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Python

#!/usr/bin/env python
import sys
import math
from math import sqrt
import numpy as np
import matplotlib.pyplot as plt
from scipy import interpolate
from itertools import tee, izip
from matplotlib.patches import Polygon
from matplotlib.collections import PatchCollection
import matplotlib
from PIL import Image
def y2lat(a):
return 180.0/math.pi*(2.0*math.atan(math.exp(a*math.pi/180.0))-math.pi/2.0)
def lat2y(a):
return 180.0/math.pi*math.log(math.tan(math.pi/4.0+a*(math.pi/180.0)/2.0))
def pairwise(iterable):
"s -> (s0,s1), (s1,s2), (s2,s3), ..."
a, b = tee(iterable, 2)
next(b, None)
return izip(a, b)
def triplewise(iterable):
"s -> (s0,s1,s2), (s1,s2,s3), (s2,s3,s4), ..."
a,b,c = tee(iterable, 3)
next(b, None)
next(c, None)
next(c, None)
return izip(a,b,c)
# using barycentric coordinates
def ptInTriangle(p, p0, p1, p2):
A = 0.5 * (-p1[1] * p2[0] + p0[1] * (-p1[0] + p2[0]) + p0[0] * (p1[1] - p2[1]) + p1[0] * p2[1]);
sign = -1 if A < 0 else 1;
s = (p0[1] * p2[0] - p0[0] * p2[1] + (p2[1] - p0[1]) * p[0] + (p0[0] - p2[0]) * p[1]) * sign;
t = (p0[0] * p1[1] - p0[1] * p1[0] + (p0[1] - p1[1]) * p[0] + (p1[0] - p0[0]) * p[1]) * sign;
return s >= 0 and t >= 0 and (s + t) <= 2 * A * sign;
def getxing(p0, p1, p2, p3):
ux = p1[0]-p0[0]
uy = p1[1]-p0[1]
vx = p2[0]-p3[0]
vy = p2[1]-p3[1]
# get multiplicity of u at which u meets v
a = vy*ux-vx*uy
if a == 0:
# lines are parallel and never meet
return None
s = (vy*(p3[0]-p0[0])+vx*(p0[1]-p3[1]))/a
if 0.0 < s < 1.0:
return (p0[0]+s*ux, p0[1]+s*uy)
else:
return None
# the line p0-p1 is the upper normal to the path
# the line p2-p3 is the lower normal to the path
#
# | | |
# p0--------|--------p1
# | | |
# | | |
# p3--------|--------p2
# | | |
def ptInQuadrilateral(p, p0, p1, p2, p3):
# it might be that the two normals cross at some point
# in that case the two triangles are created differently
cross = getxing(p0, p1, p2, p3)
if cross:
return ptInTriangle(p, p0, cross, p3) or ptInTriangle(p, p2, cross, p1)
else:
return ptInTriangle(p, p0, p1, p2) or ptInTriangle(p, p2, p3, p0)
def get_st(Ax,Ay,Bx,By,Cx,Cy,Dx,Dy,Xx,Xy):
d = Bx-Ax-Cx+Dx
e = By-Ay-Cy+Dy
l = Dx-Ax
g = Dy-Ay
h = Cx-Dx
m = Cy-Dy
i = Xx-Dx
j = Xy-Dy
n = g*h-m*l
# calculation for s
a1 = m*d-h*e
b1 = n-j*d+i*e
c1 = l*j-g*i
# calculation for t
a2 = g*d-l*e
b2 = n+j*d-i*e
c2 = h*j-m*i
s = []
if a1 == 0:
s.append(-c1/b1)
else:
r1 = b1*b1-4*a1*c1
if r1 >= 0:
r11 = (-b1+sqrt(r1))/(2*a1)
if -0.0000000001 <= r11 <= 1.0000000001:
s.append(r11)
r12 = (-b1-sqrt(r1))/(2*a1)
if -0.0000000001 <= r12 <= 1.0000000001:
s.append(r12)
t = []
if a2 == 0:
t.append(-c2/b2)
else:
r2 = b2*b2-4*a2*c2
if r2 >= 0:
r21 = (-b2+sqrt(r2))/(2*a2)
if -0.0000000001 <= r21 <= 1.0000000001:
t.append(r21)
r22 = (-b2-sqrt(r2))/(2*a2)
if -0.0000000001 <= r22 <= 1.0000000001:
t.append(r22)
if not s or not t:
return [],[]
if len(s) == 1 and len(t) == 2:
s = [s[0],s[0]]
if len(s) == 2 and len(t) == 1:
t = [t[0],t[0]]
return s, t
def main(x,y,width,smoothing,subdiv):
halfwidth = width/2.0
