everything EXCEPT words
This commit is contained in:
parent
539a87366a
commit
de0e0e8c95
18 changed files with 253 additions and 73 deletions
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@ -143,6 +143,46 @@
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
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"sourceSize": {"w":302,"h":402}
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},
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"iterated_peep0018":
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{
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"frame": {"x":10,"y":1246,"w":302,"h":402},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
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"sourceSize": {"w":302,"h":402}
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},
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"iterated_peep0019":
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{
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"frame": {"x":322,"y":1246,"w":302,"h":402},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
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"sourceSize": {"w":302,"h":402}
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},
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"iterated_peep0020":
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{
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"frame": {"x":634,"y":1246,"w":302,"h":402},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
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"sourceSize": {"w":302,"h":402}
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},
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"iterated_peep0021":
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{
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"frame": {"x":946,"y":1246,"w":302,"h":402},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
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"sourceSize": {"w":302,"h":402}
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},
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"iterated_peep0022":
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{
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"frame": {"x":1258,"y":1246,"w":302,"h":402},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":302,"h":402},
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"sourceSize": {"w":302,"h":402}
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}},
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"meta": {
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"app": "Adobe Animate",
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Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 93 KiB |
BIN
assets/sounds/bg_music.mp3
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assets/sounds/bg_music.mp3
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BIN
assets/sounds/coin_get.mp3
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BIN
assets/sounds/coin_get.mp3
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BIN
assets/sounds/coin_insert.mp3
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BIN
assets/sounds/coin_insert.mp3
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@ -21,6 +21,18 @@ body{
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font-size: 20px;
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}
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#preloader{
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position: absolute;
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margin: auto;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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width: 200px;
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height: 50px;
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font-size: 30px;
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text-align: center;
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}
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#main{
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width: 100%;
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height: calc(100% - 60px);
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@ -160,8 +172,8 @@ s{
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}
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.button[size=short] #text{
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width:105px;
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font-size: 18px;
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top: 18px;
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/*font-size: 18px;
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top: 18px;*/
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}
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.button[size=short] #hitbox{
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width:115px;
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17
index.html
17
index.html
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@ -6,13 +6,14 @@
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<link rel="stylesheet" href="css/balloon.css">
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</head>
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<body>
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<div id="main">
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<div id="preloader">loading...</div>
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<div style="display:none" id="main">
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<div id="slideshow_container">
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<div id="slideshow"></div>
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<div id="scratcher"></div>
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</div>
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</div>
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<div id="footer">
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<div style="display:none" id="footer">
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<div id="select"></div>
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</div>
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</body>
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@ -75,6 +76,11 @@ window.onload = function(){
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Words.convert("lang/en.html")
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]).then(function(){
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// CHANGE DOM
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document.body.removeChild($("#preloader"));
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$("#main").style.display = "block";
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$("#footer").style.display = "block";
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// Slideshow
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slideshow = new Slideshow({
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dom: $("#slideshow"),
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@ -88,8 +94,12 @@ window.onload = function(){
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});
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slideSelect.dom.style.display = "none";
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subscribe("start/game", function(){
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publish("slideshow/next");
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slideSelect.dom.style.display = "block";
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// [FOR DEBUGGING]
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//publish("slideshow/next");
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publish("slideshow/scratch", ["noise"]);
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});
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// LOAD REAL THINGS
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@ -105,7 +115,6 @@ window.onload = function(){
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// First slide!
