# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''OpenGL and GLU interface. This package imports all OpenGL, GLU and registered OpenGL extension functions. Functions have identical signatures to their C counterparts. For example:: from pyglet.gl import * # [...omitted: set up a GL context and framebuffer] glBegin(GL_QUADS) glVertex3f(0, 0, 0) glVertex3f(0.1, 0.2, 0.3) glVertex3f(0.1, 0.2, 0.3) glEnd() OpenGL is documented in full at the `OpenGL Reference Pages`_. The `OpenGL Programming Guide`_ is a popular reference manual organised by topic. The free online version documents only OpenGL 1.1. `Later editions`_ cover more recent versions of the API and can be purchased from a book store. .. _OpenGL Reference Pages: http://www.opengl.org/documentation/red_book/ .. _OpenGL Programming Guide: http://fly.cc.fer.hr/~unreal/theredbook/ .. _Later editions: http://www.opengl.org/documentation/red_book/ The following subpackages are imported into this "mega" package already (and so are available by importing ``pyglet.gl``): ``pyglet.gl.gl`` OpenGL ``pyglet.gl.glu`` GLU ``pyglet.gl.gl.glext_arb`` ARB registered OpenGL extension functions ``pyglet.gl.gl.glext_missing`` ARB registered OpenGL extension functions not included in the ARB C header These subpackages are also available, but are not imported into this namespace by default: ``pyglet.gl.glext_nv`` nVidia OpenGL extension functions ``pyglet.gl.agl`` AGL (Mac OS X OpenGL context functions) ``pyglet.gl.glx`` GLX (Linux OpenGL context functions) ``pyglet.gl.glxext_arb`` ARB registered GLX extension functions ``pyglet.gl.glxext_nv`` nvidia GLX extension functions ``pyglet.gl.wgl`` WGL (Windows OpenGL context functions) ``pyglet.gl.wglext_arb`` ARB registered WGL extension functions ``pyglet.gl.wglext_nv`` nvidia WGL extension functions The information modules are provided for convenience, and are documented below. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: __init__.py 2175 2008-08-15 04:29:16Z Alex.Holkner $' from pyglet.gl.lib import GLException from pyglet.gl.gl import * from pyglet.gl.glu import * from pyglet.gl.glext_arb import * from pyglet.gl.glext_missing import * from pyglet.gl import gl_info import sys as _sys _is_epydoc = hasattr(_sys, 'is_epydoc') and _sys.is_epydoc # List of contexts currently in use, so we can create new contexts that # share objects with. Remember to remove from this list when context is # destroyed. _contexts = [] #: The active OpenGL context. #: #: You can change the current context by calling `Context.set_current`; do not #: modify this global. #: #: :type: `Context` #: #: :since: pyglet 1.1 current_context = None def get_current_context(): '''Return the active OpenGL context. You can change the current context by calling `Context.set_current`. :deprecated: Use `current_context` :rtype: `Context` :return: the context to which OpenGL commands are directed, or None if there is no selected context. ''' return current_context class Config(object): '''Graphics configuration. A GLConfig stores the preferences for OpenGL attributes such as the number of auxilliary buffers, size of the colour and depth buffers, double buffering, stencilling, multi- and super-sampling, and so on. Different platforms support a different set of attributes, so these are set with a string key and a value which is integer or boolean. See also `pyglet.window.Screen.get_best_config` and `pyglet.window.Screen.get_matching_configs`. :Ivariables: `double_buffer` : bool Specify the presence of a back-buffer for every color buffer. `stereo` : bool Specify the presence of separate left and right buffer sets. `buffer_size` : int Total bits per sample per color buffer. `aux_buffers` : int The number of auxilliary color buffers. `sample_buffers` : int The number of multisample buffers. `samples` : int The number of samples per pixel, or 0 if there are no multisample buffers. `red_size` : int Bits per sample per buffer devoted to the red component. `green_size` : int Bits per sample per buffer devoted to the green component. `blue_size` : int Bits per sample per buffer devoted to the blue component. `alpha_size` : int Bits per sample per buffer devoted to the alpha component. `depth_size` : int Bits per sample in the depth buffer. `stencil_size` : int Bits per sample in the stencil buffer. `accum_red_size` : int Bits per pixel devoted to the red component in the accumulation buffer. `accum_green_size` : int Bits per pixel devoted to the green component in the accumulation buffer. `accum_blue_size` : int Bits per pixel devoted to the blue component in the accumulation buffer. `accum_alpha_size` : int Bits per pixel devoted to the alpha component in the accumulation buffer. ''' _attribute_names = [ 'double_buffer', 'stereo', 'buffer_size', 'aux_buffers', 'sample_buffers', 'samples', 'red_size', 'green_size', 'blue_size', 'alpha_size', 'depth_size', 'stencil_size', 'accum_red_size', 'accum_green_size', 'accum_blue_size', 'accum_alpha_size', ] def __init__(self, **kwargs): '''Create a template config with the given attributes. Specify attributes as keyword arguments, for example:: template = Config(double_buffer=True) ''' for name in self._attribute_names: if name in kwargs: setattr(self, name, kwargs[name]) else: setattr(self, name, None) def get_gl_attributes(self): '''Return a list of attributes set on this config. :rtype: list of tuple (name, value) :return: All attributes, with unset attributes having a value of ``None``. ''' return [(name, getattr(self, name)) for name in self._attribute_names] def create_context(self, share): '''Create a GL context that satisifies this configuration. :Parameters: `share` : `Context` If not None, a context with which to share objects with. :rtype: `Context` :return: The new context. ''' raise ConfigException( 'This config is not complete. Use Screen.get_matching_configs') def is_complete(self): '''Determine if this config is complete and able to create a context. Configs created directly are not complete, they can only serve as templates for retrieving a supported config from the system. For example, `pyglet.window.Screen.get_matching_configs` returns complete configs. :rtype: bool :return: True if the config is complete and can create a context. ''' return False def __repr__(self): import pprint return '%s(%s)' % (self.__class__.__name__, pprint.pformat(self.get_gl_attributes())) class ObjectSpace(object): def __init__(self): # Textures and buffers scheduled for deletion the next time this # object space is active. self._doomed_textures = [] self._doomed_buffers = [] class Context(object): '''OpenGL context for drawing. Windows in pyglet each have their own GL context. This class boxes the context in a platform-independent manner. Applications will have no need to deal with contexts directly. :Ivariables: `object_space` : `ObjectSpace` An object which is shared between all contexts that share GL objects. ''' #: Context share behaviour indicating that objects should not be #: shared with existing contexts. CONTEXT_SHARE_NONE = None #: Context share behaviour indicating that objects are shared with #: the most recently created context (the default). CONTEXT_SHARE_EXISTING = 1 # Used for error checking, True if currently within a glBegin/End block. # Ignored if error checking is disabled. _gl_begin = False # gl_info.GLInfo instance, filled in on first set_current _info = None # List of (attr, check) for each driver/device-specific workaround that is # implemented. The `attr` attribute on this context is set to the result # of evaluating `check(gl_info)` the first time this context is used. _workaround_checks = [ # GDI Generic renderer on Windows does not implement # GL_UNPACK_ROW_LENGTH correctly. ('_workaround_unpack_row_length', lambda info: info.get_renderer() == 'GDI Generic'), # Reportedly segfaults in text_input.py example. ('_workaround_vbo', lambda info: info.get_renderer() == 'ATI Radeon X1600 OpenGL Engine'), # Some ATI cards on OS X start drawing from a VBO before it's written # to. In these cases pyglet needs to call glFinish() to flush the # pipeline after updating a buffer but before rendering. ('_workaround_vbo_finish', lambda info: ('ATI' in info.get_renderer() and info.have_version(1, 5) and _sys.platform == 'darwin')), ] def __init__(self, context_share=None): self.window = None _contexts.append(self) if context_share: assert context_share in _contexts self.object_space = context_share.object_space else: self.object_space = ObjectSpace() def __repr__(self): return '%s()' % self.__class__.