tck,u = interpolate.splprep([x,y],s=smoothing)
unew = np.linspace(0,1.0,subdiv+1)
out = interpolate.splev(unew,tck)
heights = []
offs = []
height = 0.0
for (ax,ay),(bx,by) in pairwise(zip(*out)):
s = ax-bx
t = ay-by
l = sqrt(s*s+t*t)
offs.append(height)
height += l
heights.append(l)
# the border of the first segment is just perpendicular to the path
cx = -out[1][1]+out[1][0]
cy = out[0][1]-out[0][0]
cl = sqrt(cx*cx+cy*cy)/halfwidth
dx = out[1][1]-out[1][0]
dy = -out[0][1]+out[0][0]
dl = sqrt(dx*dx+dy*dy)/halfwidth
px = [out[0][0]+cx/cl]
py = [out[1][0]+cy/cl]
qx = [out[0][0]+dx/dl]
qy = [out[1][0]+dy/dl]
for (ubx,uby),(ux,uy),(uax,uay) in triplewise(zip(*out)):
# get adjacent line segment vectors
ax = ux-ubx
ay = uy-uby
bx = uax-ux
by = uay-uy
# normalize length
al = sqrt(ax*ax+ay*ay)
bl = sqrt(bx*bx+by*by)
ax = ax/al
ay = ay/al
bx = bx/bl
by = by/bl
# get vector perpendicular to sum
cx = -ay-by
cy = ax+bx
cl = sqrt(cx*cx+cy*cy)/halfwidth
px.append(ux+cx/cl)
py.append(uy+cy/cl)
# and in the other direction
dx = ay+by
dy = -ax-bx
dl = sqrt(dx*dx+dy*dy)/halfwidth
qx.append(ux+dx/dl)
qy.append(uy+dy/dl)
# the border of the last segment is just perpendicular to the path
cx = -out[1][-1]+out[1][-2]
cy = out[0][-1]-out[0][-2]
cl = sqrt(cx*cx+cy*cy)/halfwidth
dx = out[1][-1]-out[1][-2]
dy = -out[0][-1]+out[0][-2]
dl = sqrt(dx*dx+dy*dy)/halfwidth
px.append(out[0][-1]+cx/cl)
py.append(out[1][-1]+cy/cl)
qx.append(out[0][-1]+dx/dl)
qy.append(out[1][-1]+dy/dl)
quads = []
patches = []
for (p3x,p3y,p2x,p2y),(p0x,p0y,p1x,p1y) in pairwise(zip(px,py,qx,qy)):
quads.append(((p0x,p0y),(p1x,p1y),(p2x,p2y),(p3x,p3y)))
polygon = Polygon(((p0x,p0y),(p1x,p1y),(p2x,p2y),(p3x,p3y)), True)
patches.append(polygon)
containingquad = []
for pt in zip(x,y):
# for each point, find the quadrilateral that contains it
found = []
for i,(p0,p1,p2,p3) in enumerate(quads):
if ptInQuadrilateral(pt,p0,p1,p2,p3):
found.append(i)
if found:
if len(found) > 1:
print "point found in two quads"
return None
containingquad.append(found[0])
else:
containingquad.append(None)
# check if the only points for which no quad could be found are in the
# beginning or in the end
# find the first missing ones:
for i,q in enumerate(containingquad):
if q != None:
break
# find the last missing ones
for j,q in izip(xrange(len(containingquad)-1, -1, -1), reversed(containingquad)):
if q != None:
break
# remove the first and last missing ones
if i != 0 or j != len(containingquad)-1:
containingquad = containingquad[i:j+1]
x = x[i:j+1]
y = y[i:j+1]
# check if there are any remaining missing ones:
if None in containingquad:
print "cannot find quad for point"
return None
for off,h in zip(offs,heights):
targetquad = ((0,off+h),(width,off+h),(width,off),(0,off))
patches.append(Polygon(targetquad,True))
tx = []
ty = []
assert len(containingquad) == len(x) == len(y)
assert len(out[0]) == len(out[1]) == len(px) == len(py) == len(qx) == len(qy) == len(quads)+1 == len(heights)+1 == len(offs)+1
for (rx,ry),i in zip(zip(x,y),containingquad):
if i == None:
continue
