distrust DONE

main
Nicky Case 7 years ago
parent b2b46a5590
commit b44b7fcfe9

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@ -35,6 +35,9 @@ body{
height: 60px;
background: #222;
}
s{
text-decoration: line-through;
}
/*************************/
/******* SLIDESHOW *******/
@ -85,6 +88,13 @@ body{
/********* Button ********/
.no-select{
-webkit-user-select: none; /* Chrome all / Safari all */
-moz-user-select: none; /* Firefox all */
-ms-user-select: none; /* IE 10+ */
user-select: none;
cursor: default;
}
.button{
z-index: 0;
-webkit-user-select: none; /* Chrome all / Safari all */
@ -151,6 +161,8 @@ body{
}
.button[size=short] #text{
width:105px;
font-size: 18px;
top: 18px;
}
.button[size=short] #hitbox{
width:115px;
@ -251,6 +263,14 @@ body{
width:30px; height:30px;
background: url(../assets/ui/slider_knob.png);
background-size: 100% 100%;
cursor: -webkit-grab;
cursor: -moz-grab;
cursor: grab;
}
.slider > .slider_knob:active{
cursor: -webkit-grabbing;
cursor: -moz-grabbing;
cursor: grabbing;
}
.sandbox_pop{

@ -42,6 +42,7 @@
<script src="js/core/Scratcher.js"></script>
<script src="js/core/Background.js"></script>
<script src="js/core/ImageBox.js"></script>
<script src="js/core/PayoffsUI.js"></script>
<!-- Simulations -->
<script src="js/sims/Splash.js"></script>
@ -87,7 +88,7 @@ window.onload = function(){
// First slide!
//slideshow.nextSlide();
slideshow.gotoSlide("evolution");
slideshow.gotoSlide("distrust");
});

@ -36,7 +36,7 @@ function IncDecNumber(config){
// Value & UI
self.value = value;
num.innerHTML = self.value;
num.innerHTML = (self.value>0) ? "+"+self.value : self.value;
};
self.setValue(config.value);

@ -0,0 +1,78 @@
function PayoffsUI(config){
var self = this;
self.id = config.id;
self.slideshow = config.slideshow;
// Create DOM
self.dom = document.createElement("div");
self.dom.className = "object";
var dom = self.dom;
_configText(config, dom);
if(config.scale){
dom.style.transform = "scale("+config.scale+","+config.scale+")";
}
// Add Image Background
var bg = new ImageBox({
src: "assets/ui/payoffs_ui.png",
x:0, y:0, width:300, height:300
});
dom.appendChild(bg.dom);
// Labels
dom.appendChild(_makeLabel("label_cooperate", {x:148, y:17, rotation:45, align:"center", color:"#cccccc"}));
dom.appendChild(_makeLabel("label_cooperate", {x:52, y:17, rotation:-45, align:"center", color:"#cccccc"}));
dom.appendChild(_makeLabel("label_cheat", {x:245, y:90, rotation:45, align:"center", color:"#cccccc"}));
dom.appendChild(_makeLabel("label_cheat", {x:6, y:90, rotation:-45, align:"center", color:"#cccccc"}));
// Inc(rement) De(crement) Numbers
// which are symmetrical, and update each other!
var numbers = [];
var _makeIncDec = function(letter,x,y){
(function(letter,x,y){
var number = new IncDecNumber({
x:x, y:y, max:5, min:-5,
value: PD.PAYOFFS[letter],
onchange: function(value){
publish("pd/editPayoffs/"+letter,[value]);
publish("payoffs/onchange");
}
});
listen(self, "pd/editPayoffs/"+letter,function(value){
number.setValue(value);
});
number.slideshow = self.slideshow;
dom.appendChild(number.dom);
numbers.push(number);
})(letter,x,y);
};
_makeIncDec("R", 191-64, 127-47);
_makeIncDec("R", 233-64, 127-47);
_makeIncDec("T", 121-64, 197-47);
_makeIncDec("S", 161-64, 197-47);
_makeIncDec("S", 263-64, 197-47);
_makeIncDec("T", 306-64, 197-47);
_makeIncDec("P", 192-64, 268-47);
_makeIncDec("P", 232-64, 268-47);
// Add & Remove
self.add = function(){ _add(self); };
self.remove = function(){
unlisten(self);
for(var i=0;i<numbers.length;i++) unlisten(numbers[i]);
for(var i=0;i<self.slideshow.dom.children.length;i++){
if(self.slideshow.dom.children[i]==self.dom){
_remove(self);
break;
}
}
};
}

