everything EXCEPT words

This commit is contained in:
Nicky Case 2017-07-20 18:16:35 -04:00
parent 539a87366a
commit de0e0e8c95
18 changed files with 253 additions and 73 deletions

View file

@ -143,6 +143,46 @@
"trimmed": false, "trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402}, "spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
"sourceSize": {"w":302,"h":402} "sourceSize": {"w":302,"h":402}
},
"iterated_peep0018":
{
"frame": {"x":10,"y":1246,"w":302,"h":402},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
"sourceSize": {"w":302,"h":402}
},
"iterated_peep0019":
{
"frame": {"x":322,"y":1246,"w":302,"h":402},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
"sourceSize": {"w":302,"h":402}
},
"iterated_peep0020":
{
"frame": {"x":634,"y":1246,"w":302,"h":402},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
"sourceSize": {"w":302,"h":402}
},
"iterated_peep0021":
{
"frame": {"x":946,"y":1246,"w":302,"h":402},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
"sourceSize": {"w":302,"h":402}
},
"iterated_peep0022":
{
"frame": {"x":1258,"y":1246,"w":302,"h":402},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
"sourceSize": {"w":302,"h":402}
}}, }},
"meta": { "meta": {
"app": "Adobe Animate", "app": "Adobe Animate",

Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

After

Width:  |  Height:  |  Size: 93 KiB

BIN
assets/sounds/bg_music.mp3 Normal file

Binary file not shown.

BIN
assets/sounds/coin_get.mp3 Normal file

Binary file not shown.

Binary file not shown.

View file

@ -21,6 +21,18 @@ body{
font-size: 20px; font-size: 20px;
} }
#preloader{
position: absolute;
margin: auto;
top: 0;
left: 0;
right: 0;
bottom: 0;
width: 200px;
height: 50px;
font-size: 30px;
text-align: center;
}
#main{ #main{
width: 100%; width: 100%;
height: calc(100% - 60px); height: calc(100% - 60px);
@ -160,8 +172,8 @@ s{
} }
.button[size=short] #text{ .button[size=short] #text{
width:105px; width:105px;
font-size: 18px; /*font-size: 18px;
top: 18px; top: 18px;*/
} }
.button[size=short] #hitbox{ .button[size=short] #hitbox{
width:115px; width:115px;

View file

@ -6,13 +6,14 @@
<link rel="stylesheet" href="css/balloon.css"> <link rel="stylesheet" href="css/balloon.css">
</head> </head>
<body> <body>
<div id="main"> <div id="preloader">loading...</div>
<div style="display:none" id="main">
<div id="slideshow_container"> <div id="slideshow_container">
<div id="slideshow"></div> <div id="slideshow"></div>
<div id="scratcher"></div> <div id="scratcher"></div>
</div> </div>
</div> </div>
<div id="footer"> <div style="display:none" id="footer">
<div id="select"></div> <div id="select"></div>
</div> </div>
</body> </body>
@ -75,6 +76,11 @@ window.onload = function(){
Words.convert("lang/en.html") Words.convert("lang/en.html")
]).then(function(){ ]).then(function(){
// CHANGE DOM
document.body.removeChild($("#preloader"));
$("#main").style.display = "block";
$("#footer").style.display = "block";
// Slideshow // Slideshow
slideshow = new Slideshow({ slideshow = new Slideshow({
dom: $("#slideshow"), dom: $("#slideshow"),
@ -88,8 +94,12 @@ window.onload = function(){
}); });
slideSelect.dom.style.display = "none"; slideSelect.dom.style.display = "none";
subscribe("start/game", function(){ subscribe("start/game", function(){
publish("slideshow/next");
slideSelect.dom.style.display = "block"; slideSelect.dom.style.display = "block";
// [FOR DEBUGGING]
//publish("slideshow/next");
publish("slideshow/scratch", ["noise"]);
}); });
// LOAD REAL THINGS // LOAD REAL THINGS
@ -105,7 +115,6 @@ window.onload = function(){
// First slide! // First slide!
slideshow.nextSlide(); slideshow.nextSlide();
//slideshow.gotoSlide("noise");
}); });