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slideshow.nextSlide();
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//slideshow.gotoSlide("noise");
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});
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@ -62,7 +62,7 @@ Scratcher.scratchAnim = function(dom, scratchIn){
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setTimeout(function(){
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var sound = scratchIn ? Loader.sounds.scratch_in : Loader.sounds.scratch_out;
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sound.volume(0.7).play();
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sound.play();
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},100);
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return deferred.promise;
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@ -1,8 +1,14 @@
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Loader.addToManifest(Loader.manifest,{
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iterated_coin: "assets/iterated/iterated_coin.json",
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iterated_machine: "assets/iterated/iterated_machine.json",
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iterated_payoffs: "assets/iterated/iterated_payoffs.json",
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iterated_peep: "assets/iterated/iterated_peep.json"
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iterated_peep: "assets/iterated/iterated_peep.json",
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// SFX
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coin_insert: "assets/sounds/coin_insert.mp3",
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coin_get: "assets/sounds/coin_get.mp3",
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});
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function Iterated(config){
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@ -129,12 +135,14 @@ function Iterated(config){
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// Make your moves!
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var A = yourMove;
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if(yourMove=="TRIP") A=PD.CHEAT;
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var B = self.opponentLogic.play();
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// Get payoffs
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var payoffs = PD.getPayoffs(A,B);
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// ANIMATE the moves: betrayal or what?
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self.playerA.TRIP = (yourMove=="TRIP");
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var animPromise1 = self.playerA.playMove(payoffs[0]); // reward, temptation, sucker, punishment, etc...
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var animPromise2 = self.playerB.playMove(payoffs[1]);
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@ -169,6 +177,11 @@ function Iterated(config){
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self.playOneRound(PD.CHEAT);
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});
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listen(self, "iterated/TRIP", function(){
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publish("iterated/round/start");
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self.playOneRound("TRIP");
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});
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listen(self, "iterated/newOpponent", function(id){
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self.chooseOpponent(id);
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self.playerA.resetFace();
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@ -306,8 +319,11 @@ function IteratedPeep(config){
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/////// ACTUALLY ANIMATING THE MOVES ////////
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/////////////////////////////////////////////
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var _isTripping = false;
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var _isHopping = false;
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var _faceTripped = false;
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var _hopTimer = 0;
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var _faceTimer = 0;
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self.update = function(delta){
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// Blinking
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@ -317,7 +333,15 @@ function IteratedPeep(config){
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if(self.face.currentFrame==1 && Math.random()<0.01) self.face.gotoAndStop(2);
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}
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// Face Tripped
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if(_faceTripped){
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_faceTimer += 0.25;
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var frame = 18+(Math.floor(_faceTimer)%5);
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self.face.gotoAndStop(frame);
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}
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// Hopping
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if(!_isTripping){
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if(_isHopping){
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_hopTimer += delta;
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self.animated.y = -Math.abs(Math.sin(_hopTimer*0.4))*6;
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@ -325,6 +349,7 @@ function IteratedPeep(config){
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self.animated.y = 0;
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_hopTimer = 0;
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}
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}
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};
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self.showScore = function(payoff){
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@ -351,7 +376,13 @@ function IteratedPeep(config){
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Tween_get(self.coin)
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.to({x:60, y:-75}, _s(0.1), Ease.circOut)
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.wait(_s(0.2))
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.call(_animate2);
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.call(function(){
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if(self.TRIP){
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_animate2_alt();
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}else{
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_animate2();
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}
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});
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};
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// Walk towards machine
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.call(_animate3);
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};
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// ALT: Walk... and TRIP.
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var _animate2_alt = function(){
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_isHopping = true;
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Tween_get(self.animated)
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.to({x:70/5}, _s(0.1), Ease.linear)
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.call(function(){
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_isHopping = false;
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_isTripping = true;
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})
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.to({rotation:Math.TAU/4.9, y:-11}, _s(0.05), Ease.quadIn)
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.call(function(){
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self.eyebrows.visible = false;
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_faceTripped = true;
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self.coin.visible = false;
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g.scale.x = 1.2;
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g.scale.y = 1/g.scale.x;
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Tween_get(g.scale)
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.to({x:1, y:1}, _s(0.5), Ease.elasticOut);
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})
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.wait(_s(0.1))
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.call(_animate3_alt);
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};
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// Put coin in OR DON'T -- SHOW PAYOFF ON FACE
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var _animate3 = function(){
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_isHopping = false;
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// Rewarded or Suckered: PUT COIN IN
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if(self.payoff==PD.PAYOFFS.R || self.payoff==PD.PAYOFFS.S){
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Tween_get(self.coin)
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.to({x:95, y:-25}, _s(0.3), Ease.circInOut)
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.call(function(){
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self.restingFace = false;
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self.eyebrows.visible = false;
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if(self.payoff==PD.PAYOFFS.R) self.face.gotoAndStop(8); // Reward Face!
