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Python

#!/usr/bin/python
"""
copyright 2008 - Johannes 'josch' Schauer <j.schauer@email.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import pyglet, re
from ctypes import create_string_buffer, memmove
import itertools
try:
import json
except ImportError:
try:
import simplejson as json
except ImportError:
import demjson as json
json.loads = json.decode
json.dumps = json.encode
IF_BOTTOM = 0#48
IF_RIGHT = 0#200
IF_TOP = IF_LEFT = 0#8
class OrderedTextureGroup(pyglet.graphics.Group):
def __init__(self, order, texture, parent=None):
super(OrderedTextureGroup, self).__init__(parent)
self.texture = texture
self.order = order
def set_state(self):
pyglet.gl.glEnable(self.texture.target)
pyglet.gl.glBindTexture(self.texture.target, self.texture.id)
def unset_state(self):
pyglet.gl.glDisable(self.texture.target)
def __hash__(self):
return hash((self.order, self.texture.target, self.texture.id,
self.parent))
def __eq__(self, other):
return (self.__class__ is other.__class__ and
self.order == other.order and
self.texture.target == other.texture.target and
self.texture.id == other.texture.id and
self.parent == self.parent)
def __repr__(self):
return '%s(id=%d)' % (self.__class__.__name__, self.order,
self.texture.id)
def __cmp__(self, other):
if isinstance(other, OrderedTextureGroup):
return cmp(self.order, other.order)
return -1
class Animation(object):
def __init__(self, tex_region, frames, flip_x=False, flip_y=False):
self.texgroup = tex_region.group
if flip_x or flip_y:
self.tex = tex_region.get_transform(flip_x=flip_x, flip_y=flip_y)
else:
self.tex = tex_region
self.__frames = []
for img in frames:
data_pitch = abs(img._current_pitch)
buf = create_string_buffer(len(img._current_data))
memmove(buf, img._current_data, len(img._current_data))
data = buf.raw
rows = [data[i:i + abs(data_pitch)] for i in
xrange(len(img._current_data)-abs(data_pitch),
-1, -abs(data_pitch))]
self.__frames.append(''.join(rows))
self.__animation = 0
self.width = self.tex.width
self.height = self.tex.height
self.__hash = hash(self.__frames[0])
def next_frame(self):
self.__animation = (self.__animation + 1) % len(self.__frames)
return self.__frames[self.__animation]
@property
def tex_coords(self):
return self.tex.tex_coords
@property
def group(self):
return self.texgroup
def __hash__(self):
return self.__hash
def __eq__(self, other):
return self.__hash == other.__hash
class MapSet(object):
def load_map_object(self, file, order=0):
image = pyglet.image.load(None, file=pyglet.resource.file(file))
try:
texture_region = self.current_atlas.add(image)
except pyglet.image.atlas.AllocatorException:
self.current_atlas = pyglet.image.atlas.TextureAtlas(1024, 1024)
texture_region = self.current_atlas.add(image)
group = OrderedTextureGroup(order, self.current_atlas.texture)
if group not in self.groups:
self.groups.append(group)
texture_region.group = self.groups.index(group)
return texture_region
def __init__(self, loaded_map, objects, tunedobj):
self.width = len(loaded_map[0])
self.height = len(loaded_map)
self.current_atlas = pyglet.image.atlas.TextureAtlas(1024, 1024)
self.groups = []
self.__tiles = {}
tile_textures = {}
for y, line in enumerate(loaded_map):
for x, tile in enumerate(line):
if tile[0] == -1: #edge
if "edg" not in tile_textures.keys():
