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C#

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Printing;
using System.Drawing.Imaging;
using System.Text;
using System.Windows.Forms;
using System.Xml;
namespace Wheel_of_Time___Character_Sheets
{
public partial class ChildWnd : Form
{
public string filename;
Char character = new Char();
public ChildWnd(string file)
{
InitializeComponent();
filename = file;
if (filename != "")
{
XmlTextReader xmlreader = new XmlTextReader(filename);
xmlreader.ReadStartElement("Wheel_of_Time_Character_Sheet");
character.Name = xmlreader.ReadElementString("Name");
character.MaxSkillPoints = int.Parse(xmlreader.ReadElementString("MaxSkillPoints"));
character.Alter = int.Parse(xmlreader.ReadElementString("Alter"));
string sAugen = xmlreader.ReadElementString("Augen");
int iAugen = 0;
if (int.TryParse(sAugen, out iAugen))
{ character.Augen = Color.FromArgb(iAugen); }
else
{ character.Augen = Color.FromName(sAugen); }
character.Charisma = int.Parse(xmlreader.ReadElementString("Charisma"));
character.Chronik = xmlreader.ReadElementString("Chronik");
character.Geschicklichkeit = int.Parse(xmlreader.ReadElementString("Geschicklichkeit"));
character.Gewicht = int.Parse(xmlreader.ReadElementString("Gewicht"));
character.Geschlecht = xmlreader.ReadElementString("Geschlecht");
character.Größe = int.Parse(xmlreader.ReadElementString("Größe"));
string sHaare = xmlreader.ReadElementString("Haare");
int iHaare = 0;
if (int.TryParse(sHaare, out iHaare))
{ character.Haare = Color.FromArgb(iHaare); }
else
{ character.Haare = Color.FromName(sHaare); }
string sHaut = xmlreader.ReadElementString("Haut");
int iHaut = 0;
if (int.TryParse(sHaut, out iHaut))
{ character.Haut = Color.FromArgb(iHaut); }
else
{ character.Haut = Color.FromName(sHaut); }
character.Intelligenz = int.Parse(xmlreader.ReadElementString("Intelligenz"));
character.Background = xmlreader.ReadElementString("Background");
character.Algai_d_Siswai = bool.Parse(xmlreader.ReadElementString("Algai_d_Siswai"));
character.Armsman = bool.Parse(xmlreader.ReadElementString("Armsman"));
character.Initiate = bool.Parse(xmlreader.ReadElementString("Initiate"));
character.Noble = bool.Parse(xmlreader.ReadElementString("Noble"));
character.Wanderer = bool.Parse(xmlreader.ReadElementString("Wanderer"));
character.Wilder = bool.Parse(xmlreader.ReadElementString("Wilder"));
character.Woodsman = bool.Parse(xmlreader.ReadElementString("Woodsman"));
//character.Klasse = xmlreader.ReadElementString("Klasse");
character.Konstitution = int.Parse(xmlreader.ReadElementString("Konstitution"));
character.Level = xmlreader.ReadElementString("Level");
character.Spieler = xmlreader.ReadElementString("Spieler");
character.Stärke = int.Parse(xmlreader.ReadElementString("Stärke"));
character.Weisheit = int.Parse(xmlreader.ReadElementString("Weisheit"));
tbSpruch.Text = xmlreader.ReadElementString("Spruch");
tbGeschichte.Text = xmlreader.ReadElementString("Geschichte");
cbAir.Checked = bool.Parse(xmlreader.ReadElementString("Air"));
cbBalefire.Checked = bool.Parse(xmlreader.ReadElementString("Balefire"));
cbCloudDancing.Checked = bool.Parse(xmlreader.ReadElementString("CloudDancing"));
cbConjunction.Checked = bool.Parse(xmlreader.ReadElementString("Conjunction"));
cbEarth.Checked = bool.Parse(xmlreader.ReadElementString("Earth"));
cbEarthSinging.Checked = bool.Parse(xmlreader.ReadElementString("EarthSinging"));
