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struct ObjectMonster {
uint32 monsterID;
ushort monsters_count; // if 0, then random
uchar mood;
uchar isTreasureOrText;
if ( isTreasureOrText == 1 ) {
hstring text;
uint32 wood;
uint32 mercury;
uint32 ore;
uint32 sulfur;
uint32 crystal;
uint32 gem;
uint32 gold;
ushort artefactID;
}
uchar monsterNeverRunAway; // 1 - yes, 0 - no
uchar monsterDontGrowUp; // 1 - yes, 0 - no
uchar junk2[2];
};