heroes-renaissance/pyglet/text/layout.py

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2008-11-23 20:07:47 +00:00
# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
# $Id: $
'''Render simple text and formatted documents efficiently.
Three layout classes are provided:
`TextLayout`
The entire document is laid out before it is rendered. The layout will
be grouped with other layouts in the same batch (allowing for efficient
rendering of multiple layouts).
Any change to the layout or document,
and even querying some properties, will cause the entire document
to be laid out again.
`ScrollableTextLayout`
Based on `TextLayout`.
A separate group is used for layout which crops the contents of the
layout to the layout rectangle. Additionally, the contents of the
layout can be "scrolled" within that rectangle with the ``view_x`` and
``view_y`` properties.
`IncrementalTextLayout`
Based on `ScrollableTextLayout`.
When the layout or document are modified, only the affected regions
are laid out again. This permits efficient interactive editing and
styling of text.
Only the visible portion of the layout is actually rendered; as the
viewport is scrolled additional sections are rendered and discarded as
required. This permits efficient viewing and editing of large documents.
Additionally, this class provides methods for locating the position of a
caret in the document, and for displaying interactive text selections.
All three layout classes can be used with either `UnformattedDocument` or
`FormattedDocument`, and can be either single-line or ``multiline``. The
combinations of these options effectively provides 12 different text display
possibilities.
Style attributes
================
The following character style attribute names are recognised by the layout
classes. Data types and units are as specified.
Where an attribute is marked "as a distance" the value is assumed to be
in pixels if given as an int or float, otherwise a string of the form
``"0u"`` is required, where ``0`` is the distance and ``u`` is the unit; one
of ``"px"`` (pixels), ``"pt"`` (points), ``"pc"`` (picas), ``"cm"``
(centimeters), ``"mm"`` (millimeters) or ``"in"`` (inches). For example,
``"14pt"`` is the distance covering 14 points, which at the default DPI of 96
is 18 pixels.
``font_name``
Font family name, as given to `pyglet.font.load`.
``font_size``
Font size, in points.
``bold``
Boolean.
``italic``
Boolean.
``underline``
4-tuple of ints in range (0, 255) giving RGBA underline color, or None
(default) for no underline.
``kerning``
Additional space to insert between glyphs, as a distance. Defaults to 0.
``baseline``
Offset of glyph baseline from line baseline, as a distance. Positive
values give a superscript, negative values give a subscript. Defaults to
0.
``color``
4-tuple of ints in range (0, 255) giving RGBA text color
``background_color``
4-tuple of ints in range (0, 255) giving RGBA text background color; or
``None`` for no background fill.
The following paragraph style attribute names are recognised. Note
that paragraph styles are handled no differently from character styles by the
document: it is the application's responsibility to set the style over an
entire paragraph, otherwise results are undefined.
``align``
``left`` (default), ``center`` or ``right``.
``indent``
Additional horizontal space to insert before the first glyph of the
first line of a paragraph, as a distance.
``leading``
Additional space to insert between consecutive lines within a paragraph,
as a distance. Defaults to 0.
``line_spacing``
Distance between consecutive baselines in a paragraph, as a distance.
Defaults to ``None``, which automatically calculates the tightest line
spacing for each line based on the font ascent and descent.
``margin_left``
Left paragraph margin, as a distance.
``margin_right``
Right paragraph margin, as a distance.
``margin_top``
Margin above paragraph, as a distance.
``margin_bottom``
Margin below paragraph, as a distance. Adjacent margins do not collapse.
``tab_stops``
List of horizontal tab stops, as distances, measured from the left edge of
the text layout. Defaults to the empty list. When the tab stops
are exhausted, they implicitly continue at 50 pixel intervals.
``wrap``
Boolean. If True (the default), text wraps within the width of the layout.
Other attributes can be used to store additional style information within the
document; they will be ignored by the built-in text classes.
:since: pyglet 1.1
'''
__docformat__ = 'restructuredtext'
__version__ = '$Id: $'
import math
import re
import sys
from pyglet.gl import *
from pyglet import event
from pyglet import graphics
from pyglet.text import document
from pyglet.text import runlist
from pyglet.font.base import _grapheme_break
_is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc
_distance_re = re.compile(r'([-0-9.]+)([a-zA-Z]+)')
def _parse_distance(distance, dpi):
'''Parse a distance string and return corresponding distance in pixels as
an integer.
'''
if isinstance(distance, int):
return distance
elif isinstance(distance, float):
return int(distance)
match = _distance_re.match(distance)
assert match, 'Could not parse distance %s' % (distance)
if not match:
return 0
value, unit = match.groups()
value = float(value)
if unit == 'px':
return int(value)
elif unit == 'pt':
return int(value * dpi / 72.0)
elif unit == 'pc':
return int(value * dpi / 6.0)
elif unit == 'in':
return int(value * dpi)
elif unit == 'mm':
return int(value * dpi * 0.0393700787)
elif unit == 'cm':
return int(value * dpi * 0.393700787)
else:
assert False, 'Unknown distance unit %s' % unit
class _Line(object):
align = 'left'
margin_left = 0
margin_right = 0
length = 0
ascent = 0
descent = 0
width = 0
paragraph_begin = False
paragraph_end = False
x = None
y = None
def __init__(self, start):
self.vertex_lists = []
self.start = start
self.boxes = []
def __repr__(self):
return '_Line(%r)' % self.boxes
def add_box(self, box):
self.boxes.append(box)
self.length += box.length
self.ascent = max(self.ascent, box.ascent)
self.descent = min(self.descent, box.descent)
self.width += box.advance
def delete(self, layout):
for list in self.vertex_lists:
list.delete()
self.vertex_lists = []
for box in self.boxes:
box.delete(layout)
class _LayoutContext(object):
def __init__(self, layout, document, colors_iter, background_iter):
self.colors_iter = colors_iter
underline_iter = document.get_style_runs('underline')
self.decoration_iter = runlist.ZipRunIterator(
(background_iter,
underline_iter))
self.baseline_iter = runlist.FilteredRunIterator(
document.get_style_runs('baseline'),
lambda value: value is not None, 0)
class _StaticLayoutContext(_LayoutContext):
def __init__(self, layout, document, colors_iter, background_iter):
super(_StaticLayoutContext, self).__init__(layout, document,
colors_iter, background_iter)
self.vertex_lists = layout._vertex_lists
self.boxes = layout._boxes
def add_list(self, list):
self.vertex_lists.append(list)
def add_box(self, box):
self.boxes.append(box)
class _IncrementalLayoutContext(_LayoutContext):
line = None
def add_list(self, list):
self.line.vertex_lists.append(list)
def add_box(self, box):
pass
class _AbstractBox(object):
owner = None
def __init__(self, ascent, descent, advance, length):
self.ascent = ascent
self.descent = descent
self.advance = advance
self.length = length
def place(self, layout, i, x, y):
raise NotImplementedError('abstract')
def delete(self, layout):
raise NotImplementedError('abstract')
def get_position_in_box(self, x):
raise NotImplementedError('abstract')
def get_point_in_box(self, position):
raise NotImplementedError('abstract')
class _GlyphBox(_AbstractBox):
def __init__(self, owner, font, glyphs, advance):
'''Create a run of glyphs sharing the same texture.
:Parameters:
`owner` : `pyglet.image.Texture`
Texture of all glyphs in this run.
`font` : `pyglet.font.base.Font`
Font of all glyphs in this run.
`glyphs` : list of (int, `pyglet.font.base.Glyph`)
Pairs of ``(kern, glyph)``, where ``kern`` gives horizontal
displacement of the glyph in pixels (typically 0).