@ -15,8 +15,9 @@ function Slideshow(config){
self.reset = function(){
// On End?
if(self.currentSlide && self.currentSlide.onend){
self.currentSlide.onend(self);
if(self.currentSlide){
if(self.currentSlide.onend) self.currentSlide.onend(self);
unlisten(_); // hax
}
// CLEAR
@ -114,7 +115,7 @@ function Slideshow(config){
// FORCE go to a certain slide
self.gotoSlide = function(id){
// Go ALL the way to the past
// RESET IT ALL.
self.reset();
// Slide & SlideIndex

@ -48,6 +48,8 @@ var _configText = function(config, dom){
if(config.w!==undefined) dom.style.width = config.w+"px";
if(config.h!==undefined) dom.style.height = config.h+"px";
if(config.noSelect) dom.classList.add("no-select");
if(config.rotation!==undefined) dom.style.transform = "rotate("+config.rotation+"deg)";
if(config.align!==undefined) dom.style.textAlign = config.align;
if(config.color!==undefined) dom.style.color = config.color;

@ -3,7 +3,6 @@ Loader.addToManifest(Loader.manifest,{
iterated_machine: "assets/iterated/iterated_machine.json",
iterated_payoffs: "assets/iterated/iterated_payoffs.json",
iterated_peep: "assets/iterated/iterated_peep.json"
//iterated_scoreboard: "assets/iterated/iterated_scoreboard.json"
});
function Iterated(config){

@ -14,7 +14,7 @@ function SandboxUI(config){
/////////////////////////////////////////
var playButton = new Button({
x:130, y:135, text_id:"label_play",
x:130, y:135, text_id:"label_start",
onclick: function(){
if(slideshow.objects.tournament.isAutoPlaying){
publish("tournament/autoplay/stop");
@ -24,7 +24,7 @@ function SandboxUI(config){
}
});
listen(self, "tournament/autoplay/stop",function(){
playButton.setText("label_play");
playButton.setText("label_start");
});
listen(self, "tournament/autoplay/start",function(){
playButton.setText("label_stop");
@ -298,48 +298,16 @@ function SandboxUI(config){
// Labels
page.appendChild(_makeLabel("sandbox_payoffs", {x:0, y:0, w:433}));
page.appendChild(_makeLabel("label_cooperate", {x:212, y:64, rotation:45, align:"center", color:"#cccccc"}));
page.appendChild(_makeLabel("label_cooperate", {x:116, y:64, rotation:-45, align:"center", color:"#cccccc"}));
page.appendChild(_makeLabel("label_cheat", {x:309, y:137, rotation:45, align:"center", color:"#cccccc"}));
page.appendChild(_makeLabel("label_cheat", {x:70, y:137, rotation:-45, align:"center", color:"#cccccc"}));
// Inc(rement) De(crement) Numbers
// which are symmetrical, and update each other!
var numbers = [];
var _makeIncDec = function(letter,x,y){
(function(letter,x,y){
var number = new IncDecNumber({
x:x, y:y, max:5, min:-5,
value: PD.PAYOFFS_DEFAULT[letter],
onchange: function(value){
publish("pd/editPayoffs/"+letter,[value]);
}
});
listen(self, "pd/editPayoffs/"+letter,function(value){
number.setValue(value);
});
number.slideshow = self.slideshow;
page.appendChild(number.dom);
numbers.push(number);
})(letter,x,y);
};
_makeIncDec("R", 191, 127);
_makeIncDec("R", 233, 127);
_makeIncDec("T", 121, 197);
_makeIncDec("S", 161, 197);
_makeIncDec("S", 263, 197);
_makeIncDec("T", 306, 197);
_makeIncDec("P", 192, 268);
_makeIncDec("P", 232, 268);
// PAYOFFS
var payoffsUI = new PayoffsUI({x:64, y:47, slideshow:self});
page.appendChild(payoffsUI.dom);
// Reset
var resetPayoffs = new Button({x:240, y:300, text_id:"sandbox_reset_payoffs", message:"pd/defaultPayoffs"});
var resetPayoffs = new Button({
x:320, y:300, text_id:"sandbox_reset_payoffs", size:"short",
message:"pd/defaultPayoffs"
});
page.appendChild(resetPayoffs.dom);
/////////////////////////////////////////
@ -369,7 +337,7 @@ function SandboxUI(config){
var rule_evolution = _makeLabel("sandbox_rules_2", {x:0, y:100, w:433});
var slider_evolution = new Slider({
x:0, y:165, width:430,
min:1, max:12, step:1,
min:1, max:10, step:1,
message: "rules/evolution"
});
sliders.push(slider_evolution);
@ -416,7 +384,8 @@ function SandboxUI(config){
// Remove...
self.remove = function(){
for(var i=0;i<numbers.length;i++) unlisten(numbers[i]);
payoffsUI.remove();
//for(var i=0;i<numbers.length;i++) unlisten(numbers[i]);
for(var i=0;i<sliders.length;i++) unlisten(sliders[i]);
unlisten(self);
_remove(self);

