIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEPROC', 'GL_VERSION_1_4', 'glBlendFuncSeparate', 'glFogCoordf', 'glFogCoordfv', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordPointer', 'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'PFNGLBLENDFUNCSEPARATEPROC', 'PFNGLFOGCOORDFPROC', 'PFNGLFOGCOORDFVPROC', 'PFNGLFOGCOORDDPROC', 'PFNGLFOGCOORDDVPROC', 'PFNGLFOGCOORDPOINTERPROC', 'PFNGLMULTIDRAWARRAYSPROC', 'PFNGLMULTIDRAWELEMENTSPROC', 'PFNGLPOINTPARAMETERFPROC', 'PFNGLPOINTPARAMETERFVPROC', 'PFNGLPOINTPARAMETERIPROC', 'PFNGLPOINTPARAMETERIVPROC', 'PFNGLSECONDARYCOLOR3BPROC', 'PFNGLSECONDARYCOLOR3BVPROC', 'PFNGLSECONDARYCOLOR3DPROC', 'PFNGLSECONDARYCOLOR3DVPROC', 'PFNGLSECONDARYCOLOR3FPROC', 'PFNGLSECONDARYCOLOR3FVPROC', 'PFNGLSECONDARYCOLOR3IPROC', 'PFNGLSECONDARYCOLOR3IVPROC', 'PFNGLSECONDARYCOLOR3SPROC', 'PFNGLSECONDARYCOLOR3SVPROC', 'PFNGLSECONDARYCOLOR3UBPROC', 'PFNGLSECONDARYCOLOR3UBVPROC', 'PFNGLSECONDARYCOLOR3UIPROC', 'PFNGLSECONDARYCOLOR3UIVPROC', 'PFNGLSECONDARYCOLOR3USPROC', 'PFNGLSECONDARYCOLOR3USVPROC', 'PFNGLSECONDARYCOLORPOINTERPROC', 'PFNGLWINDOWPOS2DPROC', 'PFNGLWINDOWPOS2DVPROC', 'PFNGLWINDOWPOS2FPROC', 'PFNGLWINDOWPOS2FVPROC', 'PFNGLWINDOWPOS2IPROC', 'PFNGLWINDOWPOS2IVPROC', 'PFNGLWINDOWPOS2SPROC', 'PFNGLWINDOWPOS2SVPROC', 'PFNGLWINDOWPOS3DPROC', 'PFNGLWINDOWPOS3DVPROC', 'PFNGLWINDOWPOS3FPROC', 'PFNGLWINDOWPOS3FVPROC', 'PFNGLWINDOWPOS3IPROC', 'PFNGLWINDOWPOS3IVPROC', 'PFNGLWINDOWPOS3SPROC', 'PFNGLWINDOWPOS3SVPROC', 'GL_VERSION_1_5', 'glGenQueries', 'glDeleteQueries', 'glIsQuery', 'glBeginQuery', 'glEndQuery', 'glGetQueryiv', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glBindBuffer', 'glDeleteBuffers', 'glGenBuffers', 'glIsBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferSubData', 'glMapBuffer', 'glUnmapBuffer', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'PFNGLGENQUERIESPROC', 'PFNGLDELETEQUERIESPROC', 'PFNGLISQUERYPROC', 'PFNGLBEGINQUERYPROC', 'PFNGLENDQUERYPROC', 'PFNGLGETQUERYIVPROC', 'PFNGLGETQUERYOBJECTIVPROC', 'PFNGLGETQUERYOBJECTUIVPROC', 'PFNGLBINDBUFFERPROC', 'PFNGLDELETEBUFFERSPROC', 'PFNGLGENBUFFERSPROC', 'PFNGLISBUFFERPROC', 'PFNGLBUFFERDATAPROC', 'PFNGLBUFFERSUBDATAPROC', 'PFNGLGETBUFFERSUBDATAPROC', 'PFNGLMAPBUFFERPROC', 'PFNGLUNMAPBUFFERPROC', 'PFNGLGETBUFFERPARAMETERIVPROC', 'PFNGLGETBUFFERPOINTERVPROC', 'GL_VERSION_2_0', 'glBlendEquationSeparate', 'glDrawBuffers', 'glStencilOpSeparate', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glAttachShader', 'glBindAttribLocation', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramiv', 'glGetProgramInfoLog', 'glGetShaderiv', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glGetVertexAttribPointerv', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource', 'glUseProgram', 'glUniform1f', 'glUniform2f', 'glUniform3f', 'glUniform4f', 'glUniform1i', 'glUniform2i', 'glUniform3i', 'glUniform4i', 'glUniform1fv', 'glUniform2fv', 'glUniform3fv', 'glUniform4fv', 'glUniform1iv', 'glUniform2iv', 'glUniform3iv', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv', 'glUniformMatrix4fv', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer', 'PFNGLBLENDEQUATIONSEPARATEPROC', 'PFNGLDRAWBUFFERSPROC', 'PFNGLSTENCILOPSEPARATEPROC', 'PFNGLSTENCILFUNCSEPARATEPROC', 'PFNGLSTENCILMASKSEPARATEPROC', 'PFNGLATTACHSHADERPROC', 'PFNGLBINDATTRIBLOCATIONPROC', 'PFNGLCOMPILESHADERPROC', 'PFNGLCREATEPROGRAMPROC', 'PFNGLCREATESHADERPROC', 'PFNGLDELETEPROGRAMPROC', 'PFNGLDELETESHADERPROC', 'PFNGLDETACHSHADERPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYPROC', 'PFNGLENABLEVERTEXATTRIBARRAYPROC', 'PFNGLGETACTIVEATTRIBPROC', 'PFNGLGETACTIVEUNIFORMPROC', 'PFNGLGETATTACHEDSHADERSPROC', 'PFNGLGETATTRIBLOCATIONPROC', 'PFNGLGETPROGRAMIVPROC', 'PFNGLGETPROGRAMINFOLOGPROC', 'PFNGLGETSHADERIVPROC', 'PFNGLGETSHADERINFOLOGPROC', 'PFNGLGETSHADERSOURCEPROC', 'PFNGLGETUNIFORMLOCATIONPROC', 'PFNGLGETUNIFORMFVPROC', 'PFNGLGETUNIFORMIVPROC', 'PFNGLGETVERTEXATTRIBDVPROC', 'PFNGLGETVERTEXATTRIBFVPROC', 'PFNGLGETVERTEXATTRIBIVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVPROC', 'PFNGLISPROGRAMPROC', 'PFNGLISSHADERPROC', 'PFNGLLINKPROGRAMPROC', 'PFNGLSHADERSOURCEPROC', 'PFNGLUSEPROGRAMPROC', 'PFNGLUNIFORM1FPROC', 'PFNGLUNIFORM2FPROC', 'PFNGLUNIFORM3FPROC', 'PFNGLUNIFORM4FPROC', 'PFNGLUNIFORM1IPROC', 'PFNGLUNIFORM2IPROC', 'PFNGLUNIFORM3IPROC', 'PFNGLUNIFORM4IPROC', 'PFNGLUNIFORM1FVPROC', 'PFNGLUNIFORM2FVPROC', 'PFNGLUNIFORM3FVPROC', 'PFNGLUNIFORM4FVPROC', 'PFNGLUNIFORM1IVPROC', 'PFNGLUNIFORM2IVPROC', 'PFNGLUNIFORM3IVPROC', 'PFNGLUNIFORM4IVPROC', 'PFNGLUNIFORMMATRIX2FVPROC', 'PFNGLUNIFORMMATRIX3FVPROC', 'PFNGLUNIFORMMATRIX4FVPROC', 'PFNGLVALIDATEPROGRAMPROC', 'PFNGLVERTEXATTRIB1DPROC', 'PFNGLVERTEXATTRIB1DVPROC', 'PFNGLVERTEXATTRIB1FPROC', 'PFNGLVERTEXATTRIB1FVPROC', 'PFNGLVERTEXATTRIB1SPROC', 'PFNGLVERTEXATTRIB1SVPROC', 'PFNGLVERTEXATTRIB2DPROC', 'PFNGLVERTEXATTRIB2DVPROC', 'PFNGLVERTEXATTRIB2FPROC', 'PFNGLVERTEXATTRIB2FVPROC', 'PFNGLVERTEXATTRIB2SPROC', 'PFNGLVERTEXATTRIB2SVPROC', 'PFNGLVERTEXATTRIB3DPROC', 'PFNGLVERTEXATTRIB3DVPROC', 'PFNGLVERTEXATTRIB3FPROC', 'PFNGLVERTEXATTRIB3FVPROC', 'PFNGLVERTEXATTRIB3SPROC', 'PFNGLVERTEXATTRIB3SVPROC', 'PFNGLVERTEXATTRIB4NBVPROC', 'PFNGLVERTEXATTRIB4NIVPROC', 'PFNGLVERTEXATTRIB4NSVPROC', 'PFNGLVERTEXATTRIB4NUBPROC', 'PFNGLVERTEXATTRIB4NUBVPROC', 'PFNGLVERTEXATTRIB4NUIVPROC', 'PFNGLVERTEXATTRIB4NUSVPROC', 'PFNGLVERTEXATTRIB4BVPROC', 'PFNGLVERTEXATTRIB4DPROC', 'PFNGLVERTEXATTRIB4DVPROC', 'PFNGLVERTEXATTRIB4FPROC', 'PFNGLVERTEXATTRIB4FVPROC', 'PFNGLVERTEXATTRIB4IVPROC', 'PFNGLVERTEXATTRIB4SPROC', 'PFNGLVERTEXATTRIB4SVPROC', 'PFNGLVERTEXATTRIB4UBVPROC', 'PFNGLVERTEXATTRIB4UIVPROC', 'PFNGLVERTEXATTRIB4USVPROC', 'PFNGLVERTEXATTRIBPOINTERPROC', 'GL_VERSION_2_1', 'glUniformMatrix2x3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix2x4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x3fv', 'PFNGLUNIFORMMATRIX2X3FVPROC', 'PFNGLUNIFORMMATRIX3X2FVPROC', 'PFNGLUNIFORMMATRIX2X4FVPROC', 'PFNGLUNIFORMMATRIX4X2FVPROC', 'PFNGLUNIFORMMATRIX3X4FVPROC', 'PFNGLUNIFORMMATRIX4X3FVPROC', 'GL_ARB_multitexture', 'glActiveTextureARB', 'glClientActiveTextureARB', 'glMultiTexCoord1dARB', 'glMultiTexCoord1dvARB', 'glMultiTexCoord1fARB', 'glMultiTexCoord1fvARB', 'glMultiTexCoord1iARB', 'glMultiTexCoord1ivARB', 'glMultiTexCoord1sARB', 'glMultiTexCoord1svARB', 'glMultiTexCoord2dARB', 