`advance` : int
Width of glyph run; must correspond to the sum of advances
and kerns in the glyph list.
'''
super(_GlyphBox, self).__init__(
font.ascent, font.descent, advance, len(glyphs))
assert owner
self.owner = owner
self.font = font
self.glyphs = glyphs
self.advance = advance
def place(self, layout, i, x, y, context):
assert self.glyphs
try:
group = layout.groups[self.owner]
except KeyError:
group = layout.groups[self.owner] = \
TextLayoutTextureGroup(self.owner, layout.foreground_group)
n_glyphs = self.length
vertices = []
tex_coords = []
x1 = x
for start, end, baseline in context.baseline_iter.ranges(i, i+n_glyphs):
baseline = layout._parse_distance(baseline)
assert len(self.glyphs[start - i:end - i]) == end - start
for kern, glyph in self.glyphs[start - i:end - i]:
x1 += kern
v0, v1, v2, v3 = glyph.vertices
v0 += x1
v2 += x1
v1 += y + baseline
v3 += y + baseline
vertices.extend([v0, v1, v2, v1, v2, v3, v0, v3])
t = glyph.tex_coords
tex_coords.extend(t)
x1 += glyph.advance
# Text color
colors = []
for start, end, color in context.colors_iter.ranges(i, i+n_glyphs):
if color is None:
color = (0, 0, 0, 255)
colors.extend(color * ((end - start) * 4))
list = layout.batch.add(n_glyphs * 4, GL_QUADS, group,
('v2f/dynamic', vertices),
('t3f/dynamic', tex_coords),
('c4B/dynamic', colors))
context.add_list(list)
# Decoration (background color and underline)
#
# Should iterate over baseline too, but in practice any sensible
# change in baseline will correspond with a change in font size,
# and thus glyph run as well. So we cheat and just use whatever
# baseline was seen last.
background_vertices = []
background_colors = []
underline_vertices = []
underline_colors = []
y1 = y + self.descent + baseline
y2 = y + self.ascent + baseline
x1 = x
for start, end, decoration in \
context.decoration_iter.ranges(i, i+n_glyphs):
bg, underline = decoration
x2 = x1
for kern, glyph in self.glyphs[start - i:end - i]:
x2 += glyph.advance + kern
if bg is not None:
background_vertices.extend(
[x1, y1, x2, y1, x2, y2, x1, y2])
background_colors.extend(bg * 4)
if underline is not None:
underline_vertices.extend(
[x1, y + baseline - 2, x2, y + baseline - 2])
underline_colors.extend(underline * 2)
x1 = x2
if background_vertices:
background_list = layout.batch.add(
len(background_vertices) // 2, GL_QUADS,
layout.background_group,
('v2f/dynamic', background_vertices),
('c4B/dynamic', background_colors))
context.add_list(background_list)
if underline_vertices:
underline_list = layout.batch.add(
len(underline_vertices) // 2, GL_LINES,
layout.foreground_decoration_group,
('v2f/dynamic', underline_vertices),
('c4B/dynamic', underline_colors))
context.add_list(underline_list)
def delete(self, layout):
pass
def get_point_in_box(self, position):
x = 0
for (kern, glyph) in self.glyphs:
if position == 0:
break
position -= 1
x += glyph.advance + kern
return x
def get_position_in_box(self, x):
position = 0
last_glyph_x = 0
for kern, glyph in self.glyphs:
last_glyph_x += kern
if last_glyph_x + glyph.advance / 2 > x:
return position
position += 1
last_glyph_x += glyph.advance
return position
def __repr__(self):
return '_GlyphBox(%r)' % self.glyphs
class _InlineElementBox(_AbstractBox):
def __init__(self, element):
'''Create a glyph run holding a single element.
'''
super(_InlineElementBox, self).__init__(
element.ascent, element.descent, element.advance, 1)
self.element = element
self.placed = False
def place(self, layout, i, x, y, context):
self.element.place(layout, x, y)
self.placed = True
context.add_box(self)
def delete(self, layout):
# font == element
if self.placed:
self.element.remove(layout)
self.placed = False
def get_point_in_box(self, position):
if position == 0:
return 0
else:
return self.advance
def get_position_in_box(self, x):
if x < self.advance / 2:
return 0
else:
return 1
def __repr__(self):
return '_InlineElementBox(%r)' % self.element
class _InvalidRange(object):
def __init__(self):
self.start = sys.maxint
self.end = 0
def insert(self, start, length):
if self.start >= start:
self.start += length
if self.end >= start:
self.end += length
self.invalidate(start, start + length)
def delete(self, start, end):
if self.start > end:
self.start -= end - start
elif self.start > start:
self.start = start
if self.end > end:
self.end -= end - start
elif self.end > start:
self.end = start
def invalidate(self, start, end):
if end <= start:
return
self.start = min(self.start, start)
self.end = max(self.end, end)
def validate(self):
start, end = self.start, self.end
self.start = sys.maxint
self.end = 0
return start, end
def is_invalid(self):
return self.end > self.start
# Text group hierarchy
#
# top_group [Scrollable]TextLayoutGroup(Group)
# background_group OrderedGroup(0)
# foreground_group TextLayoutForegroundGroup(OrderedGroup(1))
# [font textures] TextLayoutTextureGroup(Group)
# [...] TextLayoutTextureGroup(Group)
# foreground_decoration_group
# TextLayoutForegroundDecorationGroup(OrderedGroup(2))
class TextLayoutGroup(graphics.Group):
'''Top-level rendering group for `TextLayout`.
The blend function is set for glyph rendering (``GL_SRC_ALPHA`` /
``GL_ONE_MINUS_SRC_ALPHA``). The group is shared by all `TextLayout`
instances as it has no internal state.
'''
def set_state(self):
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
def unset_state(self):
glPopAttrib()
class ScrollableTextLayoutGroup(graphics.Group):
'''Top-level rendering group for `ScrollableTextLayout`.
The group maintains internal state for setting the clipping planes and
view transform for scrolling. Because the group has internal state
specific to the text layout, the group is never shared.
'''
_clip_x = 0
_clip_y = 0
_clip_width = 0
_clip_height = 0
_view_x = 0
_view_y = 0
translate_x = 0 # x - view_x
translate_y = 0 # y - view_y
def set_state(self):
glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_CURRENT_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
# Disable clipping planes to check culling.
glEnable(GL_CLIP_PLANE0)
glEnable(GL_CLIP_PLANE1)
glEnable(GL_CLIP_PLANE2)
glEnable(GL_CLIP_PLANE3)
# Left
glClipPlane(GL_CLIP_PLANE0, (GLdouble * 4)(
1, 0, 0, -(self._clip_x - 1)))
# Top
glClipPlane(GL_CLIP_PLANE1, (GLdouble * 4)(
0, -1, 0, self._clip_y))
# Right
glClipPlane(GL_CLIP_PLANE2, (GLdouble * 4)(
-1, 0, 0, self._clip_x + self._clip_width + 1))
# Bottom
glClipPlane(GL_CLIP_PLANE3, (GLdouble * 4)(
0, 1, 0, -(self._clip_y - self._clip_height)))
glTranslatef(self.translate_x, self.translate_y, 0)
def unset_state(self):
glTranslatef(-self.translate_x, -self.translate_y, 0)
glPopAttrib()
def _set_top(self, top):
self._clip_y = top
self.translate_y = self._clip_y - self._view_y
top = property(lambda self: self._clip_y, _set_top,
doc='''Top edge of the text layout (measured from the
bottom of the graphics viewport).
:type: int
''')
def _set_left(self, left):
self._clip_x = left
self.translate_x = self._clip_x - self._view_x
left = property(lambda self: self._clip_x, _set_left,
doc='''Left edge of the text layout.
