# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /usr/include/GL/gl.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gl.py 1579 2008-01-15 14:47:19Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /usr/include/GL/gl.h GLenum = c_uint # /usr/include/GL/gl.h:53 GLboolean = c_ubyte # /usr/include/GL/gl.h:54 GLbitfield = c_uint # /usr/include/GL/gl.h:55 GLbyte = c_char # /usr/include/GL/gl.h:56 GLshort = c_short # /usr/include/GL/gl.h:57 GLint = c_int # /usr/include/GL/gl.h:58 GLsizei = c_int # /usr/include/GL/gl.h:59 GLubyte = c_ubyte # /usr/include/GL/gl.h:60 GLushort = c_ushort # /usr/include/GL/gl.h:61 GLuint = c_uint # /usr/include/GL/gl.h:62 GLfloat = c_float # /usr/include/GL/gl.h:63 GLclampf = c_float # /usr/include/GL/gl.h:64 GLdouble = c_double # /usr/include/GL/gl.h:65 GLclampd = c_double # /usr/include/GL/gl.h:66 GLvoid = None # /usr/include/GL/gl.h:67 GL_VERSION_1_1 = 1 # /usr/include/GL/gl.h:77 GL_CURRENT_BIT = 1 # /usr/include/GL/gl.h:80 GL_POINT_BIT = 2 # /usr/include/GL/gl.h:81 GL_LINE_BIT = 4 # /usr/include/GL/gl.h:82 GL_POLYGON_BIT = 8 # /usr/include/GL/gl.h:83 GL_POLYGON_STIPPLE_BIT = 16 # /usr/include/GL/gl.h:84 GL_PIXEL_MODE_BIT = 32 # /usr/include/GL/gl.h:85 GL_LIGHTING_BIT = 64 # /usr/include/GL/gl.h:86 GL_FOG_BIT = 128 # /usr/include/GL/gl.h:87 GL_DEPTH_BUFFER_BIT = 256 # /usr/include/GL/gl.h:88 GL_ACCUM_BUFFER_BIT = 512 # /usr/include/GL/gl.h:89 GL_STENCIL_BUFFER_BIT = 1024 # /usr/include/GL/gl.h:90 GL_VIEWPORT_BIT = 2048 # /usr/include/GL/gl.h:91 GL_TRANSFORM_BIT = 4096 # /usr/include/GL/gl.h:92 GL_ENABLE_BIT = 8192 # /usr/include/GL/gl.h:93 GL_COLOR_BUFFER_BIT = 16384 # /usr/include/GL/gl.h:94 GL_HINT_BIT = 32768 # /usr/include/GL/gl.h:95 GL_EVAL_BIT = 65536 # /usr/include/GL/gl.h:96 GL_LIST_BIT = 131072 # /usr/include/GL/gl.h:97 GL_TEXTURE_BIT = 262144 # /usr/include/GL/gl.h:98 GL_SCISSOR_BIT = 524288 # /usr/include/GL/gl.h:99 GL_ALL_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:100 GL_CLIENT_PIXEL_STORE_BIT = 1 # /usr/include/GL/gl.h:109 GL_CLIENT_VERTEX_ARRAY_BIT = 2 # /usr/include/GL/gl.h:110 GL_CLIENT_ALL_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:111 GL_FALSE = 0 # /usr/include/GL/gl.h:114 GL_TRUE = 1 # /usr/include/GL/gl.h:115 GL_POINTS = 0 # /usr/include/GL/gl.h:118 GL_LINES = 1 # /usr/include/GL/gl.h:119 GL_LINE_LOOP = 2 # /usr/include/GL/gl.h:120 GL_LINE_STRIP = 3 # /usr/include/GL/gl.h:121 GL_TRIANGLES = 4 # /usr/include/GL/gl.h:122 GL_TRIANGLE_STRIP = 5 # /usr/include/GL/gl.h:123 GL_TRIANGLE_FAN = 6 # /usr/include/GL/gl.h:124 GL_QUADS = 7 # /usr/include/GL/gl.h:125 GL_QUAD_STRIP = 8 # /usr/include/GL/gl.h:126 GL_POLYGON = 9 # /usr/include/GL/gl.h:127 GL_ACCUM = 256 # /usr/include/GL/gl.h:130 GL_LOAD = 257 # /usr/include/GL/gl.h:131 GL_RETURN = 258 # /usr/include/GL/gl.h:132 GL_MULT = 259 # /usr/include/GL/gl.h:133 GL_ADD = 260 # /usr/include/GL/gl.h:134 GL_NEVER = 512 # /usr/include/GL/gl.h:137 GL_LESS = 513 # /usr/include/GL/gl.h:138 GL_EQUAL = 514 # /usr/include/GL/gl.h:139 GL_LEQUAL = 515 # /usr/include/GL/gl.h:140 GL_GREATER = 516 # /usr/include/GL/gl.h:141 GL_NOTEQUAL = 517 # /usr/include/GL/gl.h:142 GL_GEQUAL = 518 # /usr/include/GL/gl.h:143 GL_ALWAYS = 519 # /usr/include/GL/gl.h:144 GL_ZERO = 0 # /usr/include/GL/gl.h:147 GL_ONE = 1 # /usr/include/GL/gl.h:148 GL_SRC_COLOR = 768 # /usr/include/GL/gl.h:149 GL_ONE_MINUS_SRC_COLOR = 769 # /usr/include/GL/gl.h:150 GL_SRC_ALPHA = 770 # /usr/include/GL/gl.h:151 GL_ONE_MINUS_SRC_ALPHA = 771 # /usr/include/GL/gl.h:152 GL_DST_ALPHA = 772 # /usr/include/GL/gl.h:153 GL_ONE_MINUS_DST_ALPHA = 773 # /usr/include/GL/gl.h:154 GL_DST_COLOR = 774 # /usr/include/GL/gl.h:159 GL_ONE_MINUS_DST_COLOR = 775 # /usr/include/GL/gl.h:160 GL_SRC_ALPHA_SATURATE = 776 # /usr/include/GL/gl.h:161 GL_NONE = 0 # /usr/include/GL/gl.h:205 GL_FRONT_LEFT = 1024 # /usr/include/GL/gl.h:206 GL_FRONT_RIGHT = 1025 # /usr/include/GL/gl.h:207 GL_BACK_LEFT = 1026 # /usr/include/GL/gl.h:208 GL_BACK_RIGHT = 1027 # /usr/include/GL/gl.h:209 GL_FRONT = 1028 # /usr/include/GL/gl.h:210 GL_BACK = 1029 # /usr/include/GL/gl.h:211 GL_LEFT = 1030 # /usr/include/GL/gl.h:212 GL_RIGHT = 1031 # /usr/include/GL/gl.h:213 GL_FRONT_AND_BACK = 1032 # /usr/include/GL/gl.h:214 GL_AUX0 = 1033 # /usr/include/GL/gl.h:215 GL_AUX1 = 1034 # /usr/include/GL/gl.h:216 GL_AUX2 = 1035 # /usr/include/GL/gl.h:217 GL_AUX3 = 1036 # /usr/include/GL/gl.h:218 GL_NO_ERROR = 0 # /usr/include/GL/gl.h:289 GL_INVALID_ENUM = 1280 # /usr/include/GL/gl.h:290 GL_INVALID_VALUE = 1281 # /usr/include/GL/gl.h:291 GL_INVALID_OPERATION = 1282 # /usr/include/GL/gl.h:292 GL_STACK_OVERFLOW = 1283 # /usr/include/GL/gl.h:293 GL_STACK_UNDERFLOW = 1284 # /usr/include/GL/gl.h:294 GL_OUT_OF_MEMORY = 1285 # /usr/include/GL/gl.h:295 GL_TABLE_TOO_LARGE = 32817 # /usr/include/GL/gl.h:296 GL_2D = 1536 # /usr/include/GL/gl.h:299 GL_3D = 1537 # /usr/include/GL/gl.h:300 GL_3D_COLOR = 1538 # /usr/include/GL/gl.h:301 GL_3D_COLOR_TEXTURE = 1539 # /usr/include/GL/gl.h:302 GL_4D_COLOR_TEXTURE = 1540 # /usr/include/GL/gl.h:303 GL_PASS_THROUGH_TOKEN = 1792 # /usr/include/GL/gl.h:306 GL_POINT_TOKEN = 1793 # /usr/include/GL/gl.h:307 GL_LINE_TOKEN = 1794 # /usr/include/GL/gl.h:308 GL_POLYGON_TOKEN = 1795 # /usr/include/GL/gl.h:309 GL_BITMAP_TOKEN = 1796 # /usr/include/GL/gl.h:310 GL_DRAW_PIXEL_TOKEN = 1797 # /usr/include/GL/gl.h:311 GL_COPY_PIXEL_TOKEN = 1798 # /usr/include/GL/gl.h:312 GL_LINE_RESET_TOKEN = 1799 # /usr/include/GL/gl.h:313 GL_EXP = 2048 # /usr/include/GL/gl.h:317 GL_EXP2 = 2049 # /usr/include/GL/gl.h:318 GL_CW = 2304 # /usr/include/GL/gl.h:329 GL_CCW = 2305 # /usr/include/GL/gl.h:330 GL_COEFF = 2560 # /usr/include/GL/gl.h:333 GL_ORDER = 2561 # /usr/include/GL/gl.h:334 GL_DOMAIN = 2562 # /usr/include/GL/gl.h:335 GL_PIXEL_MAP_I_TO_I = 3184 # /usr/include/GL/gl.h:338 GL_PIXEL_MAP_S_TO_S = 3185 # /usr/include/GL/gl.h:339 GL_PIXEL_MAP_I_TO_R = 3186 # /usr/include/GL/gl.h:340 GL_PIXEL_MAP_I_TO_G = 3187 # /usr/include/GL/gl.h:341 GL_PIXEL_MAP_I_TO_B = 3188 # /usr/include/GL/gl.h:342 GL_PIXEL_MAP_I_TO_A = 3189 # /usr/include/GL/gl.h:343 GL_PIXEL_MAP_R_TO_R = 3190 # /usr/include/GL/gl.h:344 GL_PIXEL_MAP_G_TO_G = 3191 # /usr/include/GL/gl.h:345 GL_PIXEL_MAP_B_TO_B = 3192 # /usr/include/GL/gl.h:346 GL_PIXEL_MAP_A_TO_A = 3193 # /usr/include/GL/gl.h:347 GL_VERTEX_ARRAY_POINTER = 32910 # /usr/include/GL/gl.h:350 GL_NORMAL_ARRAY_POINTER = 32911 # /usr/include/GL/gl.h:351 GL_COLOR_ARRAY_POINTER = 32912 # /usr/include/GL/gl.h:352 GL_INDEX_ARRAY_POINTER = 32913 # /usr/include/GL/gl.h:353 GL_TEXTURE_COORD_ARRAY_POINTER = 32914 # /usr/include/GL/gl.h:354 GL_EDGE_FLAG_ARRAY_POINTER = 32915 # /usr/include/GL/gl.h:355 GL_CURRENT_COLOR = 2816 # /usr/include/GL/gl.h:358 GL_CURRENT_INDEX = 2817 # /usr/include/GL/gl.h:359 GL_CURRENT_NORMAL = 2818 # /usr/include/GL/gl.h:360 GL_CURRENT_TEXTURE_COORDS = 2819 # /usr/include/GL/gl.h:361 GL_CURRENT_RASTER_COLOR = 2820 # /usr/include/GL/gl.h:362 GL_CURRENT_RASTER_INDEX = 2821 # /usr/include/GL/gl.h:363 GL_CURRENT_RASTER_TEXTURE_COORDS = 2822 # /usr/include/GL/gl.h:364 GL_CURRENT_RASTER_POSITION = 2823 # /usr/include/GL/gl.h:365 GL_CURRENT_RASTER_POSITION_VALID = 2824 # /usr/include/GL/gl.h:366 GL_CURRENT_RASTER_DISTANCE = 2825 # /usr/include/GL/gl.h:367 GL_POINT_SMOOTH = 2832 # /usr/include/GL/gl.h:368 GL_POINT_SIZE = 2833 # /usr/include/GL/gl.h:369 GL_SMOOTH_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:370 GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:371 GL_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:372 GL_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:373 GL_LINE_SMOOTH = 2848 # /usr/include/GL/gl.h:374 GL_LINE_WIDTH = 2849 # /usr/include/GL/gl.h:375 GL_SMOOTH_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:376 GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:377 GL_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:378 GL_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:379 GL_LINE_STIPPLE = 2852 # /usr/include/GL/gl.h:380 GL_LINE_STIPPLE_PATTERN = 2853 # /usr/include/GL/gl.h:381 GL_LINE_STIPPLE_REPEAT = 2854 # /usr/include/GL/gl.h:382 GL_LIST_MODE = 2864 # /usr/include/GL/gl.h:383 GL_MAX_LIST_NESTING = 2865 # /usr/include/GL/gl.h:384 GL_LIST_BASE = 2866 # /usr/include/GL/gl.h:385 GL_LIST_INDEX = 2867 # /usr/include/GL/gl.h:386 GL_POLYGON_MODE = 2880 # /usr/include/GL/gl.h:387 GL_POLYGON_SMOOTH = 2881 # /usr/include/GL/gl.h:388 GL_POLYGON_STIPPLE = 2882 # /usr/include/GL/gl.h:389 GL_EDGE_FLAG = 2883 # /usr/include/GL/gl.h:390 GL_CULL_FACE = 2884 # /usr/include/GL/gl.h:391 GL_CULL_FACE_MODE = 2885 # /usr/include/GL/gl.h:392 GL_FRONT_FACE = 2886 # /usr/include/GL/gl.h:393 GL_LIGHTING = 2896 # /usr/include/GL/gl.h:394 GL_LIGHT_MODEL_LOCAL_VIEWER = 2897 # /usr/include/GL/gl.h:395 GL_LIGHT_MODEL_TWO_SIDE = 2898 # /usr/include/GL/gl.h:396 GL_LIGHT_MODEL_AMBIENT = 2899 # /usr/include/GL/gl.h:397 GL_SHADE_MODEL = 2900 # /usr/include/GL/gl.h:398 GL_COLOR_MATERIAL_FACE = 2901 # /usr/include/GL/gl.h:399 GL_COLOR_MATERIAL_PARAMETER = 2902 # /usr/include/GL/gl.h:400 GL_COLOR_MATERIAL = 2903 # /usr/include/GL/gl.h:401 GL_FOG = 2912 # /usr/include/GL/gl.h:402 GL_FOG_INDEX = 2913 # /usr/include/GL/gl.h:403 GL_FOG_DENSITY = 2914 # /usr/include/GL/gl.h:404 GL_FOG_START = 2915 # /usr/include/GL/gl.h:405 GL_FOG_END = 2916 # /usr/include/GL/gl.h:406 GL_FOG_MODE = 2917 # /usr/include/GL/gl.h:407 GL_FOG_COLOR = 2918 # /usr/include/GL/gl.h:408 GL_DEPTH_RANGE = 2928 # /usr/include/GL/gl.h:409 GL_DEPTH_TEST = 2929 # /usr/include/GL/gl.h:410 GL_DEPTH_WRITEMASK = 2930 # /usr/include/GL/gl.h:411 GL_DEPTH_CLEAR_VALUE = 2931 # /usr/include/GL/gl.h:412 GL_DEPTH_FUNC = 2932 # /usr/include/GL/gl.h:413 GL_ACCUM_CLEAR_VALUE = 2944 # /usr/include/GL/gl.h:414 GL_STENCIL_TEST = 2960 # /usr/include/GL/gl.h:415 GL_STENCIL_CLEAR_VALUE = 2961 # /usr/include/GL/gl.h:416 GL_STENCIL_FUNC = 2962 # /usr/include/GL/gl.h:417 GL_STENCIL_VALUE_MASK = 2963 # /usr/include/GL/gl.h:418 GL_STENCIL_FAIL = 2964 # /usr/include/GL/gl.h:419 GL_STENCIL_PASS_DEPTH_FAIL = 2965 # /usr/include/GL/gl.h:420 GL_STENCIL_PASS_DEPTH_PASS = 2966 # /usr/include/GL/gl.h:421 GL_STENCIL_REF = 2967 # /usr/include/GL/gl.h:422 GL_STENCIL_WRITEMASK = 2968 # /usr/include/GL/gl.h:423 GL_MATRIX_MODE = 2976 # /usr/include/GL/gl.h:424 GL_NORMALIZE = 2977 # /usr/include/GL/gl.h:425 GL_VIEWPORT = 2978 # /usr/include/GL/gl.h:426 GL_MODELVIEW_STACK_DEPTH = 2979 # /usr/include/GL/gl.h:427 GL_PROJECTION_STACK_DEPTH = 2980 # /usr/include/GL/gl.h:428 GL_TEXTURE_STACK_DEPTH = 2981 # /usr/include/GL/gl.h:429 GL_MODELVIEW_MATRIX = 2982 # /usr/include/GL/gl.h:430 GL_PROJECTION_MATRIX = 2983 # /usr/include/GL/gl.h:431 GL_TEXTURE_MATRIX = 2984 # /usr/include/GL/gl.h:432 GL_ATTRIB_STACK_DEPTH = 2992 # /usr/include/GL/gl.h:433 GL_CLIENT_ATTRIB_STACK_DEPTH = 2993 # /usr/include/GL/gl.h:434 GL_ALPHA_TEST = 3008 # /usr/include/GL/gl.h:435 GL_ALPHA_TEST_FUNC = 3009 # /usr/include/GL/gl.h:436 GL_ALPHA_TEST_REF = 3010 # /usr/include/GL/gl.h:437 GL_DITHER = 3024 # /usr/include/GL/gl.h:438 GL_BLEND_DST = 3040 # /usr/include/GL/gl.h:439 GL_BLEND_SRC = 3041 # /usr/include/GL/gl.h:440 GL_BLEND = 3042 # /usr/include/GL/gl.h:441 GL_LOGIC_OP_MODE = 3056 # /usr/include/GL/gl.h:442 GL_INDEX_LOGIC_OP = 3057 # /usr/include/GL/gl.h:443 GL_LOGIC_OP = 3057 # /usr/include/GL/gl.h:444 GL_COLOR_LOGIC_OP = 3058 # /usr/include/GL/gl.h:445 GL_AUX_BUFFERS = 3072 # /usr/include/GL/gl.h:446 GL_DRAW_BUFFER = 3073 # /usr/include/GL/gl.h:447 GL_READ_BUFFER = 3074 # /usr/include/GL/gl.h:448 GL_SCISSOR_BOX = 3088 # /usr/include/GL/gl.h:449 GL_SCISSOR_TEST = 3089 # /usr/include/GL/gl.h:450 GL_INDEX_CLEAR_VALUE = 3104 # /usr/include/GL/gl.h:451 GL_INDEX_WRITEMASK = 3105 # /usr/include/GL/gl.h:452 GL_COLOR_CLEAR_VALUE = 3106 # /usr/include/GL/gl.h:453 GL_COLOR_WRITEMASK = 3107 # /usr/include/GL/gl.h:454 GL_INDEX_MODE = 3120 # /usr/include/GL/gl.h:455 GL_RGBA_MODE = 3121 # /usr/include/GL/gl.h:456 GL_DOUBLEBUFFER = 3122 # /usr/include/GL/gl.h:457 GL_STEREO = 3123 # /usr/include/GL/gl.h:458 GL_RENDER_MODE = 3136 # /usr/include/GL/gl.h:459 GL_PERSPECTIVE_CORRECTION_HINT = 3152 # /usr/include/GL/gl.h:460 GL_POINT_SMOOTH_HINT = 3153 # /usr/include/GL/gl.h:461 GL_LINE_SMOOTH_HINT = 3154 # /usr/include/GL/gl.h:462 GL_POLYGON_SMOOTH_HINT = 3155 # /usr/include/GL/gl.h:463 GL_FOG_HINT = 3156 # /usr/include/GL/gl.h:464 GL_TEXTURE_GEN_S = 3168 # /usr/include/GL/gl.h:465 GL_TEXTURE_GEN_T = 3169 # /usr/include/GL/gl.h:466 GL_TEXTURE_GEN_R = 3170 # /usr/include/GL/gl.h:467 GL_TEXTURE_GEN_Q = 3171 # /usr/include/GL/gl.h:468 GL_PIXEL_MAP_I_TO_I_SIZE = 3248 # /usr/include/GL/gl.h:469 GL_PIXEL_MAP_S_TO_S_SIZE = 3249 # /usr/include/GL/gl.h:470 GL_PIXEL_MAP_I_TO_R_SIZE = 3250 # /usr/include/GL/gl.h:471 GL_PIXEL_MAP_I_TO_G_SIZE = 3251 # /usr/include/GL/gl.h:472 GL_PIXEL_MAP_I_TO_B_SIZE = 3252 # /usr/include/GL/gl.h:473 GL_PIXEL_MAP_I_TO_A_SIZE = 3253 # /usr/include/GL/gl.h:474 GL_PIXEL_MAP_R_TO_R_SIZE = 3254 # /usr/include/GL/gl.h:475 GL_PIXEL_MAP_G_TO_G_SIZE = 3255 # /usr/include/GL/gl.h:476 GL_PIXEL_MAP_B_TO_B_SIZE = 3256 # /usr/include/GL/gl.h:477 GL_PIXEL_MAP_A_TO_A_SIZE = 3257 # /usr/include/GL/gl.h:478 GL_UNPACK_SWAP_BYTES = 3312 # /usr/include/GL/gl.h:479 GL_UNPACK_LSB_FIRST = 3313 # /usr/include/GL/gl.h:480 GL_UNPACK_ROW_LENGTH = 3314 # /usr/include/GL/gl.h:481 GL_UNPACK_SKIP_ROWS = 3315 # /usr/include/GL/gl.h:482 GL_UNPACK_SKIP_PIXELS = 3316 # /usr/include/GL/gl.h:483 GL_UNPACK_ALIGNMENT = 3317 # /usr/include/GL/gl.h:484 GL_PACK_SWAP_BYTES = 3328 # /usr/include/GL/gl.h:485 GL_PACK_LSB_FIRST = 3329 # /usr/include/GL/gl.h:486 GL_PACK_ROW_LENGTH = 3330 # /usr/include/GL/gl.h:487 GL_PACK_SKIP_ROWS = 3331 # /usr/include/GL/gl.h:488 GL_PACK_SKIP_PIXELS = 3332 # /usr/include/GL/gl.h:489 GL_PACK_ALIGNMENT = 3333 # /usr/include/GL/gl.h:490 GL_MAP_COLOR = 3344 # /usr/include/GL/gl.h:491 GL_MAP_STENCIL = 3345 # /usr/include/GL/gl.h:492 GL_INDEX_SHIFT = 3346 # /usr/include/GL/gl.h:493 GL_INDEX_OFFSET = 3347 # /usr/include/GL/gl.h:494 GL_RED_SCALE = 3348 # /usr/include/GL/gl.h:495 GL_RED_BIAS = 3349 # /usr/include/GL/gl.h:496 GL_ZOOM_X = 3350 # /usr/include/GL/gl.h:497 GL_ZOOM_Y = 3351 # /usr/include/GL/gl.h:498 GL_GREEN_SCALE = 3352 # /usr/include/GL/gl.h:499 GL_GREEN_BIAS = 3353 # /usr/include/GL/gl.h:500 GL_BLUE_SCALE = 3354 # /usr/include/GL/gl.h:501 GL_BLUE_BIAS = 3355 # /usr/include/GL/gl.h:502 GL_ALPHA_SCALE = 3356 # /usr/include/GL/gl.h:503 GL_ALPHA_BIAS = 3357 # /usr/include/GL/gl.h:504 GL_DEPTH_SCALE = 3358 # /usr/include/GL/gl.h:505 GL_DEPTH_BIAS = 3359 # /usr/include/GL/gl.h:506 GL_MAX_EVAL_ORDER = 3376 # /usr/include/GL/gl.h:507 GL_MAX_LIGHTS = 3377 # /usr/include/GL/gl.h:508 GL_MAX_CLIP_PLANES = 3378 # /usr/include/GL/gl.h:509 GL_MAX_TEXTURE_SIZE = 3379 # /usr/include/GL/gl.h:510 GL_MAX_PIXEL_MAP_TABLE = 3380 # /usr/include/GL/gl.h:511 GL_MAX_ATTRIB_STACK_DEPTH = 3381 # /usr/include/GL/gl.h:512 GL_MAX_MODELVIEW_STACK_DEPTH = 3382 # /usr/include/GL/gl.h:513 GL_MAX_NAME_STACK_DEPTH = 3383 # /usr/include/GL/gl.h:514 GL_MAX_PROJECTION_STACK_DEPTH = 3384 # /usr/include/GL/gl.h:515 GL_MAX_TEXTURE_STACK_DEPTH = 3385 # /usr/include/GL/gl.h:516 GL_MAX_VIEWPORT_DIMS = 3386 # /usr/include/GL/gl.h:517 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387 # /usr/include/GL/gl.h:518 GL_SUBPIXEL_BITS = 3408 # /usr/include/GL/gl.h:519 GL_INDEX_BITS = 3409 # /usr/include/GL/gl.h:520 GL_RED_BITS = 3410 # /usr/include/GL/gl.h:521 GL_GREEN_BITS = 3411 # /usr/include/GL/gl.h:522 GL_BLUE_BITS = 3412 # /usr/include/GL/gl.h:523 GL_ALPHA_BITS = 3413 # /usr/include/GL/gl.h:524 GL_DEPTH_BITS = 3414 # /usr/include/GL/gl.h:525 GL_STENCIL_BITS = 3415 # /usr/include/GL/gl.h:526 GL_ACCUM_RED_BITS = 3416 # /usr/include/GL/gl.h:527 GL_ACCUM_GREEN_BITS = 3417 # /usr/include/GL/gl.h:528 GL_ACCUM_BLUE_BITS = 3418 # /usr/include/GL/gl.h:529 GL_ACCUM_ALPHA_BITS = 3419 # /usr/include/GL/gl.h:530 GL_NAME_STACK_DEPTH = 3440 # /usr/include/GL/gl.h:531 GL_AUTO_NORMAL = 3456 # /usr/include/GL/gl.h:532 GL_MAP1_COLOR_4 = 3472 # /usr/include/GL/gl.h:533 GL_MAP1_INDEX = 3473 # /usr/include/GL/gl.h:534 GL_MAP1_NORMAL = 3474 # /usr/include/GL/gl.h:535 GL_MAP1_TEXTURE_COORD_1 = 3475 # /usr/include/GL/gl.h:536 GL_MAP1_TEXTURE_COORD_2 = 3476 # /usr/include/GL/gl.h:537 GL_MAP1_TEXTURE_COORD_3 = 3477 # /usr/include/GL/gl.h:538 GL_MAP1_TEXTURE_COORD_4 = 3478 # /usr/include/GL/gl.h:539 GL_MAP1_VERTEX_3 = 3479 # /usr/include/GL/gl.h:540 GL_MAP1_VERTEX_4 = 3480 # /usr/include/GL/gl.h:541 GL_MAP2_COLOR_4 = 3504 # /usr/include/GL/gl.h:542 GL_MAP2_INDEX = 3505 # /usr/include/GL/gl.h:543 GL_MAP2_NORMAL = 3506 # /usr/include/GL/gl.h:544 GL_MAP2_TEXTURE_COORD_1 = 3507 # /usr/include/GL/gl.h:545 GL_MAP2_TEXTURE_COORD_2 = 3508 # /usr/include/GL/gl.h:546 GL_MAP2_TEXTURE_COORD_3 = 3509 # /usr/include/GL/gl.h:547 GL_MAP2_TEXTURE_COORD_4 = 3510 # /usr/include/GL/gl.h:548 GL_MAP2_VERTEX_3 = 3511 # /usr/include/GL/gl.h:549 GL_MAP2_VERTEX_4 = 3512 # /usr/include/GL/gl.h:550 GL_MAP1_GRID_DOMAIN = 3536 # /usr/include/GL/gl.h:551 GL_MAP1_GRID_SEGMENTS = 3537 # /usr/include/GL/gl.h:552 GL_MAP2_GRID_DOMAIN = 3538 # /usr/include/GL/gl.h:553 GL_MAP2_GRID_SEGMENTS = 3539 # /usr/include/GL/gl.h:554 GL_TEXTURE_1D = 3552 # /usr/include/GL/gl.h:555 GL_TEXTURE_2D = 3553 # /usr/include/GL/gl.h:556 GL_FEEDBACK_BUFFER_POINTER = 3568 # /usr/include/GL/gl.h:557 GL_FEEDBACK_BUFFER_SIZE = 3569 # /usr/include/GL/gl.h:558 GL_FEEDBACK_BUFFER_TYPE = 3570 # /usr/include/GL/gl.h:559 GL_SELECTION_BUFFER_POINTER = 3571 # /usr/include/GL/gl.h:560 GL_SELECTION_BUFFER_SIZE = 3572 # /usr/include/GL/gl.h:561 GL_POLYGON_OFFSET_UNITS = 10752 # /usr/include/GL/gl.h:562 GL_POLYGON_OFFSET_POINT = 10753 # /usr/include/GL/gl.h:563 GL_POLYGON_OFFSET_LINE = 10754 # /usr/include/GL/gl.h:564 GL_POLYGON_OFFSET_FILL = 32823 # /usr/include/GL/gl.h:565 GL_POLYGON_OFFSET_FACTOR = 32824 # /usr/include/GL/gl.h:566 GL_TEXTURE_BINDING_1D = 32872 # /usr/include/GL/gl.h:567 GL_TEXTURE_BINDING_2D = 32873 # /usr/include/GL/gl.h:568 GL_TEXTURE_BINDING_3D = 32874 # /usr/include/GL/gl.h:569 GL_VERTEX_ARRAY = 32884 # /usr/include/GL/gl.h:570 GL_NORMAL_ARRAY = 32885 # /usr/include/GL/gl.h:571 GL_COLOR_ARRAY = 32886 # /usr/include/GL/gl.h:572 GL_INDEX_ARRAY = 32887 # /usr/include/GL/gl.h:573 GL_TEXTURE_COORD_ARRAY = 32888 # /usr/include/GL/gl.h:574 GL_EDGE_FLAG_ARRAY = 32889 # /usr/include/GL/gl.h:575 GL_VERTEX_ARRAY_SIZE = 32890 # /usr/include/GL/gl.h:576 GL_VERTEX_ARRAY_TYPE = 32891 # /usr/include/GL/gl.h:577 GL_VERTEX_ARRAY_STRIDE = 32892 # /usr/include/GL/gl.h:578 GL_NORMAL_ARRAY_TYPE = 32894 # /usr/include/GL/gl.h:579 GL_NORMAL_ARRAY_STRIDE = 32895 # /usr/include/GL/gl.h:580 GL_COLOR_ARRAY_SIZE = 32897 # /usr/include/GL/gl.h:581 GL_COLOR_ARRAY_TYPE = 32898 # /usr/include/GL/gl.h:582 GL_COLOR_ARRAY_STRIDE = 32899 # /usr/include/GL/gl.h:583 GL_INDEX_ARRAY_TYPE = 32901 # /usr/include/GL/gl.h:584 GL_INDEX_ARRAY_STRIDE = 32902 # /usr/include/GL/gl.h:585 GL_TEXTURE_COORD_ARRAY_SIZE = 32904 # /usr/include/GL/gl.h:586 GL_TEXTURE_COORD_ARRAY_TYPE = 32905 # /usr/include/GL/gl.h:587 GL_TEXTURE_COORD_ARRAY_STRIDE = 32906 # /usr/include/GL/gl.h:588 GL_EDGE_FLAG_ARRAY_STRIDE = 32908 # /usr/include/GL/gl.h:589 GL_TEXTURE_WIDTH = 4096 # /usr/include/GL/gl.h:602 GL_TEXTURE_HEIGHT = 4097 # /usr/include/GL/gl.h:603 GL_TEXTURE_INTERNAL_FORMAT = 4099 # /usr/include/GL/gl.h:604 GL_TEXTURE_COMPONENTS = 4099 # /usr/include/GL/gl.h:605 GL_TEXTURE_BORDER_COLOR = 4100 # /usr/include/GL/gl.h:606 GL_TEXTURE_BORDER = 4101 # /usr/include/GL/gl.h:607 GL_TEXTURE_RED_SIZE = 32860 # /usr/include/GL/gl.h:608 GL_TEXTURE_GREEN_SIZE = 32861 # /usr/include/GL/gl.h:609 GL_TEXTURE_BLUE_SIZE = 32862 # /usr/include/GL/gl.h:610 GL_TEXTURE_ALPHA_SIZE = 32863 # /usr/include/GL/gl.h:611 GL_TEXTURE_LUMINANCE_SIZE = 32864 # /usr/include/GL/gl.h:612 GL_TEXTURE_INTENSITY_SIZE = 32865 # /usr/include/GL/gl.h:613 GL_TEXTURE_PRIORITY = 32870 # /usr/include/GL/gl.h:614 GL_TEXTURE_RESIDENT = 32871 # /usr/include/GL/gl.h:615 GL_DONT_CARE = 4352 # /usr/include/GL/gl.h:618 GL_FASTEST = 4353 # /usr/include/GL/gl.h:619 GL_NICEST = 4354 # /usr/include/GL/gl.h:620 GL_AMBIENT = 4608 # /usr/include/GL/gl.h:654 GL_DIFFUSE = 4609 # /usr/include/GL/gl.h:655 GL_SPECULAR = 4610 # /usr/include/GL/gl.h:656 GL_POSITION = 4611 # /usr/include/GL/gl.h:657 GL_SPOT_DIRECTION = 4612 # /usr/include/GL/gl.h:658 GL_SPOT_EXPONENT = 4613 # /usr/include/GL/gl.h:659 GL_SPOT_CUTOFF = 4614 # /usr/include/GL/gl.h:660 GL_CONSTANT_ATTENUATION = 4615 # /usr/include/GL/gl.h:661 GL_LINEAR_ATTENUATION = 4616 # /usr/include/GL/gl.h:662 GL_QUADRATIC_ATTENUATION = 4617 # /usr/include/GL/gl.h:663 GL_COMPILE = 4864 # /usr/include/GL/gl.h:666 GL_COMPILE_AND_EXECUTE = 4865 # /usr/include/GL/gl.h:667 GL_BYTE = 5120 # /usr/include/GL/gl.h:670 GL_UNSIGNED_BYTE = 5121 # /usr/include/GL/gl.h:671 GL_SHORT = 5122 # /usr/include/GL/gl.h:672 GL_UNSIGNED_SHORT = 5123 # /usr/include/GL/gl.h:673 GL_INT = 5124 # /usr/include/GL/gl.h:674 GL_UNSIGNED_INT = 5125 # /usr/include/GL/gl.h:675 GL_FLOAT = 5126 # /usr/include/GL/gl.h:676 GL_2_BYTES = 5127 # /usr/include/GL/gl.h:677 GL_3_BYTES = 5128 # /usr/include/GL/gl.h:678 GL_4_BYTES = 5129 # /usr/include/GL/gl.h:679 GL_DOUBLE = 5130 # /usr/include/GL/gl.h:680 GL_DOUBLE_EXT = 5130 # /usr/include/GL/gl.h:681 GL_CLEAR = 5376 # /usr/include/GL/gl.h:696 GL_AND = 5377 # /usr/include/GL/gl.h:697 GL_AND_REVERSE = 5378 # /usr/include/GL/gl.h:698 GL_COPY = 5379 # /usr/include/GL/gl.h:699 GL_AND_INVERTED = 5380 # /usr/include/GL/gl.h:700 GL_NOOP = 5381 # /usr/include/GL/gl.h:701 GL_XOR = 5382 # /usr/include/GL/gl.h:702 GL_OR = 5383 # /usr/include/GL/gl.h:703 GL_NOR = 5384 # /usr/include/GL/gl.h:704 GL_EQUIV = 5385 # /usr/include/GL/gl.h:705 GL_INVERT = 5386 # /usr/include/GL/gl.h:706 GL_OR_REVERSE = 5387 # /usr/include/GL/gl.h:707 GL_COPY_INVERTED = 5388 # /usr/include/GL/gl.h:708 GL_OR_INVERTED = 5389 # /usr/include/GL/gl.h:709 GL_NAND = 5390 # /usr/include/GL/gl.h:710 GL_SET = 5391 # /usr/include/GL/gl.h:711 GL_EMISSION = 5632 # /usr/include/GL/gl.h:739 GL_SHININESS = 5633 # /usr/include/GL/gl.h:740 GL_AMBIENT_AND_DIFFUSE = 5634 # /usr/include/GL/gl.h:741 GL_COLOR_INDEXES = 5635 # /usr/include/GL/gl.h:742 GL_MODELVIEW = 5888 # /usr/include/GL/gl.h:748 GL_PROJECTION = 5889 # /usr/include/GL/gl.h:749 GL_TEXTURE = 5890 # /usr/include/GL/gl.h:750 GL_COLOR = 6144 # /usr/include/GL/gl.h:769 GL_DEPTH = 6145 # /usr/include/GL/gl.h:770 GL_STENCIL = 6146 # /usr/include/GL/gl.h:771 GL_COLOR_INDEX = 6400 # /usr/include/GL/gl.h:774 GL_STENCIL_INDEX = 6401 # /usr/include/GL/gl.h:775 GL_DEPTH_COMPONENT = 6402 # /usr/include/GL/gl.h:776 GL_RED = 6403 # /usr/include/GL/gl.h:777 GL_GREEN = 6404 # /usr/include/GL/gl.h:778 GL_BLUE = 6405 # /usr/include/GL/gl.h:779 GL_ALPHA = 6406 # /usr/include/GL/gl.h:780 GL_RGB = 6407 # /usr/include/GL/gl.h:781 GL_RGBA = 6408 # /usr/include/GL/gl.h:782 GL_LUMINANCE = 6409 # /usr/include/GL/gl.h:783 GL_LUMINANCE_ALPHA = 6410 # /usr/include/GL/gl.h:784 GL_BITMAP = 6656 # /usr/include/GL/gl.h:830 GL_POINT = 6912 # /usr/include/GL/gl.h:845 GL_LINE = 6913 # /usr/include/GL/gl.h:846 GL_FILL = 6914 # /usr/include/GL/gl.h:847 GL_RENDER = 7168 # /usr/include/GL/gl.h:864 GL_FEEDBACK = 7169 # /usr/include/GL/gl.h:865 GL_SELECT = 7170 # /usr/include/GL/gl.h:866 GL_FLAT = 7424 # /usr/include/GL/gl.h:869 GL_SMOOTH = 7425 # /usr/include/GL/gl.h:870 GL_KEEP = 7680 # /usr/include/GL/gl.h:884 GL_REPLACE = 7681 # /usr/include/GL/gl.h:885 GL_INCR = 7682 # /usr/include/GL/gl.h:886 GL_DECR = 7683 # /usr/include/GL/gl.h:887 GL_VENDOR = 7936 # /usr/include/GL/gl.h:891 GL_RENDERER = 7937 # /usr/include/GL/gl.h:892 GL_VERSION = 7938 # /usr/include/GL/gl.h:893 GL_EXTENSIONS = 7939 # /usr/include/GL/gl.h:894 GL_S = 8192 # /usr/include/GL/gl.h:903 GL_T = 8193 # /usr/include/GL/gl.h:904 GL_R = 8194 # /usr/include/GL/gl.h:905 GL_Q = 8195 # /usr/include/GL/gl.h:906 GL_MODULATE = 8448 # /usr/include/GL/gl.h:909 GL_DECAL = 8449 # /usr/include/GL/gl.h:910 GL_TEXTURE_ENV_MODE = 8704 # /usr/include/GL/gl.h:916 GL_TEXTURE_ENV_COLOR = 8705 # /usr/include/GL/gl.h:917 GL_TEXTURE_ENV = 8960 # /usr/include/GL/gl.h:920 GL_EYE_LINEAR = 9216 # /usr/include/GL/gl.h:923 GL_OBJECT_LINEAR = 9217 # /usr/include/GL/gl.h:924 GL_SPHERE_MAP = 9218 # /usr/include/GL/gl.h:925 GL_TEXTURE_GEN_MODE = 9472 # /usr/include/GL/gl.h:928 GL_OBJECT_PLANE = 9473 # /usr/include/GL/gl.h:929 GL_EYE_PLANE = 9474 # /usr/include/GL/gl.h:930 GL_NEAREST = 9728 # /usr/include/GL/gl.h:933 GL_LINEAR = 9729 # /usr/include/GL/gl.h:934 GL_NEAREST_MIPMAP_NEAREST = 9984 # /usr/include/GL/gl.h:939 GL_LINEAR_MIPMAP_NEAREST = 9985 # /usr/include/GL/gl.h:940 GL_NEAREST_MIPMAP_LINEAR = 9986 # /usr/include/GL/gl.h:941 GL_LINEAR_MIPMAP_LINEAR = 9987 # /usr/include/GL/gl.h:942 GL_TEXTURE_MAG_FILTER = 10240 # /usr/include/GL/gl.h:945 GL_TEXTURE_MIN_FILTER = 10241 # /usr/include/GL/gl.h:946 GL_TEXTURE_WRAP_S = 10242 # /usr/include/GL/gl.h:947 GL_TEXTURE_WRAP_T = 10243 # /usr/include/GL/gl.h:948 GL_PROXY_TEXTURE_1D = 32867 # /usr/include/GL/gl.h:955 GL_PROXY_TEXTURE_2D = 32868 # /usr/include/GL/gl.h:956 GL_CLAMP = 10496 # /usr/include/GL/gl.h:959 GL_REPEAT = 10497 # /usr/include/GL/gl.h:960 GL_R3_G3_B2 = 10768 # /usr/include/GL/gl.h:963 GL_ALPHA4 = 32827 # /usr/include/GL/gl.h:964 GL_ALPHA8 = 32828 # /usr/include/GL/gl.h:965 GL_ALPHA12 = 32829 # /usr/include/GL/gl.h:966 GL_ALPHA16 = 32830 # /usr/include/GL/gl.h:967 GL_LUMINANCE4 = 32831 # /usr/include/GL/gl.h:968 GL_LUMINANCE8 = 32832 # /usr/include/GL/gl.h:969 GL_LUMINANCE12 = 32833 # /usr/include/GL/gl.h:970 GL_LUMINANCE16 = 32834 # /usr/include/GL/gl.h:971 GL_LUMINANCE4_ALPHA4 = 32835 # /usr/include/GL/gl.h:972 GL_LUMINANCE6_ALPHA2 = 32836 # /usr/include/GL/gl.h:973 GL_LUMINANCE8_ALPHA8 = 32837 # /usr/include/GL/gl.h:974 GL_LUMINANCE12_ALPHA4 = 32838 # /usr/include/GL/gl.h:975 GL_LUMINANCE12_ALPHA12 = 32839 # /usr/include/GL/gl.h:976 GL_LUMINANCE16_ALPHA16 = 32840 # /usr/include/GL/gl.h:977 GL_INTENSITY = 32841 # /usr/include/GL/gl.h:978 GL_INTENSITY4 = 32842 # /usr/include/GL/gl.h:979 GL_INTENSITY8 = 32843 # /usr/include/GL/gl.h:980 GL_INTENSITY12 = 32844 # /usr/include/GL/gl.h:981 GL_INTENSITY16 = 32845 # /usr/include/GL/gl.h:982 GL_RGB4 = 32847 # /usr/include/GL/gl.h:983 GL_RGB5 = 32848 # /usr/include/GL/gl.h:984 GL_RGB8 = 32849 # /usr/include/GL/gl.h:985 GL_RGB10 = 32850 # /usr/include/GL/gl.h:986 GL_RGB12 = 32851 # /usr/include/GL/gl.h:987 GL_RGB16 = 32852 # /usr/include/GL/gl.h:988 GL_RGBA2 = 32853 # /usr/include/GL/gl.h:989 GL_RGBA4 = 32854 # /usr/include/GL/gl.h:990 GL_RGB5_A1 = 32855 # /usr/include/GL/gl.h:991 GL_RGBA8 = 32856 # /usr/include/GL/gl.h:992 GL_RGB10_A2 = 32857 # /usr/include/GL/gl.h:993 GL_RGBA12 = 32858 # /usr/include/GL/gl.h:994 GL_RGBA16 = 32859 # /usr/include/GL/gl.h:995 GL_V2F = 10784 # /usr/include/GL/gl.h:998 GL_V3F = 10785 # /usr/include/GL/gl.h:999 GL_C4UB_V2F = 10786 # /usr/include/GL/gl.h:1000 GL_C4UB_V3F = 10787 # /usr/include/GL/gl.h:1001 GL_C3F_V3F = 10788 # /usr/include/GL/gl.h:1002 GL_N3F_V3F = 10789 # /usr/include/GL/gl.h:1003 GL_C4F_N3F_V3F = 10790 # /usr/include/GL/gl.h:1004 GL_T2F_V3F = 10791 # /usr/include/GL/gl.h:1005 GL_T4F_V4F = 10792 # /usr/include/GL/gl.h:1006 GL_T2F_C4UB_V3F = 10793 # /usr/include/GL/gl.h:1007 GL_T2F_C3F_V3F = 10794 # /usr/include/GL/gl.h:1008 GL_T2F_N3F_V3F = 10795 # /usr/include/GL/gl.h:1009 GL_T2F_C4F_N3F_V3F = 10796 # /usr/include/GL/gl.h:1010 GL_T4F_C4F_N3F_V4F = 10797 # /usr/include/GL/gl.h:1011 GL_CLIP_PLANE0 = 12288 # /usr/include/GL/gl.h:1020 GL_CLIP_PLANE1 = 12289 # /usr/include/GL/gl.h:1021 GL_CLIP_PLANE2 = 12290 # /usr/include/GL/gl.h:1022 GL_CLIP_PLANE3 = 12291 # /usr/include/GL/gl.h:1023 GL_CLIP_PLANE4 = 12292 # /usr/include/GL/gl.h:1024 GL_CLIP_PLANE5 = 12293 # /usr/include/GL/gl.h:1025 GL_LIGHT0 = 16384 # /usr/include/GL/gl.h:1028 GL_LIGHT1 = 16385 # /usr/include/GL/gl.h:1029 GL_LIGHT2 = 16386 # /usr/include/GL/gl.h:1030 GL_LIGHT3 = 16387 # /usr/include/GL/gl.h:1031 GL_LIGHT4 = 16388 # /usr/include/GL/gl.h:1032 GL_LIGHT5 = 16389 # /usr/include/GL/gl.h:1033 GL_LIGHT6 = 16390 # /usr/include/GL/gl.h:1034 GL_LIGHT7 = 16391 # /usr/include/GL/gl.h:1035 GL_ABGR_EXT = 32768 # /usr/include/GL/gl.h:1038 GL_FUNC_SUBTRACT_EXT = 32778 # /usr/include/GL/gl.h:1041 GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # /usr/include/GL/gl.h:1042 GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # /usr/include/GL/gl.h:1045 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # /usr/include/GL/gl.h:1046 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # /usr/include/GL/gl.h:1047 GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # /usr/include/GL/gl.h:1048 GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # /usr/include/GL/gl.h:1049 GL_PACK_SKIP_IMAGES = 32875 # /usr/include/GL/gl.h:1052 GL_PACK_IMAGE_HEIGHT = 32876 # /usr/include/GL/gl.h:1053 GL_UNPACK_SKIP_IMAGES = 32877 # /usr/include/GL/gl.h:1054 GL_UNPACK_IMAGE_HEIGHT = 32878 # /usr/include/GL/gl.h:1055 GL_TEXTURE_3D = 32879 # /usr/include/GL/gl.h:1056 GL_PROXY_TEXTURE_3D = 32880 # /usr/include/GL/gl.h:1057 GL_TEXTURE_DEPTH = 32881 # /usr/include/GL/gl.h:1058 GL_TEXTURE_WRAP_R = 32882 # /usr/include/GL/gl.h:1059 GL_MAX_3D_TEXTURE_SIZE = 32883 # /usr/include/GL/gl.h:1060 GL_BGR = 32992 # /usr/include/GL/gl.h:1061 GL_BGRA = 32993 # /usr/include/GL/gl.h:1062 GL_UNSIGNED_BYTE_3_3_2 = 32818 # /usr/include/GL/gl.h:1063 GL_UNSIGNED_BYTE_2_3_3_REV = 33634 # /usr/include/GL/gl.h:1064 GL_UNSIGNED_SHORT_5_6_5 = 33635 # /usr/include/GL/gl.h:1065 GL_UNSIGNED_SHORT_5_6_5_REV = 33636 # /usr/include/GL/gl.h:1066 GL_UNSIGNED_SHORT_4_4_4_4 = 32819 # /usr/include/GL/gl.h:1067 GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637 # /usr/include/GL/gl.h:1068 GL_UNSIGNED_SHORT_5_5_5_1 = 32820 # /usr/include/GL/gl.h:1069 GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638 # /usr/include/GL/gl.h:1070 GL_UNSIGNED_INT_8_8_8_8 = 32821 # /usr/include/GL/gl.h:1071 GL_UNSIGNED_INT_8_8_8_8_REV = 33639 # /usr/include/GL/gl.h:1072 GL_UNSIGNED_INT_10_10_10_2 = 32822 # /usr/include/GL/gl.h:1073 GL_UNSIGNED_INT_2_10_10_10_REV = 33640 # /usr/include/GL/gl.h:1074 GL_RESCALE_NORMAL = 32826 # /usr/include/GL/gl.h:1075 GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # /usr/include/GL/gl.h:1076 GL_SINGLE_COLOR = 33273 # /usr/include/GL/gl.h:1077 GL_SEPARATE_SPECULAR_COLOR = 33274 # /usr/include/GL/gl.h:1078 GL_CLAMP_TO_EDGE = 33071 # /usr/include/GL/gl.h:1079 GL_TEXTURE_MIN_LOD = 33082 # /usr/include/GL/gl.h:1080 GL_TEXTURE_MAX_LOD = 33083 # /usr/include/GL/gl.h:1081 GL_TEXTURE_BASE_LEVEL = 33084 # /usr/include/GL/gl.h:1082 GL_TEXTURE_MAX_LEVEL = 33085 # /usr/include/GL/gl.h:1083 GL_MAX_ELEMENTS_VERTICES = 33000 # /usr/include/GL/gl.h:1084 GL_MAX_ELEMENTS_INDICES = 33001 # /usr/include/GL/gl.h:1085 GL_ALIASED_POINT_SIZE_RANGE = 33901 # /usr/include/GL/gl.h:1086 GL_ALIASED_LINE_WIDTH_RANGE = 33902 # /usr/include/GL/gl.h:1087 GL_ACTIVE_TEXTURE = 34016 # /usr/include/GL/gl.h:1090 GL_CLIENT_ACTIVE_TEXTURE = 34017 # /usr/include/GL/gl.h:1091 GL_MAX_TEXTURE_UNITS = 34018 # /usr/include/GL/gl.h:1092 GL_TEXTURE0 = 33984 # /usr/include/GL/gl.h:1093 GL_TEXTURE1 = 33985 # /usr/include/GL/gl.h:1094 GL_TEXTURE2 = 33986 # /usr/include/GL/gl.h:1095 GL_TEXTURE3 = 33987 # /usr/include/GL/gl.h:1096 GL_TEXTURE4 = 33988 # /usr/include/GL/gl.h:1097 GL_TEXTURE5 = 33989 # /usr/include/GL/gl.h:1098 GL_TEXTURE6 = 33990 # /usr/include/GL/gl.h:1099 GL_TEXTURE7 = 33991 # /usr/include/GL/gl.h:1100 GL_TEXTURE8 = 33992 # /usr/include/GL/gl.h:1101 GL_TEXTURE9 = 33993 # /usr/include/GL/gl.h:1102 GL_TEXTURE10 = 33994 # /usr/include/GL/gl.h:1103 GL_TEXTURE11 = 33995 # /usr/include/GL/gl.h:1104 GL_TEXTURE12 = 33996 # /usr/include/GL/gl.h:1105 GL_TEXTURE13 = 33997 # /usr/include/GL/gl.h:1106 GL_TEXTURE14 = 33998 # /usr/include/GL/gl.h:1107 GL_TEXTURE15 = 33999 # /usr/include/GL/gl.h:1108 GL_TEXTURE16 = 34000 # /usr/include/GL/gl.h:1109 GL_TEXTURE17 = 34001 # /usr/include/GL/gl.h:1110 GL_TEXTURE18 = 34002 # /usr/include/GL/gl.h:1111 GL_TEXTURE19 = 34003 # /usr/include/GL/gl.h:1112 GL_TEXTURE20 = 34004 # /usr/include/GL/gl.h:1113 GL_TEXTURE21 = 34005 # /usr/include/GL/gl.h:1114 GL_TEXTURE22 = 34006 # /usr/include/GL/gl.h:1115 GL_TEXTURE23 = 34007 # /usr/include/GL/gl.h:1116 GL_TEXTURE24 = 34008 # /usr/include/GL/gl.h:1117 GL_TEXTURE25 = 34009 # /usr/include/GL/gl.h:1118 GL_TEXTURE26 = 34010 # /usr/include/GL/gl.h:1119 GL_TEXTURE27 = 34011 # /usr/include/GL/gl.h:1120 GL_TEXTURE28 = 34012 # /usr/include/GL/gl.h:1121 GL_TEXTURE29 = 34013 # /usr/include/GL/gl.h:1122 GL_TEXTURE30 = 34014 # /usr/include/GL/gl.h:1123 GL_TEXTURE31 = 34015 # /usr/include/GL/gl.h:1124 GL_NORMAL_MAP = 34065 # /usr/include/GL/gl.h:1125 GL_REFLECTION_MAP = 34066 # /usr/include/GL/gl.h:1126 GL_TEXTURE_CUBE_MAP = 34067 # /usr/include/GL/gl.h:1127 GL_TEXTURE_BINDING_CUBE_MAP = 34068 # /usr/include/GL/gl.h:1128 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069 # /usr/include/GL/gl.h:1129 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070 # /usr/include/GL/gl.h:1130 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071 # /usr/include/GL/gl.h:1131 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072 # /usr/include/GL/gl.h:1132 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073 # /usr/include/GL/gl.h:1133 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074 # /usr/include/GL/gl.h:1134 GL_PROXY_TEXTURE_CUBE_MAP = 34075 # /usr/include/GL/gl.h:1135 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076 # /usr/include/GL/gl.h:1136 GL_COMBINE = 34160 # /usr/include/GL/gl.h:1137 GL_COMBINE_RGB = 34161 # /usr/include/GL/gl.h:1138 GL_COMBINE_ALPHA = 34162 # /usr/include/GL/gl.h:1139 GL_RGB_SCALE = 34163 # /usr/include/GL/gl.h:1140 GL_ADD_SIGNED = 34164 # /usr/include/GL/gl.h:1141 GL_INTERPOLATE = 34165 # /usr/include/GL/gl.h:1142 GL_CONSTANT = 34166 # /usr/include/GL/gl.h:1143 GL_PRIMARY_COLOR = 34167 # /usr/include/GL/gl.h:1144 GL_PREVIOUS = 34168 # /usr/include/GL/gl.h:1145 GL_SOURCE0_RGB = 34176 # /usr/include/GL/gl.h:1146 GL_SOURCE1_RGB = 34177 # /usr/include/GL/gl.h:1147 GL_SOURCE2_RGB = 34178 # /usr/include/GL/gl.h:1148 GL_SOURCE0_ALPHA = 34184 # /usr/include/GL/gl.h:1149 GL_SOURCE1_ALPHA = 34185 # /usr/include/GL/gl.h:1150 GL_SOURCE2_ALPHA = 34186 # /usr/include/GL/gl.h:1151 GL_OPERAND0_RGB = 34192 # /usr/include/GL/gl.h:1152 GL_OPERAND1_RGB = 34193 # /usr/include/GL/gl.h:1153 GL_OPERAND2_RGB = 34194 # /usr/include/GL/gl.h:1154 GL_OPERAND0_ALPHA = 34200 # /usr/include/GL/gl.h:1155 GL_OPERAND1_ALPHA = 34201 # /usr/include/GL/gl.h:1156 GL_OPERAND2_ALPHA = 34202 # /usr/include/GL/gl.h:1157 GL_SUBTRACT = 34023 # /usr/include/GL/gl.h:1158 GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # /usr/include/GL/gl.h:1159 GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # /usr/include/GL/gl.h:1160 GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # /usr/include/GL/gl.h:1161 GL_TRANSPOSE_COLOR_MATRIX = 34022 # /usr/include/GL/gl.h:1162 GL_COMPRESSED_ALPHA = 34025 # /usr/include/GL/gl.h:1163 GL_COMPRESSED_LUMINANCE = 34026 # /usr/include/GL/gl.h:1164 GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # /usr/include/GL/gl.h:1165 GL_COMPRESSED_INTENSITY = 34028 # /usr/include/GL/gl.h:1166 GL_COMPRESSED_RGB = 34029 # /usr/include/GL/gl.h:1167 GL_COMPRESSED_RGBA = 34030 # /usr/include/GL/gl.h:1168 GL_TEXTURE_COMPRESSION_HINT = 34031 # /usr/include/GL/gl.h:1169 GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464 # /usr/include/GL/gl.h:1170 GL_TEXTURE_COMPRESSED = 34465 # /usr/include/GL/gl.h:1171 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466 # /usr/include/GL/gl.h:1172 GL_COMPRESSED_TEXTURE_FORMATS = 34467 # /usr/include/GL/gl.h:1173 GL_DOT3_RGB = 34478 # /usr/include/GL/gl.h:1174 GL_DOT3_RGBA = 34479 # /usr/include/GL/gl.h:1175 GL_CLAMP_TO_BORDER = 33069 # /usr/include/GL/gl.h:1176 GL_MULTISAMPLE = 32925 # /usr/include/GL/gl.h:1177 GL_SAMPLE_ALPHA_TO_COVERAGE = 32926 # /usr/include/GL/gl.h:1178 GL_SAMPLE_ALPHA_TO_ONE = 32927 # /usr/include/GL/gl.h:1179 GL_SAMPLE_COVERAGE = 32928 # /usr/include/GL/gl.h:1180 GL_SAMPLE_BUFFERS = 32936 # /usr/include/GL/gl.h:1181 GL_SAMPLES = 32937 # /usr/include/GL/gl.h:1182 GL_SAMPLE_COVERAGE_VALUE = 32938 # /usr/include/GL/gl.h:1183 GL_SAMPLE_COVERAGE_INVERT = 32939 # /usr/include/GL/gl.h:1184 GL_MULTISAMPLE_BIT = 536870912 # /usr/include/GL/gl.h:1185 GL_VERTEX_ARRAY_EXT = 32884 # /usr/include/GL/gl.h:1188 GL_NORMAL_ARRAY_EXT = 32885 # /usr/include/GL/gl.h:1189 GL_COLOR_ARRAY_EXT = 32886 # /usr/include/GL/gl.h:1190 GL_INDEX_ARRAY_EXT = 32887 # /usr/include/GL/gl.h:1191 GL_TEXTURE_COORD_ARRAY_EXT = 32888 # /usr/include/GL/gl.h:1192 GL_EDGE_FLAG_ARRAY_EXT = 32889 # /usr/include/GL/gl.h:1193 GL_VERTEX_ARRAY_SIZE_EXT = 32890 # /usr/include/GL/gl.h:1194 GL_VERTEX_ARRAY_TYPE_EXT = 32891 # /usr/include/GL/gl.h:1195 GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # /usr/include/GL/gl.h:1196 GL_VERTEX_ARRAY_COUNT_EXT = 32893 # /usr/include/GL/gl.h:1197 GL_NORMAL_ARRAY_TYPE_EXT = 32894 # /usr/include/GL/gl.h:1198 GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # /usr/include/GL/gl.h:1199 GL_NORMAL_ARRAY_COUNT_EXT = 32896 # /usr/include/GL/gl.h:1200 GL_COLOR_ARRAY_SIZE_EXT = 32897 # /usr/include/GL/gl.h:1201 GL_COLOR_ARRAY_TYPE_EXT = 32898 # /usr/include/GL/gl.h:1202 GL_COLOR_ARRAY_STRIDE_EXT = 32899 # /usr/include/GL/gl.h:1203 GL_COLOR_ARRAY_COUNT_EXT = 32900 # /usr/include/GL/gl.h:1204 GL_INDEX_ARRAY_TYPE_EXT = 32901 # /usr/include/GL/gl.h:1205 GL_INDEX_ARRAY_STRIDE_EXT = 32902 # /usr/include/GL/gl.h:1206 GL_INDEX_ARRAY_COUNT_EXT = 32903 # /usr/include/GL/gl.h:1207 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # /usr/include/GL/gl.h:1208 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # /usr/include/GL/gl.h:1209 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # /usr/include/GL/gl.h:1210 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # /usr/include/GL/gl.h:1211 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # /usr/include/GL/gl.h:1212 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # /usr/include/GL/gl.h:1213 GL_VERTEX_ARRAY_POINTER_EXT = 32910 # /usr/include/GL/gl.h:1214 GL_NORMAL_ARRAY_POINTER_EXT = 32911 # /usr/include/GL/gl.h:1215 GL_COLOR_ARRAY_POINTER_EXT = 32912 # /usr/include/GL/gl.h:1216 GL_INDEX_ARRAY_POINTER_EXT = 32913 # /usr/include/GL/gl.h:1217 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # /usr/include/GL/gl.h:1218 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # /usr/include/GL/gl.h:1219 GL_TEXTURE_MIN_LOD_SGIS = 33082 # /usr/include/GL/gl.h:1222 GL_TEXTURE_MAX_LOD_SGIS = 33083 # /usr/include/GL/gl.h:1223 GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # /usr/include/GL/gl.h:1224 GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # /usr/include/GL/gl.h:1225 GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # /usr/include/GL/gl.h:1228 GL_RESCALE_NORMAL_EXT = 32826 # /usr/include/GL/gl.h:1231 GL_TEXTURE_COMPARE_SGIX = 33178 # /usr/include/GL/gl.h:1234 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # /usr/include/GL/gl.h:1235 GL_TEXTURE_LEQUAL_R_SGIX = 33180 # /usr/include/GL/gl.h:1236 GL_TEXTURE_GEQUAL_R_SGIX = 33181 # /usr/include/GL/gl.h:1237 GL_DEPTH_COMPONENT16_SGIX = 33189 # /usr/include/GL/gl.h:1240 GL_DEPTH_COMPONENT24_SGIX = 33190 # /usr/include/GL/gl.h:1241 GL_DEPTH_COMPONENT32_SGIX = 33191 # /usr/include/GL/gl.h:1242 GL_GENERATE_MIPMAP_SGIS = 33169 # /usr/include/GL/gl.h:1245 GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # /usr/include/GL/gl.h:1246 GL_POINT_SIZE_MIN = 33062 # /usr/include/GL/gl.h:1249 GL_POINT_SIZE_MAX = 33063 # /usr/include/GL/gl.h:1250 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # /usr/include/GL/gl.h:1251 GL_POINT_DISTANCE_ATTENUATION = 33065 # /usr/include/GL/gl.h:1252 GL_FOG_COORDINATE_SOURCE = 33872 # /usr/include/GL/gl.h:1253 GL_FOG_COORDINATE = 33873 # /usr/include/GL/gl.h:1254 GL_FRAGMENT_DEPTH = 33874 # /usr/include/GL/gl.h:1255 GL_CURRENT_FOG_COORDINATE = 33875 # /usr/include/GL/gl.h:1256 GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # /usr/include/GL/gl.h:1257 GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # /usr/include/GL/gl.h:1258 GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # /usr/include/GL/gl.h:1259 GL_FOG_COORDINATE_ARRAY = 33879 # /usr/include/GL/gl.h:1260 GL_COLOR_SUM = 33880 # /usr/include/GL/gl.h:1261 GL_CURRENT_SECONDARY_COLOR = 33881 # /usr/include/GL/gl.h:1262 GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # /usr/include/GL/gl.h:1263 GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # /usr/include/GL/gl.h:1264 GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # /usr/include/GL/gl.h:1265 GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # /usr/include/GL/gl.h:1266 GL_SECONDARY_COLOR_ARRAY = 33886 # /usr/include/GL/gl.h:1267 GL_INCR_WRAP = 34055 # /usr/include/GL/gl.h:1268 GL_DECR_WRAP = 34056 # /usr/include/GL/gl.h:1269 GL_MAX_TEXTURE_LOD_BIAS = 34045 # /usr/include/GL/gl.h:1270 GL_TEXTURE_FILTER_CONTROL = 34048 # /usr/include/GL/gl.h:1271 GL_TEXTURE_LOD_BIAS = 34049 # /usr/include/GL/gl.h:1272 GL_GENERATE_MIPMAP = 33169 # /usr/include/GL/gl.h:1273 GL_GENERATE_MIPMAP_HINT = 33170 # /usr/include/GL/gl.h:1274 GL_BLEND_DST_RGB = 32968 # /usr/include/GL/gl.h:1275 GL_BLEND_SRC_RGB = 32969 # /usr/include/GL/gl.h:1276 GL_BLEND_DST_ALPHA = 32970 # /usr/include/GL/gl.h:1277 GL_BLEND_SRC_ALPHA = 32971 # /usr/include/GL/gl.h:1278 GL_MIRRORED_REPEAT = 33648 # /usr/include/GL/gl.h:1279 GL_DEPTH_COMPONENT16 = 33189 # /usr/include/GL/gl.h:1280 GL_DEPTH_COMPONENT24 = 33190 # /usr/include/GL/gl.h:1281 GL_DEPTH_COMPONENT32 = 33191 # /usr/include/GL/gl.h:1282 GL_TEXTURE_DEPTH_SIZE = 34890 # /usr/include/GL/gl.h:1283 GL_DEPTH_TEXTURE_MODE = 34891 # /usr/include/GL/gl.h:1284 GL_TEXTURE_COMPARE_MODE = 34892 # /usr/include/GL/gl.h:1285 GL_TEXTURE_COMPARE_FUNC = 34893 # /usr/include/GL/gl.h:1286 GL_COMPARE_R_TO_TEXTURE = 34894 # /usr/include/GL/gl.h:1287 # /usr/include/GL/gl.h:1291 glAccum = _link_function('glAccum', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1292 glAlphaFunc = _link_function('glAlphaFunc', None, [GLenum, GLclampf], None) # /usr/include/GL/gl.h:1293 glAreTexturesResident = _link_function('glAreTexturesResident', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], None) # /usr/include/GL/gl.h:1294 glArrayElement = _link_function('glArrayElement', None, [GLint], None) # /usr/include/GL/gl.h:1295 glBegin = _link_function('glBegin', None, [GLenum], None) # /usr/include/GL/gl.h:1296 glBindTexture = _link_function('glBindTexture', None, [GLenum, GLuint], None) # /usr/include/GL/gl.h:1297 glBitmap = _link_function('glBitmap', None, [GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1298 glBlendFunc = _link_function('glBlendFunc', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:1299 glCallList = _link_function('glCallList', None, [GLuint], None) # /usr/include/GL/gl.h:1300 glCallLists = _link_function('glCallLists', None, [GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1301 glClear = _link_function('glClear', None, [GLbitfield], None) # /usr/include/GL/gl.h:1302 glClearAccum = _link_function('glClearAccum', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1303 glClearColor = _link_function('glClearColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], None) # /usr/include/GL/gl.h:1304 glClearDepth = _link_function('glClearDepth', None, [GLclampd], None) # /usr/include/GL/gl.h:1305 glClearIndex = _link_function('glClearIndex', None, [GLfloat], None) # /usr/include/GL/gl.h:1306 glClearStencil = _link_function('glClearStencil', None, [GLint], None) # /usr/include/GL/gl.h:1307 glClipPlane = _link_function('glClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1308 glColor3b = _link_function('glColor3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1309 glColor3bv = _link_function('glColor3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1310 glColor3d = _link_function('glColor3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1311 glColor3dv = _link_function('glColor3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1312 glColor3f = _link_function('glColor3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1313 glColor3fv = _link_function('glColor3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1314 glColor3i = _link_function('glColor3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1315 glColor3iv = _link_function('glColor3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1316 glColor3s = _link_function('glColor3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1317 glColor3sv = _link_function('glColor3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1318 glColor3ub = _link_function('glColor3ub', None, [GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:1319 glColor3ubv = _link_function('glColor3ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1320 glColor3ui = _link_function('glColor3ui', None, [GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:1321 glColor3uiv = _link_function('glColor3uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1322 glColor3us = _link_function('glColor3us', None, [GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:1323 glColor3usv = _link_function('glColor3usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1324 glColor4b = _link_function('glColor4b', None, [GLbyte, GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1325 glColor4bv = _link_function('glColor4bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1326 glColor4d = _link_function('glColor4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1327 glColor4dv = _link_function('glColor4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1328 glColor4f = _link_function('glColor4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1329 glColor4fv = _link_function('glColor4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1330 glColor4i = _link_function('glColor4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1331 glColor4iv = _link_function('glColor4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1332 glColor4s = _link_function('glColor4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1333 glColor4sv = _link_function('glColor4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1334 glColor4ub = _link_function('glColor4ub', None, [GLubyte, GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:1335 glColor4ubv = _link_function('glColor4ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1336 glColor4ui = _link_function('glColor4ui', None, [GLuint, GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:1337 glColor4uiv = _link_function('glColor4uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1338 glColor4us = _link_function('glColor4us', None, [GLushort, GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:1339 glColor4usv = _link_function('glColor4usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1340 glColorMask = _link_function('glColorMask', None, [GLboolean, GLboolean, GLboolean, GLboolean], None) # /usr/include/GL/gl.h:1341 glColorMaterial = _link_function('glColorMaterial', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:1342 glColorPointer = _link_function('glColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1343 glCopyPixels = _link_function('glCopyPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum], None) # /usr/include/GL/gl.h:1344 glCopyTexImage1D = _link_function('glCopyTexImage1D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], None) # /usr/include/GL/gl.h:1345 glCopyTexImage2D = _link_function('glCopyTexImage2D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], None) # /usr/include/GL/gl.h:1346 glCopyTexSubImage1D = _link_function('glCopyTexSubImage1D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1347 glCopyTexSubImage2D = _link_function('glCopyTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1348 glCullFace = _link_function('glCullFace', None, [GLenum], None) # /usr/include/GL/gl.h:1349 glDeleteLists = _link_function('glDeleteLists', None, [GLuint, GLsizei], None) # /usr/include/GL/gl.h:1350 glDeleteTextures = _link_function('glDeleteTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1351 glDepthFunc = _link_function('glDepthFunc', None, [GLenum], None) # /usr/include/GL/gl.h:1352 glDepthMask = _link_function('glDepthMask', None, [GLboolean], None) # /usr/include/GL/gl.h:1353 glDepthRange = _link_function('glDepthRange', None, [GLclampd, GLclampd], None) # /usr/include/GL/gl.h:1354 glDisable = _link_function('glDisable', None, [GLenum], None) # /usr/include/GL/gl.h:1355 glDisableClientState = _link_function('glDisableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:1356 glDrawArrays = _link_function('glDrawArrays', None, [GLenum, GLint, GLsizei], None) # /usr/include/GL/gl.h:1357 glDrawBuffer = _link_function('glDrawBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:1358 glDrawElements = _link_function('glDrawElements', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1359 glDrawPixels = _link_function('glDrawPixels', None, [GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1360 glEdgeFlag = _link_function('glEdgeFlag', None, [GLboolean], None) # /usr/include/GL/gl.h:1361 glEdgeFlagPointer = _link_function('glEdgeFlagPointer', None, [GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1362 glEdgeFlagv = _link_function('glEdgeFlagv', None, [POINTER(GLboolean)], None) # /usr/include/GL/gl.h:1363 glEnable = _link_function('glEnable', None, [GLenum], None) # /usr/include/GL/gl.h:1364 glEnableClientState = _link_function('glEnableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:1365 glEnd = _link_function('glEnd', None, [], None) # /usr/include/GL/gl.h:1366 glEndList = _link_function('glEndList', None, [], None) # /usr/include/GL/gl.h:1367 glEvalCoord1d = _link_function('glEvalCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1368 glEvalCoord1dv = _link_function('glEvalCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1369 glEvalCoord1f = _link_function('glEvalCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1370 glEvalCoord1fv = _link_function('glEvalCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1371 glEvalCoord2d = _link_function('glEvalCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1372 glEvalCoord2dv = _link_function('glEvalCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1373 glEvalCoord2f = _link_function('glEvalCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1374 glEvalCoord2fv = _link_function('glEvalCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1375 glEvalMesh1 = _link_function('glEvalMesh1', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1376 glEvalMesh2 = _link_function('glEvalMesh2', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1377 glEvalPoint1 = _link_function('glEvalPoint1', None, [GLint], None) # /usr/include/GL/gl.h:1378 glEvalPoint2 = _link_function('glEvalPoint2', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1379 glFeedbackBuffer = _link_function('glFeedbackBuffer', None, [GLsizei, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1380 glFinish = _link_function('glFinish', None, [], None) # /usr/include/GL/gl.h:1381 glFlush = _link_function('glFlush', None, [], None) # /usr/include/GL/gl.h:1382 glFogf = _link_function('glFogf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1383 glFogfv = _link_function('glFogfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1384 glFogi = _link_function('glFogi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1385 glFogiv = _link_function('glFogiv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1386 glFrontFace = _link_function('glFrontFace', None, [GLenum], None) # /usr/include/GL/gl.h:1387 glFrustum = _link_function('glFrustum', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1388 glGenLists = _link_function('glGenLists', GLuint, [GLsizei], None) # /usr/include/GL/gl.h:1389 glGenTextures = _link_function('glGenTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1390 glGetBooleanv = _link_function('glGetBooleanv', None, [GLenum, POINTER(GLboolean)], None) # /usr/include/GL/gl.h:1391 glGetClipPlane = _link_function('glGetClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1392 glGetDoublev = _link_function('glGetDoublev', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1393 glGetError = _link_function('glGetError', GLenum, [], None) # /usr/include/GL/gl.h:1394 glGetFloatv = _link_function('glGetFloatv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1395 glGetIntegerv = _link_function('glGetIntegerv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1396 glGetLightfv = _link_function('glGetLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1397 glGetLightiv = _link_function('glGetLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1398 glGetMapdv = _link_function('glGetMapdv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1399 glGetMapfv = _link_function('glGetMapfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1400 glGetMapiv = _link_function('glGetMapiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1401 glGetMaterialfv = _link_function('glGetMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1402 glGetMaterialiv = _link_function('glGetMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1403 glGetPixelMapfv = _link_function('glGetPixelMapfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1404 glGetPixelMapuiv = _link_function('glGetPixelMapuiv', None, [GLenum, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1405 glGetPixelMapusv = _link_function('glGetPixelMapusv', None, [GLenum, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1406 glGetPointerv = _link_function('glGetPointerv', None, [GLenum, POINTER(POINTER(GLvoid))], None) # /usr/include/GL/gl.h:1407 glGetPolygonStipple = _link_function('glGetPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1408 glGetString = _link_function('glGetString', POINTER(GLubyte), [GLenum], None) # /usr/include/GL/gl.h:1409 glGetTexEnvfv = _link_function('glGetTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1410 glGetTexEnviv = _link_function('glGetTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1411 glGetTexGendv = _link_function('glGetTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1412 glGetTexGenfv = _link_function('glGetTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1413 glGetTexGeniv = _link_function('glGetTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1414 glGetTexImage = _link_function('glGetTexImage', None, [GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1415 glGetTexLevelParameterfv = _link_function('glGetTexLevelParameterfv', None, [GLenum, GLint, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1416 glGetTexLevelParameteriv = _link_function('glGetTexLevelParameteriv', None, [GLenum, GLint, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1417 glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1418 glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1419 glHint = _link_function('glHint', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:1420 glIndexMask = _link_function('glIndexMask', None, [GLuint], None) # /usr/include/GL/gl.h:1421 glIndexPointer = _link_function('glIndexPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1422 glIndexd = _link_function('glIndexd', None, [GLdouble], None) # /usr/include/GL/gl.h:1423 glIndexdv = _link_function('glIndexdv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1424 glIndexf = _link_function('glIndexf', None, [GLfloat], None) # /usr/include/GL/gl.h:1425 glIndexfv = _link_function('glIndexfv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1426 glIndexi = _link_function('glIndexi', None, [GLint], None) # /usr/include/GL/gl.h:1427 glIndexiv = _link_function('glIndexiv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1428 glIndexs = _link_function('glIndexs', None, [GLshort], None) # /usr/include/GL/gl.h:1429 glIndexsv = _link_function('glIndexsv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1430 glIndexub = _link_function('glIndexub', None, [GLubyte], None) # /usr/include/GL/gl.h:1431 glIndexubv = _link_function('glIndexubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1432 glInitNames = _link_function('glInitNames', None, [], None) # /usr/include/GL/gl.h:1433 glInterleavedArrays = _link_function('glInterleavedArrays', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1434 glIsEnabled = _link_function('glIsEnabled', GLboolean, [GLenum], None) # /usr/include/GL/gl.h:1435 glIsList = _link_function('glIsList', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:1436 glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:1437 glLightModelf = _link_function('glLightModelf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1438 glLightModelfv = _link_function('glLightModelfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1439 glLightModeli = _link_function('glLightModeli', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1440 glLightModeliv = _link_function('glLightModeliv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1441 glLightf = _link_function('glLightf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1442 glLightfv = _link_function('glLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1443 glLighti = _link_function('glLighti', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1444 glLightiv = _link_function('glLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1445 glLineStipple = _link_function('glLineStipple', None, [GLint, GLushort], None) # /usr/include/GL/gl.h:1446 glLineWidth = _link_function('glLineWidth', None, [GLfloat], None) # /usr/include/GL/gl.h:1447 glListBase = _link_function('glListBase', None, [GLuint], None) # /usr/include/GL/gl.h:1448 glLoadIdentity = _link_function('glLoadIdentity', None, [], None) # /usr/include/GL/gl.h:1449 glLoadMatrixd = _link_function('glLoadMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1450 glLoadMatrixf = _link_function('glLoadMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1451 glLoadName = _link_function('glLoadName', None, [GLuint], None) # /usr/include/GL/gl.h:1452 glLogicOp = _link_function('glLogicOp', None, [GLenum], None) # /usr/include/GL/gl.h:1453 glMap1d = _link_function('glMap1d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1454 glMap1f = _link_function('glMap1f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1455 glMap2d = _link_function('glMap2d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1456 glMap2f = _link_function('glMap2f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1457 glMapGrid1d = _link_function('glMapGrid1d', None, [GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1458 glMapGrid1f = _link_function('glMapGrid1f', None, [GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1459 glMapGrid2d = _link_function('glMapGrid2d', None, [GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1460 glMapGrid2f = _link_function('glMapGrid2f', None, [GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1461 glMaterialf = _link_function('glMaterialf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1462 glMaterialfv = _link_function('glMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1463 glMateriali = _link_function('glMateriali', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1464 glMaterialiv = _link_function('glMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1465 glMatrixMode = _link_function('glMatrixMode', None, [GLenum], None) # /usr/include/GL/gl.h:1466 glMultMatrixd = _link_function('glMultMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1467 glMultMatrixf = _link_function('glMultMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1468 glNewList = _link_function('glNewList', None, [GLuint, GLenum], None) # /usr/include/GL/gl.h:1469 glNormal3b = _link_function('glNormal3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1470 glNormal3bv = _link_function('glNormal3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1471 glNormal3d = _link_function('glNormal3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1472 glNormal3dv = _link_function('glNormal3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1473 glNormal3f = _link_function('glNormal3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1474 glNormal3fv = _link_function('glNormal3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1475 glNormal3i = _link_function('glNormal3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1476 glNormal3iv = _link_function('glNormal3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1477 glNormal3s = _link_function('glNormal3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1478 glNormal3sv = _link_function('glNormal3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1479 glNormalPointer = _link_function('glNormalPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1480 glOrtho = _link_function('glOrtho', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1481 glPassThrough = _link_function('glPassThrough', None, [GLfloat], None) # /usr/include/GL/gl.h:1482 glPixelMapfv = _link_function('glPixelMapfv', None, [GLenum, GLsizei, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1483 glPixelMapuiv = _link_function('glPixelMapuiv', None, [GLenum, GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1484 glPixelMapusv = _link_function('glPixelMapusv', None, [GLenum, GLsizei, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1485 glPixelStoref = _link_function('glPixelStoref', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1486 glPixelStorei = _link_function('glPixelStorei', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1487 glPixelTransferf = _link_function('glPixelTransferf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1488 glPixelTransferi = _link_function('glPixelTransferi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1489 glPixelZoom = _link_function('glPixelZoom', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1490 glPointSize = _link_function('glPointSize', None, [GLfloat], None) # /usr/include/GL/gl.h:1491 glPolygonMode = _link_function('glPolygonMode', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:1492 glPolygonOffset = _link_function('glPolygonOffset', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1493 glPolygonStipple = _link_function('glPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1494 glPopAttrib = _link_function('glPopAttrib', None, [], None) # /usr/include/GL/gl.h:1495 glPopClientAttrib = _link_function('glPopClientAttrib', None, [], None) # /usr/include/GL/gl.h:1496 glPopMatrix = _link_function('glPopMatrix', None, [], None) # /usr/include/GL/gl.h:1497 glPopName = _link_function('glPopName', None, [], None) # /usr/include/GL/gl.h:1498 glPrioritizeTextures = _link_function('glPrioritizeTextures', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], None) # /usr/include/GL/gl.h:1499 glPushAttrib = _link_function('glPushAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:1500 glPushClientAttrib = _link_function('glPushClientAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:1501 glPushMatrix = _link_function('glPushMatrix', None, [], None) # /usr/include/GL/gl.h:1502 glPushName = _link_function('glPushName', None, [GLuint], None) # /usr/include/GL/gl.h:1503 glRasterPos2d = _link_function('glRasterPos2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1504 glRasterPos2dv = _link_function('glRasterPos2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1505 glRasterPos2f = _link_function('glRasterPos2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1506 glRasterPos2fv = _link_function('glRasterPos2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1507 glRasterPos2i = _link_function('glRasterPos2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1508 glRasterPos2iv = _link_function('glRasterPos2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1509 glRasterPos2s = _link_function('glRasterPos2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1510 glRasterPos2sv = _link_function('glRasterPos2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1511 glRasterPos3d = _link_function('glRasterPos3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1512 glRasterPos3dv = _link_function('glRasterPos3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1513 glRasterPos3f = _link_function('glRasterPos3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1514 glRasterPos3fv = _link_function('glRasterPos3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1515 glRasterPos3i = _link_function('glRasterPos3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1516 glRasterPos3iv = _link_function('glRasterPos3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1517 glRasterPos3s = _link_function('glRasterPos3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1518 glRasterPos3sv = _link_function('glRasterPos3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1519 glRasterPos4d = _link_function('glRasterPos4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1520 glRasterPos4dv = _link_function('glRasterPos4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1521 glRasterPos4f = _link_function('glRasterPos4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1522 glRasterPos4fv = _link_function('glRasterPos4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1523 glRasterPos4i = _link_function('glRasterPos4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1524 glRasterPos4iv = _link_function('glRasterPos4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1525 glRasterPos4s = _link_function('glRasterPos4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1526 glRasterPos4sv = _link_function('glRasterPos4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1527 glReadBuffer = _link_function('glReadBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:1528 glReadPixels = _link_function('glReadPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1529 glRectd = _link_function('glRectd', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1530 glRectdv = _link_function('glRectdv', None, [POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1531 glRectf = _link_function('glRectf', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1532 glRectfv = _link_function('glRectfv', None, [POINTER(GLfloat), POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1533 glRecti = _link_function('glRecti', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1534 glRectiv = _link_function('glRectiv', None, [POINTER(GLint), POINTER(GLint)], None) # /usr/include/GL/gl.h:1535 glRects = _link_function('glRects', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1536 glRectsv = _link_function('glRectsv', None, [POINTER(GLshort), POINTER(GLshort)], None) # /usr/include/GL/gl.h:1537 glRenderMode = _link_function('glRenderMode', GLint, [GLenum], None) # /usr/include/GL/gl.h:1538 glRotated = _link_function('glRotated', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1539 glRotatef = _link_function('glRotatef', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1540 glScaled = _link_function('glScaled', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1541 glScalef = _link_function('glScalef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1542 glScissor = _link_function('glScissor', None, [GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1543 glSelectBuffer = _link_function('glSelectBuffer', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1544 glShadeModel = _link_function('glShadeModel', None, [GLenum], None) # /usr/include/GL/gl.h:1545 glStencilFunc = _link_function('glStencilFunc', None, [GLenum, GLint, GLuint], None) # /usr/include/GL/gl.h:1546 glStencilMask = _link_function('glStencilMask', None, [GLuint], None) # /usr/include/GL/gl.h:1547 glStencilOp = _link_function('glStencilOp', None, [GLenum, GLenum, GLenum], None) # /usr/include/GL/gl.h:1548 glTexCoord1d = _link_function('glTexCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1549 glTexCoord1dv = _link_function('glTexCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1550 glTexCoord1f = _link_function('glTexCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1551 glTexCoord1fv = _link_function('glTexCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1552 glTexCoord1i = _link_function('glTexCoord1i', None, [GLint], None) # /usr/include/GL/gl.h:1553 glTexCoord1iv = _link_function('glTexCoord1iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1554 glTexCoord1s = _link_function('glTexCoord1s', None, [GLshort], None) # /usr/include/GL/gl.h:1555 glTexCoord1sv = _link_function('glTexCoord1sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1556 glTexCoord2d = _link_function('glTexCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1557 glTexCoord2dv = _link_function('glTexCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1558 glTexCoord2f = _link_function('glTexCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1559 glTexCoord2fv = _link_function('glTexCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1560 glTexCoord2i = _link_function('glTexCoord2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1561 glTexCoord2iv = _link_function('glTexCoord2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1562 glTexCoord2s = _link_function('glTexCoord2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1563 glTexCoord2sv = _link_function('glTexCoord2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1564 glTexCoord3d = _link_function('glTexCoord3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1565 glTexCoord3dv = _link_function('glTexCoord3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1566 glTexCoord3f = _link_function('glTexCoord3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1567 glTexCoord3fv = _link_function('glTexCoord3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1568 glTexCoord3i = _link_function('glTexCoord3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1569 glTexCoord3iv = _link_function('glTexCoord3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1570 glTexCoord3s = _link_function('glTexCoord3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1571 glTexCoord3sv = _link_function('glTexCoord3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1572 glTexCoord4d = _link_function('glTexCoord4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1573 glTexCoord4dv = _link_function('glTexCoord4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1574 glTexCoord4f = _link_function('glTexCoord4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1575 glTexCoord4fv = _link_function('glTexCoord4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1576 glTexCoord4i = _link_function('glTexCoord4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1577 glTexCoord4iv = _link_function('glTexCoord4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1578 glTexCoord4s = _link_function('glTexCoord4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1579 glTexCoord4sv = _link_function('glTexCoord4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1580 glTexCoordPointer = _link_function('glTexCoordPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1581 glTexEnvf = _link_function('glTexEnvf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1582 glTexEnvfv = _link_function('glTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1583 glTexEnvi = _link_function('glTexEnvi', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1584 glTexEnviv = _link_function('glTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1585 glTexGend = _link_function('glTexGend', None, [GLenum, GLenum, GLdouble], None) # /usr/include/GL/gl.h:1586 glTexGendv = _link_function('glTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1587 glTexGenf = _link_function('glTexGenf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1588 glTexGenfv = _link_function('glTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1589 glTexGeni = _link_function('glTexGeni', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1590 glTexGeniv = _link_function('glTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1591 glTexImage1D = _link_function('glTexImage1D', None, [GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1592 glTexImage2D = _link_function('glTexImage2D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1593 glTexParameterf = _link_function('glTexParameterf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1594 glTexParameterfv = _link_function('glTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1595 glTexParameteri = _link_function('glTexParameteri', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1596 glTexParameteriv = _link_function('glTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1597 glTexSubImage1D = _link_function('glTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1598 glTexSubImage2D = _link_function('glTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1599 glTranslated = _link_function('glTranslated', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1600 glTranslatef = _link_function('glTranslatef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1601 glVertex2d = _link_function('glVertex2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1602 glVertex2dv = _link_function('glVertex2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1603 glVertex2f = _link_function('glVertex2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1604 glVertex2fv = _link_function('glVertex2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1605 glVertex2i = _link_function('glVertex2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1606 glVertex2iv = _link_function('glVertex2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1607 glVertex2s = _link_function('glVertex2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1608 glVertex2sv = _link_function('glVertex2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1609 glVertex3d = _link_function('glVertex3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1610 glVertex3dv = _link_function('glVertex3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1611 glVertex3f = _link_function('glVertex3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1612 glVertex3fv = _link_function('glVertex3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1613 glVertex3i = _link_function('glVertex3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1614 glVertex3iv = _link_function('glVertex3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1615 glVertex3s = _link_function('glVertex3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1616 glVertex3sv = _link_function('glVertex3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1617 glVertex4d = _link_function('glVertex4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1618 glVertex4dv = _link_function('glVertex4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1619 glVertex4f = _link_function('glVertex4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1620 glVertex4fv = _link_function('glVertex4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1621 glVertex4i = _link_function('glVertex4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1622 glVertex4iv = _link_function('glVertex4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1623 glVertex4s = _link_function('glVertex4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1624 glVertex4sv = _link_function('glVertex4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1625 glVertexPointer = _link_function('glVertexPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1626 glViewport = _link_function('glViewport', None, [GLint, GLint, GLsizei, GLsizei], None) __all__ = ['GLenum', 'GLboolean', 'GLbitfield', 'GLbyte', 'GLshort', 'GLint', 'GLsizei', 'GLubyte', 'GLushort', 'GLuint', 'GLfloat', 'GLclampf', 'GLdouble', 'GLclampd', 'GLvoid', 'GL_VERSION_1_1', 'GL_CURRENT_BIT', 'GL_POINT_BIT', 'GL_LINE_BIT', 'GL_POLYGON_BIT', 'GL_POLYGON_STIPPLE_BIT', 'GL_PIXEL_MODE_BIT', 'GL_LIGHTING_BIT', 'GL_FOG_BIT', 'GL_DEPTH_BUFFER_BIT', 'GL_ACCUM_BUFFER_BIT', 'GL_STENCIL_BUFFER_BIT', 'GL_VIEWPORT_BIT', 'GL_TRANSFORM_BIT', 'GL_ENABLE_BIT', 'GL_COLOR_BUFFER_BIT', 'GL_HINT_BIT', 'GL_EVAL_BIT', 'GL_LIST_BIT', 'GL_TEXTURE_BIT', 'GL_SCISSOR_BIT', 'GL_ALL_ATTRIB_BITS', 'GL_CLIENT_PIXEL_STORE_BIT', 'GL_CLIENT_VERTEX_ARRAY_BIT', 'GL_CLIENT_ALL_ATTRIB_BITS', 'GL_FALSE', 'GL_TRUE', 'GL_POINTS', 'GL_LINES', 'GL_LINE_LOOP', 'GL_LINE_STRIP', 'GL_TRIANGLES', 'GL_TRIANGLE_STRIP', 'GL_TRIANGLE_FAN', 'GL_QUADS', 'GL_QUAD_STRIP', 'GL_POLYGON', 'GL_ACCUM', 'GL_LOAD', 'GL_RETURN', 'GL_MULT', 'GL_ADD', 'GL_NEVER', 'GL_LESS', 'GL_EQUAL', 'GL_LEQUAL', 'GL_GREATER', 'GL_NOTEQUAL', 'GL_GEQUAL', 'GL_ALWAYS', 'GL_ZERO', 'GL_ONE', 'GL_SRC_COLOR', 'GL_ONE_MINUS_SRC_COLOR', 'GL_SRC_ALPHA', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_DST_ALPHA', 'GL_ONE_MINUS_DST_ALPHA', 'GL_DST_COLOR', 'GL_ONE_MINUS_DST_COLOR', 'GL_SRC_ALPHA_SATURATE', 'GL_NONE', 'GL_FRONT_LEFT', 'GL_FRONT_RIGHT', 'GL_BACK_LEFT', 'GL_BACK_RIGHT', 'GL_FRONT', 'GL_BACK', 'GL_LEFT', 'GL_RIGHT', 'GL_FRONT_AND_BACK', 'GL_AUX0', 'GL_AUX1', 'GL_AUX2', 'GL_AUX3', 'GL_NO_ERROR', 'GL_INVALID_ENUM', 'GL_INVALID_VALUE', 'GL_INVALID_OPERATION', 'GL_STACK_OVERFLOW', 'GL_STACK_UNDERFLOW', 'GL_OUT_OF_MEMORY', 'GL_TABLE_TOO_LARGE', 'GL_2D', 'GL_3D', 'GL_3D_COLOR', 'GL_3D_COLOR_TEXTURE', 'GL_4D_COLOR_TEXTURE', 'GL_PASS_THROUGH_TOKEN', 'GL_POINT_TOKEN', 'GL_LINE_TOKEN', 'GL_POLYGON_TOKEN', 'GL_BITMAP_TOKEN', 'GL_DRAW_PIXEL_TOKEN', 'GL_COPY_PIXEL_TOKEN', 'GL_LINE_RESET_TOKEN', 'GL_EXP', 'GL_EXP2', 'GL_CW', 'GL_CCW', 'GL_COEFF', 'GL_ORDER', 'GL_DOMAIN', 'GL_PIXEL_MAP_I_TO_I', 'GL_PIXEL_MAP_S_TO_S', 'GL_PIXEL_MAP_I_TO_R', 'GL_PIXEL_MAP_I_TO_G', 'GL_PIXEL_MAP_I_TO_B', 'GL_PIXEL_MAP_I_TO_A', 'GL_PIXEL_MAP_R_TO_R', 'GL_PIXEL_MAP_G_TO_G', 'GL_PIXEL_MAP_B_TO_B', 'GL_PIXEL_MAP_A_TO_A', 'GL_VERTEX_ARRAY_POINTER', 'GL_NORMAL_ARRAY_POINTER', 'GL_COLOR_ARRAY_POINTER', 'GL_INDEX_ARRAY_POINTER', 'GL_TEXTURE_COORD_ARRAY_POINTER', 'GL_EDGE_FLAG_ARRAY_POINTER', 'GL_CURRENT_COLOR', 'GL_CURRENT_INDEX', 'GL_CURRENT_NORMAL', 'GL_CURRENT_TEXTURE_COORDS', 'GL_CURRENT_RASTER_COLOR', 'GL_CURRENT_RASTER_INDEX', 'GL_CURRENT_RASTER_TEXTURE_COORDS', 'GL_CURRENT_RASTER_POSITION', 'GL_CURRENT_RASTER_POSITION_VALID', 'GL_CURRENT_RASTER_DISTANCE', 'GL_POINT_SMOOTH', 'GL_POINT_SIZE', 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'GL_POINT_SIZE_RANGE', 'GL_POINT_SIZE_GRANULARITY', 'GL_LINE_SMOOTH', 'GL_LINE_WIDTH', 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_LINE_WIDTH_RANGE', 'GL_LINE_WIDTH_GRANULARITY', 'GL_LINE_STIPPLE', 'GL_LINE_STIPPLE_PATTERN', 'GL_LINE_STIPPLE_REPEAT', 'GL_LIST_MODE', 'GL_MAX_LIST_NESTING', 'GL_LIST_BASE', 'GL_LIST_INDEX', 'GL_POLYGON_MODE', 'GL_POLYGON_SMOOTH', 'GL_POLYGON_STIPPLE', 'GL_EDGE_FLAG', 'GL_CULL_FACE', 'GL_CULL_FACE_MODE', 'GL_FRONT_FACE', 'GL_LIGHTING', 'GL_LIGHT_MODEL_LOCAL_VIEWER', 'GL_LIGHT_MODEL_TWO_SIDE', 'GL_LIGHT_MODEL_AMBIENT', 'GL_SHADE_MODEL', 'GL_COLOR_MATERIAL_FACE', 'GL_COLOR_MATERIAL_PARAMETER', 'GL_COLOR_MATERIAL', 'GL_FOG', 'GL_FOG_INDEX', 'GL_FOG_DENSITY', 'GL_FOG_START', 'GL_FOG_END', 'GL_FOG_MODE', 'GL_FOG_COLOR', 'GL_DEPTH_RANGE', 'GL_DEPTH_TEST', 'GL_DEPTH_WRITEMASK', 'GL_DEPTH_CLEAR_VALUE', 'GL_DEPTH_FUNC', 'GL_ACCUM_CLEAR_VALUE', 'GL_STENCIL_TEST', 'GL_STENCIL_CLEAR_VALUE', 'GL_STENCIL_FUNC', 'GL_STENCIL_VALUE_MASK', 'GL_STENCIL_FAIL', 'GL_STENCIL_PASS_DEPTH_FAIL', 'GL_STENCIL_PASS_DEPTH_PASS', 'GL_STENCIL_REF', 'GL_STENCIL_WRITEMASK', 'GL_MATRIX_MODE', 'GL_NORMALIZE', 'GL_VIEWPORT', 'GL_MODELVIEW_STACK_DEPTH', 'GL_PROJECTION_STACK_DEPTH', 'GL_TEXTURE_STACK_DEPTH', 'GL_MODELVIEW_MATRIX', 'GL_PROJECTION_MATRIX', 'GL_TEXTURE_MATRIX', 'GL_ATTRIB_STACK_DEPTH', 'GL_CLIENT_ATTRIB_STACK_DEPTH', 'GL_ALPHA_TEST', 'GL_ALPHA_TEST_FUNC', 'GL_ALPHA_TEST_REF', 'GL_DITHER', 'GL_BLEND_DST', 'GL_BLEND_SRC', 'GL_BLEND', 'GL_LOGIC_OP_MODE', 'GL_INDEX_LOGIC_OP', 'GL_LOGIC_OP', 'GL_COLOR_LOGIC_OP', 'GL_AUX_BUFFERS', 'GL_DRAW_BUFFER', 'GL_READ_BUFFER', 'GL_SCISSOR_BOX', 'GL_SCISSOR_TEST', 'GL_INDEX_CLEAR_VALUE', 'GL_INDEX_WRITEMASK', 'GL_COLOR_CLEAR_VALUE', 'GL_COLOR_WRITEMASK', 'GL_INDEX_MODE', 'GL_RGBA_MODE', 'GL_DOUBLEBUFFER', 'GL_STEREO', 'GL_RENDER_MODE', 'GL_PERSPECTIVE_CORRECTION_HINT', 'GL_POINT_SMOOTH_HINT', 'GL_LINE_SMOOTH_HINT', 'GL_POLYGON_SMOOTH_HINT', 'GL_FOG_HINT', 'GL_TEXTURE_GEN_S', 'GL_TEXTURE_GEN_T', 'GL_TEXTURE_GEN_R', 'GL_TEXTURE_GEN_Q', 'GL_PIXEL_MAP_I_TO_I_SIZE', 'GL_PIXEL_MAP_S_TO_S_SIZE', 'GL_PIXEL_MAP_I_TO_R_SIZE', 'GL_PIXEL_MAP_I_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_B_SIZE', 'GL_PIXEL_MAP_I_TO_A_SIZE', 'GL_PIXEL_MAP_R_TO_R_SIZE', 'GL_PIXEL_MAP_G_TO_G_SIZE', 'GL_PIXEL_MAP_B_TO_B_SIZE', 'GL_PIXEL_MAP_A_TO_A_SIZE', 'GL_UNPACK_SWAP_BYTES', 'GL_UNPACK_LSB_FIRST', 'GL_UNPACK_ROW_LENGTH', 'GL_UNPACK_SKIP_ROWS', 'GL_UNPACK_SKIP_PIXELS', 'GL_UNPACK_ALIGNMENT', 'GL_PACK_SWAP_BYTES', 'GL_PACK_LSB_FIRST', 'GL_PACK_ROW_LENGTH', 'GL_PACK_SKIP_ROWS', 'GL_PACK_SKIP_PIXELS', 'GL_PACK_ALIGNMENT', 'GL_MAP_COLOR', 'GL_MAP_STENCIL', 'GL_INDEX_SHIFT', 'GL_INDEX_OFFSET', 'GL_RED_SCALE', 'GL_RED_BIAS', 'GL_ZOOM_X', 'GL_ZOOM_Y', 'GL_GREEN_SCALE', 'GL_GREEN_BIAS', 'GL_BLUE_SCALE', 'GL_BLUE_BIAS', 'GL_ALPHA_SCALE', 'GL_ALPHA_BIAS', 'GL_DEPTH_SCALE', 'GL_DEPTH_BIAS', 'GL_MAX_EVAL_ORDER', 'GL_MAX_LIGHTS', 'GL_MAX_CLIP_PLANES', 'GL_MAX_TEXTURE_SIZE', 'GL_MAX_PIXEL_MAP_TABLE', 'GL_MAX_ATTRIB_STACK_DEPTH', 'GL_MAX_MODELVIEW_STACK_DEPTH', 'GL_MAX_NAME_STACK_DEPTH', 'GL_MAX_PROJECTION_STACK_DEPTH', 'GL_MAX_TEXTURE_STACK_DEPTH', 'GL_MAX_VIEWPORT_DIMS', 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'GL_SUBPIXEL_BITS', 'GL_INDEX_BITS', 'GL_RED_BITS', 'GL_GREEN_BITS', 'GL_BLUE_BITS', 'GL_ALPHA_BITS', 'GL_DEPTH_BITS', 'GL_STENCIL_BITS', 'GL_ACCUM_RED_BITS', 'GL_ACCUM_GREEN_BITS', 'GL_ACCUM_BLUE_BITS', 'GL_ACCUM_ALPHA_BITS', 'GL_NAME_STACK_DEPTH', 'GL_AUTO_NORMAL', 'GL_MAP1_COLOR_4', 'GL_MAP1_INDEX', 'GL_MAP1_NORMAL', 'GL_MAP1_TEXTURE_COORD_1', 'GL_MAP1_TEXTURE_COORD_2', 'GL_MAP1_TEXTURE_COORD_3', 'GL_MAP1_TEXTURE_COORD_4', 'GL_MAP1_VERTEX_3', 'GL_MAP1_VERTEX_4', 'GL_MAP2_COLOR_4', 'GL_MAP2_INDEX', 'GL_MAP2_NORMAL', 'GL_MAP2_TEXTURE_COORD_1', 'GL_MAP2_TEXTURE_COORD_2', 'GL_MAP2_TEXTURE_COORD_3', 'GL_MAP2_TEXTURE_COORD_4', 'GL_MAP2_VERTEX_3', 'GL_MAP2_VERTEX_4', 'GL_MAP1_GRID_DOMAIN', 'GL_MAP1_GRID_SEGMENTS', 'GL_MAP2_GRID_DOMAIN', 'GL_MAP2_GRID_SEGMENTS', 'GL_TEXTURE_1D', 'GL_TEXTURE_2D', 'GL_FEEDBACK_BUFFER_POINTER', 'GL_FEEDBACK_BUFFER_SIZE', 'GL_FEEDBACK_BUFFER_TYPE', 'GL_SELECTION_BUFFER_POINTER', 'GL_SELECTION_BUFFER_SIZE', 'GL_POLYGON_OFFSET_UNITS', 'GL_POLYGON_OFFSET_POINT', 'GL_POLYGON_OFFSET_LINE', 'GL_POLYGON_OFFSET_FILL', 'GL_POLYGON_OFFSET_FACTOR', 'GL_TEXTURE_BINDING_1D', 'GL_TEXTURE_BINDING_2D', 'GL_TEXTURE_BINDING_3D', 'GL_VERTEX_ARRAY', 'GL_NORMAL_ARRAY', 'GL_COLOR_ARRAY', 'GL_INDEX_ARRAY', 'GL_TEXTURE_COORD_ARRAY', 'GL_EDGE_FLAG_ARRAY', 'GL_VERTEX_ARRAY_SIZE', 'GL_VERTEX_ARRAY_TYPE', 'GL_VERTEX_ARRAY_STRIDE', 'GL_NORMAL_ARRAY_TYPE', 'GL_NORMAL_ARRAY_STRIDE', 'GL_COLOR_ARRAY_SIZE', 'GL_COLOR_ARRAY_TYPE', 'GL_COLOR_ARRAY_STRIDE', 'GL_INDEX_ARRAY_TYPE', 'GL_INDEX_ARRAY_STRIDE', 'GL_TEXTURE_COORD_ARRAY_SIZE', 'GL_TEXTURE_COORD_ARRAY_TYPE', 'GL_TEXTURE_COORD_ARRAY_STRIDE', 'GL_EDGE_FLAG_ARRAY_STRIDE', 'GL_TEXTURE_WIDTH', 'GL_TEXTURE_HEIGHT', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_BORDER_COLOR', 'GL_TEXTURE_BORDER', 'GL_TEXTURE_RED_SIZE', 'GL_TEXTURE_GREEN_SIZE', 'GL_TEXTURE_BLUE_SIZE', 'GL_TEXTURE_ALPHA_SIZE', 'GL_TEXTURE_LUMINANCE_SIZE', 'GL_TEXTURE_INTENSITY_SIZE', 'GL_TEXTURE_PRIORITY', 'GL_TEXTURE_RESIDENT', 'GL_DONT_CARE', 'GL_FASTEST', 'GL_NICEST', 'GL_AMBIENT', 'GL_DIFFUSE', 'GL_SPECULAR', 'GL_POSITION', 'GL_SPOT_DIRECTION', 'GL_SPOT_EXPONENT', 'GL_SPOT_CUTOFF', 'GL_CONSTANT_ATTENUATION', 'GL_LINEAR_ATTENUATION', 'GL_QUADRATIC_ATTENUATION', 'GL_COMPILE', 'GL_COMPILE_AND_EXECUTE', 'GL_BYTE', 'GL_UNSIGNED_BYTE', 'GL_SHORT', 'GL_UNSIGNED_SHORT', 'GL_INT', 'GL_UNSIGNED_INT', 'GL_FLOAT', 'GL_2_BYTES', 'GL_3_BYTES', 'GL_4_BYTES', 'GL_DOUBLE', 'GL_DOUBLE_EXT', 'GL_CLEAR', 'GL_AND', 'GL_AND_REVERSE', 'GL_COPY', 'GL_AND_INVERTED', 'GL_NOOP', 'GL_XOR', 'GL_OR', 'GL_NOR', 'GL_EQUIV', 'GL_INVERT', 'GL_OR_REVERSE', 'GL_COPY_INVERTED', 'GL_OR_INVERTED', 'GL_NAND', 'GL_SET', 'GL_EMISSION', 'GL_SHININESS', 'GL_AMBIENT_AND_DIFFUSE', 'GL_COLOR_INDEXES', 'GL_MODELVIEW', 'GL_PROJECTION', 'GL_TEXTURE', 'GL_COLOR', 'GL_DEPTH', 'GL_STENCIL', 'GL_COLOR_INDEX', 'GL_STENCIL_INDEX', 'GL_DEPTH_COMPONENT', 'GL_RED', 'GL_GREEN', 'GL_BLUE', 'GL_ALPHA', 'GL_RGB', 'GL_RGBA', 'GL_LUMINANCE', 'GL_LUMINANCE_ALPHA', 'GL_BITMAP', 'GL_POINT', 'GL_LINE', 'GL_FILL', 'GL_RENDER', 'GL_FEEDBACK', 'GL_SELECT', 'GL_FLAT', 'GL_SMOOTH', 'GL_KEEP', 'GL_REPLACE', 'GL_INCR', 'GL_DECR', 'GL_VENDOR', 'GL_RENDERER', 'GL_VERSION', 'GL_EXTENSIONS', 'GL_S', 'GL_T', 'GL_R', 'GL_Q', 'GL_MODULATE', 'GL_DECAL', 'GL_TEXTURE_ENV_MODE', 'GL_TEXTURE_ENV_COLOR', 'GL_TEXTURE_ENV', 'GL_EYE_LINEAR', 'GL_OBJECT_LINEAR', 'GL_SPHERE_MAP', 'GL_TEXTURE_GEN_MODE', 'GL_OBJECT_PLANE', 'GL_EYE_PLANE', 'GL_NEAREST', 'GL_LINEAR', 'GL_NEAREST_MIPMAP_NEAREST', 'GL_LINEAR_MIPMAP_NEAREST', 'GL_NEAREST_MIPMAP_LINEAR', 'GL_LINEAR_MIPMAP_LINEAR', 'GL_TEXTURE_MAG_FILTER', 'GL_TEXTURE_MIN_FILTER', 'GL_TEXTURE_WRAP_S', 'GL_TEXTURE_WRAP_T', 'GL_PROXY_TEXTURE_1D', 'GL_PROXY_TEXTURE_2D', 'GL_CLAMP', 'GL_REPEAT', 'GL_R3_G3_B2', 'GL_ALPHA4', 'GL_ALPHA8', 'GL_ALPHA12', 'GL_ALPHA16', 'GL_LUMINANCE4', 'GL_LUMINANCE8', 'GL_LUMINANCE12', 'GL_LUMINANCE16', 'GL_LUMINANCE4_ALPHA4', 'GL_LUMINANCE6_ALPHA2', 'GL_LUMINANCE8_ALPHA8', 'GL_LUMINANCE12_ALPHA4', 'GL_LUMINANCE12_ALPHA12', 'GL_LUMINANCE16_ALPHA16', 'GL_INTENSITY', 'GL_INTENSITY4', 'GL_INTENSITY8', 'GL_INTENSITY12', 'GL_INTENSITY16', 'GL_RGB4', 'GL_RGB5', 'GL_RGB8', 'GL_RGB10', 'GL_RGB12', 'GL_RGB16', 'GL_RGBA2', 'GL_RGBA4', 'GL_RGB5_A1', 'GL_RGBA8', 'GL_RGB10_A2', 'GL_RGBA12', 'GL_RGBA16', 'GL_V2F', 'GL_V3F', 'GL_C4UB_V2F', 'GL_C4UB_V3F', 'GL_C3F_V3F', 'GL_N3F_V3F', 'GL_C4F_N3F_V3F', 'GL_T2F_V3F', 'GL_T4F_V4F', 'GL_T2F_C4UB_V3F', 'GL_T2F_C3F_V3F', 'GL_T2F_N3F_V3F', 'GL_T2F_C4F_N3F_V3F', 'GL_T4F_C4F_N3F_V4F', 'GL_CLIP_PLANE0', 'GL_CLIP_PLANE1', 'GL_CLIP_PLANE2', 'GL_CLIP_PLANE3', 'GL_CLIP_PLANE4', 'GL_CLIP_PLANE5', 'GL_LIGHT0', 'GL_LIGHT1', 'GL_LIGHT2', 'GL_LIGHT3', 'GL_LIGHT4', 'GL_LIGHT5', 'GL_LIGHT6', 'GL_LIGHT7', 'GL_ABGR_EXT', 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_PACK_SKIP_IMAGES', 'GL_PACK_IMAGE_HEIGHT', 'GL_UNPACK_SKIP_IMAGES', 'GL_UNPACK_IMAGE_HEIGHT', 'GL_TEXTURE_3D', 'GL_PROXY_TEXTURE_3D', 'GL_TEXTURE_DEPTH', 'GL_TEXTURE_WRAP_R', 'GL_MAX_3D_TEXTURE_SIZE', 'GL_BGR', 'GL_BGRA', 'GL_UNSIGNED_BYTE_3_3_2', 'GL_UNSIGNED_BYTE_2_3_3_REV', 'GL_UNSIGNED_SHORT_5_6_5', 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'GL_UNSIGNED_INT_8_8_8_8', 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_UNSIGNED_INT_10_10_10_2', 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_RESCALE_NORMAL', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_CLAMP_TO_EDGE', 'GL_TEXTURE_MIN_LOD', 'GL_TEXTURE_MAX_LOD', 'GL_TEXTURE_BASE_LEVEL', 'GL_TEXTURE_MAX_LEVEL', 'GL_MAX_ELEMENTS_VERTICES', 'GL_MAX_ELEMENTS_INDICES', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_ALIASED_LINE_WIDTH_RANGE', 'GL_ACTIVE_TEXTURE', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS', 'GL_TEXTURE0', 'GL_TEXTURE1', 'GL_TEXTURE2', 'GL_TEXTURE3', 'GL_TEXTURE4', 'GL_TEXTURE5', 'GL_TEXTURE6', 'GL_TEXTURE7', 'GL_TEXTURE8', 'GL_TEXTURE9', 'GL_TEXTURE10', 'GL_TEXTURE11', 'GL_TEXTURE12', 'GL_TEXTURE13', 'GL_TEXTURE14', 'GL_TEXTURE15', 'GL_TEXTURE16', 'GL_TEXTURE17', 'GL_TEXTURE18', 'GL_TEXTURE19', 'GL_TEXTURE20', 'GL_TEXTURE21', 'GL_TEXTURE22', 'GL_TEXTURE23', 'GL_TEXTURE24', 'GL_TEXTURE25', 'GL_TEXTURE26', 'GL_TEXTURE27', 'GL_TEXTURE28', 'GL_TEXTURE29', 'GL_TEXTURE30', 'GL_TEXTURE31', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 'GL_PROXY_TEXTURE_CUBE_MAP', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'GL_COMBINE', 'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED', 'GL_INTERPOLATE', 'GL_CONSTANT', 'GL_PRIMARY_COLOR', 'GL_PREVIOUS', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB', 'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA', 'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_SUBTRACT', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMPRESSED_RGB', 'GL_COMPRESSED_RGBA', 'GL_TEXTURE_COMPRESSION_HINT', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 'GL_TEXTURE_COMPRESSED', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 'GL_COMPRESSED_TEXTURE_FORMATS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_CLAMP_TO_BORDER', 'GL_MULTISAMPLE', 'GL_SAMPLE_ALPHA_TO_COVERAGE', 'GL_SAMPLE_ALPHA_TO_ONE', 'GL_SAMPLE_COVERAGE', 'GL_SAMPLE_BUFFERS', 'GL_SAMPLES', 'GL_SAMPLE_COVERAGE_VALUE', 'GL_SAMPLE_COVERAGE_INVERT', 'GL_MULTISAMPLE_BIT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_RESCALE_NORMAL_EXT', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE', 'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM', 'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY', 'GL_INCR_WRAP', 'GL_DECR_WRAP', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_FILTER_CONTROL', 'GL_TEXTURE_LOD_BIAS', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_BLEND_DST_RGB', 'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA', 'GL_MIRRORED_REPEAT', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_TEXTURE_DEPTH_SIZE', 'GL_DEPTH_TEXTURE_MODE', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_FUNC', 'GL_COMPARE_R_TO_TEXTURE', 'glAccum', 'glAlphaFunc', 'glAreTexturesResident', 'glArrayElement', 'glBegin', 'glBindTexture', 'glBitmap', 'glBlendFunc', 'glCallList', 'glCallLists', 'glClear', 'glClearAccum', 'glClearColor', 'glClearDepth', 'glClearIndex', 'glClearStencil', 'glClipPlane', 'glColor3b', 'glColor3bv', 'glColor3d', 'glColor3dv', 'glColor3f', 'glColor3fv', 'glColor3i', 'glColor3iv', 'glColor3s', 'glColor3sv', 'glColor3ub', 'glColor3ubv', 'glColor3ui', 'glColor3uiv', 'glColor3us', 'glColor3usv', 'glColor4b', 'glColor4bv', 'glColor4d', 'glColor4dv', 'glColor4f', 'glColor4fv', 'glColor4i', 'glColor4iv', 'glColor4s', 'glColor4sv', 'glColor4ub', 'glColor4ubv', 'glColor4ui', 'glColor4uiv', 'glColor4us', 'glColor4usv', 'glColorMask', 'glColorMaterial', 'glColorPointer', 'glCopyPixels', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glCullFace', 'glDeleteLists', 'glDeleteTextures', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glDisable', 'glDisableClientState', 'glDrawArrays', 'glDrawBuffer', 'glDrawElements', 'glDrawPixels', 'glEdgeFlag', 'glEdgeFlagPointer', 'glEdgeFlagv', 'glEnable', 'glEnableClientState', 'glEnd', 'glEndList', 'glEvalCoord1d', 'glEvalCoord1dv', 'glEvalCoord1f', 'glEvalCoord1fv', 'glEvalCoord2d', 'glEvalCoord2dv', 'glEvalCoord2f', 'glEvalCoord2fv', 'glEvalMesh1', 'glEvalMesh2', 'glEvalPoint1', 'glEvalPoint2', 'glFeedbackBuffer', 'glFinish', 'glFlush', 'glFogf', 'glFogfv', 'glFogi', 'glFogiv', 'glFrontFace', 'glFrustum', 'glGenLists', 'glGenTextures', 'glGetBooleanv', 'glGetClipPlane', 'glGetDoublev', 'glGetError', 'glGetFloatv', 'glGetIntegerv', 'glGetLightfv', 'glGetLightiv', 'glGetMapdv', 'glGetMapfv', 'glGetMapiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glGetPixelMapfv', 'glGetPixelMapuiv', 'glGetPixelMapusv', 'glGetPointerv', 'glGetPolygonStipple', 'glGetString', 'glGetTexEnvfv', 'glGetTexEnviv', 'glGetTexGendv', 'glGetTexGenfv', 'glGetTexGeniv', 'glGetTexImage', 'glGetTexLevelParameterfv', 'glGetTexLevelParameteriv', 'glGetTexParameterfv', 'glGetTexParameteriv', 'glHint', 'glIndexMask', 'glIndexPointer', 'glIndexd', 'glIndexdv', 'glIndexf', 'glIndexfv', 'glIndexi', 'glIndexiv', 'glIndexs', 'glIndexsv', 'glIndexub', 'glIndexubv', 'glInitNames', 'glInterleavedArrays', 'glIsEnabled', 'glIsList', 'glIsTexture', 'glLightModelf', 'glLightModelfv', 'glLightModeli', 'glLightModeliv', 'glLightf', 'glLightfv', 'glLighti', 'glLightiv', 'glLineStipple', 'glLineWidth', 'glListBase', 'glLoadIdentity', 'glLoadMatrixd', 'glLoadMatrixf', 'glLoadName', 'glLogicOp', 'glMap1d', 'glMap1f', 'glMap2d', 'glMap2f', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glMaterialf', 'glMaterialfv', 'glMateriali', 'glMaterialiv', 'glMatrixMode', 'glMultMatrixd', 'glMultMatrixf', 'glNewList', 'glNormal3b', 'glNormal3bv', 'glNormal3d', 'glNormal3dv', 'glNormal3f', 'glNormal3fv', 'glNormal3i', 'glNormal3iv', 'glNormal3s', 'glNormal3sv', 'glNormalPointer', 'glOrtho', 'glPassThrough', 'glPixelMapfv', 'glPixelMapuiv', 'glPixelMapusv', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelZoom', 'glPointSize', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple', 'glPopAttrib', 'glPopClientAttrib', 'glPopMatrix', 'glPopName', 'glPrioritizeTextures', 'glPushAttrib', 'glPushClientAttrib', 'glPushMatrix', 'glPushName', 'glRasterPos2d', 'glRasterPos2dv', 'glRasterPos2f', 'glRasterPos2fv', 'glRasterPos2i', 'glRasterPos2iv', 'glRasterPos2s', 'glRasterPos2sv', 'glRasterPos3d', 'glRasterPos3dv', 'glRasterPos3f', 'glRasterPos3fv', 'glRasterPos3i', 'glRasterPos3iv', 'glRasterPos3s', 'glRasterPos3sv', 'glRasterPos4d', 'glRasterPos4dv', 'glRasterPos4f', 'glRasterPos4fv', 'glRasterPos4i', 'glRasterPos4iv', 'glRasterPos4s', 'glRasterPos4sv', 'glReadBuffer', 'glReadPixels', 'glRectd', 'glRectdv', 'glRectf', 'glRectfv', 'glRecti', 'glRectiv', 'glRects', 'glRectsv', 'glRenderMode', 'glRotated', 'glRotatef', 'glScaled', 'glScalef', 'glScissor', 'glSelectBuffer', 'glShadeModel', 'glStencilFunc', 'glStencilMask', 'glStencilOp', 'glTexCoord1d', 'glTexCoord1dv', 'glTexCoord1f', 'glTexCoord1fv', 'glTexCoord1i', 'glTexCoord1iv', 'glTexCoord1s', 'glTexCoord1sv', 'glTexCoord2d', 'glTexCoord2dv', 'glTexCoord2f', 'glTexCoord2fv', 'glTexCoord2i', 'glTexCoord2iv', 'glTexCoord2s', 'glTexCoord2sv', 'glTexCoord3d', 'glTexCoord3dv', 'glTexCoord3f', 'glTexCoord3fv', 'glTexCoord3i', 'glTexCoord3iv', 'glTexCoord3s', 'glTexCoord3sv', 'glTexCoord4d', 'glTexCoord4dv', 'glTexCoord4f', 'glTexCoord4fv', 'glTexCoord4i', 'glTexCoord4iv', 'glTexCoord4s', 'glTexCoord4sv', 'glTexCoordPointer', 'glTexEnvf', 'glTexEnvfv', 'glTexEnvi', 'glTexEnviv', 'glTexGend', 'glTexGendv', 'glTexGenf', 'glTexGenfv', 'glTexGeni', 'glTexGeniv', 'glTexImage1D', 'glTexImage2D', 'glTexParameterf', 'glTexParameterfv', 'glTexParameteri', 'glTexParameteriv', 'glTexSubImage1D', 'glTexSubImage2D', 'glTranslated', 'glTranslatef', 'glVertex2d', 'glVertex2dv', 'glVertex2f', 'glVertex2fv', 'glVertex2i', 'glVertex2iv', 'glVertex2s', 'glVertex2sv', 'glVertex3d', 'glVertex3dv', 'glVertex3f', 'glVertex3fv', 'glVertex3i', 'glVertex3iv', 'glVertex3s', 'glVertex3sv', 'glVertex4d', 'glVertex4dv', 'glVertex4f', 'glVertex4fv', 'glVertex4i', 'glVertex4iv', 'glVertex4s', 'glVertex4sv', 'glVertexPointer', 'glViewport'] # END GENERATED CONTENT (do not edit above this line)