@ -300,7 +300,7 @@ SLIDES.push({
// Next
self.add({
id:"next", type:"Button", x:510, y:415,
id:"next", type:"Button", x:510, y:425,
text_id:"evo_11_btn", size:"long",
message: "slideshow/next"
});

@ -4,13 +4,6 @@ SLIDES.push({
// Tournament
Tournament.resetGlobalVariables();
Tournament.INITIAL_AGENTS = [
{strategy:"tft", count:20},
{strategy:"all_d", count:1},
{strategy:"all_c", count:1},
{strategy:"grudge", count:1},
{strategy:"prober", count:1}
];
self.add({id:"tournament", type:"Tournament", x:-20, y:20});
},
@ -22,11 +15,9 @@ SLIDES.push({
_.resetTournament = function(){
Tournament.resetGlobalVariables();
Tournament.INITIAL_AGENTS = [
{strategy:"tft", count:20},
{strategy:"all_c", count:23},
{strategy:"all_d", count:1},
{strategy:"all_c", count:1},
{strategy:"grudge", count:1},
{strategy:"prober", count:1}
{strategy:"tft", count:1}
];
o.tournament.reset();
};
@ -35,7 +26,366 @@ SLIDES.push({
// Move tournament
o.tournament.dom.style.left = 480;
// Words to the side
self.add({
id:"text", type:"TextBox",
x:0, y:30, width:450, height:500,
text_id:"distrust_1"
});
_hide(o.text); _fadeIn(o.text, 600);
/////////////////////////////////////////
// BUTTONS for playing //////////////////
/////////////////////////////////////////
var x = 635;
var y = 175;
var dy = 70;
self.add({
id:"playButton", type:"Button",
x:x, y:y, text_id:"label_start",
onclick: function(){
if(o.tournament.isAutoPlaying){
publish("tournament/autoplay/stop");
}else{
publish("tournament/autoplay/start");
}
}
});
listen(_, "tournament/autoplay/stop",function(){
o.playButton.setText("label_start");
});
listen(_, "tournament/autoplay/start",function(){
o.playButton.setText("label_stop");
});
self.add({
id:"stepButton", type:"Button",
x:x, y:y+dy, text_id:"label_step", message:"tournament/step"
});
self.add({
id:"resetButton", type:"Button",
x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset"
});
_hide(o.playButton); _fadeIn(o.playButton, 800);
_hide(o.stepButton); _fadeIn(o.stepButton, 900);
_hide(o.resetButton); _fadeIn(o.resetButton, 1000);
///////////
_.misc = {};
listen(_.misc, "tournament/step/completed", function(step){
if(step=="reproduce"){
publish("slideshow/next");
}
});
},
onend: function(self){
unlisten(_.misc);
}
});
SLIDES.push({
onstart: function(self){
var o = self.objects;
// Words
o.text.setTextID("distrust_2");
_hide(o.text); _fadeIn(o.text, 100);
// Slider Label & Slider
var x = 0;
var y = 350;
self.add({
id:"roundsLabel", type:"TextBox",
x:0, y:y, width:450, size:25, noSelect:true
});
self.add({
id:"roundsSlider", type:"Slider",
x:0, y:y+30, width:450,
min:1, max:20, step:1,
message: "rules/turns"
});
_.misc = {};
var _updateLabel = function(value){
var words = (value==1) ? Words.get("sandbox_rules_1_single") : Words.get("sandbox_rules_1"); // plural?
