230 lines
9.2 KiB
Java
230 lines
9.2 KiB
Java
/*
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File: NewTextureLoader.java
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University of Applied Science Berne,HTA-Biel/Bienne,
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Computer Science Department.
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Diploma thesis J3D Solar System Simulator
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Originally written by Marcel Portner & Bernhard Hari (c) 2000
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CVS - Information :
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$Header: /var/cvsreps/projects/c450/2000/sss3d/source_diploma/sss3d/contentbranch/NewTextureLoader.java,v 1.1 2000/10/31 15:54:59 harib Exp $
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$Author: harib $
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$Date: 2000/10/31 15:54:59 $
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$State: Exp $
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*/
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package sss3d.contentbranch;
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/*
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* @(#)NewTextureLoades.java 1.0 99/10/21
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*
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* Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
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*
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* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
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* modify and redistribute this software in source and binary code form,
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* provided that i) this copyright notice and license appear on all copies of
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* the software; and ii) Licensee does not utilize the software in a manner
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* which is disparaging to Sun.
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*
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* This software is provided "AS IS," without a warranty of any kind. ALL
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* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
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* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
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* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
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* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
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* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
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* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
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* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
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* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
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* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGES.
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*
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* This software is not designed or intended for use in on-line control of
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* aircraft, air traffic, aircraft navigation or aircraft communications; or in
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* the design, construction, operation or maintenance of any nuclear
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* facility. Licensee represents and warrants that it will not use or
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* redistribute the Software for such purposes.
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*/
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import com.sun.j3d.utils.image.TextureLoader;
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import javax.media.j3d.*;
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import javax.vecmath.*;
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/**
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* A texture loading utility that doesn't require an image observer
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* for constructing objects. This class extends the TextureLoader
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* class of the com.sun.j3d.utils.image package.
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*
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*/
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public class NewTextureLoader extends TextureLoader {
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static java.awt.Component observer;
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/**
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* Specify an object to server as the image observer.
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* Use this method once before constructing any texture loaders.
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* @param imageObserver the object to be used in subsequent
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* NewTextureLoader constuctions
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*/
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public static void setImageObserver(java.awt.Component imageObserver){
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observer = imageObserver;
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}
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/**
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* Retreve the object used as the image observer for NewTextureLoader
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* objects.
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* Use this method when the image observer is needed.
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* @return the object used in as the image observer in subsequent
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* NewTextureLoader constuctions
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*/
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public static java.awt.Component getImageObserver(){
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return observer;
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}
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// constructors without an image observer argument
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/**
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* Constructs a NewTextureLoader object loading the specified iamge in
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* default (RGBA) format.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param image the image object to load
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*/
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public NewTextureLoader(java.awt.Image image){
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super(image, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified image
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* and option flags in the default (RGBA) format.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param image the image object to load
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* @param flags the flags to use in construction (e.g. generate mipmap)
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*/
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public NewTextureLoader(java.awt.Image image, int flags){
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super( image, flags, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified file
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* using the specified format.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param image the image object to load
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* @param format specificaiton of which channels to use (e.g. RGB)
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*/
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public NewTextureLoader(java.awt.Image image, java.lang.String format){
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super( image, format, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified file
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* with specified format and flags.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param image the image object to load
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* @param format specificaiton of which channels to use (e.g. RGB)
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* @param flags the flags to use in construction (e.g. generate mipmap)
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*/
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public NewTextureLoader(java.awt.Image image, java.lang.String format, int flags){
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super( image, format, flags, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified file
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* using the default format (RGBA).
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param fname the name of the file to load
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*/
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public NewTextureLoader(java.lang.String fname){
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super( fname, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified file
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* with the specified flags.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param fname the name of the file to load
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* @param flags the flags to use in construction (e.g. generate mipmap)
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*/
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public NewTextureLoader(java.lang.String fname, int flags){
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super( fname, flags, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified file
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* using the specified format.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param fname the name of the file to load
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* @param format specificaiton of which channels to use (e.g. RGB)
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*/
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public NewTextureLoader(java.lang.String fname, java.lang.String format){
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super( fname, format, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified file
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* using the specified format and flags.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param fname the name of the file to load
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* @param format specificaiton of which channels to use (e.g. RGB)
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* @param flags the flags to use in construction (e.g. generate mipmap)
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*/
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public NewTextureLoader(java.lang.String fname, java.lang.String format, int flags){
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super( fname, format, flags, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified URL
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* using the default format.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param url specifies the URL of the image to load
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*/
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public NewTextureLoader(java.net.URL url){
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super(url, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified URL
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* using the specified flags.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param url specifies the URL of the image to load
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* @param flags the flags to use in construction (e.g. generate mipmap)
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*/
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public NewTextureLoader(java.net.URL url, int flags){
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super(url, flags, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified URL
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* using the specified format.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param url specifies the URL of the image to load
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* @param format specificaiton of which channels to use (e.g. RGB)
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*/
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public NewTextureLoader(java.net.URL url, java.lang.String format){
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super(url, format, observer);
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}
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/**
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* Constructs a NewTextureLoader object loading the specified URL
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* using the specified format and flags.
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* The an image observer must be set using the setImageObserver() method
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* before using this constructor.
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* @param url specifies the URL of the image to load
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* @param format specificaiton of which channels to use (e.g. RGB)
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* @param flags the flags to use in construction (e.g. generate mipmap)
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*/
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public NewTextureLoader(java.net.URL url, java.lang.String format, int flags){
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super(url, format, flags, observer);
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}
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} // end of TexturedPlane class
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