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@ -25,8 +25,7 @@ int main(int argc, char** argv)
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int specified_boards;
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if (argc > 2)
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cerr << "Usage: ./calibrate [number of frames]\n";
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else
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if (argc == 1)
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else if (argc == 1)
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{
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user_mode = INTERACTIVE_MODE;
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cout << "Camera calibration using interactive behavior. Press SPACE to grab frame.\n";
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@ -40,7 +39,7 @@ int main(int argc, char** argv)
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}
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VideoCapture capture(-1); // open the default camera
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if(!capture.isOpened()) // check if opening camera stream succeeded
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if (!capture.isOpened()) // check if opening camera stream succeeded
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{
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cerr << "Camera could not be found. Exiting.\n";
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return -1;
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@ -50,11 +49,12 @@ int main(int argc, char** argv)
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vector< vector <Point3f> > object_points;
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vector< vector <Point2f> > image_points;
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Mat frame;
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Mat frame, gray_frame;
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for(int count = 0; ; ++count)
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{
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cout << "Frame: " << count << "\n";
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capture >> frame; // get a new frame from camera
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cvtColor(frame, gray_frame, CV_BGR2GRAY);
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imshow("Camera Image", frame);
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int key_pressed = waitKey(0);
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@ -65,23 +65,23 @@ int main(int argc, char** argv)
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{
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Size pattern_size(COUNT_SQUARES_X, COUNT_SQUARES_Y); //interior number of corners
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vector<Point2f> corners; //this will be filled by the detected corners
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bool pattern_found = findChessboardCorners( frame, pattern_size, corners, CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE + CALIB_CB_FAST_CHECK);
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bool pattern_found = findChessboardCorners( gray_frame, pattern_size, corners, CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE + CALIB_CB_FAST_CHECK);
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if (pattern_found) // to tweak params: http://bit.ly/QyoU3k
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cornerSubPix(frame, corners, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1));
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{
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cornerSubPix(gray_frame, corners, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1));
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drawChessboardCorners(frame, pattern_size, Mat(corners), pattern_found);
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vector< Point3f > obj;
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for(int j = 0; j < COUNT_SQUARES_X * COUNT_SQUARES_Y; ++j)
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obj.push_back(Point3f(j/COUNT_SQUARES_X, j%COUNT_SQUARES_X, 0.0f));
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if (pattern_found) {
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image_points.push_back(corners);
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object_points.push_back(obj);
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cout << "Frame " << count << " grabbed.\n";
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}
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}
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}
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