View file

@ -62,7 +62,7 @@ Scratcher.scratchAnim = function(dom, scratchIn){
setTimeout(function(){ setTimeout(function(){
var sound = scratchIn ? Loader.sounds.scratch_in : Loader.sounds.scratch_out; var sound = scratchIn ? Loader.sounds.scratch_in : Loader.sounds.scratch_out;
sound.volume(0.7).play(); sound.play();
},100); },100);
return deferred.promise; return deferred.promise;

View file

@ -1,8 +1,14 @@
Loader.addToManifest(Loader.manifest,{ Loader.addToManifest(Loader.manifest,{
iterated_coin: "assets/iterated/iterated_coin.json", iterated_coin: "assets/iterated/iterated_coin.json",
iterated_machine: "assets/iterated/iterated_machine.json", iterated_machine: "assets/iterated/iterated_machine.json",
iterated_payoffs: "assets/iterated/iterated_payoffs.json", iterated_payoffs: "assets/iterated/iterated_payoffs.json",
iterated_peep: "assets/iterated/iterated_peep.json" iterated_peep: "assets/iterated/iterated_peep.json",
// SFX
coin_insert: "assets/sounds/coin_insert.mp3",
coin_get: "assets/sounds/coin_get.mp3",
}); });
function Iterated(config){ function Iterated(config){
@ -129,12 +135,14 @@ function Iterated(config){
// Make your moves! // Make your moves!
var A = yourMove; var A = yourMove;
if(yourMove=="TRIP") A=PD.CHEAT;
var B = self.opponentLogic.play(); var B = self.opponentLogic.play();
// Get payoffs // Get payoffs
var payoffs = PD.getPayoffs(A,B); var payoffs = PD.getPayoffs(A,B);
// ANIMATE the moves: betrayal or what? // ANIMATE the moves: betrayal or what?
self.playerA.TRIP = (yourMove=="TRIP");
var animPromise1 = self.playerA.playMove(payoffs[0]); // reward, temptation, sucker, punishment, etc... var animPromise1 = self.playerA.playMove(payoffs[0]); // reward, temptation, sucker, punishment, etc...
var animPromise2 = self.playerB.playMove(payoffs[1]); var animPromise2 = self.playerB.playMove(payoffs[1]);
@ -169,6 +177,11 @@ function Iterated(config){
self.playOneRound(PD.CHEAT); self.playOneRound(PD.CHEAT);
}); });
listen(self, "iterated/TRIP", function(){
publish("iterated/round/start");
self.playOneRound("TRIP");
});
listen(self, "iterated/newOpponent", function(id){ listen(self, "iterated/newOpponent", function(id){
self.chooseOpponent(id); self.chooseOpponent(id);
self.playerA.resetFace(); self.playerA.resetFace();
@ -306,8 +319,11 @@ function IteratedPeep(config){
/////// ACTUALLY ANIMATING THE MOVES //////// /////// ACTUALLY ANIMATING THE MOVES ////////
///////////////////////////////////////////// /////////////////////////////////////////////
var _isTripping = false;
var _isHopping = false; var _isHopping = false;
var _faceTripped = false;
var _hopTimer = 0; var _hopTimer = 0;
var _faceTimer = 0;
self.update = function(delta){ self.update = function(delta){
// Blinking // Blinking
@ -317,7 +333,15 @@ function IteratedPeep(config){
if(self.face.currentFrame==1 && Math.random()<0.01) self.face.gotoAndStop(2); if(self.face.currentFrame==1 && Math.random()<0.01) self.face.gotoAndStop(2);