'glMultiTexCoord2dvARB', 'glMultiTexCoord2fARB', 'glMultiTexCoord2fvARB', 'glMultiTexCoord2iARB', 'glMultiTexCoord2ivARB', 'glMultiTexCoord2sARB', 'glMultiTexCoord2svARB', 'glMultiTexCoord3dARB', 'glMultiTexCoord3dvARB', 'glMultiTexCoord3fARB', 'glMultiTexCoord3fvARB', 'glMultiTexCoord3iARB', 'glMultiTexCoord3ivARB', 'glMultiTexCoord3sARB', 'glMultiTexCoord3svARB', 'glMultiTexCoord4dARB', 'glMultiTexCoord4dvARB', 'glMultiTexCoord4fARB', 'glMultiTexCoord4fvARB', 'glMultiTexCoord4iARB', 'glMultiTexCoord4ivARB', 'glMultiTexCoord4sARB', 'glMultiTexCoord4svARB', 'PFNGLACTIVETEXTUREARBPROC', 'PFNGLCLIENTACTIVETEXTUREARBPROC', 'PFNGLMULTITEXCOORD1DARBPROC', 'PFNGLMULTITEXCOORD1DVARBPROC', 'PFNGLMULTITEXCOORD1FARBPROC', 'PFNGLMULTITEXCOORD1FVARBPROC', 'PFNGLMULTITEXCOORD1IARBPROC', 'PFNGLMULTITEXCOORD1IVARBPROC', 'PFNGLMULTITEXCOORD1SARBPROC', 'PFNGLMULTITEXCOORD1SVARBPROC', 'PFNGLMULTITEXCOORD2DARBPROC', 'PFNGLMULTITEXCOORD2DVARBPROC', 'PFNGLMULTITEXCOORD2FARBPROC', 'PFNGLMULTITEXCOORD2FVARBPROC', 'PFNGLMULTITEXCOORD2IARBPROC', 'PFNGLMULTITEXCOORD2IVARBPROC', 'PFNGLMULTITEXCOORD2SARBPROC', 'PFNGLMULTITEXCOORD2SVARBPROC', 'PFNGLMULTITEXCOORD3DARBPROC', 'PFNGLMULTITEXCOORD3DVARBPROC', 'PFNGLMULTITEXCOORD3FARBPROC', 'PFNGLMULTITEXCOORD3FVARBPROC', 'PFNGLMULTITEXCOORD3IARBPROC', 'PFNGLMULTITEXCOORD3IVARBPROC', 'PFNGLMULTITEXCOORD3SARBPROC', 'PFNGLMULTITEXCOORD3SVARBPROC', 'PFNGLMULTITEXCOORD4DARBPROC', 'PFNGLMULTITEXCOORD4DVARBPROC', 'PFNGLMULTITEXCOORD4FARBPROC', 'PFNGLMULTITEXCOORD4FVARBPROC', 'PFNGLMULTITEXCOORD4IARBPROC', 'PFNGLMULTITEXCOORD4IVARBPROC', 'PFNGLMULTITEXCOORD4SARBPROC', 'PFNGLMULTITEXCOORD4SVARBPROC', 'GL_ARB_transpose_matrix', 'glLoadTransposeMatrixfARB', 'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB', 'glMultTransposeMatrixdARB', 'PFNGLLOADTRANSPOSEMATRIXFARBPROC', 'PFNGLLOADTRANSPOSEMATRIXDARBPROC', 'PFNGLMULTTRANSPOSEMATRIXFARBPROC', 'PFNGLMULTTRANSPOSEMATRIXDARBPROC', 'GL_ARB_multisample', 'glSampleCoverageARB', 'PFNGLSAMPLECOVERAGEARBPROC', 'GL_ARB_texture_env_add', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_compression', 'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB', 'glGetCompressedTexImageARB', 'PFNGLCOMPRESSEDTEXIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEARBPROC', 'GL_ARB_texture_border_clamp', 'GL_ARB_point_parameters', 'glPointParameterfARB', 'glPointParameterfvARB', 'PFNGLPOINTPARAMETERFARBPROC', 'PFNGLPOINTPARAMETERFVARBPROC', 'GL_ARB_vertex_blend', 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB', 'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB', 'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB', 'PFNGLWEIGHTBVARBPROC', 'PFNGLWEIGHTSVARBPROC', 'PFNGLWEIGHTIVARBPROC', 'PFNGLWEIGHTFVARBPROC', 'PFNGLWEIGHTDVARBPROC', 'PFNGLWEIGHTUBVARBPROC', 'PFNGLWEIGHTUSVARBPROC', 'PFNGLWEIGHTUIVARBPROC', 'PFNGLWEIGHTPOINTERARBPROC', 'PFNGLVERTEXBLENDARBPROC', 'GL_ARB_matrix_palette', 'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB', 'glMatrixIndexuivARB', 'glMatrixIndexPointerARB', 'PFNGLCURRENTPALETTEMATRIXARBPROC', 'PFNGLMATRIXINDEXUBVARBPROC', 'PFNGLMATRIXINDEXUSVARBPROC', 'PFNGLMATRIXINDEXUIVARBPROC', 'PFNGLMATRIXINDEXPOINTERARBPROC', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_depth_texture', 'GL_ARB_shadow', 'GL_ARB_shadow_ambient', 'GL_ARB_window_pos', 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB', 'PFNGLWINDOWPOS2DARBPROC', 'PFNGLWINDOWPOS2DVARBPROC', 'PFNGLWINDOWPOS2FARBPROC', 'PFNGLWINDOWPOS2FVARBPROC', 'PFNGLWINDOWPOS2IARBPROC', 'PFNGLWINDOWPOS2IVARBPROC', 'PFNGLWINDOWPOS2SARBPROC', 'PFNGLWINDOWPOS2SVARBPROC', 'PFNGLWINDOWPOS3DARBPROC', 'PFNGLWINDOWPOS3DVARBPROC', 'PFNGLWINDOWPOS3FARBPROC', 'PFNGLWINDOWPOS3FVARBPROC', 'PFNGLWINDOWPOS3IARBPROC', 'PFNGLWINDOWPOS3IVARBPROC', 'PFNGLWINDOWPOS3SARBPROC', 'PFNGLWINDOWPOS3SVARBPROC', 'GL_ARB_vertex_program', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB', 'PFNGLVERTEXATTRIB1DARBPROC', 'PFNGLVERTEXATTRIB1DVARBPROC', 'PFNGLVERTEXATTRIB1FARBPROC', 'PFNGLVERTEXATTRIB1FVARBPROC', 'PFNGLVERTEXATTRIB1SARBPROC', 'PFNGLVERTEXATTRIB1SVARBPROC', 'PFNGLVERTEXATTRIB2DARBPROC', 'PFNGLVERTEXATTRIB2DVARBPROC', 'PFNGLVERTEXATTRIB2FARBPROC', 'PFNGLVERTEXATTRIB2FVARBPROC', 'PFNGLVERTEXATTRIB2SARBPROC', 'PFNGLVERTEXATTRIB2SVARBPROC', 'PFNGLVERTEXATTRIB3DARBPROC', 'PFNGLVERTEXATTRIB3DVARBPROC', 'PFNGLVERTEXATTRIB3FARBPROC', 'PFNGLVERTEXATTRIB3FVARBPROC', 'PFNGLVERTEXATTRIB3SARBPROC', 'PFNGLVERTEXATTRIB3SVARBPROC', 'PFNGLVERTEXATTRIB4NBVARBPROC', 'PFNGLVERTEXATTRIB4NIVARBPROC', 'PFNGLVERTEXATTRIB4NSVARBPROC', 'PFNGLVERTEXATTRIB4NUBARBPROC', 'PFNGLVERTEXATTRIB4NUBVARBPROC', 'PFNGLVERTEXATTRIB4NUIVARBPROC', 'PFNGLVERTEXATTRIB4NUSVARBPROC', 'PFNGLVERTEXATTRIB4BVARBPROC', 'PFNGLVERTEXATTRIB4DARBPROC', 'PFNGLVERTEXATTRIB4DVARBPROC', 'PFNGLVERTEXATTRIB4FARBPROC', 'PFNGLVERTEXATTRIB4FVARBPROC', 'PFNGLVERTEXATTRIB4IVARBPROC', 'PFNGLVERTEXATTRIB4SARBPROC', 'PFNGLVERTEXATTRIB4SVARBPROC', 'PFNGLVERTEXATTRIB4UBVARBPROC', 'PFNGLVERTEXATTRIB4UIVARBPROC', 'PFNGLVERTEXATTRIB4USVARBPROC', 'PFNGLVERTEXATTRIBPOINTERARBPROC', 'PFNGLENABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLPROGRAMSTRINGARBPROC', 'PFNGLBINDPROGRAMARBPROC', 'PFNGLDELETEPROGRAMSARBPROC', 'PFNGLGENPROGRAMSARBPROC', 'PFNGLPROGRAMENVPARAMETER4DARBPROC', 'PFNGLPROGRAMENVPARAMETER4DVARBPROC', 'PFNGLPROGRAMENVPARAMETER4FARBPROC', 'PFNGLPROGRAMENVPARAMETER4FVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERDVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERFVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC', 'PFNGLGETPROGRAMIVARBPROC', 'PFNGLGETPROGRAMSTRINGARBPROC', 'PFNGLGETVERTEXATTRIBDVARBPROC', 'PFNGLGETVERTEXATTRIBFVARBPROC', 'PFNGLGETVERTEXATTRIBIVARBPROC', 'PFNGLGETVERTEXATTRIBPOINTERVARBPROC', 'PFNGLISPROGRAMARBPROC', 'GL_ARB_fragment_program', 'GL_ARB_vertex_buffer_object', 'glBindBufferARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB', 'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', 'PFNGLBINDBUFFERARBPROC', 'PFNGLDELETEBUFFERSARBPROC', 'PFNGLGENBUFFERSARBPROC', 'PFNGLISBUFFERARBPROC', 'PFNGLBUFFERDATAARBPROC', 'PFNGLBUFFERSUBDATAARBPROC', 'PFNGLGETBUFFERSUBDATAARBPROC', 'PFNGLMAPBUFFERARBPROC', 'PFNGLUNMAPBUFFERARBPROC', 'PFNGLGETBUFFERPARAMETERIVARBPROC', 'PFNGLGETBUFFERPOINTERVARBPROC', 'GL_ARB_occlusion_query', 'glGenQueriesARB', 