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if(self.payoff==PD.PAYOFFS.S) self.face.gotoAndStop(9); // Sucker Face!
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self.coin.visible = false;
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// SOUND
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if(config.opponent){
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setTimeout(function(){
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Loader.sounds.coin_insert.stereo(0.9).volume(0.3).play();
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},50);
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}else{
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Loader.sounds.coin_insert.stereo(-0.9).volume(0.3).play();
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}
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});
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}
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// Punished or Tempted: DID NOT PUT COIN IN
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};
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// ALT: Show dizzy face lay down for a while
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var _animate3_alt = function(){
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Tween_get(self.animated)
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.wait(_s(0.9))
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.call(_animate4_alt);
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};
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// Walk back
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var _animate4 = function(){
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_isHopping = true;
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.call(_animate5);
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};
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// ALT: Get back up
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var _animate4_alt = function(){
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Tween_get(self.animated)
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.to({x:0, y:0, rotation:0}, _s(0.5), Ease.quadInOut)
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.call(function(){
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_isTripping = false;
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_animate5();
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});
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};
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// Face back to "normal", put coin back, get coins (if any) thrown at you
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var _animate5 = function(){
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_isHopping = false;
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// Face back to normal
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if(!self.TRIP){
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self.restingFace = true;
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}
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// Eyebrows, yo
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if(!self.TRIP){
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self.eyebrows.visible = true;
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if(self.payoff==PD.PAYOFFS.P) self.eyebrows.gotoAndStop(3); // Punishment
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if(self.payoff==PD.PAYOFFS.R) self.eyebrows.gotoAndStop(4); // Reward
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if(self.payoff==PD.PAYOFFS.S) self.eyebrows.gotoAndStop(5); // Sucker
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if(self.payoff==PD.PAYOFFS.T) self.eyebrows.gotoAndStop(6); // Temptation
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}
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// Put coin away if not already
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if(self.coin.visible){
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@ -445,11 +533,22 @@ function IteratedPeep(config){
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var c = self.payoffCoins[i];
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c.x = 155;
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c.y = -25;
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(function(c){
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(function(c,i,payoff){
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Tween_get(c)
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.wait(_s(i*0.2+0.1))
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.call(function(){
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c.visible = true;
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// COIN GET SOUND
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if(self.payoff==PD.PAYOFFS.R && i==2) return; // NOT last coin.
