awesome ITERATED PLAY
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 116 KiB |
After Width: | Height: | Size: 85 KiB |
After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 96 B After Width: | Height: | Size: 96 B |
Before Width: | Height: | Size: 96 B After Width: | Height: | Size: 96 B |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 632 B After Width: | Height: | Size: 632 B |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
@ -0,0 +1,410 @@
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Loader.addToManifest(Loader.manifest,{
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iterated_coin: "assets/iterated/iterated_coin.json",
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iterated_machine: "assets/iterated/iterated_machine.json",
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iterated_payoffs: "assets/iterated/iterated_payoffs.json",
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iterated_peep: "assets/iterated/iterated_peep.json"
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//iterated_scoreboard: "assets/iterated/iterated_scoreboard.json"
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});
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function Iterated(config){
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var self = this;
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self.id = config.id;
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// DOM
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self.dom = document.createElement("div");
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self.dom.className = "object";
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self.dom.style.left = config.x+"px";
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self.dom.style.top = config.y+"px";
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// APP
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var app = new PIXI.Application(700, 250, {transparent:true, resolution:2});
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self.app = app;
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app.view.style.width = 700;
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app.view.style.height = 250;
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self.dom.appendChild(app.view);
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// LABELS
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var _l1 = _makeLabel("label_cooperate", {x:349, y:45, rotation:45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l1);
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var _l2 = _makeLabel("label_cooperate", {x:277, y:45, rotation:-45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l2);
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var _l3 = _makeLabel("label_cheat", {x:416, y:96, rotation:45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l3);
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var _l4 = _makeLabel("label_cheat", {x:244, y:95, rotation:-45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l4);
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///////////////////////////////////////////////
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//////////////// THE GRAPHICS /////////////////
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///////////////////////////////////////////////
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// Peep A
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self.playerA = new IteratedPeep({});
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app.stage.addChild(self.playerA.graphics);
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// Peep B
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self.playerB = new IteratedPeep({opponent:true});
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app.stage.addChild(self.playerB.graphics);
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// Machine
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self.machine = _makeMovieClip("iterated_machine", {anchorX:0, anchorY:0, scale:0.5});
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app.stage.addChild(self.machine);
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// Payoffs
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self.payoffs = _makeMovieClip("iterated_payoffs", {scale:0.5});
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app.stage.addChild(self.payoffs);
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self.payoffs.x = 350;
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self.payoffs.y = 125;
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self.payoffs.gotoAndStop(2);
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self.highlightPayoff = function(payoffA){
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if(payoffA==PD.PAYOFFS.R){
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self.payoffs.gotoAndStop(3);
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_l1.style.color = _l2.style.color = "#FFE663";
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}
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if(payoffA==PD.PAYOFFS.T){
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self.payoffs.gotoAndStop(4);
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_l1.style.color = _l4.style.color = "#FFE663";
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}
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if(payoffA==PD.PAYOFFS.S){
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self.payoffs.gotoAndStop(5);
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_l2.style.color = _l3.style.color = "#FFE663";
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}
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if(payoffA==PD.PAYOFFS.P){
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self.payoffs.gotoAndStop(6);
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_l3.style.color = _l4.style.color = "#FFE663";
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}
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};
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self.dehighlightPayoff = function(){
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self.payoffs.gotoAndStop(2);
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[_l1,_l2,_l3,_l4].forEach(function(label){
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label.style.color = "#333333";
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});
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};
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// Animiniminimination
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||||
app.ticker.add(function(delta){
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Tween.tick();
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self.playerA.update(delta);
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self.playerB.update(delta);
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});
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///////////////////////////////////////////////
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///////////////// LISTENERS ///////////////////
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||||
///////////////////////////////////////////////
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||||
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self.chooseOpponent = function(id){
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||||
var LogicClass = window["Logic_"+id];
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||||
self.opponentLogic = new LogicClass();
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||||
self.playerB.chooseHat(id);
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};
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||||
self.chooseOpponent("prober");
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self.playOneRound = function(yourMove){
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||||
// Make your moves!
|
||||
var A = yourMove;
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var B = self.opponentLogic.play();
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// Get payoffs
|
||||
var payoffs = PD.getPayoffs(A,B);
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// ANIMATE the moves: betrayal or what?
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||||
var animPromise1 = self.playerA.playMove(payoffs[0]); // reward, temptation, sucker, punishment, etc...