'glDeleteQueriesARB', 'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'PFNGLGENQUERIESARBPROC', 'PFNGLDELETEQUERIESARBPROC', 'PFNGLISQUERYARBPROC', 'PFNGLBEGINQUERYARBPROC', 'PFNGLENDQUERYARBPROC', 'PFNGLGETQUERYIVARBPROC', 'PFNGLGETQUERYOBJECTIVARBPROC', 'PFNGLGETQUERYOBJECTUIVARBPROC', 'GL_ARB_shader_objects', 'glDeleteObjectARB', 'glGetHandleARB', 'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB', 'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB', 'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB', 'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB', 'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB', 'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB', 'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB', 'PFNGLDELETEOBJECTARBPROC', 'PFNGLGETHANDLEARBPROC', 'PFNGLDETACHOBJECTARBPROC', 'PFNGLCREATESHADEROBJECTARBPROC', 'PFNGLSHADERSOURCEARBPROC', 'PFNGLCOMPILESHADERARBPROC', 'PFNGLCREATEPROGRAMOBJECTARBPROC', 'PFNGLATTACHOBJECTARBPROC', 'PFNGLLINKPROGRAMARBPROC', 'PFNGLUSEPROGRAMOBJECTARBPROC', 'PFNGLVALIDATEPROGRAMARBPROC', 'PFNGLUNIFORM1FARBPROC', 'PFNGLUNIFORM2FARBPROC', 'PFNGLUNIFORM3FARBPROC', 'PFNGLUNIFORM4FARBPROC', 'PFNGLUNIFORM1IARBPROC', 'PFNGLUNIFORM2IARBPROC', 'PFNGLUNIFORM3IARBPROC', 'PFNGLUNIFORM4IARBPROC', 'PFNGLUNIFORM1FVARBPROC', 'PFNGLUNIFORM2FVARBPROC', 'PFNGLUNIFORM3FVARBPROC', 'PFNGLUNIFORM4FVARBPROC', 'PFNGLUNIFORM1IVARBPROC', 'PFNGLUNIFORM2IVARBPROC', 'PFNGLUNIFORM3IVARBPROC', 'PFNGLUNIFORM4IVARBPROC', 'PFNGLUNIFORMMATRIX2FVARBPROC', 'PFNGLUNIFORMMATRIX3FVARBPROC', 'PFNGLUNIFORMMATRIX4FVARBPROC', 'PFNGLGETOBJECTPARAMETERFVARBPROC', 'PFNGLGETOBJECTPARAMETERIVARBPROC', 'PFNGLGETINFOLOGARBPROC', 'PFNGLGETATTACHEDOBJECTSARBPROC', 'PFNGLGETUNIFORMLOCATIONARBPROC', 'PFNGLGETACTIVEUNIFORMARBPROC', 'PFNGLGETUNIFORMFVARBPROC', 'PFNGLGETUNIFORMIVARBPROC', 'PFNGLGETSHADERSOURCEARBPROC', 'GL_ARB_vertex_shader', 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB', 'PFNGLBINDATTRIBLOCATIONARBPROC', 'PFNGLGETACTIVEATTRIBARBPROC', 'PFNGLGETATTRIBLOCATIONARBPROC', 'GL_ARB_fragment_shader', 'GL_ARB_shading_language_100', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_point_sprite', 'GL_ARB_fragment_program_shadow', 'GL_ARB_draw_buffers', 'glDrawBuffersARB', 'PFNGLDRAWBUFFERSARBPROC', 'GL_ARB_texture_rectangle', 'GL_ARB_color_buffer_float', 'glClampColorARB', 'PFNGLCLAMPCOLORARBPROC', 'GL_ARB_half_float_pixel', 'GL_ARB_texture_float', 'GL_ARB_pixel_buffer_object', 'GL_EXT_abgr', 'GL_EXT_blend_color', 'glBlendColorEXT', 'PFNGLBLENDCOLOREXTPROC', 'GL_EXT_polygon_offset', 'glPolygonOffsetEXT', 'PFNGLPOLYGONOFFSETEXTPROC', 'GL_EXT_texture', 'GL_EXT_texture3D', 'glTexImage3DEXT', 'glTexSubImage3DEXT', 'PFNGLTEXIMAGE3DEXTPROC', 'PFNGLTEXSUBIMAGE3DEXTPROC', 'GL_SGIS_texture_filter4', 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS', 'PFNGLGETTEXFILTERFUNCSGISPROC', 'PFNGLTEXFILTERFUNCSGISPROC', 'GL_EXT_subtexture', 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', 'PFNGLTEXSUBIMAGE1DEXTPROC', 'PFNGLTEXSUBIMAGE2DEXTPROC', 'GL_EXT_copy_texture', 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT', 'PFNGLCOPYTEXIMAGE1DEXTPROC', 'PFNGLCOPYTEXIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE3DEXTPROC', 'GL_EXT_histogram', 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT', 'PFNGLGETHISTOGRAMEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERFVEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERIVEXTPROC', 'PFNGLGETMINMAXEXTPROC', 'PFNGLGETMINMAXPARAMETERFVEXTPROC', 'PFNGLGETMINMAXPARAMETERIVEXTPROC', 'PFNGLHISTOGRAMEXTPROC', 'PFNGLMINMAXEXTPROC', 'PFNGLRESETHISTOGRAMEXTPROC', 'PFNGLRESETMINMAXEXTPROC', 'GL_EXT_convolution', 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT', 'PFNGLCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCONVOLUTIONFILTER2DEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC', 'PFNGLGETCONVOLUTIONFILTEREXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLGETSEPARABLEFILTEREXTPROC', 'PFNGLSEPARABLEFILTER2DEXTPROC', 'GL_EXT_color_matrix', 'GL_SGI_color_table', 'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', 'PFNGLCOLORTABLESGIPROC', 'PFNGLCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLCOLORTABLEPARAMETERIVSGIPROC', 'PFNGLCOPYCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLGETCOLORTABLEPARAMETERIVSGIPROC', 'GL_SGIX_pixel_texture', 'glPixelTexGenSGIX', 'PFNGLPIXELTEXGENSGIXPROC', 'GL_SGIS_pixel_texture', 'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS', 'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS', 'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS', 'PFNGLPIXELTEXGENPARAMETERISGISPROC', 'PFNGLPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC', 'GL_SGIS_texture4D', 'glTexImage4DSGIS', 'glTexSubImage4DSGIS', 'PFNGLTEXIMAGE4DSGISPROC', 'PFNGLTEXSUBIMAGE4DSGISPROC', 'GL_SGI_texture_color_table', 'GL_EXT_cmyka', 'GL_EXT_texture_object', 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT', 'PFNGLARETEXTURESRESIDENTEXTPROC', 'PFNGLBINDTEXTUREEXTPROC', 'PFNGLDELETETEXTURESEXTPROC', 'PFNGLGENTEXTURESEXTPROC', 'PFNGLISTEXTUREEXTPROC', 'PFNGLPRIORITIZETEXTURESEXTPROC', 'GL_SGIS_detail_texture', 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', 'PFNGLDETAILTEXFUNCSGISPROC', 'PFNGLGETDETAILTEXFUNCSGISPROC', 'GL_SGIS_sharpen_texture', 'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS', 'PFNGLSHARPENTEXFUNCSGISPROC', 'PFNGLGETSHARPENTEXFUNCSGISPROC', 'GL_EXT_packed_pixels', 'GL_SGIS_texture_lod', 'GL_SGIS_multisample', 'glSampleMaskSGIS', 'glSamplePatternSGIS', 'PFNGLSAMPLEMASKSGISPROC', 'PFNGLSAMPLEPATTERNSGISPROC', 'GL_EXT_rescale_normal', 'GL_EXT_vertex_array', 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT', 'PFNGLARRAYELEMENTEXTPROC', 'PFNGLCOLORPOINTEREXTPROC', 'PFNGLDRAWARRAYSEXTPROC', 'PFNGLEDGEFLAGPOINTEREXTPROC', 'PFNGLGETPOINTERVEXTPROC', 'PFNGLINDEXPOINTEREXTPROC', 'PFNGLNORMALPOINTEREXTPROC', 'PFNGLTEXCOORDPOINTEREXTPROC', 'PFNGLVERTEXPOINTEREXTPROC', 'GL_EXT_misc_attribute', 'GL_SGIS_generate_mipmap', 'GL_SGIX_clipmap', 'GL_SGIX_shadow', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_border_clamp', 'GL_EXT_blend_minmax', 'glBlendEquationEXT', 'PFNGLBLENDEQUATIONEXTPROC', 'GL_EXT_blend_subtract', 'GL_EXT_blend_logic_op', 'GL_SGIX_interlace', 'GL_SGIX_pixel_tiles', 'GL_SGIX_texture_select', 'GL_SGIX_sprite', 