} }
// Face Tripped
if(_faceTripped){
_faceTimer += 0.25;
var frame = 18+(Math.floor(_faceTimer)%5);
self.face.gotoAndStop(frame);
}
// Hopping // Hopping
if(!_isTripping){
if(_isHopping){ if(_isHopping){
_hopTimer += delta; _hopTimer += delta;
self.animated.y = -Math.abs(Math.sin(_hopTimer*0.4))*6; self.animated.y = -Math.abs(Math.sin(_hopTimer*0.4))*6;
@ -325,6 +349,7 @@ function IteratedPeep(config){
self.animated.y = 0; self.animated.y = 0;
_hopTimer = 0; _hopTimer = 0;
} }
}
}; };
self.showScore = function(payoff){ self.showScore = function(payoff){
@ -351,7 +376,13 @@ function IteratedPeep(config){
Tween_get(self.coin) Tween_get(self.coin)
.to({x:60, y:-75}, _s(0.1), Ease.circOut) .to({x:60, y:-75}, _s(0.1), Ease.circOut)
.wait(_s(0.2)) .wait(_s(0.2))
.call(_animate2); .call(function(){
if(self.TRIP){
_animate2_alt();
}else{
_animate2();
}
});
}; };
// Walk towards machine // Walk towards machine
@ -362,21 +393,57 @@ function IteratedPeep(config){
.call(_animate3); .call(_animate3);
}; };
// ALT: Walk... and TRIP.
var _animate2_alt = function(){
_isHopping = true;
Tween_get(self.animated)
.to({x:70/5}, _s(0.1), Ease.linear)
.call(function(){
_isHopping = false;
_isTripping = true;
})
.to({rotation:Math.TAU/4.9, y:-11}, _s(0.05), Ease.quadIn)
.call(function(){
self.eyebrows.visible = false;
_faceTripped = true;
self.coin.visible = false;
g.scale.x = 1.2;
g.scale.y = 1/g.scale.x;
Tween_get(g.scale)
.to({x:1, y:1}, _s(0.5), Ease.elasticOut);
})
.wait(_s(0.1))
.call(_animate3_alt);
};
// Put coin in OR DON'T -- SHOW PAYOFF ON FACE // Put coin in OR DON'T -- SHOW PAYOFF ON FACE
var _animate3 = function(){ var _animate3 = function(){
_isHopping = false; _isHopping = false;
// Rewarded or Suckered: PUT COIN IN // Rewarded or Suckered: PUT COIN IN
if(self.payoff==PD.PAYOFFS.R || self.payoff==PD.PAYOFFS.S){ if(self.payoff==PD.PAYOFFS.R || self.payoff==PD.PAYOFFS.S){
Tween_get(self.coin) Tween_get(self.coin)
.to({x:95, y:-25}, _s(0.3), Ease.circInOut) .to({x:95, y:-25}, _s(0.3), Ease.circInOut)
.call(function(){ .call(function(){
self.restingFace = false; self.restingFace = false;
self.eyebrows.visible = false; self.eyebrows.visible = false;
if(self.payoff==PD.PAYOFFS.R) self.face.gotoAndStop(8); // Reward Face! if(self.payoff==PD.PAYOFFS.R) self.face.gotoAndStop(8); // Reward Face!
if(self.payoff==PD.PAYOFFS.S) self.face.gotoAndStop(9); // Sucker Face! if(self.payoff==PD.PAYOFFS.S) self.face.gotoAndStop(9); // Sucker Face!
self.coin.visible = false; self.coin.visible = false;
// SOUND
if(config.opponent){
setTimeout(function(){
Loader.sounds.coin_insert.stereo(0.9).volume(0.3).play();
},50);
}else{
Loader.sounds.coin_insert.stereo(-0.9).volume(0.3).play();
}
}); });
} }
// Punished or Tempted: DID NOT PUT COIN IN // Punished or Tempted: DID NOT PUT COIN IN
@ -405,6 +472,13 @@ function IteratedPeep(config){
}; };
// ALT: Show dizzy face lay down for a while
var _animate3_alt = function(){