words = words.replace(/\[N\]/g, value+""); // replace [N] with the number value
o.roundsLabel.setText("<b>"+words+"</b>");
};
listen(_.misc, "rules/turns", function(value){
_updateLabel(value);
o.tournament.reset();
});
o.roundsSlider.setValue(10);
_updateLabel(10);
_hide(o.roundsLabel); _fadeIn(o.roundsLabel, 500);
_hide(o.roundsSlider); _fadeIn(o.roundsSlider, 500);
// Continue...
listen(_.misc, "tournament/autoplay/start",function(){
if(_showContinue) _showContinue();
});
var _showContinue = function(){
_showContinue = null;
var x = 125;
var y = 430;
self.add({
id:"continueLabel", type:"TextBox",
x:x, y:y+5, width:200, height:50,
align:"right", color:"#aaa", size:17,
text_id:"distrust_2_end"
});
self.add({
id:"continueButton", type:"Button",
x:x+215, y:y, size:"short",
text_id:"distrust_2_btn",
message: "slideshow/next"
});
_hide(o.continueLabel); _fadeIn(o.continueLabel, 100);
_hide(o.continueButton); _fadeIn(o.continueButton, 100);
};
},
onend: function(self){
unlisten(_.misc);
self.remove("roundsLabel");
self.remove("roundsSlider");
self.remove("continueLabel");
self.remove("continueButton");
}
});
// Explain that...
SLIDES.push({
onstart: function(self){
var o = self.objects;
// Words
o.text.setTextID("distrust_3");
_hide(o.text); _fadeIn(o.text, 100);
// Worse...
self.add({
id:"next", type:"Button",
x:0, y:450, size:"long",
text_id:"distrust_3_btn",
message: "slideshow/next"
});
_hide(o.next); _fadeIn(o.next, 400);
},
onend: function(self){
self.remove("text");
self.remove("next");
}
});
// Change PAYOFFS
SLIDES.push({
onstart: function(self){
var o = self.objects;
_.misc = {};
// Words
self.add({
id:"text", type:"TextBox",
x:0, y:0, width:450, height:500,
text_id:"distrust_4"
});
_hide(o.text); _fadeIn(o.text, 100);
// PAYOFFS
self.add({
id:"payoffs", type:"PayoffsUI",
x:105, y:73, scale:0.8, slideshow:self
});
_hide(o.payoffs); _fadeIn(o.payoffs, 300);
listen(_.misc, "payoffs/onchange", function(value){
o.tournament.reset();
});
// More words
self.add({
id:"text2", type:"TextBox",
x:0, y:320, width:450, height:500,
text_id:"distrust_4_2"
});
_hide(o.text2); _fadeIn(o.text2, 500);
// Note 1
var _showContinue = function(){
_showContinue = null;
self.add({
id:"continueLabel", type:"TextBox",
x:0, y:480, width:320,
align:"right", color:"#aaa", size:17,
text_id:"distrust_4_note"
});
self.add({
id:"continueButton", type:"Button",
x:340, y:471, size:"short",
text_id:"distrust_2_btn",
message: "slideshow/next"
});
_hide(o.continueLabel); _fadeIn(o.continueLabel, 100);
_hide(o.continueButton); _fadeIn(o.continueButton, 100);
};
listen(_.misc, "tournament/autoplay/start",function(){
if(_showContinue) _showContinue();
});
// Note 2
self.add({
id:"note2", type:"TextBox",
x:583, y:510, width:300, height:50,
align:"center", color:"#aaa", size:17,
text_id:"distrust_4_note_2"
});