cbElementalism.Checked = bool.Parse(xmlreader.ReadElementString("Elementalism"));
cbFire.Checked = bool.Parse(xmlreader.ReadElementString("Fire"));
cbHealing.Checked = bool.Parse(xmlreader.ReadElementString("Healing"));
cbIllusion.Checked = bool.Parse(xmlreader.ReadElementString("Illusion"));
cbSpirit.Checked = bool.Parse(xmlreader.ReadElementString("Spirit"));
cbTravling.Checked = bool.Parse(xmlreader.ReadElementString("Traveling"));
cbWarding.Checked = bool.Parse(xmlreader.ReadElementString("Warding"));
cbWater.Checked = bool.Parse(xmlreader.ReadElementString("Water"));
string SkillPoints = xmlreader.ReadElementString("SkillPoints");
string[] SkillPointsArr = SkillPoints.Split('‼');
int i = 0;
foreach (Points p in SkillsPanel.Controls)
{
p.GivenPoints = int.Parse(SkillPointsArr[i]);
i++;
}
UpdateSkillsPanel();
PopulateBackgroundFeatsTab();
PopulateBackgroundSkillsTab();
string BackgroundSkills = xmlreader.ReadElementString("BackgroundSkills");
string[] BackgroundSkillsArr = BackgroundSkills.Split('‼');
if (BackgroundSkillsArr.Length > 1)
{
foreach (CheckBox cb in tpBackgroundSkills.Controls)
{
if (cb.Text == BackgroundSkillsArr[0] || cb.Text == BackgroundSkillsArr[1])
{
cb.Checked = true;
}
}
}
string General_Feats = xmlreader.ReadElementString("General_Feats");
string[] General_FeatsArr = General_Feats.Split('‼');
int j = 0;
foreach (Control c in gbGeneral_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
cb.Checked = bool.Parse(General_FeatsArr[j]);
j++;
}
catch { }
}
string Special_Feats = xmlreader.ReadElementString("Special_Feats");
string[] Special_FeatsArr = Special_Feats.Split('‼');
int k = 0;
foreach (Control c in gbSpecial_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
cb.Checked = bool.Parse(Special_FeatsArr[k]);
k++;
}
catch { }
}
string Channeling_Feats = xmlreader.ReadElementString("Channeling_Feats");
string[] Channeling_FeatsArr = Channeling_Feats.Split('‼');
int l = 0;
foreach (Control c in gbChanneling_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
cb.Checked = bool.Parse(Channeling_FeatsArr[l]);
l++;
}
catch { }
}
string Lost_Ability_Feats = xmlreader.ReadElementString("Lost_Ability_Feats");
string[] Lost_Ability_FeatsArr = Lost_Ability_Feats.Split('‼');
int m = 0;
foreach (Control c in gbLost_Ability_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
cb.Checked = bool.Parse(Lost_Ability_FeatsArr[m]);
m++;
}
catch { }
}
string Background_Feats = xmlreader.ReadElementString("Background_Feats");
string[] Background_FeatsArr = Background_Feats.Split('‼');
foreach (CheckBox cb in tpBackground_Feats.Controls)
{
if (cb.Text == Background_FeatsArr[0] || cb.Text == Background_FeatsArr[1])
{
cb.Checked = true;
}
}
tbExotic_Weapon_Proficiency.Text = xmlreader.ReadElementString("Exotic_Weapon_Proficiency");
tbMartial_Weapon_Proficiency.Text = xmlreader.ReadElementString("Martial_Weapon_Proficiency");
tbWeapon_Finesse.Text = xmlreader.ReadElementString("Weapon_Finesse");
tbWeapon_Focus.Text = xmlreader.ReadElementString("Weapon_Focus");
tbWeapon_Specializiation.Text = xmlreader.ReadElementString("Weapon_Specializiation");
character.SkillsPath = xmlreader.ReadElementString("SkillsPath");
if (character.SkillsPath != "")
{
XmlTextReader xmlreaderskills = new XmlTextReader(character.SkillsPath);
xmlreaderskills.ReadStartElement("Wheel_of_Time_Time_Skills");
string Skills = xmlreaderskills.ReadElementString("Skills");