tile_textures["edg"] = [self.load_map_object('data/tiles/edg.def/%d.png'%i, 100) for i in xrange(36)]
self.__tiles[x,y] = [tile_textures["edg"][tile[1]]]
elif tile[0] == 0: #dirt
if "dirttl" not in tile_textures.keys():
tile_textures["dirttl"] = [self.load_map_object('data/tiles/dirttl.def/%d.png'%i, 0) for i in xrange(46)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
new = tile_textures["dirttl"][tile[1]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["dirttl"][tile[1]].group
self.__tiles[x,y] = [new]
else:
self.__tiles[x,y] = [tile_textures["dirttl"][tile[1]]]
elif tile[0] == 1: #sand
if "sandtl" not in tile_textures.keys():
tile_textures["sandtl"] = [self.load_map_object('data/tiles/sandtl.def/%d.png'%i, 0) for i in xrange(24)]
self.__tiles[x,y] = [tile_textures["sandtl"][tile[1]]]
elif tile[0] == 2: #grass
if "grastl" not in tile_textures.keys():
tile_textures["grastl"] = [self.load_map_object('data/tiles/grastl.def/%d.png'%i, 0) for i in xrange(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
new = tile_textures["grastl"][tile[1]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["grastl"][tile[1]].group
self.__tiles[x,y] = [new]
else:
self.__tiles[x,y] = [tile_textures["grastl"][tile[1]]]
elif tile[0] == 3: #snow
if "snowtl" not in tile_textures.keys():
tile_textures["snowtl"] = [self.load_map_object('data/tiles/snowtl.def/%d.png'%i, 0) for i in xrange(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
new = tile_textures["snowtl"][tile[1]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["snowtl"][tile[1]].group
self.__tiles[x,y] = [new]
else:
self.__tiles[x,y] = [tile_textures["snowtl"][tile[1]]]
elif tile[0] == 4: #swamp
if "swmptl" not in tile_textures.keys():
tile_textures["swmptl"] = [self.load_map_object('data/tiles/swmptl.def/%d.png'%i, 0) for i in xrange(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
new = tile_textures["swmptl"][tile[1]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["swmptl"][tile[1]].group
self.__tiles[x,y] = [new]
else:
self.__tiles[x,y] = [tile_textures["swmptl"][tile[1]]]
elif tile[0] == 5: #rough
if "rougtl" not in tile_textures.keys():
tile_textures["rougtl"] = [self.load_map_object('data/tiles/rougtl.def/%d.png'%i, 0) for i in xrange(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
new = tile_textures["rougtl"][tile[1]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["rougtl"][tile[1]].group
self.__tiles[x,y] = [new]
else:
self.__tiles[x,y] = [tile_textures["rougtl"][tile[1]]]
elif tile[0] == 7: #lava
if "lavatl" not in tile_textures.keys():
tile_textures["lavatl"] = [self.load_map_object('data/tiles/lavatl.def/%d.png'%i, 0) for i in xrange(79)]
flip_x = bool(tile[6] & 1)
flip_y = bool(tile[6] & 2)
if flip_x or flip_y:
new = tile_textures["lavatl"][tile[1]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["lavatl"][tile[1]].group
self.__tiles[x,y] = [new]
else:
self.__tiles[x,y] = [tile_textures["lavatl"][tile[1]]]
elif tile[0] == 8: #water 12 anims
if "watrtl" not in tile_textures.keys():
textures = [self.load_map_object('data/tiles/watrtl.def/%d/0.png'%i, 0) for i in xrange(33)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/tiles/watrtl.def/%d/%d.png'%(i,j))) for j in xrange(12)] for i in xrange(33)]
tile_textures["watrtl"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
