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struct ObjectDwelling {
uint32 owner; // FF - nobody
};
struct ObjectShipyard {
ObjectDwelling shipyard;
};
struct ObjectGeneralRandomDwelling {
uint32 owner;
uint32 junk;
if (junk == 0 )
ushort towns;
uchar minlevel;
uchar maxlevel;
};
struct ObjectLevelRandomDwelling {
uint32 owner;
uint32 junk;
if ( junk == 0 )
ushort towns;
};
struct ObjectTownRandomDwelling {
uint32 owner;
uchar minlevel;
uchar maxlevel;
};