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX', 'PFNGLSPRITEPARAMETERFSGIXPROC', 'PFNGLSPRITEPARAMETERFVSGIXPROC', 'PFNGLSPRITEPARAMETERISGIXPROC', 'PFNGLSPRITEPARAMETERIVSGIXPROC', 'GL_SGIX_texture_multi_buffer', 'GL_EXT_point_parameters', 'glPointParameterfEXT', 'glPointParameterfvEXT', 'PFNGLPOINTPARAMETERFEXTPROC', 'PFNGLPOINTPARAMETERFVEXTPROC', 'GL_SGIS_point_parameters', 'glPointParameterfSGIS', 'glPointParameterfvSGIS', 'PFNGLPOINTPARAMETERFSGISPROC', 'PFNGLPOINTPARAMETERFVSGISPROC', 'GL_SGIX_instruments', 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX', 'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX', 'glStopInstrumentsSGIX', 'PFNGLGETINSTRUMENTSSGIXPROC', 'PFNGLINSTRUMENTSBUFFERSGIXPROC', 'PFNGLPOLLINSTRUMENTSSGIXPROC', 'PFNGLREADINSTRUMENTSSGIXPROC', 'PFNGLSTARTINSTRUMENTSSGIXPROC', 'PFNGLSTOPINSTRUMENTSSGIXPROC', 'GL_SGIX_texture_scale_bias', 'GL_SGIX_framezoom', 'glFrameZoomSGIX', 'PFNGLFRAMEZOOMSGIXPROC', 'GL_SGIX_tag_sample_buffer', 'glTagSampleBufferSGIX', 'PFNGLTAGSAMPLEBUFFERSGIXPROC', 'GL_SGIX_polynomial_ffd', 'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX', 'PFNGLDEFORMATIONMAP3DSGIXPROC', 'PFNGLDEFORMATIONMAP3FSGIXPROC', 'PFNGLDEFORMSGIXPROC', 'PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC', 'GL_SGIX_reference_plane', 'glReferencePlaneSGIX', 'PFNGLREFERENCEPLANESGIXPROC', 'GL_SGIX_flush_raster', 'glFlushRasterSGIX', 'PFNGLFLUSHRASTERSGIXPROC', 'GL_SGIX_depth_texture', 'GL_SGIS_fog_function', 'glFogFuncSGIS', 'glGetFogFuncSGIS', 'PFNGLFOGFUNCSGISPROC', 'PFNGLGETFOGFUNCSGISPROC', 'GL_SGIX_fog_offset', 'GL_HP_image_transform', 'glImageTransformParameteriHP', 'glImageTransformParameterfHP', 'glImageTransformParameterivHP', 'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glGetImageTransformParameterfvHP', 'PFNGLIMAGETRANSFORMPARAMETERIHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC', 'GL_HP_convolution_border_modes', 'GL_SGIX_texture_add_env', 'GL_EXT_color_subtable', 'glColorSubTableEXT', 'glCopyColorSubTableEXT', 'PFNGLCOLORSUBTABLEEXTPROC', 'PFNGLCOPYCOLORSUBTABLEEXTPROC', 'GL_PGI_vertex_hints', 'GL_PGI_misc_hints', 'glHintPGI', 'PFNGLHINTPGIPROC', 'GL_EXT_paletted_texture', 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterivEXT', 'glGetColorTableParameterfvEXT', 'PFNGLCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERIVEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERFVEXTPROC', 'GL_EXT_clip_volume_hint', 'GL_SGIX_list_priority', 'glGetListParameterfvSGIX', 'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX', 'glListParameteriSGIX', 'glListParameterivSGIX', 'PFNGLGETLISTPARAMETERFVSGIXPROC', 'PFNGLGETLISTPARAMETERIVSGIXPROC', 'PFNGLLISTPARAMETERFSGIXPROC', 'PFNGLLISTPARAMETERFVSGIXPROC', 'PFNGLLISTPARAMETERISGIXPROC', 'PFNGLLISTPARAMETERIVSGIXPROC', 'GL_SGIX_ir_instrument1', 'GL_SGIX_calligraphic_fragment', 'GL_SGIX_texture_lod_bias', 'GL_SGIX_shadow_ambient', 'GL_EXT_index_texture', 'GL_EXT_index_material', 'glIndexMaterialEXT', 'PFNGLINDEXMATERIALEXTPROC', 'GL_EXT_index_func', 'glIndexFuncEXT', 'PFNGLINDEXFUNCEXTPROC', 'GL_EXT_index_array_formats', 'GL_EXT_compiled_vertex_array', 'glLockArraysEXT', 'glUnlockArraysEXT', 'PFNGLLOCKARRAYSEXTPROC', 'PFNGLUNLOCKARRAYSEXTPROC', 'GL_EXT_cull_vertex', 'glCullParameterdvEXT', 'glCullParameterfvEXT', 'PFNGLCULLPARAMETERDVEXTPROC', 'PFNGLCULLPARAMETERFVEXTPROC', 'GL_SGIX_ycrcb', 'GL_SGIX_fragment_lighting', 'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX', 'glLightEnviSGIX', 'PFNGLFRAGMENTCOLORMATERIALSGIXPROC', 'PFNGLFRAGMENTLIGHTFSGIXPROC', 'PFNGLFRAGMENTLIGHTFVSGIXPROC', 'PFNGLFRAGMENTLIGHTISGIXPROC', 'PFNGLFRAGMENTLIGHTIVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELISGIXPROC', 'PFNGLFRAGMENTLIGHTMODELIVSGIXPROC', 'PFNGLFRAGMENTMATERIALFSGIXPROC', 'PFNGLFRAGMENTMATERIALFVSGIXPROC', 'PFNGLFRAGMENTMATERIALISGIXPROC', 'PFNGLFRAGMENTMATERIALIVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTFVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTIVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALFVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALIVSGIXPROC', 'PFNGLLIGHTENVISGIXPROC', 'GL_IBM_rasterpos_clip', 'GL_HP_texture_lighting', 'GL_EXT_draw_range_elements', 'glDrawRangeElementsEXT', 'PFNGLDRAWRANGEELEMENTSEXTPROC', 'GL_WIN_phong_shading', 'GL_WIN_specular_fog', 'GL_EXT_light_texture', 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT', 'PFNGLAPPLYTEXTUREEXTPROC', 'PFNGLTEXTURELIGHTEXTPROC', 'PFNGLTEXTUREMATERIALEXTPROC', 'GL_SGIX_blend_alpha_minmax', 'GL_EXT_bgra', 'GL_SGIX_async', 'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'PFNGLASYNCMARKERSGIXPROC', 'PFNGLFINISHASYNCSGIXPROC', 'PFNGLPOLLASYNCSGIXPROC', 'PFNGLGENASYNCMARKERSSGIXPROC', 'PFNGLDELETEASYNCMARKERSSGIXPROC', 'PFNGLISASYNCMARKERSGIXPROC', 'GL_SGIX_async_pixel', 'GL_SGIX_async_histogram', 'GL_INTEL_parallel_arrays', 'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL', 'glTexCoordPointervINTEL', 'PFNGLVERTEXPOINTERVINTELPROC', 'PFNGLNORMALPOINTERVINTELPROC', 'PFNGLCOLORPOINTERVINTELPROC', 'PFNGLTEXCOORDPOINTERVINTELPROC', 'GL_HP_occlusion_test', 'GL_EXT_pixel_transform', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT', 'glPixelTransformParameterfvEXT', 'PFNGLPIXELTRANSFORMPARAMETERIEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC', 'GL_EXT_pixel_transform_color_table', 'GL_EXT_shared_texture_palette', 'GL_EXT_separate_specular_color', 'GL_EXT_secondary_color', 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT', 'PFNGLSECONDARYCOLOR3BEXTPROC', 'PFNGLSECONDARYCOLOR3BVEXTPROC', 'PFNGLSECONDARYCOLOR3DEXTPROC', 'PFNGLSECONDARYCOLOR3DVEXTPROC', 'PFNGLSECONDARYCOLOR3FEXTPROC', 'PFNGLSECONDARYCOLOR3FVEXTPROC', 'PFNGLSECONDARYCOLOR3IEXTPROC', 'PFNGLSECONDARYCOLOR3IVEXTPROC', 'PFNGLSECONDARYCOLOR3SEXTPROC', 'PFNGLSECONDARYCOLOR3SVEXTPROC', 'PFNGLSECONDARYCOLOR3UBEXTPROC', 'PFNGLSECONDARYCOLOR3UBVEXTPROC', 'PFNGLSECONDARYCOLOR3UIEXTPROC', 'PFNGLSECONDARYCOLOR3UIVEXTPROC', 'PFNGLSECONDARYCOLOR3USEXTPROC', 'PFNGLSECONDARYCOLOR3USVEXTPROC', 'PFNGLSECONDARYCOLORPOINTEREXTPROC', 'GL_EXT_texture_perturb_normal', 'glTextureNormalEXT', 'PFNGLTEXTURENORMALEXTPROC', 'GL_EXT_multi_draw_arrays', 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT', 'PFNGLMULTIDRAWARRAYSEXTPROC', 'PFNGLMULTIDRAWELEMENTSEXTPROC', 'GL_EXT_fog_coord', 