By simply copying the other player's moves, Copycats can play nice with each other, -while Always Cheats just cheat themselves. +while Always Cheats just cheat themselves! Not only that, but it also means Copycat can give Always Cheat a taste of their own medicine. @@ -497,7 +497,7 @@ However...
-There are jerks. Look around.
+Look around. There are jerks in the world.
If Copycat is the strategy in this repeated game of trust that's so powerful --
that even soldiers in World War I trenches independently "evolved" a similar strategy, called "live and let live" --
@@ -625,7 +625,7 @@ Being "nice" players, both their first moves will be:
And normally, they'd just pay back each others' kindness and sing Kumbaya until the end of time.
-But what if, while trying to reciprocate... +But what if, while trying to reciprocate goodness...
@@ -649,7 +649,7 @@ The other player, being a Copycat, had to retali
Thus, like the Hatfields and McCoys, these two Copycats will spiral into an endless cycle of vengeance... -that started over a single mistake, long, long ago. +that started over a single mistake, long ago.
Tragic. But now, are there other types of players who can... @@ -764,10 +764,10 @@ During each round, there's a [N]% chance a player makes a mistake:
-...once you're done playing around, let's recap +...and once you're done playing around, let's recap:
-what we've learnt → +what we learnt today →