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var animPromise2 = self.playerB.playMove(payoffs[1]);
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// Animate payoffs
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Tween_get(self.payoffs)
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.wait(_s(1.1))
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||||
.call(function(){
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||||
self.highlightPayoff(payoffs[0]);
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||||
});
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||||
Q.all([animPromise1,animPromise2]).then(function(){
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||||
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// Payoff Matrix
|
||||
self.dehighlightPayoff();
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// Buttons
|
||||
self.activateButtons();
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||||
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||||
});
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||||
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||||
// Remember own & other's moves
|
||||
self.opponentLogic.remember(B, A);
|
||||
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||||
};
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||||
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||||
subscribe("iterated/cooperate", function(){
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||||
self.playOneRound(PD.COOPERATE);
|
||||
self.deactivateButtons();
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||||
});
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||||
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subscribe("iterated/cheat", function(){
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self.playOneRound(PD.CHEAT);
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self.deactivateButtons();
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||||
});
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||||
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self.activateButtons = function(){
|
||||
publish("buttonCooperate/activate");
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||||
publish("buttonCheat/activate");
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||||
};
|
||||
self.deactivateButtons = function(){
|
||||
publish("buttonCooperate/deactivate");
|
||||
publish("buttonCheat/deactivate");
|
||||
};
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||||
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||||
///////////////////////////////////////////////
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||||
///////////// ADD, REMOVE, KILL ///////////////
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||||
///////////////////////////////////////////////
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||||
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||||
// Add...
|
||||
self.add = function(INSTANT){
|
||||
return _add(self);
|
||||
};
|
||||
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||||
// Remove...
|
||||
self.remove = function(INSTANT){
|
||||
return _remove(self);
|
||||
};
|
||||
|
||||
}
|
||||
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||||
function IteratedPeep(config){
|
||||
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||||
var self = this;
|
||||
self.config = config;
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||||
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||||
// Peep
|
||||
self.graphics = new PIXI.Container();
|
||||
var g = self.graphics;
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||||
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// Animation
|
||||
self.animated = new PIXI.Container();
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||||
g.addChild(self.animated);
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// Coin
|
||||
self.coin = _makeMovieClip("iterated_coin", {scale:0.5});
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self.animated.addChild(self.coin);
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self.coin.visible = false;
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self.payoffCoins = [];
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||||
for(var i=0;i<3;i++){
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||||
var c = _makeMovieClip("iterated_coin", {scale:0.5});
|
||||
c.visible = false;
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||||
self.animated.addChild(c);
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||||
self.payoffCoins.push(c);
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||||
}
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||||
// Body
|
||||
self.body = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
|
||||
self.animated.addChild(self.body);
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||||
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||||
// Hat
|
||||
self.hat = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
|
||||
self.animated.addChild(self.hat);
|
||||
self.hat.gotoAndStop(12);
|
||||
self.chooseHat = function(id){
|
||||
self.hat.gotoAndStop(13 + PEEP_METADATA[id].frame);
|
||||
};
|
||||
|
||||
// Face
|
||||
self.face = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
|
||||
self.animated.addChild(self.face);
|
||||
self.face.gotoAndStop(1);
|
||||
self.restingFace = true;
|
||||
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||||
// Eyebrows
|
||||
self.eyebrows = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
|
||||
self.eyebrows.visible = false;
|
||||
self.animated.addChild(self.eyebrows);
|
||||
|
||||
// Position & Flip?
|
||||
g.y = 236;
|
||||
//g.rotation = 1;
|
||||
if(config.opponent){
|
||||
g.x = 700-62;
|
||||
g.scale.x *= -1;
|
||||
}else{
|
||||
g.x = 62;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////
|
||||
/////// ACTUALLY ANIMATING THE MOVES ////////
|
||||
/////////////////////////////////////////////
|
||||
|
||||
var _isHopping = false;
|
||||
var _hopTimer = 0;
|
||||
self.update = function(delta){
|
||||
|
||||
// Blinking
|
||||
if(self.restingFace){
|
||||
if(self.face.currentFrame>2) self.face.gotoAndStop(1);
|
||||
if(self.face.currentFrame==2 && Math.random()<0.20) self.face.gotoAndStop(1);
|
||||
if(self.face.currentFrame==1 && Math.random()<0.01) self.face.gotoAndStop(2);
|
||||
}
|
||||
|
||||
// Hopping
|
||||
if(_isHopping){
|
||||
_hopTimer += delta;
|
||||
self.animated.y = -Math.abs(Math.sin(_hopTimer*0.4))*6;
|
||||
}else{
|
||||
self.animated.y = 0;
|
||||
_hopTimer = 0;
|
||||
}
|
||||
};
|
||||
|
||||
self.showScore = function(payoff){
|
||||
};
|
||||
|
||||
self.payoff = undefined;
|
||||
self.animationDeferred = null;
|
||||
self.playMove = function(payoff){
|
||||
|
||||
self.payoff = payoff;
|
||||
_animate1(); // start anim
|
||||
|
||||
// Make a promise!
