# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Software decoder for S3TC compressed texture (i.e., DDS). http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt ''' import ctypes import re import sys from pyglet.gl import * from pyglet.gl import gl_info from pyglet.image import AbstractImage, Texture split_8byte = re.compile('.' * 8, flags=re.DOTALL) split_16byte = re.compile('.' * 16, flags=re.DOTALL) class PackedImageData(AbstractImage): _current_texture = None def __init__(self, width, height, format, packed_format, data): super(PackedImageData, self).__init__(width, height) self.format = format self.packed_format = packed_format self.data = data def unpack(self): if self.packed_format == GL_UNSIGNED_SHORT_5_6_5: # Unpack to GL_RGB. Assume self.data is already 16-bit i = 0 out = (c_ubyte * (self.width * self.height * 3))() for c in self.data: out[i+2] = (c & 0x1f) << 3 out[i+1] = (c & 0x7e0) >> 3 out[i] = (c & 0xf800) >> 8 i += 3 self.data = out self.packed_format = GL_UNSIGNED_BYTE def _get_texture(self): if self._current_texture: return self._current_texture texture = Texture.create_for_size( GL_TEXTURE_2D, self.width, self.height) glBindTexture(texture.target, texture.id) glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) if not gl_info.have_version(1, 2) or True: self.unpack() glTexImage2D(texture.target, texture.level, self.format, self.width, self.height, 0, self.format, self.packed_format, self.data) self._current_texture = texture return texture texture = property(_get_texture) def decode_dxt1_rgb(data, width, height): # Decode to 16-bit RGB UNSIGNED_SHORT_5_6_5 out = (ctypes.c_uint16 * (width * height))() # Read 8 bytes at a time image_offset = 0 col = 0 for c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3 in split_8byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 if code == 0: out[i] = color0 elif code == 1: out[i] = color1 elif code == 3 and color0 <= color1: out[i] = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 out[i] = r | g << 5 | b << 11 bits >>= 2 i += 1 i += width - 4 # Move dest ptr to next 4x4 block advance_row = (image_offset + 4) % width == 0 image_offset += width * 3 * advance_row + 4 return PackedImageData(width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, out) def decode_dxt1_rgba(data, width, height): # Decode to GL_RGBA out = (ctypes.c_ubyte * (width * height * 4))() pitch = width << 2 # Read 8 bytes at a time image_offset = 0 col = 0 for c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3 in split_8byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 a = 255 if code == 0: r, g, b = r0, g0, b0 elif code == 1: r, g, b = r1, g1, b1 elif code == 3 and color0 <= color1: r = g = b = a = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 out[i] = b << 3 out[i+1] = g << 2 out[i+2] = r << 3 out[i+3] = a << 4 bits >>= 2 i += 4 i += pitch - 16 # Move dest ptr to next 4x4 block advance_row = (image_offset + 16) % pitch == 0 image_offset += pitch * 3 * advance_row + 16 return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out) def decode_dxt3(data, width, height): # Decode to GL_RGBA out = (ctypes.c_ubyte * (width * height * 4))() pitch = width << 2 # Read 16 bytes at a time image_offset = 0 col = 0 for (a0, a1, a2, a3, a4, a5, a6, a7, c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3) in split_16byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 alpha = ord(a0) | ord(a1) << 8 | ord(a2) << 16 | ord(a3) << 24 | \ ord(a4) << 32 | ord(a5) << 40 | ord(a6) << 48 | ord(a7) << 56 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 a = alpha & 0xf if code == 0: r, g, b = r0, g0, b0 elif code == 1: r, g, b = r1, g1, b1 elif code == 3 and color0 <= color1: r = g = b = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 out[i] = b << 3 out[i+1] = g << 2 out[i+2] = r << 3 out[i+3] = a << 4 bits >>= 2 alpha >>= 4 i += 4 i += pitch - 16 # Move dest ptr to next 4x4 block advance_row = (image_offset + 16) % pitch == 0 image_offset += pitch * 3 * advance_row + 16 return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out) def decode_dxt5(data, width, height): # Decode to GL_RGBA out = (ctypes.c_ubyte * (width * height * 4))() pitch = width << 2 # Read 16 bytes at a time image_offset = 0 col = 0 for (alpha0, alpha1, ab0, ab1, ab2, ab3, ab4, ab5, c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3) in split_16byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 alpha0 = ord(alpha0) alpha1 = ord(alpha1) bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 abits = ord(ab0) | ord(ab1) << 8 | ord(ab2) << 16 | ord(ab3) << 24 | \ ord(ab4) << 32 | ord(ab5) << 40 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 acode = abits & 0x7 if code == 0: r, g, b = r0, g0, b0 elif code == 1: r, g, b = r1, g1, b1 elif code == 3 and color0 <= color1: r = g = b = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 if acode == 0: a = alpha0 elif acode == 1: a = alpha1 elif alpha0 > alpha1: if acode == 2: a = (6 * alpha0 + 1 * alpha1) / 7 elif acode == 3: a = (5 * alpha0 + 2 * alpha1) / 7 elif acode == 4: a = (4 * alpha0 + 3 * alpha1) / 7 elif acode == 5: a = (3 * alpha0 + 4 * alpha1) / 7 elif acode == 6: a = (2 * alpha0 + 5 * alpha1) / 7 else: assert acode == 7 a = (1 * alpha0 + 6 * alpha1) / 7 else: if acode == 2: a = (4 * alpha0 + 1 * alpha1) / 5 elif acode == 3: a = (3 * alpha0 + 2 * alpha1) / 5 elif acode == 4: a = (2 * alpha0 + 3 * alpha1) / 5 elif acode == 5: a = (1 * alpha0 + 4 * alpha1) / 5 elif acode == 6: a = 0 else: assert acode == 7 a = 255 out[i] = b << 3 out[i+1] = g << 2 out[i+2] = r << 3 out[i+3] = a bits >>= 2 abits >>= 3 i += 4 i += pitch - 16 # Move dest ptr to next 4x4 block advance_row = (image_offset + 16) % pitch == 0 image_offset += pitch * 3 * advance_row + 16 return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out)