This commit is contained in:
Nicky Case 2017-06-27 13:49:58 -04:00
parent 459c3f1783
commit 14bf47f11a
18 changed files with 3032 additions and 16 deletions

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@ -13,3 +13,4 @@ MINOR SHTUFF
- Word box class less annoying - Word box class less annoying
- Refactoring, ugh - Refactoring, ugh
- Draw: Pavlov, TF2T, Random - Draw: Pavlov, TF2T, Random
- a better handwritten font, with REAL bold & italics???

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@ -0,0 +1,75 @@
{"frames": {
"tournament_peep0000":
{
"frame": {"x":10,"y":10,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
},
"tournament_peep0001":
{
"frame": {"x":99,"y":10,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
},
"tournament_peep0002":
{
"frame": {"x":188,"y":10,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
},
"tournament_peep0003":
{
"frame": {"x":277,"y":10,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
},
"tournament_peep0004":
{
"frame": {"x":366,"y":10,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
},
"tournament_peep0005":
{
"frame": {"x":10,"y":160,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
},
"tournament_peep0006":
{
"frame": {"x":99,"y":160,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
},
"tournament_peep0007":
{
"frame": {"x":188,"y":160,"w":79,"h":140},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":79,"h":140},
"sourceSize": {"w":79,"h":140}
}},
"meta": {
"app": "Adobe Animate",
"version": "15.2.0.66",
"image": "tournament_peep.png",
"format": "RGBA8888",
"size": {"w":512,"h":512},
"scale": "1"
}
}

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@ -25,6 +25,7 @@
<script>Ticker.framerate=60;</script> <script>Ticker.framerate=60;</script>
<!-- Core Engine --> <!-- Core Engine -->
<script src="js/core/Loader.js"></script>
<script src="js/core/Slideshow.js"></script> <script src="js/core/Slideshow.js"></script>
<script src="js/core/SlideSelect.js"></script> <script src="js/core/SlideSelect.js"></script>
<script src="js/core/Button.js"></script> <script src="js/core/Button.js"></script>
@ -44,7 +45,10 @@
var slideshow, slideSelect; var slideshow, slideSelect;
window.onload = function(){ window.onload = function(){
Words.convert("lang/en.html").then(function(){ Q.all([
Loader.loadAssets(Loader.manifest),
Words.convert("lang/en.html")
]).then(function(){
// Slideshow // Slideshow
slideshow = new Slideshow({ slideshow = new Slideshow({

113
js/core/Loader.js Normal file
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@ -0,0 +1,113 @@
window.Loader = {};
Loader.manifest = {};
Loader.manifestPreload = {}; // For Preloader
Loader.sounds = {};
/***************
Actually LOAD all the assets in a manifest. Like so:
Loader.loadAssets(Loader.manifest, function(){
Loader.sceneManager.gotoScene(Loader.START_SCENE);
Loader.startUpdateAndDraw();
});
***************/
Loader.loadAssets = function(manifest, completeCallback, progressCallback){
var deferred = Q.defer();
completeCallback = completeCallback || function(){};
progressCallback = progressCallback || function(){};
// ABSOLUTE NUMBER OF ASSETS!
var _isLoadingImages = 0;
var _isLoadingSounds = 0;
var _totalAssetsLoaded = 0;
var _totalAssetsToLoad = 0;
for(var key in manifest){
var src = manifest[key];
// Loading sounds or images?
if(src.slice(-4)==".mp3") _isLoadingSounds=1;
else _isLoadingImages=1;
// Loading sprite or image?
if(src.slice(-5)==".json") _totalAssetsToLoad+=2; // Is Sprite. Actually TWO assets.
else _totalAssetsToLoad+=1;
}
// When you load an asset
var _onAssetLoad = function(){
_totalAssetsLoaded++;
if(progressCallback){
progressCallback(_totalAssetsLoaded/_totalAssetsToLoad); // Callback PROGRESS
}
};
// When you load a group
var _groupsToLoad = _isLoadingImages + _isLoadingSounds;
var _onGroupLoaded = function(){
_groupsToLoad--;
if(_groupsToLoad==0){
completeCallback(); // DONE.
deferred.resolve();
}
};
// HOWLER - Loading Sounds
var _soundsToLoad = 0;
var _onSoundLoad = function(){
_soundsToLoad--;
_onAssetLoad();
if(_soundsToLoad==0) _onGroupLoaded();
};
// PIXI - Loading Images & Sprites (or pass it to Howler)
var loader = PIXI.loader;
var resources = PIXI.loader.resources;
for(var key in manifest){
var src = manifest[key];
// Is MP3. Leave it to Howler.
if(src.slice(-4)==".mp3"){
var sound = new Howl({ src:[src] });
_soundsToLoad++;
sound.once('load', _onSoundLoad);
Loader.sounds[key] = sound;
continue;
}
// Otherwise, is an image (or json). Leave it to PIXI.
loader.add(key, src);
}
loader.on('progress', _onAssetLoad);
loader.once('complete', _onGroupLoaded);
loader.load();
// Promise!
return deferred.promise;
};
/***************
Add assets to manifest! Like so:
Loader.addToManifest(Loader.manifest,{
bg: "sprites/bg.png",
button: "sprites/button/button.json",
[key]: [filepath],
[key]: [filepath],
etc...
});
***************/
Loader.addToManifest = function(manifest, keyValues){
for(var key in keyValues){
manifest[key] = keyValues[key];
}
};

