diff --git a/MORE WORDS.md b/MORE WORDS.md new file mode 100644 index 0000000..affe4eb --- /dev/null +++ b/MORE WORDS.md @@ -0,0 +1,41 @@ +THE CORE WHY: WHY TEACH THIS? +To create a trustful world +therefore, understand the conditions of trust, its mechanisms + +--- + +And your total score is... +BIG NUMBER which is, wow, actually _impressively_ bad. // 8 + which, uh, could be worse! // 9 to 21 + which ain't bad! // 22 to 34 + which is pretty good! // 34 to 48 + which is actually _perfect_ // 49 + which i have no idea how you accomplished + (the lowest & highest possible scores + are 8 and 49, respectively.) + +So who were these strange characters you just played against? + +COPYCAT: + +Hello! I start with Cooperate, and afterwards, I just copy whatever you did in the last round. Meow + +ALWAYS CHEAT: + +_the strong shall eat the weak_ + +ALWAYS COOPERATE: + +Let's be best friends! <3 + +GRUDGER: + +Listen, stranger. I'll start cooperatin', and keep cooperation', but if y'all ever cheat me, I'LL CHEAT YOU BACK TIL THE END OF DAYS. + +DETECTIVE: + +First: I analyze you. I start: Cooperate, Cheat, Cooperate, Cooperate. If you cheat back, I'll act like Copycat. If you never cheat back, I'll act like Always Cheat, to exploit you. Elementary. + +Now what if these characters were to play... + +...against each other? diff --git a/assets/tournament/peep_characters.png b/assets/tournament/peep_characters.png new file mode 100644 index 0000000..6fe48f8 Binary files /dev/null and b/assets/tournament/peep_characters.png differ diff --git a/css/slides.css b/css/slides.css index 819495c..906f0da 100644 --- a/css/slides.css +++ b/css/slides.css @@ -63,11 +63,8 @@ body{ position: absolute; transition: left 0.5s ease-in-out, top 0.5s ease-in-out; } - -/********* Fader *********/ - .fader{ - transition: opacity 0.5s ease-in-out; + transition: opacity 0.5s ease-in-out !important; } /******** Text Box ********/ @@ -280,7 +277,7 @@ body{ /******* SCRATCHER *******/ /*************************/ -#scratcher{ +.scratcher{ position: absolute; top:0; left:0; width: 100%; height: 100%; @@ -317,6 +314,47 @@ body{ top: 21px; } +/*************************/ +/******* CHARACTERS *******/ +/*************************/ + +.character{ + position: absolute; + height: 114px; +} +.character #peep{ + background: url(../assets/tournament/peep_characters.png); + background-size: auto 100%; + width: 105px; + height: 114px; + top: -5px; + left: -10px; +} +.character #desc{ + width: calc(100% - 100px); + font-size: 18px; + height: 114px; + right: 0; + line-height: 1.2em; +} +.character #peep[char=tft]{ background-position: 0 0; } +.character #peep[char=all_d]{ background-position: -105px 0; } +.character #peep[char=all_c]{ background-position: -210px 0; } +.character #peep[char=grudge]{ background-position: -315px 0; } +.character #peep[char=prober]{ background-position: -420px 0; } +.character #peep[char=tf2t]{ background-position: -525px 0; } +.character #peep[char=pavlov]{ background-position: -630px 0; } +.character #peep[char=random]{ background-position: -735px 0; } + +.tft{ color:#4089DD; } +.all_d{ color:#52537F; } +.all_c{ color:#FF75FF; } +.grudge{ color:#C4A401; } +.prober{ color:#CC984C; } +.tf2t{ color:#88A8CE; } +.pavlov{ color:#86C448; } +.random{ color:#FF5E5E; } + /*************************/ /***** SLIDE SELECT ******/ /*************************/ diff --git a/index.html b/index.html index 2450d99..79ba0fb 100644 --- a/index.html +++ b/index.html @@ -9,7 +9,7 @@
-During the trench warfare
of World War I, peace broke out.
+During World War I, peace broke out.
-It was Christmas 1914.
-Despite strict orders not to chill
-with the enemy, British and German soldiers left their trenches,
-and gathered to bury their dead, exchange gifts, and sing.
-This wasn't unique. Even long before Christmas,
-soldiers already had an unspoken system of "live and let live" --
-a small peace in a Great War.
+It was Christmas 1914 on the Western Front.
+Despite strict orders not to chill out with the enemy, British
+and German soldiers left their trenches, crossed No Man's Land,
+and gathered together to bury their dead, to exchange gifts, to sing.
-Meanwhile, the West is now at peace, and yet,
-we distrust our governments, media, and each other more and more.
-So, we gotta ask:
-
-Why, even in the best of times, do friends become enemies?
-But also why, even in the worst of times, why do enemies become friends?
-
+Meanwhile: it's 2017, the West has been at peace for decades, and
+we're less trusting than ever. Fewer and fewer people say they trust their
+governments, their media, or even each other. So here's our puzzle:
-These are complex questions, but a simple idea from game
-theory can help shed some light! So, to understand
our epidemic of distrust...
