311 lines
12 KiB
Python
311 lines
12 KiB
Python
#!/usr/bin/env python
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#
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# Copyright 2012 Johannes 'josch' Schauer <j.schauer@email.de>
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#
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# This file is part of Sisyphus.
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#
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# Sisyphus is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Sisyphus is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Sisyphus. If not, see <http://www.gnu.org/licenses/>.
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import svg
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import random
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# rounds to the next biggest even number
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def roundeven(num):
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return (num+1)/2*2
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def arrange_in_layer(abin, pwidth, pheight):
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# articles are longer than wider
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# default rotation: width: x-direction
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# height: y-direction
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layer = list()
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rest = list()
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root = {'x': 0, 'y': 0,
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'width': pwidth, 'height': pheight,
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'article': None,
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'down': None,
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'right': None}
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# traverse the tree until a node is found that is big enough for article
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# with size width x height and return this node or None if not found
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def find_node(root, width, height):
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if root is None:
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return None
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elif root['article']:
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return (find_node(root['right'], width, height)
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or find_node(root['down'], width, height))
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elif width <= root['width'] and height <= root['height']:
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return root
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else:
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return None
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# after finding a node where an article fits, put article into the node and
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# create childnodes
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def split_node(node, width, height, article):
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node['article'] = article
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node['article']['x'] = node['x']
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node['article']['y'] = node['y']
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if node['width'] > 0 and node['height']-height > 0:
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node['down'] = {'x': node['x'], 'y': node['y']+height,
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'width': node['width'],
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'height': node['height']-height,
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'article': None,
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'down': None,
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'right': None}
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else:
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node['down'] = None
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if node['width']-width > 0 and height > 0:
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node['right'] = {'x': node['x']+width, 'y': node['y'],
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'width': node['width']-width,
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'height': height,
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'article': None,
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'down': None,
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'right': None}
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else:
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node['right'] = None
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return node
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# for each article in abin, check and place article at a node. If it doesnt
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# fit, try to rotate. If it still doesnt fit, append to rest
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for article in abin:
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# output format only accepts integer positions, round article sizes up
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# to even numbers
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owidth, oheight = article['width'], article['height']
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width, height = roundeven(owidth), roundeven(oheight)
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node = find_node(root, width, height)
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if (node):
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node = split_node(node, width, height, article)
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else:
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# rotate article
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article['width'], article['height'] = oheight, owidth
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# output format only accepts integer positions, round article sizes up
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# to even numbers
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width, height = roundeven(oheight), roundeven(owidth)
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node = find_node(root, width, height)
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if (node):
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node = split_node(node, width, height, article)
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else:
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rest.append(article)
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# gather all articles that were
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def find_articles(node):
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if not node['article']:
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return
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layer.append(node['article'])
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if node['right']:
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find_articles(node['right'])
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if node['down']:
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find_articles(node['down'])
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find_articles(root)
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return root, layer, rest
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# generate a list of random articles of three different type
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# each type is of the same size and color
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# numbers of articles of each type linearly depend on their area
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# articles are generated with more width that height
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def generate_bin():
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abin = []
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for i in 1,2,3:
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w, h = random.randint(20,150), random.randint(20,150)
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if h > w:
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w, h = h, w
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color = random.randint(0,255), random.randint(0,255), random.randint(0,255)
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for j in range(200000/(w*h)):
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abin.append({'x':0, 'y':0, 'width':w, 'height':h, 'color':color})
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return abin
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# given a node tree with articles inside, spread them out over the full
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# available area evenly
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def spread_articles(root):
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# get only nodes on the left branch of the tree. This is all nodes below
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def get_down_nodes(node):
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if node is None or not node['article']:
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return []
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else:
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return [node] + get_down_nodes(node['down'])
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# move this node and its whole subtree down
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def move_tree_down(node, y):
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if not node['article']:
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return
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node['article']['y'] += y
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if node['right']:
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move_tree_down(node['right'], y)
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if node['down']:
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move_tree_down(node['down'], y)
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# for each child on the very left, spread vertically and adjust subtree y
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# position accordingly
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def spread_vertically(node):
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downnodes = get_down_nodes(node)
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# process innermost nodes before outer nodes
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for n in downnodes:
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if n['right']:
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spread_vertically(n['right'])
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if len(downnodes) == 0:
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return
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elif len(downnodes) == 1:
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# arrange them in the center of parent
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# treat the article height as even and round the gap size to the
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# next smallest even number
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gap = (node['height']-roundeven(downnodes[0]['article']['height']))/4*2
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move_tree_down(node, gap)
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else:
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# get the sum of all heights of the leftmodes articles as if they