Tween_get(self.animated)
.wait(_s(0.9))
.call(_animate4_alt);
};
// Walk back // Walk back
var _animate4 = function(){ var _animate4 = function(){
_isHopping = true; _isHopping = true;
@ -413,20 +487,34 @@ function IteratedPeep(config){
.call(_animate5); .call(_animate5);
}; };
// ALT: Get back up
var _animate4_alt = function(){
Tween_get(self.animated)
.to({x:0, y:0, rotation:0}, _s(0.5), Ease.quadInOut)
.call(function(){
_isTripping = false;
_animate5();
});
};
// Face back to "normal", put coin back, get coins (if any) thrown at you // Face back to "normal", put coin back, get coins (if any) thrown at you
var _animate5 = function(){ var _animate5 = function(){
_isHopping = false; _isHopping = false;
// Face back to normal // Face back to normal
if(!self.TRIP){
self.restingFace = true; self.restingFace = true;
}
// Eyebrows, yo // Eyebrows, yo
if(!self.TRIP){
self.eyebrows.visible = true; self.eyebrows.visible = true;
if(self.payoff==PD.PAYOFFS.P) self.eyebrows.gotoAndStop(3); // Punishment if(self.payoff==PD.PAYOFFS.P) self.eyebrows.gotoAndStop(3); // Punishment
if(self.payoff==PD.PAYOFFS.R) self.eyebrows.gotoAndStop(4); // Reward if(self.payoff==PD.PAYOFFS.R) self.eyebrows.gotoAndStop(4); // Reward
if(self.payoff==PD.PAYOFFS.S) self.eyebrows.gotoAndStop(5); // Sucker if(self.payoff==PD.PAYOFFS.S) self.eyebrows.gotoAndStop(5); // Sucker
if(self.payoff==PD.PAYOFFS.T) self.eyebrows.gotoAndStop(6); // Temptation if(self.payoff==PD.PAYOFFS.T) self.eyebrows.gotoAndStop(6); // Temptation
}
// Put coin away if not already // Put coin away if not already
if(self.coin.visible){ if(self.coin.visible){
@ -445,11 +533,22 @@ function IteratedPeep(config){
var c = self.payoffCoins[i]; var c = self.payoffCoins[i];
c.x = 155; c.x = 155;
c.y = -25; c.y = -25;
(function(c){ (function(c,i,payoff){
Tween_get(c) Tween_get(c)
.wait(_s(i*0.2+0.1)) .wait(_s(i*0.2+0.1))
.call(function(){ .call(function(){
c.visible = true; c.visible = true;
// COIN GET SOUND
if(self.payoff==PD.PAYOFFS.R && i==2) return; // NOT last coin.
if(config.opponent){
setTimeout(function(){
Loader.sounds.coin_get.stereo(0.9).volume(0.1).play();
},50);
}else{
Loader.sounds.coin_get.stereo(-0.9).volume(0.1).play();
}
}) })
.to({x:0}, _s(0.3), Ease.linear) .to({x:0}, _s(0.3), Ease.linear)
.call(function(){ .call(function(){
@ -459,7 +558,7 @@ function IteratedPeep(config){
.wait(_s(i*0.2+0.1)) .wait(_s(i*0.2+0.1))
.to({y:-120}, _s(0.15), Ease.circOut) // y .to({y:-120}, _s(0.15), Ease.circOut) // y
.to({y:-20}, _s(0.15), Ease.circIn); // y .to({y:-20}, _s(0.15), Ease.circIn); // y
})(c); })(c,i,self.payoff);
} }
Tween_get(self.animated) Tween_get(self.animated)
@ -477,6 +576,11 @@ function IteratedPeep(config){
// DONE // DONE
var _animateDone = function(){ var _animateDone = function(){
if(self.TRIP){
self.restingFace = true;
self.face.gotoAndStop(2); // BLINK
}
_faceTripped = false;
self.animationDeferred.resolve(); self.animationDeferred.resolve();
}; };