_hide(o.note2); _fadeIn(o.note2, 500);
// TOURNAMENT
Tournament.resetGlobalVariables();
Tournament.INITIAL_AGENTS = [
{strategy:"all_c", count:23},
{strategy:"all_d", count:1},
{strategy:"tft", count:1}
];
Tournament.NUM_TURNS = 10;
o.tournament.reset();
},
onend: function(self){
unlisten(_.misc);
self.remove("text");
self.remove("payoffs");
self.remove("text2");
self.remove("note2");
self.remove("continueLabel");
self.remove("continueButton");
}
});
// Explain that...
SLIDES.push({
onstart: function(self){
var o = self.objects;
// Words
self.add({
id:"text", type:"TextBox",
x:0, y:30, width:450, height:500,
text_id:"distrust_5"
});
_hide(o.text); _fadeIn(o.text, 100);
// Worse...
self.add({
id:"next", type:"Button",
x:0, y:410, size:"long",
text_id:"distrust_5_btn",
message: "slideshow/next"
});
_hide(o.next); _fadeIn(o.next, 400);
},
onend: function(self){
self.remove("text");
self.remove("next");
}
});
// Play with BOTH
SLIDES.push({
onstart: function(self){
var o = self.objects;
_.misc = {};
// TOURNAMENT
Tournament.resetGlobalVariables();
Tournament.INITIAL_AGENTS = [
{strategy:"all_c", count:23},
{strategy:"all_d", count:1},
{strategy:"tft", count:1}
];
PD.PAYOFFS.P = -4;
PD.PAYOFFS.S = -1;
PD.PAYOFFS.R = 1;
PD.PAYOFFS.T = 3;
o.tournament.reset();
// Words
self.add({
id:"text", type:"TextBox",
x:0, y:0, width:450, height:500,
text_id:"distrust_6"
});
_hide(o.text); _fadeIn(o.text, 100);
listen(_.misc, "payoffs/onchange", function(value){
o.tournament.reset();
});
// SLIDER
// HAX - COPY PASTE CODE WHATEVER
var x = 0;
var y = 95;
self.add({
id:"roundsLabel", type:"TextBox",
x:0, y:y, width:450, size:25, noSelect:true
});
self.add({
id:"roundsSlider", type:"Slider",
x:0, y:y+30, width:450,
min:1, max:20, step:1,
message: "rules/turns"
});
var _updateLabel = function(value){
var words = (value==1) ? Words.get("sandbox_rules_1_single") : Words.get("sandbox_rules_1"); // plural?
words = words.replace(/\[N\]/g, value+""); // replace [N] with the number value
o.roundsLabel.setText("<b>"+words+"</b>");
};
listen(_.misc, "rules/turns", function(value){
_updateLabel(value);
o.tournament.reset();
});
o.roundsSlider.setValue(10);
_updateLabel(10);
_hide(o.roundsLabel); _fadeIn(o.roundsLabel, 300);
_hide(o.roundsSlider); _fadeIn(o.roundsSlider, 300);
// PAYOFFS
self.add({
id:"payoffs", type:"PayoffsUI",
x:105, y:170, scale:0.8, slideshow:self
});
_hide(o.payoffs); _fadeIn(o.payoffs, 300);
// Words
self.add({
id:"text2", type:"TextBox",
x:0, y:410, width:450, height:500,
text_id:"distrust_6_end"
});
_hide(o.text2); _fadeIn(o.text2, 500);
// FINALLY.
self.add({
id:"next", type:"Button",
x:0, y:475, size:"long",
text_id:"distrust_6_btn",
message: "slideshow/scratch"
});
_hide(o.next); _fadeIn(o.next, 700);
},
onend: function(self){
unlisten(_);
unlisten(_.misc);
self.clear();
}
});
});

