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2835 lines
151 KiB
C#

namespace Wheel_of_Time___Character_Sheets
{
partial class ChildWnd
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ChildWnd));
this.printDocument1 = new System.Drawing.Printing.PrintDocument();
this.printDialog1 = new System.Windows.Forms.PrintDialog();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
this.toolStripSaveButton1 = new System.Windows.Forms.ToolStripButton();
this.tsbSaveAs = new System.Windows.Forms.ToolStripButton();
this.toolStripPrintButton = new System.Windows.Forms.ToolStripButton();
this.bBackground = new System.Windows.Forms.ToolStripButton();
this.bPrintPreview = new System.Windows.Forms.ToolStripButton();
this.bAktualisieren = new System.Windows.Forms.ToolStripButton();
this.saveWOTFileDialog = new System.Windows.Forms.SaveFileDialog();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.printPreviewControl1 = new System.Windows.Forms.PrintPreviewControl();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage3 = new System.Windows.Forms.TabPage();
this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
this.tpBackgroundSkills = new System.Windows.Forms.TabPage();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.SkillsPanel = new System.Windows.Forms.Panel();
this.pAnimal_Empathy = new Wheel_of_Time___Character_Sheets.Points();
this.pAppraise = new Wheel_of_Time___Character_Sheets.Points();
this.pBalance = new Wheel_of_Time___Character_Sheets.Points();
this.pBluff = new Wheel_of_Time___Character_Sheets.Points();
this.pClimb = new Wheel_of_Time___Character_Sheets.Points();
this.pConcentration = new Wheel_of_Time___Character_Sheets.Points();
this.pCraft = new Wheel_of_Time___Character_Sheets.Points();
this.pDecipher_Script = new Wheel_of_Time___Character_Sheets.Points();
this.pDiplomacy = new Wheel_of_Time___Character_Sheets.Points();
this.pDisable_Device = new Wheel_of_Time___Character_Sheets.Points();
this.pDisguise = new Wheel_of_Time___Character_Sheets.Points();
this.pEscape_Artist = new Wheel_of_Time___Character_Sheets.Points();
this.pForgery = new Wheel_of_Time___Character_Sheets.Points();
this.pGather_Information = new Wheel_of_Time___Character_Sheets.Points();
this.pHandle_Animal = new Wheel_of_Time___Character_Sheets.Points();
this.pHeal = new Wheel_of_Time___Character_Sheets.Points();
this.pHide = new Wheel_of_Time___Character_Sheets.Points();
this.pInnuendo = new Wheel_of_Time___Character_Sheets.Points();
this.pIntimidate = new Wheel_of_Time___Character_Sheets.Points();
this.pIntuit_Direction = new Wheel_of_Time___Character_Sheets.Points();
this.pJump = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Legends = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Arcana = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Arch = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Blight = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Geography = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_History = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Local = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Nature = new Wheel_of_Time___Character_Sheets.Points();
this.pKnowledge_Nobility = new Wheel_of_Time___Character_Sheets.Points();
this.pListen = new Wheel_of_Time___Character_Sheets.Points();
this.pMove_Silently = new Wheel_of_Time___Character_Sheets.Points();
this.pOpen_Lock = new Wheel_of_Time___Character_Sheets.Points();
this.pPick_Pocket = new Wheel_of_Time___Character_Sheets.Points();
this.pRead_Lips = new Wheel_of_Time___Character_Sheets.Points();
this.pRide = new Wheel_of_Time___Character_Sheets.Points();
this.pSearch = new Wheel_of_Time___Character_Sheets.Points();
this.pSense_Motive = new Wheel_of_Time___Character_Sheets.Points();
this.pSpot = new Wheel_of_Time___Character_Sheets.Points();
this.pSwim = new Wheel_of_Time___Character_Sheets.Points();
this.pTumble = new Wheel_of_Time___Character_Sheets.Points();
this.pUse_Rope = new Wheel_of_Time___Character_Sheets.Points();
this.pWeavesight = new Wheel_of_Time___Character_Sheets.Points();
this.pWilderness_Lore = new Wheel_of_Time___Character_Sheets.Points();
this.panel2 = new System.Windows.Forms.Panel();
this.bClear = new System.Windows.Forms.Button();
this.bLoadSkills = new System.Windows.Forms.Button();
this.bSaveSkills = new System.Windows.Forms.Button();
this.bCreateSkill = new System.Windows.Forms.Button();
this.tbSkillName = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.lSkillRest = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.lSkillUsed = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.lSkillGesamt = new System.Windows.Forms.Label();
this.tpBackground_Feats = new System.Windows.Forms.TabPage();
this.tpFeats = new System.Windows.Forms.TabPage();
this.gbLost_Ability_Feats = new System.Windows.Forms.GroupBox();
this.cbLatent_Dreamer = new System.Windows.Forms.CheckBox();
this.cbDreamwalk = new System.Windows.Forms.CheckBox();
this.cbBend_Dream = new System.Windows.Forms.CheckBox();
this.cbDreamjump = new System.Windows.Forms.CheckBox();
this.cbWaken_Dream = new System.Windows.Forms.CheckBox();
this.cbDreamwatch = new System.Windows.Forms.CheckBox();
this.cbLatent_Foreteller = new System.Windows.Forms.CheckBox();
this.cbForeteller = new System.Windows.Forms.CheckBox();
this.cbLatent_Old_Blood = new System.Windows.Forms.CheckBox();
this.cbOld_Blood = new System.Windows.Forms.CheckBox();
this.cbLatent_Sniffer = new System.Windows.Forms.CheckBox();
this.cbSniffer = new System.Windows.Forms.CheckBox();
this.cbLatent_Treesinger = new System.Windows.Forms.CheckBox();
this.cbTreesinger = new System.Windows.Forms.CheckBox();
this.cbLatent_Viewer = new System.Windows.Forms.CheckBox();
this.cbViewing = new System.Windows.Forms.CheckBox();
this.gbChanneling_Feats = new System.Windows.Forms.GroupBox();
this.cbCombat_Casting = new System.Windows.Forms.CheckBox();
this.cbExtra_Affinity = new System.Windows.Forms.CheckBox();
this.cbExtra_Talent = new System.Windows.Forms.CheckBox();
this.cbMultiweave = new System.Windows.Forms.CheckBox();
this.cbPower_Heightened_Senses = new System.Windows.Forms.CheckBox();
this.cbSense_Residue = new System.Windows.Forms.CheckBox();
this.cbTie_Off_Weave = new System.Windows.Forms.CheckBox();
this.gbSpecial_Feats = new System.Windows.Forms.GroupBox();
this.cbEliminate_Block = new System.Windows.Forms.CheckBox();
this.cbWeapon_Specializiation = new System.Windows.Forms.CheckBox();
this.tbWeapon_Specializiation = new System.Windows.Forms.TextBox();
this.gbGeneral_Feats = new System.Windows.Forms.GroupBox();
this.cbAlertness = new System.Windows.Forms.CheckBox();
this.cbAmbidextrous = new System.Windows.Forms.CheckBox();
this.cbAnimal_Affinity = new System.Windows.Forms.CheckBox();
this.cbArmor_Proficiency_light = new System.Windows.Forms.CheckBox();
this.cbArmor_Proficiency_medium = new System.Windows.Forms.CheckBox();
this.cbArmor_Proficiency_heavy = new System.Windows.Forms.CheckBox();
this.cbImproved_Critical = new System.Windows.Forms.CheckBox();
this.cbAthletic = new System.Windows.Forms.CheckBox();
this.cbBlind_Fight = new System.Windows.Forms.CheckBox();
this.cbCombat_Expertise = new System.Windows.Forms.CheckBox();
this.cbImproved_Disarm = new System.Windows.Forms.CheckBox();
this.cbImproved_Trip = new System.Windows.Forms.CheckBox();
this.cbWhirlwind_Attack = new System.Windows.Forms.CheckBox();
this.cbCombat_Reflexes = new System.Windows.Forms.CheckBox();
this.cbThe_Dark_One_s_own_Luck = new System.Windows.Forms.CheckBox();
this.cbDodge = new System.Windows.Forms.CheckBox();
this.cbMobility = new System.Windows.Forms.CheckBox();
this.cbSpring_Attack = new System.Windows.Forms.CheckBox();
this.cbEndurance = new System.Windows.Forms.CheckBox();
this.cbExotic_Weapon_Proficiency = new System.Windows.Forms.CheckBox();
this.cbFame = new System.Windows.Forms.CheckBox();
this.cbGreat_Fortitude = new System.Windows.Forms.CheckBox();
this.cbImproved_Initiative = new System.Windows.Forms.CheckBox();
this.cbImproved_Unarmed_Strike = new System.Windows.Forms.CheckBox();
this.cbIron_Will = new System.Windows.Forms.CheckBox();
this.cbLightning_Reflexes = new System.Windows.Forms.CheckBox();
this.cbMartial_Weapon_Proficiency = new System.Windows.Forms.CheckBox();
this.cbMental_Stability = new System.Windows.Forms.CheckBox();
this.cbMimic = new System.Windows.Forms.CheckBox();
this.cbMounted_Combat = new System.Windows.Forms.CheckBox();
this.cbMounted_Archery = new System.Windows.Forms.CheckBox();
this.cbTrample = new System.Windows.Forms.CheckBox();
this.cbRide_By_Attack = new System.Windows.Forms.CheckBox();
this.cbNimble = new System.Windows.Forms.CheckBox();
this.cbPersuasive = new System.Windows.Forms.CheckBox();
this.cbPoint_Blank_Shot = new System.Windows.Forms.CheckBox();
this.cbFar_Shot = new System.Windows.Forms.CheckBox();
this.cbPrecise_Shot = new System.Windows.Forms.CheckBox();
this.cbRapid_Shot = new System.Windows.Forms.CheckBox();
this.cbShot_on_the_Run = new System.Windows.Forms.CheckBox();
this.cbPower_Attack = new System.Windows.Forms.CheckBox();
this.cbCleave = new System.Windows.Forms.CheckBox();
this.cbGreat_Cleave = new System.Windows.Forms.CheckBox();
this.cbImproved_Bull_Rush = new System.Windows.Forms.CheckBox();
this.cbQuick_Draw = new System.Windows.Forms.CheckBox();
this.cbQuickness = new System.Windows.Forms.CheckBox();
this.cbRun = new System.Windows.Forms.CheckBox();
this.cbSharp_eyed = new System.Windows.Forms.CheckBox();
this.cbShield_Proficiency = new System.Windows.Forms.CheckBox();
this.cbSimple_Weapon_Proficiency = new System.Windows.Forms.CheckBox();
this.cbSkill_Emphasis = new System.Windows.Forms.CheckBox();
this.cbStealthy = new System.Windows.Forms.CheckBox();
this.cbToughness = new System.Windows.Forms.CheckBox();
this.cbTrack = new System.Windows.Forms.CheckBox();
this.cbTrustworthy = new System.Windows.Forms.CheckBox();
this.cbTwo_Weapon_Fighting = new System.Windows.Forms.CheckBox();
this.cbImproved_Two_Weapon_Fighting = new System.Windows.Forms.CheckBox();
this.cbWeapon_Finesse = new System.Windows.Forms.CheckBox();
this.cbWeapon_Focus = new System.Windows.Forms.CheckBox();
this.tbWeapon_Focus = new System.Windows.Forms.TextBox();
this.tbWeapon_Finesse = new System.Windows.Forms.TextBox();
this.tbMartial_Weapon_Proficiency = new System.Windows.Forms.TextBox();
this.tbExotic_Weapon_Proficiency = new System.Windows.Forms.TextBox();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.gbAffinities = new System.Windows.Forms.GroupBox();
this.cbAir = new System.Windows.Forms.CheckBox();
this.cbEarth = new System.Windows.Forms.CheckBox();
this.cbWater = new System.Windows.Forms.CheckBox();
this.cbFire = new System.Windows.Forms.CheckBox();
this.cbSpirit = new System.Windows.Forms.CheckBox();
this.gbTalents = new System.Windows.Forms.GroupBox();
this.cbBalefire = new System.Windows.Forms.CheckBox();
this.cbTravling = new System.Windows.Forms.CheckBox();
this.cbIllusion = new System.Windows.Forms.CheckBox();
this.cbWarding = new System.Windows.Forms.CheckBox();
this.cbHealing = new System.Windows.Forms.CheckBox();
this.cbCloudDancing = new System.Windows.Forms.CheckBox();
this.cbElementalism = new System.Windows.Forms.CheckBox();
this.cbEarthSinging = new System.Windows.Forms.CheckBox();
this.cbConjunction = new System.Windows.Forms.CheckBox();
this.tpHistory = new System.Windows.Forms.TabPage();
this.tbGeschichte = new System.Windows.Forms.TextBox();
this.tabPage4 = new System.Windows.Forms.TabPage();
this.tbSpr<EFBFBD>che = new System.Windows.Forms.TextBox();
this.bKopieren = new System.Windows.Forms.Button();
this.tbSpruch = new System.Windows.Forms.TextBox();
this.printPreviewDialog1 = new System.Windows.Forms.PrintPreviewDialog();
this.saveSKLFileDialog = new System.Windows.Forms.SaveFileDialog();
this.openSKLFileDialog = new System.Windows.Forms.OpenFileDialog();
this.toolStrip1.SuspendLayout();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.tabControl1.SuspendLayout();
this.tabPage3.SuspendLayout();
this.tabPage1.SuspendLayout();
this.SkillsPanel.SuspendLayout();
this.panel2.SuspendLayout();
this.tpFeats.SuspendLayout();
this.gbLost_Ability_Feats.SuspendLayout();
this.gbChanneling_Feats.SuspendLayout();
this.gbSpecial_Feats.SuspendLayout();
this.gbGeneral_Feats.SuspendLayout();
this.tabPage2.SuspendLayout();
this.gbAffinities.SuspendLayout();
this.gbTalents.SuspendLayout();
this.tpHistory.SuspendLayout();
this.tabPage4.SuspendLayout();
this.SuspendLayout();
//
// printDocument1
//
this.printDocument1.PrintPage += new System.Drawing.Printing.PrintPageEventHandler(this.PrintPreview);
//
// printDialog1
//
this.printDialog1.AllowSelection = true;
this.printDialog1.AllowSomePages = true;
this.printDialog1.Document = this.printDocument1;
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
//
// toolStrip1
//
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripSaveButton1,
this.tsbSaveAs,
this.toolStripSeparator1,
this.toolStripPrintButton,
this.bBackground,
this.bPrintPreview,
this.bAktualisieren});
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
this.toolStrip1.Name = "toolStrip1";
this.toolStrip1.Size = new System.Drawing.Size(1170, 25);
this.toolStrip1.TabIndex = 3;
this.toolStrip1.Text = "toolStrip1";
this.toolStrip1.Visible = false;
//
// toolStripSaveButton1
//
this.toolStripSaveButton1.Image = ((System.Drawing.Image)(resources.GetObject("toolStripSaveButton1.Image")));
this.toolStripSaveButton1.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripSaveButton1.Name = "toolStripSaveButton1";
this.toolStripSaveButton1.Text = "Speichern";
this.toolStripSaveButton1.Click += new System.EventHandler(this.toolStripSaveButton1_Click);
//
// tsbSaveAs
//
this.tsbSaveAs.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.tsbSaveAs.Image = ((System.Drawing.Image)(resources.GetObject("tsbSaveAs.Image")));
this.tsbSaveAs.ImageTransparentColor = System.Drawing.Color.Magenta;
this.tsbSaveAs.Name = "tsbSaveAs";
this.tsbSaveAs.Text = "Speichern unter";
this.tsbSaveAs.Click += new System.EventHandler(this.tsbSaveAs_Click);
//
// toolStripPrintButton
//
this.toolStripPrintButton.Image = ((System.Drawing.Image)(resources.GetObject("toolStripPrintButton.Image")));
this.toolStripPrintButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripPrintButton.Name = "toolStripPrintButton";