View file

@ -14,7 +14,7 @@ function SandboxUI(config){
///////////////////////////////////////// /////////////////////////////////////////
var playButton = new Button({ var playButton = new Button({
x:130, y:135, text_id:"label_start", x:172, y:135, text_id:"label_start", size:"short",
onclick: function(){ onclick: function(){
if(slideshow.objects.tournament.isAutoPlaying){ if(slideshow.objects.tournament.isAutoPlaying){
publish("tournament/autoplay/stop"); publish("tournament/autoplay/stop");
@ -32,11 +32,11 @@ function SandboxUI(config){
dom.appendChild(playButton.dom); dom.appendChild(playButton.dom);
var stepButton = new Button({ var stepButton = new Button({
x:130, y:135+70, text_id:"label_step", message:"tournament/step" x:172, y:135+70, text_id:"label_step", message:"tournament/step", size:"short"
}); });
dom.appendChild(stepButton.dom); dom.appendChild(stepButton.dom);
var resetButton = new Button({x:130, y:135+70*2, text_id:"label_reset", message:"tournament/reset"}); var resetButton = new Button({x:172, y:135+70*2, text_id:"label_reset", message:"tournament/reset", size:"short"});
dom.appendChild(resetButton.dom); dom.appendChild(resetButton.dom);
///////////////////////////////////////// /////////////////////////////////////////
@ -165,14 +165,14 @@ function SandboxUI(config){
var xDiff = 220; var xDiff = 220;
var yDiff = 80; var yDiff = 80;
var yOff = 40; var yOff = 40;
_makePopulationControl( 0, yOff+0, "tft", 5); _makePopulationControl( 0, yOff+0, "tft", 3);
_makePopulationControl(xDiff, yOff+0, "all_d", 5); _makePopulationControl(xDiff, yOff+0, "all_d", 3);
_makePopulationControl( 0, yOff+yDiff, "all_c", 15); _makePopulationControl( 0, yOff+yDiff, "all_c", 3);
_makePopulationControl(xDiff, yOff+yDiff, "grudge", 0); _makePopulationControl(xDiff, yOff+yDiff, "grudge", 3);
_makePopulationControl( 0, yOff+yDiff*2, "prober", 0); _makePopulationControl( 0, yOff+yDiff*2, "prober", 3);
_makePopulationControl(xDiff, yOff+yDiff*2, "tf2t", 0); _makePopulationControl(xDiff, yOff+yDiff*2, "tf2t", 3);
_makePopulationControl( 0, yOff+yDiff*3, "pavlov", 0); _makePopulationControl( 0, yOff+yDiff*3, "pavlov", 3);
_makePopulationControl(xDiff, yOff+yDiff*3, "random", 0); _makePopulationControl(xDiff, yOff+yDiff*3, "random", 4);
// Adjust the WHOLE population... // Adjust the WHOLE population...
/****************************** /******************************
@ -267,11 +267,13 @@ function SandboxUI(config){
} }
} }
// If positive, add one starting from TOP, skipping anchor. // If positive, add one starting from TOP, skipping anchor.
// (UNLESS IT'S ZERO)
if(diff>0){ if(diff>0){
for(var i=0; i<Tournament.INITIAL_AGENTS.length && diff>0; i++){ for(var i=0; i<Tournament.INITIAL_AGENTS.length && diff>0; i++){
// do NOT adjust anchor. // do NOT adjust anchor.
var conf = Tournament.INITIAL_AGENTS[i]; var conf = Tournament.INITIAL_AGENTS[i];
if(conf.strategy==peepID) continue; if(conf.strategy==peepID) continue;
if(conf.count==0) continue; // DO NOT ADD IF ZERO
conf.count++; // ADD conf.count++; // ADD
diff--; // yay diff--; // yay
} }