(ax,ay),(bx,by),(cx,cy),(dx,dy) = quads[i]
s,t = get_st(ax,ay,bx,by,cx,cy,dx,dy,rx,ry)
# if more than one solution, take second
# TODO: investigate if this is always the right solution
if len(s) != 1 or len(t) != 1:
s = s[1]
t = t[1]
else:
s = s[0]
t = t[0]
u = s*width
v = offs[i]+t*heights[i]
tx.append(u)
ty.append(v)
#sx = []
#sy = []
#for ((x1,y1),(x2,y2)),((ax,ay),(bx,by),(cx,cy),(dx,dy)),off,h in zip(pairwise(zip(*out)),quads,offs,heights):
# s,t = get_st(ax,ay,bx,by,cx,cy,dx,dy,x1,y1)
# if len(s) != 1 or len(t) != 1:
# return None
# u = s[0]*width
# v = off+t[0]*h
# sx.append(u)
# sy.append(v)
# s,t = get_st(ax,ay,bx,by,cx,cy,dx,dy,x2,y2)
# if len(s) != 1 or len(t) != 1:
# return None
# u = s[0]*width
# v = off+t[0]*h
# sx.append(u)
# sy.append(v)
im = Image.open("map.png")
bbox = [8.0419921875,51.25160146817652,10.074462890625,54.03681240523652]
# apply mercator projection
bbox[1] = lat2y(bbox[1])
bbox[3] = lat2y(bbox[3])
iw,ih = im.size
data = []
for i,(off,h,(p0,p1,p2,p3)) in enumerate(zip(offs,heights,quads)):
# first, account for the offset of the input image
p0 = p0[0]-bbox[0],p0[1]-bbox[1]
p1 = p1[0]-bbox[0],p1[1]-bbox[1]
p2 = p2[0]-bbox[0],p2[1]-bbox[1]
p3 = p3[0]-bbox[0],p3[1]-bbox[1]
# PIL expects coordinates in counter clockwise order
p1,p3 = p3,p1
# x lon
# ----- = -----
# w bbox[2]-bbox[0]
# translate to pixel coordinates
p0 = (iw*p0[0])/(bbox[2]-bbox[0]),(ih*p0[1])/(bbox[3]-bbox[1])
p1 = (iw*p1[0])/(bbox[2]-bbox[0]),(ih*p1[1])/(bbox[3]-bbox[1])
p2 = (iw*p2[0])/(bbox[2]-bbox[0]),(ih*p2[1])/(bbox[3]-bbox[1])
p3 = (iw*p3[0])/(bbox[2]-bbox[0]),(ih*p3[1])/(bbox[3]-bbox[1])
# PIL starts coordinate system at the upper left corner, swap y coord
p0 = int(p0[0]),int(ih-p0[1])
p1 = int(p1[0]),int(ih-p1[1])
p2 = int(p2[0]),int(ih-p2[1])
p3 = int(p3[0]),int(ih-p3[1])
box=(0,int(ih*(height-off-h)/(bbox[3]-bbox[1])),
int(iw*width/(bbox[2]-bbox[0])),int(ih*(height-off)/(bbox[3]-bbox[1])))
quad=(p0[0],p0[1],p1[0],p1[1],p2[0],p2[1],p3[0],p3[1])
data.append((box,quad))
im_out = im.transform((int(iw*width/(bbox[2]-bbox[0])),int(ih*height/(bbox[3]-bbox[1]))),Image.MESH,data,Image.BICUBIC)
im_out.save("out.png")
np.random.seed(seed=0)
colors = 100*np.random.rand(len(patches)/2)+100*np.random.rand(len(patches)/2)
p = PatchCollection(patches, cmap=matplotlib.cm.jet, alpha=0.4)
p.set_array(np.array(colors))
plt.figure()
plt.axes().set_aspect('equal')
#plt.axhspan(0, height, xmin=0, xmax=width)
fig, ax = plt.subplots()
ax.add_collection(p)
ax.set_aspect('equal')
plt.imshow(np.asarray(im_out),extent=[0,width,0,height])
plt.imshow(np.asarray(im),extent=[bbox[0],bbox[2],bbox[1],bbox[3]])
plt.plot(x,y,out[0],out[1],px,py,qx,qy,tx,ty)
plt.show()
return True
if __name__ == '__main__':
x = []
y = []
with open(sys.argv[1]) as f:
for l in f:
a,b = l.split()
# apply mercator projection
b = lat2y(float(b))
x.append(float(a))
y.append(b)
width = 2.0/7.0
main(x,y,width,6,20)
#for smoothing in [1,2,4,8,12]:
# for subdiv in range(10,30):
# if main(x,y,width,smoothing,subdiv):
# print width,smoothing,subdiv