@ -498,79 +498,80 @@ What could lead to...
<!-- - - - - - - - - - - - - - - - - -->
<p id="distrust_1">
Before everything goes to heck: let's start with something nice.
A world, mostly populated by nice <span class="tft">Copycats</span>,
with only one each of a
mean <span class="all_d">Always Cheat</span>,
naive <span class="all_c">Always Cooperate</span>,
unforgiving <span class="grudge">Grudger</span>, and
manipulative <span class="prober">Detective</span>.
Before everything goes to heck, let's start with something nice!
Here's a world filled entirely with <span class="all_c">Always Cooperates</span>,
except for one <span class="all_d">Always Cheat</span> and one <span class="tft">Copycat</span>.
<br><br>
Use the buttons on the right to <b>start</b> the simulation,
go through it <b>step-by-step</b>, or <b>restart</b> it. &rarr;
Use the buttons on the right to <b>start</b> the sim,
go through it <b>step-by-step</b>, or <b>reset</b> it. &rarr;
</p>
<p id="distrust_2">
Under our current rules, <span class="tft">Copycat</span> wins easily.
As you already know, <span class="tft">Copycat</span> wins handily in the long run,
under our current rules!
<br><br>
But that's under our <i>current</i> rules, which say that
players play against each other 10 rounds per match.
What if players had to play 20 rounds? 5 rounds? 3 rounds? 1 round?
Use the slider below to change this rule, <b>start</b> the simulation,
and see what happens then repeat this for as many numbers as you'd like to experiment with:
players play against each other for <i>10</i> rounds per match.
Does <span class="tft">Copycat</span> still win at 7 rounds? 5 rounds? 3? 2? 1?
<br><br>
<b>Change the number of rounds</b> with the slider below,
<b>start</b> the sim, and see what happens.
Feel free to experiment as much as you'd like!
</p>
<p id="distrust_2_end">
(when you're done, press:)
once you're done playing around, click:
</p>
<p id="distrust_2_btn">
continue
</p>
<p id="distrust_3">
As you just saw, if you play enough rounds, <span class="tft">Copycat</span> still wins...
but when people play with each other less and less... suddenly, // HOW MUCH?
<span class="all_d">ALWAYS CHEAT</span> dominates once again.
As you saw, when people play below some number of rounds,
<span class="all_d">ALWAYS CHEAT</span> dominates.
<br><br>
In 1985, when Americans were asked how many close friends they had,
the most common answer was "three". In 2004, the most common answer was <i>"zero"</i>.
Furthermore, we're also (relatively) less likely to
get married, volunteer, go to church, join organizations, or participate in local politics.
We're losing our "social capital".
And as you discovered for yourself just now,
We now have fewer friends across class, racial, economic, and political lines,
because we have fewer friends -- <i>period.</i>
And as you just discovered for yourself,
<b>the fewer "repeat interactions" there are, the more distrust will spread.</b>
<br><br>
(and no, mass media doesn't count:
it has to be repeat <i>two-way</i> interactions between <i>specific individuals</i>.)
(no, mass media doesn't count:
it must be <i>two-way</i> interactions between <i>specific individuals</i>.)
</p>
<p id="distrust_3_btn">
oh, it gets worse... &rarr;
and oh, it gets worse... &rarr;
</p>
<p id="distrust_4">
There's another way to breed distrust.
Here are the "payoffs" for a single round of the trust game:
</p>
<p id="distrust_4_end">
Note: although the reward for mutual trust (+2) is less than the temptation to exploit (+3),
with enough repeat interaction, trust can still win!
But now, <b>click the arrows above to change the reward from +2 to +1,
then click "start".</b>
Even though +1 is still more than the punishment for mutual distrust (0)...