View file

@ -4,14 +4,14 @@ Tournament.resetGlobalVariables = function(){
Tournament.NUM_TURNS = 10; Tournament.NUM_TURNS = 10;
Tournament.INITIAL_AGENTS = [ Tournament.INITIAL_AGENTS = [
{strategy:"tft", count:5}, {strategy:"tft", count:3},
{strategy:"all_d", count:5}, {strategy:"all_d", count:3},
{strategy:"all_c", count:0}, {strategy:"all_c", count:3},
{strategy:"grudge", count:0}, {strategy:"grudge", count:3},
{strategy:"prober", count:0}, {strategy:"prober", count:3},
{strategy:"tf2t", count:5}, {strategy:"tf2t", count:3},
{strategy:"pavlov", count:5}, {strategy:"pavlov", count:3},
{strategy:"random", count:5} {strategy:"random", count:4}
]; ];
Tournament.FLOWER_CONNECTIONS = false; Tournament.FLOWER_CONNECTIONS = false;
@ -335,7 +335,7 @@ function Tournament(config){
// ANIMATE // ANIMATE
var _playIndex = 0; var _playIndex = 0;
var _tweenTimer = 0; var _tweenTimer = 0;
app.ticker.add(function(delta) { var _tick = function(delta){
// Tick // Tick
Tween.tick(); Tween.tick();
@ -385,6 +385,7 @@ function Tournament(config){
// Middle... // Middle...
_tweenTimer += self.isAutoPlaying ? 0.15 : 0.05; _tweenTimer += self.isAutoPlaying ? 0.15 : 0.05;
if(_tweenTimer>1) _tweenTimer=1;
for(var i=0;i<self.agents.length;i++){ for(var i=0;i<self.agents.length;i++){
var a = self.agents[i]; var a = self.agents[i];
a.tweenAngle(_tweenTimer); a.tweenAngle(_tweenTimer);
@ -402,7 +403,8 @@ function Tournament(config){
} }
}); };
app.ticker.add(_tick);
// PLAY A TOURNAMENT // PLAY A TOURNAMENT
self._startPlay = function(){ self._startPlay = function(){

View file

@ -15,6 +15,8 @@ Labels should be in the en.html folder
*********************/ *********************/
Loader.addToManifest(Loader.manifest,{ Loader.addToManifest(Loader.manifest,{
// CSS ASSETS
cssAsset0: "assets/ui/button.png", cssAsset0: "assets/ui/button.png",
cssAsset1: "assets/ui/button_short.png", cssAsset1: "assets/ui/button_short.png",
cssAsset2: "assets/ui/button_long.png", cssAsset2: "assets/ui/button_long.png",
@ -27,7 +29,11 @@ Loader.addToManifest(Loader.manifest,{
cssAsset9: "assets/iterated/iterated_scoreboard.png", cssAsset9: "assets/iterated/iterated_scoreboard.png",
cssAsset10: "assets/tournament/peep_characters.png", cssAsset10: "assets/tournament/peep_characters.png",
cssAsset11: "assets/ui/sandbox_hats.png", cssAsset11: "assets/ui/sandbox_hats.png",
cssAsset12: "assets/tournament/score_small.png" cssAsset12: "assets/tournament/score_small.png",
// Music!
bg_music: "assets/sounds/bg_music.mp3"
}); });
SLIDES.push({ SLIDES.push({
@ -67,13 +73,15 @@ SLIDES.push({
// PRELOADER // PRELOADER
listen(self,"preloader/progress", function(ratio){ listen(self,"preloader/progress", function(ratio){
console.log(ratio);
_loadingWords(ratio); _loadingWords(ratio);
}); });
listen(self,"preloader/done", function(){ listen(self,"preloader/done", function(){
o.loading_button.setText("loading_done"); o.loading_button.setText("loading_done");
o.loading_button.activate(); o.loading_button.activate();
o.loading_button.config.message = "start/game"; o.loading_button.config.onclick = function(){
publish("start/game");
Loader.sounds.bg_music.volume(0.8).loop(true).play(); // play music!
};
}); });
}, },

View file

@ -113,16 +113,17 @@ SLIDES.push({
_hide(o.info); _hide(o.info);
// ROUNDS // ROUNDS
var ROUNDS = [ // [FOR DEBUGGING]
/*var ROUNDS = [
{id:"tft", num:1}, {id:"tft", num:1},
]; // FOR TESTING ];*/
/*var ROUNDS = [ // and min & max score... var ROUNDS = [ // and min & max score...
{id:"tft", num:5}, // min 3, max 11 {id:"tft", num:5}, // min 3, max 11
{id:"all_d", num:4}, // min -4, max 0 {id:"all_d", num:4}, // min -4, max 0
{id:"all_c", num:4}, // min 8, max 12 {id:"all_c", num:4}, // min 8, max 12
{id:"grudge", num:5}, // min -1, max 11 {id:"grudge", num:5}, // min -1, max 11
{id:"prober", num:7} // min 2, max 15 {id:"prober", num:7} // min 2, max 15
]; // TOTAL... MIN 8, MAX 49*/ ]; // TOTAL... MIN 8, MAX 49
ROUND_INDEX = 0; ROUND_INDEX = 0;
ROUND_NUM = 0; ROUND_NUM = 0;