this.toolStripPrintButton.Text = "Drucken";
this.toolStripPrintButton.Click += new System.EventHandler(this.toolStripPrintButton_Click);
//
// bBackground
//
this.bBackground.CheckOnClick = true;
this.bBackground.Image = ((System.Drawing.Image)(resources.GetObject("bBackground.Image")));
this.bBackground.ImageTransparentColor = System.Drawing.Color.Magenta;
this.bBackground.Name = "bBackground";
this.bBackground.Text = "Background on/off";
this.bBackground.Click += new System.EventHandler(this.bBackground_Click);
//
// bPrintPreview
//
this.bPrintPreview.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.bPrintPreview.Image = ((System.Drawing.Image)(resources.GetObject("bPrintPreview.Image")));
this.bPrintPreview.ImageTransparentColor = System.Drawing.Color.Magenta;
this.bPrintPreview.Name = "bPrintPreview";
this.bPrintPreview.Text = "Druckvorschau";
this.bPrintPreview.Click += new System.EventHandler(this.bPrintPreview_Click);
//
// bAktualisieren
//
this.bAktualisieren.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.bAktualisieren.Image = ((System.Drawing.Image)(resources.GetObject("bAktualisieren.Image")));
this.bAktualisieren.ImageTransparentColor = System.Drawing.Color.Magenta;
this.bAktualisieren.Name = "bAktualisieren";
this.bAktualisieren.Text = "Aktualisieren";
this.bAktualisieren.Click += new System.EventHandler(this.bAktualisieren_Click);
//
// saveWOTFileDialog
//
this.saveWOTFileDialog.DefaultExt = "wot";
this.saveWOTFileDialog.Filter = "Wheel of Time Character Sheets (*.wot)|*.wot|Alle Dateien|*.*";
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.printPreviewControl1);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.tabControl1);
this.splitContainer1.Size = new System.Drawing.Size(1170, 575);
this.splitContainer1.SplitterDistance = 716;
this.splitContainer1.TabIndex = 5;
this.splitContainer1.Text = "splitContainer1";
//
// printPreviewControl1
//
this.printPreviewControl1.AutoZoom = false;
this.printPreviewControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.printPreviewControl1.Document = this.printDocument1;
this.printPreviewControl1.Location = new System.Drawing.Point(0, 0);
this.printPreviewControl1.Name = "printPreviewControl1";
this.printPreviewControl1.Rows = 2;
this.printPreviewControl1.Size = new System.Drawing.Size(716, 575);
this.printPreviewControl1.TabIndex = 0;
this.printPreviewControl1.Zoom = 1;
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage3);
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tpFeats);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Controls.Add(this.tpHistory);
this.tabControl1.Controls.Add(this.tabPage4);
this.tabControl1.Controls.Add(this.tpBackgroundSkills);
this.tabControl1.Controls.Add(this.tpBackground_Feats);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 0);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(450, 575);
this.tabControl1.TabIndex = 16;
//
// tabPage3
//
this.tabPage3.Controls.Add(this.propertyGrid1);
this.tabPage3.Location = new System.Drawing.Point(4, 22);
this.tabPage3.Name = "tabPage3";
this.tabPage3.Padding = new System.Windows.Forms.Padding(3);
this.tabPage3.Size = new System.Drawing.Size(442, 549);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "Properties";
//
// propertyGrid1
//
this.propertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill;
this.propertyGrid1.Location = new System.Drawing.Point(3, 3);
this.propertyGrid1.Name = "propertyGrid1";
this.propertyGrid1.Size = new System.Drawing.Size(436, 543);
this.propertyGrid1.TabIndex = 2;
this.propertyGrid1.ToolbarVisible = false;
this.propertyGrid1.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyGrid1_PropertyValueChanged);
//
// tpBackgroundSkills
//
this.tpBackgroundSkills.Location = new System.Drawing.Point(4, 22);
this.tpBackgroundSkills.Name = "tpBackgroundSkills";
this.tpBackgroundSkills.Size = new System.Drawing.Size(442, 549);
this.tpBackgroundSkills.TabIndex = 4;
this.tpBackgroundSkills.Text = "Background Skills";
this.tpBackgroundSkills.Leave += new System.EventHandler(this.tpBackgroundSkills_Leave);
//
// tabPage1
//
this.tabPage1.Controls.Add(this.SkillsPanel);
this.tabPage1.Controls.Add(this.panel2);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(442, 549);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Skills";
//
// SkillsPanel
//
this.SkillsPanel.AutoScroll = true;
this.SkillsPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.SkillsPanel.Controls.Add(this.pAnimal_Empathy);
this.SkillsPanel.Controls.Add(this.pAppraise);
this.SkillsPanel.Controls.Add(this.pBalance);
this.SkillsPanel.Controls.Add(this.pBluff);
this.SkillsPanel.Controls.Add(this.pClimb);
this.SkillsPanel.Controls.Add(this.pConcentration);
this.SkillsPanel.Controls.Add(this.pCraft);
this.SkillsPanel.Controls.Add(this.pDecipher_Script);
this.SkillsPanel.Controls.Add(this.pDiplomacy);
this.SkillsPanel.Controls.Add(this.pDisable_Device);
this.SkillsPanel.Controls.Add(this.pDisguise);
this.SkillsPanel.Controls.Add(this.pEscape_Artist);
this.SkillsPanel.Controls.Add(this.pForgery);
this.SkillsPanel.Controls.Add(this.pGather_Information);
this.SkillsPanel.Controls.Add(this.pHandle_Animal);
this.SkillsPanel.Controls.Add(this.pHeal);
this.SkillsPanel.Controls.Add(this.pHide);
this.SkillsPanel.Controls.Add(this.pInnuendo);
this.SkillsPanel.Controls.Add(this.pIntimidate);
this.SkillsPanel.Controls.Add(this.pIntuit_Direction);
this.SkillsPanel.Controls.Add(this.pJump);
this.SkillsPanel.Controls.Add(this.pKnowledge_Legends);
this.SkillsPanel.Controls.Add(this.pKnowledge_Arcana);
this.SkillsPanel.Controls.Add(this.pKnowledge_Arch);
this.SkillsPanel.Controls.Add(this.pKnowledge_Blight);
this.SkillsPanel.Controls.Add(this.pKnowledge_Geography);
this.SkillsPanel.Controls.Add(this.pKnowledge_History);
this.SkillsPanel.Controls.Add(this.pKnowledge_Local);
this.SkillsPanel.Controls.Add(this.pKnowledge_Nature);
this.SkillsPanel.Controls.Add(this.pKnowledge_Nobility);
this.SkillsPanel.Controls.Add(this.pListen);
this.SkillsPanel.Controls.Add(this.pMove_Silently);
this.SkillsPanel.Controls.Add(this.pOpen_Lock);
this.SkillsPanel.Controls.Add(this.pPick_Pocket);
this.SkillsPanel.Controls.Add(this.pRead_Lips);
this.SkillsPanel.Controls.Add(this.pRide);
this.SkillsPanel.Controls.Add(this.pSearch);
this.SkillsPanel.Controls.Add(this.pSense_Motive);
this.SkillsPanel.Controls.Add(this.pSpot);
this.SkillsPanel.Controls.Add(this.pSwim);
this.SkillsPanel.Controls.Add(this.pTumble);
this.SkillsPanel.Controls.Add(this.pUse_Rope);
this.SkillsPanel.Controls.Add(this.pWeavesight);
this.SkillsPanel.Controls.Add(this.pWilderness_Lore);
this.SkillsPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.SkillsPanel.Location = new System.Drawing.Point(3, 57);
this.SkillsPanel.Name = "SkillsPanel";
this.SkillsPanel.Size = new System.Drawing.Size(436, 489);
this.SkillsPanel.TabIndex = 16;
this.SkillsPanel.Leave += new System.EventHandler(this.SkillsPanel_Leave);
//
// pAnimal_Empathy
//
this.pAnimal_Empathy.Aktiv = true;
this.pAnimal_Empathy.BackgroundSkill = false;
this.pAnimal_Empathy.GivenPoints = 0;
this.pAnimal_Empathy.Location = new System.Drawing.Point(0, 6);
this.pAnimal_Empathy.Multiplier = 1;
this.pAnimal_Empathy.Name = "pAnimal_Empathy";
this.pAnimal_Empathy.OgierBackgroundSkill = false;
this.pAnimal_Empathy.Size = new System.Drawing.Size(397, 20);
this.pAnimal_Empathy.SkillName = "Animal Empathy";
this.pAnimal_Empathy.TabIndex = 0;
this.pAnimal_Empathy.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pAppraise
//
this.pAppraise.Aktiv = true;
this.pAppraise.BackgroundSkill = false;
this.pAppraise.GivenPoints = 0;
this.pAppraise.Location = new System.Drawing.Point(0, 28);
this.pAppraise.Multiplier = 1;
this.pAppraise.Name = "pAppraise";
this.pAppraise.OgierBackgroundSkill = false;
this.pAppraise.Size = new System.Drawing.Size(397, 20);
this.pAppraise.SkillName = "Appraise";
this.pAppraise.TabIndex = 1;
this.pAppraise.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pBalance
//
this.pBalance.Aktiv = true;
this.pBalance.BackgroundSkill = false;
this.pBalance.GivenPoints = 0;
this.pBalance.Location = new System.Drawing.Point(0, 50);
this.pBalance.Multiplier = 1;
this.pBalance.Name = "pBalance";
this.pBalance.OgierBackgroundSkill = false;
this.pBalance.Size = new System.Drawing.Size(397, 20);
this.pBalance.SkillName = "Balance";
this.pBalance.TabIndex = 2;
this.pBalance.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pBluff
//
this.pBluff.Aktiv = true;
this.pBluff.BackgroundSkill = false;
this.pBluff.GivenPoints = 0;
this.pBluff.Location = new System.Drawing.Point(0, 72);
this.pBluff.Multiplier = 1;
this.pBluff.Name = "pBluff";
this.pBluff.OgierBackgroundSkill = false;
this.pBluff.Size = new System.Drawing.Size(397, 20);
this.pBluff.SkillName = "Bluff";
this.pBluff.TabIndex = 3;
this.pBluff.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pClimb
//
this.pClimb.Aktiv = true;
this.pClimb.BackgroundSkill = false;
this.pClimb.GivenPoints = 0;
this.pClimb.Location = new System.Drawing.Point(0, 94);
this.pClimb.Multiplier = 1;
this.pClimb.Name = "pClimb";
this.pClimb.OgierBackgroundSkill = false;
this.pClimb.Size = new System.Drawing.Size(397, 20);
this.pClimb.SkillName = "Climb";
this.pClimb.TabIndex = 4;
this.pClimb.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pConcentration
//
this.pConcentration.Aktiv = true;
this.pConcentration.BackgroundSkill = false;
this.pConcentration.GivenPoints = 0;
this.pConcentration.Location = new System.Drawing.Point(0, 116);
this.pConcentration.Multiplier = 1;
this.pConcentration.Name = "pConcentration";
this.pConcentration.OgierBackgroundSkill = false;
this.pConcentration.Size = new System.Drawing.Size(397, 20);
this.pConcentration.SkillName = "Concentration";
this.pConcentration.TabIndex = 6;
this.pConcentration.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pCraft
//
this.pCraft.Aktiv = true;
this.pCraft.BackgroundSkill = false;
this.pCraft.GivenPoints = 0;
this.pCraft.Location = new System.Drawing.Point(0, 138);
this.pCraft.Multiplier = 1;
this.pCraft.Name = "pCraft";
this.pCraft.OgierBackgroundSkill = false;
this.pCraft.Size = new System.Drawing.Size(397, 20);
this.pCraft.SkillName = "Craft";
this.pCraft.TabIndex = 7;
this.pCraft.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pDecipher_Script
//
this.pDecipher_Script.Aktiv = true;
this.pDecipher_Script.BackgroundSkill = false;
this.pDecipher_Script.GivenPoints = 0;
this.pDecipher_Script.Location = new System.Drawing.Point(0, 160);
this.pDecipher_Script.Multiplier = 1;
this.pDecipher_Script.Name = "pDecipher_Script";
this.pDecipher_Script.OgierBackgroundSkill = false;
this.pDecipher_Script.Size = new System.Drawing.Size(397, 20);
this.pDecipher_Script.SkillName = "Decipher Script";
this.pDecipher_Script.TabIndex = 8;
this.pDecipher_Script.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pDiplomacy
//
this.pDiplomacy.Aktiv = true;
this.pDiplomacy.BackgroundSkill = false;
this.pDiplomacy.GivenPoints = 0;
this.pDiplomacy.Location = new System.Drawing.Point(0, 182);
this.pDiplomacy.Multiplier = 1;
this.pDiplomacy.Name = "pDiplomacy";
this.pDiplomacy.OgierBackgroundSkill = false;
this.pDiplomacy.Size = new System.Drawing.Size(397, 20);
this.pDiplomacy.SkillName = "Diplomacy";
this.pDiplomacy.TabIndex = 9;
this.pDiplomacy.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pDisable_Device
//
this.pDisable_Device.Aktiv = true;
this.pDisable_Device.BackgroundSkill = false;
this.pDisable_Device.GivenPoints = 0;
this.pDisable_Device.Location = new System.Drawing.Point(0, 204);
this.pDisable_Device.Multiplier = 1;
this.pDisable_Device.Name = "pDisable_Device";
this.pDisable_Device.OgierBackgroundSkill = false;
this.pDisable_Device.Size = new System.Drawing.Size(397, 20);
this.pDisable_Device.SkillName = "Disable Device";
this.pDisable_Device.TabIndex = 10;
this.pDisable_Device.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pDisguise
//
this.pDisguise.Aktiv = true;
this.pDisguise.BackgroundSkill = false;
this.pDisguise.GivenPoints = 0;
this.pDisguise.Location = new System.Drawing.Point(0, 226);
this.pDisguise.Multiplier = 1;
this.pDisguise.Name = "pDisguise";
this.pDisguise.OgierBackgroundSkill = false;
this.pDisguise.Size = new System.Drawing.Size(397, 20);
this.pDisguise.SkillName = "Disguise";
this.pDisguise.TabIndex = 11;
this.pDisguise.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pEscape_Artist
//
this.pEscape_Artist.Aktiv = true;
this.pEscape_Artist.BackgroundSkill = false;
this.pEscape_Artist.GivenPoints = 0;
this.pEscape_Artist.Location = new System.Drawing.Point(0, 248);
this.pEscape_Artist.Multiplier = 1;
this.pEscape_Artist.Name = "pEscape_Artist";
this.pEscape_Artist.OgierBackgroundSkill = false;
this.pEscape_Artist.Size = new System.Drawing.Size(397, 20);
this.pEscape_Artist.SkillName = "Escape Artist";
this.pEscape_Artist.TabIndex = 12;
this.pEscape_Artist.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pForgery
//
this.pForgery.Aktiv = true;
this.pForgery.BackgroundSkill = false;
this.pForgery.GivenPoints = 0;
this.pForgery.Location = new System.Drawing.Point(0, 270);
this.pForgery.Multiplier = 1;
this.pForgery.Name = "pForgery";
this.pForgery.OgierBackgroundSkill = false;
this.pForgery.Size = new System.Drawing.Size(397, 20);
this.pForgery.SkillName = "Forgery";
this.pForgery.TabIndex = 14;
this.pForgery.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pGather_Information
//
this.pGather_Information.Aktiv = true;
this.pGather_Information.BackgroundSkill = false;
this.pGather_Information.GivenPoints = 0;
this.pGather_Information.Location = new System.Drawing.Point(0, 292);
this.pGather_Information.Multiplier = 1;
this.pGather_Information.Name = "pGather_Information";
this.pGather_Information.OgierBackgroundSkill = false;
this.pGather_Information.Size = new System.Drawing.Size(397, 20);
this.pGather_Information.SkillName = "Gather Information";
this.pGather_Information.TabIndex = 15;
this.pGather_Information.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pHandle_Animal
//
this.pHandle_Animal.Aktiv = true;
this.pHandle_Animal.BackgroundSkill = false;
this.pHandle_Animal.GivenPoints = 0;
this.pHandle_Animal.Location = new System.Drawing.Point(0, 314);
this.pHandle_Animal.Multiplier = 1;
this.pHandle_Animal.Name = "pHandle_Animal";
this.pHandle_Animal.OgierBackgroundSkill = false;