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordPointerEXT', 'PFNGLFOGCOORDFEXTPROC', 'PFNGLFOGCOORDFVEXTPROC', 'PFNGLFOGCOORDDEXTPROC', 'PFNGLFOGCOORDDVEXTPROC', 'PFNGLFOGCOORDPOINTEREXTPROC', 'GL_REND_screen_coordinates', 'GL_EXT_coordinate_frame', 'glTangent3bEXT', 'glTangent3bvEXT', 'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT', 'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT', 'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT', 'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT', 'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT', 'glBinormalPointerEXT', 'PFNGLTANGENT3BEXTPROC', 'PFNGLTANGENT3BVEXTPROC', 'PFNGLTANGENT3DEXTPROC', 'PFNGLTANGENT3DVEXTPROC', 'PFNGLTANGENT3FEXTPROC', 'PFNGLTANGENT3FVEXTPROC', 'PFNGLTANGENT3IEXTPROC', 'PFNGLTANGENT3IVEXTPROC', 'PFNGLTANGENT3SEXTPROC', 'PFNGLTANGENT3SVEXTPROC', 'PFNGLBINORMAL3BEXTPROC', 'PFNGLBINORMAL3BVEXTPROC', 'PFNGLBINORMAL3DEXTPROC', 'PFNGLBINORMAL3DVEXTPROC', 'PFNGLBINORMAL3FEXTPROC', 'PFNGLBINORMAL3FVEXTPROC', 'PFNGLBINORMAL3IEXTPROC', 'PFNGLBINORMAL3IVEXTPROC', 'PFNGLBINORMAL3SEXTPROC', 'PFNGLBINORMAL3SVEXTPROC', 'PFNGLTANGENTPOINTEREXTPROC', 'PFNGLBINORMALPOINTEREXTPROC', 'GL_EXT_texture_env_combine', 'GL_APPLE_specular_vector', 'GL_APPLE_transform_hint', 'GL_SGIX_fog_scale', 'GL_SUNX_constant_data', 'glFinishTextureSUNX', 'PFNGLFINISHTEXTURESUNXPROC', 'GL_SUN_global_alpha', 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN', 'PFNGLGLOBALALPHAFACTORBSUNPROC', 'PFNGLGLOBALALPHAFACTORSSUNPROC', 'PFNGLGLOBALALPHAFACTORISUNPROC', 'PFNGLGLOBALALPHAFACTORFSUNPROC', 'PFNGLGLOBALALPHAFACTORDSUNPROC', 'PFNGLGLOBALALPHAFACTORUBSUNPROC', 'PFNGLGLOBALALPHAFACTORUSSUNPROC', 'PFNGLGLOBALALPHAFACTORUISUNPROC', 'GL_SUN_triangle_list', 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN', 'glReplacementCodeubSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN', 'glReplacementCodePointerSUN', 'PFNGLREPLACEMENTCODEUISUNPROC', 'PFNGLREPLACEMENTCODEUSSUNPROC', 'PFNGLREPLACEMENTCODEUBSUNPROC', 'PFNGLREPLACEMENTCODEUIVSUNPROC', 'PFNGLREPLACEMENTCODEUSVSUNPROC', 'PFNGLREPLACEMENTCODEUBVSUNPROC', 'PFNGLREPLACEMENTCODEPOINTERSUNPROC', 'GL_SUN_vertex', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'PFNGLCOLOR4UBVERTEX2FSUNPROC', 'PFNGLCOLOR4UBVERTEX2FVSUNPROC', 'PFNGLCOLOR4UBVERTEX3FSUNPROC', 'PFNGLCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLCOLOR3FVERTEX3FSUNPROC', 'PFNGLCOLOR3FVERTEX3FVSUNPROC', 'PFNGLNORMAL3FVERTEX3FSUNPROC', 'PFNGLNORMAL3FVERTEX3FVSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'GL_EXT_blend_func_separate', 'glBlendFuncSeparateEXT', 'PFNGLBLENDFUNCSEPARATEEXTPROC', 'GL_INGR_blend_func_separate', 'glBlendFuncSeparateINGR', 'PFNGLBLENDFUNCSEPARATEINGRPROC', 'GL_INGR_color_clamp', 'GL_INGR_interlace_read', 'GL_EXT_stencil_wrap', 'GL_EXT_422_pixels', 'GL_NV_texgen_reflection', 'GL_SUN_convolution_border_modes', 'GL_EXT_texture_env_add', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_vertex_weighting', 'glVertexWeightfEXT', 'glVertexWeightfvEXT', 'glVertexWeightPointerEXT', 'PFNGLVERTEXWEIGHTFEXTPROC', 'PFNGLVERTEXWEIGHTFVEXTPROC', 'PFNGLVERTEXWEIGHTPOINTEREXTPROC', 'GL_NV_light_max_exponent', 'GL_NV_vertex_array_range', 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV', 'PFNGLFLUSHVERTEXARRAYRANGENVPROC', 'PFNGLVERTEXARRAYRANGENVPROC', 'GL_NV_register_combiners', 'glCombinerParameterfvNV', 'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV', 'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV', 'PFNGLCOMBINERPARAMETERFVNVPROC', 'PFNGLCOMBINERPARAMETERFNVPROC', 'PFNGLCOMBINERPARAMETERIVNVPROC', 'PFNGLCOMBINERPARAMETERINVPROC', 'PFNGLCOMBINERINPUTNVPROC', 'PFNGLCOMBINEROUTPUTNVPROC', 'PFNGLFINALCOMBINERINPUTNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC', 'GL_NV_fog_distance', 'GL_NV_texgen_emboss', 'GL_NV_blend_square', 'GL_NV_texture_env_combine4', 'GL_MESA_resize_buffers', 'glResizeBuffersMESA', 'PFNGLRESIZEBUFFERSMESAPROC', 'GL_MESA_window_pos', 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA', 'PFNGLWINDOWPOS2DMESAPROC', 'PFNGLWINDOWPOS2DVMESAPROC', 'PFNGLWINDOWPOS2FMESAPROC', 'PFNGLWINDOWPOS2FVMESAPROC', 'PFNGLWINDOWPOS2IMESAPROC', 'PFNGLWINDOWPOS2IVMESAPROC', 'PFNGLWINDOWPOS2SMESAPROC', 'PFNGLWINDOWPOS2SVMESAPROC', 'PFNGLWINDOWPOS3DMESAPROC', 'PFNGLWINDOWPOS3DVMESAPROC', 'PFNGLWINDOWPOS3FMESAPROC', 'PFNGLWINDOWPOS3FVMESAPROC', 'PFNGLWINDOWPOS3IMESAPROC', 'PFNGLWINDOWPOS3IVMESAPROC', 'PFNGLWINDOWPOS3SMESAPROC', 'PFNGLWINDOWPOS3SVMESAPROC', 'PFNGLWINDOWPOS4DMESAPROC', 'PFNGLWINDOWPOS4DVMESAPROC', 'PFNGLWINDOWPOS4FMESAPROC', 'PFNGLWINDOWPOS4FVMESAPROC', 'PFNGLWINDOWPOS4IMESAPROC', 'PFNGLWINDOWPOS4IVMESAPROC', 'PFNGLWINDOWPOS4SMESAPROC', 'PFNGLWINDOWPOS4SVMESAPROC', 'GL_EXT_texture_compression_s3tc', 'GL_IBM_cull_vertex', 'GL_IBM_multimode_draw_arrays', 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM', 'PFNGLMULTIMODEDRAWARRAYSIBMPROC', 'PFNGLMULTIMODEDRAWELEMENTSIBMPROC', 'GL_IBM_vertex_array_lists', 'glColorPointerListIBM', 'glSecondaryColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM', 'PFNGLCOLORPOINTERLISTIBMPROC', 'PFNGLSECONDARYCOLORPOINTERLISTIBMPROC', 'PFNGLEDGEFLAGPOINTERLISTIBMPROC', 'PFNGLFOGCOORDPOINTERLISTIBMPROC', 'PFNGLINDEXPOINTERLISTIBMPROC', 'PFNGLNORMALPOINTERLISTIBMPROC', 'PFNGLTEXCOORDPOINTERLISTIBMPROC', 'PFNGLVERTEXPOINTERLISTIBMPROC', 'GL_SGIX_subsample', 'GL_SGIX_ycrcba', 'GL_SGIX_ycrcb_subsample', 'GL_SGIX_depth_pass_instrument', 'GL_3DFX_texture_compression_FXT1', 'GL_3DFX_multisample', 'GL_3DFX_tbuffer', 'glTbufferMask3DFX', 'PFNGLTBUFFERMASK3DFXPROC', 'GL_EXT_multisample', 'glSampleMaskEXT', 'glSamplePatternEXT', 'PFNGLSAMPLEMASKEXTPROC', 'PFNGLSAMPLEPATTERNEXTPROC', 'GL_SGIX_vertex_preclip', 'GL_SGIX_convolution_accuracy', 'GL_SGIX_resample', 'GL_SGIS_point_line_texgen', 'GL_SGIS_texture_color_mask', 'glTextureColorMaskSGIS', 'PFNGLTEXTURECOLORMASKSGISPROC', 'GL_SGIX_igloo_interface', 'glIglooInterfaceSGIX', 'PFNGLIGLOOINTERFACESGIXPROC', 'GL_EXT_texture_env_dot3', 'GL_ATI_texture_mirror_once', 'GL_NV_fence', 'glDeleteFencesNV', 'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV', 'glFinishFenceNV', 'glSetFenceNV', 'PFNGLDELETEFENCESNVPROC', 'PFNGLGENFENCESNVPROC', 'PFNGLISFENCENVPROC', 'PFNGLTESTFENCENVPROC', 'PFNGLGETFENCEIVNVPROC', 'PFNGLFINISHFENCENVPROC', 'PFNGLSETFENCENVPROC', 'GL_NV_evaluators', 'glMapControlPointsNV', 