View file

@ -110,8 +110,9 @@ SLIDES.push({
var x = 510; var x = 510;
var y = 200; var y = 200;
var nextStep; var nextStep;
// var textStep = 2; // [FOR DEBUGGING]
var textStep = 8; var textStep = 2;
// var textStep = 8;
self.add({ self.add({
id:"step_1", type:"Button", x:x, y:y, id:"step_1", type:"Button", x:x, y:y,
text_id: "label_play_tournament", size:"long", text_id: "label_play_tournament", size:"long",

View file

@ -38,11 +38,11 @@ SLIDES.push({
// BUTTONS for playing ////////////////// // BUTTONS for playing //////////////////
///////////////////////////////////////// /////////////////////////////////////////
var x = 635; var x = 671;
var y = 175; var y = 175;
var dy = 70; var dy = 70;
self.add({ self.add({
id:"playButton", type:"Button", id:"playButton", type:"Button", size:"short",
x:x, y:y, text_id:"label_start", x:x, y:y, text_id:"label_start",
onclick: function(){ onclick: function(){
if(o.tournament.isAutoPlaying){ if(o.tournament.isAutoPlaying){
@ -59,11 +59,11 @@ SLIDES.push({
o.playButton.setText("label_stop"); o.playButton.setText("label_stop");
}); });
self.add({ self.add({
id:"stepButton", type:"Button", id:"stepButton", type:"Button", size:"short",
x:x, y:y+dy, text_id:"label_step", message:"tournament/step" x:x, y:y+dy, text_id:"label_step", message:"tournament/step"
}); });
self.add({ self.add({
id:"resetButton", type:"Button", id:"resetButton", type:"Button", size:"short",
x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset" x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset"
}); });
_hide(o.playButton); _fadeIn(o.playButton, 800); _hide(o.playButton); _fadeIn(o.playButton, 800);

View file

@ -1,3 +1,5 @@
// [FOR DEBUGGING]
// One-off with noise // One-off with noise
SLIDES.push({ SLIDES.push({
id: "noise", id: "noise",
@ -22,7 +24,7 @@ SLIDES.push({
// STAGES // STAGES
var STAGES = [ var STAGES = [
{button:"cooperate", message:"cooperate"}, {button:"cooperate", message:"cooperate"},
{button:"cooperate", message:"cheat"}, {button:"cooperate", message:"TRIP"},
{button:"cooperate", message:"cooperate"}, {button:"cooperate", message:"cooperate"},
{button:"cheat", message:"cheat"} {button:"cheat", message:"cheat"}
]; ];
@ -151,6 +153,7 @@ SLIDES.push({
// Tournament: simpleton wins // Tournament: simpleton wins
SLIDES.push({ SLIDES.push({
//id:"noise",// [FOR DEBUGGING]
onstart: function(self){ onstart: function(self){
var o = self.objects; var o = self.objects;
@ -218,11 +221,11 @@ SLIDES.push({
// BUTTONS for playing ////////////////// // BUTTONS for playing //////////////////
///////////////////////////////////////// /////////////////////////////////////////
var x = 135; var x = 172;
var y = 175; var y = 175;
var dy = 70; var dy = 70;
self.add({ self.add({
id:"playButton", type:"Button", id:"playButton", type:"Button", size:"short",
x:x, y:y, text_id:"label_start", x:x, y:y, text_id:"label_start",
onclick: function(){ onclick: function(){
if(o.tournament.isAutoPlaying){ if(o.tournament.isAutoPlaying){
@ -239,11 +242,11 @@ SLIDES.push({
o.playButton.setText("label_stop"); o.playButton.setText("label_stop");
}); });
self.add({ self.add({
id:"stepButton", type:"Button", id:"stepButton", type:"Button", size:"short",
x:x, y:y+dy, text_id:"label_step", message:"tournament/step" x:x, y:y+dy, text_id:"label_step", message:"tournament/step"
}); });
self.add({ self.add({
id:"resetButton", type:"Button", id:"resetButton", type:"Button", size:"short",
x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset" x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset"
}); });
@ -361,8 +364,6 @@ SLIDES.push({
} }
}); });
// TODO: SMALLER SANDBOX-PLAY BUTTONS
SLIDES.push({ SLIDES.push({
onstart: function(self){ onstart: function(self){