string[] SkillsArr = Skills.Split('‼');
while (SkillsPanel.Controls.Count > 44)
{
SkillsPanel.Controls.RemoveAt(44);
}
for (int n = 0; n < (SkillsArr.Length - 1); n++)
{
SkillsPanel.Controls.Add(new Points(SkillsArr[n], SkillsPanel.Controls.Count * 22 + 6, new EventHandler(pBlub_Blub), new EventHandler(pOnDisposing)));
}
xmlreaderskills.Close();
}
xmlreader.Close();
this.Text = filename;
}
else
{
character.Charisma = 8;
character.Geschicklichkeit = 8;
character.Intelligenz = 8;
character.Konstitution = 8;
character.Stärke = 8;
character.Weisheit = 8;
}
propertyGrid1.SelectedObject = character;
UpdateSkillsPanel();
printPreviewControl1.InvalidatePreview();
}
private void toolStripPrintButton_Click(object sender, EventArgs e)
{
if (printDialog1.ShowDialog() == DialogResult.OK)
{
printDocument1.Print();
}
}
private void toolStripSaveButton1_Click(object sender, EventArgs e)
{
if (filename == "")
{
if (saveWOTFileDialog.ShowDialog() == DialogResult.OK)
{
WriteWOT(saveWOTFileDialog.FileName);
filename = saveWOTFileDialog.FileName;
this.Text = filename;
}
}
else
{
WriteWOT(filename);
}
}
void WriteWOT(string file)
{
string SkillPoints = "";
foreach (Points p in SkillsPanel.Controls)
{
SkillPoints += p.GivenPoints.ToString();
SkillPoints += "‼";
}
string BackgroundSkills = "";
foreach (CheckBox cb in tpBackgroundSkills.Controls)
{
if (cb.Checked)
{
BackgroundSkills += cb.Text;
BackgroundSkills += "‼";
}
}
string Background_Feats = "";
foreach (CheckBox cb in tpBackground_Feats.Controls)
{
if (cb.Checked)
{
Background_Feats += cb.Text;
Background_Feats += "‼";
}
}
string General_Feats = "";
foreach (Control c in gbGeneral_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
General_Feats += cb.Checked.ToString();
General_Feats += "‼";
}
catch {}
}
string Special_Feats = "";
foreach (Control c in gbSpecial_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
Special_Feats += cb.Checked.ToString();
Special_Feats += "‼";
}
catch {}
}
string Channeling_Feats = "";
foreach (Control c in gbChanneling_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
Channeling_Feats += cb.Checked.ToString();
Channeling_Feats += "‼";
}
catch {}
}
string Lost_Ability_Feats = "";
foreach (Control c in gbLost_Ability_Feats.Controls)
{
try
{
CheckBox cb = (CheckBox)c;
Lost_Ability_Feats += cb.Checked.ToString();
Lost_Ability_Feats += "‼";
}
catch { }
}
XmlTextWriter xmlwriter = new XmlTextWriter(file, null);
xmlwriter.WriteStartDocument();
xmlwriter.WriteStartElement("Wheel_of_Time_Character_Sheet");
xmlwriter.WriteElementString("Name", character.Name);
xmlwriter.WriteElementString("MaxSkillPoints", character.MaxSkillPoints.ToString());
xmlwriter.WriteElementString("Alter", character.Alter.ToString());
if (character.Augen.IsKnownColor)
{ xmlwriter.WriteElementString("Augen", character.Augen.ToKnownColor().ToString()); }
else
{ xmlwriter.WriteElementString("Augen", character.Augen.ToArgb().ToString()); }
xmlwriter.WriteElementString("Charisma", character.Charisma.ToString());
xmlwriter.WriteElementString("Chronik", character.Chronik);
xmlwriter.WriteElementString("Geschicklichkeit", character.Geschicklichkeit.ToString());
xmlwriter.WriteElementString("Gewicht", character.Gewicht.ToString());
xmlwriter.WriteElementString("Geschlecht", character.Geschlecht);
xmlwriter.WriteElementString("Größe", character.Größe.ToString());
if (character.Haare.IsKnownColor)