There's <i>another</i> way to breed distrust.
Here are the "payoffs" for the trust game:
</p>
<p id="distrust_4_2">
Let's start with a mostly-<span class="tft">Copycat</span> world. Normally, they'd win.
But now, <b>change the "trust" reward from +2 to +1,
then click start. →</b>
Even though +1 is still <i>more</i> than the punishment for mutual distrust (0)...
what happens?
<br><br>
(<i>after</i> you try that, feel free to play around with different "payoff" combinations!
once you're done experimenting, hit:)
</p>
<p id="distrust_4_note">
(simulating: 5 rounds per match)
feel free to play around with different payoffs!
once you're done, click:
</p>
<p id="distrust_4_note_2">
(simulating: 10 rounds per match)
</p>
<p id="distrust_5">
The same thing happens: <span class="all_d">Always Cheat</span> dominates.
So even if the reward for getting a "win-win" is still <i>more</i>
than the punishment for a "lose-lose"...
<b>if the reward for mutual trust is <i>too</i> low, distrust evolves.</b>
<br><br>
I think, as a culture, we're losing the value of finding "win-wins".
We're more interested in "win-lose", because viciousness gets views, conflict gets clicks.
We'd rather live and let die.
It's live and let <i>die.</i>
Maybe I'm just overthinking things, maybe I'm just old and shaking my fist at a cloud...
but don't you feel it? That we've forgotten something?...
</p>
@ -579,18 +580,16 @@ but don't you feel it? That we've forgotten something?...
</p>
<p id="distrust_6">
Aaaaanyway, you can now play with both the number of rounds <i>and</i> the payoffs!
These two things interact with each other a lot.
For example, even though a low +1 reward creates distrust with 5 rounds per match,
trust can still win with <i>10</i> rounds per match! (Click <b>START</b> to simulate this)
Aaaaanyway, now you can change <i>both</i> rules!
(click <b>start</b> to see how, with weird payoffs, the sim
"swings" between <span class="all_d">Cheats</span> &amp; <span class="all_c">Cooperates</span>...)
</p>
<p id="distrust_6_end">
Once you're done experimenting,
(and there'll be a <i>much</i> bigger "sandbox" to play around with at the end)
let's take a look at our final, most interesting barrier to trust...
Once you're done experimenting with this,
let's look at our final barrier to trust...
</p>
<p id="distrust_6_btn">
<strikethrough>Misteaks</strikethrough> Mistakes. &rarr;
<s>Misteaks</s> Mistakes. &rarr;
</p>
<!-- - - - - - - - - - - - - - - - - -->
@ -696,7 +695,7 @@ Start off with this distribution of players:
The payoffs in a one-on-one game are:
</p>
<p id="sandbox_reset_payoffs">
reset payoffs
set default
</p>
<!--
@ -706,21 +705,21 @@ one for the plural version, one for the singular version.
-->
<p id="sandbox_rules_1">
Play [N] rounds per one-on-one game
Play [N] rounds per match:
</p>
<p id="sandbox_rules_1_single">
Play [N] round per one-on-one game
Play [N] round per match:
</p>
<p id="sandbox_rules_2">
After each tournament, eliminate the bottom [N] players &amp; reproduce the top [N] players
After each tournament, eliminate the bottom [N] players &amp; reproduce the top [N] players:
</p>
<p id="sandbox_rules_2_single">
After each tournament, eliminate the bottom [N] player &amp; reproduce the top [N] player
After each tournament, eliminate the bottom [N] player &amp; reproduce the top [N] player:
</p>
<p id="sandbox_rules_3">
In each round of a one-on-one game, there's a [N]% chance a player makes a mistake
During each round, there's a [N]% chance a player makes a mistake:
</p>
<p id="sandbox_end">
@ -886,6 +885,10 @@ cheat
play
</p>
<p id="label_start">
start
</p>
<p id="label_stop">
stop
</p>

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