'glMapParameterivNV', 'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV', 'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapAttribParameterfvNV', 'glEvalMapsNV', 'PFNGLMAPCONTROLPOINTSNVPROC', 'PFNGLMAPPARAMETERIVNVPROC', 'PFNGLMAPPARAMETERFVNVPROC', 'PFNGLGETMAPCONTROLPOINTSNVPROC', 'PFNGLGETMAPPARAMETERIVNVPROC', 'PFNGLGETMAPPARAMETERFVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERIVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERFVNVPROC', 'PFNGLEVALMAPSNVPROC', 'GL_NV_packed_depth_stencil', 'GL_NV_register_combiners2', 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV', 'PFNGLCOMBINERSTAGEPARAMETERFVNVPROC', 'PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC', 'GL_NV_texture_compression_vtc', 'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2', 'GL_NV_vertex_array_range2', 'GL_NV_vertex_program', 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV', 'PFNGLAREPROGRAMSRESIDENTNVPROC', 'PFNGLBINDPROGRAMNVPROC', 'PFNGLDELETEPROGRAMSNVPROC', 'PFNGLEXECUTEPROGRAMNVPROC', 'PFNGLGENPROGRAMSNVPROC', 'PFNGLGETPROGRAMPARAMETERDVNVPROC', 'PFNGLGETPROGRAMPARAMETERFVNVPROC', 'PFNGLGETPROGRAMIVNVPROC', 'PFNGLGETPROGRAMSTRINGNVPROC', 'PFNGLGETTRACKMATRIXIVNVPROC', 'PFNGLGETVERTEXATTRIBDVNVPROC', 'PFNGLGETVERTEXATTRIBFVNVPROC', 'PFNGLGETVERTEXATTRIBIVNVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVNVPROC', 'PFNGLISPROGRAMNVPROC', 'PFNGLLOADPROGRAMNVPROC', 'PFNGLPROGRAMPARAMETER4DNVPROC', 'PFNGLPROGRAMPARAMETER4DVNVPROC', 'PFNGLPROGRAMPARAMETER4FNVPROC', 'PFNGLPROGRAMPARAMETER4FVNVPROC', 'PFNGLPROGRAMPARAMETERS4DVNVPROC', 'PFNGLPROGRAMPARAMETERS4FVNVPROC', 'PFNGLREQUESTRESIDENTPROGRAMSNVPROC', 'PFNGLTRACKMATRIXNVPROC', 'PFNGLVERTEXATTRIBPOINTERNVPROC', 'PFNGLVERTEXATTRIB1DNVPROC', 'PFNGLVERTEXATTRIB1DVNVPROC', 'PFNGLVERTEXATTRIB1FNVPROC', 'PFNGLVERTEXATTRIB1FVNVPROC', 'PFNGLVERTEXATTRIB1SNVPROC', 'PFNGLVERTEXATTRIB1SVNVPROC', 'PFNGLVERTEXATTRIB2DNVPROC', 'PFNGLVERTEXATTRIB2DVNVPROC', 'PFNGLVERTEXATTRIB2FNVPROC', 'PFNGLVERTEXATTRIB2FVNVPROC', 'PFNGLVERTEXATTRIB2SNVPROC', 'PFNGLVERTEXATTRIB2SVNVPROC', 'PFNGLVERTEXATTRIB3DNVPROC', 'PFNGLVERTEXATTRIB3DVNVPROC', 'PFNGLVERTEXATTRIB3FNVPROC', 'PFNGLVERTEXATTRIB3FVNVPROC', 'PFNGLVERTEXATTRIB3SNVPROC', 'PFNGLVERTEXATTRIB3SVNVPROC', 'PFNGLVERTEXATTRIB4DNVPROC', 'PFNGLVERTEXATTRIB4DVNVPROC', 'PFNGLVERTEXATTRIB4FNVPROC', 'PFNGLVERTEXATTRIB4FVNVPROC', 'PFNGLVERTEXATTRIB4SNVPROC', 'PFNGLVERTEXATTRIB4SVNVPROC', 'PFNGLVERTEXATTRIB4UBNVPROC', 'PFNGLVERTEXATTRIB4UBVNVPROC', 'PFNGLVERTEXATTRIBS1DVNVPROC', 'PFNGLVERTEXATTRIBS1FVNVPROC', 'PFNGLVERTEXATTRIBS1SVNVPROC', 'PFNGLVERTEXATTRIBS2DVNVPROC', 'PFNGLVERTEXATTRIBS2FVNVPROC', 'PFNGLVERTEXATTRIBS2SVNVPROC', 'PFNGLVERTEXATTRIBS3DVNVPROC', 'PFNGLVERTEXATTRIBS3FVNVPROC', 'PFNGLVERTEXATTRIBS3SVNVPROC', 'PFNGLVERTEXATTRIBS4DVNVPROC', 'PFNGLVERTEXATTRIBS4FVNVPROC', 'PFNGLVERTEXATTRIBS4SVNVPROC', 'PFNGLVERTEXATTRIBS4UBVNVPROC', 'GL_SGIX_texture_coordinate_clamp', 'GL_SGIX_scalebias_hint', 'GL_OML_interlace', 'GL_OML_subsample', 'GL_OML_resample', 'GL_NV_copy_depth_to_color', 'GL_ATI_envmap_bumpmap', 'glTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI', 'PFNGLTEXBUMPPARAMETERIVATIPROC', 'PFNGLTEXBUMPPARAMETERFVATIPROC', 'PFNGLGETTEXBUMPPARAMETERIVATIPROC', 'PFNGLGETTEXBUMPPARAMETERFVATIPROC', 'GL_ATI_fragment_shader', 'glGenFragmentShadersATI', 'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI', 'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI', 'PFNGLGENFRAGMENTSHADERSATIPROC', 'PFNGLBINDFRAGMENTSHADERATIPROC', 'PFNGLDELETEFRAGMENTSHADERATIPROC', 'PFNGLBEGINFRAGMENTSHADERATIPROC', 'PFNGLENDFRAGMENTSHADERATIPROC', 'PFNGLPASSTEXCOORDATIPROC', 'PFNGLSAMPLEMAPATIPROC', 'PFNGLCOLORFRAGMENTOP1ATIPROC', 'PFNGLCOLORFRAGMENTOP2ATIPROC', 'PFNGLCOLORFRAGMENTOP3ATIPROC', 'PFNGLALPHAFRAGMENTOP1ATIPROC', 'PFNGLALPHAFRAGMENTOP2ATIPROC', 'PFNGLALPHAFRAGMENTOP3ATIPROC', 'PFNGLSETFRAGMENTSHADERCONSTANTATIPROC', 'GL_ATI_pn_triangles', 'glPNTrianglesiATI', 'glPNTrianglesfATI', 'PFNGLPNTRIANGLESIATIPROC', 'PFNGLPNTRIANGLESFATIPROC', 'GL_ATI_vertex_array_object', 'glNewObjectBufferATI', 'glIsObjectBufferATI', 'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glVariantArrayObjectATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', 'PFNGLNEWOBJECTBUFFERATIPROC', 'PFNGLISOBJECTBUFFERATIPROC', 'PFNGLUPDATEOBJECTBUFFERATIPROC', 'PFNGLGETOBJECTBUFFERFVATIPROC', 'PFNGLGETOBJECTBUFFERIVATIPROC', 'PFNGLFREEOBJECTBUFFERATIPROC', 'PFNGLARRAYOBJECTATIPROC', 'PFNGLGETARRAYOBJECTFVATIPROC', 'PFNGLGETARRAYOBJECTIVATIPROC', 'PFNGLVARIANTARRAYOBJECTATIPROC', 'PFNGLGETVARIANTARRAYOBJECTFVATIPROC', 'PFNGLGETVARIANTARRAYOBJECTIVATIPROC', 'GL_EXT_vertex_shader', 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT', 'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT', 'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT', 'glVariantPointerEXT', 'glEnableVariantClientStateEXT', 'glDisableVariantClientStateEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindParameterEXT', 'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT', 'glGetVariantFloatvEXT', 'glGetVariantPointervEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT', 'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT', 'PFNGLBEGINVERTEXSHADEREXTPROC', 'PFNGLENDVERTEXSHADEREXTPROC', 'PFNGLBINDVERTEXSHADEREXTPROC', 'PFNGLGENVERTEXSHADERSEXTPROC', 'PFNGLDELETEVERTEXSHADEREXTPROC', 'PFNGLSHADEROP1EXTPROC', 'PFNGLSHADEROP2EXTPROC', 'PFNGLSHADEROP3EXTPROC', 'PFNGLSWIZZLEEXTPROC', 'PFNGLWRITEMASKEXTPROC', 'PFNGLINSERTCOMPONENTEXTPROC', 'PFNGLEXTRACTCOMPONENTEXTPROC', 'PFNGLGENSYMBOLSEXTPROC', 'PFNGLSETINVARIANTEXTPROC', 'PFNGLSETLOCALCONSTANTEXTPROC', 'PFNGLVARIANTBVEXTPROC', 'PFNGLVARIANTSVEXTPROC', 'PFNGLVARIANTIVEXTPROC', 'PFNGLVARIANTFVEXTPROC', 'PFNGLVARIANTDVEXTPROC', 'PFNGLVARIANTUBVEXTPROC', 'PFNGLVARIANTUSVEXTPROC', 'PFNGLVARIANTUIVEXTPROC', 'PFNGLVARIANTPOINTEREXTPROC', 'PFNGLENABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLBINDLIGHTPARAMETEREXTPROC', 'PFNGLBINDMATERIALPARAMETEREXTPROC', 'PFNGLBINDTEXGENPARAMETEREXTPROC', 'PFNGLBINDTEXTUREUNITPARAMETEREXTPROC', 'PFNGLBINDPARAMETEREXTPROC', 'PFNGLISVARIANTENABLEDEXTPROC', 'PFNGLGETVARIANTBOOLEANVEXTPROC', 'PFNGLGETVARIANTINTEGERVEXTPROC', 'PFNGLGETVARIANTFLOATVEXTPROC', 'PFNGLGETVARIANTPOINTERVEXTPROC', 'PFNGLGETINVARIANTBOOLEANVEXTPROC', 