{ xmlwriter.WriteElementString("Haare", character.Haare.ToKnownColor().ToString()); }
else
{ xmlwriter.WriteElementString("Haare", character.Haare.ToArgb().ToString()); }
if (character.Haut.IsKnownColor)
{ xmlwriter.WriteElementString("Haut", character.Haut.ToKnownColor().ToString()); }
else
{ xmlwriter.WriteElementString("Haut", character.Haut.ToArgb().ToString()); }
xmlwriter.WriteElementString("Intelligenz", character.Intelligenz.ToString());
xmlwriter.WriteElementString("Background", character.Background);
xmlwriter.WriteElementString("Algai_d_Siswai", character.Algai_d_Siswai.ToString());
xmlwriter.WriteElementString("Armsman", character.Armsman.ToString());
xmlwriter.WriteElementString("Initiate", character.Initiate.ToString());
xmlwriter.WriteElementString("Noble", character.Noble.ToString());
xmlwriter.WriteElementString("Wanderer", character.Wanderer.ToString());
xmlwriter.WriteElementString("Wilder", character.Wilder.ToString());
xmlwriter.WriteElementString("Woodsman", character.Woodsman.ToString());
//xmlwriter.WriteElementString("Klasse", character.Klasse);
xmlwriter.WriteElementString("Konstitution", character.Konstitution.ToString());
xmlwriter.WriteElementString("Level", character.Level);
xmlwriter.WriteElementString("Spieler", character.Spieler);
xmlwriter.WriteElementString("Stärke", character.Stärke.ToString());
xmlwriter.WriteElementString("Weisheit", character.Weisheit.ToString());
xmlwriter.WriteElementString("Spruch", tbSpruch.Text);
xmlwriter.WriteElementString("Geschichte", tbGeschichte.Text);
xmlwriter.WriteElementString("Air", cbAir.Checked.ToString());
xmlwriter.WriteElementString("Balefire", cbBalefire.Checked.ToString());
xmlwriter.WriteElementString("CloudDancing", cbCloudDancing.Checked.ToString());
xmlwriter.WriteElementString("Conjunction", cbConjunction.Checked.ToString());
xmlwriter.WriteElementString("Earth", cbEarth.Checked.ToString());
xmlwriter.WriteElementString("EarthSinging", cbEarthSinging.Checked.ToString());
xmlwriter.WriteElementString("Elementalism", cbElementalism.Checked.ToString());
xmlwriter.WriteElementString("Fire", cbFire.Checked.ToString());
xmlwriter.WriteElementString("Healing", cbHealing.Checked.ToString());
xmlwriter.WriteElementString("Illusion", cbIllusion.Checked.ToString());
xmlwriter.WriteElementString("Spirit", cbSpirit.Checked.ToString());
xmlwriter.WriteElementString("Traveling", cbTravling.Checked.ToString());
xmlwriter.WriteElementString("Warding", cbWarding.Checked.ToString());
xmlwriter.WriteElementString("Water", cbWater.Checked.ToString());
xmlwriter.WriteElementString("SkillPoints", SkillPoints);
xmlwriter.WriteElementString("BackgroundSkills", BackgroundSkills);
xmlwriter.WriteElementString("General_Feats", General_Feats);
xmlwriter.WriteElementString("Special_Feats", Special_Feats);
xmlwriter.WriteElementString("Channeling_Feats", Channeling_Feats);
xmlwriter.WriteElementString("Lost_Ability_Feats", Lost_Ability_Feats);
xmlwriter.WriteElementString("Background_Feats", Background_Feats);
xmlwriter.WriteElementString("Exotic_Weapon_Proficiency", tbExotic_Weapon_Proficiency.Text);
xmlwriter.WriteElementString("Martial_Weapon_Proficiency", tbMartial_Weapon_Proficiency.Text);
xmlwriter.WriteElementString("Weapon_Finesse", tbWeapon_Finesse.Text);
xmlwriter.WriteElementString("Weapon_Focus", tbWeapon_Focus.Text);
xmlwriter.WriteElementString("Weapon_Specializiation", tbWeapon_Specializiation.Text);
