tabs, pages, controls
parent
14bf47f11a
commit
e8c18fdbe9
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// a url (naming it a, because it will be reused to store callbacks)
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// e timeout error placeholder to avoid using var, not to be used
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// xhr placeholder to avoid using var, not to be used
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function pegasus(a, e, xhr) {
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xhr = new XMLHttpRequest();
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// Set URL
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xhr.open('GET', a);
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// Don't need a to store URL anymore
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// Reuse it to store callbacks
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a = [];
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pegasus.timeout && (xhr.timeout = pegasus.timeout);
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xhr.ontimeout = function (event) {
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e = event
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}
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xhr.onreadystatechange = xhr.then = function(onSuccess, onError, cb, data) {
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// Test if onSuccess is a function
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// Means that the user called xhr.then
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if (onSuccess && onSuccess.call) {
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a = [,onSuccess, onError];
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}
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// Test if there's a timeout error
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e && a[2] && a[2](e, xhr)
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// Test if request is complete
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if (xhr.readyState == 4) {
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// index will be:
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// 0 if undefined
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// 1 if status is between 200 and 399
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// 2 if status is over
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cb = a[0|xhr.status / 200];
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if (cb) {
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/*try {
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data = JSON.parse(xhr.responseText) // NICKY FIX -- don't be helpful
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} catch (e) {*/
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data = null;
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//}
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cb(data, xhr);
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}
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}
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};
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// Send the GET request
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xhr.send();
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// Return request
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return xhr;
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}
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//0.3.5
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function pegasus(a,b,c){return c=new XMLHttpRequest,c.open("GET",a),a=[],pegasus.timeout&&(c.timeout=pegasus.timeout),c.ontimeout=function(a){b=a},c.onreadystatechange=c.then=function(d,e,f,g){if(d&&d.call&&(a=[,d,e]),b&&a[2]&&a[2](b,c),4==c.readyState&&(f=a[0|c.status/200])){try{g=JSON.parse(c.responseText)}catch(a){g=null}f(g,c)}},c.send(),c}
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function SandboxUI(config){
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var self = this;
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self.id = config.id;
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// Create DOM
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self.dom = document.createElement("div");
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self.dom.className = "object";
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var dom = self.dom;
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/////////////////////////////////////////
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// BUTTONS for playing //////////////////
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/////////////////////////////////////////
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var playButton = new Button({x:130, y:135, text_id:"label_play", message:"tournament/autoplay"});
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dom.appendChild(playButton.dom);
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var stepButton = new Button({x:130, y:135+70, text_id:"label_step", message:"tournament/step"});
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dom.appendChild(stepButton.dom);
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var resetButton = new Button({x:130, y:135+70*2, text_id:"label_reset", message:"tournament/reset"});
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dom.appendChild(resetButton.dom);
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/////////////////////////////////////////
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// Create TABS & PAGES //////////////////
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/////////////////////////////////////////
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// Tabs
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var tabs = document.createElement("div");
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tabs.id = "sandbox_tabs";
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dom.appendChild(tabs);
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// Tab Hitboxes
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var _makeHitbox = function(label, x, width, pageIndex){
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label = label.toUpperCase();
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var hitbox = document.createElement("div");
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hitbox.className = "hitbox";
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hitbox.style.left = x+"px";
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hitbox.style.width = width+"px";
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hitbox.innerHTML = label;
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tabs.appendChild(hitbox);
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(function(pageIndex){
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hitbox.onclick = function(){
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_goToPage(pageIndex);
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};
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})(pageIndex);
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};
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_makeHitbox(Words.get("label_population"), 30, 100, 0);
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_makeHitbox(Words.get("label_payoffs"), 220, 100, 1);
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_makeHitbox(Words.get("label_rules"), 366, 100, 2);
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// Pages
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var pages = [];
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var _makePage = function(){
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var page = document.createElement("div");
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page.className = "sandbox_page";
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tabs.appendChild(page);
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pages.push(page);
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};
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for(var i=0; i<3; i++) _makePage(); // make three pages
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// Go To Page
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var _goToPage = function(showIndex){
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// Background
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tabs.style.backgroundPosition = (-showIndex*500)+"px 0px";
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// Show page
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for(var i=0; i<pages.length; i++) pages[i].style.display = "none";
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pages[showIndex].style.display = "block";
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};
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_goToPage(0);
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/////////////////////////////////////////
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// PAGE 0: POPULATION ///////////////////
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/////////////////////////////////////////
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/////////////////////////////////////////
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// PAGE 1: PAYOFFS //////////////////////
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/////////////////////////////////////////
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var page = pages[1];
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var label = _makeLabel("sandbox_payoffs", 0, 0, 433);
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page.appendChild(label);
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/////////////////////////////////////////
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// PAGE 2: RULES ////////////////////////
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/////////////////////////////////////////
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/////////////////////////////////////////
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// Add & Remove Object //////////////////
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/////////////////////////////////////////
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// Add...
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self.add = function(INSTANT){
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return _add(self);
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};
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// Remove...
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self.remove = function(INSTANT){
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return _remove(self);
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};
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}
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SLIDES.push({
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id: "sim",
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add:[
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// The tournament simulation
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{id:"tournament", type:"Tournament", x:0, y:20},
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// All the words!
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{
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id:"textbox", type:"TextBox",
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boxes:[
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{ x:500, y:0, width:460, height:50, text_id:"sandbox_1" },
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{ x:500, y:370, width:460, height:200, text_id:"sandbox_2" }
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]
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},
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// Buttons
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{
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id:"_b1", type:"Button", x:500, y:150, width:140,
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text_id: "label_play_tournament",
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message: "tournament/play"
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},
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{
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id:"_b2", type:"Button", x:500, y:220, width:140,
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text_id: "label_eliminate_bottom_5",
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message: "tournament/eliminate",
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active:false
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},
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{
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id:"_b3", type:"Button", x:500, y:290, width:140,
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text_id: "label_reproduce_top_5",
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message: "tournament/reproduce",
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active:false
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}
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]
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});
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SLIDES.push({
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id: "sim",
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add:[
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// The tournament simulation
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{id:"tournament", type:"Tournament", x:-20, y:-20},
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// Screw it, just ALL of the Sandbox UI
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{id:"sandbox", type:"SandboxUI"}
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]
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});
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