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<!-- - - - - - INTRO! - - - - - - - - -->
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<p id="intro">
During the trench warfare<br>of World War I, peace broke out.
<br><br>
It was Christmas 1914.
Despite strict orders not to chill<br>
with the enemy, British and German soldiers left their trenches,<br>
and gathered to bury their dead, exchange gifts, and sing.
This wasn't unique. Even long before Christmas,
soldiers already had an unspoken system of "live and let live" --
a small peace in a Great War.
<br><br>
Meanwhile, the West is now at peace, and yet,
we distrust our governments, media, and <i>each other</i> more and more.
So, we gotta ask:
<b>
Why, even in the best of times, do friends become enemies?
But also why, even in the worst of times, why do enemies become friends?
</b>
<br><br>
These are complex questions, but a simple idea from game<br>
theory can help shed some light! So, to understand<br>our epidemic of distrust...
</p>
<p id="intro_button">
...let's play a game. &rarr;
</p>
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<!-- - - - - - ONE OFF! - - - - - - - -->
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<p id="oneoff_0_top">
<b>THE GAME OF TRUST:</b>
<br>
There's a machine. If one player puts a coin in the machine, the <i>other</i> player gets three coins.
A player can either choose to <b>COOPERATE</b> (put in one coin), or <b>CHEAT</b> (keep their coin).
</p>
<p id="oneoff_0_btm">
But there's a problem. Think about it: if the other player CHEATS, what should you do?
</p>
<p id="oneoff_1_cheated">
Fair enough if the other player won't cooperate, why should you?
</p>
<p id="oneoff_1_cooperated">
Alas, turning the other cheek just gets you slapped on that cheek.
</p>
<p id="oneoff_1_top">
Cooperating while the other person cheats means you lose a coin while they get three. (-1 vs +3)
However, both of you cheating means you both neither gain nor lose anything. (0 vs 0)
Therefore, you should <b>CHEAT</b>.
</p>
<p id="oneoff_1_btm">
But if the other player <b>COOPERATES</b>, what should you do now?
</p>
<p id="oneoff_2_cheated">
Wow, that's mean. And also the correct answer!
</p>
<p id="oneoff_2_cooperated">
Yeah, seems like the right thing to do... but is it the *correct* thing to do?
</p>
<p id="oneoff_2_top">
Because, if you both cooperate, you both lose one coin and gain three (+2 vs +2).
But you can do <i>even better</i> if you cheat while they cooperate,
<i>you</i> can gain three coins at no cost, while they lose a coin. (+3 vs -1)
Therefore, you should <i>still</i> <b>CHEAT</b>.
</p>
<p id="oneoff_2_btm">
blah blah blah blah. But what if...
</p>
<p id="oneoff_button_next">
...we play more than once? &rarr;
</p>
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<!-- - - - - - SANDBOX! - - - - - - - -->
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<p id="sandbox_population">
Start off with this distribution of players:
</p>
<p id="sandbox_payoffs">
The payoffs in a one-on-one game are:
</p>
<p id="sandbox_reset_payoffs">
reset payoffs
</p>
<!--
When translating the following, keep the "[N]", with square brackets,
as a placeholder for the number. Some of these need double-translations,
one for the plural version, one for the singular version.
-->
<p id="sandbox_rules_1">
Play [N] rounds per one-on-one game
</p>
<p id="sandbox_rules_1_single">
Play [N] round per one-on-one game
</p>
<p id="sandbox_rules_2">
After each tournament, eliminate the bottom [N] players &amp; reproduce the top [N] players
</p>
<p id="sandbox_rules_2_single">
After each tournament, eliminate the bottom [N] player &amp; reproduce the top [N] player
</p>
<p id="sandbox_rules_3">
In each round of a one-on-one game, there's a [N]% chance a player makes a mistake
</p>
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<!-- - - - - THE PLAYERS - - - - - - -->
<!-- - - - - - - - - - - - - - - - - -->
<p id="label_tft">
Copycat
</p>
<p id="label_short_tft">
copycat
</p>
<p id="label_all_d">
Always Cheat
</p>
<p id="label_short_all_d">
cheater
</p>
<p id="label_all_c">
Always Cooperate
</p>
<p id="label_short_all_c">
cooperater
</p>
<p id="label_grudge">
Grudger
</p>
<p id="label_short_grudge">
grudger
</p>
<p id="label_prober">
Detective
</p>
<p id="label_short_prober">
detective
</p>
<p id="label_tf2t">
Copykitten
</p>
<p id="label_short_tf2t">
copykitten
</p>
<p id="label_pavlov">
Simpleton
</p>
<p id="label_short_pavlov">
simpleton
</p>
<p id="label_random">
Lol So Random
</p>
<p id="label_short_random">
random
</p>
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<!-- - - - - SMALL LABELS! - - - - - -->
<!-- - - - - - - - - - - - - - - - - -->
<p id="label_cooperate">
cooperate
</p>
<p id="label_cheat">
cheat
</p>
<p id="label_play">
play
</p>
<p id="label_stop">
stop
</p>
<p id="label_step">
step
</p>
<p id="label_reset">
reset
</p>
<p id="label_population">
population
</p>
<p id="label_payoffs">
payoffs
</p>
<p id="label_rules">
rules
</p>
<p id="label_play_tournament">
1) play tournament
</p>
<p id="label_eliminate_bottom_5">
2) eliminate bottom 5
</p>
<p id="label_reproduce_top_5">
3) reproduce top 5
</p>
<!-- - - - - - - - - - - - - - - - - -->
<!-- - - - NAVIGATING CHAPTERS - - - -->
<!-- - - - - - - - - - - - - - - - - -->
<p id="chapter_intro">
0. Introduction
</p>
<p id="chapter_oneoff">
1. One Game
</p>
<p id="chapter_iterated">
2. Repeated Game
</p>
<p id="chapter_tournament">
3. One Tournament
</p>
<p id="chapter_evolution">
4. Repeated Tournament
</p>
<p id="chapter_noise">
5. Making Mistaeks
</p>
<p id="chapter_sandbox">
6. Sandbox
</p>
<p id="chapter_conclusion">
7. Conclusion
</p>
<p id="chapter_credits">
X. Credits
</p>