xmlwriter.WriteElementString("SkillsPath", character.SkillsPath);
xmlwriter.WriteEndElement();
xmlwriter.WriteEndDocument();
xmlwriter.Close();
}
private void propertyGrid1_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
if (e.ChangedItem.Label == "Background")
{
if (character.Background == "Ogier")
{
character.Charisma = 12;
character.Stärke = 12;
character.Konstitution = 12;
character.Geschicklichkeit = 4;
character.Algai_d_Siswai = false;
character.Armsman = false;
character.Initiate = false;
character.Noble = false;
character.Wanderer = false;
character.Wilder = false;
character.Woodsman = false;
}
else
{
character.Charisma = 8;
character.Stärke = 8;
character.Konstitution = 8;
character.Geschicklichkeit = 8;
}
}
if (e.ChangedItem.Label == "MaxSkillPoints")
{
lSkillGesamt.Text = character.MaxSkillPoints.ToString();
CalculatePoints();
}
if (character.Background == "Ogier" && (e.ChangedItem.Label == "Algai_d_Siswai" || e.ChangedItem.Label == "Armsman" || e.ChangedItem.Label == "Initiate" || e.ChangedItem.Label == "Noble" || e.ChangedItem.Label == "Wanderer" || e.ChangedItem.Label == "Wilder" || e.ChangedItem.Label == "Woodsman"))
{
character.Algai_d_Siswai = false;
character.Armsman = false;
character.Initiate = false;
character.Noble = false;
character.Wanderer = false;
character.Wilder = false;
character.Woodsman = false;
}
if (character.Initiate || character.Wilder)
{
gbAffinities.Enabled = true;
gbTalents.Enabled = true;
}
else
{
cbAir.Checked = false;
cbBalefire.Checked = false;
cbCloudDancing.Checked = false;
cbConjunction.Checked = false;
cbEarth.Checked = false;
cbEarthSinging.Checked = false;
cbElementalism.Checked = false;
cbFire.Checked = false;
cbHealing.Checked = false;
cbIllusion.Checked = false;
cbSpirit.Checked = false;
cbTravling.Checked = false;
cbWarding.Checked = false;
cbWater.Checked = false;
gbAffinities.Enabled = false;
gbTalents.Enabled = false;
}
UpdateSkillsPanel();
tpBackground_Feats.Controls.Clear();
PopulateBackgroundFeatsTab();
tpBackgroundSkills.Controls.Clear();
PopulateBackgroundSkillsTab();
printPreviewControl1.InvalidatePreview();
}
private void pBlub_Blub(object sender, EventArgs e)
{
CalculatePoints();
}
private void pOnDisposing(object sender, EventArgs e)
{
MessageBox.Show((string)sender);
}
void CalculatePoints()
{
int gesamt = 0;
foreach(Points p in SkillsPanel.Controls)
{
gesamt += p.UsedPoints;
}
lSkillUsed.Text = gesamt.ToString();
int rest = int.Parse(lSkillGesamt.Text) - gesamt;
lSkillRest.Text = rest.ToString();
if (rest < 0)
{
lSkillRest.ForeColor = Color.Red;
}
else
{
lSkillRest.ForeColor = Color.Black;
}
}
void FeatsClick(object sender, EventArgs e)
{
CheckBox Sender = (CheckBox)sender;
if (!Sender.Checked)
{
int numberofchecked = 0;
foreach (CheckBox cb in tpBackground_Feats.Controls)
{
if (cb.Checked)
{
numberofchecked++;
}
}
if (numberofchecked < 2)
{
Sender.Checked = true;
}
}
else
{
Sender.Checked = false;
}
}
private void bSaveSkills_Click(object sender, EventArgs e)
{
if (saveSKLFileDialog.ShowDialog() == DialogResult.OK)
{
XmlTextWriter xmlwriter = new XmlTextWriter(saveSKLFileDialog.FileName, null);
xmlwriter.WriteStartDocument();
xmlwriter.WriteStartElement("Wheel_of_Time_Time_Skills");
string Skills = "";
for (int i = 44; i < SkillsPanel.Controls.Count; i++)
{
Points p = (Points)SkillsPanel.Controls[i];
Skills += p.SkillName;
Skills += "‼";
}