(0,1):[Animation(texture, images[i], flip_y=True) for i, texture in enumerate(textures)],
(1,1):[Animation(texture, images[i], flip_x=True, flip_y=True) for i, texture in enumerate(textures)],
}
flip_x = (tile[6]>>0)&1
flip_y = (tile[6]>>1)&1
self.__tiles[x,y] = [tile_textures["watrtl"][flip_x, flip_y][tile[1]]]
elif tile[0] == 9: #rock
if "rocktl" not in tile_textures.keys():
tile_textures["rocktl"] = [self.load_map_object('data/tiles/rocktl.def/%d.png'%i, 0) for i in xrange(48)]
self.__tiles[x,y] = [tile_textures["rocktl"][tile[1]]]
else:
raise NotImplementedError
if tile[2] == 0: #no river
pass
elif tile[2] == 1: #clrrvr 12 anims
if "clrrvr" not in tile_textures.keys():
textures = [self.load_map_object('data/tiles/clrrvr.def/%d/0.png'%i, 1) for i in xrange(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in xrange(12)] for i in xrange(13)]
tile_textures["clrrvr"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
(0,1):[Animation(texture, images[i], flip_y=True) for i, texture in enumerate(textures)],
(1,1):[Animation(texture, images[i], flip_x=True, flip_y=True) for i, texture in enumerate(textures)],
}
flip_x = (tile[6]>>2)&1
flip_y = (tile[6]>>3)&1
self.__tiles[x,y].append(tile_textures["clrrvr"][flip_x, flip_y][tile[3]])
elif tile[2] == 2: #icyrvr
if "icyrvr" not in tile_textures.keys():
tile_textures["icyrvr"] = [self.load_map_object('data/tiles/icyrvr.def/%d.png'%i, 1) for i in xrange(13)]
flip_x = bool(tile[6] & 4)
flip_y = bool(tile[6] & 8)
if flip_x or flip_y:
new = tile_textures["icyrvr"][tile[3]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["icyrvr"][tile[3]].group
self.__tiles[x, y].append(new)
else:
self.__tiles[x, y].append(tile_textures["icyrvr"][tile[3]])
elif tile[2] == 3: #mudrvr
if "mudrvr" not in tile_textures.keys():
textures = [self.load_map_object('data/tiles/mudrvr.def/%d/0.png'%i, 1) for i in xrange(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in xrange(12)] for i in xrange(13)]
tile_textures["mudrvr"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
(0,1):[Animation(texture, images[i], flip_y=True) for i, texture in enumerate(textures)],
(1,1):[Animation(texture, images[i], flip_x=True, flip_y=True) for i, texture in enumerate(textures)],
}
flip_x = (tile[6]>>2)&1
flip_y = (tile[6]>>3)&1
self.__tiles[x,y].append(tile_textures["mudrvr"][flip_x, flip_y][tile[3]])
elif tile[2] == 4: #lavrvr
if "lavrvr" not in tile_textures.keys():
textures = [self.load_map_object('data/tiles/lavrvr.def/%d/0.png'%i, 1) for i in xrange(13)]
images = [[pyglet.image.load(None, file=pyglet.resource.file('data/tiles/clrrvr.def/%d/%d.png'%(i,j))) for j in xrange(9)] for i in xrange(13)]
tile_textures["lavrvr"] = {
(0,0):[Animation(texture, images[i]) for i, texture in enumerate(textures)],
(1,0):[Animation(texture, images[i], flip_x=True) for i, texture in enumerate(textures)],
(0,1):[Animation(texture, images[i], flip_y=True) for i, texture in enumerate(textures)],
(1,1):[Animation(texture, images[i], flip_x=True, flip_y=True) for i, texture in enumerate(textures)],
}
flip_x = (tile[6]>>2)&1
flip_y = (tile[6]>>3)&1
self.__tiles[x,y].append(tile_textures["lavrvr"][flip_x, flip_y][tile[3]])
else:
raise NotImplementedError, tile[2]
if tile[4] == 0: #no road
pass
elif tile[4] == 1: #dirtrd
if "dirtrd" not in tile_textures.keys():
tile_textures["dirtrd"] = [self.load_map_object('data/tiles/dirtrd.def/%d.png'%i, 1) for i in xrange(17)]