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@ -1,3 +1,8 @@
/**********************************
RANDOM CRAP TO MAKE MY LIFE EASIER
**********************************/
// Pi is for unwashed plebians // Pi is for unwashed plebians
Math.TAU = 2*Math.PI; Math.TAU = 2*Math.PI;
@ -40,3 +45,62 @@ var _removeFade = function(self, INSTANT){
return deferred.promise; return deferred.promise;
} }
}; };
/*******
Make a Sprite. e.g:
_makeSprite("bg", {width:960});
*******/
function _makeSprite(textureName, options){
options = options || {};
// Make Sprite
var sprite = new PIXI.Sprite(PIXI.loader.resources[textureName].texture);
// Options
if(options.width!==undefined) _scaleToWidth(sprite, options.width);
if(options.anchorX!==undefined) sprite.anchor.x=options.anchorX;
if(options.anchorY!==undefined) sprite.anchor.y=options.anchorY;
// Gimme
return sprite;
}
/*******
Make a MovieClip. e.g:
_makeSprite("button", {width:960});
*******/
function _makeMovieClip(resourceName, options){
options = options || {};
// Make that MovieClip!
var resources = PIXI.loader.resources;
var resource = resources[resourceName];
if(!resource) throw Error("There's no MovieClip named '"+resourceName+"'!");
var numFrames = Object.keys(resource.data.frames).length;
var frames = [];
for(var i=0; i<numFrames; i++){
var str = "0000" + i; // FOUR leading zeroes
str = str.substr(str.length-4);
frames.push(PIXI.Texture.fromFrame(resourceName+str));
}
var mc = new PIXI.extras.MovieClip(frames);
// Options
mc.gotoAndStop(0);
mc.anchor.x = 0.5;
mc.anchor.y = 0.5;
if(options.width!==undefined) _scaleToWidth(mc, options.width);
if(options.anchorX!==undefined) mc.anchor.x=options.anchorX;
if(options.anchorY!==undefined) mc.anchor.y=options.anchorY;
if(options.scale!==undefined) mc.scale.x=mc.scale.y=options.scale;
// Gimme
return mc;
}

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@ -11,7 +11,7 @@ PD.PAYOFFS_DEFAULT = {
PD.PAYOFFS = PD.PAYOFFS_DEFAULT; PD.PAYOFFS = PD.PAYOFFS_DEFAULT;
PD.NOISE = 0; PD.NOISE = 0.05;
PD.getPayoffs = function(move1, move2){ PD.getPayoffs = function(move1, move2){
var payoffs = PD.PAYOFFS; var payoffs = PD.PAYOFFS;
@ -109,7 +109,7 @@ function Logic_tf2t(){
}; };
} }
function Logic_grim(){ function Logic_grudge(){
var self = this; var self = this;
var everCheatedMe = false; var everCheatedMe = false;
self.play = function(){ self.play = function(){

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@ -1,24 +1,42 @@
Tournament.SELECTION = 5; Tournament.SELECTION = 5;
Tournament.NUM_TURNS = 20; Tournament.NUM_TURNS = 10;
// CREATE A RING OF AGENTS // CREATE A RING OF AGENTS
/*Tournament.AGENTS = [ /*Tournament.AGENTS = [
{strategy:"all_c", count:15}, {strategy:"all_c", count:15},
{strategy:"all_d", count:5}, {strategy:"all_d", count:5},
{strategy:"grim", count:0}, {strategy:"grudge", count:0},
{strategy:"tft", count:5}, {strategy:"tft", count:5},
];*/ ];*/
Tournament.AGENTS = [ Tournament.AGENTS = [
{strategy:"all_c", count:15}, {strategy:"all_c", count:13}, // OH THAT'S SO COOL. Mostly C: Pavlov wins, Mostly D: tit for two tats wins (with 5% mistake!)
{strategy:"all_d", count:5}, //{strategy:"all_d", count:13},
{strategy:"tft", count:5}, {strategy:"tft", count:3},
//{strategy:"grim", count:3}, //{strategy:"grudge", count:3},
//{strategy:"prober", count:3}, //{strategy:"prober", count:6},
//{strategy:"tf2t", count:13}, {strategy:"tf2t", count:3},
//{strategy:"pavlov", count:13}, {strategy:"pavlov", count:3},
//{strategy:"random", count:13} {strategy:"random", count:3}
]; ];
//////////////////////////////////////////////
//////////////////////////////////////////////
// REGULAR LOAD
Loader.addToManifest(Loader.manifest,{
tournament_peep: "assets/tournament_peep.json"
});
var PEEP_GRAPHICS = {
tft: {frame:0},
all_d: {frame:1},
all_c: {frame:2},
grudge: {frame:3},
prober: {frame:4},
tf2t: {frame:5},
pavlov: {frame:6},
random: {frame:7}
};
function Tournament(config){ function Tournament(config){
var self = this; var self = this;
@ -409,7 +427,8 @@ function TournamentAgent(config){
self.graphics = g; self.graphics = g;
// Body! // Body!
var body = PIXI.Sprite.fromImage("assets/"+self.strategyName+".png"); var body = _makeMovieClip("tournament_peep");
body.gotoAndStop(PEEP_GRAPHICS[config.strategy].frame);
body.scale.set(0.5); body.scale.set(0.5);
body.anchor.x = 0.5; body.anchor.x = 0.5;
body.anchor.y = 0.75; body.anchor.y = 0.75;