:type: int
''')
def _set_width(self, width):
self._clip_width = width
width = property(lambda self: self._clip_width, _set_width,
doc='''Width of the text layout.
:type: int
''')
def _set_height(self, height):
self._clip_height = height
height = property(lambda self: self._height, _set_height,
doc='''Height of the text layout.
:type: int
''')
def _set_view_x(self, view_x):
self._view_x = view_x
self.translate_x = self._clip_x - self._view_x
view_x = property(lambda self: self._view_x, _set_view_x,
doc='''Horizontal scroll offset.
:type: int
''')
def _set_view_y(self, view_y):
self._view_y = view_y
self.translate_y = self._clip_y - self._view_y
view_y = property(lambda self: self._view_y, _set_view_y,
doc='''Vertical scroll offset.
:type: int
''')
def __eq__(self, other):
return self is other
def __hash__(self):
return id(self)
class TextLayoutForegroundGroup(graphics.OrderedGroup):
'''Rendering group for foreground elements (glyphs) in all text layouts.
The group enables ``GL_TEXTURE_2D``.
'''
def set_state(self):
glEnable(GL_TEXTURE_2D)
# unset_state not needed, as parent group will pop enable bit
class TextLayoutForegroundDecorationGroup(graphics.OrderedGroup):
'''Rendering group for decorative elements (e.g., glyph underlines) in all
text layouts.
The group disables ``GL_TEXTURE_2D``.
'''
def set_state(self):
glDisable(GL_TEXTURE_2D)
# unset_state not needed, as parent group will pop enable bit
class TextLayoutTextureGroup(graphics.Group):
'''Rendering group for a glyph texture in all text layouts.
The group binds its texture to ``GL_TEXTURE_2D``. The group is shared
between all other text layout uses of the same texture.
'''
def __init__(self, texture, parent):
assert texture.target == GL_TEXTURE_2D
super(TextLayoutTextureGroup, self).__init__(parent)
self.texture = texture
def set_state(self):
glBindTexture(GL_TEXTURE_2D, self.texture.id)
# unset_state not needed, as next group will either bind a new texture or
# pop enable bit.
def __hash__(self):
return hash((self.texture.id, self.parent))
def __eq__(self, other):
return (self.__class__ is other.__class__ and
self.texture.id == other.texture.id and
self.parent is other.parent)
def __repr__(self):
return '%s(%d, %r)' % (self.__class__.__name__,
self.texture.id,
self.parent)
class TextLayout(object):
'''Lay out and display documents.
This class is intended for displaying documents that do not change
regularly -- any change will cost some time to lay out the complete
document again and regenerate all vertex lists.
The benefit of this class is that texture state is shared between
all layouts of this class. The time to draw one `TextLayout` may be
roughly the same as the time to draw one `IncrementalTextLayout`; but
drawing ten `TextLayout` objects in one batch is much faster than drawing
ten incremental or scrollable text layouts.
`Label` and `HTMLLabel` provide a convenient interface to this class.
:Ivariables:
`content_width` : int
Calculuated width of the text in the layout. This may overflow
the desired width if word-wrapping failed.
`content_height` : int
Calculuated height of the text in the layout.
`top_group` : `Group`
Top-level rendering group.
`background_group` : `Group`
Rendering group for background color.
`foreground_group` : `Group`
Rendering group for glyphs.
`foreground_decoration_group` : `Group`
Rendering group for glyph underlines.
'''
_document = None
_vertex_lists = ()
_boxes = ()
top_group = TextLayoutGroup()
background_group = graphics.OrderedGroup(0, top_group)
foreground_group = TextLayoutForegroundGroup(1, top_group)
foreground_decoration_group = \
TextLayoutForegroundDecorationGroup(2, top_group)
_update_enabled = True
_own_batch = False
def __init__(self, document, width=None, height=None,
multiline=False, dpi=None, batch=None, group=None):
'''Create a text layout.
:Parameters:
`document` : `AbstractDocument`
Document to display.
`width` : int
Width of the layout in pixels, or None
`height` : int
Height of the layout in pixels, or None
`multiline` : bool
If False, newline and paragraph characters are ignored, and
text is not word-wrapped.
`dpi` : float
Font resolution; defaults to 96.
`batch` : `Batch`
Optional graphics batch to add this layout to.
`group` : `Group`
Optional rendering group to parent all groups this text layout
uses. Note that layouts with different
rendered simultaneously in a batch.
'''
self.content_width = 0
self.content_height = 0
self.groups = {}
self._init_groups(group)
if batch is None:
batch = graphics.Batch()
self._own_batch = True
self.batch = batch
if width is not None:
self._width = width
if height is not None:
self._height = height
if multiline:
assert not multiline or width, 'Must specify width with multiline'
self._multiline = multiline
if dpi is None:
dpi = 96
self._dpi = dpi
self.document = document
def _parse_distance(self, distance):
if distance is None:
return None
return _parse_distance(distance, self._dpi)
def begin_update(self):
'''Indicate that a number of changes to the layout or document
are about to occur.
Changes to the layout or document between calls to `begin_update` and
`end_update` do not trigger any costly relayout of text. Relayout of
all changes is performed when `end_update` is called.
Note that between the `begin_update` and `end_update` calls, values
such as `content_width` and `content_height` are undefined (i.e., they
may or may not be updated to reflect the latest changes).
'''
self._update_enabled = False
def end_update(self):
'''Perform pending layout changes since `begin_update`.
See `begin_update`.
'''
self._update_enabled = True
self._update()
dpi = property(lambda self: self._dpi,
doc='''Get DPI used by this layout.
Read-only.
:type: float
''')
def delete(self):
'''Remove this layout from its batch.
'''
for vertex_list in self._vertex_lists:
vertex_list.delete()
self._vertex_lists = []
for box in self._boxes:
box.delete(self)
def draw(self):
'''Draw this text layout.
Note that this method performs very badly if a batch was supplied to
the constructor. If you add this layout to a batch, you should
ideally use only the batch's draw method.
'''
if self._own_batch:
self.batch.draw()
else:
self.batch.draw_subset(self._vertex_lists)
def _init_groups(self, group):
if group:
self.top_group = TextLayoutGroup(group)
self.background_group = graphics.OrderedGroup(0, self.top_group)
self.foreground_group = TextLayoutForegroundGroup(1, self.top_group)
self.foreground_decoration_group = \
TextLayoutForegroundDecorationGroup(2, self.top_group)
# Otherwise class groups are (re)used.
def _get_document(self):
return self._document
def _set_document(self, document):
if self._document:
self._document.remove_handlers(self)
self._uninit_document()
document.push_handlers(self)
self._document = document
self._init_document()
document = property(_get_document, _set_document,
'''Document to display.
For `IncrementalTextLayout` it is far more efficient to modify a document
in-place than to replace the document instance on the layout.