this.pHandle_Animal.Size = new System.Drawing.Size(397, 20);
this.pHandle_Animal.SkillName = "Handle Animal";
this.pHandle_Animal.TabIndex = 16;
this.pHandle_Animal.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pHeal
//
this.pHeal.Aktiv = true;
this.pHeal.BackgroundSkill = false;
this.pHeal.GivenPoints = 0;
this.pHeal.Location = new System.Drawing.Point(0, 336);
this.pHeal.Multiplier = 1;
this.pHeal.Name = "pHeal";
this.pHeal.OgierBackgroundSkill = false;
this.pHeal.Size = new System.Drawing.Size(397, 20);
this.pHeal.SkillName = "Heal";
this.pHeal.TabIndex = 17;
this.pHeal.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pHide
//
this.pHide.Aktiv = true;
this.pHide.BackgroundSkill = false;
this.pHide.GivenPoints = 0;
this.pHide.Location = new System.Drawing.Point(0, 358);
this.pHide.Multiplier = 1;
this.pHide.Name = "pHide";
this.pHide.OgierBackgroundSkill = false;
this.pHide.Size = new System.Drawing.Size(397, 20);
this.pHide.SkillName = "Hide";
this.pHide.TabIndex = 18;
this.pHide.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pInnuendo
//
this.pInnuendo.Aktiv = true;
this.pInnuendo.BackgroundSkill = false;
this.pInnuendo.GivenPoints = 0;
this.pInnuendo.Location = new System.Drawing.Point(0, 380);
this.pInnuendo.Multiplier = 1;
this.pInnuendo.Name = "pInnuendo";
this.pInnuendo.OgierBackgroundSkill = false;
this.pInnuendo.Size = new System.Drawing.Size(397, 20);
this.pInnuendo.SkillName = "Innuendo";
this.pInnuendo.TabIndex = 19;
this.pInnuendo.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pIntimidate
//
this.pIntimidate.Aktiv = true;
this.pIntimidate.BackgroundSkill = false;
this.pIntimidate.GivenPoints = 0;
this.pIntimidate.Location = new System.Drawing.Point(0, 402);
this.pIntimidate.Multiplier = 1;
this.pIntimidate.Name = "pIntimidate";
this.pIntimidate.OgierBackgroundSkill = false;
this.pIntimidate.Size = new System.Drawing.Size(397, 20);
this.pIntimidate.SkillName = "Intimidate";
this.pIntimidate.TabIndex = 20;
this.pIntimidate.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pIntuit_Direction
//
this.pIntuit_Direction.Aktiv = true;
this.pIntuit_Direction.BackgroundSkill = false;
this.pIntuit_Direction.GivenPoints = 0;
this.pIntuit_Direction.Location = new System.Drawing.Point(0, 424);
this.pIntuit_Direction.Multiplier = 1;
this.pIntuit_Direction.Name = "pIntuit_Direction";
this.pIntuit_Direction.OgierBackgroundSkill = false;
this.pIntuit_Direction.Size = new System.Drawing.Size(397, 20);
this.pIntuit_Direction.SkillName = "Intuit Direction";
this.pIntuit_Direction.TabIndex = 21;
this.pIntuit_Direction.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pJump
//
this.pJump.Aktiv = true;
this.pJump.BackgroundSkill = false;
this.pJump.GivenPoints = 0;
this.pJump.Location = new System.Drawing.Point(0, 446);
this.pJump.Multiplier = 1;
this.pJump.Name = "pJump";
this.pJump.OgierBackgroundSkill = false;
this.pJump.Size = new System.Drawing.Size(397, 20);
this.pJump.SkillName = "Jump";
this.pJump.TabIndex = 22;
this.pJump.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Legends
//
this.pKnowledge_Legends.Aktiv = true;
this.pKnowledge_Legends.BackgroundSkill = false;
this.pKnowledge_Legends.GivenPoints = 0;
this.pKnowledge_Legends.Location = new System.Drawing.Point(0, 468);
this.pKnowledge_Legends.Multiplier = 1;
this.pKnowledge_Legends.Name = "pKnowledge_Legends";
this.pKnowledge_Legends.OgierBackgroundSkill = false;
this.pKnowledge_Legends.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Legends.SkillName = "Knowledge (Legends)";
this.pKnowledge_Legends.TabIndex = 23;
this.pKnowledge_Legends.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Arcana
//
this.pKnowledge_Arcana.Aktiv = true;
this.pKnowledge_Arcana.BackgroundSkill = false;
this.pKnowledge_Arcana.GivenPoints = 0;
this.pKnowledge_Arcana.Location = new System.Drawing.Point(0, 490);
this.pKnowledge_Arcana.Multiplier = 1;
this.pKnowledge_Arcana.Name = "pKnowledge_Arcana";
this.pKnowledge_Arcana.OgierBackgroundSkill = false;
this.pKnowledge_Arcana.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Arcana.SkillName = "Knowledge (Arcana)";
this.pKnowledge_Arcana.TabIndex = 24;
this.pKnowledge_Arcana.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Arch
//
this.pKnowledge_Arch.Aktiv = true;
this.pKnowledge_Arch.BackgroundSkill = false;
this.pKnowledge_Arch.GivenPoints = 0;
this.pKnowledge_Arch.Location = new System.Drawing.Point(0, 512);
this.pKnowledge_Arch.Multiplier = 1;
this.pKnowledge_Arch.Name = "pKnowledge_Arch";
this.pKnowledge_Arch.OgierBackgroundSkill = false;
this.pKnowledge_Arch.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Arch.SkillName = "Knowledge (Arch)";
this.pKnowledge_Arch.TabIndex = 25;
this.pKnowledge_Arch.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Blight
//
this.pKnowledge_Blight.Aktiv = true;
this.pKnowledge_Blight.BackgroundSkill = false;
this.pKnowledge_Blight.GivenPoints = 0;
this.pKnowledge_Blight.Location = new System.Drawing.Point(0, 534);
this.pKnowledge_Blight.Multiplier = 1;
this.pKnowledge_Blight.Name = "pKnowledge_Blight";
this.pKnowledge_Blight.OgierBackgroundSkill = false;
this.pKnowledge_Blight.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Blight.SkillName = "Knowledge (Blight)";
this.pKnowledge_Blight.TabIndex = 26;
this.pKnowledge_Blight.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Geography
//
this.pKnowledge_Geography.Aktiv = true;
this.pKnowledge_Geography.BackgroundSkill = false;
this.pKnowledge_Geography.GivenPoints = 0;
this.pKnowledge_Geography.Location = new System.Drawing.Point(0, 556);
this.pKnowledge_Geography.Multiplier = 1;
this.pKnowledge_Geography.Name = "pKnowledge_Geography";
this.pKnowledge_Geography.OgierBackgroundSkill = false;
this.pKnowledge_Geography.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Geography.SkillName = "Knowledge (Geography)";
this.pKnowledge_Geography.TabIndex = 27;
this.pKnowledge_Geography.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_History
//
this.pKnowledge_History.Aktiv = true;
this.pKnowledge_History.BackgroundSkill = false;
this.pKnowledge_History.GivenPoints = 0;
this.pKnowledge_History.Location = new System.Drawing.Point(0, 578);
this.pKnowledge_History.Multiplier = 1;
this.pKnowledge_History.Name = "pKnowledge_History";
this.pKnowledge_History.OgierBackgroundSkill = false;
this.pKnowledge_History.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_History.SkillName = "Knowledge (History)";
this.pKnowledge_History.TabIndex = 28;
this.pKnowledge_History.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Local
//
this.pKnowledge_Local.Aktiv = true;
this.pKnowledge_Local.BackgroundSkill = false;
this.pKnowledge_Local.GivenPoints = 0;
this.pKnowledge_Local.Location = new System.Drawing.Point(0, 600);
this.pKnowledge_Local.Multiplier = 1;
this.pKnowledge_Local.Name = "pKnowledge_Local";
this.pKnowledge_Local.OgierBackgroundSkill = false;
this.pKnowledge_Local.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Local.SkillName = "Knowledge (Local)";
this.pKnowledge_Local.TabIndex = 29;
this.pKnowledge_Local.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Nature
//
this.pKnowledge_Nature.Aktiv = true;
this.pKnowledge_Nature.BackgroundSkill = false;
this.pKnowledge_Nature.GivenPoints = 0;
this.pKnowledge_Nature.Location = new System.Drawing.Point(0, 622);
this.pKnowledge_Nature.Multiplier = 1;
this.pKnowledge_Nature.Name = "pKnowledge_Nature";
this.pKnowledge_Nature.OgierBackgroundSkill = false;
this.pKnowledge_Nature.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Nature.SkillName = "Knowledge (Nature)";
this.pKnowledge_Nature.TabIndex = 30;
this.pKnowledge_Nature.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pKnowledge_Nobility
//
this.pKnowledge_Nobility.Aktiv = true;
this.pKnowledge_Nobility.BackgroundSkill = false;
this.pKnowledge_Nobility.GivenPoints = 0;
this.pKnowledge_Nobility.Location = new System.Drawing.Point(0, 644);
this.pKnowledge_Nobility.Multiplier = 1;
this.pKnowledge_Nobility.Name = "pKnowledge_Nobility";
this.pKnowledge_Nobility.OgierBackgroundSkill = false;
this.pKnowledge_Nobility.Size = new System.Drawing.Size(397, 20);
this.pKnowledge_Nobility.SkillName = "Knowledge (Nobility)";
this.pKnowledge_Nobility.TabIndex = 31;
this.pKnowledge_Nobility.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pListen
//
this.pListen.Aktiv = true;
this.pListen.BackgroundSkill = false;
this.pListen.GivenPoints = 0;
this.pListen.Location = new System.Drawing.Point(0, 666);
this.pListen.Multiplier = 1;
this.pListen.Name = "pListen";
this.pListen.OgierBackgroundSkill = false;
this.pListen.Size = new System.Drawing.Size(397, 20);
this.pListen.SkillName = "Listen";
this.pListen.TabIndex = 32;
this.pListen.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pMove_Silently
//
this.pMove_Silently.Aktiv = true;
this.pMove_Silently.BackgroundSkill = false;
this.pMove_Silently.GivenPoints = 0;
this.pMove_Silently.Location = new System.Drawing.Point(0, 688);
this.pMove_Silently.Multiplier = 1;
this.pMove_Silently.Name = "pMove_Silently";
this.pMove_Silently.OgierBackgroundSkill = false;
this.pMove_Silently.Size = new System.Drawing.Size(397, 20);
this.pMove_Silently.SkillName = "Move Silently";
this.pMove_Silently.TabIndex = 33;
this.pMove_Silently.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pOpen_Lock
//
this.pOpen_Lock.Aktiv = true;
this.pOpen_Lock.BackgroundSkill = false;
this.pOpen_Lock.GivenPoints = 0;
this.pOpen_Lock.Location = new System.Drawing.Point(0, 710);
this.pOpen_Lock.Multiplier = 1;
this.pOpen_Lock.Name = "pOpen_Lock";
this.pOpen_Lock.OgierBackgroundSkill = false;
this.pOpen_Lock.Size = new System.Drawing.Size(397, 20);
this.pOpen_Lock.SkillName = "Open Lock";
this.pOpen_Lock.TabIndex = 34;
this.pOpen_Lock.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pPick_Pocket
//
this.pPick_Pocket.Aktiv = true;
this.pPick_Pocket.BackgroundSkill = false;
this.pPick_Pocket.GivenPoints = 0;
this.pPick_Pocket.Location = new System.Drawing.Point(0, 732);
this.pPick_Pocket.Multiplier = 1;
this.pPick_Pocket.Name = "pPick_Pocket";
this.pPick_Pocket.OgierBackgroundSkill = false;
this.pPick_Pocket.Size = new System.Drawing.Size(397, 20);
this.pPick_Pocket.SkillName = "Pick Pocket";
this.pPick_Pocket.TabIndex = 35;
this.pPick_Pocket.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pRead_Lips
//
this.pRead_Lips.Aktiv = true;
this.pRead_Lips.BackgroundSkill = false;
this.pRead_Lips.GivenPoints = 0;
this.pRead_Lips.Location = new System.Drawing.Point(0, 754);
this.pRead_Lips.Multiplier = 1;
this.pRead_Lips.Name = "pRead_Lips";
this.pRead_Lips.OgierBackgroundSkill = false;
this.pRead_Lips.Size = new System.Drawing.Size(397, 20);
this.pRead_Lips.SkillName = "Read Lips";
this.pRead_Lips.TabIndex = 36;
this.pRead_Lips.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pRide
//
this.pRide.Aktiv = true;
this.pRide.BackgroundSkill = false;
this.pRide.GivenPoints = 0;
this.pRide.Location = new System.Drawing.Point(0, 776);
this.pRide.Multiplier = 1;
this.pRide.Name = "pRide";
this.pRide.OgierBackgroundSkill = false;
this.pRide.Size = new System.Drawing.Size(397, 20);
this.pRide.SkillName = "Ride";
this.pRide.TabIndex = 37;
this.pRide.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pSearch
//
this.pSearch.Aktiv = true;
this.pSearch.BackgroundSkill = false;
this.pSearch.GivenPoints = 0;
this.pSearch.Location = new System.Drawing.Point(0, 798);
this.pSearch.Multiplier = 1;
this.pSearch.Name = "pSearch";
this.pSearch.OgierBackgroundSkill = false;
this.pSearch.Size = new System.Drawing.Size(397, 20);
this.pSearch.SkillName = "Search";
this.pSearch.TabIndex = 38;
this.pSearch.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pSense_Motive
//
this.pSense_Motive.Aktiv = true;
this.pSense_Motive.BackgroundSkill = false;
this.pSense_Motive.GivenPoints = 0;
this.pSense_Motive.Location = new System.Drawing.Point(0, 820);
this.pSense_Motive.Multiplier = 1;
this.pSense_Motive.Name = "pSense_Motive";
this.pSense_Motive.OgierBackgroundSkill = false;
this.pSense_Motive.Size = new System.Drawing.Size(397, 20);
this.pSense_Motive.SkillName = "Sense Motive";
this.pSense_Motive.TabIndex = 39;
this.pSense_Motive.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pSpot
//
this.pSpot.Aktiv = true;
this.pSpot.BackgroundSkill = false;
this.pSpot.GivenPoints = 0;
this.pSpot.Location = new System.Drawing.Point(0, 842);
this.pSpot.Multiplier = 1;
this.pSpot.Name = "pSpot";
this.pSpot.OgierBackgroundSkill = false;
this.pSpot.Size = new System.Drawing.Size(397, 20);
this.pSpot.SkillName = "Spot";
this.pSpot.TabIndex = 40;
this.pSpot.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pSwim
//
this.pSwim.Aktiv = true;
this.pSwim.BackgroundSkill = false;
this.pSwim.GivenPoints = 0;
this.pSwim.Location = new System.Drawing.Point(0, 864);
this.pSwim.Multiplier = 1;
this.pSwim.Name = "pSwim";
this.pSwim.OgierBackgroundSkill = false;
this.pSwim.Size = new System.Drawing.Size(397, 20);
this.pSwim.SkillName = "Swim";
this.pSwim.TabIndex = 41;
this.pSwim.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pTumble
//
this.pTumble.Aktiv = true;
this.pTumble.BackgroundSkill = false;
this.pTumble.GivenPoints = 0;
this.pTumble.Location = new System.Drawing.Point(0, 886);
this.pTumble.Multiplier = 1;
this.pTumble.Name = "pTumble";
this.pTumble.OgierBackgroundSkill = false;
this.pTumble.Size = new System.Drawing.Size(397, 20);
this.pTumble.SkillName = "Tumble";
this.pTumble.TabIndex = 42;
this.pTumble.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pUse_Rope
//
this.pUse_Rope.Aktiv = true;
this.pUse_Rope.BackgroundSkill = false;
this.pUse_Rope.GivenPoints = 0;
this.pUse_Rope.Location = new System.Drawing.Point(0, 908);
this.pUse_Rope.Multiplier = 1;
this.pUse_Rope.Name = "pUse_Rope";
this.pUse_Rope.OgierBackgroundSkill = false;
this.pUse_Rope.Size = new System.Drawing.Size(397, 20);
this.pUse_Rope.SkillName = "Use Rope";
this.pUse_Rope.TabIndex = 44;
this.pUse_Rope.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pWeavesight
//
this.pWeavesight.Aktiv = true;
this.pWeavesight.BackgroundSkill = false;
this.pWeavesight.GivenPoints = 0;
this.pWeavesight.Location = new System.Drawing.Point(0, 930);
this.pWeavesight.Multiplier = 1;
this.pWeavesight.Name = "pWeavesight";
this.pWeavesight.OgierBackgroundSkill = false;
