NOISE SORT OF
This commit is contained in:
parent
b44b7fcfe9
commit
f95474d2c2
5 changed files with 543 additions and 57 deletions
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@ -88,7 +88,7 @@ window.onload = function(){
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// First slide!
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//slideshow.nextSlide();
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slideshow.gotoSlide("distrust");
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slideshow.gotoSlide("noise");
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});
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@ -320,7 +320,7 @@ function Tournament(config){
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_nextStep();
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setTimeout(function(){
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if(self.isAutoPlaying) _startAutoPlay();
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},500);
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},150);
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};
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var _stopAutoPlay = function(){
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self.isAutoPlaying = false;
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@ -342,24 +342,33 @@ function Tournament(config){
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// PLAY!
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if(self.STAGE == STAGE_PLAY){
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if(_playIndex>0) self.agents[_playIndex-1].dehighlightConnections();
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if(_playIndex<self.agents.length){
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self.agents[_playIndex].highlightConnections();
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_playIndex++;
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}else{
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/*if(self.isAutoPlaying){
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self.playOneTournament(); // FOR REAL, NOW.
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_playIndex = 0;
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_tweenTimer = 0;
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self.STAGE = STAGE_REST;
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publish("tournament/step/completed", ["play"]);
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}
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}else{*/
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if(_playIndex>0 && _playIndex<self.agents.length+1) self.agents[_playIndex-1].dehighlightConnections();
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if(_playIndex>1 && _playIndex<self.agents.length+2) self.agents[_playIndex-2].dehighlightConnections();
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if(_playIndex<self.agents.length){
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self.agents[_playIndex].highlightConnections();
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_playIndex += self.isAutoPlaying ? 2 : 1;
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}else{
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self.playOneTournament(); // FOR REAL, NOW.
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_playIndex = 0;
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_tweenTimer = 0;
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self.STAGE = STAGE_REST;
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publish("tournament/step/completed", ["play"]);
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}
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//}
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}
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// ELIMINATE!
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if(self.STAGE == STAGE_ELIMINATE){
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self.eliminateBottom(Tournament.SELECTION);
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_tweenTimer++;
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if(_tweenTimer==_s(0.3)){
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if(_tweenTimer==_s(0.3) || self.isAutoPlaying){
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_tweenTimer = 0;
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self.STAGE = STAGE_REST;
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publish("tournament/step/completed", ["eliminate"]);
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@ -375,6 +384,7 @@ function Tournament(config){
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}
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// Middle...
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_tweenTimer += self.isAutoPlaying ? 0.15 : 0.05;
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for(var i=0;i<self.agents.length;i++){
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var a = self.agents[i];
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a.tweenAngle(_tweenTimer);
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@ -382,7 +392,6 @@ function Tournament(config){
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}
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self.sortAgentsByDepth();
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for(var i=0;i<self.connections.length;i++) self.connections[i].updateGraphics();
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_tweenTimer += 0.05;
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// End
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if(_tweenTimer>=1){
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@ -636,15 +645,16 @@ function TournamentAgent(config){
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// INSTA-KILL ALL CONNECTIONS
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self.clearConnections();
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scoreText.visible = false;
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// Tween -- DIE!
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scoreText.visible = false;
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var duration = self.tournament.isAutoPlaying ? 0.13 : 0.3;
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Tween_get(g).to({
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alpha: 0,
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x: g.x+Math.random()*20-10,
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y: g.y+Math.random()*20-10,
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rotation: Math.random()*0.5-0.25
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}, _s(0.3), Ease.circOut).call(self.kill);
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}, _s(duration), Ease.circOut).call(self.kill);
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};
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@ -140,7 +140,7 @@ SLIDES.push({
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self.add({
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id:"continueButton", type:"Button",
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x:x+215, y:y, size:"short",
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text_id:"distrust_2_btn",
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text_id:"label_continue",
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message: "slideshow/next"
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});
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_hide(o.continueLabel); _fadeIn(o.continueLabel, 100);
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@ -228,7 +228,7 @@ SLIDES.push({
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self.add({
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id:"continueButton", type:"Button",
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x:340, y:471, size:"short",
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text_id:"distrust_2_btn",
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text_id:"label_continue",
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message: "slideshow/next"
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});
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_hide(o.continueLabel); _fadeIn(o.continueLabel, 100);
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@ -1,16 +1,455 @@
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// One-off
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// One-off with noise
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SLIDES.push({
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id: "noise",
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onstart: function(self){
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var o = self.objects;
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// Iterated Simulation
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self.add({id:"iterated", type:"Iterated", x:130, y:133});
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self.objects.iterated.dehighlightPayoff();
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// Words on top & bottom
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self.add({
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id:"topWords", type:"TextBox", text_id:"noise_1",
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x:130, y:35, width:700, height:100, align:"center"
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});
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self.add({
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id:"btmWords", type:"TextBox", text_id:"noise_1_end",
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x:130, y:410, width:700, height:100, align:"center"
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});
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// STAGES
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var STAGES = [
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{button:"cooperate", message:"cooperate"},
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{button:"cooperate", message:"cheat"},
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{button:"cooperate", message:"cooperate"},
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{button:"cheat", message:"cheat"}
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];
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var STAGE_INDEX = 0;
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// ONE Button
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self.add({
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id:"button", type:"Button",
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x:383, y:463, text_id:"label_cooperate", uppercase:true,
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onclick: function(){
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// Make sim go
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var s = STAGES[STAGE_INDEX];
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publish("iterated/"+s.message);
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o.button.deactivate();
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// Hide words
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_hide(o.topWords);
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_hide(o.btmWords);
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}
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});
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// Re-activate...
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var _foreverWar = false;
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var _foreverMove = "cheat";
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listen(self, "iterated/round/end", function(){
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if(_foreverWar){
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publish("iterated/"+_foreverMove);
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if(_foreverMove=="cheat") _foreverMove="cooperate";
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else if(_foreverMove=="cooperate") _foreverMove="cheat";
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}else{
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STAGE_INDEX++;
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// New words
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o.topWords.setTextID("noise_"+(STAGE_INDEX+1));
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o.btmWords.setTextID("noise_"+(STAGE_INDEX+1)+"_end");
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_fadeIn(o.topWords, 100);
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_fadeIn(o.btmWords, 300);
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// Next stage
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if(STAGE_INDEX>=STAGES.length){
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publish("iterated/cooperate");
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_foreverWar = true;
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// The FINAL buttons... remove the button & put it back in.
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self.remove("button");
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self.add({
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id:"button", type:"Button",
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x:304, y:463, text_id:"noise_5_btn", size:"long",
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message: "slideshow/scratch"
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});
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}else{
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// Reactivate buttons
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var s = STAGES[STAGE_INDEX];
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o.button.setText("label_"+s.button);
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o.button.activate();
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}
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}
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});
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},
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onend: function(self){
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unlisten(self);
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self.clear();
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}
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});
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// New characters
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SLIDES.push({
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// Tournament
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onstart: function(self){
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// Tournament #2
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// WORDS
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self.add({
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id:"score1", type:"TextBox",
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x:160, y:20, width:640,
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text_id:"noise_characters"
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});
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// Tournament: adjust noise
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// CHARS
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self.add({
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id:"char_tf2t", type:"CharacterTextBox",
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x:160, y:70, width:640,
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character: "tf2t"
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});
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self.add({
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id:"char_pavlov", type:"CharacterTextBox",
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x:160, y:190, width:640,
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character: "pavlov"
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});
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self.add({
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id:"char_random", type:"CharacterTextBox",
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x:160, y:320, width:640,
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character: "random"
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});
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// Teaser...
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// Next...
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self.add({
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id:"next", type:"TextBox",
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x:160, y:420, width:640, align:"right",
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text_id: "noise_characters_end"
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});
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// Next Button!
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self.add({
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id:"next_button", type:"Button", x:460, y:460, size:"long",
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text_id:"noise_characters_btn",
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message:"slideshow/scratch"
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});
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},
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onend: function(self){
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self.clear();
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}
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});
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// Tournament: simpleton wins
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SLIDES.push({
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id: "noise",
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onstart: function(self){
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var o = self.objects;
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// Tournament
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Tournament.resetGlobalVariables();
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Tournament.INITIAL_AGENTS = [
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{strategy:"tf2t", count:3},
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{strategy:"pavlov", count:3},
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{strategy:"random", count:3},
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{strategy:"tft", count:3},
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{strategy:"all_c", count:13}
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];
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PD.NOISE = 0.05;
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self.add({id:"tournament", type:"Tournament", x:-20, y:20});
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// Words to the side
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self.add({
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id:"text", type:"TextBox",
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x:510, y:30, width:450, height:500,
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text_id:"noise_evo_1"
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});
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// BETS
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var _addButton = function(character, x, y){
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(function(character, x, y){
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self.add({
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id:"bet_"+character, type:"Button", x:x, y:y,
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text_id: "icon_"+character,
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onclick:function(){
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_.answer = character;
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publish("slideshow/next");
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}
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});
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})(character, x, y);
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};
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var x = 510;
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var y = 295;
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var dx = 200;
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var dy = 70;
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_addButton("tf2t", x, y); _addButton("pavlov", x+dx, y);
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_addButton("random", x, y+dy); _addButton("tft", x+dx, y+dy);
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_addButton("all_c", x, y+dy*2);
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},
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onend: function(self){
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self.remove("bet_all_c");
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self.remove("bet_tft");
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self.remove("bet_tf2t");
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self.remove("bet_pavlov");
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self.remove("bet_random");
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}
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});
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SLIDES.push({
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onstart: function(self){
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var o = self.objects;
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// Words
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o.text.setTextID("noise_evo_2");
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_hide(o.text); _fadeIn(o.text, 100);
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/////////////////////////////////////////
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// BUTTONS for playing //////////////////
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/////////////////////////////////////////
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var x = 135;
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var y = 175;
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var dy = 70;
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self.add({
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id:"playButton", type:"Button",
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x:x, y:y, text_id:"label_start",
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onclick: function(){
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if(o.tournament.isAutoPlaying){
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publish("tournament/autoplay/stop");
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}else{
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publish("tournament/autoplay/start");
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}
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}
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});
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listen(_, "tournament/autoplay/stop",function(){
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o.playButton.setText("label_start");
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});
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listen(_, "tournament/autoplay/start",function(){
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o.playButton.setText("label_stop");
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});
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self.add({
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id:"stepButton", type:"Button",
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x:x, y:y+dy, text_id:"label_step", message:"tournament/step"
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});
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self.add({
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id:"resetButton", type:"Button",
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x:x, y:y+dy*2, text_id:"label_reset", message:"tournament/reset"
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});
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/////////////////////////////////////////
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// SHOW THE NEXT WORDS, and a NEXT
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// NEXT
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var reproduceSteps = 0;
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_.misc = {};
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listen(_.misc, "tournament/step/completed", function(step){
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if(step=="reproduce"){
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reproduceSteps++;
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if(reproduceSteps==6){
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publish("slideshow/next");
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}
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}
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});
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},
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onend: function(self){
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unlisten(_.misc);
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}
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});
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SLIDES.push({
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onstart: function(self){
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var o = self.objects;
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// Words
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o.text.setTextID("noise_evo_3");
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_hide(o.text); _fadeIn(o.text, 100);
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// Tournament
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Tournament.resetGlobalVariables();
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Tournament.INITIAL_AGENTS = [
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{strategy:"tf2t", count:3},
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{strategy:"pavlov", count:3},
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{strategy:"random", count:3},
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{strategy:"tft", count:3},
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{strategy:"all_d", count:13}
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];
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PD.NOISE = 0.05;
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o.tournament.reset();
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// HIDE PLAYER
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_hide(o.playButton); o.playButton.deactivate();
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_hide(o.stepButton); o.stepButton.deactivate();
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_hide(o.resetButton); o.resetButton.deactivate();
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// BETS
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var _addButton = function(character, x, y){
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(function(character, x, y){
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self.add({
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id:"bet_"+character, type:"Button", x:x, y:y,
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text_id: "icon_"+character,
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onclick:function(){
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_.answer = character;
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publish("slideshow/next");
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}
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});
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})(character, x, y);
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};
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var x = 510;
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var y = 295;
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var dx = 200;
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var dy = 70;
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_addButton("tf2t", x, y); _addButton("pavlov", x+dx, y);
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_addButton("random", x, y+dy); _addButton("tft", x+dx, y+dy);
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_addButton("all_c", x, y+dy*2);
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},
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onend: function(self){
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self.remove("bet_all_c");
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self.remove("bet_tft");
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self.remove("bet_tf2t");
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self.remove("bet_pavlov");
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self.remove("bet_random");
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}
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});
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SLIDES.push({
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onstart: function(self){
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var o = self.objects;
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// SHOW PLAYER
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_fadeIn(o.playButton,1); o.playButton.activate();
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_fadeIn(o.stepButton,1); o.stepButton.activate();
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_fadeIn(o.resetButton,1); o.resetButton.activate();
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o.playButton.setText("label_start");
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// Words
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o.text.setTextID("noise_evo_4");
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_hide(o.text); _fadeIn(o.text, 100);
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/////////////////////////////////////////
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// SHOW THE NEXT WORDS, and a NEXT
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// NEXT
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var reproduceSteps = 0;
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_.misc = {};
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listen(_.misc, "tournament/step/completed", function(step){
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if(step=="reproduce"){
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reproduceSteps++;
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if(reproduceSteps==8){
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publish("slideshow/next");
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}
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}
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});
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},
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onend: function(self){
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unlisten(_.misc);
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}
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});
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// TODO: SMALLER SANDBOX-PLAY BUTTONS
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SLIDES.push({
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onstart: function(self){
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var o = self.objects;
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// Words
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o.text.setTextID("noise_evo_5");
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_hide(o.text); _fadeIn(o.text, 100);
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// Tournament
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o.tournament.reset();
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// Slider!
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var x = 510;
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var y = 100;
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self.add({
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id:"noiseLabel", type:"TextBox",
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x:x, y:y, width:450, noSelect:true
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});
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self.add({
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id:"noiseSlider", type:"Slider",
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x:x, y:y+55, width:450,
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min:0.00, max:0.50, step:0.01,
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message: "rules/noise"
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});
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_.misc = {};
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var _updateLabel = function(value){
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value = Math.round(value*100);
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var words = Words.get("sandbox_rules_3");
|
||||
words = words.replace(/\[N\]/g, value+""); // replace [N] with the number value
|
||||
o.noiseLabel.setText(words);
|
||||
};
|
||||
listen(_.misc, "rules/noise", function(value){
|
||||
_updateLabel(value);
|
||||
o.tournament.reset();
|
||||
});
|
||||
o.noiseSlider.setValue(0.05);
|
||||
_updateLabel(0.05);
|
||||
|
||||
// Continue whenever you want to...
|
||||
var x = 510;
|
||||
var y = 300;
|
||||
self.add({
|
||||
id:"continueLabel", type:"TextBox",
|
||||
x:x, y:y+5, width:200, height:50,
|
||||
align:"right", color:"#aaa", size:17,
|
||||
text_id:"noise_evo_6_continue"
|
||||
});
|
||||
self.add({
|
||||
id:"continueButton", type:"Button",
|
||||
x:x+215, y:y, size:"short",
|
||||
text_id:"label_continue",
|
||||
message: "slideshow/next"
|
||||
});
|
||||
|
||||
},
|
||||
onend: function(self){
|
||||
unlisten(_.misc);
|
||||
self.remove("noiseLabel");
|
||||
self.remove("noiseSlider");
|
||||
self.remove("continueLabel");
|
||||
self.remove("continueButton");
|
||||
}
|
||||
});
|
||||
|
||||
SLIDES.push({
|
||||
onstart: function(self){
|
||||
|
||||
var o = self.objects;
|
||||
|
||||
// Words
|
||||
o.text.setTextID("noise_evo_6");
|
||||
_hide(o.text); _fadeIn(o.text, 100);
|
||||
|
||||
// Next button
|
||||
self.add({
|
||||
id:"button", type:"Button", x:510, y:466,
|
||||
text_id:"noise_evo_6_btn", size:"long",
|
||||
message:"slideshow/scratch"
|
||||
});
|
||||
|
||||
},
|
||||
onend: function(self){
|
||||
self.clear();
|
||||
unlisten(self);
|
||||
unlisten(_);
|
||||
unlisten(_.misc);
|
||||
}
|
||||
});
|
||||
|
|
111
lang/en.html
111
lang/en.html
|
@ -522,9 +522,6 @@ Feel free to experiment as much as you'd like!
|
|||
<p id="distrust_2_end">
|
||||
once you're done playing around, click:
|
||||
</p>
|
||||
<p id="distrust_2_btn">
|
||||
continue
|
||||
</p>
|
||||
|
||||
<p id="distrust_3">
|
||||
As you saw, when people play below some number of rounds,
|
||||
|
@ -598,14 +595,14 @@ let's look at our final barrier to trust...
|
|||
|
||||
<p id="noise_1">
|
||||
As cool as <span class="tft">Copycat</span> is, it has a huge, fatal weakness I haven't mentioned yet.
|
||||
To understand it, let's imagine two <span class="tft">Copycats</span> are playing against each other:
|
||||
To understand it, let's say two <span class="tft">Copycats</span> are playing against each other:
|
||||
</p>
|
||||
<p id="noise_1_end">
|
||||
Being a nice player, both their first moves will be:
|
||||
Being "nice" players, both their first moves will be:
|
||||
</p>
|
||||
|
||||
<p id="noise_2">
|
||||
And normally, they'd just pay back each others' kindness and sing Kumbaya 'til the end of days.
|
||||
And normally, they'd just pay back each others' kindness and sing Kumbaya until the end of time.
|
||||
</p>
|
||||
<p id="noise_2_end">
|
||||
But what if, while trying to reciprocate...
|
||||
|
@ -621,25 +618,24 @@ But if the other person doesn't <i>think</i> it was an accident...
|
|||
</p>
|
||||
|
||||
<p id="noise_4">
|
||||
<b>OH NO x2</b>
|
||||
<b>OH NO AGAIN</b>
|
||||
<br>
|
||||
The other player, being a <span class="tft">Copycat</span>, <i>had<i> to retaliate...
|
||||
The other player, being a <span class="tft">Copycat</span>, <i>had</i> to retaliate...
|
||||
</p>
|
||||
<p id="noise_4_end">
|
||||
...and you, being a <span class="tft">Copycat</span> as well, will <i>also</i> have to retaliate...
|
||||
</p>
|
||||
|
||||
<p id="noise_5">
|
||||
And like the Hatfields and McCoys, or the Crips and Bloods,
|
||||
these two <span class="tft">Copycats</span> will spiral into an endless feud of vengeance...
|
||||
Thus, like the Hatfields and McCoys,
|
||||
these two <span class="tft">Copycats</span> will spiral into an endless cycle of vengeance...
|
||||
that started over a single mistake, long, long ago.
|
||||
</p>
|
||||
<p id="noise_5_end">
|
||||
...that started over a <i>single</i> mistake, long forgotten.
|
||||
<br><br>
|
||||
How tragic. But now, are there other characters, types of players, who can...
|
||||
Tragic. But now, are there <i>other</i> types of players who can...
|
||||
</p>
|
||||
<p id="noise_5_btn">
|
||||
...survive mistakes? →
|
||||
...deal with mistakes? →
|
||||
</p>
|
||||
|
||||
<p id="noise_characters">
|
||||
|
@ -647,22 +643,22 @@ Let's meet some new faces!
|
|||
</p>
|
||||
|
||||
<p id="character_tf2t">
|
||||
<b>COPYKITTEN:</b>
|
||||
<b>COPYKITTEN:</b><br>
|
||||
Hello! I'm like <span class="tft">Copycat</span>,
|
||||
except I Cheat back only after you Cheat me twice in a row.
|
||||
After all, the first one could be a mistake! Purrrrr
|
||||
</p>
|
||||
|
||||
<p id="character_pavlov">
|
||||
<b>SIMPLETON:</b>
|
||||
hi i try start cooperate. (unless i make mistake)
|
||||
if you cooperate back => good thing => i do same thing as last move. (even if it was mistake)
|
||||
if you cheat back => bad thing => i do opposite thing as last move. (even if it was mistake)
|
||||
<b>SIMPLETON:</b><br>
|
||||
hi i try start cooperate.
|
||||
if you cooperate back, i do <i>same thing</i> as last move, even if it mistake.
|
||||
if you cheat back, i do <i>opposite thing</i> as last move, even if it mistake.
|
||||
</p>
|
||||
|
||||
<p id="character_random">
|
||||
<b>RANDOM:</b>
|
||||
<i>Monkey robot! Ninja pizza tacos! lol i'm so random</i>
|
||||
<b>RANDOM:</b><br>
|
||||
<i>Monkey robot! Ninja pizza tacos! lol i'm so random</i><br>
|
||||
(Just plays Cheat or Cooperate randomly with a 50/50 chance)
|
||||
</p>
|
||||
|
||||
|
@ -670,17 +666,42 @@ if you cheat back => bad thing => i do opposite thing as last move. (even if it
|
|||
Alright, let's see how well these peeps do when they...
|
||||
</p>
|
||||
<p id="noise_characters_btn">
|
||||
...play against each other →
|
||||
...play in a tournament →
|
||||
</p>
|
||||
|
||||
<!-- fixed 5% chance: winner simpleton, then copykitten -->
|
||||
<!-- Need to simulate first to write words, i dunno -->
|
||||
|
||||
<!-- (Recap distrust) nonlinear barrier: from 0% to 5% to etc etc... -->
|
||||
|
||||
<!-- MIS-COMMUNICATION & OVER-PUNISHMENT in real life -->
|
||||
|
||||
<!-- How's this all interact? Finally, the SANDBOX. -->
|
||||
<p id="noise_evo_1">
|
||||
Noise Evolution, place your bets.
|
||||
At <b>5% noise</b>
|
||||
</p>
|
||||
<p id="noise_evo_2">
|
||||
Try it, controls to the left
|
||||
</p>
|
||||
<p id="noise_evo_2_2">
|
||||
Simpleton wins, but let's try...
|
||||
</p>
|
||||
<p id="noise_evo_3">
|
||||
...different scenario, place your bets again.
|
||||
</p>
|
||||
<p id="noise_evo_4">
|
||||
Try it, controls to the left, again
|
||||
</p>
|
||||
<p id="noise_evo_4_2">
|
||||
Ooh, surprising... but is that true if there's a LOT of noise?
|
||||
</p>
|
||||
<p id="noise_evo_5">
|
||||
GIVE A SLIDER FOR NOISE.
|
||||
</p>
|
||||
<p id="noise_evo_6">
|
||||
Explain nonlinear barrier, and real life. Also sandbox.
|
||||
</p>
|
||||
<p id="noise_evo_6_continue">
|
||||
Explain nonlinear barrier, and real life. Also sandbox.
|
||||
</p>
|
||||
<p id="noise_evo_6_btn">
|
||||
Teaser for sandbox
|
||||
</p>
|
||||
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - -->
|
||||
|
@ -847,26 +868,38 @@ detective
|
|||
</span>
|
||||
</p>
|
||||
|
||||
<p id="label_tf2t">
|
||||
Copykitten
|
||||
</p>
|
||||
<p id="label_tf2t">Copykitten</p>
|
||||
<p id="label_short_tf2t">
|
||||
copykitten
|
||||
</p>
|
||||
|
||||
<p id="label_pavlov">
|
||||
Simpleton
|
||||
<p id="icon_tf2t">
|
||||
<span class="tf2t">
|
||||
<span class="icon"></span>
|
||||
<span class="icon_label">Copykitten</span>
|
||||
</span>
|
||||
</p>
|
||||
|
||||
<p id="label_pavlov">Simpleton</p>
|
||||
<p id="label_short_pavlov">
|
||||
simpleton
|
||||
</p>
|
||||
|
||||
<p id="label_random">
|
||||
Lol So Random
|
||||
<p id="icon_pavlov">
|
||||
<span class="pavlov">
|
||||
<span class="icon"></span>
|
||||
<span class="icon_label">Simpleton</span>
|
||||
</span>
|
||||
</p>
|
||||
|
||||
<p id="label_random">Random</p>
|
||||
<p id="label_short_random">
|
||||
random
|
||||
</p>
|
||||
<p id="icon_random">
|
||||
<span class="random">
|
||||
<span class="icon"></span>
|
||||
<span class="icon_label">Random</span>
|
||||
</span>
|
||||
</p>
|
||||
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - -->
|
||||
|
@ -917,6 +950,10 @@ rules
|
|||
next →
|
||||
</p>
|
||||
|
||||
<p id="label_continue">
|
||||
continue
|
||||
</p>
|
||||
|
||||
|
||||
<!-- - - - - - - - - - - - - - - - - -->
|
||||
<!-- - - - NAVIGATING CHAPTERS - - - -->
|
||||
|
|
Loading…
Reference in a new issue