|
||||
self.animationDeferred = Q.defer();
|
||||
return self.animationDeferred.promise;
|
||||
|
||||
};
|
||||
|
||||
// Whip coin out
|
||||
var _animate1 = function(){
|
||||
self.coin.visible = true; // show coin
|
||||
self.coin.x = 10;
|
||||
self.coin.y = -30;
|
||||
Tween_get(self.coin)
|
||||
.to({x:60, y:-75}, _s(0.1), Ease.circOut)
|
||||
.wait(_s(0.2))
|
||||
.call(_animate2);
|
||||
};
|
||||
|
||||
// Walk towards machine
|
||||
var _animate2 = function(){
|
||||
_isHopping = true;
|
||||
Tween_get(self.animated)
|
||||
.to({x:70}, _s(0.5), Ease.linear)
|
||||
.call(_animate3);
|
||||
};
|
||||
|
||||
// Put coin in OR DON'T -- SHOW PAYOFF ON FACE
|
||||
var _animate3 = function(){
|
||||
_isHopping = false;
|
||||
|
||||
// Rewarded or Suckered: PUT COIN IN
|
||||
if(self.payoff==PD.PAYOFFS.R || self.payoff==PD.PAYOFFS.S){
|
||||
Tween_get(self.coin)
|
||||
.to({x:95, y:-25}, _s(0.3), Ease.circInOut)
|
||||
.call(function(){
|
||||
self.restingFace = false;
|
||||
self.eyebrows.visible = false;
|
||||
if(self.payoff==PD.PAYOFFS.R) self.face.gotoAndStop(8); // Reward Face!
|
||||
if(self.payoff==PD.PAYOFFS.S) self.face.gotoAndStop(9); // Sucker Face!
|
||||
self.coin.visible = false;
|
||||
});
|
||||
}
|
||||
|
||||
// Punished or Tempted: DID NOT PUT COIN IN
|
||||
if(self.payoff==PD.PAYOFFS.P || self.payoff==PD.PAYOFFS.T){
|
||||
Tween_get(self.coin)
|
||||
.to({x:70, y:-50}, _s(0.3), Ease.linear)
|
||||
.call(function(){
|
||||
|
||||
self.restingFace = false;
|
||||
self.eyebrows.visible = false;
|
||||
if(self.payoff==PD.PAYOFFS.P) self.face.gotoAndStop(7); // Punishment Face
|
||||
if(self.payoff==PD.PAYOFFS.T) self.face.gotoAndStop(10); // Temptation Face!
|
||||
|
||||
if(self.payoff==PD.PAYOFFS.T){
|
||||
_isHopping = true;
|
||||
}
|
||||
|
||||
})
|
||||
.to({x:50, y:-100}, _s(0.1), Ease.circOut);
|
||||
}
|
||||
|
||||
// Next...