this.pWeavesight.Size = new System.Drawing.Size(397, 20);
this.pWeavesight.SkillName = "Weavesight";
this.pWeavesight.TabIndex = 45;
this.pWeavesight.Blub += new System.EventHandler(this.pBlub_Blub);
//
// pWilderness_Lore
//
this.pWilderness_Lore.Aktiv = true;
this.pWilderness_Lore.BackgroundSkill = false;
this.pWilderness_Lore.GivenPoints = 0;
this.pWilderness_Lore.Location = new System.Drawing.Point(0, 952);
this.pWilderness_Lore.Multiplier = 1;
this.pWilderness_Lore.Name = "pWilderness_Lore";
this.pWilderness_Lore.OgierBackgroundSkill = false;
this.pWilderness_Lore.Size = new System.Drawing.Size(397, 20);
this.pWilderness_Lore.SkillName = "Wilderness Lore";
this.pWilderness_Lore.TabIndex = 46;
this.pWilderness_Lore.Blub += new System.EventHandler(this.pBlub_Blub);
//
// panel2
//
this.panel2.Controls.Add(this.bClear);
this.panel2.Controls.Add(this.bLoadSkills);
this.panel2.Controls.Add(this.bSaveSkills);
this.panel2.Controls.Add(this.bCreateSkill);
this.panel2.Controls.Add(this.tbSkillName);
this.panel2.Controls.Add(this.label3);
this.panel2.Controls.Add(this.lSkillRest);
this.panel2.Controls.Add(this.label1);
this.panel2.Controls.Add(this.lSkillUsed);
this.panel2.Controls.Add(this.label2);
this.panel2.Controls.Add(this.lSkillGesamt);
this.panel2.Dock = System.Windows.Forms.DockStyle.Top;
this.panel2.Location = new System.Drawing.Point(3, 3);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(436, 54);
this.panel2.TabIndex = 14;
//
// bClear
//
this.bClear.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.bClear.Location = new System.Drawing.Point(194, 28);
this.bClear.Name = "bClear";
this.bClear.Size = new System.Drawing.Size(75, 20);
this.bClear.TabIndex = 18;
this.bClear.Text = "Clear Custom";
this.bClear.Click += new System.EventHandler(this.bClear_Click);
//
// bLoadSkills
//
this.bLoadSkills.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.bLoadSkills.Location = new System.Drawing.Point(356, 28);
this.bLoadSkills.Name = "bLoadSkills";
this.bLoadSkills.Size = new System.Drawing.Size(75, 20);
this.bLoadSkills.TabIndex = 17;
this.bLoadSkills.Text = "Load";
this.bLoadSkills.Click += new System.EventHandler(this.bLoadSkills_Click);
//
// bSaveSkills
//
this.bSaveSkills.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.bSaveSkills.Location = new System.Drawing.Point(275, 28);
this.bSaveSkills.Name = "bSaveSkills";
this.bSaveSkills.Size = new System.Drawing.Size(75, 20);
this.bSaveSkills.TabIndex = 16;
this.bSaveSkills.Text = "Save";
this.bSaveSkills.Click += new System.EventHandler(this.bSaveSkills_Click);
//
// bCreateSkill
//
this.bCreateSkill.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.bCreateSkill.Location = new System.Drawing.Point(343, 6);
this.bCreateSkill.Name = "bCreateSkill";
this.bCreateSkill.Size = new System.Drawing.Size(42, 20);
this.bCreateSkill.TabIndex = 15;
this.bCreateSkill.Text = "Neu";
this.bCreateSkill.Click += new System.EventHandler(this.bCreateSkill_Click);
//
// tbSkillName
//
this.tbSkillName.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbSkillName.Location = new System.Drawing.Point(209, 6);
this.tbSkillName.Name = "tbSkillName";
this.tbSkillName.Size = new System.Drawing.Size(128, 20);
this.tbSkillName.TabIndex = 14;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(3, 32);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(123, 13);
this.label3.TabIndex = 10;
this.label3.Text = "Verbleibende Skillpunkte:";
//
// lSkillRest
//
this.lSkillRest.AutoSize = true;
this.lSkillRest.Location = new System.Drawing.Point(166, 32);
this.lSkillRest.Name = "lSkillRest";
this.lSkillRest.Size = new System.Drawing.Size(9, 13);
this.lSkillRest.TabIndex = 13;
this.lSkillRest.Text = "0";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(3, 6);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(157, 13);
this.label1.TabIndex = 8;
this.label1.Text = "Gesamte verf<72>gabre Skillpunkte:";
//
// lSkillUsed
//
this.lSkillUsed.AutoSize = true;
this.lSkillUsed.Location = new System.Drawing.Point(166, 19);
this.lSkillUsed.Name = "lSkillUsed";
this.lSkillUsed.Size = new System.Drawing.Size(9, 13);
this.lSkillUsed.TabIndex = 12;
this.lSkillUsed.Text = "0";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(3, 19);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(119, 13);
this.label2.TabIndex = 9;
this.label2.Text = "Verbrauchte Skillpunkte:";
//
// lSkillGesamt
//
this.lSkillGesamt.AutoSize = true;
this.lSkillGesamt.Location = new System.Drawing.Point(166, 6);
this.lSkillGesamt.Name = "lSkillGesamt";
this.lSkillGesamt.Size = new System.Drawing.Size(15, 13);
this.lSkillGesamt.TabIndex = 11;
this.lSkillGesamt.Text = "40";
//
// tpBackground_Feats
//
this.tpBackground_Feats.Location = new System.Drawing.Point(4, 22);
this.tpBackground_Feats.Name = "tpBackground_Feats";
this.tpBackground_Feats.Padding = new System.Windows.Forms.Padding(3);
this.tpBackground_Feats.Size = new System.Drawing.Size(442, 549);
this.tpBackground_Feats.TabIndex = 3;
this.tpBackground_Feats.Text = "Background Feats";
this.tpBackground_Feats.Leave += new System.EventHandler(this.tpFeats_Leave);
//
// tpFeats
//
this.tpFeats.AutoScroll = true;
this.tpFeats.Controls.Add(this.gbLost_Ability_Feats);
this.tpFeats.Controls.Add(this.gbChanneling_Feats);
this.tpFeats.Controls.Add(this.gbSpecial_Feats);
this.tpFeats.Controls.Add(this.gbGeneral_Feats);
this.tpFeats.Location = new System.Drawing.Point(4, 22);
this.tpFeats.Name = "tpFeats";
this.tpFeats.Padding = new System.Windows.Forms.Padding(3);
this.tpFeats.Size = new System.Drawing.Size(442, 549);
this.tpFeats.TabIndex = 7;
this.tpFeats.Text = "Feats";
//
// gbLost_Ability_Feats
//
this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Dreamer);
this.gbLost_Ability_Feats.Controls.Add(this.cbDreamwalk);
this.gbLost_Ability_Feats.Controls.Add(this.cbBend_Dream);
this.gbLost_Ability_Feats.Controls.Add(this.cbDreamjump);
this.gbLost_Ability_Feats.Controls.Add(this.cbWaken_Dream);
this.gbLost_Ability_Feats.Controls.Add(this.cbDreamwatch);
this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Foreteller);
this.gbLost_Ability_Feats.Controls.Add(this.cbForeteller);
this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Old_Blood);
this.gbLost_Ability_Feats.Controls.Add(this.cbOld_Blood);
this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Sniffer);
this.gbLost_Ability_Feats.Controls.Add(this.cbSniffer);
this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Treesinger);
this.gbLost_Ability_Feats.Controls.Add(this.cbTreesinger);
this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Viewer);
this.gbLost_Ability_Feats.Controls.Add(this.cbViewing);
this.gbLost_Ability_Feats.Dock = System.Windows.Forms.DockStyle.Top;
this.gbLost_Ability_Feats.Location = new System.Drawing.Point(3, 1626);
this.gbLost_Ability_Feats.Name = "gbLost_Ability_Feats";
this.gbLost_Ability_Feats.Size = new System.Drawing.Size(420, 384);
this.gbLost_Ability_Feats.TabIndex = 3;
this.gbLost_Ability_Feats.TabStop = false;
this.gbLost_Ability_Feats.Text = "Lost Ability Feats";
//
// cbLatent_Dreamer
//
this.cbLatent_Dreamer.AutoSize = true;
this.cbLatent_Dreamer.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbLatent_Dreamer.Location = new System.Drawing.Point(6, 19);
this.cbLatent_Dreamer.Name = "cbLatent_Dreamer";
this.cbLatent_Dreamer.Size = new System.Drawing.Size(92, 17);
this.cbLatent_Dreamer.TabIndex = 0;
this.cbLatent_Dreamer.Text = "Latent Dreamer";
this.cbLatent_Dreamer.CheckedChanged += new System.EventHandler(this.cbLatent_Dreamer_CheckedChanged);
//
// cbDreamwalk
//
this.cbDreamwalk.AutoCheck = false;
this.cbDreamwalk.AutoSize = true;
this.cbDreamwalk.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbDreamwalk.Location = new System.Drawing.Point(26, 42);
this.cbDreamwalk.Name = "cbDreamwalk";
this.cbDreamwalk.Size = new System.Drawing.Size(72, 17);
this.cbDreamwalk.TabIndex = 1;
this.cbDreamwalk.Text = "Dreamwalk";
//
// cbBend_Dream
//
this.cbBend_Dream.AutoCheck = false;
this.cbBend_Dream.AutoSize = true;
this.cbBend_Dream.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbBend_Dream.Location = new System.Drawing.Point(26, 65);
this.cbBend_Dream.Name = "cbBend_Dream";
this.cbBend_Dream.Size = new System.Drawing.Size(78, 17);
this.cbBend_Dream.TabIndex = 2;
this.cbBend_Dream.Text = "Bend Dream";
//
// cbDreamjump
//
this.cbDreamjump.AutoCheck = false;
this.cbDreamjump.AutoSize = true;
this.cbDreamjump.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbDreamjump.Location = new System.Drawing.Point(26, 88);
this.cbDreamjump.Name = "cbDreamjump";
this.cbDreamjump.Size = new System.Drawing.Size(72, 17);
this.cbDreamjump.TabIndex = 3;
this.cbDreamjump.Text = "Dreamjump";
//
// cbWaken_Dream
//
this.cbWaken_Dream.AutoCheck = false;
this.cbWaken_Dream.AutoSize = true;
this.cbWaken_Dream.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbWaken_Dream.Location = new System.Drawing.Point(26, 111);
this.cbWaken_Dream.Name = "cbWaken_Dream";
this.cbWaken_Dream.Size = new System.Drawing.Size(88, 17);
this.cbWaken_Dream.TabIndex = 4;
this.cbWaken_Dream.Text = "Waken Dream";
//
// cbDreamwatch
//
this.cbDreamwatch.AutoCheck = false;
this.cbDreamwatch.AutoSize = true;
this.cbDreamwatch.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbDreamwatch.Location = new System.Drawing.Point(26, 134);
this.cbDreamwatch.Name = "cbDreamwatch";
this.cbDreamwatch.Size = new System.Drawing.Size(79, 17);
this.cbDreamwatch.TabIndex = 5;
this.cbDreamwatch.Text = "Dreamwatch";
//
// cbLatent_Foreteller
//
this.cbLatent_Foreteller.AutoSize = true;
this.cbLatent_Foreteller.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbLatent_Foreteller.Location = new System.Drawing.Point(6, 157);
this.cbLatent_Foreteller.Name = "cbLatent_Foreteller";
this.cbLatent_Foreteller.Size = new System.Drawing.Size(95, 17);
this.cbLatent_Foreteller.TabIndex = 6;
this.cbLatent_Foreteller.Text = "Latent Foreteller";
this.cbLatent_Foreteller.CheckedChanged += new System.EventHandler(this.cbLatent_Foreteller_CheckedChanged);
//
// cbForeteller
//
this.cbForeteller.AutoCheck = false;
this.cbForeteller.AutoSize = true;
this.cbForeteller.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbForeteller.Location = new System.Drawing.Point(26, 180);
this.cbForeteller.Name = "cbForeteller";
this.cbForeteller.Size = new System.Drawing.Size(62, 17);
this.cbForeteller.TabIndex = 7;
this.cbForeteller.Text = "Foreteller";
//
// cbLatent_Old_Blood
//
this.cbLatent_Old_Blood.AutoSize = true;
this.cbLatent_Old_Blood.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbLatent_Old_Blood.Location = new System.Drawing.Point(6, 203);
this.cbLatent_Old_Blood.Name = "cbLatent_Old_Blood";
this.cbLatent_Old_Blood.Size = new System.Drawing.Size(98, 17);
this.cbLatent_Old_Blood.TabIndex = 8;
this.cbLatent_Old_Blood.Text = "Latent Old Blood";
this.cbLatent_Old_Blood.CheckedChanged += new System.EventHandler(this.cbLatent_Old_Blood_CheckedChanged);
//
// cbOld_Blood
//
this.cbOld_Blood.AutoCheck = false;
this.cbOld_Blood.AutoSize = true;
this.cbOld_Blood.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbOld_Blood.Location = new System.Drawing.Point(26, 226);
this.cbOld_Blood.Name = "cbOld_Blood";
this.cbOld_Blood.Size = new System.Drawing.Size(65, 17);
this.cbOld_Blood.TabIndex = 9;
this.cbOld_Blood.Text = "Old Blood";
//
// cbLatent_Sniffer
//
this.cbLatent_Sniffer.AutoSize = true;
this.cbLatent_Sniffer.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbLatent_Sniffer.Location = new System.Drawing.Point(6, 249);
this.cbLatent_Sniffer.Name = "cbLatent_Sniffer";
this.cbLatent_Sniffer.Size = new System.Drawing.Size(82, 17);
this.cbLatent_Sniffer.TabIndex = 10;
this.cbLatent_Sniffer.Text = "Latent Sniffer";
this.cbLatent_Sniffer.CheckedChanged += new System.EventHandler(this.cbLatent_Sniffer_CheckedChanged);
//
// cbSniffer
//
this.cbSniffer.AutoCheck = false;
this.cbSniffer.AutoSize = true;
this.cbSniffer.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbSniffer.Location = new System.Drawing.Point(26, 272);
this.cbSniffer.Name = "cbSniffer";
this.cbSniffer.Size = new System.Drawing.Size(49, 17);
this.cbSniffer.TabIndex = 11;
this.cbSniffer.Text = "Sniffer";
//
// cbLatent_Treesinger
//
this.cbLatent_Treesinger.AutoSize = true;
this.cbLatent_Treesinger.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbLatent_Treesinger.Location = new System.Drawing.Point(6, 295);
this.cbLatent_Treesinger.Name = "cbLatent_Treesinger";
this.cbLatent_Treesinger.Size = new System.Drawing.Size(102, 17);
this.cbLatent_Treesinger.TabIndex = 12;
this.cbLatent_Treesinger.Text = "Latent Treesinger";
this.cbLatent_Treesinger.CheckedChanged += new System.EventHandler(this.cbLatent_Treesinger_CheckedChanged);
//
// cbTreesinger
//
this.cbTreesinger.AutoCheck = false;
this.cbTreesinger.AutoSize = true;
this.cbTreesinger.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbTreesinger.Location = new System.Drawing.Point(26, 318);
this.cbTreesinger.Name = "cbTreesinger";
this.cbTreesinger.Size = new System.Drawing.Size(69, 17);
this.cbTreesinger.TabIndex = 13;
this.cbTreesinger.Text = "Treesinger";
//
// cbLatent_Viewer
//
this.cbLatent_Viewer.AutoSize = true;
this.cbLatent_Viewer.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbLatent_Viewer.Location = new System.Drawing.Point(6, 341);
this.cbLatent_Viewer.Name = "cbLatent_Viewer";
this.cbLatent_Viewer.Size = new System.Drawing.Size(84, 17);
this.cbLatent_Viewer.TabIndex = 14;
this.cbLatent_Viewer.Text = "Latent Viewer";
//
// cbViewing
//
this.cbViewing.AutoCheck = false;
this.cbViewing.AutoSize = true;
this.cbViewing.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbViewing.Location = new System.Drawing.Point(26, 364);
this.cbViewing.Name = "cbViewing";
this.cbViewing.Size = new System.Drawing.Size(59, 17);
this.cbViewing.TabIndex = 15;
this.cbViewing.Text = "Viewing ";
//
// gbChanneling_Feats
//
this.gbChanneling_Feats.Controls.Add(this.cbCombat_Casting);
this.gbChanneling_Feats.Controls.Add(this.cbExtra_Affinity);
this.gbChanneling_Feats.Controls.Add(this.cbExtra_Talent);
this.gbChanneling_Feats.Controls.Add(this.cbMultiweave);
this.gbChanneling_Feats.Controls.Add(this.cbPower_Heightened_Senses);
this.gbChanneling_Feats.Controls.Add(this.cbSense_Residue);
this.gbChanneling_Feats.Controls.Add(this.cbTie_Off_Weave);