flip_x = bool(tile[6] & 16)
flip_y = bool(tile[6] & 32)
if flip_x or flip_y:
new = tile_textures["dirtrd"][tile[5]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["dirtrd"][tile[5]].group
self.__tiles[x, y].append(new)
else:
self.__tiles[x, y].append(tile_textures["dirtrd"][tile[5]])
elif tile[4] == 2: #gravrd
if "gravrd" not in tile_textures.keys():
tile_textures["gravrd"] = [self.load_map_object('data/tiles/gravrd.def/%d.png'%i, 1) for i in xrange(17)]
flip_x = bool(tile[6] & 16)
flip_y = bool(tile[6] & 32)
if flip_x or flip_y:
new = tile_textures["gravrd"][tile[5]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["gravrd"][tile[5]].group
self.__tiles[x, y].append(new)
else:
self.__tiles[x, y].append(tile_textures["gravrd"][tile[5]])
elif tile[4] == 3: #cobbrd
if "cobbrd" not in tile_textures.keys():
tile_textures["cobbrd"] = [self.load_map_object('data/tiles/cobbrd.def/%d.png'%i, 1) for i in xrange(17)]
flip_x = bool(tile[6] & 16)
flip_y = bool(tile[6] & 32)
if flip_x or flip_y:
new = tile_textures["cobbrd"][tile[5]].get_transform(flip_x=flip_x, flip_y=flip_y)
new.group = tile_textures["cobbrd"][tile[5]].group
self.__tiles[x, y].append(new)
else:
self.__tiles[x, y].append(tile_textures["cobbrd"][tile[5]])
else:
raise NotImplementedError, tile[4]
images = []
for order, obj in enumerate(objects):
imgs = []
i = 0
while 1:
imgs.append(pyglet.image.load(None, file=pyglet.resource.file("data/map_objects/" + obj["filename"] + "/%d.png"%i)))
i += 1
if "data/map_objects/" + obj["filename"] + "/%d.png" % i not in pyglet.resource._default_loader._index.keys():
break;
images.append((imgs, order))
self.objects = []
for imgs in sorted(images, key=lambda i:i[0][0].height, reverse=True):
try:
texture = self.current_atlas.add(imgs[0][0])
except pyglet.image.atlas.AllocatorException:
self.current_atlas = pyglet.image.atlas.TextureAtlas(1024, 1024)
print "atlas"
texture = self.current_atlas.add(imgs[0][0])
group = OrderedTextureGroup(2, self.current_atlas.texture)
if group not in self.groups:
self.groups.append(group)
group = self.groups.index(group)
texture.group = group
self.objects.append((Animation(texture, imgs[0]), imgs[1]))
self.objects = [i[0] for i in sorted(self.objects, key=lambda i:i[1])]
self.tunedobj = {}
for obj in [i for i in tunedobj if i["z"]==0]:
self.__tiles[obj["x"] + 9,obj["y"] + 8].append(self.objects[obj["id"]])
def get_tiles(self, tiles_x, tiles_y, div_x, div_y):
for y in xrange(tiles_y - 1, -6, -1):
y1 = y * 32 + IF_BOTTOM
for x in xrange(tiles_x + 5 - 1, -1, -1):
for obj in self.__tiles.get((x - div_x, div_y - y), []):
x1 = x * 32 + IF_LEFT - obj.width + 32
x2 = x1 + obj.width
y2 = y1 + obj.height
yield obj, [x1, y1, x2, y1, x2, y2, x1, y2]
class MapView(object):
def __init__(self, mapset, window):
self.window = window
self.mapset = mapset
self._first_time_init()
self._init_view()
# mouse position
self.label = pyglet.text.Label('',
font_name="",
font_size=36,
bold=True,
color=(128, 128, 128, 128),
x=self.window.width - 10, y=0,
anchor_x='right', anchor_y='bottom')
pyglet.clock.schedule_interval(self.animate_water, 1/6.0)
pyglet.clock.schedule_interval(self.update, 1/60.0)
def _first_time_init(self):
self.tile_size = 32
# size of the viewport
self.vp_width = self.window.width-IF_RIGHT-IF_LEFT
self.vp_height = self.window.height-IF_BOTTOM-IF_TOP