View file

@ -13,13 +13,13 @@ SLIDES.push({
// Label & Button for next... // Label & Button for next...
self.add({ self.add({
id:"label_next", type:"TextBox", id:"label_next", type:"TextBox",
x:14, y:481, width:800, align:"right", x:40, y:481, width:550, align:"right",
text_id: "sandbox_end" text_id: "sandbox_end"
}); });
self.add({ self.add({
id:"button_next", type:"Button", id:"button_next", type:"Button",
x:831, y:465, size:"short", x:605, y:465, size:"long",
text_id:"label_next", text_id:"sandbox_end_btn",
message: "slideshow/scratch" message: "slideshow/scratch"
}); });

View file

@ -429,7 +429,7 @@ who <i>are</i> nice, but not naive.
<p id="evo_7"> <p id="evo_7">
By simply copying the other player's moves, By simply copying the other player's moves,
<span class="tft">Copycats</span> can play nice with each other, <span class="tft">Copycats</span> can play nice with each other,
while <span class="all_d">Always Cheats</span> just cheat themselves. while <span class="all_d">Always Cheats</span> just cheat themselves!
Not only that, but it also means <span class="tft">Copycat</span> Not only that, but it also means <span class="tft">Copycat</span>
can give <span class="all_d">Always Cheat</span> can give <span class="all_d">Always Cheat</span>
a taste of their own medicine. a taste of their own medicine.
@ -497,7 +497,7 @@ However...
</p> </p>
<p id="evo_11"> <p id="evo_11">
There are jerks. Look around. Look around. There are jerks in the world.
<br><br> <br><br>
If <span class="tft">Copycat</span> is the strategy in this repeated game of trust that's so powerful -- If <span class="tft">Copycat</span> is the strategy in this repeated game of trust that's so powerful --
that even soldiers in World War I trenches independently "evolved" a similar strategy, called "live and let live" -- that even soldiers in World War I trenches independently "evolved" a similar strategy, called "live and let live" --
@ -625,7 +625,7 @@ Being "nice" players, both their first moves will be:
And normally, they'd just pay back each others' kindness and sing Kumbaya until the end of time. And normally, they'd just pay back each others' kindness and sing Kumbaya until the end of time.
</p> </p>
<p id="noise_2_end"> <p id="noise_2_end">
But what if, while trying to reciprocate... But what if, while trying to reciprocate goodness...
</p> </p>
<p id="noise_3"> <p id="noise_3">
@ -649,7 +649,7 @@ The other player, being a <span class="tft">Copycat</span>, <i>had</i> to retali
<p id="noise_5"> <p id="noise_5">
Thus, like the Hatfields and McCoys, Thus, like the Hatfields and McCoys,
these two <span class="tft">Copycats</span> will spiral into an endless cycle of vengeance... these two <span class="tft">Copycats</span> will spiral into an endless cycle of vengeance...
that started over a single mistake, long, long ago. that started over a single mistake, long ago.
</p> </p>
<p id="noise_5_end"> <p id="noise_5_end">
Tragic. But now, are there <i>other</i> types of players who can... Tragic. But now, are there <i>other</i> types of players who can...
@ -764,10 +764,10 @@ During each round, there's a [N]% chance a player makes a mistake:
</p> </p>
<p id="sandbox_end"> <p id="sandbox_end">
...once you're done playing around, let's recap ...and once you're done playing around, let's recap:
</p> </p>
<p id="sandbox_end_btn"> <p id="sandbox_end_btn">
what we've learnt &rarr; what we learnt today &rarr;
</p> </p>