this.gbChanneling_Feats.Dock = System.Windows.Forms.DockStyle.Top;
this.gbChanneling_Feats.Location = new System.Drawing.Point(3, 1447);
this.gbChanneling_Feats.Name = "gbChanneling_Feats";
this.gbChanneling_Feats.Size = new System.Drawing.Size(420, 179);
this.gbChanneling_Feats.TabIndex = 2;
this.gbChanneling_Feats.TabStop = false;
this.gbChanneling_Feats.Text = "Channeling Feats";
//
// cbCombat_Casting
//
this.cbCombat_Casting.AutoSize = true;
this.cbCombat_Casting.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbCombat_Casting.Location = new System.Drawing.Point(6, 19);
this.cbCombat_Casting.Name = "cbCombat_Casting";
this.cbCombat_Casting.Size = new System.Drawing.Size(93, 17);
this.cbCombat_Casting.TabIndex = 0;
this.cbCombat_Casting.Text = "Combat Casting";
//
// cbExtra_Affinity
//
this.cbExtra_Affinity.AutoSize = true;
this.cbExtra_Affinity.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbExtra_Affinity.Location = new System.Drawing.Point(6, 42);
this.cbExtra_Affinity.Name = "cbExtra_Affinity";
this.cbExtra_Affinity.Size = new System.Drawing.Size(77, 17);
this.cbExtra_Affinity.TabIndex = 1;
this.cbExtra_Affinity.Text = "Extra Affinity";
//
// cbExtra_Talent
//
this.cbExtra_Talent.AutoSize = true;
this.cbExtra_Talent.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbExtra_Talent.Location = new System.Drawing.Point(6, 65);
this.cbExtra_Talent.Name = "cbExtra_Talent";
this.cbExtra_Talent.Size = new System.Drawing.Size(76, 17);
this.cbExtra_Talent.TabIndex = 2;
this.cbExtra_Talent.Text = "Extra Talent";
//
// cbMultiweave
//
this.cbMultiweave.AutoSize = true;
this.cbMultiweave.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbMultiweave.Location = new System.Drawing.Point(6, 88);
this.cbMultiweave.Name = "cbMultiweave";
this.cbMultiweave.Size = new System.Drawing.Size(73, 17);
this.cbMultiweave.TabIndex = 3;
this.cbMultiweave.Text = "Multiweave";
//
// cbPower_Heightened_Senses
//
this.cbPower_Heightened_Senses.AutoSize = true;
this.cbPower_Heightened_Senses.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbPower_Heightened_Senses.Location = new System.Drawing.Point(6, 111);
this.cbPower_Heightened_Senses.Name = "cbPower_Heightened_Senses";
this.cbPower_Heightened_Senses.Size = new System.Drawing.Size(145, 17);
this.cbPower_Heightened_Senses.TabIndex = 4;
this.cbPower_Heightened_Senses.Text = "Power-Heightened Senses";
//
// cbSense_Residue
//
this.cbSense_Residue.AutoSize = true;
this.cbSense_Residue.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbSense_Residue.Location = new System.Drawing.Point(6, 134);
this.cbSense_Residue.Name = "cbSense_Residue";
this.cbSense_Residue.Size = new System.Drawing.Size(91, 17);
this.cbSense_Residue.TabIndex = 5;
this.cbSense_Residue.Text = "Sense Residue";
//
// cbTie_Off_Weave
//
this.cbTie_Off_Weave.AutoSize = true;
this.cbTie_Off_Weave.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbTie_Off_Weave.Location = new System.Drawing.Point(6, 157);
this.cbTie_Off_Weave.Name = "cbTie_Off_Weave";
this.cbTie_Off_Weave.Size = new System.Drawing.Size(89, 17);
this.cbTie_Off_Weave.TabIndex = 6;
this.cbTie_Off_Weave.Text = "Tie Off Weave";
//
// gbSpecial_Feats
//
this.gbSpecial_Feats.Controls.Add(this.cbEliminate_Block);
this.gbSpecial_Feats.Controls.Add(this.cbWeapon_Specializiation);
this.gbSpecial_Feats.Controls.Add(this.tbWeapon_Specializiation);
this.gbSpecial_Feats.Dock = System.Windows.Forms.DockStyle.Top;
this.gbSpecial_Feats.Location = new System.Drawing.Point(3, 1380);
this.gbSpecial_Feats.Name = "gbSpecial_Feats";
this.gbSpecial_Feats.Size = new System.Drawing.Size(420, 67);
this.gbSpecial_Feats.TabIndex = 1;
this.gbSpecial_Feats.TabStop = false;
this.gbSpecial_Feats.Text = "Special Feats";
//
// cbEliminate_Block
//
this.cbEliminate_Block.AutoSize = true;
this.cbEliminate_Block.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbEliminate_Block.Location = new System.Drawing.Point(6, 19);
this.cbEliminate_Block.Name = "cbEliminate_Block";
this.cbEliminate_Block.Size = new System.Drawing.Size(91, 17);
this.cbEliminate_Block.TabIndex = 0;
this.cbEliminate_Block.Text = "Eliminate Block";
//
// cbWeapon_Specializiation
//
this.cbWeapon_Specializiation.AutoSize = true;
this.cbWeapon_Specializiation.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbWeapon_Specializiation.Location = new System.Drawing.Point(6, 42);
this.cbWeapon_Specializiation.Name = "cbWeapon_Specializiation";
this.cbWeapon_Specializiation.Size = new System.Drawing.Size(130, 17);
this.cbWeapon_Specializiation.TabIndex = 1;
this.cbWeapon_Specializiation.Text = "Weapon Specializiation";
this.cbWeapon_Specializiation.CheckedChanged += new System.EventHandler(this.cbWeapon_Specializiation_CheckedChanged);
//
// tbWeapon_Specializiation
//
this.tbWeapon_Specializiation.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbWeapon_Specializiation.Enabled = false;
this.tbWeapon_Specializiation.Location = new System.Drawing.Point(142, 41);
this.tbWeapon_Specializiation.Name = "tbWeapon_Specializiation";
this.tbWeapon_Specializiation.Size = new System.Drawing.Size(254, 20);
this.tbWeapon_Specializiation.TabIndex = 2;
//
// gbGeneral_Feats
//
this.gbGeneral_Feats.Controls.Add(this.cbAlertness);
this.gbGeneral_Feats.Controls.Add(this.cbAmbidextrous);
this.gbGeneral_Feats.Controls.Add(this.cbAnimal_Affinity);
this.gbGeneral_Feats.Controls.Add(this.cbArmor_Proficiency_light);
this.gbGeneral_Feats.Controls.Add(this.cbArmor_Proficiency_medium);
this.gbGeneral_Feats.Controls.Add(this.cbArmor_Proficiency_heavy);
this.gbGeneral_Feats.Controls.Add(this.cbImproved_Critical);
this.gbGeneral_Feats.Controls.Add(this.cbAthletic);
this.gbGeneral_Feats.Controls.Add(this.cbBlind_Fight);
this.gbGeneral_Feats.Controls.Add(this.cbCombat_Expertise);
this.gbGeneral_Feats.Controls.Add(this.cbImproved_Disarm);
this.gbGeneral_Feats.Controls.Add(this.cbImproved_Trip);
this.gbGeneral_Feats.Controls.Add(this.cbWhirlwind_Attack);
this.gbGeneral_Feats.Controls.Add(this.cbCombat_Reflexes);
this.gbGeneral_Feats.Controls.Add(this.cbThe_Dark_One_s_own_Luck);
this.gbGeneral_Feats.Controls.Add(this.cbDodge);
this.gbGeneral_Feats.Controls.Add(this.cbMobility);
this.gbGeneral_Feats.Controls.Add(this.cbSpring_Attack);
this.gbGeneral_Feats.Controls.Add(this.cbEndurance);
this.gbGeneral_Feats.Controls.Add(this.cbExotic_Weapon_Proficiency);
this.gbGeneral_Feats.Controls.Add(this.cbFame);
this.gbGeneral_Feats.Controls.Add(this.cbGreat_Fortitude);
this.gbGeneral_Feats.Controls.Add(this.cbImproved_Initiative);
this.gbGeneral_Feats.Controls.Add(this.cbImproved_Unarmed_Strike);
this.gbGeneral_Feats.Controls.Add(this.cbIron_Will);
this.gbGeneral_Feats.Controls.Add(this.cbLightning_Reflexes);
this.gbGeneral_Feats.Controls.Add(this.cbMartial_Weapon_Proficiency);
this.gbGeneral_Feats.Controls.Add(this.cbMental_Stability);
this.gbGeneral_Feats.Controls.Add(this.cbMimic);
this.gbGeneral_Feats.Controls.Add(this.cbMounted_Combat);
this.gbGeneral_Feats.Controls.Add(this.cbMounted_Archery);
this.gbGeneral_Feats.Controls.Add(this.cbTrample);
this.gbGeneral_Feats.Controls.Add(this.cbRide_By_Attack);
this.gbGeneral_Feats.Controls.Add(this.cbNimble);
this.gbGeneral_Feats.Controls.Add(this.cbPersuasive);
this.gbGeneral_Feats.Controls.Add(this.cbPoint_Blank_Shot);
this.gbGeneral_Feats.Controls.Add(this.cbFar_Shot);
this.gbGeneral_Feats.Controls.Add(this.cbPrecise_Shot);
this.gbGeneral_Feats.Controls.Add(this.cbRapid_Shot);
this.gbGeneral_Feats.Controls.Add(this.cbShot_on_the_Run);
this.gbGeneral_Feats.Controls.Add(this.cbPower_Attack);
this.gbGeneral_Feats.Controls.Add(this.cbCleave);
this.gbGeneral_Feats.Controls.Add(this.cbGreat_Cleave);
this.gbGeneral_Feats.Controls.Add(this.cbImproved_Bull_Rush);
this.gbGeneral_Feats.Controls.Add(this.cbQuick_Draw);
this.gbGeneral_Feats.Controls.Add(this.cbQuickness);
this.gbGeneral_Feats.Controls.Add(this.cbRun);
this.gbGeneral_Feats.Controls.Add(this.cbSharp_eyed);
this.gbGeneral_Feats.Controls.Add(this.cbShield_Proficiency);
this.gbGeneral_Feats.Controls.Add(this.cbSimple_Weapon_Proficiency);
this.gbGeneral_Feats.Controls.Add(this.cbSkill_Emphasis);
this.gbGeneral_Feats.Controls.Add(this.cbStealthy);
this.gbGeneral_Feats.Controls.Add(this.cbToughness);
this.gbGeneral_Feats.Controls.Add(this.cbTrack);
this.gbGeneral_Feats.Controls.Add(this.cbTrustworthy);
this.gbGeneral_Feats.Controls.Add(this.cbTwo_Weapon_Fighting);
this.gbGeneral_Feats.Controls.Add(this.cbImproved_Two_Weapon_Fighting);
this.gbGeneral_Feats.Controls.Add(this.cbWeapon_Finesse);
this.gbGeneral_Feats.Controls.Add(this.cbWeapon_Focus);
this.gbGeneral_Feats.Controls.Add(this.tbWeapon_Focus);
this.gbGeneral_Feats.Controls.Add(this.tbWeapon_Finesse);
this.gbGeneral_Feats.Controls.Add(this.tbMartial_Weapon_Proficiency);
this.gbGeneral_Feats.Controls.Add(this.tbExotic_Weapon_Proficiency);
this.gbGeneral_Feats.Dock = System.Windows.Forms.DockStyle.Top;
this.gbGeneral_Feats.Location = new System.Drawing.Point(3, 3);
this.gbGeneral_Feats.Name = "gbGeneral_Feats";
this.gbGeneral_Feats.Size = new System.Drawing.Size(420, 1377);
this.gbGeneral_Feats.TabIndex = 0;
this.gbGeneral_Feats.TabStop = false;
this.gbGeneral_Feats.Text = "General Feats";
//
// cbAlertness
//
this.cbAlertness.AutoSize = true;
this.cbAlertness.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbAlertness.Location = new System.Drawing.Point(6, 19);
this.cbAlertness.Name = "cbAlertness";
this.cbAlertness.Size = new System.Drawing.Size(62, 17);
this.cbAlertness.TabIndex = 0;
this.cbAlertness.Text = "Alertness";
//
// cbAmbidextrous
//
this.cbAmbidextrous.AutoSize = true;
this.cbAmbidextrous.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbAmbidextrous.Location = new System.Drawing.Point(6, 42);
this.cbAmbidextrous.Name = "cbAmbidextrous";
this.cbAmbidextrous.Size = new System.Drawing.Size(82, 17);
this.cbAmbidextrous.TabIndex = 1;
this.cbAmbidextrous.Text = "Ambidextrous";
//
// cbAnimal_Affinity
//
this.cbAnimal_Affinity.AutoSize = true;
this.cbAnimal_Affinity.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbAnimal_Affinity.Location = new System.Drawing.Point(6, 65);
this.cbAnimal_Affinity.Name = "cbAnimal_Affinity";
this.cbAnimal_Affinity.Size = new System.Drawing.Size(84, 17);
this.cbAnimal_Affinity.TabIndex = 2;
this.cbAnimal_Affinity.Text = "Animal Affinity";
//
// cbArmor_Proficiency_light
//
this.cbArmor_Proficiency_light.AutoSize = true;
this.cbArmor_Proficiency_light.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbArmor_Proficiency_light.Location = new System.Drawing.Point(6, 88);
this.cbArmor_Proficiency_light.Name = "cbArmor_Proficiency_light";
this.cbArmor_Proficiency_light.Size = new System.Drawing.Size(129, 17);
this.cbArmor_Proficiency_light.TabIndex = 3;
this.cbArmor_Proficiency_light.Text = "Armor Proficiency (light)";
this.cbArmor_Proficiency_light.CheckedChanged += new System.EventHandler(this.cbArmor_Proficiency_light_CheckedChanged);
//
// cbArmor_Proficiency_medium
//
this.cbArmor_Proficiency_medium.AutoCheck = false;
this.cbArmor_Proficiency_medium.AutoSize = true;
this.cbArmor_Proficiency_medium.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbArmor_Proficiency_medium.Location = new System.Drawing.Point(26, 111);
this.cbArmor_Proficiency_medium.Name = "cbArmor_Proficiency_medium";
this.cbArmor_Proficiency_medium.Size = new System.Drawing.Size(146, 17);
this.cbArmor_Proficiency_medium.TabIndex = 4;
this.cbArmor_Proficiency_medium.Text = "Armor Proficiency (medium)";
this.cbArmor_Proficiency_medium.CheckedChanged += new System.EventHandler(this.cbArmor_Proficiency_medium_CheckedChanged);
//
// cbArmor_Proficiency_heavy
//
this.cbArmor_Proficiency_heavy.AutoCheck = false;
this.cbArmor_Proficiency_heavy.AutoSize = true;
this.cbArmor_Proficiency_heavy.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbArmor_Proficiency_heavy.Location = new System.Drawing.Point(46, 134);
this.cbArmor_Proficiency_heavy.Name = "cbArmor_Proficiency_heavy";
this.cbArmor_Proficiency_heavy.Size = new System.Drawing.Size(139, 17);
this.cbArmor_Proficiency_heavy.TabIndex = 5;
this.cbArmor_Proficiency_heavy.Text = "Armor Proficiency (heavy)";
//
// cbImproved_Critical
//
this.cbImproved_Critical.AutoCheck = false;
this.cbImproved_Critical.AutoSize = true;
this.cbImproved_Critical.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbImproved_Critical.Location = new System.Drawing.Point(26, 157);
this.cbImproved_Critical.Name = "cbImproved_Critical";
this.cbImproved_Critical.Size = new System.Drawing.Size(97, 17);
this.cbImproved_Critical.TabIndex = 23;
this.cbImproved_Critical.Text = "Improved Critical";
//
// cbAthletic
//
this.cbAthletic.AutoSize = true;
this.cbAthletic.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbAthletic.Location = new System.Drawing.Point(6, 180);
this.cbAthletic.Name = "cbAthletic";
this.cbAthletic.Size = new System.Drawing.Size(54, 17);
this.cbAthletic.TabIndex = 6;
this.cbAthletic.Text = "Athletic";
//
// cbBlind_Fight
//
this.cbBlind_Fight.AutoSize = true;
this.cbBlind_Fight.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbBlind_Fight.Location = new System.Drawing.Point(6, 203);
this.cbBlind_Fight.Name = "cbBlind_Fight";
this.cbBlind_Fight.Size = new System.Drawing.Size(68, 17);
this.cbBlind_Fight.TabIndex = 7;
this.cbBlind_Fight.Text = "Blind-Fight";
//
// cbCombat_Expertise
//
this.cbCombat_Expertise.AutoSize = true;
this.cbCombat_Expertise.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbCombat_Expertise.Location = new System.Drawing.Point(6, 226);
this.cbCombat_Expertise.Name = "cbCombat_Expertise";
this.cbCombat_Expertise.Size = new System.Drawing.Size(101, 17);
this.cbCombat_Expertise.TabIndex = 8;
this.cbCombat_Expertise.Text = "Combat Expertise";
this.cbCombat_Expertise.CheckedChanged += new System.EventHandler(this.cbCombat_Expertise_CheckedChanged);
//
// cbImproved_Disarm
//
this.cbImproved_Disarm.AutoCheck = false;
this.cbImproved_Disarm.AutoSize = true;
this.cbImproved_Disarm.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbImproved_Disarm.Location = new System.Drawing.Point(26, 249);
this.cbImproved_Disarm.Name = "cbImproved_Disarm";
this.cbImproved_Disarm.Size = new System.Drawing.Size(98, 17);
this.cbImproved_Disarm.TabIndex = 9;
this.cbImproved_Disarm.Text = "Improved Disarm";
//
// cbImproved_Trip
//
this.cbImproved_Trip.AutoCheck = false;
this.cbImproved_Trip.AutoSize = true;
