fheroes3/h3c_and_h3m_formats/Heroes3/special_victory.bt
2014-06-21 14:50:18 +02:00

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1.1 KiB
Text

struct SpecialVictoryConditions {
uchar id;
if ( id != 0xFF ) {
char canStandardEnd;
char canComputer;
}
if ( id == 0x00 ) {
struct svc_acqSpecArt_tag {
char artID;
} svc_acqSpecArt;
} else if ( id == 0x01 ) {
struct svc_accCreatures_tag {
ushort creatureID;
DWORD creatureCount;
}svc_accCreatures;
} else if ( id == 0x02 ) {
struct svc_accRes_tag {
char resID;
DWORD resCount;
} svc_accRes;
} else if ( id == 0x03 ) {
struct svc_upgSpecTown_tag {
uchar coord[3];
char hall_level;
char castle_level;
} svc_upgSpecTown;
} else if ( id == 0x04 || id == 0x05 || id == 0x06 || id == 0x07 ) {
uchar coord[3];
} else if ( id == 0x08 || id == 0x09) {
// no more data
} else if ( id == 0x0A ) {
struct svc_tranSpecArt_tag {
uchar artID;
uchar coord[3];
} svc_tranSpecArt;
}
};