__name__ def set_current(self): global current_context assert self in _contexts current_context = self # Implement workarounds if not self._info: self._info = gl_info.GLInfo() self._info.set_active_context() for attr, check in self._workaround_checks: setattr(self, attr, check(self._info)) # Release textures on this context scheduled for deletion if self.object_space._doomed_textures: textures = self.object_space._doomed_textures textures = (GLuint * len(textures))(*textures) glDeleteTextures(len(textures), textures) self.object_space._doomed_textures = [] # Release buffers on this context scheduled for deletion if self.object_space._doomed_buffers: buffers = self.object_space._doomed_buffers buffers = (GLuint * len(buffers))(*buffers) glDeleteBuffers(len(buffers), buffers) self.object_space._doomed_buffers = [] def destroy(self): '''Release the context. The context will not be useable after being destroyed. Each platform has its own convention for releasing the context and the buffer(s) that depend on it in the correct order; this should never be called by an application. ''' global current_context if current_context is self: current_context = None gl_info.remove_active_context() # Switch back to shadow context. if _shadow_window is not None: _shadow_window.switch_to() _contexts.remove(self) def delete_texture(self, texture_id): '''Safely delete a texture belonging to this context. Usually, the texture is released immediately using ``glDeleteTextures``, however if another context that does not share this context's object space is currently active, the deletion will be deferred until an appropriate context is activated. :Parameters: `texture_id` : int The OpenGL name of the texture to delete. ''' if self.object_space is current_context.object_space: id = GLuint(texture_id) glDeleteTextures(1, id) else: self.object_space._doomed_textures.append(texture_id) def delete_buffer(self, buffer_id): '''Safely delete a buffer object belonging to this context. This method behaves similarly to `delete_texture`, though for ``glDeleteBuffers`` instead of ``glDeleteTextures``. :Parameters: `buffer_id` : int The OpenGL name of the buffer to delete. :since: pyglet 1.1 ''' if self.object_space is current_context.object_space and False: id = GLuint(buffer_id) glDeleteBuffers(1, id) else: self.object_space._doomed_buffers.append(buffer_id) class ContextException(Exception): pass class ConfigException(Exception): pass import pyglet as _pyglet if _pyglet.options['debug_texture']: _debug_texture_total = 0 _debug_texture_sizes = {} _debug_texture = None def _debug_texture_alloc(texture, size): global _debug_texture_total _debug_texture_sizes[texture] = size _debug_texture_total += size print '%d (+%d)' % (_debug_texture_total, size) def _debug_texture_dealloc(texture): global _debug_texture_total size = _debug_texture_sizes[texture] del _debug_texture_sizes[texture] _debug_texture_total -= size print '%d (-%d)' % (_debug_texture_total, size) _glBindTexture = glBindTexture def glBindTexture(target, texture): global _debug_texture _debug_texture = texture return _glBindTexture(target, texture) _glTexImage2D = glTexImage2D def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels): try: _debug_texture_dealloc(_debug_texture) except KeyError: pass if internalformat in (1, GL_ALPHA, GL_INTENSITY, GL_LUMINANCE): depth = 1 elif internalformat in (2, GL_RGB16, GL_RGBA16): depth = 2 elif internalformat in (3, GL_RGB): depth = 3 else: depth = 4 # Pretty crap assumption size = (width + 2 * border) * (height + 2 * border) * depth _debug_texture_alloc(_debug_texture, size) return _glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) _glDeleteTextures = glDeleteTextures def glDeleteTextures(n, textures): if not hasattr(textures, '__len__'): _debug_texture_dealloc(textures.value) else: for i in range(n): _debug_texture_dealloc(textures[i].value) return _glDeleteTextures(n, textures) def _create_shadow_window(): global _shadow_window import pyglet if not pyglet.options['shadow_window'] or _is_epydoc: return from pyglet.window import Window _shadow_window = Window(width=1, height=1, visible=False) _shadow_window.switch_to() from pyglet import app app.windows.remove(_shadow_window) _shadow_window = None # Import pyglet.window now if it isn't currently being imported (this creates # the shadow window). if (not _is_epydoc and 'pyglet.window' not in _sys.modules and _pyglet.options['shadow_window']): # trickery is for circular import _pyglet.gl = _sys.modules[__name__] import pyglet.window