|
||||
Tween_get(self.animated)
|
||||
.wait(_s((self.payoff==PD.PAYOFFS.R) ? 0.6 : 0.9))
|
||||
.call(_animate4);
|
||||
|
||||
};
|
||||
|
||||
// Walk back
|
||||
var _animate4 = function(){
|
||||
_isHopping = true;
|
||||
Tween_get(self.animated)
|
||||
.to({x:0}, _s(0.5), Ease.linear)
|
||||
.call(_animate5);
|
||||
};
|
||||
|
||||
// Face back to "normal", put coin back, get coins (if any) thrown at you
|
||||
var _animate5 = function(){
|
||||
|
||||
_isHopping = false;
|
||||
|
||||
// Face back to normal
|
||||
self.restingFace = true;
|
||||
|
||||
// Eyebrows, yo
|
||||
self.eyebrows.visible = true;
|
||||
if(self.payoff==PD.PAYOFFS.P) self.eyebrows.gotoAndStop(3); // Punishment
|
||||
if(self.payoff==PD.PAYOFFS.R) self.eyebrows.gotoAndStop(4); // Reward
|
||||
if(self.payoff==PD.PAYOFFS.S) self.eyebrows.gotoAndStop(5); // Sucker
|
||||
if(self.payoff==PD.PAYOFFS.T) self.eyebrows.gotoAndStop(6); // Temptation
|
||||
|
||||
// Put coin away if not already
|
||||
if(self.coin.visible){
|
||||
Tween_get(self.coin)
|
||||
.to({x:10, y:-30}, _s(0.1), Ease.circIn)
|
||||
.call(function(){
|
||||
self.coin.visible = false;
|
||||
});
|
||||
}
|
||||
|
||||
// Coins thrown at you?
|
||||
if(self.payoff==PD.PAYOFFS.R || self.payoff==PD.PAYOFFS.T){
|
||||
|
||||
// All the dang coins!
|
||||
for(var i=0;i<3;i++){
|
||||
var c = self.payoffCoins[i];
|
||||
c.x = 155;
|
||||
c.y = -25;
|
||||
(function(c){
|
||||
Tween_get(c)
|
||||
.wait(_s(i*0.2+0.1))
|
||||
.call(function(){
|
||||
c.visible = true;
|
||||
})
|
||||
.to({x:0}, _s(0.3), Ease.linear)
|
||||
.call(function(){
|
||||
c.visible = false;
|
||||
}); // x
|
||||
Tween_get(c)
|
||||
.wait(_s(i*0.2+0.1))
|
||||
.to({y:-120}, _s(0.15), Ease.circOut) // y
|
||||
.to({y:-20}, _s(0.15), Ease.circIn); // y
|
||||
})(c);
|
||||
}
|
||||
|
||||
Tween_get(self.animated)
|
||||
.wait(_s(0.8))
|
||||
.call(_animateDone);
|
||||
|
||||
}else{
|
||||
|
||||
Tween_get(self.animated)
|
||||
.wait(_s(0.3))
|
||||
.call(_animateDone);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// DONE
|
||||
var _animateDone = function(){
|
||||
self.animationDeferred.resolve();
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,38 +0,0 @@
|
||||
function SillyPixi(config){
|
||||
|
||||
var self = this;
|
||||
self.id = config.id;
|
||||
|
||||
// APP
|
||||
var app = new PIXI.Application(config.width, config.height);
|
||||
self.dom = app.view;
|
||||
|
||||
// DOM
|
||||
self.dom.className = "object";
|
||||
self.dom.classList.add("fader");
|
||||
self.dom.style.left = config.x+"px";
|
||||
self.dom.style.top = config.y+"px";
|
||||
|
||||
// BUNNY
|
||||
var bunny = PIXI.Sprite.fromImage("assets/bun.png")
|
||||
bunny.anchor.set(0.5);
|
||||
bunny.x = app.renderer.width/2;
|
||||
bunny.y = app.renderer.height/2;
|
||||
app.stage.addChild(bunny);
|
||||
|
||||
// ANIMATE
|
||||
app.ticker.add(function(delta) {
|
||||
bunny.rotation += 0.1 * delta;
|
||||
});
|
||||
|
||||
// Add...
|
||||
self.add = function(INSTANT){
|
||||
return _addFade(self, INSTANT);
|
||||
};
|
||||
|
||||
// Remove...
|
||||
self.remove = function(INSTANT){
|
||||
return _removeFade(self, INSTANT);
|
||||
};
|
||||
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
SLIDES.push({
|
||||
|
||||
id: "sim",
|
||||
add:[
|
||||
|
||||
// The Iterated simulation
|
||||
{id:"iterated", type:"Iterated", x:130, y:125},
|
||||
|
||||
// Buttons
|
||||
{
|
||||
id:"buttonCheat", type:"Button", x:275, y:403,
|
||||
text_id:"label_cheat",
|
||||
message:"iterated/cheat"
|
||||
},
|
||||
{
|
||||
id:"buttonCooperate", type:"Button", x:495, y:400,
|
||||
text_id:"label_cooperate",
|
||||
message:"iterated/cooperate"
|
||||
}
|
||||
|
||||
]
|
||||
|
||||
});
|