+Why, even in good times, do friends become enemies?
+And why, even in bad times, do enemies become friends?
+
+
+I think game theory can help explain our epidemic of distrust –
+and how we can fix it! So, to understand all this...
...let's play a game. →
@@ -35,82 +32,180 @@ theory can help shed some light! So, to understand
our epidemic of distrust..
+
+you
cooperate
+
+you
cheat
+
+they
cooperate
+
+they
cheat
+
+you
↙
+
+other player
↘
+
-THE GAME OF TRUST:
+
+THE GAME OF TRUST
-There's a machine. If one player puts a coin in the machine, the other player gets three coins.
-A player can either choose to COOPERATE (put in one coin), or CHEAT (keep their coin).
+You have one choice.
+In front of you is a machine: if you put a coin in the machine,
+the other player gets three coins – and vice versa.
+You both can either choose to COOPERATE (put in coin), or CHEAT (don't put in coin).
-But there's a problem. Think about it: if the other player CHEATS, what should you do?
+Let's say the other player cheats, and doesn't put in a coin.
+What should you do?
-Fair enough – if the other player won't cooperate, why should you? +Exactly! Why let that moocher mooch off of you?
+-Alas, turning the other cheek just gets you slapped on that cheek. +Alas, turning the other cheek just gets you slapped!
+-Cooperating while the other person cheats means you lose a coin while they get three. (-1 vs +3) -However, both of you cheating means you both neither gain nor lose anything. (0 vs 0) -Therefore, you should CHEAT. +If you cooperate & they cheat, you lose a coin while they gain three. (score: -1 vs +3) +However, if you both cheat, neither of you gain or lose anything. (score: 0 vs 0) +Therefore: you should CHEAT.
+
-But if the other player COOPERATES, what should you do now?
+But let's say the other player cooperates, and puts in a coin.
+What should you do now?
-Wow, that's mean. And also the correct answer! +Wow, that's mean... and also the correct answer!
+-Yeah, seems like the right thing to do... but is it the *correct* thing to do? +Sure, seems like the right thing to do... or is it?
+-Because, if you both cooperate, you both lose one coin and gain three (+2 vs +2). -But you can do even better – if you cheat while they cooperate, -you can gain three coins at no cost, while they lose a coin. (+3 vs -1) -Therefore, you should still CHEAT. +Because if you both cooperate, you both give up a coin to gain three. (score: +2 vs +2) +But if you cheat & they cooperate, you gain three coins at their cost of one. (score: +3 vs -1) +Therefore: you "should" still CHEAT.
+-blah blah blah blah. But what if... +And that's the dilemma of trust. +You'd both be better off trusting each other, but trust leaves you vulnerable. +But what happens if we can...
+-...we play more than once? → +...play more than once? →
+
+Now, let's play for real.
+You'll be playing against 5 different opponents, each with their own "personality".
+With each opponent, you'll play anywhere between 3 to 7 rounds.
+Can you trust them? Or rather... can they trust you?
+
+Choose your first, real move: +
+-opponent: +opponent: [X] of [Y] +
your total score:
- - - ++And your total score is... +
++which is, wow, actually impressively bad. +
++which, uh, could be worse! +
++which ain't bad! +
++which is pretty good! +
++which is perfect! Congrats you have too much time on your hands. +
++...i have no idea how you did that. +
++(the lowest & highest possible scores are 8 and 49, respectively) +
-
-COPYCAT: I start with Cooperate, and then, I just copy whatever move you did last time. Meow
-
-ALWAYS CHEAT: i hate you
-
-ALWAYS COOPERATE: I love you! <3
-
-GRUDGER: "Listen y'all – I start Cooperatin', and I'll keep on Cooperatin'... but if you ever Cheat me once, pardner, I AIN'T EVER FORGIVIN' YOU."
-
-DETECTIVE: "First: I analyze you. I start: Cooperate, Cheat, Cooperate, Cooperate. Then: if you retaliated with a Cheat, I switch to playing Copycat. But: if you never fight back, I switch to Always Cheat. My dear Watson: elementary."
-
-now what if these characters were to play...
+
+So who were these strange characters you just played against? +
+ ++COPYCAT: +Hello! I start with Cooperate, and afterwards, I just copy whatever you did in the last round. Meow +
+ ++ALWAYS CHEAT: +the strong shall eat the weak +
+ ++ALWAYS COOPERATE: +Let's be best friends! <3 +
+ ++GRUDGER: +Listen, stranger. I'll start cooperatin', and keep cooperation', +but if y'all ever cheat me, I'LL CHEAT YOU BACK TIL THE END OF DAYS. +
+ ++DETECTIVE: +First: I analyze you. I start: Cooperate, Cheat, Cooperate, Cooperate. +If you cheat back, I'll act like Copycat. +If you never cheat back, I'll act like Always Cheat, to exploit you. +Elementary, my dear Watson. +
+ +...against each other? →
+ + + + +It's tournament time! These five characters will now play against each other – 10 paired games, 10 rounds per game.