:type: `AbstractDocument`
''')
def _get_lines(self):
len_text = len(self._document.text)
glyphs = self._get_glyphs()
owner_runs = runlist.RunList(len_text, None)
self._get_owner_runs(owner_runs, glyphs, 0, len_text)
lines = [line for line in self._flow_glyphs(glyphs, owner_runs,
0, len_text)]
self.content_width = 0
self._flow_lines(lines, 0, len(lines))
return lines
def _update(self):
if not self._update_enabled:
return
for _vertex_list in self._vertex_lists:
_vertex_list.delete()
for box in self._boxes:
box.delete(self)
self._vertex_lists = []
self._boxes = []
self.groups.clear()
if not self._document or not self._document.text:
return
lines = self._get_lines()
colors_iter = self._document.get_style_runs('color')
background_iter = self._document.get_style_runs('background_color')
left = self._get_left()
top = self._get_top(lines)
context = _StaticLayoutContext(self, self._document,
colors_iter, background_iter)
for line in lines:
self._create_vertex_lists(left + line.x, top + line.y,
line.start, line.boxes, context)
def _get_left(self):
if self._multiline:
width = self._width
else:
width = self.content_width
if self._anchor_x == 'left':
return self._x
elif self._anchor_x == 'center':
return self._x - width // 2
elif self._anchor_x == 'right':
return self._x - width
else:
assert False, 'Invalid anchor_x'
def _get_top(self, lines):
if self._height is None:
height = self.content_height
offset = 0
else:
height = self._height
if self._content_valign == 'top':
offset = 0
elif self._content_valign == 'bottom':
offset = max(0, self._height - self.content_height)
elif self._content_valign == 'center':
offset = max(0, self._height - self.content_height) // 2
else:
assert False, 'Invalid content_valign'
if self._anchor_y == 'top':
return self._y - offset
elif self._anchor_y == 'baseline':
return self._y + lines[0].ascent - offset
elif self._anchor_y == 'bottom':
return self._y + height - offset
elif self._anchor_y == 'center':
if len(lines) == 1 and self._height is None:
# This "looks" more centered than considering all of the
# descent.
line = lines[0]
return self._y + line.ascent // 2 - line.descent // 4
else:
return self._y + height // 2 - offset
else:
assert False, 'Invalid anchor_y'
def _init_document(self):
self._update()
def _uninit_document(self):
pass
def on_insert_text(self, start, text):
'''Event handler for `AbstractDocument.on_insert_text`.
The event handler is bound by the text layout; there is no need for
applications to interact with this method.
'''
self._init_document()
def on_delete_text(self, start, end):
'''Event handler for `AbstractDocument.on_delete_text`.
The event handler is bound by the text layout; there is no need for
applications to interact with this method.
'''
self._init_document()
def on_style_text(self, start, end, attributes):
'''Event handler for `AbstractDocument.on_style_text`.
The event handler is bound by the text layout; there is no need for
applications to interact with this method.
'''
self._init_document()
def _get_glyphs(self):
glyphs = []
runs = runlist.ZipRunIterator((
self._document.get_font_runs(dpi=self._dpi),
self._document.get_element_runs()))
text = self._document.text
for start, end, (font, element) in runs.ranges(0, len(text)):
if element:
glyphs.append(_InlineElementBox(element))
else:
glyphs.extend(font.get_glyphs(text[start:end]))
return glyphs
def _get_owner_runs(self, owner_runs, glyphs, start, end):
owner = glyphs[start].owner
run_start = start
# TODO avoid glyph slice on non-incremental
for i, glyph in enumerate(glyphs[start:end]):
if owner != glyph.owner:
owner_runs.set_run(run_start, i + start, owner)
owner = glyph.owner
run_start = i + start
owner_runs.set_run(run_start, end, owner)
def _flow_glyphs(self, glyphs, owner_runs, start, end):
# TODO change flow generator on self, avoiding this conditional.
if not self._multiline:
for line in self._flow_glyphs_single_line(glyphs, owner_runs,
start, end):
yield line
else:
for line in self._flow_glyphs_wrap(glyphs, owner_runs, start, end):
yield line
def _flow_glyphs_wrap(self, glyphs, owner_runs, start, end):
'''Word-wrap styled text into lines of fixed width.
Fits `glyphs` in range `start` to `end` into `_Line` s which are
then yielded.
'''
owner_iterator = owner_runs.get_run_iterator().ranges(start, end)
font_iterator = self._document.get_font_runs(dpi=self._dpi)
align_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('align'),
lambda value: value in ('left', 'right', 'center'),
'left')
if self._width is None:
wrap_iterator = runlist.ConstRunIterator(
len(self.document.text), False)
else:
wrap_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('wrap'),
lambda value: value in (True, False),
True)
margin_left_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('margin_left'),
lambda value: value is not None, 0)
margin_right_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('margin_right'),
lambda value: value is not None, 0)
indent_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('indent'),
lambda value: value is not None, 0)
kerning_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('kerning'),
lambda value: value is not None, 0)
tab_stops_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('tab_stops'),
lambda value: value is not None, [])
line = _Line(start)
line.align = align_iterator[start]
line.margin_left = self._parse_distance(margin_left_iterator[start])
line.margin_right = self._parse_distance(margin_right_iterator[start])
if start == 0 or self.document.text[start - 1] in u'\n\u2029':
line.paragraph_begin = True
line.margin_left += self._parse_distance(indent_iterator[start])
wrap = wrap_iterator[start]
if self._width is None:
width = None
else:
width = self._width - line.margin_left - line.margin_right
# Current right-most x position in line being laid out.
x = 0
# Boxes accumulated but not yet committed to a line.
run_accum = []
run_accum_width = 0
# Amount of whitespace accumulated at end of line
eol_ws = 0
# Iterate over glyph owners (texture states); these form GlyphBoxes,
# but broken into lines.
font = None
for start, end, owner in owner_iterator:
font = font_iterator[start]
# Glyphs accumulated in this owner but not yet committed to a
# line.
owner_accum = []
owner_accum_width = 0
# Glyphs accumulated in this owner AND also committed to the
# current line (some whitespace has followed all of the committed
# glyphs).
owner_accum_commit = []
owner_accum_commit_width = 0
# Ignore kerning of first glyph on each line
nokern = True
# Current glyph index
index = start
# Iterate over glyphs in this owner run. `text` is the
# corresponding character data for the glyph, and is used to find
# whitespace and newlines.
for (text, glyph) in zip(self.document.text[start:end],
glyphs[start:end]):
if nokern:
kern = 0
nokern = False
else:
kern = self._parse_distance(kerning_iterator[index])
if text in u'\u0020\u200b\t':
# Whitespace: commit pending runs to this line.
for run in run_accum:
line.add_box(run)
run_accum = []
run_accum_width = 0
if text == '\t':
# Fix up kern for this glyph to align to the next tab
# stop
for tab_stop in tab_stops_iterator[index]:
tab_stop = self._parse_distance(tab_stop)
if tab_stop > x + line.margin_left:
break
else:
# No more tab stops, tab to 100 pixels
tab = 50.
tab_stop = \
(((x + line.margin_left) // tab) + 1) * tab
kern = int(tab_stop - x - line.margin_left -
glyph.advance)
owner_accum.append((kern, glyph))
owner_accum_commit.extend(owner_accum)
owner_accum_commit_width += owner_accum_width + \
glyph.advance + kern
eol_ws += glyph.advance + kern
owner_accum = []
owner_accum_width = 0
x += glyph.advance + kern
index += 1
# The index at which the next line will begin (the
# current index, because this is the current best
# breakpoint).
next_start = index
else:
new_paragraph = text in u'\n\u2029'
new_line = (text == u'\u2028') or new_paragraph
if (wrap and x + kern + glyph.advance >= width) or new_line:
# Either the pending runs have overflowed the allowed
# line width or a newline was encountered. Either
# way, the current line must be flushed.
if new_line:
# Forced newline. Commit everything pending
# without exception.
for run in run_accum:
line.add_box(run)
run_accum = []
run_accum_width = 0
owner_accum_commit.extend(owner_accum)
owner_accum_commit_width += owner_accum_width
owner_accum = []