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if(config.opponent){
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setTimeout(function(){
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Loader.sounds.coin_get.stereo(0.9).volume(0.1).play();
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},50);
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}else{
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Loader.sounds.coin_get.stereo(-0.9).volume(0.1).play();
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}
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})
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.to({x:0}, _s(0.3), Ease.linear)
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.call(function(){
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.wait(_s(i*0.2+0.1))
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.to({y:-120}, _s(0.15), Ease.circOut) // y
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.to({y:-20}, _s(0.15), Ease.circIn); // y
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})(c);
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})(c,i,self.payoff);
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}
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Tween_get(self.animated)
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@ -477,6 +576,11 @@ function IteratedPeep(config){
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// DONE
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var _animateDone = function(){
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if(self.TRIP){
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self.restingFace = true;
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self.face.gotoAndStop(2); // BLINK
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}
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_faceTripped = false;
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self.animationDeferred.resolve();
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};
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@ -14,7 +14,7 @@ function SandboxUI(config){
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/////////////////////////////////////////
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var playButton = new Button({
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x:130, y:135, text_id:"label_start",
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x:172, y:135, text_id:"label_start", size:"short",
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onclick: function(){
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if(slideshow.objects.tournament.isAutoPlaying){
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publish("tournament/autoplay/stop");
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@ -32,11 +32,11 @@ function SandboxUI(config){
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dom.appendChild(playButton.dom);
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var stepButton = new Button({
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x:130, y:135+70, text_id:"label_step", message:"tournament/step"
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x:172, y:135+70, text_id:"label_step", message:"tournament/step", size:"short"
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});
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dom.appendChild(stepButton.dom);
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var resetButton = new Button({x:130, y:135+70*2, text_id:"label_reset", message:"tournament/reset"});
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var resetButton = new Button({x:172, y:135+70*2, text_id:"label_reset", message:"tournament/reset", size:"short"});
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dom.appendChild(resetButton.dom);
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/////////////////////////////////////////
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@ -165,14 +165,14 @@ function SandboxUI(config){
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var xDiff = 220;
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var yDiff = 80;
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var yOff = 40;
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_makePopulationControl( 0, yOff+0, "tft", 5);
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_makePopulationControl(xDiff, yOff+0, "all_d", 5);
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_makePopulationControl( 0, yOff+yDiff, "all_c", 15);
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_makePopulationControl(xDiff, yOff+yDiff, "grudge", 0);
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_makePopulationControl( 0, yOff+yDiff*2, "prober", 0);
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_makePopulationControl(xDiff, yOff+yDiff*2, "tf2t", 0);
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_makePopulationControl( 0, yOff+yDiff*3, "pavlov", 0);
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_makePopulationControl(xDiff, yOff+yDiff*3, "random", 0);
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_makePopulationControl( 0, yOff+0, "tft", 3);
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_makePopulationControl(xDiff, yOff+0, "all_d", 3);
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_makePopulationControl( 0, yOff+yDiff, "all_c", 3);
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_makePopulationControl(xDiff, yOff+yDiff, "grudge", 3);
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_makePopulationControl( 0, yOff+yDiff*2, "prober", 3);
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_makePopulationControl(xDiff, yOff+yDiff*2, "tf2t", 3);
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_makePopulationControl( 0, yOff+yDiff*3, "pavlov", 3);
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_makePopulationControl(xDiff, yOff+yDiff*3, "random", 4);
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// Adjust the WHOLE population...
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/******************************
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@ -267,11 +267,13 @@ function SandboxUI(config){
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}
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}
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// If positive, add one starting from TOP, skipping anchor.
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// (UNLESS IT'S ZERO)
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if(diff>0){
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for(var i=0; i<Tournament.INITIAL_AGENTS.length && diff>0; i++){
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// do NOT adjust anchor.
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var conf = Tournament.INITIAL_AGENTS[i];
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if(conf.strategy==peepID) continue;
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if(conf.count==0) continue; // DO NOT ADD IF ZERO
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conf.count++; // ADD
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diff--; // yay
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}
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@ -4,14 +4,14 @@ Tournament.resetGlobalVariables = function(){
|
|||
Tournament.NUM_TURNS = 10;
|
||||
|
||||
Tournament.INITIAL_AGENTS = [
|
||||
{strategy:"tft", count:5},
|
||||
{strategy:"all_d", count:5},
|
||||
{strategy:"all_c", count:0},
|
||||
{strategy:"grudge", count:0},
|
||||
{strategy:"prober", count:0},
|
||||
{strategy:"tf2t", count:5},
|
||||
{strategy:"pavlov", count:5},
|
||||
{strategy:"random", count:5}
|
||||
{strategy:"tft", count:3},
|
||||
{strategy:"all_d", count:3},
|
||||
{strategy:"all_c", count:3},
|
||||
{strategy:"grudge", count:3},
|
||||
{strategy:"prober", count:3},
|
||||
{strategy:"tf2t", count:3},
|
||||
{strategy:"pavlov", count:3},
|
||||
{strategy:"random", count:4}
|
||||
];
|
||||
|
||||
Tournament.FLOWER_CONNECTIONS = false;
|
||||
|
@ -335,7 +335,7 @@ function Tournament(config){
|
|||
// ANIMATE
|
||||
var _playIndex = 0;
|
||||
var _tweenTimer = 0;
|
||||
app.ticker.add(function(delta) {
|
||||
var _tick = function(delta){
|
||||
|
||||
// Tick
|
||||
Tween.tick();
|
||||
|
@ -385,6 +385,7 @@ function Tournament(config){
|
|||
|
||||
// Middle...