# center map
self.x = (self.mapset.width * self.tile_size - self.vp_width +
self.tile_size) // 2
self.y = (self.mapset.height * self.tile_size - self.vp_height +
self.tile_size) // 2
self.mouse_x = self.mouse_dx = 0
self.mouse_y = self.mouse_dy = 0
def _init_view(self):
# initiate new batch
self.batch = pyglet.graphics.Batch()
# initiate new vertex list
self.vl_objects = [None for value in self.mapset.groups]
# size of the viewport
self.vp_width = self.window.width - IF_RIGHT - IF_LEFT
self.vp_height = self.window.height - IF_BOTTOM - IF_TOP
# center map when viewport is too large, else check if map still fills
# whole viewport and if not adjust position accordingly
self.center_x = False
if self.mapset.width * self.tile_size < self.vp_width:
# center the map in x direction
self.center_x = True
self.x = (self.mapset.width * self.tile_size - self.vp_width) // 2
elif self.x > self.tile_size * self.mapset.width - self.vp_width:
# move map back to the right
self.x = self.tile_size * self.mapset.width - self.vp_width
elif self.x < 0:
# move map to the left
self.x = 0
self.center_y = False
if self.mapset.height * self.tile_size < self.vp_height:
# center the map in y direction
self.center_y = True
self.y = (self.mapset.height * self.tile_size -
self.vp_height) // 2
elif self.y > self.tile_size * self.mapset.height - self.vp_height:
# move map up
self.y = self.tile_size * self.mapset.height - self.vp_height
elif self.y < 0:
# move map down
self.y = 0
# tiles to be drawn with the current viewport size
self.tiles_x = min((self.vp_width // self.tile_size) + 2,
self.mapset.width)
self.tiles_y = min((self.vp_height // self.tile_size) + 2,
self.mapset.height)
# undrawn map size in pixels
self.undrawn_x = self.tile_size * (self.mapset.width - self.tiles_x)
self.undrawn_y = self.tile_size * (self.mapset.height - self.tiles_y)
# reset mouse or keyboard movement
self.dx = 0
self.dy = 0
# calculate modulo pixel position of the map
if self.x - self.tile_size > self.undrawn_x:
# dont go right beyond map borders
mod_x = self.tile_size - self.x + self.undrawn_x
elif self.x > 0:
# calculate modulo of current position and tile_size
mod_x = (self.tile_size - self.x) % self.tile_size
else:
# dont go left beyond map borders
mod_x = self.tile_size - self.x
if self.y - self.tile_size > self.undrawn_y:
# dont go up beyond map borders
mod_y = self.tile_size - self.y + self.undrawn_y
elif self.y > 0:
# calculate modulo of current position and tile_size
mod_y = (self.tile_size - self.y) % self.tile_size
else:
# dont go down beyond map borders
mod_y = self.tile_size - self.y
# calculate tile position of the map, turn y coordinates upside down
self.div_x = (self.tile_size - self.x - mod_x) // self.tile_size
self.div_y = (self.tile_size - self.y - mod_y) // self.tile_size + \
self.mapset.height - 1
# update vertex lists with the gathered information
self.update_vertex_lists()
# update current current position that is to be glTranslated
# XXX: dont ask me why i have to add 1/4 and 3/2 but when i do not
# there are black borders when zooming out
# plz explain wtf is going on there
self.view_x = mod_x - self.tile_size - (self.tile_size - 32) // 4
self.view_y = mod_y - self.tile_size - ((self.tile_size - 32) * 3) // 2
def on_draw(self):
pyglet.gl.glClear(pyglet.gl.GL_COLOR_BUFFER_BIT)
pyglet.gl.glPushMatrix()