owner_accum_width = 0
line.length += 1
next_start = index + 1
# Create the _GlyphBox for the committed glyphs in the
# current owner.
if owner_accum_commit:
line.add_box(
_GlyphBox(owner, font, owner_accum_commit,
owner_accum_commit_width))
owner_accum_commit = []
owner_accum_commit_width = 0
if new_line and not line.boxes:
# Empty line: give it the current font's default
# line-height.
line.ascent = font.ascent
line.descent = font.descent
# Flush the line, unless nothing got committed, in
# which case it's a really long string of glyphs
# without any breakpoints (in which case it will be
# flushed at the earliest breakpoint, not before
# something is committed).
if line.boxes or new_line:
# Trim line width of whitespace on right-side.
line.width -= eol_ws
if new_paragraph:
line.paragraph_end = True
yield line
line = _Line(next_start)
line.align = align_iterator[next_start]
line.margin_left = self._parse_distance(
margin_left_iterator[next_start])
line.margin_right = self._parse_distance(
margin_right_iterator[next_start])
if new_paragraph:
line.paragraph_begin = True
# Remove kern from first glyph of line
if run_accum:
k, g = run_accum[0].glyphs[0]
run_accum[0].glyphs[0] = (0, g)
run_accum_width -= k
elif owner_accum:
k, g = owner_accum[0]
owner_accum[0] = (0, g)
owner_accum_width -= k
else:
nokern = True
x = run_accum_width + owner_accum_width
width = (self._width -
line.margin_left - line.margin_right)
if isinstance(glyph, _AbstractBox):
# Glyph is already in a box. XXX Ignore kern?
run_accum.append(glyph)
run_accum_width += glyph.advance
x += glyph.advance
elif new_paragraph:
# New paragraph started, update wrap style
wrap = wrap_iterator[next_start]
line.margin_left += \
self._parse_distance(indent_iterator[next_start])
if width is not None:
width = (self._width -
line.margin_left - line.margin_right)
elif not new_line:
# If the glyph was any non-whitespace, non-newline
# character, add it to the pending run.
owner_accum.append((kern, glyph))
owner_accum_width += glyph.advance + kern
x += glyph.advance + kern
index += 1
eol_ws = 0
# The owner run is finished; create GlyphBoxes for the committed
# and pending glyphs.
if owner_accum_commit:
line.add_box(_GlyphBox(owner, font, owner_accum_commit,
owner_accum_commit_width))
if owner_accum:
run_accum.append(_GlyphBox(owner, font, owner_accum,
owner_accum_width))
run_accum_width += owner_accum_width
# All glyphs have been processed: commit everything pending and flush
# the final line.
for run in run_accum:
line.add_box(run)
if not line.boxes:
# Empty line gets font's line-height
if font is None:
font = self._document.get_font(0, dpi=self._dpi)
line.ascent = font.ascent
line.descent = font.descent
yield line
def _flow_glyphs_single_line(self, glyphs, owner_runs, start, end):
owner_iterator = owner_runs.get_run_iterator().ranges(start, end)
font_iterator = self.document.get_font_runs(dpi=self._dpi)
kern_iterator = runlist.FilteredRunIterator(
self.document.get_style_runs('kerning'),
lambda value: value is not None, 0)
line = _Line(start)
x = 0
font = font_iterator[0]
for start, end, owner in owner_iterator:
font = font_iterator[start]
width = 0
owner_glyphs = []
for kern_start, kern_end, kern in kern_iterator.ranges(start, end):
gs = glyphs[kern_start:kern_end]
width += sum([g.advance for g in gs])
width += kern * (kern_end - kern_start)
owner_glyphs.extend(zip([kern] * (kern_end - kern_start), gs))
if owner is None:
# Assume glyphs are already boxes.
for kern, glyph in owner_glyphs:
line.add_box(glyph)
else:
line.add_box(_GlyphBox(owner, font, owner_glyphs, width))
if not line.boxes:
line.ascent = font.ascent
line.descent = font.descent
line.paragraph_begin = line.paragraph_end = True
yield line
def _flow_lines(self, lines, start, end):
margin_top_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('margin_top'),
lambda value: value is not None, 0)
margin_bottom_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('margin_bottom'),
lambda value: value is not None, 0)
line_spacing_iterator = self._document.get_style_runs('line_spacing')
leading_iterator = runlist.FilteredRunIterator(
self._document.get_style_runs('leading'),
lambda value: value is not None, 0)
if start == 0:
y = 0
else:
line = lines[start - 1]
line_spacing = \
self._parse_distance(line_spacing_iterator[line.start])
leading = \
self._parse_distance(leading_iterator[line.start])
y = line.y
if line_spacing is None:
y += line.descent
if line.paragraph_end:
y -= self._parse_distance(margin_bottom_iterator[line.start])
line_index = start
for line in lines[start:]:
if line.paragraph_begin:
y -= self._parse_distance(margin_top_iterator[line.start])
line_spacing = \
self._parse_distance(line_spacing_iterator[line.start])
leading = self._parse_distance(leading_iterator[line.start])
else:
y -= leading
if line_spacing is None:
y -= line.ascent
else:
y -= line_spacing
if line.align == 'left' or line.width > self.width:
line.x = line.margin_left
elif line.align == 'center':
line.x = (self.width - line.margin_left - line.margin_right
- line.width) // 2 + line.margin_left
elif line.align == 'right':
line.x = self.width - line.margin_right - line.width
self.content_width = max(self.content_width,
line.width + line.margin_left)
if line.y == y and line_index >= end:
# Early exit: all invalidated lines have been reflowed and the
# next line has no change (therefore subsequent lines do not
# need to be changed).
break
line.y = y
if line_spacing is None:
y += line.descent
if line.paragraph_end:
y -= self._parse_distance(margin_bottom_iterator[line.start])
line_index += 1
else:
self.content_height = -y
return line_index
def _create_vertex_lists(self, x, y, i, boxes, context):
for box in boxes:
box.place(self, i, x, y, context)
x += box.advance
i += box.length
_x = 0
def _set_x(self, x):
if self._boxes:
self._x = x
self._update()
else:
dx = x - self._x
l_dx = lambda x: x + dx
for vertex_list in self._vertex_lists:
vertices = vertex_list.vertices[:]
vertices[::2] = map(l_dx, vertices[::2])
vertex_list.vertices[:] = vertices
self._x = x
def _get_x(self):
return self._x
x = property(_get_x, _set_x,
doc='''X coordinate of the layout.
See also `anchor_x`.
:type: int
''')
_y = 0
def _set_y(self, y):
if self._boxes:
self._y = y
self._update()
else:
dy = y - self._y
l_dy = lambda y: y + dy
for vertex_list in self._vertex_lists:
vertices = vertex_list.vertices[:]
vertices[1::2] = map(l_dy, vertices[1::2])
vertex_list.vertices[:] = vertices
self._y = y
def _get_y(self):
return self._y
y = property(_get_y, _set_y,
doc='''Y coordinate of the layout.
See also `anchor_y`.
:type: int
''')
_width = None
def _set_width(self, width):
self._width = width
self._update()
def _get_width(self):
return self._width
width = property(_get_width, _set_width,
doc='''Width of the layout.
This property has no effect if `multiline` is False.
:type: int
''')
_height = None
def _set_height(self, height):
self._height = height
self._update()
def _get_height(self):
return self._height
height = property(_get_height, _set_height,
doc='''Height of the layout.
:type: int
''')
_multiline = False
def _set_multiline(self, multiline):
self._multiline = multiline
self._update()
def _get_multiline(self):
return self._multiline
multiline = property(_get_multiline, _set_multiline,
doc='''Set if multiline layout is enabled.
If multiline is False, newline and paragraph characters are ignored and
text is not word-wrapped.