'PFNGLGETINVARIANTINTEGERVEXTPROC', 'PFNGLGETINVARIANTFLOATVEXTPROC', 'PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC', 'PFNGLGETLOCALCONSTANTINTEGERVEXTPROC', 'PFNGLGETLOCALCONSTANTFLOATVEXTPROC', 'GL_ATI_vertex_streams', 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glClientActiveVertexStreamATI', 'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', 'PFNGLVERTEXSTREAM1SATIPROC', 'PFNGLVERTEXSTREAM1SVATIPROC', 'PFNGLVERTEXSTREAM1IATIPROC', 'PFNGLVERTEXSTREAM1IVATIPROC', 'PFNGLVERTEXSTREAM1FATIPROC', 'PFNGLVERTEXSTREAM1FVATIPROC', 'PFNGLVERTEXSTREAM1DATIPROC', 'PFNGLVERTEXSTREAM1DVATIPROC', 'PFNGLVERTEXSTREAM2SATIPROC', 'PFNGLVERTEXSTREAM2SVATIPROC', 'PFNGLVERTEXSTREAM2IATIPROC', 'PFNGLVERTEXSTREAM2IVATIPROC', 'PFNGLVERTEXSTREAM2FATIPROC', 'PFNGLVERTEXSTREAM2FVATIPROC', 'PFNGLVERTEXSTREAM2DATIPROC', 'PFNGLVERTEXSTREAM2DVATIPROC', 'PFNGLVERTEXSTREAM3SATIPROC', 'PFNGLVERTEXSTREAM3SVATIPROC', 'PFNGLVERTEXSTREAM3IATIPROC', 'PFNGLVERTEXSTREAM3IVATIPROC', 'PFNGLVERTEXSTREAM3FATIPROC', 'PFNGLVERTEXSTREAM3FVATIPROC', 'PFNGLVERTEXSTREAM3DATIPROC', 'PFNGLVERTEXSTREAM3DVATIPROC', 'PFNGLVERTEXSTREAM4SATIPROC', 'PFNGLVERTEXSTREAM4SVATIPROC', 'PFNGLVERTEXSTREAM4IATIPROC', 'PFNGLVERTEXSTREAM4IVATIPROC', 'PFNGLVERTEXSTREAM4FATIPROC', 'PFNGLVERTEXSTREAM4FVATIPROC', 'PFNGLVERTEXSTREAM4DATIPROC', 'PFNGLVERTEXSTREAM4DVATIPROC', 'PFNGLNORMALSTREAM3BATIPROC', 'PFNGLNORMALSTREAM3BVATIPROC', 'PFNGLNORMALSTREAM3SATIPROC', 'PFNGLNORMALSTREAM3SVATIPROC', 'PFNGLNORMALSTREAM3IATIPROC', 'PFNGLNORMALSTREAM3IVATIPROC', 'PFNGLNORMALSTREAM3FATIPROC', 'PFNGLNORMALSTREAM3FVATIPROC', 'PFNGLNORMALSTREAM3DATIPROC', 'PFNGLNORMALSTREAM3DVATIPROC', 'PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC', 'PFNGLVERTEXBLENDENVIATIPROC', 'PFNGLVERTEXBLENDENVFATIPROC', 'GL_ATI_element_array', 'glElementPointerATI', 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'PFNGLELEMENTPOINTERATIPROC', 'PFNGLDRAWELEMENTARRAYATIPROC', 'PFNGLDRAWRANGEELEMENTARRAYATIPROC', 'GL_SUN_mesh_array', 'glDrawMeshArraysSUN', 'PFNGLDRAWMESHARRAYSSUNPROC', 'GL_SUN_slice_accum', 'GL_NV_multisample_filter_hint', 'GL_NV_depth_clamp', 'GL_NV_occlusion_query', 'glGenOcclusionQueriesNV', 'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV', 'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', 'PFNGLGENOCCLUSIONQUERIESNVPROC', 'PFNGLDELETEOCCLUSIONQUERIESNVPROC', 'PFNGLISOCCLUSIONQUERYNVPROC', 'PFNGLBEGINOCCLUSIONQUERYNVPROC', 'PFNGLENDOCCLUSIONQUERYNVPROC', 'PFNGLGETOCCLUSIONQUERYIVNVPROC', 'PFNGLGETOCCLUSIONQUERYUIVNVPROC', 'GL_NV_point_sprite', 'glPointParameteriNV', 'glPointParameterivNV', 'PFNGLPOINTPARAMETERINVPROC', 'PFNGLPOINTPARAMETERIVNVPROC', 'GL_NV_texture_shader3', 'GL_NV_vertex_program1_1', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'glActiveStencilFaceEXT', 'PFNGLACTIVESTENCILFACEEXTPROC', 'GL_ATI_text_fragment_shader', 'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'glElementPointerAPPLE', 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE', 'PFNGLELEMENTPOINTERAPPLEPROC', 'PFNGLDRAWELEMENTARRAYAPPLEPROC', 'PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC', 'GL_APPLE_fence', 'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE', 'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE', 'glTestObjectAPPLE', 'glFinishObjectAPPLE', 'PFNGLGENFENCESAPPLEPROC', 'PFNGLDELETEFENCESAPPLEPROC', 'PFNGLSETFENCEAPPLEPROC', 'PFNGLISFENCEAPPLEPROC', 'PFNGLTESTFENCEAPPLEPROC', 'PFNGLFINISHFENCEAPPLEPROC', 'PFNGLTESTOBJECTAPPLEPROC', 'PFNGLFINISHOBJECTAPPLEPROC', 'GL_APPLE_vertex_array_object', 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE', 'PFNGLBINDVERTEXARRAYAPPLEPROC', 'PFNGLDELETEVERTEXARRAYSAPPLEPROC', 'PFNGLGENVERTEXARRAYSAPPLEPROC', 'PFNGLISVERTEXARRAYAPPLEPROC', 'GL_APPLE_vertex_array_range', 'glVertexArrayRangeAPPLE', 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', 'PFNGLVERTEXARRAYRANGEAPPLEPROC', 'PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC', 'PFNGLVERTEXARRAYPARAMETERIAPPLEPROC', 'GL_APPLE_ycbcr_422', 'GL_S3_s3tc', 'GL_ATI_draw_buffers', 'glDrawBuffersATI', 'PFNGLDRAWBUFFERSATIPROC', 'GL_ATI_pixel_format_float', 'GL_ATI_texture_env_combine3', 'GL_ATI_texture_float', 'GL_NV_float_buffer', 'GL_NV_fragment_program', 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dvNV', 'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV', 'PFNGLPROGRAMNAMEDPARAMETER4FNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC', 'GL_NV_half_float', 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'PFNGLVERTEX2HNVPROC', 'PFNGLVERTEX2HVNVPROC', 'PFNGLVERTEX3HNVPROC', 'PFNGLVERTEX3HVNVPROC', 'PFNGLVERTEX4HNVPROC', 'PFNGLVERTEX4HVNVPROC', 'PFNGLNORMAL3HNVPROC', 'PFNGLNORMAL3HVNVPROC', 'PFNGLCOLOR3HNVPROC', 'PFNGLCOLOR3HVNVPROC', 'PFNGLCOLOR4HNVPROC', 'PFNGLCOLOR4HVNVPROC', 'PFNGLTEXCOORD1HNVPROC', 'PFNGLTEXCOORD1HVNVPROC', 'PFNGLTEXCOORD2HNVPROC', 'PFNGLTEXCOORD2HVNVPROC', 'PFNGLTEXCOORD3HNVPROC', 'PFNGLTEXCOORD3HVNVPROC', 'PFNGLTEXCOORD4HNVPROC', 'PFNGLTEXCOORD4HVNVPROC', 'PFNGLMULTITEXCOORD1HNVPROC', 'PFNGLMULTITEXCOORD1HVNVPROC', 'PFNGLMULTITEXCOORD2HNVPROC', 'PFNGLMULTITEXCOORD2HVNVPROC', 'PFNGLMULTITEXCOORD3HNVPROC', 'PFNGLMULTITEXCOORD3HVNVPROC', 'PFNGLMULTITEXCOORD4HNVPROC', 'PFNGLMULTITEXCOORD4HVNVPROC', 'PFNGLFOGCOORDHNVPROC', 'PFNGLFOGCOORDHVNVPROC', 'PFNGLSECONDARYCOLOR3HNVPROC', 'PFNGLSECONDARYCOLOR3HVNVPROC', 'PFNGLVERTEXWEIGHTHNVPROC', 'PFNGLVERTEXWEIGHTHVNVPROC', 'PFNGLVERTEXATTRIB1HNVPROC', 'PFNGLVERTEXATTRIB1HVNVPROC', 'PFNGLVERTEXATTRIB2HNVPROC', 'PFNGLVERTEXATTRIB2HVNVPROC', 'PFNGLVERTEXATTRIB3HNVPROC', 'PFNGLVERTEXATTRIB3HVNVPROC', 'PFNGLVERTEXATTRIB4HNVPROC', 'PFNGLVERTEXATTRIB4HVNVPROC', 'PFNGLVERTEXATTRIBS1HVNVPROC', 'PFNGLVERTEXATTRIBS2HVNVPROC', 'PFNGLVERTEXATTRIBS3HVNVPROC', 'PFNGLVERTEXATTRIBS4HVNVPROC', 'GL_NV_pixel_data_range', 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV', 'PFNGLPIXELDATARANGENVPROC', 'PFNGLFLUSHPIXELDATARANGENVPROC', 'GL_NV_primitive_restart', 'glPrimitiveRestartNV', 'glPrimitiveRestartIndexNV', 'PFNGLPRIMITIVERESTARTNVPROC', 'PFNGLPRIMITIVERESTARTINDEXNVPROC', 'GL_NV_texture_expand_normal', 'GL_NV_vertex_program2', 'GL_ATI_map_object_buffer', 'glMapObjectBufferATI', 'glUnmapObjectBufferATI', 'PFNGLMAPOBJECTBUFFERATIPROC', 'PFNGLUNMAPOBJECTBUFFERATIPROC', 'GL_ATI_separate_stencil', 'glStencilOpSeparateATI', 'glStencilFuncSeparateATI', 