xmlwriter.WriteElementString("Skills", Skills);
xmlwriter.WriteEndElement();
xmlwriter.WriteEndDocument();
xmlwriter.Close();
character.SkillsPath = saveSKLFileDialog.FileName;
}
}
private void bLoadSkills_Click(object sender, EventArgs e)
{
if (openSKLFileDialog.ShowDialog() == DialogResult.OK)
{
XmlTextReader xmlreader = new XmlTextReader(openSKLFileDialog.FileName);
xmlreader.ReadStartElement("Wheel_of_Time_Time_Skills");
string Skills = xmlreader.ReadElementString("Skills");
string[] SkillsArr = Skills.Split('‼');
while (SkillsPanel.Controls.Count > 44)
{
SkillsPanel.Controls.RemoveAt(44);
}
for (int i = 0; i < (SkillsArr.Length - 1); i++)
{
SkillsPanel.Controls.Add(new Points(SkillsArr[i], SkillsPanel.Controls.Count * 22 + 6, new EventHandler(pBlub_Blub), new EventHandler(pOnDisposing)));
}
}
}
private void bClear_Click(object sender, EventArgs e)
{
while (SkillsPanel.Controls.Count > 44)
{
SkillsPanel.Controls.RemoveAt(44);
}
}
private void bCreateSkill_Click(object sender, EventArgs e)
{
SkillsPanel.Controls.Add(new Points(tbSkillName.Text, SkillsPanel.Controls.Count * 22 + 6, new EventHandler(pBlub_Blub), new EventHandler(pOnDisposing)));
}
private void SkillsPanel_Leave(object sender, EventArgs e)
{
printPreviewControl1.InvalidatePreview();
}
private void tpBackgroundSkills_Leave(object sender, EventArgs e)
{
UpdateSkillsPanel();
printPreviewControl1.InvalidatePreview();
}
private void tabPage2_Leave(object sender, EventArgs e)
{
printPreviewControl1.InvalidatePreview();
}
private void tpFeats_Leave(object sender, EventArgs e)
{
printPreviewControl1.InvalidatePreview();
}
private void bBackground_Click(object sender, EventArgs e)
{
printPreviewControl1.InvalidatePreview();
}
private void bPrintPreview_Click(object sender, EventArgs e)
{
printPreviewDialog1.TopLevel = true;
printPreviewDialog1.ShowDialog();
}
private void bAktualisieren_Click(object sender, EventArgs e)
{
printPreviewControl1.InvalidatePreview();
}
private void bKopieren_Click(object sender, EventArgs e)
{
tbSpruch.Text = tbSprüche.SelectedText.Trim();
}
private void cbArmor_Proficiency_light_CheckedChanged(object sender, EventArgs e)
{
cbArmor_Proficiency_medium.AutoCheck = cbArmor_Proficiency_light.Checked;
cbArmor_Proficiency_medium.Checked = false;
cbImproved_Critical.AutoCheck = cbArmor_Proficiency_light.Checked;
cbImproved_Critical.Checked = false;
}
private void cbArmor_Proficiency_medium_CheckedChanged(object sender, EventArgs e)
{
cbArmor_Proficiency_heavy.AutoCheck = cbArmor_Proficiency_medium.Checked;
cbArmor_Proficiency_heavy.Checked = false;
}
private void cbCombat_Expertise_CheckedChanged(object sender, EventArgs e)
{
cbImproved_Disarm.AutoCheck = cbCombat_Expertise.Checked;
cbImproved_Disarm.Checked = false;
cbImproved_Trip.AutoCheck = cbCombat_Expertise.Checked;
cbImproved_Trip.Checked = false;
cbWhirlwind_Attack.AutoCheck = cbCombat_Expertise.Checked;
cbWhirlwind_Attack.Checked = false;
}
private void cbDodge_CheckedChanged(object sender, EventArgs e)
{
cbMobility.AutoCheck = cbDodge.Checked;
cbMobility.Checked = false;
}
private void cbMobility_CheckedChanged(object sender, EventArgs e)
{
cbSpring_Attack.AutoCheck = cbMobility.Checked;
cbSpring_Attack.Checked = false;
}
private void cbExotic_Weapon_Proficiency_CheckedChanged(object sender, EventArgs e)
{
tbExotic_Weapon_Proficiency.Enabled = cbExotic_Weapon_Proficiency.Checked;
tbExotic_Weapon_Proficiency.Text = "";