:type: bool
''')
_anchor_x = 'left'
def _set_anchor_x(self, anchor_x):
self._anchor_x = anchor_x
self._update()
def _get_anchor_x(self):
return self._anchor_x
anchor_x = property(_get_anchor_x, _set_anchor_x,
doc='''Horizontal anchor alignment.
This property determines the meaning of the `x` coordinate. It is one of
the enumerants:
``"left"`` (default)
The X coordinate gives the position of the left edge of the layout.
``"center"``
The X coordinate gives the position of the center of the layout.
``"right"``
The X coordinate gives the position of the right edge of the layout.
For the purposes of calculating the position resulting from this
alignment, the width of the layout is taken to be `width` if `multiline`
is True, otherwise `content_width`.
:type: str
''')
_anchor_y = 'bottom'
def _set_anchor_y(self, anchor_y):
self._anchor_y = anchor_y
self._update()
def _get_anchor_y(self):
return self._anchor_y
anchor_y = property(_get_anchor_y, _set_anchor_y,
doc='''Vertical anchor alignment.
This property determines the meaning of the `y` coordinate. It is one of
the enumerants:
``"top"``
The Y coordinate gives the position of the top edge of the layout.
``"center"``
The Y coordinate gives the position of the center of the layout.
``"baseline"``
The Y coordinate gives the position of the baseline of the first
line of text in the layout.
``"bottom"`` (default)
The Y coordinate gives the position of the bottom edge of the layout.
For the purposes of calculating the position resulting from this
alignment, the height of the layout is taken to be the smaller of
`height` and `content_height`.
See also `content_valign`.
:type: str
''')
_content_valign = 'top'
def _set_content_valign(self, content_valign):
self._content_valign = content_valign
self._update()
def _get_content_valign(self):
return self._content_valign
content_valign = property(_get_content_valign, _set_content_valign,
doc='''Vertical alignment of content within
larger layout box.
This property determines how content is positioned within the layout
box when ``content_height`` is less than ``height``. It is one
of the enumerants:
``top`` (default)
Content is aligned to the top of the layout box.
``center``
Content is centered vertically within the layout box.
``bottom``
Content is aligned to the bottom of the layout box.
This property has no effect when ``content_height`` is greater
than ``height`` (in which case the content is aligned to the top) or when
``height`` is ``None`` (in which case there is no vertical layout box
dimension).
:type: str
''')
class ScrollableTextLayout(TextLayout):
'''Display text in a scrollable viewport.
This class does not display a scrollbar or handle scroll events; it merely
clips the text that would be drawn in `TextLayout` to the bounds of the
layout given by `x`, `y`, `width` and `height`; and offsets the text by a
scroll offset.
Use `view_x` and `view_y` to scroll the text within the viewport.
'''
def __init__(self, document, width, height, multiline=False, dpi=None,
batch=None, group=None):
super(ScrollableTextLayout, self).__init__(
document, width, height, multiline, dpi, batch, group)
def _init_groups(self, group):
# Scrollable layout never shares group becauase of translation.
self.top_group = ScrollableTextLayoutGroup(group)
self.background_group = graphics.OrderedGroup(0, self.top_group)
self.foreground_group = TextLayoutForegroundGroup(1, self.top_group)
self.foreground_decoration_group = \
TextLayoutForegroundDecorationGroup(2, self.top_group)
def _set_x(self, x):
self._x = x
self.top_group.left = self._get_left()
def _get_x(self):
return self._x
x = property(_get_x, _set_x)
def _set_y(self, y):
self._y = y
self.top_group.top = self._get_top(self._get_lines())
def _get_y(self):
return self._y
y = property(_get_y, _set_y)
def _set_width(self, width):
self._width = width
self.top_group.width = width
self.top_group.left = self._get_left()
self._update()
def _get_width(self):
return self._width
width = property(_get_width, _set_width)
def _set_height(self, height):
self._height = height
self.top_group.height = height
self.top_group.top = self._get_top(self._get_lines())
def _get_height(self):
return self._height
height = property(_get_height, _set_height)
def _set_anchor_x(self, anchor_x):
self._anchor_x = anchor_x
self.top_group.left = self._get_left()
def _get_anchor_x(self):
return self._anchor_x
anchor_x = property(_get_anchor_x, _set_anchor_x)
def _set_anchor_y(self, anchor_y):
self._anchor_y = anchor_y
self.top_group.top = self._get_top(self._get_lines())
def _get_anchor_y(self):
return self._anchor_y
anchor_y = property(_get_anchor_y, _set_anchor_y)
# Offset of content within viewport
def _set_view_x(self, view_x):
view_x = max(0, min(self.content_width - self.width, view_x))
self.top_group.view_x = view_x
def _get_view_x(self):
return self.top_group.view_x
view_x = property(_get_view_x, _set_view_x,
doc='''Horizontal scroll offset.
The initial value is 0, and the left edge of the text will touch the left
side of the layout bounds. A positive value causes the text to "scroll"
to the right. Values are automatically clipped into the range
``[0, content_width - width]``
:type: int
''')
def _set_view_y(self, view_y):
# view_y must be negative.
view_y = min(0, max(self.height - self.content_height, view_y))
self.top_group.view_y = view_y
def _get_view_y(self):
return self.top_group.view_y
view_y = property(_get_view_y, _set_view_y,
doc='''Vertical scroll offset.
The initial value is 0, and the top of the text will touch the top of the
layout bounds (unless the content height is less than the layout height,
in which case `content_valign` is used).
A negative value causes the text to "scroll" upwards. Values outside of
the range ``[height - content_height, 0]`` are automatically clipped in
range.
:type: int
''')
class IncrementalTextLayout(ScrollableTextLayout, event.EventDispatcher):
'''Displayed text suitable for interactive editing and/or scrolling
large documents.
Unlike `TextLayout` and `ScrollableTextLayout`, this class generates
vertex lists only for lines of text that are visible. As the document is
scrolled, vertex lists are deleted and created as appropriate to keep
video memory usage to a minimum and improve rendering speed.
Changes to the document are quickly reflected in this layout, as only the
affected line(s) are reflowed. Use `begin_update` and `end_update` to
further reduce the amount of processing required.
The layout can also display a text selection (text with a different
background color). The `Caret` class implements a visible text cursor and
provides event handlers for scrolling, selecting and editing text in an
incremental text layout.