|
||||
_tweenTimer += self.isAutoPlaying ? 0.15 : 0.05;
|
||||
if(_tweenTimer>1) _tweenTimer=1;
|
||||
for(var i=0;i<self.agents.length;i++){
|
||||
var a = self.agents[i];
|
||||
a.tweenAngle(_tweenTimer);
|
||||
|
@ -402,7 +403,8 @@ function Tournament(config){
|
|||
|
||||
}
|
||||
|
||||
});
|
||||
};
|
||||
app.ticker.add(_tick);
|
||||
|
||||
// PLAY A TOURNAMENT
|
||||
self._startPlay = function(){
|
||||
|
|
|
@ -15,6 +15,8 @@ Labels should be in the en.html folder
|
|||
*********************/
|
||||
|
||||
Loader.addToManifest(Loader.manifest,{
|
||||
|
||||
// CSS ASSETS
|
||||
cssAsset0: "assets/ui/button.png",
|
||||
cssAsset1: "assets/ui/button_short.png",
|
||||
cssAsset2: "assets/ui/button_long.png",
|
||||
|
@ -27,7 +29,11 @@ Loader.addToManifest(Loader.manifest,{
|
|||
cssAsset9: "assets/iterated/iterated_scoreboard.png",
|
||||
cssAsset10: "assets/tournament/peep_characters.png",
|
||||
cssAsset11: "assets/ui/sandbox_hats.png",
|
||||
cssAsset12: "assets/tournament/score_small.png"
|
||||
cssAsset12: "assets/tournament/score_small.png",
|
||||
|
||||
// Music!
|
||||
bg_music: "assets/sounds/bg_music.mp3"
|
||||
|
||||
});
|
||||
|
||||
SLIDES.push({
|
||||
|
@ -67,13 +73,15 @@ SLIDES.push({
|
|||
|
||||
// PRELOADER
|
||||
listen(self,"preloader/progress", function(ratio){
|
||||
console.log(ratio);
|
||||
_loadingWords(ratio);
|
||||
});
|
||||
listen(self,"preloader/done", function(){
|
||||
o.loading_button.setText("loading_done");
|
||||
o.loading_button.activate();
|
||||
o.loading_button.config.message = "start/game";
|
||||
o.loading_button.config.onclick = function(){
|
||||
publish("start/game");
|
||||
Loader.sounds.bg_music.volume(0.8).loop(true).play(); // play music!
|
||||
};
|
||||
});
|
||||
|
||||
},
|
||||
|
|
|
@ -113,16 +113,17 @@ SLIDES.push({
|
|||
_hide(o.info);
|
||||
|
||||
// ROUNDS
|
||||
var ROUNDS = [
|
||||
// [FOR DEBUGGING]
|
||||
/*var ROUNDS = [
|
||||
{id:"tft", num:1},
|
||||
]; // FOR TESTING
|
||||
/*var ROUNDS = [ // and min & max score...
|
||||
];*/
|
||||
var ROUNDS = [ // and min & max score...
