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@ -7,10 +7,20 @@
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#include "doubledouble.h"
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DoubleDouble x2, y2, x0d, y1d;
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double bailout = 4; // the distance must not be greater than 2 (4 = 2*2)
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double Q1LOG2 = 1.44269504088896340735992468100189213742664595415299;
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double LOG2 = 0.69314718055994530941723212145817656807550013436026;
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double bailout = 128; // with a smaller value there are lines on magn=1
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double eps = 1e-17;
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double logLogBailout;
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void calculate_pixel(double x, double y, unsigned long *lastit, double *zxd, double *zyd, bool *inside) {
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inline int getcoloridx(unsigned long lastit, double zxd, double zyd) {
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double r, c;
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r = sqrt(zxd*zxd + zyd*zyd);
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c = lastit - 1.28 + (logLogBailout - log(log(r))) * Q1LOG2;
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return fmod((log(c/64+1)/LOG2+0.45), 1)*GRADIENTLENGTH + 0.5;
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}
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inline void calculate_pixel(double x, double y, unsigned long *lastit, double *zxd, double *zyd, bool *inside) {
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DoubleDouble px, py, zx, zy, xx, yy;
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//px = x*x0d + x2;
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px = dd_mul_d(x0d, x);
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@ -79,8 +89,6 @@ int main(int argc, char **argv) {
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return 1;
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}
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DoubleDouble temp1;
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double Q1LOG2 = 1.44269504088896340735992468100189213742664595415299;
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double LOG2 = 0.69314718055994530941723212145817656807550013436026;
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unsigned int width = atoi(argv[1]);
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unsigned int height = atoi(argv[2]);
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unsigned char* tmpimage = malloc(width*height*3);
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@ -89,11 +97,11 @@ int main(int argc, char **argv) {
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DoubleDouble centerx, centery;
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centerx = dd_new(-0.7436438870371587, -3.628952515063387E-17);
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centery = dd_new(0.13182590420531198, -1.2892807754956678E-17);
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double logLogBailout = log(log(bailout));
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logLogBailout = log(log(bailout));
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DoubleDouble magn = dd_new(strtod(argv[5], NULL), 0);
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// maxiter = width * sqrt(magn);
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/*// maxiter = width * sqrt(magn);
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temp1 = dd_sqrt(magn);
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unsigned long maxiter = width * dd_get_ui(temp1);
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unsigned long maxiter = width * dd_get_ui(temp1);*/
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// x0d = 4 / magn / width;
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x0d = dd_ui_div(4, magn);
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x0d = dd_div_ui(x0d, width);
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@ -116,7 +124,7 @@ int main(int argc, char **argv) {
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bool inside;
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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fprintf(stderr, "\r%f %%", (float)imgidx/(width*height*3)*100);
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fprintf(stderr, "\rR: %f %%", (float)imgidx/(width*height*3)*100);
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calculate_pixel(x, y, &lastit, &zxd, &zyd, &inside);
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if (inside) {
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@ -124,9 +132,7 @@ int main(int argc, char **argv) {
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tmpimage[imgidx++] = 0;
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tmpimage[imgidx++] = 0;
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} else {
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double r = sqrt(zxd*zxd + zyd*zyd);
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double c = lastit - 1.28 + (logLogBailout - log(log(r))) * Q1LOG2;
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idx = fmod((log(c/64+1)/LOG2+0.45), 1)*GRADIENTLENGTH + 0.5;
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idx = getcoloridx(lastit, zxd, zyd);
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tmpimage[imgidx++] = colors[idx][0];
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tmpimage[imgidx++] = colors[idx][1];
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tmpimage[imgidx++] = colors[idx][2];
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@ -141,14 +147,16 @@ int main(int argc, char **argv) {
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int aaarea = aafactor * aafactor;
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double aafactorinv = 1.0/aafactor;
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int xi, yi;
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unsigned int val1, val2, val3;
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double dx, dy;
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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fprintf(stderr, "\r%f %%", (float)imgidx/(width*height*3)*100);
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unsigned int val1 = tmpimage[imgidx++];
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unsigned int val2 = tmpimage[imgidx++];
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unsigned int val3 = tmpimage[imgidx++];
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fprintf(stderr, "\rAA: %f %%", (float)imgidx/(width*height*3)*100);
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val1 = tmpimage[imgidx++];
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val2 = tmpimage[imgidx++];
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val3 = tmpimage[imgidx++];
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// if pixel is neither at the border nor are its four neighbors
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// different, copy value and continue
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// different, copy value and continue without antialiasing it
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if (x != 0 && y != 0 && x != width -1 && y != height -1
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&& tmpimage[(y+1)*width*3+x*3+0] == val1
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&& tmpimage[(y+1)*width*3+x*3+1] == val2
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@ -170,15 +178,13 @@ int main(int argc, char **argv) {
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// otherwise do antialiasing
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for (xi = -aareach; xi <= aareach; xi++) {
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double dx = xi*aafactorinv;
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dx = xi*aafactorinv;
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for (yi = -aareach; yi <= aareach; yi++) {
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double dy = yi*aafactorinv;
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dy = yi*aafactorinv;
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if ((xi | yi) != 0) {
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calculate_pixel(x+dx, y+dy, &lastit, &zxd, &zyd, &inside);
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if (!inside) {
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double r = sqrt(zxd*zxd + zyd*zyd);
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double c = lastit - 1.28 + (logLogBailout - log(log(r))) * Q1LOG2;
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idx = fmod((log(c/64+1)/LOG2+0.45), 1)*GRADIENTLENGTH + 0.5;
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idx = getcoloridx(lastit, zxd, zyd);
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val1 += colors[idx][0];
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val2 += colors[idx][1];
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val3 += colors[idx][2];
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