}
private void cbMartial_Weapon_Proficiency_CheckedChanged(object sender, EventArgs e)
{
tbMartial_Weapon_Proficiency.Enabled = cbMartial_Weapon_Proficiency.Checked;
tbMartial_Weapon_Proficiency.Text = "";
}
private void cbMounted_Combat_CheckedChanged(object sender, EventArgs e)
{
cbMounted_Archery.AutoCheck = cbMounted_Combat.Checked;
cbMounted_Archery.Checked = false;
cbTrample.AutoCheck = cbMounted_Combat.Checked;
cbTrample.Checked = false;
cbRide_By_Attack.AutoCheck = cbMounted_Combat.Checked;
cbRide_By_Attack.Checked = false;
}
private void cbPoint_Blank_Shot_CheckedChanged(object sender, EventArgs e)
{
cbFar_Shot.AutoCheck = cbPoint_Blank_Shot.Checked;
cbFar_Shot.Checked = false;
cbPrecise_Shot.AutoCheck = cbPoint_Blank_Shot.Checked;
cbPrecise_Shot.Checked = false;
cbRapid_Shot.AutoCheck = cbPoint_Blank_Shot.Checked;
cbRapid_Shot.Checked = false;
cbShot_on_the_Run.AutoCheck = cbPoint_Blank_Shot.Checked;
cbShot_on_the_Run.Checked = false;
}
private void cbPower_Attack_CheckedChanged(object sender, EventArgs e)
{
cbCleave.AutoCheck = cbPower_Attack.Checked;
cbCleave.Checked = false;
cbImproved_Bull_Rush.AutoCheck = cbPower_Attack.Checked;
cbImproved_Bull_Rush.Checked = false;
}
private void cbCleave_CheckedChanged(object sender, EventArgs e)
{
cbGreat_Cleave.AutoCheck = cbCleave.Checked;
cbGreat_Cleave.Checked = false;
}
private void cbTwo_Weapon_Fighting_CheckedChanged(object sender, EventArgs e)
{
cbImproved_Two_Weapon_Fighting.AutoCheck = cbTwo_Weapon_Fighting.Checked;
cbImproved_Two_Weapon_Fighting.Checked = false;
}
private void cbWeapon_Finesse_CheckedChanged(object sender, EventArgs e)
{
tbWeapon_Finesse.Enabled = cbWeapon_Finesse.Checked;
tbWeapon_Finesse.Text = "";
}
private void cbWeapon_Focus_CheckedChanged(object sender, EventArgs e)
{
tbWeapon_Focus.Enabled = cbWeapon_Focus.Checked;
tbWeapon_Focus.Text = "";
}
private void cbWeapon_Specializiation_CheckedChanged(object sender, EventArgs e)
{
tbWeapon_Specializiation.Enabled = cbWeapon_Specializiation.Checked;
tbWeapon_Specializiation.Text = "";
}
private void cbLatent_Dreamer_CheckedChanged(object sender, EventArgs e)
{
cbDreamwalk.AutoCheck = cbLatent_Dreamer.Checked;
cbDreamwalk.Checked = false;
cbBend_Dream.AutoCheck = cbLatent_Dreamer.Checked;
cbBend_Dream.Checked = false;
cbDreamjump.AutoCheck = cbLatent_Dreamer.Checked;
cbDreamjump.Checked = false;
cbWaken_Dream.AutoCheck = cbLatent_Dreamer.Checked;
cbWaken_Dream.Checked = false;
cbDreamwatch.AutoCheck = cbLatent_Dreamer.Checked;
cbDreamwatch.Checked = false;
}
private void cbLatent_Foreteller_CheckedChanged(object sender, EventArgs e)
{
cbForeteller.AutoCheck = cbLatent_Foreteller.Checked;
cbForeteller.Checked = false;
}
private void cbLatent_Old_Blood_CheckedChanged(object sender, EventArgs e)
{
cbOld_Blood.AutoCheck = cbLatent_Old_Blood.Checked;
cbOld_Blood.Checked = false;
}
private void cbLatent_Sniffer_CheckedChanged(object sender, EventArgs e)
{
cbSniffer.AutoCheck = cbLatent_Sniffer.Checked;
cbSniffer.Checked = false;
}
private void cbLatent_Treesinger_CheckedChanged(object sender, EventArgs e)
{
cbTreesinger.AutoCheck = cbLatent_Treesinger.Checked;
cbTreesinger.Checked = false;
}
private void tsbSaveAs_Click(object sender, EventArgs e)
{
if (saveWOTFileDialog.ShowDialog() == DialogResult.OK)
{
WriteWOT(saveWOTFileDialog.FileName);
filename = saveWOTFileDialog.FileName;
this.Text = filename;
}
}
}
}