|
||||
{id:"tft", num:5}, // min 3, max 11
|
||||
{id:"all_d", num:4}, // min -4, max 0
|
||||
{id:"all_c", num:4}, // min 8, max 12
|
||||
{id:"grudge", num:5}, // min -1, max 11
|
||||
{id:"prober", num:7} // min 2, max 15
|
||||
]; // TOTAL... MIN 8, MAX 49*/
|
||||
]; // TOTAL... MIN 8, MAX 49
|
||||
ROUND_INDEX = 0;
|
||||
ROUND_NUM = 0;
|
||||
|
||||
|
|
|
@ -110,8 +110,9 @@ SLIDES.push({
|
|||
var x = 510;
|
||||
var y = 200;
|
||||
var nextStep;
|
||||
// var textStep = 2;
|
||||
var textStep = 8;
|
||||
// [FOR DEBUGGING]
|
||||
var textStep = 2;
|
||||
// var textStep = 8;
|
||||
self.add({
|
||||
id:"step_1", type:"Button", x:x, y:y,
|
||||
text_id: "label_play_tournament", size:"long",
|
||||
|
|
|
@ -38,11 +38,11 @@ SLIDES.push({
|
|||
// BUTTONS for playing //////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
var x = 635;
|
||||
var x = 671;
|
||||
var y = 175;
|
||||
var dy = 70;
|
||||
self.add({
|
||||
id:"playButton", type:"Button",
|
||||
id:"playButton", type:"Button", size:"short",
|
||||
x:x, y:y, text_id:"label_start",
|
||||
onclick: function(){
|
||||
if(o.tournament.isAutoPlaying){
|
||||
|
@ -59,11 +59,11 @@ SLIDES.push({
|
|||
o.playButton.setText("label_stop");
|
||||
});
|
||||
self.add({
|
||||
id:"stepButton", type:"Button",
|
||||
id:"stepButton", type:"Button", size:"short",
|
||||
x:x, y:y+dy, text_id:"label_step", message:"tournament/step"
|
||||
});
|
||||
self.add({
|
||||
id:"resetButton", type:"Button",
|
||||
id:"resetButton", type:"Button", size:"short",
|
||||
x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset"
|
||||
});
|
||||
_hide(o.playButton); _fadeIn(o.playButton, 800);
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
// [FOR DEBUGGING]
|
||||
|
||||
// One-off with noise
|
||||
SLIDES.push({
|
||||
id: "noise",
|
||||
|
@ -22,7 +24,7 @@ SLIDES.push({
|
|||
// STAGES
|
||||
var STAGES = [
|
||||
{button:"cooperate", message:"cooperate"},
|
||||
{button:"cooperate", message:"cheat"},
|
||||
{button:"cooperate", message:"TRIP"},
|
||||
{button:"cooperate", message:"cooperate"},
|
||||
{button:"cheat", message:"cheat"}
|
||||
];
|
||||
|
@ -151,6 +153,7 @@ SLIDES.push({
|
|||
|
||||
// Tournament: simpleton wins
|
||||
SLIDES.push({
|
||||
//id:"noise",// [FOR DEBUGGING]
|
||||
onstart: function(self){
|
||||
|
||||
var o = self.objects;
|
||||
|
@ -218,11 +221,11 @@ SLIDES.push({
|
|||
// BUTTONS for playing //////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
var x = 135;
|
||||
var x = 172;
|
||||
var y = 175;
|
||||
var dy = 70;
|
||||
self.add({
|
||||
id:"playButton", type:"Button",
|
||||
id:"playButton", type:"Button", size:"short",
|
||||
x:x, y:y, text_id:"label_start",
|
||||
onclick: function(){
|
||||
if(o.tournament.isAutoPlaying){
|
||||
|
@ -239,11 +242,11 @@ SLIDES.push({
|
|||
o.playButton.setText("label_stop");
|
||||
});
|
||||
self.add({
|
||||
id:"stepButton", type:"Button",
|
||||
id:"stepButton", type:"Button", size:"short",
|
||||
x:x, y:y+dy, text_id:"label_step", message:"tournament/step"
|
||||
});
|
||||
self.add({
|
||||
id:"resetButton", type:"Button",
|
||||
id:"resetButton", type:"Button", size:"short",
|
||||
x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset"
|
||||
});
|
||||
|
||||
|
@ -361,8 +364,6 @@ SLIDES.push({
|
|||
}
|
||||
});
|
||||
|
||||
// TODO: SMALLER SANDBOX-PLAY BUTTONS
|
||||
|
||||
SLIDES.push({
|
||||
onstart: function(self){
|
||||
|
||||
|
|
|
@ -13,13 +13,13 @@ SLIDES.push({
|
|||
// Label & Button for next...