pyglet.gl.glTranslatef(self.view_x, self.view_y, 0)
pyglet.gl.glScalef(self.tile_size/32.0, self.tile_size/32.0, 0.0)
self.batch.draw()
pyglet.gl.glPopMatrix()
pyglet.gl.glLoadIdentity()
pyglet.gl.glEnable(pyglet.gl.GL_BLEND)
pyglet.gl.glColor4f(1, 0, 1, 1)
pyglet.gl.glRectf(0, 0, self.window.width, IF_BOTTOM)
pyglet.gl.glRectf(self.window.width-IF_RIGHT, 0, self.window.width, self.window.height)
pyglet.gl.glRectf(0, self.window.height-IF_TOP, self.window.width, self.window.height)
pyglet.gl.glRectf(0, 0, IF_LEFT, self.window.height)
self.label.draw()
def _move(self, dx, dy):
# new map position
new_x = self.x - dx
new_y = self.y - dy
# only update textures and vertices when necessary
retex = False
# if x or y jump is too big, adjust new position accordingly
if new_x < 0:
# move map to the left
new_x = 0
retex = True
if new_x > self.tile_size * self.mapset.width - self.vp_width:
# move map to the right
new_x = self.tile_size * self.mapset.width - self.vp_width
retex = True
if new_y < 0:
# move map down
new_y = 0
retex = True
if new_y > self.tile_size * self.mapset.height - self.vp_height:
# move map up
new_y = self.tile_size * self.mapset.height - self.vp_height
retex = True
# find out how many steps and pixels we have to move and wether we have
# to retex
if new_x - self.tile_size > self.undrawn_x:
# we are at the right border
mod_x = self.tile_size - new_x + self.undrawn_x
# only retex if the last position was not at the border
if self.x - self.tile_size <= self.undrawn_x:
retex = True
elif new_x > 0:
# normal movement: calculate the amount of steps and the modulo
div_x, mod_x = divmod(self.tile_size - new_x, self.tile_size)
# only retex if the number of moved steps is not equal to last
if div_x != (self.tile_size - self.x) // self.tile_size:
retex = True
else:
# we are at the left border
mod_x = self.tile_size - new_x
if new_y - self.tile_size > self.undrawn_y:
# we are at the top
mod_y = self.tile_size - new_y + self.undrawn_y
# only retex if the last position was not at the border
if self.y - self.tile_size <= self.undrawn_y:
retex = True
elif new_y > 0:
# normal movement: calculate the amount of steps and the modulo
div_y, mod_y = divmod(self.tile_size - new_y, self.tile_size)
# only retex if the number of moved steps is not equal to last
if div_y != (self.tile_size - self.y) // self.tile_size:
retex = True
else:
# we are at the bottom
mod_y = self.tile_size - new_y
# if we have to update vertices and textures
if retex:
# calculate the current position on the tilemap
self.div_x = (self.tile_size - new_x - mod_x) // \
self.tile_size
self.div_y = (self.tile_size - new_y - mod_y) // \
self.tile_size + self.mapset.height - 1
self.update_vertex_lists()
# update position if not centered
# XXX: dont ask me why i have to add 1/4 and 3/2 but when i do not
# there are black borders when zooming out
# plz explain wtf is going on there
if not self.center_x:
self.view_x = mod_x-self.tile_size-(self.tile_size-32)//4
self.x = new_x
if not self.center_y:
self.view_y = mod_y-self.tile_size-((self.tile_size-32)*3)//2
self.y = new_y
def update_vertex_lists(self):
# initiate lists of vertex lists, vertices, texture coords, vertices
# counts and map objects for each group
vertices = [[] for value in self.mapset.groups]
tex_coords = [[] for value in self.mapset.groups]