'''
_selection_start = 0
_selection_end = 0
_selection_color = [255, 255, 255, 255]
_selection_background_color = [46, 106, 197, 255]
def __init__(self, document, width, height, multiline=False, dpi=None,
batch=None, group=None):
event.EventDispatcher.__init__(self)
self.glyphs = []
self.lines = []
self.invalid_glyphs = _InvalidRange()
self.invalid_flow = _InvalidRange()
self.invalid_lines = _InvalidRange()
self.invalid_style = _InvalidRange()
self.invalid_vertex_lines = _InvalidRange()
self.visible_lines = _InvalidRange()
self.owner_runs = runlist.RunList(0, None)
ScrollableTextLayout.__init__(self,
document, width, height, multiline, dpi, batch, group)
self.top_group.width = width
self.top_group.left = self._get_left()
self.top_group.height = height
self.top_group.top = self._get_top(self._get_lines())
def _init_document(self):
assert self._document, \
'Cannot remove document from IncrementalTextLayout'
self.on_insert_text(0, self._document.text)
def _uninit_document(self):
self.on_delete_text(0, len(self._document.text))
def _get_lines(self):
return self.lines
def delete(self):
for line in self.lines:
line.delete(self)
def on_insert_text(self, start, text):
len_text = len(text)
self.glyphs[start:start] = [None] * len_text
self.invalid_glyphs.insert(start, len_text)
self.invalid_flow.insert(start, len_text)
self.invalid_style.insert(start, len_text)
self.owner_runs.insert(start, len_text)
for line in self.lines:
if line.start >= start:
line.start += len_text
self._update()
def on_delete_text(self, start, end):
self.glyphs[start:end] = []
self.invalid_glyphs.delete(start, end)
self.invalid_flow.delete(start, end)
self.invalid_style.delete(start, end)
self.owner_runs.delete(start, end)
size = end - start
for line in self.lines:
if line.start > start:
line.start = max(line.start - size, start)
if start == 0:
self.invalid_flow.invalidate(0, 1)
else:
self.invalid_flow.invalidate(start - 1, start)
self._update()
def on_style_text(self, start, end, attributes):
if ('font_name' in attributes or
'font_size' in attributes or
'bold' in attributes or
'italic' in attributes):
self.invalid_glyphs.invalidate(start, end)
elif False: # Attributes that change flow
self.invalid_flow.invalidate(start, end)
elif ('color' in attributes or
'background_color' in attributes):
self.invalid_style.invalidate(start, end)
self._update()
def _update(self):
if not self._update_enabled:
return
trigger_update_event = (self.invalid_glyphs.is_invalid() or
self.invalid_flow.is_invalid() or
self.invalid_lines.is_invalid())
# Special care if there is no text:
if not self.glyphs:
for line in self.lines:
line.delete(self)
del self.lines[:]
self.lines.append(_Line(0))
font = self.document.get_font(0, dpi=self._dpi)
self.lines[0].ascent = font.ascent
self.lines[0].descent = font.descent
self.lines[0].paragraph_begin = self.lines[0].paragraph_end = True
self.invalid_lines.invalidate(0, 1)
self._update_glyphs()
self._update_flow_glyphs()
self._update_flow_lines()
self._update_visible_lines()
self._update_vertex_lists()
self.top_group.top = self._get_top(self.lines)
# Reclamp view_y in case content height has changed and reset top of
# content.
self.view_y = self.view_y
self.top_group.top = self._get_top(self._get_lines())
if trigger_update_event:
self.dispatch_event('on_layout_update')
def _update_glyphs(self):
invalid_start, invalid_end = self.invalid_glyphs.validate()
if invalid_end - invalid_start <= 0:
return
# Find grapheme breaks and extend glyph range to encompass.
from pyglet.font.base import _grapheme_break as _break
text = self.document.text
while invalid_start > 0:
if _grapheme_break(text[invalid_start - 1], text[invalid_start]):
break
invalid_start -= 1
len_text = len(text)
while invalid_end < len_text:
if _grapheme_break(text[invalid_end - 1], text[invalid_end]):
break
invalid_end += 1
# Update glyphs
runs = runlist.ZipRunIterator((
self._document.get_font_runs(dpi=self._dpi),
self._document.get_element_runs()))
for start, end, (font, element) in \
runs.ranges(invalid_start, invalid_end):
if element:
self.glyphs[start] = _InlineElementBox(element)
else:
text = self.document.text[start:end]
self.glyphs[start:end] = font.get_glyphs(text)
# Update owner runs
self._get_owner_runs(
self.owner_runs, self.glyphs, invalid_start, invalid_end)
# Updated glyphs need flowing
self.invalid_flow.invalidate(invalid_start, invalid_end)
def _update_flow_glyphs(self):
invalid_start, invalid_end = self.invalid_flow.validate()
if invalid_end - invalid_start <= 0:
return
# Find first invalid line
line_index = 0
for i, line in enumerate(self.lines):
if line.start >= invalid_start:
break
line_index = i
# Flow from previous line; fixes issue with adding a space into
# overlong line (glyphs before space would then flow back onto
# previous line). TODO Could optimise this by keeping track of where
# the overlong lines are.
line_index = max(0, line_index - 1)
# (No need to find last invalid line; the update loop below stops
# calling the flow generator when no more changes are necessary.)
try:
line = self.lines[line_index]
invalid_start = min(invalid_start, line.start)
line.delete(self)
line = self.lines[line_index] = _Line(invalid_start)
self.invalid_lines.invalidate(line_index, line_index + 1)
except IndexError:
line_index = 0
invalid_start = 0
line = _Line(0)
self.lines.append(line)
self.invalid_lines.insert(0, 1)
content_width_invalid = False
next_start = invalid_start
for line in self._flow_glyphs(self.glyphs, self.owner_runs,
invalid_start, len(self._document.text)):
try:
old_line = self.lines[line_index]
old_line.delete(self)
old_line_width = old_line.width + old_line.margin_left
new_line_width = line.width + line.margin_left
if (old_line_width == self.content_width and
new_line_width < old_line_width):
content_width_invalid = True
self.lines[line_index] = line
self.invalid_lines.invalidate(line_index, line_index + 1)
except IndexError:
self.lines.append(line)
self.invalid_lines.insert(line_index, 1)
next_start = line.start + line.length
line_index += 1
try:
next_line = self.lines[line_index]
if next_start == next_line.start and next_start > invalid_end:
# No more lines need to be modified, early exit.
break
except IndexError:
pass
else:
# The last line is at line_index - 1, if there are any more lines
# after that they are stale and need to be deleted.
if next_start == len(self._document.text) and line_index > 0:
for line in self.lines[line_index:]:
old_line_width = old_line.width + old_line.margin_left
if old_line_width == self.content_width:
content_width_invalid = True
line.delete(self)
del self.lines[line_index:]
if content_width_invalid:
# Rescan all lines to look for the new maximum content width
content_width = 0
for line in self.lines:
content_width = max(line.width + line.margin_left,
content_width)
self.content_width = content_width
def _update_flow_lines(self):
invalid_start, invalid_end = self.invalid_lines.validate()
if invalid_end - invalid_start <= 0:
return
invalid_end = self._flow_lines(self.lines, invalid_start, invalid_end)
# Invalidate lines that need new vertex lists.
self.invalid_vertex_lines.invalidate(invalid_start, invalid_end)
def _update_visible_lines(self):
start = sys.maxint
end = 0
for i, line in enumerate(self.lines):
if line.y + line.descent < self.view_y:
start = min(start, i)
if line.y + line.ascent > self.view_y - self.height:
end = max(end, i) + 1
# Delete newly invisible lines
for i in range(self.visible_lines.start, min(start, len(self.lines))):
self.lines[i].delete(self)
for i in range(end, min(self.visible_lines.end, len(self.lines))):
self.lines[i].delete(self)
# Invalidate newly visible lines
self.invalid_vertex_lines.invalidate(start, self.visible_lines.start)
self.invalid_vertex_lines.invalidate(self.visible_lines.end, end)
self.visible_lines.start = start
self.visible_lines.end = end
def _update_vertex_lists(self):
# Find lines that have been affected by style changes
style_invalid_start, style_invalid_end = self.invalid_style.validate()
self.invalid_vertex_lines.invalidate(
self.get_line_from_position(style_invalid_start),
self.get_line_from_position(style_invalid_end) + 1)
invalid_start, invalid_end = self.invalid_vertex_lines.validate()
if invalid_end - invalid_start <= 0:
return
batch = self.batch
colors_iter = self.document.get_style_runs('color')
background_iter = self.document.get_style_runs('background_color')
if self._selection_end - self._selection_start > 0:
colors_iter = runlist.OverriddenRunIterator(
colors_iter,
self._selection_start,
self._selection_end,
self._selection_color)
background_iter = runlist.OverriddenRunIterator(
background_iter,
self._selection_start,
self._selection_end,
self._selection_background_color)
context = _IncrementalLayoutContext(self, self._document,
colors_iter, background_iter)
for line in self.lines[invalid_start:invalid_end]:
line.delete(self)
context.line = line
y = line.y
# Early out if not visible
if y + line.descent > self.view_y:
continue
elif y + line.ascent < self.view_y - self.height:
break
self._create_vertex_lists(line.x, y, line.start,
line.boxes, context)
# Invalidate everything when width changes
def _set_width(self, width):
if width == self._width:
return
self.invalid_flow.invalidate(0, len(self.document.text))
super(IncrementalTextLayout, self)._set_width(width)
def _get_width(self):
return self._width
width = property(_get_width, _set_width)
# Recalculate visible lines when height changes
def _set_height(self, height):
if height == self._height:
return
super(IncrementalTextLayout, self)._set_height(height)
if self._update_enabled:
self._update_visible_lines()
self._update_vertex_lists()
def _get_height(self):
return self._height
height = property(_get_height, _set_height)
def _set_multiline(self, multiline):
self.invalid_flow.invalidate(0, len(self.document.text))
super(IncrementalTextLayout, self)._set_multiline(multiline)
def _get_multiline(self):
return self._multiline
multiline = property(_get_multiline, _set_multiline)
# Invalidate invisible/visible lines when y scrolls
def _set_view_y(self, view_y):
