Push final version of calibrate.cc
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1 changed files with 4 additions and 7 deletions
11
calibrate.cc
11
calibrate.cc
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@ -43,7 +43,7 @@ bool detectPattern(Mat frame, vector< vector<Point3f> >& object_points, vector<v
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// this iterative process terminates after the given number of iterations and error epsilon
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// this iterative process terminates after the given number of iterations and error epsilon
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cornerSubPix(frame, corners, Size(11, 11), Size(-1, -1),
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cornerSubPix(frame, corners, Size(11, 11), Size(-1, -1),
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TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 100,
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TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 100,
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0.1));
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0.15));
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// draw the detected corners as sanity check
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// draw the detected corners as sanity check
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drawChessboardCorners(frame, pattern_size, Mat(corners),
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drawChessboardCorners(frame, pattern_size, Mat(corners),
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pattern_found);
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pattern_found);
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@ -66,11 +66,11 @@ bool detectPattern(Mat frame, vector< vector<Point3f> >& object_points, vector<v
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/**
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/**
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* Main method for interactive behavior.
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* Main method for interactive behavior.
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* Requires user to present calibration pattern in front of camera.
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* Requires user to present calibration pattern in front of camera.
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* By pressing SPACE the image is grabbed, pressing any other key loops through the camera stream, pressing ESC finishes calibration.
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* By pressing any key an image is grabbed from the camera stream, pressing ESC finishes calibration.
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*/
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*/
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int runInteractive()
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int runInteractive()
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{
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{
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cout << "Camera calibration using interactive behavior. Press SPACE to grab frame, ESC to quit.\n";
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cout << "Camera calibration using interactive behavior. Press any key to grab frame, ESC to perform calibration.\n";
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// show camera image in a separate window
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// show camera image in a separate window
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namedWindow("Camera Image", CV_WINDOW_KEEPRATIO);
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namedWindow("Camera Image", CV_WINDOW_KEEPRATIO);
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@ -115,8 +115,7 @@ int runInteractive()
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int key_pressed = waitKey(0); // get user key press
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int key_pressed = waitKey(0); // get user key press
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if (key_pressed == KEY_CLOSE_WINDOW || key_pressed == KEY_ESCAPE)
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if (key_pressed == KEY_CLOSE_WINDOW || key_pressed == KEY_ESCAPE)
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break;
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break;
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else
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if (key_pressed == KEY_SPACE)
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{
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{
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if (detectPattern(gray_frame, object_points, image_points))
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if (detectPattern(gray_frame, object_points, image_points))
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{
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{
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@ -131,8 +130,6 @@ int runInteractive()
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}
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}
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else cout << "Pattern not found" << endl;
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else cout << "Pattern not found" << endl;
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}
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}
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else
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continue;
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}
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}
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