count = [0 for value in self.mapset.groups]
self.cur_objects = [[] for value in self.mapset.groups]
# for each tile in the viewport, update the list of the specific group
for obj, coords in self.mapset.get_tiles(self.tiles_x, self.tiles_y,
self.div_x, self.div_y):
tex_coords[obj.group].extend(obj.tex_coords)
vertices[obj.group].extend(coords)
count[obj.group]+=4
if isinstance(obj, Animation):
self.cur_objects[obj.group].append(obj)
for i, group in enumerate(self.mapset.groups):
if count[i] == 0:
if self.vl_objects[i] is None:
# let the vertex list be None
pass
else:
# there was a vertex list but now no more - delete it
self.vl_objects[i].delete()
self.vl_objects[i] = None
else:
if self.vl_objects[i] is None:
# there was no vertex list but ther now is one - create it
self.vl_objects[i] = self.batch.add(count[i],
pyglet.gl.GL_QUADS,
group,
('v2i', vertices[i]),
('t3f', tex_coords[i]),
('c4B', (255,255,255,255)*count[i]))
else:
# there already is a vertex list - resize and refill
self.vl_objects[i].resize(count[i])
self.vl_objects[i].tex_coords = tex_coords[i]
self.vl_objects[i].vertices = vertices[i]
self.vl_objects[i].colors = (255,255,255,255)*count[i]
# make object list unique
self.cur_objects[i] = list(set(self.cur_objects[i]))
def update(self, dt):
try:
if self.window.keys[pyglet.window.key.LCTRL] and \
any([self.window.keys[pyglet.window.key.UP],
self.window.keys[pyglet.window.key.DOWN],
self.window.keys[pyglet.window.key.LEFT],
self.window.keys[pyglet.window.key.RIGHT]]):
if self.window.keys[pyglet.window.key.LEFT]:
x = 1
elif self.window.keys[pyglet.window.key.RIGHT]:
x = -1
else:
x = 0
if self.window.keys[pyglet.window.key.UP]:
y = -1
elif self.window.keys[pyglet.window.key.DOWN]:
y = 1
else:
y = 0
self.dx += x*8
self.dy += y*8
elif self.window.keys[pyglet.window.key.PLUS] and \
self.tile_size < 32:
self.tile_size+=8
self._init_view()
elif self.window.keys[pyglet.window.key.MINUS] and \
self.tile_size > 16:
self.tile_size-=8
self._init_view()
except KeyError:
pass
if self.dx or self.dy:
self._move(self.dx, self.dy)
self.dx = 0
self.dy = 0
# mouse position:
if self.mouse_x != self.mouse_dx or self.mouse_y != self.mouse_dy:
self.mouse_x = self.mouse_dx
self.mouse_y = self.mouse_dy
x = (self.mouse_x-IF_LEFT-self.view_x
-(self.tile_size-32)//4)//self.tile_size
y = (self.mouse_y-IF_BOTTOM-self.view_y
-((self.tile_size-32)*3)//2)//self.tile_size
self.label.text = "%03d %03d"%(x-self.div_x, self.div_y-y)
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
self.dx += dx
self.dy += dy
self.mouse_dx = x
self.mouse_dy = y
return pyglet.event.EVENT_HANDLED
def on_mouse_motion(self, x, y, dx, dy):
self.mouse_dx = x
self.mouse_dy = y
return pyglet.event.EVENT_HANDLED
def on_resize(self, width, height):
self._init_view()
def animate_water(self, dt):
for i, group in enumerate(self.mapset.groups):
if len(self.cur_objects[i]) > 0:
pyglet.gl.glBindTexture(self.cur_objects[i][0].tex.target,
self.cur_objects[i][0].tex.id)
for obj in self.cur_objects[i]:
pyglet.gl.glTexSubImage2D(obj.tex.owner.target,
obj.tex.owner.level,
obj.tex.x, obj.tex.y,
obj.tex.width, obj.tex.height,
pyglet.gl.GL_RGBA, pyglet.gl.GL_UNSIGNED_BYTE,
obj.next_frame())
class Window(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(Window, self).__init__(1280, 1024, resizable=True, vsync=False)
self.keys = pyglet.window.key.KeyStateHandler()