|
||||
self.add({
|
||||
id:"label_next", type:"TextBox",
|
||||
x:14, y:481, width:800, align:"right",
|
||||
x:40, y:481, width:550, align:"right",
|
||||
text_id: "sandbox_end"
|
||||
});
|
||||
self.add({
|
||||
id:"button_next", type:"Button",
|
||||
x:831, y:465, size:"short",
|
||||
text_id:"label_next",
|
||||
x:605, y:465, size:"long",
|
||||
text_id:"sandbox_end_btn",
|
||||
message: "slideshow/scratch"
|
||||
});
|
||||
|
||||
|
|
12
lang/en.html
12
lang/en.html
|
@ -429,7 +429,7 @@ who <i>are</i> nice, but not naive.
|
|||
<p id="evo_7">
|
||||
By simply copying the other player's moves,
|
||||
<span class="tft">Copycats</span> can play nice with each other,
|
||||
while <span class="all_d">Always Cheats</span> just cheat themselves.
|
||||
while <span class="all_d">Always Cheats</span> just cheat themselves!
|
||||
Not only that, but it also means <span class="tft">Copycat</span>
|
||||
can give <span class="all_d">Always Cheat</span>
|
||||
a taste of their own medicine.
|
||||
|
@ -497,7 +497,7 @@ However...
|
|||
</p>
|
||||
|
||||
<p id="evo_11">
|
||||
There are jerks. Look around.
|
||||
Look around. There are jerks in the world.
|
||||
<br><br>
|
||||
If <span class="tft">Copycat</span> is the strategy in this repeated game of trust that's so powerful --
|
||||
that even soldiers in World War I trenches independently "evolved" a similar strategy, called "live and let live" --
|
||||
|
@ -625,7 +625,7 @@ Being "nice" players, both their first moves will be:
|
|||
And normally, they'd just pay back each others' kindness and sing Kumbaya until the end of time.
|
||||
</p>
|
||||
<p id="noise_2_end">
|
||||
But what if, while trying to reciprocate...
|
||||
But what if, while trying to reciprocate goodness...
|
||||
</p>
|
||||
|
||||
<p id="noise_3">
|
||||
|
@ -649,7 +649,7 @@ The other player, being a <span class="tft">Copycat</span>, <i>had</i> to retali
|
|||
<p id="noise_5">
|
||||
Thus, like the Hatfields and McCoys,
|
||||
these two <span class="tft">Copycats</span> will spiral into an endless cycle of vengeance...
|
||||
that started over a single mistake, long, long ago.
|
||||
that started over a single mistake, long ago.
|
||||
</p>
|
||||
<p id="noise_5_end">
|
||||
Tragic. But now, are there <i>other</i> types of players who can...
|
||||
|
@ -764,10 +764,10 @@ During each round, there's a [N]% chance a player makes a mistake:
|
|||
</p>
|
||||
|
||||
<p id="sandbox_end">
|
||||
...once you're done playing around, let's recap
|
||||
...and once you're done playing around, let's recap:
|
||||
</p>
|
||||
<p id="sandbox_end_btn">
|
||||
what we've learnt →
|
||||
what we learnt today →
|
||||
</p>
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue