payoffs and playing sim
This commit is contained in:
parent
e8c18fdbe9
commit
f918fe2275
12 changed files with 312 additions and 45 deletions
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assets/sandbox_incdec.png
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assets/sandbox_incdec.png
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@ -129,6 +129,12 @@ body{
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background: url(../assets/sandbox_tabs.png);
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background: url(../assets/sandbox_tabs.png);
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width:500px; height:470px;
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width:500px; height:470px;
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background-size: auto 100%;
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background-size: auto 100%;
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-webkit-user-select: none; /* Chrome all / Safari all */
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-moz-user-select: none; /* Firefox all */
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-ms-user-select: none; /* IE 10+ */
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user-select: none;
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cursor: default;
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}
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}
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#sandbox_tabs > div{
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#sandbox_tabs > div{
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position: absolute;
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position: absolute;
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@ -144,6 +150,33 @@ body{
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left: 33px;
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left: 33px;
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top: 80px;
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top: 80px;
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}
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}
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.incdec{
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width: 0; height: 0;
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position: absolute;
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}
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.incdec > div{
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position: absolute;
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}
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.incdec > .incdec_num{
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width:50px; height:50px;
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font-size: 25px;
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text-align: center;
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top: -16px;
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left: -25px;
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cursor: default;
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}
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.incdec > .incdec_control{
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left:-10px;
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width:20px; height:20px;
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background: url(../assets/sandbox_incdec.png);
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background-size: auto 100%;
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cursor: pointer;
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}
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.incdec > .incdec_control[arrow=up]{ top:-35px; background-position:0px 0px; }
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.incdec > .incdec_control[arrow=up]:hover{ background-position:-20px 0px; }
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.incdec > .incdec_control[arrow=down]{ bottom:-35px; background-position:-40px 0px; }
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.incdec > .incdec_control[arrow=down]:hover{ background-position:-60px 0px; }
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/*************************/
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/*************************/
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/***** SLIDE SELECT ******/
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/***** SLIDE SELECT ******/
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@ -22,7 +22,7 @@
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<script src="js/lib/pixi.min.js"></script>
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<script src="js/lib/pixi.min.js"></script>
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<script>var createjs = window;</script>
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<script>var createjs = window;</script>
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<script src="js/lib/tweenjs-0.6.2.min.js"></script>
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<script src="js/lib/tweenjs-0.6.2.min.js"></script>
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<script>Ticker.framerate=60;</script>
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<script>Ticker.framerate=60; Ticker.paused=true;</script>
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<!-- Core Engine -->
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<!-- Core Engine -->
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<script src="js/core/Loader.js"></script>
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<script src="js/core/Loader.js"></script>
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@ -31,6 +31,7 @@
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<script src="js/core/Button.js"></script>
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<script src="js/core/Button.js"></script>
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<script src="js/core/TextBox.js"></script>
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<script src="js/core/TextBox.js"></script>
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<script src="js/core/Words.js"></script>
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<script src="js/core/Words.js"></script>
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<script src="js/core/IncDecNumber.js"></script>
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<!-- Simulations -->
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<!-- Simulations -->
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<script src="js/sims/PD.js"></script>
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<script src="js/sims/PD.js"></script>
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@ -25,9 +25,12 @@ function Button(config){
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button.style.left = config.x+"px";
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button.style.left = config.x+"px";
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button.style.top = config.y+"px";
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button.style.top = config.y+"px";
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config.upperCase = (config.upperCase===undefined) ? true : config.upperCase;
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config.upperCase = (config.upperCase===undefined) ? true : config.upperCase;
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var words = Words.get(config.text_id);
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self.setText = function(text_id){
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var words = Words.get(text_id);
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if(config.upperCase) words=words.toUpperCase();
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if(config.upperCase) words=words.toUpperCase();
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text.innerHTML = words;
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text.innerHTML = words;
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};
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self.setText(config.text_id);
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// On hover...
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// On hover...
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hitbox.onmouseover = function(){
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hitbox.onmouseover = function(){
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@ -39,7 +42,10 @@ function Button(config){
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// On click...
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// On click...
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hitbox.onclick = function(){
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hitbox.onclick = function(){
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if(self.active) publish(config.message);
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if(self.active){
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if(config.onclick) config.onclick();
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if(config.message) publish(config.message);
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}
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};
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};
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// Activate/Deactivate
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// Activate/Deactivate
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81
js/core/IncDecNumber.js
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81
js/core/IncDecNumber.js
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@ -0,0 +1,81 @@
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/*****************************
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{
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x:x, y:y, max:5, min:-5,
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value: PD.PAYOFFS_DEFAULT[letter],
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onchange: function(value){
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publish("pd/editPayoffs/"+letter,[value]);
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}
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}
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*****************************/
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function IncDecNumber(config){
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var self = this;
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self.id = config.id;
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// Properties
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self.value = config.value;
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// Create DOM
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var dom = document.createElement("div");
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dom.className = "incdec";
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dom.style.left = config.x+"px";
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dom.style.top = config.y+"px";
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self.dom = dom;
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// Number
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var num = document.createElement("div");
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num.className = "incdec_num";
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dom.appendChild(num);
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self.setValue = function(value){
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// Bounds
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if(value>config.max) value=config.max;
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if(value<config.min) value=config.min;
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// Value & UI
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self.value = value;
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num.innerHTML = self.value;
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};
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self.setValue(config.value);
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// Two buttons
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var up = document.createElement("div");
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up.className = "incdec_control";
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up.setAttribute("arrow","up");
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up.onclick = function(){
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self.setValue(self.value+1);
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self.onchange(self.value);
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};
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dom.appendChild(up);
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var down = document.createElement("div");
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down.className = "incdec_control";
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down.setAttribute("arrow","down");
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down.onclick = function(){
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self.setValue(self.value-1);
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self.onchange(self.value);
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};
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dom.appendChild(down);
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// On Change...
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self.onchange = function(value){
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config.onchange(value);
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};
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///////////////////////////////////////
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///////////////////////////////////////
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// Add...
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self.add = function(INSTANT){
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return _addFade(self, INSTANT);
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};
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// Remove...
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self.remove = function(INSTANT){
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return _removeFade(self, INSTANT);
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};
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}
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@ -47,15 +47,33 @@ var _removeFade = function(self, INSTANT){
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};
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};
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// Make Label
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// Make Label
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var _makeLabel = function(wordID, x, y, width, height){
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var _makeLabel = function(wordID, config){
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var dom = document.createElement("div");
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var dom = document.createElement("div");
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dom.className = "label";
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dom.className = "label";
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if(x!==undefined) dom.style.left = x+"px";
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if(y!==undefined) dom.style.top = y+"px";
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if(width!==undefined) dom.style.width = width+"px";
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if(height!==undefined) dom.style.height = height+"px";
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dom.innerHTML = Words.get(wordID);
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dom.innerHTML = Words.get(wordID);
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config = config || {};
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if(config.x!==undefined) dom.style.left = config.x+"px";
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if(config.y!==undefined) dom.style.top = config.y+"px";
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if(config.w!==undefined) dom.style.width = config.w+"px";
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if(config.h!==undefined) dom.style.height = config.h+"px";
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if(config.rotation!==undefined) dom.style.transform = "rotate("+config.rotation+"deg)";
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if(config.align!==undefined) dom.style.textAlign = config.align;
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if(config.color!==undefined) dom.style.color = config.color;
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return dom;
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return dom;
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};
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// Tween
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var Tween_get = function(target){
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return Tween.get(target, {useTicks:true});
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}
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var _s = function(seconds){
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return Math.ceil(Ticker.framerate*seconds); // converts seconds to ticks
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};
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};
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/*******
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/*******
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@ -9,7 +9,25 @@ PD.PAYOFFS_DEFAULT = {
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T: 3 // temptation: you put no coin, got 3 coins anyway
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T: 3 // temptation: you put no coin, got 3 coins anyway
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};
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};
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PD.PAYOFFS = PD.PAYOFFS_DEFAULT;
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PD.PAYOFFS = JSON.parse(JSON.stringify(PD.PAYOFFS_DEFAULT));
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subscribe("pd/editPayoffs", function(payoffs){
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PD.PAYOFFS = payoffs;
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});
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subscribe("pd/editPayoffs/P", function(value){ PD.PAYOFFS.P = value; });
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subscribe("pd/editPayoffs/S", function(value){ PD.PAYOFFS.S = value; });
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subscribe("pd/editPayoffs/R", function(value){ PD.PAYOFFS.R = value; });
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subscribe("pd/editPayoffs/T", function(value){ PD.PAYOFFS.T = value; });
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subscribe("pd/defaultPayoffs", function(){
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PD.PAYOFFS = JSON.parse(JSON.stringify(PD.PAYOFFS_DEFAULT));
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publish("pd/editPayoffs/P", [PD.PAYOFFS.P]);
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publish("pd/editPayoffs/S", [PD.PAYOFFS.S]);
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publish("pd/editPayoffs/R", [PD.PAYOFFS.R]);
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publish("pd/editPayoffs/T", [PD.PAYOFFS.T]);
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});
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PD.NOISE = 0;
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PD.NOISE = 0;
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@ -12,10 +12,29 @@ function SandboxUI(config){
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// BUTTONS for playing //////////////////
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// BUTTONS for playing //////////////////
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/////////////////////////////////////////
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/////////////////////////////////////////
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var playButton = new Button({x:130, y:135, text_id:"label_play", message:"tournament/autoplay"});
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var playButton = new Button({
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x:130, y:135, text_id:"label_play",
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onclick: function(){
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if(slideshow.objects.tournament.isAutoPlaying){
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publish("tournament/autoplay/stop");
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}else{
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publish("tournament/autoplay/start");
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}
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}
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});
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subscribe("tournament/autoplay/stop",function(){
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playButton.setText("label_play");
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});
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subscribe("tournament/autoplay/start",function(){
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playButton.setText("label_stop");
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});
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dom.appendChild(playButton.dom);
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dom.appendChild(playButton.dom);
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var stepButton = new Button({x:130, y:135+70, text_id:"label_step", message:"tournament/step"});
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var stepButton = new Button({
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x:130, y:135+70, text_id:"label_step", message:"tournament/step"
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});
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dom.appendChild(stepButton.dom);
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dom.appendChild(stepButton.dom);
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var resetButton = new Button({x:130, y:135+70*2, text_id:"label_reset", message:"tournament/reset"});
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var resetButton = new Button({x:130, y:135+70*2, text_id:"label_reset", message:"tournament/reset"});
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dom.appendChild(resetButton.dom);
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dom.appendChild(resetButton.dom);
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@ -84,13 +103,62 @@ function SandboxUI(config){
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var page = pages[1];
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var page = pages[1];
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var label = _makeLabel("sandbox_payoffs", 0, 0, 433);
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// Labels
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page.appendChild(label);
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page.appendChild(_makeLabel("sandbox_payoffs", {x:0, y:0, w:433}));
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page.appendChild(_makeLabel("label_cooperate", {x:212, y:64, rotation:45, align:"center", color:"#cccccc"}));
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page.appendChild(_makeLabel("label_cooperate", {x:116, y:64, rotation:-45, align:"center", color:"#cccccc"}));
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page.appendChild(_makeLabel("label_cheat", {x:309, y:137, rotation:45, align:"center", color:"#cccccc"}));
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page.appendChild(_makeLabel("label_cheat", {x:70, y:137, rotation:-45, align:"center", color:"#cccccc"}));
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// Inc(rement) De(crement) Numbers
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// which are symmetrical, and update each other!
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var numbers = [];
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var _makeIncDec = function(letter,x,y){
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(function(letter,x,y){
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var number = new IncDecNumber({
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x:x, y:y, max:5, min:-5,
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value: PD.PAYOFFS_DEFAULT[letter],
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onchange: function(value){
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publish("pd/editPayoffs/"+letter,[value]);
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}
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});
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subscribe("pd/editPayoffs/"+letter,function(value){
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number.setValue(value);
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});
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page.appendChild(number.dom);
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numbers.push(number);
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})(letter,x,y);
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};
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_makeIncDec("R", 191, 127);
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_makeIncDec("R", 233, 127);
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_makeIncDec("T", 121, 197);
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_makeIncDec("S", 161, 197);
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_makeIncDec("S", 263, 197);
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_makeIncDec("T", 306, 197);
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_makeIncDec("P", 192, 268);
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_makeIncDec("P", 232, 268);
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// Reset
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var resetPayoffs = new Button({x:240, y:300, text_id:"sandbox_reset_payoffs", message:"pd/defaultPayoffs"});
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page.appendChild(resetPayoffs.dom);
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/////////////////////////////////////////
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/////////////////////////////////////////
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// PAGE 2: RULES ////////////////////////
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// PAGE 2: RULES ////////////////////////
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/////////////////////////////////////////
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/////////////////////////////////////////
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var page = pages[2];
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// Labels
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page.appendChild(_makeLabel("sandbox_rules_1", {x:0, y:0, w:433}));
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page.appendChild(_makeLabel("sandbox_rules_2", {x:0, y:100, w:433}));
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page.appendChild(_makeLabel("sandbox_rules_3", {x:0, y:225, w:433}));
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/////////////////////////////////////////
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/////////////////////////////////////////
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// Add & Remove Object //////////////////
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// Add & Remove Object //////////////////
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/////////////////////////////////////////
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/////////////////////////////////////////
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@ -82,7 +82,7 @@ function Tournament(config){
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self.populateAgents = function(){
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self.populateAgents = function(){
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// Clear EVERYTHING
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// Clear EVERYTHING
|
||||||
self.agentsContainer.removeChildren();
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while(self.agents.length>0) self.agents[0].kill();
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// Convert to an array
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// Convert to an array
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self.agents = _convertCountToArray(AGENTS);
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self.agents = _convertCountToArray(AGENTS);
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@ -117,11 +117,7 @@ function Tournament(config){
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self.createNetwork = function(){
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self.createNetwork = function(){
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// Clear EVERYTHING
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// Clear EVERYTHING
|
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self.connections = [];
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while(self.connections.length>0) self.connections[0].kill();
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||||||
self.networkContainer.removeChildren();
|
|
||||||
for(var i=0; i<self.agents.length; i++){
|
|
||||||
self.agents[i].clearConnections();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Connect all of 'em
|
// Connect all of 'em
|
||||||
for(var i=0; i<self.agents.length; i++){
|
for(var i=0; i<self.agents.length; i++){
|
||||||
|
@ -129,8 +125,9 @@ function Tournament(config){
|
||||||
for(var j=i+1; j<self.agents.length; j++){
|
for(var j=i+1; j<self.agents.length; j++){
|
||||||
var playerB = self.agents[j];
|
var playerB = self.agents[j];
|
||||||
var connection = new TournamentConnection({
|
var connection = new TournamentConnection({
|
||||||
from:playerA,
|
tournament: self,
|
||||||
to:playerB
|
from: playerA,
|
||||||
|
to: playerB
|
||||||
});
|
});
|
||||||
self.networkContainer.addChild(connection.graphics);
|
self.networkContainer.addChild(connection.graphics);
|
||||||
self.connections.push(connection);
|
self.connections.push(connection);
|
||||||
|
@ -138,6 +135,10 @@ function Tournament(config){
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
self.actuallyRemoveConnection = function(connection){
|
||||||
|
var index = self.connections.indexOf(connection);
|
||||||
|
self.connections.splice(index,1);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
///////////////////////
|
///////////////////////
|
||||||
|
@ -146,10 +147,21 @@ function Tournament(config){
|
||||||
|
|
||||||
var AGENTS;
|
var AGENTS;
|
||||||
self.reset = function(){
|
self.reset = function(){
|
||||||
|
|
||||||
|
// Agents & Network...
|
||||||
AGENTS = JSON.parse(JSON.stringify(Tournament.INITIAL_AGENTS));
|
AGENTS = JSON.parse(JSON.stringify(Tournament.INITIAL_AGENTS));
|
||||||
self.populateAgents();
|
self.populateAgents();
|
||||||
self.createNetwork();
|
self.createNetwork();
|
||||||
self.isAutoPlaying = false;
|
|
||||||
|
// Animation...
|
||||||
|
self.STAGE = STAGE_REST;
|
||||||
|
_playIndex = 0;
|
||||||
|
_tweenTimer = 0;
|
||||||
|
|
||||||
|
// Stop autoplay!
|
||||||
|
publish("tournament/autoplay/stop");
|
||||||
|
_step = 0;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
subscribe("tournament/reset", self.reset);
|
subscribe("tournament/reset", self.reset);
|
||||||
|
@ -184,7 +196,7 @@ function Tournament(config){
|
||||||
return config.strategy==badAgent.strategyName;
|
return config.strategy==badAgent.strategyName;
|
||||||
});
|
});
|
||||||
config.count--; // remove one
|
config.count--; // remove one
|
||||||
badAgent.kill(); // KILL
|
badAgent.eliminate(); // ELIMINATE
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -249,6 +261,7 @@ function Tournament(config){
|
||||||
self.isAutoPlaying = false;
|
self.isAutoPlaying = false;
|
||||||
var _step = 0;
|
var _step = 0;
|
||||||
var _nextStep = function(){
|
var _nextStep = function(){
|
||||||
|
if(self.STAGE!=STAGE_REST) return;
|
||||||
if(_step==0) publish("tournament/play");
|
if(_step==0) publish("tournament/play");
|
||||||
if(_step==1) publish("tournament/eliminate");
|
if(_step==1) publish("tournament/eliminate");
|
||||||
if(_step==2) publish("tournament/reproduce");
|
if(_step==2) publish("tournament/reproduce");
|
||||||
|
@ -261,9 +274,13 @@ function Tournament(config){
|
||||||
if(self.isAutoPlaying) _startAutoPlay();
|
if(self.isAutoPlaying) _startAutoPlay();
|
||||||
},500);
|
},500);
|
||||||
};
|
};
|
||||||
subscribe("tournament/autoplay", _startAutoPlay);
|
var _stopAutoPlay = function(){
|
||||||
subscribe("tournament/step", function(){
|
|
||||||
self.isAutoPlaying = false;
|
self.isAutoPlaying = false;
|
||||||
|
};
|
||||||
|
subscribe("tournament/autoplay/start", _startAutoPlay);
|
||||||
|
subscribe("tournament/autoplay/stop", _stopAutoPlay);
|
||||||
|
subscribe("tournament/step", function(){
|
||||||
|
publish("tournament/autoplay/stop");
|
||||||
_nextStep();
|
_nextStep();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -272,6 +289,9 @@ function Tournament(config){
|
||||||
var _tweenTimer = 0;
|
var _tweenTimer = 0;
|
||||||
app.ticker.add(function(delta) {
|
app.ticker.add(function(delta) {
|
||||||
|
|
||||||
|
// Tick
|
||||||
|
Tween.tick();
|
||||||
|
|
||||||
// PLAY!
|
// PLAY!
|
||||||
if(self.STAGE == STAGE_PLAY){
|
if(self.STAGE == STAGE_PLAY){
|
||||||
if(_playIndex>0) self.agents[_playIndex-1].dehighlightConnections();
|
if(_playIndex>0) self.agents[_playIndex-1].dehighlightConnections();
|
||||||
|
@ -281,6 +301,7 @@ function Tournament(config){
|
||||||
}else{
|
}else{
|
||||||
self.playOneTournament(); // FOR REAL, NOW.
|
self.playOneTournament(); // FOR REAL, NOW.
|
||||||
_playIndex = 0;
|
_playIndex = 0;
|
||||||
|
_tweenTimer = 0;
|
||||||
self.STAGE = STAGE_REST;
|
self.STAGE = STAGE_REST;
|
||||||
// slideshow.objects._b2.activate(); // activate NEXT button!
|
// slideshow.objects._b2.activate(); // activate NEXT button!
|
||||||
}
|
}
|
||||||
|
@ -289,7 +310,11 @@ function Tournament(config){
|
||||||
// ELIMINATE!
|
// ELIMINATE!
|
||||||
if(self.STAGE == STAGE_ELIMINATE){
|
if(self.STAGE == STAGE_ELIMINATE){
|
||||||
self.eliminateBottom(Tournament.SELECTION);
|
self.eliminateBottom(Tournament.SELECTION);
|
||||||
|
_tweenTimer++;
|
||||||
|
if(_tweenTimer==_s(0.3)){
|
||||||
|
_tweenTimer = 0;
|
||||||
self.STAGE = STAGE_REST;
|
self.STAGE = STAGE_REST;
|
||||||
|
}
|
||||||
// slideshow.objects._b3.activate(); // activate NEXT button!
|
// slideshow.objects._b3.activate(); // activate NEXT button!
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -366,6 +391,8 @@ function Tournament(config){
|
||||||
function TournamentConnection(config){
|
function TournamentConnection(config){
|
||||||
|
|
||||||
var self = this;
|
var self = this;
|
||||||
|
self.config = config;
|
||||||
|
self.tournament = config.tournament;
|
||||||
|
|
||||||
// Connect from & to
|
// Connect from & to
|
||||||
self.from = config.from;
|
self.from = config.from;
|
||||||
|
@ -419,7 +446,8 @@ function TournamentConnection(config){
|
||||||
self.kill = function(){
|
self.kill = function(){
|
||||||
if(self.IS_DEAD) return;
|
if(self.IS_DEAD) return;
|
||||||
self.IS_DEAD = true;
|
self.IS_DEAD = true;
|
||||||
if(self.graphics.parent) self.graphics.parent.removeChild(self.graphics); // remove self's graphics
|
self.graphics.parent.removeChild(self.graphics); // remove self's graphics
|
||||||
|
self.tournament.actuallyRemoveConnection(self);
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -445,6 +473,9 @@ function TournamentAgent(config){
|
||||||
for(var i=0;i<self.connections.length;i++) self.connections[i].dehighlight();
|
for(var i=0;i<self.connections.length;i++) self.connections[i].dehighlight();
|
||||||
};
|
};
|
||||||
self.clearConnections = function(){
|
self.clearConnections = function(){
|
||||||
|
for(var i=0;i<self.connections.length;i++){
|
||||||
|
self.connections[i].kill();
|
||||||
|
}
|
||||||
self.connections = [];
|
self.connections = [];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -521,31 +552,35 @@ function TournamentAgent(config){
|
||||||
};
|
};
|
||||||
self.updatePosition();
|
self.updatePosition();
|
||||||
|
|
||||||
// KILL
|
// ELIMINATE
|
||||||
self.kill = function(){
|
self.eliminate = function(){
|
||||||
|
|
||||||
// KILL ALL CONNECTIONS
|
// INSTA-KILL ALL CONNECTIONS
|
||||||
for(var i=0;i<self.connections.length;i++){
|
self.clearConnections();
|
||||||
self.connections[i].kill();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tween -- DIE!
|
// Tween -- DIE!
|
||||||
scoreText.visible = false;
|
scoreText.visible = false;
|
||||||
Tween.get(g).to({
|
Tween_get(g).to({
|
||||||
alpha: 0,
|
alpha: 0,
|
||||||
x: g.x+Math.random()*20-10,
|
x: g.x+Math.random()*20-10,
|
||||||
y: g.y+Math.random()*20-10,
|
y: g.y+Math.random()*20-10,
|
||||||
rotation: Math.random()*0.5-0.25
|
rotation: Math.random()*0.5-0.25
|
||||||
}, 300, Ease.circOut).call(function(){
|
}, _s(0.3), Ease.circOut).call(self.kill);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// KILL (actually insta-remove)
|
||||||
|
self.kill = function(){
|
||||||
|
|
||||||
|
// Remove ANY tweens
|
||||||
|
Tween.removeTweens(g);
|
||||||
|
|
||||||
// NOW remove graphics.
|
// NOW remove graphics.
|
||||||
if(self.graphics.parent) self.graphics.parent.removeChild(self.graphics);
|
g.parent.removeChild(g);
|
||||||
|
|
||||||
// AND remove self from tournament
|
// AND remove self from tournament
|
||||||
self.tournament.actuallyRemoveAgent(self);
|
self.tournament.actuallyRemoveAgent(self);
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,9 @@ Start the simulation with this distribution of players:
|
||||||
<p id="sandbox_payoffs">
|
<p id="sandbox_payoffs">
|
||||||
The payoffs in a one-on-one game are:
|
The payoffs in a one-on-one game are:
|
||||||
</p>
|
</p>
|
||||||
|
<p id="sandbox_reset_payoffs">
|
||||||
|
reset payoffs
|
||||||
|
</p>
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
When translating the following, keep the "[N]", with square brackets,
|
When translating the following, keep the "[N]", with square brackets,
|
||||||
|
@ -31,7 +34,7 @@ After each tournament, eliminate the bottom [N] player & reproduce the top [
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p id="sandbox_rules_3">
|
<p id="sandbox_rules_3">
|
||||||
In a one-on-one game, there's a [N]% chance in each round that a player will make a mistake
|
In each round of a one-on-one game, there's a [N]% chance a player makes a mistake
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
@ -128,6 +131,10 @@ cheat
|
||||||
play
|
play
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
|
<p id="label_stop">
|
||||||
|
stop
|
||||||
|
</p>
|
||||||
|
|
||||||
<p id="label_step">
|
<p id="label_step">
|
||||||
step
|
step
|
||||||
</p>
|
</p>
|
||||||
|
|
Loading…
Reference in a new issue