self.push_handlers(self.keys)
self.fps = pyglet.clock.ClockDisplay()
pyglet.clock.schedule(lambda dt: None)
def on_draw(self):
self.fps.draw()
def on_key_press(self, symbol, modifiers):
if symbol == pyglet.window.key.F11:
self.set_fullscreen(fullscreen=not self.fullscreen)
elif symbol == pyglet.window.key.P:
pyglet.image.get_buffer_manager().get_color_buffer().save(
'screenshot.png', encoder=PNGRGBEncoder())
class PNGRGBEncoder(pyglet.image.codecs.ImageEncoder):
def encode(self, image, file, filename):
import Image
image = image.get_image_data()
format = image.format
pitch = -(image.width * len(format))
pil_image = Image.fromstring(
format, (image.width, image.height), image.get_data(format, pitch))
try:
#.convert('P', palette=Image.WEB)
pil_image.convert("RGB").save(file)
except Exception, e:
raise ImageEncodeException(e)
class Interface(object):
def __init__(self, window):
self.window = window
def on_mouse_motion(self, x, y, dx, dy):
if IF_LEFT < x < (self.window.width-IF_RIGHT):
pass
else:
return pyglet.event.EVENT_HANDLED
if IF_BOTTOM < y < (self.window.height-IF_TOP):
pass
else:
return pyglet.event.EVENT_HANDLED
class LoadScreen(object):
def __init__(self, window):
self.window = window
self.label = pyglet.text.Label('',
font_name="Linux Libertine",
font_size=28,
x=self.window.width-10, y=10,
anchor_x='right', anchor_y='bottom')
self.label.text = "PARSING MAP FILE..."
h3m = json.loads(pyglet.resource.file("test.h3m").read())
self.label.text = "PARSING MAP FILE..."
edge_map = [[] for i in xrange(len(h3m["upper_terrain"])+16)]
for num in xrange(len(edge_map)):
if num < 7 or num > len(edge_map)-8:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(len(h3m["upper_terrain"][0])+18)])
elif num == 7:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.append([-1, 16, 0, 0, 0, 0, 0])
line.extend([[-1, 20+i%4, 0, 0, 0, 0, 0] for i in xrange(len(h3m["upper_terrain"][0]))])
line.append([-1, 17, 0, 0, 0, 0, 0])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
elif num == len(edge_map)-8:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.append([-1, 19, 0, 0, 0, 0, 0])
line.extend([[-1, 28+i%4, 0, 0, 0, 0, 0] for i in xrange(len(h3m["upper_terrain"][0]))])
line.append([-1, 18, 0, 0, 0, 0, 0])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
else:
line = []
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
line.append([-1, 32+num%4, 0, 0, 0, 0, 0])
line.extend(h3m["upper_terrain"][num-8])
line.append([-1, 24+num%4, 0, 0, 0, 0, 0])
line.extend([[-1, 0+(i-1)%4+4*(num%4), 0, 0, 0, 0, 0] for i in xrange(8)])
edge_map[num] = line
h3m["upper_terrain"] = edge_map
self.label.text = "INITIATING MAPSET..."
mapset = MapSet(h3m["upper_terrain"], h3m["objects"], h3m["tunedobj"])
self.label.text = "INITIATING MAPVIEW..."
mapview = MapView(mapset, self.window)
interface = Interface(self.window)
self.window.pop_handlers()
self.window.push_handlers(mapview)
self.window.push_handlers(interface)
self.window.push_handlers(self.window.keys)
if __name__ == '__main__':
pyglet.gl.glEnable(pyglet.gl.GL_BLEND)
pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA,
pyglet.gl.GL_ONE_MINUS_SRC_ALPHA)
window = Window()
window.push_handlers(LoadScreen(window))
img = pyglet.resource.image("data/cursors/cradvntr.def/0.png")
window.set_mouse_cursor(pyglet.window.ImageMouseCursor(img, 0, 40))
pyglet.app.run()