this.cbImproved_Trip.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbImproved_Trip.Location = new System.Drawing.Point(26, 272);
this.cbImproved_Trip.Name = "cbImproved_Trip";
this.cbImproved_Trip.Size = new System.Drawing.Size(84, 17);
this.cbImproved_Trip.TabIndex = 10;
this.cbImproved_Trip.Text = "Improved Trip";
//
// cbWhirlwind_Attack
//
this.cbWhirlwind_Attack.AutoCheck = false;
this.cbWhirlwind_Attack.AutoSize = true;
this.cbWhirlwind_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbWhirlwind_Attack.Location = new System.Drawing.Point(26, 295);
this.cbWhirlwind_Attack.Name = "cbWhirlwind_Attack";
this.cbWhirlwind_Attack.Size = new System.Drawing.Size(99, 17);
this.cbWhirlwind_Attack.TabIndex = 11;
this.cbWhirlwind_Attack.Text = "Whirlwind Attack";
//
// cbCombat_Reflexes
//
this.cbCombat_Reflexes.AutoSize = true;
this.cbCombat_Reflexes.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbCombat_Reflexes.Location = new System.Drawing.Point(6, 318);
this.cbCombat_Reflexes.Name = "cbCombat_Reflexes";
this.cbCombat_Reflexes.Size = new System.Drawing.Size(99, 17);
this.cbCombat_Reflexes.TabIndex = 12;
this.cbCombat_Reflexes.Text = "Combat Reflexes";
//
// cbThe_Dark_One_s_own_Luck
//
this.cbThe_Dark_One_s_own_Luck.AutoSize = true;
this.cbThe_Dark_One_s_own_Luck.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbThe_Dark_One_s_own_Luck.Location = new System.Drawing.Point(6, 341);
this.cbThe_Dark_One_s_own_Luck.Name = "cbThe_Dark_One_s_own_Luck";
this.cbThe_Dark_One_s_own_Luck.Size = new System.Drawing.Size(144, 17);
this.cbThe_Dark_One_s_own_Luck.TabIndex = 13;
this.cbThe_Dark_One_s_own_Luck.Text = "The Dark One\'s own Luck";
//
// cbDodge
//
this.cbDodge.AutoSize = true;
this.cbDodge.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbDodge.Location = new System.Drawing.Point(6, 364);
this.cbDodge.Name = "cbDodge";
this.cbDodge.Size = new System.Drawing.Size(51, 17);
this.cbDodge.TabIndex = 14;
this.cbDodge.Text = "Dodge";
this.cbDodge.CheckedChanged += new System.EventHandler(this.cbDodge_CheckedChanged);
//
// cbMobility
//
this.cbMobility.AutoCheck = false;
this.cbMobility.AutoSize = true;
this.cbMobility.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbMobility.Location = new System.Drawing.Point(26, 387);
this.cbMobility.Name = "cbMobility";
this.cbMobility.Size = new System.Drawing.Size(54, 17);
this.cbMobility.TabIndex = 15;
this.cbMobility.Text = "Mobility";
this.cbMobility.CheckedChanged += new System.EventHandler(this.cbMobility_CheckedChanged);
//
// cbSpring_Attack
//
this.cbSpring_Attack.AutoCheck = false;
this.cbSpring_Attack.AutoSize = true;
this.cbSpring_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbSpring_Attack.Location = new System.Drawing.Point(46, 410);
this.cbSpring_Attack.Name = "cbSpring_Attack";
this.cbSpring_Attack.Size = new System.Drawing.Size(83, 17);
this.cbSpring_Attack.TabIndex = 16;
this.cbSpring_Attack.Text = "Spring Attack";
//
// cbEndurance
//
this.cbEndurance.AutoSize = true;
this.cbEndurance.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbEndurance.Location = new System.Drawing.Point(6, 433);
this.cbEndurance.Name = "cbEndurance";
this.cbEndurance.Size = new System.Drawing.Size(71, 17);
this.cbEndurance.TabIndex = 17;
this.cbEndurance.Text = "Endurance";
//
// cbExotic_Weapon_Proficiency
//
this.cbExotic_Weapon_Proficiency.AutoSize = true;
this.cbExotic_Weapon_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbExotic_Weapon_Proficiency.Location = new System.Drawing.Point(6, 456);
this.cbExotic_Weapon_Proficiency.Name = "cbExotic_Weapon_Proficiency";
this.cbExotic_Weapon_Proficiency.Size = new System.Drawing.Size(147, 17);
this.cbExotic_Weapon_Proficiency.TabIndex = 18;
this.cbExotic_Weapon_Proficiency.Text = "Exotic Weapon Proficiency";
this.cbExotic_Weapon_Proficiency.CheckedChanged += new System.EventHandler(this.cbExotic_Weapon_Proficiency_CheckedChanged);
//
// cbFame
//
this.cbFame.AutoSize = true;
this.cbFame.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbFame.Location = new System.Drawing.Point(6, 479);
this.cbFame.Name = "cbFame";
this.cbFame.Size = new System.Drawing.Size(45, 17);
this.cbFame.TabIndex = 20;
this.cbFame.Text = "Fame";
//
// cbGreat_Fortitude
//
this.cbGreat_Fortitude.AutoSize = true;
this.cbGreat_Fortitude.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbGreat_Fortitude.Location = new System.Drawing.Point(6, 502);
this.cbGreat_Fortitude.Name = "cbGreat_Fortitude";
this.cbGreat_Fortitude.Size = new System.Drawing.Size(89, 17);
this.cbGreat_Fortitude.TabIndex = 21;
this.cbGreat_Fortitude.Text = "Great Fortitude";
//
// cbImproved_Initiative
//
this.cbImproved_Initiative.AutoSize = true;
this.cbImproved_Initiative.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbImproved_Initiative.Location = new System.Drawing.Point(6, 525);
this.cbImproved_Initiative.Name = "cbImproved_Initiative";
this.cbImproved_Initiative.Size = new System.Drawing.Size(105, 17);
this.cbImproved_Initiative.TabIndex = 24;
this.cbImproved_Initiative.Text = "Improved Initiative";
//
// cbImproved_Unarmed_Strike
//
this.cbImproved_Unarmed_Strike.AutoSize = true;
this.cbImproved_Unarmed_Strike.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbImproved_Unarmed_Strike.Location = new System.Drawing.Point(6, 548);
this.cbImproved_Unarmed_Strike.Name = "cbImproved_Unarmed_Strike";
this.cbImproved_Unarmed_Strike.Size = new System.Drawing.Size(139, 17);
this.cbImproved_Unarmed_Strike.TabIndex = 25;
this.cbImproved_Unarmed_Strike.Text = "Improved Unarmed Strike";
//
// cbIron_Will
//
this.cbIron_Will.AutoSize = true;
this.cbIron_Will.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbIron_Will.Location = new System.Drawing.Point(6, 571);
this.cbIron_Will.Name = "cbIron_Will";
this.cbIron_Will.Size = new System.Drawing.Size(57, 17);
this.cbIron_Will.TabIndex = 26;
this.cbIron_Will.Text = "Iron Will";
//
// cbLightning_Reflexes
//
this.cbLightning_Reflexes.AutoSize = true;
this.cbLightning_Reflexes.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbLightning_Reflexes.Location = new System.Drawing.Point(6, 594);
this.cbLightning_Reflexes.Name = "cbLightning_Reflexes";
this.cbLightning_Reflexes.Size = new System.Drawing.Size(106, 17);
this.cbLightning_Reflexes.TabIndex = 27;
this.cbLightning_Reflexes.Text = "Lightning Reflexes";
//
// cbMartial_Weapon_Proficiency
//
this.cbMartial_Weapon_Proficiency.AutoSize = true;
this.cbMartial_Weapon_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbMartial_Weapon_Proficiency.Location = new System.Drawing.Point(6, 617);
this.cbMartial_Weapon_Proficiency.Name = "cbMartial_Weapon_Proficiency";
this.cbMartial_Weapon_Proficiency.Size = new System.Drawing.Size(149, 17);
this.cbMartial_Weapon_Proficiency.TabIndex = 28;
this.cbMartial_Weapon_Proficiency.Text = "Martial Weapon Proficiency";
this.cbMartial_Weapon_Proficiency.CheckedChanged += new System.EventHandler(this.cbMartial_Weapon_Proficiency_CheckedChanged);
//
// cbMental_Stability
//
this.cbMental_Stability.AutoSize = true;
this.cbMental_Stability.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbMental_Stability.Location = new System.Drawing.Point(6, 640);
this.cbMental_Stability.Name = "cbMental_Stability";
this.cbMental_Stability.Size = new System.Drawing.Size(90, 17);
this.cbMental_Stability.TabIndex = 29;
this.cbMental_Stability.Text = "Mental Stability";
//
// cbMimic
//
this.cbMimic.AutoSize = true;
this.cbMimic.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbMimic.Location = new System.Drawing.Point(6, 663);
this.cbMimic.Name = "cbMimic";
this.cbMimic.Size = new System.Drawing.Size(46, 17);
this.cbMimic.TabIndex = 30;
this.cbMimic.Text = "Mimic";
//
// cbMounted_Combat
//
this.cbMounted_Combat.AutoSize = true;
this.cbMounted_Combat.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbMounted_Combat.Location = new System.Drawing.Point(6, 686);
this.cbMounted_Combat.Name = "cbMounted_Combat";
this.cbMounted_Combat.Size = new System.Drawing.Size(100, 17);
this.cbMounted_Combat.TabIndex = 31;
this.cbMounted_Combat.Text = "Mounted Combat";
this.cbMounted_Combat.CheckedChanged += new System.EventHandler(this.cbMounted_Combat_CheckedChanged);
//
// cbMounted_Archery
//
this.cbMounted_Archery.AutoCheck = false;
this.cbMounted_Archery.AutoSize = true;
this.cbMounted_Archery.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbMounted_Archery.Location = new System.Drawing.Point(26, 709);
this.cbMounted_Archery.Name = "cbMounted_Archery";
this.cbMounted_Archery.Size = new System.Drawing.Size(100, 17);
this.cbMounted_Archery.TabIndex = 32;
this.cbMounted_Archery.Text = "Mounted Archery";
//
// cbTrample
//
this.cbTrample.AutoCheck = false;
this.cbTrample.AutoSize = true;
this.cbTrample.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbTrample.Location = new System.Drawing.Point(26, 732);
this.cbTrample.Name = "cbTrample";
this.cbTrample.Size = new System.Drawing.Size(57, 17);
this.cbTrample.TabIndex = 34;
this.cbTrample.Text = "Trample";
//
// cbRide_By_Attack
//
this.cbRide_By_Attack.AutoCheck = false;
this.cbRide_By_Attack.AutoSize = true;
this.cbRide_By_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbRide_By_Attack.Location = new System.Drawing.Point(26, 755);
this.cbRide_By_Attack.Name = "cbRide_By_Attack";
this.cbRide_By_Attack.Size = new System.Drawing.Size(90, 17);
this.cbRide_By_Attack.TabIndex = 35;
this.cbRide_By_Attack.Text = "Ride-By Attack";
//
// cbNimble
//
this.cbNimble.AutoSize = true;
this.cbNimble.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbNimble.Location = new System.Drawing.Point(6, 778);
this.cbNimble.Name = "cbNimble";
this.cbNimble.Size = new System.Drawing.Size(51, 17);
this.cbNimble.TabIndex = 36;
this.cbNimble.Text = "Nimble";
//
// cbPersuasive
//
this.cbPersuasive.AutoSize = true;
this.cbPersuasive.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbPersuasive.Location = new System.Drawing.Point(6, 801);
this.cbPersuasive.Name = "cbPersuasive";
this.cbPersuasive.Size = new System.Drawing.Size(71, 17);
this.cbPersuasive.TabIndex = 37;
this.cbPersuasive.Text = "Persuasive";
//
// cbPoint_Blank_Shot
//
this.cbPoint_Blank_Shot.AutoSize = true;
this.cbPoint_Blank_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbPoint_Blank_Shot.Location = new System.Drawing.Point(6, 824);
this.cbPoint_Blank_Shot.Name = "cbPoint_Blank_Shot";
this.cbPoint_Blank_Shot.Size = new System.Drawing.Size(98, 17);
this.cbPoint_Blank_Shot.TabIndex = 38;
this.cbPoint_Blank_Shot.Text = "Point Blank Shot";
this.cbPoint_Blank_Shot.CheckedChanged += new System.EventHandler(this.cbPoint_Blank_Shot_CheckedChanged);
//
// cbFar_Shot
//
this.cbFar_Shot.AutoCheck = false;
this.cbFar_Shot.AutoSize = true;
this.cbFar_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbFar_Shot.Location = new System.Drawing.Point(26, 847);
this.cbFar_Shot.Name = "cbFar_Shot";
this.cbFar_Shot.Size = new System.Drawing.Size(59, 17);
this.cbFar_Shot.TabIndex = 39;
this.cbFar_Shot.Text = "Far Shot";
//
// cbPrecise_Shot
//
this.cbPrecise_Shot.AutoCheck = false;
this.cbPrecise_Shot.AutoSize = true;
this.cbPrecise_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbPrecise_Shot.Location = new System.Drawing.Point(26, 870);
this.cbPrecise_Shot.Name = "cbPrecise_Shot";
this.cbPrecise_Shot.Size = new System.Drawing.Size(79, 17);
this.cbPrecise_Shot.TabIndex = 40;
this.cbPrecise_Shot.Text = "Precise Shot";
//
// cbRapid_Shot
//
this.cbRapid_Shot.AutoCheck = false;
this.cbRapid_Shot.AutoSize = true;
this.cbRapid_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbRapid_Shot.Location = new System.Drawing.Point(26, 893);
this.cbRapid_Shot.Name = "cbRapid_Shot";
this.cbRapid_Shot.Size = new System.Drawing.Size(72, 17);
this.cbRapid_Shot.TabIndex = 41;
this.cbRapid_Shot.Text = "Rapid Shot";
//
// cbShot_on_the_Run
//
this.cbShot_on_the_Run.AutoCheck = false;
this.cbShot_on_the_Run.AutoSize = true;
this.cbShot_on_the_Run.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbShot_on_the_Run.Location = new System.Drawing.Point(26, 916);
this.cbShot_on_the_Run.Name = "cbShot_on_the_Run";
this.cbShot_on_the_Run.Size = new System.Drawing.Size(97, 17);
this.cbShot_on_the_Run.TabIndex = 42;
this.cbShot_on_the_Run.Text = "Shot on the Run";
//
// cbPower_Attack
//
this.cbPower_Attack.AutoSize = true;
this.cbPower_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbPower_Attack.Location = new System.Drawing.Point(6, 939);
this.cbPower_Attack.Name = "cbPower_Attack";
this.cbPower_Attack.Size = new System.Drawing.Size(83, 17);
this.cbPower_Attack.TabIndex = 43;
this.cbPower_Attack.Text = "Power Attack";
this.cbPower_Attack.CheckedChanged += new System.EventHandler(this.cbPower_Attack_CheckedChanged);
//
// cbCleave
//
this.cbCleave.AutoCheck = false;
this.cbCleave.AutoSize = true;
this.cbCleave.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbCleave.Location = new System.Drawing.Point(26, 962);
this.cbCleave.Name = "cbCleave";
this.cbCleave.Size = new System.Drawing.Size(52, 17);
this.cbCleave.TabIndex = 44;
this.cbCleave.Text = "Cleave";
this.cbCleave.CheckedChanged += new System.EventHandler(this.cbCleave_CheckedChanged);
//
// cbGreat_Cleave
//
this.cbGreat_Cleave.AutoCheck = false;
this.cbGreat_Cleave.AutoSize = true;
this.cbGreat_Cleave.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbGreat_Cleave.Location = new System.Drawing.Point(46, 985);
this.cbGreat_Cleave.Name = "cbGreat_Cleave";
this.cbGreat_Cleave.Size = new System.Drawing.Size(81, 17);
this.cbGreat_Cleave.TabIndex = 45;
this.cbGreat_Cleave.Text = "Great Cleave";
//
// cbImproved_Bull_Rush
//
this.cbImproved_Bull_Rush.AutoCheck = false;
this.cbImproved_Bull_Rush.AutoSize = true;
this.cbImproved_Bull_Rush.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbImproved_Bull_Rush.Location = new System.Drawing.Point(26, 1008);
this.cbImproved_Bull_Rush.Name = "cbImproved_Bull_Rush";
this.cbImproved_Bull_Rush.Size = new System.Drawing.Size(111, 17);
this.cbImproved_Bull_Rush.TabIndex = 46;
this.cbImproved_Bull_Rush.Text = "Improved Bull Rush";
//
// cbQuick_Draw
//
this.cbQuick_Draw.AutoSize = true;
this.cbQuick_Draw.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbQuick_Draw.Location = new System.Drawing.Point(6, 1031);
this.cbQuick_Draw.Name = "cbQuick_Draw";
this.cbQuick_Draw.Size = new System.Drawing.Size(75, 17);