# view_y must be negative.
super(IncrementalTextLayout, self)._set_view_y(view_y)
self._update_visible_lines()
self._update_vertex_lists()
def _get_view_y(self):
return self.top_group.view_y
view_y = property(_get_view_y, _set_view_y)
# Visible selection
def set_selection(self, start, end):
'''Set the text selection range.
If ``start`` equals ``end`` no selection will be visible.
:Parameters:
`start` : int
Starting character position of selection.
`end` : int
End of selection, exclusive.
'''
start = max(0, start)
end = min(end, len(self.document.text))
if start == self._selection_start and end == self._selection_end:
return
if end > self._selection_start and start < self._selection_end:
# Overlapping, only invalidate difference
self.invalid_style.invalidate(min(start, self._selection_start),
max(start, self._selection_start))
self.invalid_style.invalidate(min(end, self._selection_end),
max(end, self._selection_end))
else:
# Non-overlapping, invalidate both ranges
self.invalid_style.invalidate(self._selection_start,
self._selection_end)
self.invalid_style.invalidate(start, end)
self._selection_start = start
self._selection_end = end
self._update()
selection_start = property(
lambda self: self._selection_start,
lambda self, v: self.set_selection(v, self._selection_end),
doc='''Starting position of the active selection.
:see: `set_selection`
:type: int
''')
selection_end = property(
lambda self: self._selection_end,
lambda self, v: self.set_selection(self._selection_start, v),
doc='''End position of the active selection (exclusive).
:see: `set_selection`
:type: int
''')
def _get_selection_color(self):
return self._selection_color
def _set_selection_color(self, color):
self._selection_color = color
self.invalid_style.invalidate(self._selection_start,
self._selection_end)
selection_color = property(_get_selection_color, _set_selection_color,
doc='''Text color of active selection.
The color is an RGBA tuple with components in range [0, 255].
:type: (int, int, int, int)
''')
def _get_selection_background_color(self):
return self._selection_background_color
def _set_selection_background_color(self, background_color):
self._selection_background_color = background_color
self.invalid_style.invalidate(self._selection_start,
self._selection_end)
selection_background_color = property(_get_selection_background_color,
_set_selection_background_color,
doc='''Background color of active
selection.
The color is an RGBA tuple with components in range [0, 255].
:type: (int, int, int, int)
''')
# Coordinate translation
def get_position_from_point(self, x, y):
'''Get the closest document position to a point.
:Parameters:
`x` : int
X coordinate
`y` : int
Y coordinate
'''
line = self.get_line_from_point(x, y)
return self.get_position_on_line(line, x)
def get_point_from_position(self, position, line=None):
'''Get the X, Y coordinates of a position in the document.
The position that ends a line has an ambiguous point: it can be either
the end of the line, or the beginning of the next line. You may
optionally specify a line index to disambiguate the case.
The resulting Y coordinate gives the baseline of the line.
:Parameters:
`position` : int
Character position within document.
`line` : int
Line index.
:rtype: (int, int)
:return: (x, y)
'''
if line is None:
line = self.lines[0]
for next_line in self.lines:
if next_line.start > position:
break
line = next_line
else:
line = self.lines[line]
x = line.x
baseline = self._document.get_style('baseline', max(0, position - 1))
if baseline is None:
baseline = 0
else:
baseline = self._parse_distance(baseline)
position -= line.start
for box in line.boxes:
if position - box.length <= 0:
x += box.get_point_in_box(position)
break
position -= box.length
x += box.advance
return (x + self.top_group.translate_x,
line.y + self.top_group.translate_y + baseline)
def get_line_from_point(self, x, y):
'''Get the closest line index to a point.
:Parameters:
`x` : int
X coordinate.
`y` : int
Y coordinate.
:rtype: int
'''
x -= self.top_group.translate_x
y -= self.top_group.translate_y
line_index = 0
for line in self.lines:
if y > line.y + line.descent:
break
line_index += 1
if line_index >= len(self.lines):
line_index = len(self.lines) - 1
return line_index
def get_point_from_line(self, line):
'''Get the X, Y coordinates of a line index.
:Parameters:
`line` : int
Line index.
:rtype: (int, int)
:return: (x, y)
'''
line = self.lines[line]
return (line.x + self.top_group.translate_x,
line.y + self.top_group.translate_y)
def get_line_from_position(self, position):
'''Get the line index of a character position in the document.
:Parameters:
`position` : int
Document position.
:rtype: int
'''
line = -1
for next_line in self.lines:
if next_line.start > position:
break
line += 1
return line
def get_position_from_line(self, line):
'''Get the first document character position of a given line index.
:Parameters:
`line` : int
Line index.
:rtype: int
'''
return self.lines[line].start
def get_position_on_line(self, line, x):
'''Get the closest document position for a given line index and X
coordinate.
:Parameters:
`line` : int
Line index.
`x` : int
X coordinate.
:rtype: int
'''
line = self.lines[line]
x -= self.top_group.translate_x
position = line.start
last_glyph_x = line.x
for box in line.boxes:
if 0 <= x - last_glyph_x < box.advance:
position += box.get_position_in_box(x - last_glyph_x)
break
last_glyph_x += box.advance
position += box.length
return position
def get_line_count(self):
'''Get the number of lines in the text layout.
:rtype: int
'''
return len(self.lines)
def ensure_line_visible(self, line):
'''Adjust `view_y` so that the line with the given index is visible.
:Parameters:
`line` : int
Line index.
'''
line = self.lines[line]
y1 = line.y + line.ascent
y2 = line.y + line.descent
if y1 > self.view_y:
self.view_y = y1
elif y2 < self.view_y - self.height:
self.view_y = y2 + self.height
def ensure_x_visible(self, x):
'''Adjust `view_x` so that the given X coordinate is visible.
The X coordinate is given relative to the current `view_x`.
:Parameters:
`x` : int
X coordinate
'''
if x <= self.view_x + 10:
self.view_x = x - 10
elif x >= self.view_x + self.width:
self.view_x = x - self.width + 10
elif (x >= self.view_x + self.width - 10 and
self.content_width > self.width):
self.view_x = x - self.width + 10
if _is_epydoc:
def on_layout_update():
'''Some or all of the layout text was reflowed.
Text reflow is caused by document edits or changes to the layout's
size. Changes to the layout's position or active selection, and
certain document edits such as text color, do not cause a reflow.
Handle this event to update the position of a graphical element
that depends on the laid out position of a glyph or line.
:event:
'''
IncrementalTextLayout.register_event_type('on_layout_update')