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# had even heights
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sumdownnodes = sum([roundeven(n['article']['height']) for n in downnodes])
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# do some fancy math to figure out even gap sizes between
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# the nodes
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d, m = divmod((node['height']-sumdownnodes)/2, len(downnodes)-1)
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gaps = (m)*[(d+1)*2]+((len(downnodes)-1)-m)*[d*2]
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# iteratively move trees down by vgap except for first row
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for node, gap in zip(downnodes[1:], gaps):
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move_tree_down(node, gap)
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# for a given node, return a tuple consisting of a list of nodes that
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# make out the longest row in horizontal direction and a list of nodes that
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# start a shorter end
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def get_max_horiz_nodes(node):
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if node is None or not node['article']:
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return [], []
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elif node['down'] and node['down']['article']:
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# if the node has an article below, check out the rightbranch
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rightbranch, sr = get_max_horiz_nodes(node['right'])
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rightbranch = [node] + rightbranch
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# as well as the down branch
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downbranch, sd = get_max_horiz_nodes(node['down'])
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# get information about the last article in each branch
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ar = rightbranch[len(rightbranch)-1]['article']
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ad = downbranch[len(downbranch)-1]['article']
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# and return as the first tuple entry the branch that stretches the
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# longest while having as the second tuple entry the nodes that
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# were dismissed as starting shorter branches
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if ar['x']+ar['width'] > ad['x']+ad['width']:
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return rightbranch, sr+[downbranch[0]]
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else:
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return downbranch, sd+[rightbranch[0]]
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else:
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# if there is no article below, just recursively call itself on the
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# next node to the right
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rightbranch, short = get_max_horiz_nodes(node['right'])
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return [node] + rightbranch, short
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# move a node and the article inside to the right and reduce node width
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# recursively call for children
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def move_tree_right(node, x):
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if not node['article']:
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return
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node['article']['x'] += x
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node['x'] += x
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node['width'] -= x
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if node['right']:
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move_tree_right(node['right'], x)
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if node['down']:
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move_tree_right(node['down'], x)
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# for each child on the very right, spread horizontally and adjust subtree
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# x position accordingly
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def spread_horizontally(node):
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maxhoriznodes, short = get_max_horiz_nodes(node['right'])
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maxhoriznodes = [node] + maxhoriznodes
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if len(maxhoriznodes) == 0:
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return
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elif len(maxhoriznodes) == 1:
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# arrange them in the center of parent
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# treat article width as even and round the gap size to the next
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# smallest even number
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gap = (node['width']-roundeven(maxhoriznodes[0]['article']['width']))/4*2
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maxhoriznodes[0]['article']['x'] += gap
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else:
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# get the sum of all widths of the articles that make the longest
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# row of articles as if they had even widths
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summaxhoriznodes= sum([roundeven(n['article']['width']) for n in maxhoriznodes])
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# do some fancy math to figure out even gap sizes between the nodes
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d, m = divmod((node['width']-summaxhoriznodes)/2, len(maxhoriznodes)-1)
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gaps = (m)*[(d+1)*2]+((len(maxhoriznodes)-1)-m)*[d*2]
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# iteratively move trees right by hgap except for first node
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for node, gap in zip(maxhoriznodes[1:], gaps):
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move_tree_right(node, gap)
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# recursively call for all nodes starting a shorter subtree
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for node in short:
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spread_horizontally(node)
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# spread nodes vertically
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spread_vertically(root)
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# and horizontally
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for node in get_down_nodes(root):
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spread_horizontally(node)
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# sanity checks
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def sanity_check(layer):
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def intersects(a1, a2):
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return (a1['x'] < a2['x']+a2['width']
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and a1['x']+a1['width'] > a2['x']
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and a1['y'] < a2['y']+a2['height']
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and a1['y']+a1['height'] > a2['y'])
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odds = list()
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overhangs = list()
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inters = list()
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for article1 in layer:
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if (article1['x']%2 != 0
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or article1['y']%2 != 0):
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odds.append(article1)
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if (article1['x'] < 0
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or article1['y'] < 0
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or article1['x']+article1['width'] > pwidth
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or article1['y']+article1['height'] > pheight):
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overhangs.append(article1)
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for article2 in layer:
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if article1 == article2:
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continue
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if intersects(article1, article2):
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inters.append((article1, article2))
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for odd in odds:
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print "odd:", odd
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for overhang in overhangs:
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print "overhang:", overhang
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for inter in inters:
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print "intersect:", inter
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if len(odds) or len(overhangs) or len(inters):
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print layer
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exit(1)
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# draw layer of articles
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def draw_layer(filename, layer):
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scene = svg.Scene(filename, (pwidth, pheight))
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for a in layer:
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scene.add(svg.Rectangle((a['x'], a['y']),(a['width'], a['height']),a['color']))
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scene.write()
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# return all articles in a node tree
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def find_articles(node):
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if node is None or not node['article']:
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return []
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else:
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return [node['article']] + find_articles(node['right']) + find_articles(node['down'])
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if __name__ == "__main__":
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abin = generate_bin()
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pwidth, pheight = 800, 600
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abin = sorted(abin, key=lambda article: article['width']*article['height'], reverse=True)
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root, layer, rest = arrange_in_layer(abin, pwidth, pheight)
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draw_layer('test1', layer)
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spread_articles(root)
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layer = find_articles(root)
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draw_layer('test2', layer)
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sanity_check(layer)
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