this.cbQuick_Draw.TabIndex = 47;
this.cbQuick_Draw.Text = "Quick Draw";
//
// cbQuickness
//
this.cbQuickness.AutoSize = true;
this.cbQuickness.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbQuickness.Location = new System.Drawing.Point(6, 1054);
this.cbQuickness.Name = "cbQuickness";
this.cbQuickness.Size = new System.Drawing.Size(69, 17);
this.cbQuickness.TabIndex = 48;
this.cbQuickness.Text = "Quickness";
//
// cbRun
//
this.cbRun.AutoSize = true;
this.cbRun.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbRun.Location = new System.Drawing.Point(6, 1077);
this.cbRun.Name = "cbRun";
this.cbRun.Size = new System.Drawing.Size(39, 17);
this.cbRun.TabIndex = 49;
this.cbRun.Text = "Run";
//
// cbSharp_eyed
//
this.cbSharp_eyed.AutoSize = true;
this.cbSharp_eyed.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbSharp_eyed.Location = new System.Drawing.Point(6, 1100);
this.cbSharp_eyed.Name = "cbSharp_eyed";
this.cbSharp_eyed.Size = new System.Drawing.Size(73, 17);
this.cbSharp_eyed.TabIndex = 50;
this.cbSharp_eyed.Text = "Sharp-eyed";
//
// cbShield_Proficiency
//
this.cbShield_Proficiency.AutoSize = true;
this.cbShield_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbShield_Proficiency.Location = new System.Drawing.Point(6, 1123);
this.cbShield_Proficiency.Name = "cbShield_Proficiency";
this.cbShield_Proficiency.Size = new System.Drawing.Size(103, 17);
this.cbShield_Proficiency.TabIndex = 51;
this.cbShield_Proficiency.Text = "Shield Proficiency";
//
// cbSimple_Weapon_Proficiency
//
this.cbSimple_Weapon_Proficiency.AutoSize = true;
this.cbSimple_Weapon_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbSimple_Weapon_Proficiency.Location = new System.Drawing.Point(6, 1146);
this.cbSimple_Weapon_Proficiency.Name = "cbSimple_Weapon_Proficiency";
this.cbSimple_Weapon_Proficiency.Size = new System.Drawing.Size(149, 17);
this.cbSimple_Weapon_Proficiency.TabIndex = 52;
this.cbSimple_Weapon_Proficiency.Text = "Simple Weapon Proficiency";
//
// cbSkill_Emphasis
//
this.cbSkill_Emphasis.AutoSize = true;
this.cbSkill_Emphasis.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbSkill_Emphasis.Location = new System.Drawing.Point(6, 1169);
this.cbSkill_Emphasis.Name = "cbSkill_Emphasis";
this.cbSkill_Emphasis.Size = new System.Drawing.Size(86, 17);
this.cbSkill_Emphasis.TabIndex = 53;
this.cbSkill_Emphasis.Text = "Skill Emphasis";
//
// cbStealthy
//
this.cbStealthy.AutoSize = true;
this.cbStealthy.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbStealthy.Location = new System.Drawing.Point(6, 1192);
this.cbStealthy.Name = "cbStealthy";
this.cbStealthy.Size = new System.Drawing.Size(57, 17);
this.cbStealthy.TabIndex = 54;
this.cbStealthy.Text = "Stealthy";
//
// cbToughness
//
this.cbToughness.AutoSize = true;
this.cbToughness.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbToughness.Location = new System.Drawing.Point(6, 1215);
this.cbToughness.Name = "cbToughness";
this.cbToughness.Size = new System.Drawing.Size(72, 17);
this.cbToughness.TabIndex = 55;
this.cbToughness.Text = "Toughness";
//
// cbTrack
//
this.cbTrack.AutoSize = true;
this.cbTrack.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbTrack.Location = new System.Drawing.Point(6, 1238);
this.cbTrack.Name = "cbTrack";
this.cbTrack.Size = new System.Drawing.Size(47, 17);
this.cbTrack.TabIndex = 56;
this.cbTrack.Text = "Track";
//
// cbTrustworthy
//
this.cbTrustworthy.AutoSize = true;
this.cbTrustworthy.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbTrustworthy.Location = new System.Drawing.Point(6, 1261);
this.cbTrustworthy.Name = "cbTrustworthy";
this.cbTrustworthy.Size = new System.Drawing.Size(74, 17);
this.cbTrustworthy.TabIndex = 57;
this.cbTrustworthy.Text = "Trustworthy";
//
// cbTwo_Weapon_Fighting
//
this.cbTwo_Weapon_Fighting.AutoSize = true;
this.cbTwo_Weapon_Fighting.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbTwo_Weapon_Fighting.Location = new System.Drawing.Point(6, 1284);
this.cbTwo_Weapon_Fighting.Name = "cbTwo_Weapon_Fighting";
this.cbTwo_Weapon_Fighting.Size = new System.Drawing.Size(124, 17);
this.cbTwo_Weapon_Fighting.TabIndex = 58;
this.cbTwo_Weapon_Fighting.Text = "Two-Weapon Fighting";
this.cbTwo_Weapon_Fighting.CheckedChanged += new System.EventHandler(this.cbTwo_Weapon_Fighting_CheckedChanged);
//
// cbImproved_Two_Weapon_Fighting
//
this.cbImproved_Two_Weapon_Fighting.AutoCheck = false;
this.cbImproved_Two_Weapon_Fighting.AutoSize = true;
this.cbImproved_Two_Weapon_Fighting.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbImproved_Two_Weapon_Fighting.Location = new System.Drawing.Point(26, 1307);
this.cbImproved_Two_Weapon_Fighting.Name = "cbImproved_Two_Weapon_Fighting";
this.cbImproved_Two_Weapon_Fighting.Size = new System.Drawing.Size(171, 17);
this.cbImproved_Two_Weapon_Fighting.TabIndex = 59;
this.cbImproved_Two_Weapon_Fighting.Text = "Improved Two-Weapon Fighting";
//
// cbWeapon_Finesse
//
this.cbWeapon_Finesse.AutoSize = true;
this.cbWeapon_Finesse.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbWeapon_Finesse.Location = new System.Drawing.Point(6, 1330);
this.cbWeapon_Finesse.Name = "cbWeapon_Finesse";
this.cbWeapon_Finesse.Size = new System.Drawing.Size(99, 17);
this.cbWeapon_Finesse.TabIndex = 60;
this.cbWeapon_Finesse.Text = "Weapon Finesse";
this.cbWeapon_Finesse.CheckedChanged += new System.EventHandler(this.cbWeapon_Finesse_CheckedChanged);
//
// cbWeapon_Focus
//
this.cbWeapon_Focus.AutoSize = true;
this.cbWeapon_Focus.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbWeapon_Focus.Location = new System.Drawing.Point(6, 1353);
this.cbWeapon_Focus.Name = "cbWeapon_Focus";
this.cbWeapon_Focus.Size = new System.Drawing.Size(92, 17);
this.cbWeapon_Focus.TabIndex = 61;
this.cbWeapon_Focus.Text = "Weapon Focus";
this.cbWeapon_Focus.CheckedChanged += new System.EventHandler(this.cbWeapon_Focus_CheckedChanged);
//
// tbWeapon_Focus
//
this.tbWeapon_Focus.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbWeapon_Focus.Enabled = false;
this.tbWeapon_Focus.Location = new System.Drawing.Point(104, 1351);
this.tbWeapon_Focus.Name = "tbWeapon_Focus";
this.tbWeapon_Focus.Size = new System.Drawing.Size(292, 20);
this.tbWeapon_Focus.TabIndex = 63;
//
// tbWeapon_Finesse
//
this.tbWeapon_Finesse.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbWeapon_Finesse.Enabled = false;
this.tbWeapon_Finesse.Location = new System.Drawing.Point(111, 1330);
this.tbWeapon_Finesse.Name = "tbWeapon_Finesse";
this.tbWeapon_Finesse.Size = new System.Drawing.Size(285, 20);
this.tbWeapon_Finesse.TabIndex = 62;
//
// tbMartial_Weapon_Proficiency
//
this.tbMartial_Weapon_Proficiency.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbMartial_Weapon_Proficiency.Enabled = false;
this.tbMartial_Weapon_Proficiency.Location = new System.Drawing.Point(161, 617);
this.tbMartial_Weapon_Proficiency.Name = "tbMartial_Weapon_Proficiency";
this.tbMartial_Weapon_Proficiency.Size = new System.Drawing.Size(235, 20);
this.tbMartial_Weapon_Proficiency.TabIndex = 33;
//
// tbExotic_Weapon_Proficiency
//
this.tbExotic_Weapon_Proficiency.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbExotic_Weapon_Proficiency.Enabled = false;
this.tbExotic_Weapon_Proficiency.Location = new System.Drawing.Point(159, 456);
this.tbExotic_Weapon_Proficiency.Name = "tbExotic_Weapon_Proficiency";
this.tbExotic_Weapon_Proficiency.Size = new System.Drawing.Size(237, 20);
this.tbExotic_Weapon_Proficiency.TabIndex = 19;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.gbAffinities);
this.tabPage2.Controls.Add(this.gbTalents);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(442, 549);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Talents";
this.tabPage2.Leave += new System.EventHandler(this.tabPage2_Leave);
//
// gbAffinities
//
this.gbAffinities.Controls.Add(this.cbAir);
this.gbAffinities.Controls.Add(this.cbEarth);
this.gbAffinities.Controls.Add(this.cbWater);
this.gbAffinities.Controls.Add(this.cbFire);
this.gbAffinities.Controls.Add(this.cbSpirit);
this.gbAffinities.Dock = System.Windows.Forms.DockStyle.Top;
this.gbAffinities.Location = new System.Drawing.Point(3, 227);
this.gbAffinities.Name = "gbAffinities";
this.gbAffinities.Size = new System.Drawing.Size(436, 134);
this.gbAffinities.TabIndex = 17;
this.gbAffinities.TabStop = false;
this.gbAffinities.Text = "One Power Affinities";
//
// cbAir
//
this.cbAir.AutoSize = true;
this.cbAir.BackColor = System.Drawing.SystemColors.Control;
this.cbAir.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbAir.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.cbAir.ForeColor = System.Drawing.Color.DeepSkyBlue;
this.cbAir.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.cbAir.Location = new System.Drawing.Point(6, 19);
this.cbAir.Name = "cbAir";
this.cbAir.Size = new System.Drawing.Size(34, 17);
this.cbAir.TabIndex = 11;
this.cbAir.Text = "Air";
this.cbAir.UseVisualStyleBackColor = false;
//
// cbEarth
//
this.cbEarth.AutoSize = true;
this.cbEarth.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbEarth.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.cbEarth.ForeColor = System.Drawing.Color.Brown;
this.cbEarth.Location = new System.Drawing.Point(6, 42);
this.cbEarth.Name = "cbEarth";
this.cbEarth.Size = new System.Drawing.Size(49, 17);
this.cbEarth.TabIndex = 12;
this.cbEarth.Text = "Earth";
//
// cbWater
//
this.cbWater.AutoSize = true;
this.cbWater.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbWater.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.cbWater.ForeColor = System.Drawing.Color.LightSeaGreen;
this.cbWater.Location = new System.Drawing.Point(6, 111);
this.cbWater.Name = "cbWater";
this.cbWater.Size = new System.Drawing.Size(53, 17);
this.cbWater.TabIndex = 15;
this.cbWater.Text = "Water";
//
// cbFire
//
this.cbFire.AutoSize = true;
this.cbFire.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbFire.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.cbFire.ForeColor = System.Drawing.Color.OrangeRed;
this.cbFire.Location = new System.Drawing.Point(6, 65);
this.cbFire.Name = "cbFire";
this.cbFire.Size = new System.Drawing.Size(40, 17);
this.cbFire.TabIndex = 13;
this.cbFire.Text = "Fire";
//
// cbSpirit
//
this.cbSpirit.AutoSize = true;
this.cbSpirit.BackColor = System.Drawing.SystemColors.Control;
this.cbSpirit.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbSpirit.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.cbSpirit.ForeColor = System.Drawing.Color.Yellow;
this.cbSpirit.Location = new System.Drawing.Point(6, 88);
this.cbSpirit.Name = "cbSpirit";
this.cbSpirit.Size = new System.Drawing.Size(48, 17);
this.cbSpirit.TabIndex = 14;
this.cbSpirit.Text = "Spirit";
this.cbSpirit.UseVisualStyleBackColor = false;
//
// gbTalents
//
this.gbTalents.Controls.Add(this.cbBalefire);
this.gbTalents.Controls.Add(this.cbTravling);
this.gbTalents.Controls.Add(this.cbIllusion);
this.gbTalents.Controls.Add(this.cbWarding);
this.gbTalents.Controls.Add(this.cbHealing);
this.gbTalents.Controls.Add(this.cbCloudDancing);
this.gbTalents.Controls.Add(this.cbElementalism);
this.gbTalents.Controls.Add(this.cbEarthSinging);
this.gbTalents.Controls.Add(this.cbConjunction);
this.gbTalents.Dock = System.Windows.Forms.DockStyle.Top;
this.gbTalents.Location = new System.Drawing.Point(3, 3);
this.gbTalents.Name = "gbTalents";
this.gbTalents.Size = new System.Drawing.Size(436, 224);
this.gbTalents.TabIndex = 16;
this.gbTalents.TabStop = false;
this.gbTalents.Text = "Talents";
//
// cbBalefire
//
this.cbBalefire.AutoSize = true;
this.cbBalefire.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbBalefire.Location = new System.Drawing.Point(6, 19);
this.cbBalefire.Name = "cbBalefire";
this.cbBalefire.Size = new System.Drawing.Size(54, 17);
this.cbBalefire.TabIndex = 0;
this.cbBalefire.Text = "Balefire";
//
// cbTravling
//
this.cbTravling.AutoSize = true;
this.cbTravling.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbTravling.Location = new System.Drawing.Point(6, 180);
this.cbTravling.Name = "cbTravling";
this.cbTravling.Size = new System.Drawing.Size(63, 17);
this.cbTravling.TabIndex = 7;
this.cbTravling.Text = "Traveling";
//
// cbIllusion
//
this.cbIllusion.AutoSize = true;
this.cbIllusion.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbIllusion.Location = new System.Drawing.Point(6, 157);
this.cbIllusion.Name = "cbIllusion";
this.cbIllusion.Size = new System.Drawing.Size(51, 17);
this.cbIllusion.TabIndex = 6;
this.cbIllusion.Text = "Illusion";
//
// cbWarding
//
this.cbWarding.AutoSize = true;
this.cbWarding.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbWarding.Location = new System.Drawing.Point(6, 203);
this.cbWarding.Name = "cbWarding";
this.cbWarding.Size = new System.Drawing.Size(59, 17);
this.cbWarding.TabIndex = 8;
this.cbWarding.Text = "Warding";
//
// cbHealing
//
this.cbHealing.AutoSize = true;
this.cbHealing.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbHealing.Location = new System.Drawing.Point(6, 134);
this.cbHealing.Name = "cbHealing";
this.cbHealing.Size = new System.Drawing.Size(55, 17);
this.cbHealing.TabIndex = 5;
this.cbHealing.Text = "Healing";
//
// cbCloudDancing
//
this.cbCloudDancing.AutoSize = true;
this.cbCloudDancing.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbCloudDancing.Location = new System.Drawing.Point(6, 42);
this.cbCloudDancing.Name = "cbCloudDancing";
this.cbCloudDancing.Size = new System.Drawing.Size(89, 17);
this.cbCloudDancing.TabIndex = 1;
this.cbCloudDancing.Text = "Cloud Dancing";
//
// cbElementalism
//
this.cbElementalism.AutoSize = true;
this.cbElementalism.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbElementalism.Location = new System.Drawing.Point(6, 111);
this.cbElementalism.Name = "cbElementalism";
this.cbElementalism.Size = new System.Drawing.Size(80, 17);
this.cbElementalism.TabIndex = 4;
this.cbElementalism.Text = "Elementalism";
//
// cbEarthSinging
//
this.cbEarthSinging.AutoSize = true;
this.cbEarthSinging.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbEarthSinging.Location = new System.Drawing.Point(6, 88);
this.cbEarthSinging.Name = "cbEarthSinging";
this.cbEarthSinging.Size = new System.Drawing.Size(82, 17);
this.cbEarthSinging.TabIndex = 3;
this.cbEarthSinging.Text = "Earth Singing";
//
// cbConjunction
//
this.cbConjunction.AutoSize = true;
