186 lines
3.4 KiB
HTML
186 lines
3.4 KiB
HTML
<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - - INTRO! - - - - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="intro">
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During the trench warfare<br>of World War I, peace broke out.
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<br><br>
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It was Christmas 1914.
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Despite strict orders not to chill<br>
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with the enemy, British and German soldiers left their trenches,<br>
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and gathered to bury their dead, exchange gifts, and sing.
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This wasn't unique. Even long before Christmas,
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soldiers already had an unspoken system of "live and let live" --
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a small peace in a Great War.
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<br><br>
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Meanwhile, the West is now at peace, and yet,
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we distrust our governments, media, and <i>each other</i> more and more.
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So, we gotta ask:
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<b>
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Why, even in the best of times, do friends become enemies?
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But also why, even in the worst of times, why do enemies become friends?
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</b>
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<br><br>
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These are complex questions, but a simple idea from game<br>
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theory can help shed some light! So, to understand<br>our epidemic of distrust...
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</p>
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<p id="intro_button">
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...let's play a game. →
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - - SANDBOX! - - - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="sandbox_population">
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Start off with this distribution of players:
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</p>
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<p id="sandbox_payoffs">
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The payoffs in a one-on-one game are:
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</p>
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<p id="sandbox_reset_payoffs">
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reset payoffs
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</p>
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<!--
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When translating the following, keep the "[N]", with square brackets,
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as a placeholder for the number. Some of these need double-translations,
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one for the plural version, one for the singular version.
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-->
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<p id="sandbox_rules_1">
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Play [N] rounds per one-on-one game
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</p>
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<p id="sandbox_rules_1_single">
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Play [N] round per one-on-one game
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</p>
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<p id="sandbox_rules_2">
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After each tournament, eliminate the bottom [N] players & reproduce the top [N] players
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</p>
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<p id="sandbox_rules_2_single">
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After each tournament, eliminate the bottom [N] player & reproduce the top [N] player
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</p>
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<p id="sandbox_rules_3">
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In each round of a one-on-one game, there's a [N]% chance a player makes a mistake
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - THE PLAYERS - - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="label_tft">
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Copycat
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</p>
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<p id="label_short_tft">
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copycat
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</p>
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<p id="label_all_d">
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Always Cheat
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</p>
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<p id="label_short_all_d">
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cheater
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</p>
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<p id="label_all_c">
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Always Cooperate
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</p>
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<p id="label_short_all_c">
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cooperater
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</p>
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<p id="label_grudge">
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Grudger
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</p>
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<p id="label_short_grudge">
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grudger
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</p>
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<p id="label_prober">
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Detective
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</p>
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<p id="label_short_prober">
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detective
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</p>
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<p id="label_tf2t">
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Copykitten
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</p>
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<p id="label_short_tf2t">
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copykitten
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</p>
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<p id="label_pavlov">
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Simpleton
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</p>
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<p id="label_short_pavlov">
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simpleton
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</p>
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<p id="label_random">
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Lol So Random
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</p>
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<p id="label_short_random">
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random
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - SMALL LABELS! - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="label_cooperate">
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cooperate
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</p>
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<p id="label_cheat">
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cheat
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</p>
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<p id="label_play">
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play
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</p>
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<p id="label_stop">
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stop
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</p>
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<p id="label_step">
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step
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</p>
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<p id="label_reset">
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reset
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</p>
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<p id="label_population">
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population
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</p>
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<p id="label_payoffs">
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payoffs
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</p>
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<p id="label_rules">
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rules
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</p>
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<p id="label_play_tournament">
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1) play tournament
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</p>
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<p id="label_eliminate_bottom_5">
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2) eliminate bottom 5
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</p>
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<p id="label_reproduce_top_5">
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3) reproduce top 5
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</p>
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