From 0c610b1e14f0c07c6e16aa444c76f2407231560b Mon Sep 17 00:00:00 2001
From: Nicky Case
Date: Wed, 12 Jul 2017 17:46:38 -0400
Subject: [PATCH] fuller crap outline
---
js/sims/Tournament.js | 50 +++++++++++++-------------
js/slides/4_Slides_Evolution.js | 64 ++++++++++++++++++++++++++++++++-
js/slides/5_Slides_Noise.js | 13 ++++++-
js/slides/6_Slides_Sandbox.js | 21 +++++++----
lang/en.html | 17 ++++++---
5 files changed, 126 insertions(+), 39 deletions(-)
diff --git a/js/sims/Tournament.js b/js/sims/Tournament.js
index c5323a4..c5eb8ff 100644
--- a/js/sims/Tournament.js
+++ b/js/sims/Tournament.js
@@ -1,37 +1,35 @@
-Tournament.SELECTION = 5;
+Tournament.resetGlobalVariables = function(){
+
+ Tournament.SELECTION = 5;
+ Tournament.NUM_TURNS = 10;
+
+ Tournament.INITIAL_AGENTS = [
+ {strategy:"tft", count:5},
+ {strategy:"all_d", count:5},
+ {strategy:"all_c", count:0},
+ {strategy:"grudge", count:0},
+ {strategy:"prober", count:0},
+ {strategy:"tf2t", count:5},
+ {strategy:"pavlov", count:5},
+ {strategy:"random", count:5}
+ ];
+
+ publish("pd/defaultPayoffs");
+
+ PD.NOISE = 0;
+
+};
+
+Tournament.resetGlobalVariables();
+
subscribe("rules/evolution",function(value){
Tournament.SELECTION = value;
});
-Tournament.NUM_TURNS = 10;
subscribe("rules/turns",function(value){
Tournament.NUM_TURNS = value;
});
-// CREATE A RING OF AGENTS
-/*Tournament.INITIAL_AGENTS = [
- {strategy:"tft", count:5},
- {strategy:"all_d", count:5},
- {strategy:"all_c", count:15},
- {strategy:"grudge", count:0},
- {strategy:"prober", count:0},
- {strategy:"tf2t", count:0},
- {strategy:"pavlov", count:0},
- {strategy:"random", count:0}
-];*/
-
-Tournament.INITIAL_AGENTS = [
- {strategy:"tft", count:5},
- {strategy:"all_d", count:5},
- {strategy:"all_c", count:0},
- {strategy:"grudge", count:0},
- {strategy:"prober", count:0},
- {strategy:"tf2t", count:5},
- {strategy:"pavlov", count:5},
- {strategy:"random", count:5}
-];
-
-
// OH THAT'S SO COOL. Mostly C: Pavlov wins, Mostly D: tit for two tats wins (with 5% mistake!)
// ALSO, NOISE: tft vs all_d. no random: tft wins. low random: tf2t wins. high random: all_d wins. totally random: nobody wins
diff --git a/js/slides/4_Slides_Evolution.js b/js/slides/4_Slides_Evolution.js
index 7dfb6d9..6ee7fd4 100644
--- a/js/slides/4_Slides_Evolution.js
+++ b/js/slides/4_Slides_Evolution.js
@@ -21,4 +21,66 @@ SLIDES.push({
onend: function(self){
self.clear();
}
-});
\ No newline at end of file
+});
+
+// Place Your Bets
+SLIDES.push({
+ onstart: function(self){
+
+ // Tournament
+ Tournament.INITIAL_AGENTS = [
+ {strategy:"all_c", count:15},
+ {strategy:"all_d", count:5},
+ {strategy:"tft", count:5}
+ ];
+ self.add({id:"tournament", type:"Tournament", x:-20, y:20});
+
+ // Words to the side
+ self.add({
+ id:"text", type:"TextBox",
+ x:510, y:30, width:450, height:500,
+ text_id:"evo_bets"
+ });
+
+ // Button
+ self.add({
+ id:"button_step", type:"Button",
+ x:510, y:300,
+ text_id:"button_step",
+ message: "tournament/step"
+ });
+
+ // Button
+ self.add({
+ id:"button_next", type:"Button",
+ x:510, y:400,
+ text_id:"label_next",
+ onclick:function(){
+ _.answer = "tft";
+ publish("slideshow/scratch");
+ }
+ });
+
+ },
+ onend: function(self){
+ self.clear();
+ }
+});
+
+// Result: First Round
+
+// Result: Second Round
+
+// Result: til the end...
+
+// Explanation
+
+// (Yup, even w Grudgers & Detectives)
+
+// Problem 1: Number of interactions
+
+// Problem 2: Payoffs
+
+// Teaser...
+
+
diff --git a/js/slides/5_Slides_Noise.js b/js/slides/5_Slides_Noise.js
index ebafbdd..0cedc78 100644
--- a/js/slides/5_Slides_Noise.js
+++ b/js/slides/5_Slides_Noise.js
@@ -1,5 +1,16 @@
+// One-off
SLIDES.push({
id: "noise",
onstart: function(self){
}
-});
\ No newline at end of file
+});
+
+// New characters
+
+// Tournament
+
+// Tournament #2
+
+// Tournament: adjust noise
+
+// Teaser...
\ No newline at end of file
diff --git a/js/slides/6_Slides_Sandbox.js b/js/slides/6_Slides_Sandbox.js
index 618f4a8..740d802 100644
--- a/js/slides/6_Slides_Sandbox.js
+++ b/js/slides/6_Slides_Sandbox.js
@@ -2,16 +2,25 @@ SLIDES.push({
id: "sandbox",
onstart: function(self){
-
- }
- /*add:[
// The tournament simulation
- {id:"tournament", type:"Tournament", x:-20, y:-20},
+ Tournament.resetGlobalVariables();
+ self.add({id:"tournament", type:"Tournament", x:-20, y:-20},);
// Screw it, just ALL of the Sandbox UI
- {id:"sandbox", type:"SandboxUI"}
+ self.add({id:"sandbox", type:"SandboxUI"});
- ]*/
+ // Button for next...
+ self.add({
+ id:"button_next", type:"Button",
+ x:510, y:500,
+ text_id:"label_next",
+ message: "slideshow/scratch"
+ });
+
+ },
+ onend: function(self){
+ self.clear();
+ }
});
\ No newline at end of file
diff --git a/lang/en.html b/lang/en.html
index 9894563..a0a0ffc 100644
--- a/lang/en.html
+++ b/lang/en.html
@@ -145,6 +145,10 @@ And *that's* why "peace" broke out in the trenches of World War I. Each side was
+
+step
+
+
@@ -195,13 +199,13 @@ In each round of a one-on-one game, there's a [N]% chance a player makes a mista
blah blah blah blah
+blah blah blah blah
+blah blah blah blah
+blah blah blah blah
blah blah blah blah
blah blah blah blah
blah blah blah blah
-blah blah blah blah
blah blah blah blah
-blah blah blah blah
-blah blah blah blah
@@ -326,6 +330,9 @@ rules
3) reproduce top 5
+
+next
+
@@ -351,11 +358,11 @@ rules
5. Making Mistaeks
-6. Sandbox
+6. Sandbox Mode
7. Conclusion
-X. Credits
+Credits