this.cbConjunction.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.cbConjunction.Location = new System.Drawing.Point(6, 65);
this.cbConjunction.Name = "cbConjunction";
this.cbConjunction.Size = new System.Drawing.Size(75, 17);
this.cbConjunction.TabIndex = 2;
this.cbConjunction.Text = "Conjunction";
//
// tpHistory
//
this.tpHistory.Controls.Add(this.tbGeschichte);
this.tpHistory.Location = new System.Drawing.Point(4, 22);
this.tpHistory.Name = "tpHistory";
this.tpHistory.Padding = new System.Windows.Forms.Padding(3);
this.tpHistory.Size = new System.Drawing.Size(442, 549);
this.tpHistory.TabIndex = 5;
this.tpHistory.Text = "Geschichte";
//
// tbGeschichte
//
this.tbGeschichte.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbGeschichte.Dock = System.Windows.Forms.DockStyle.Fill;
this.tbGeschichte.Location = new System.Drawing.Point(3, 3);
this.tbGeschichte.Multiline = true;
this.tbGeschichte.Name = "tbGeschichte";
this.tbGeschichte.Size = new System.Drawing.Size(436, 543);
this.tbGeschichte.TabIndex = 0;
//
// tabPage4
//
this.tabPage4.Controls.Add(this.tbSpr<EFBFBD>che);
this.tabPage4.Controls.Add(this.bKopieren);
this.tabPage4.Controls.Add(this.tbSpruch);
this.tabPage4.Location = new System.Drawing.Point(4, 22);
this.tabPage4.Name = "tabPage4";
this.tabPage4.Padding = new System.Windows.Forms.Padding(3);
this.tabPage4.Size = new System.Drawing.Size(442, 549);
this.tabPage4.TabIndex = 6;
this.tabPage4.Text = "Spruch";
//
// tbSpr<70>che
//
this.tbSpr<EFBFBD>che.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbSpr<EFBFBD>che.Dock = System.Windows.Forms.DockStyle.Fill;
this.tbSpr<EFBFBD>che.Location = new System.Drawing.Point(3, 85);
this.tbSpr<EFBFBD>che.Multiline = true;
this.tbSpr<EFBFBD>che.Name = "tbSpr<70>che";
this.tbSpr<EFBFBD>che.ReadOnly = true;
this.tbSpr<EFBFBD>che.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.tbSpr<EFBFBD>che.Size = new System.Drawing.Size(436, 461);
this.tbSpr<EFBFBD>che.TabIndex = 3;
this.tbSpr<EFBFBD>che.Text = resources.GetString("tbSpr<70>che.Text");
//
// bKopieren
//
this.bKopieren.Dock = System.Windows.Forms.DockStyle.Top;
this.bKopieren.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.bKopieren.Location = new System.Drawing.Point(3, 62);
this.bKopieren.Name = "bKopieren";
this.bKopieren.Size = new System.Drawing.Size(436, 23);
this.bKopieren.TabIndex = 2;
this.bKopieren.Text = "Kopieren";
this.bKopieren.Click += new System.EventHandler(this.bKopieren_Click);
//
// tbSpruch
//
this.tbSpruch.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.tbSpruch.Dock = System.Windows.Forms.DockStyle.Top;
this.tbSpruch.Location = new System.Drawing.Point(3, 3);
this.tbSpruch.Multiline = true;
this.tbSpruch.Name = "tbSpruch";
this.tbSpruch.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.tbSpruch.Size = new System.Drawing.Size(436, 59);
this.tbSpruch.TabIndex = 0;
//
// printPreviewDialog1
//
this.printPreviewDialog1.AutoScrollMargin = new System.Drawing.Size(0, 0);
this.printPreviewDialog1.AutoScrollMinSize = new System.Drawing.Size(0, 0);
this.printPreviewDialog1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.printPreviewDialog1.ClientSize = new System.Drawing.Size(400, 300);
this.printPreviewDialog1.Document = this.printDocument1;
this.printPreviewDialog1.Enabled = true;
this.printPreviewDialog1.Icon = ((System.Drawing.Icon)(resources.GetObject("printPreviewDialog1.Icon")));
this.printPreviewDialog1.Name = "printPreviewDialog1";
this.printPreviewDialog1.Visible = false;
//
// saveSKLFileDialog
//
this.saveSKLFileDialog.DefaultExt = "skl";
this.saveSKLFileDialog.Filter = "Wheel of Time Skills (*.skl)|*.skl|Alle Dateien|*.*";
//
// openSKLFileDialog
//
this.openSKLFileDialog.Filter = "Wheel of Time Skills (*.skl)|*.skl|Alle Dateien|*.*";
//
// ChildWnd
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1170, 575);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.toolStrip1);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "ChildWnd";
this.Text = "ChildWnd";
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
this.toolStrip1.ResumeLayout(false);
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.ResumeLayout(false);
this.tabControl1.ResumeLayout(false);
this.tabPage3.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.SkillsPanel.ResumeLayout(false);
this.panel2.ResumeLayout(false);
this.panel2.PerformLayout();
this.tpFeats.ResumeLayout(false);
this.gbLost_Ability_Feats.ResumeLayout(false);
this.gbLost_Ability_Feats.PerformLayout();
this.gbChanneling_Feats.ResumeLayout(false);
this.gbChanneling_Feats.PerformLayout();
this.gbSpecial_Feats.ResumeLayout(false);
this.gbSpecial_Feats.PerformLayout();
this.gbGeneral_Feats.ResumeLayout(false);
this.gbGeneral_Feats.PerformLayout();
this.tabPage2.ResumeLayout(false);
this.gbAffinities.ResumeLayout(false);
this.gbAffinities.PerformLayout();
this.gbTalents.ResumeLayout(false);
this.gbTalents.PerformLayout();
this.tpHistory.ResumeLayout(false);
this.tpHistory.PerformLayout();
this.tabPage4.ResumeLayout(false);
this.tabPage4.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PrintDialog printDialog1;
private System.Drawing.Printing.PrintDocument printDocument1;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.ToolStrip toolStrip1;
private System.Windows.Forms.SaveFileDialog saveWOTFileDialog;
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.PrintPreviewControl printPreviewControl1;
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPage3;
private System.Windows.Forms.PropertyGrid propertyGrid1;
private System.Windows.Forms.TabPage tpBackground_Feats;
private System.Windows.Forms.TabPage tpBackgroundSkills;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.Panel SkillsPanel;
private System.Windows.Forms.Panel panel2;
private System.Windows.Forms.Button bLoadSkills;
private System.Windows.Forms.Button bSaveSkills;
private System.Windows.Forms.Button bCreateSkill;
private System.Windows.Forms.TextBox tbSkillName;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label lSkillRest;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label lSkillUsed;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label lSkillGesamt;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.GroupBox gbAffinities;
private System.Windows.Forms.CheckBox cbAir;
private System.Windows.Forms.CheckBox cbEarth;
private System.Windows.Forms.CheckBox cbWater;
private System.Windows.Forms.CheckBox cbFire;
private System.Windows.Forms.CheckBox cbSpirit;
private System.Windows.Forms.GroupBox gbTalents;
private System.Windows.Forms.CheckBox cbBalefire;
private System.Windows.Forms.CheckBox cbTravling;
private System.Windows.Forms.CheckBox cbIllusion;
private System.Windows.Forms.CheckBox cbWarding;
private System.Windows.Forms.CheckBox cbHealing;
private System.Windows.Forms.CheckBox cbCloudDancing;
private System.Windows.Forms.CheckBox cbElementalism;
private System.Windows.Forms.CheckBox cbEarthSinging;
private System.Windows.Forms.CheckBox cbConjunction;
private System.Windows.Forms.ToolStripButton toolStripSaveButton1;
private System.Windows.Forms.ToolStripButton tsbSaveAs;
private System.Windows.Forms.ToolStripButton toolStripPrintButton;
private System.Windows.Forms.TabPage tpHistory;
private System.Windows.Forms.TextBox tbGeschichte;
private System.Windows.Forms.ToolStripButton bBackground;
private System.Windows.Forms.TabPage tabPage4;
private System.Windows.Forms.TextBox tbSpruch;
private System.Windows.Forms.ToolStripButton bPrintPreview;
private System.Windows.Forms.PrintPreviewDialog printPreviewDialog1;
private System.Windows.Forms.ToolStripButton bAktualisieren;
private System.Windows.Forms.Button bKopieren;
private System.Windows.Forms.TextBox tbSpr<EFBFBD>che;
private System.Windows.Forms.TabPage tpFeats;
private System.Windows.Forms.GroupBox gbSpecial_Feats;
private System.Windows.Forms.GroupBox gbGeneral_Feats;
private System.Windows.Forms.GroupBox gbLost_Ability_Feats;
private System.Windows.Forms.GroupBox gbChanneling_Feats;
private System.Windows.Forms.CheckBox cbAlertness;
private System.Windows.Forms.CheckBox cbAmbidextrous;
private System.Windows.Forms.CheckBox cbAnimal_Affinity;
private System.Windows.Forms.CheckBox cbArmor_Proficiency_light;
private System.Windows.Forms.CheckBox cbArmor_Proficiency_medium;
private System.Windows.Forms.CheckBox cbArmor_Proficiency_heavy;
private System.Windows.Forms.CheckBox cbAthletic;
private System.Windows.Forms.CheckBox cbBlind_Fight;
private System.Windows.Forms.CheckBox cbCombat_Expertise;
private System.Windows.Forms.CheckBox cbImproved_Disarm;
private System.Windows.Forms.CheckBox cbImproved_Trip;
private System.Windows.Forms.CheckBox cbWhirlwind_Attack;
private System.Windows.Forms.CheckBox cbCombat_Reflexes;
private System.Windows.Forms.CheckBox cbThe_Dark_One_s_own_Luck;
private System.Windows.Forms.CheckBox cbDodge;
private System.Windows.Forms.CheckBox cbMobility;
private System.Windows.Forms.CheckBox cbSpring_Attack;
private System.Windows.Forms.CheckBox cbEndurance;
private System.Windows.Forms.CheckBox cbExotic_Weapon_Proficiency;
private System.Windows.Forms.CheckBox cbFame;
private System.Windows.Forms.TextBox tbExotic_Weapon_Proficiency;
private System.Windows.Forms.CheckBox cbGreat_Fortitude;
private System.Windows.Forms.CheckBox cbImproved_Critical;
private System.Windows.Forms.CheckBox cbImproved_Initiative;
private System.Windows.Forms.CheckBox cbImproved_Unarmed_Strike;
private System.Windows.Forms.CheckBox cbIron_Will;
private System.Windows.Forms.CheckBox cbLightning_Reflexes;
private System.Windows.Forms.CheckBox cbMental_Stability;
private System.Windows.Forms.CheckBox cbMartial_Weapon_Proficiency;
private System.Windows.Forms.CheckBox cbMimic;
private System.Windows.Forms.CheckBox cbMounted_Combat;
private System.Windows.Forms.CheckBox cbMounted_Archery;
private System.Windows.Forms.TextBox tbMartial_Weapon_Proficiency;
private System.Windows.Forms.CheckBox cbTrample;
private System.Windows.Forms.CheckBox cbRide_By_Attack;
private System.Windows.Forms.CheckBox cbNimble;
private System.Windows.Forms.CheckBox cbPersuasive;
private System.Windows.Forms.CheckBox cbPoint_Blank_Shot;
private System.Windows.Forms.CheckBox cbFar_Shot;
private System.Windows.Forms.CheckBox cbPrecise_Shot;
private System.Windows.Forms.CheckBox cbRapid_Shot;
private System.Windows.Forms.CheckBox cbShot_on_the_Run;
private System.Windows.Forms.CheckBox cbPower_Attack;
private System.Windows.Forms.CheckBox cbCleave;
private System.Windows.Forms.CheckBox cbGreat_Cleave;
private System.Windows.Forms.CheckBox cbImproved_Bull_Rush;
private System.Windows.Forms.CheckBox cbQuick_Draw;
private System.Windows.Forms.CheckBox cbQuickness;
private System.Windows.Forms.CheckBox cbRun;
private System.Windows.Forms.CheckBox cbSharp_eyed;
private System.Windows.Forms.CheckBox cbShield_Proficiency;
private System.Windows.Forms.CheckBox cbSimple_Weapon_Proficiency;
private System.Windows.Forms.CheckBox cbSkill_Emphasis;
private System.Windows.Forms.CheckBox cbStealthy;
private System.Windows.Forms.CheckBox cbToughness;
private System.Windows.Forms.CheckBox cbTrack;
private System.Windows.Forms.CheckBox cbTrustworthy;
private System.Windows.Forms.CheckBox cbTwo_Weapon_Fighting;
private System.Windows.Forms.CheckBox cbImproved_Two_Weapon_Fighting;
private System.Windows.Forms.CheckBox cbWeapon_Finesse;
private System.Windows.Forms.CheckBox cbWeapon_Focus;
private System.Windows.Forms.TextBox tbWeapon_Focus;
private System.Windows.Forms.TextBox tbWeapon_Finesse;
private System.Windows.Forms.CheckBox cbEliminate_Block;
private System.Windows.Forms.CheckBox cbWeapon_Specializiation;
private System.Windows.Forms.CheckBox cbCombat_Casting;
private System.Windows.Forms.TextBox tbWeapon_Specializiation;
private System.Windows.Forms.CheckBox cbExtra_Affinity;
private System.Windows.Forms.CheckBox cbExtra_Talent;
private System.Windows.Forms.CheckBox cbMultiweave;
private System.Windows.Forms.CheckBox cbPower_Heightened_Senses;
private System.Windows.Forms.CheckBox cbSense_Residue;
private System.Windows.Forms.CheckBox cbTie_Off_Weave;
private System.Windows.Forms.CheckBox cbLatent_Dreamer;
private System.Windows.Forms.CheckBox cbDreamwalk;
private System.Windows.Forms.CheckBox cbBend_Dream;
private System.Windows.Forms.CheckBox cbDreamjump;
private System.Windows.Forms.CheckBox cbWaken_Dream;
private System.Windows.Forms.CheckBox cbDreamwatch;
private System.Windows.Forms.CheckBox cbLatent_Foreteller;
private System.Windows.Forms.CheckBox cbForeteller;
private System.Windows.Forms.CheckBox cbLatent_Old_Blood;
private System.Windows.Forms.CheckBox cbOld_Blood;
private System.Windows.Forms.CheckBox cbLatent_Sniffer;
private System.Windows.Forms.CheckBox cbSniffer;
private System.Windows.Forms.CheckBox cbLatent_Treesinger;
private System.Windows.Forms.CheckBox cbTreesinger;
private System.Windows.Forms.CheckBox cbLatent_Viewer;
private System.Windows.Forms.CheckBox cbViewing;
private System.Windows.Forms.SaveFileDialog saveSKLFileDialog;
private System.Windows.Forms.OpenFileDialog openSKLFileDialog;
private System.Windows.Forms.Button bClear;
private Points pAnimal_Empathy;
private Points pAppraise;
private Points pBalance;
private Points pBluff;
private Points pClimb;
private Points pConcentration;
private Points pCraft;
private Points pDecipher_Script;
private Points pDiplomacy;
private Points pDisable_Device;
private Points pDisguise;
private Points pEscape_Artist;
private Points pForgery;
private Points pGather_Information;
private Points pHandle_Animal;
private Points pHeal;
private Points pHide;
private Points pInnuendo;
private Points pIntimidate;
private Points pIntuit_Direction;
private Points pJump;
private Points pKnowledge_Legends;
private Points pKnowledge_Arcana;
private Points pKnowledge_Arch;
private Points pKnowledge_Blight;
private Points pKnowledge_Geography;
private Points pKnowledge_History;
private Points pKnowledge_Local;
private Points pKnowledge_Nature;
private Points pKnowledge_Nobility;
private Points pListen;
private Points pMove_Silently;
private Points pOpen_Lock;
private Points pPick_Pocket;
private Points pRead_Lips;
private Points pRide;
private Points pSearch;
private Points pSense_Motive;
private Points pSpot;
private Points pSwim;
private Points pTumble;
private Points pUse_Rope;
private Points pWeavesight;
private Points pWilderness_Lore;
}
}