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6 changed files with 41 additions and 8 deletions
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<!doctype>
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<!doctype>
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<html>
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<html>
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<head>
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<head>
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<!-- TRANSLATE: 'title' -->
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<title>The Evolution of Trust</title>
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<title>The Evolution of Trust</title>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
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<meta content="utf-8" http-equiv="encoding">
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<meta charset="utf-8">
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<meta name="viewport" content="width=640">
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<link rel="icon" type="image/png" href="favicon.png">
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<!-- TRANSLATE: 'name' and 'description' -->
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<meta itemprop="name" content="The Evolution of Trust">
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<meta itemprop="description" content="an interactive guide to the game theory of cooperation">
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<meta itemprop="image" content="http://ncase.me/trust/social/thumbnail.png">
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<meta name="twitter:card" content="summary_large_image">
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<meta name="twitter:site" content="@ncasenmare">
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<meta name="twitter:title" content="The Evolution of Trust">
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<meta name="twitter:description" content="an interactive guide to the game theory of cooperation">
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<meta name="twitter:creator" content="@ncasenmare">
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<meta name="twitter:image" content="http://ncase.me/trust/social/thumbnail.png">
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<meta property="og:title" content="The Evolution of Trust">
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<meta property="og:type" content="website">
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<meta property="og:url" content="http://ncase.me/trust/">
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<meta property="og:image" content="http://ncase.me/trust/social/thumbnail.png">
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<meta property="og:description" content="an interactive guide to the game theory of cooperation">
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<!-- Styles -->
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<link rel="stylesheet" href="css/slides.css">
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<link rel="stylesheet" href="css/slides.css">
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<link rel="stylesheet" href="css/balloon.css">
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<link rel="stylesheet" href="css/balloon.css">
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</head>
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</head>
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<body>
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<body>
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<div id="preloader">loading...</div>
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<div id="preloader">loading...</div>
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unlisten(_.misc);
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unlisten(_.misc);
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self.remove("roundsLabel");
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self.remove("roundsLabel");
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self.remove("roundsSlider");
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self.remove("roundsSlider");
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self.remove("continueLabel");
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self.remove("continueButton");
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}
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self.remove("payoffs");
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self.remove("payoffs");
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self.remove("text2");
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self.remove("note2");
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self.remove("continueButton");
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if(o.continueButton) self.remove("continueButton");
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}
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@ -479,8 +479,9 @@ SLIDES.push({
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unlisten(_.misc);
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unlisten(_.misc);
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self.remove("noiseLabel");
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self.remove("noiseLabel");
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self.remove("noiseSlider");
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self.remove("noiseSlider");
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self.remove("continueLabel");
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var o = self.objects;
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self.remove("continueButton");
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if(o.continueLabel) self.remove("continueLabel");
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if(o.continueButton) self.remove("continueButton");
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self.remove("text");
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self.remove("text");
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}
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}
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});
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});
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@ -769,7 +769,7 @@ This is why "miscommunication" is such an interesting barrier to trust:
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a <i>little</i> bit of it leads to forgiveness,
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a <i>little</i> bit of it leads to forgiveness,
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but <i>too much</i> and it leads to widespread distrust!
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but <i>too much</i> and it leads to widespread distrust!
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I think our modern media technology,
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I think our modern media technology,
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as much as it's helped us <i>increase</i> communication...
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as much as it's helped us increase communication...
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has increased our <i>miscommunication</i> much more.
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has increased our <i>miscommunication</i> much more.
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<br><br>
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<br><br>
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At last, let's experiment with <i>all</i> the numbers, the knobs and sliders.
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At last, let's experiment with <i>all</i> the numbers, the knobs and sliders.
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@ -878,7 +878,7 @@ but as game theory reminds us, we <i>are</i> each others' environment.
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<b>In the short run, the game defines the players. But in the long run,
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<b>In the short run, the game defines the players. But in the long run,
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it's us players who define the game.</b>
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it's us players who define the game.</b>
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<br><br>
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<br><br>
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So, do what <i>you</i> can to create the conditions necessary to evolve trust.
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So, do what <i>you</i> can do, to create the conditions necessary to evolve trust.
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Build relationships. Find win-wins. Communicate clearly.
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Build relationships. Find win-wins. Communicate clearly.
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Maybe then, we can stop firing at each other, get out of our own trenches,
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Maybe then, we can stop firing at each other, get out of our own trenches,
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cross No Man's Land to come together...
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cross No Man's Land to come together...
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social/thumbnail.png
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