'PFNGLSTENCILOPSEPARATEATIPROC', 'PFNGLSTENCILFUNCSEPARATEATIPROC', 'GL_ATI_vertex_attrib_array_object', 'glVertexAttribArrayObjectATI', 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', 'PFNGLVERTEXATTRIBARRAYOBJECTATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC', 'GL_OES_read_format', 'GL_EXT_depth_bounds_test', 'glDepthBoundsEXT', 'PFNGLDEPTHBOUNDSEXTPROC', 'GL_EXT_texture_mirror_clamp', 'GL_EXT_blend_equation_separate', 'glBlendEquationSeparateEXT', 'PFNGLBLENDEQUATIONSEPARATEEXTPROC', 'GL_MESA_pack_invert', 'GL_MESA_ycbcr_texture', 'GL_EXT_pixel_buffer_object', 'GL_NV_fragment_program_option', 'GL_NV_fragment_program2', 'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3', 'GL_EXT_framebuffer_object', 'glIsRenderbufferEXT', 'glBindRenderbufferEXT', 'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT', 'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT', 'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT', 'PFNGLISRENDERBUFFEREXTPROC', 'PFNGLBINDRENDERBUFFEREXTPROC', 'PFNGLDELETERENDERBUFFERSEXTPROC', 'PFNGLGENRENDERBUFFERSEXTPROC', 'PFNGLRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLISFRAMEBUFFEREXTPROC', 'PFNGLBINDFRAMEBUFFEREXTPROC', 'PFNGLDELETEFRAMEBUFFERSEXTPROC', 'PFNGLGENFRAMEBUFFERSEXTPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATEMIPMAPEXTPROC', 'GL_GREMEDY_string_marker', 'glStringMarkerGREMEDY', 'PFNGLSTRINGMARKERGREMEDYPROC', 'GL_EXT_Cg_shader', 'GL_EXT_timer_query', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', 'PFNGLGETQUERYOBJECTI64VEXTPROC', 'PFNGLGETQUERYOBJECTUI64VEXTPROC', 'GL_EXT_texture_buffer_object', 'glTexBufferEXT', 'PFNGLTEXBUFFEREXTPROC', 'GL_NV_transform_feedback', 'glBeginTransformFeedbackNV', 'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV', 'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV', 'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV', 'glGetVaryingLocationNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'PFNGLBEGINTRANSFORMFEEDBACKNVPROC', 'PFNGLENDTRANSFORMFEEDBACKNVPROC', 'PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC', 'PFNGLBINDBUFFERRANGENVPROC', 'PFNGLBINDBUFFEROFFSETNVPROC', 'PFNGLBINDBUFFERBASENVPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC', 'PFNGLACTIVEVARYINGNVPROC', 'PFNGLGETVARYINGLOCATIONNVPROC', 'PFNGLGETACTIVEVARYINGNVPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC', 'GL_NV_depth_buffer_float', 'glDepthRangedNV', 'glClearDepthdNV', 'glDepthBoundsdNV', 'PFNGLDEPTHRANGEDNVPROC', 'PFNGLCLEARDEPTHDNVPROC', 'PFNGLDEPTHBOUNDSDNVPROC', 'GL_EXT_texture_compression_latc', 'GL_EXT_framebuffer_sRGB', 'GL_EXT_texture_shared_exponent', 'GL_EXT_packed_float', 'GL_EXT_texture_array', 'GL_EXT_draw_buffers2', 'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', 'PFNGLCOLORMASKINDEXEDEXTPROC', 'PFNGLGETBOOLEANINDEXEDVEXTPROC', 'PFNGLGETINTEGERINDEXEDVEXTPROC', 'PFNGLENABLEINDEXEDEXTPROC', 'PFNGLDISABLEINDEXEDEXTPROC', 'PFNGLISENABLEDINDEXEDEXTPROC', 'GL_EXT_texture_integer', 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT', 'PFNGLTEXPARAMETERIIVEXTPROC', 'PFNGLTEXPARAMETERIUIVEXTPROC', 'PFNGLGETTEXPARAMETERIIVEXTPROC', 'PFNGLGETTEXPARAMETERIUIVEXTPROC', 'PFNGLCLEARCOLORIIEXTPROC', 'PFNGLCLEARCOLORIUIEXTPROC', 'GL_EXT_bindable_uniform', 'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'PFNGLUNIFORMBUFFEREXTPROC', 'PFNGLGETUNIFORMBUFFERSIZEEXTPROC', 'PFNGLGETUNIFORMOFFSETEXTPROC', 'GL_EXT_gpu_shader4', 'glGetUniformuivEXT', 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT', 'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT', 'glUniform3uivEXT', 'glUniform4uivEXT', 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', 'PFNGLGETUNIFORMUIVEXTPROC', 'PFNGLBINDFRAGDATALOCATIONEXTPROC', 'PFNGLGETFRAGDATALOCATIONEXTPROC', 'PFNGLUNIFORM1UIEXTPROC', 'PFNGLUNIFORM2UIEXTPROC', 'PFNGLUNIFORM3UIEXTPROC', 'PFNGLUNIFORM4UIEXTPROC', 'PFNGLUNIFORM1UIVEXTPROC', 'PFNGLUNIFORM2UIVEXTPROC', 'PFNGLUNIFORM3UIVEXTPROC', 'PFNGLUNIFORM4UIVEXTPROC', 'PFNGLVERTEXATTRIBI1IEXTPROC', 'PFNGLVERTEXATTRIBI2IEXTPROC', 'PFNGLVERTEXATTRIBI3IEXTPROC', 'PFNGLVERTEXATTRIBI4IEXTPROC', 'PFNGLVERTEXATTRIBI1UIEXTPROC', 'PFNGLVERTEXATTRIBI2UIEXTPROC', 'PFNGLVERTEXATTRIBI3UIEXTPROC', 'PFNGLVERTEXATTRIBI4UIEXTPROC', 'PFNGLVERTEXATTRIBI1IVEXTPROC', 'PFNGLVERTEXATTRIBI2IVEXTPROC', 'PFNGLVERTEXATTRIBI3IVEXTPROC', 'PFNGLVERTEXATTRIBI4IVEXTPROC', 'PFNGLVERTEXATTRIBI1UIVEXTPROC', 'PFNGLVERTEXATTRIBI2UIVEXTPROC', 'PFNGLVERTEXATTRIBI3UIVEXTPROC', 'PFNGLVERTEXATTRIBI4UIVEXTPROC', 'PFNGLVERTEXATTRIBI4BVEXTPROC', 'PFNGLVERTEXATTRIBI4SVEXTPROC', 'PFNGLVERTEXATTRIBI4UBVEXTPROC', 'PFNGLVERTEXATTRIBI4USVEXTPROC', 'PFNGLVERTEXATTRIBIPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBIIVEXTPROC', 'PFNGLGETVERTEXATTRIBIUIVEXTPROC', 'GL_EXT_geometry_shader4', 'glProgramParameteriEXT', 'glFramebufferTextureEXT', 'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT', 'PFNGLPROGRAMPARAMETERIEXTPROC', 'PFNGLFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC', 'GL_NV_geometry_program4', 'glProgramVertexLimitNV', 'PFNGLPROGRAMVERTEXLIMITNVPROC', 'GL_NV_gpu_program4', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV', 'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV', 'glGetProgramEnvParameterIuivNV', 'PFNGLPROGRAMLOCALPARAMETERI4INVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UINVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4INVPROC', 'PFNGLPROGRAMENVPARAMETERI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4UINVPROC', 'PFNGLPROGRAMENVPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC', 'GL_NV_parameter_buffer_object', 'glProgramBufferParametersfvNV', 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', 'PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC', 'GL_EXT_framebuffer_multisample', 'glRenderbufferStorageMultisampleEXT', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'GL_NV_framebuffer_multisample_coverage', 'glRenderbufferStorageMultisampleCoverageNV', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC', 'GL_EXT_framebuffer_blit', 'glBlitFramebufferEXT', 'PFNGLBLITFRAMEBUFFEREXTPROC', 'GL_EXT_draw_instanced', 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', 'PFNGLDRAWARRAYSINSTANCEDEXTPROC', 'PFNGLDRAWELEMENTSINSTANCEDEXTPROC', 'GL_EXT_texture_compression_rgtc'] # END GENERATED CONTENT (do not edit above this line)