268 lines
5.5 KiB
HTML
268 lines
5.5 KiB
HTML
<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - - INTRO! - - - - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="intro">
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During the trench warfare<br>of World War I, peace broke out.
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<br><br>
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It was Christmas 1914.
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Despite strict orders not to chill<br>
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with the enemy, British and German soldiers left their trenches,<br>
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and gathered to bury their dead, exchange gifts, and sing.
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This wasn't unique. Even long before Christmas,
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soldiers already had an unspoken system of "live and let live" --
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a small peace in a Great War.
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<br><br>
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Meanwhile, the West is now at peace, and yet,
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we distrust our governments, media, and <i>each other</i> more and more.
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So, we gotta ask:
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<b>
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Why, even in the best of times, do friends become enemies?
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But also why, even in the worst of times, why do enemies become friends?
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</b>
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<br><br>
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These are complex questions, but a simple idea from game<br>
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theory can help shed some light! So, to understand<br>our epidemic of distrust...
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</p>
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<p id="intro_button">
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...let's play a game. →
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - - ONE OFF! - - - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="oneoff_0_top">
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<b>THE GAME OF TRUST:</b>
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<br>
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There's a machine. If one player puts a coin in the machine, the <i>other</i> player gets three coins.
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A player can either choose to <b>COOPERATE</b> (put in one coin), or <b>CHEAT</b> (keep their coin).
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</p>
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<p id="oneoff_0_btm">
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But there's a problem. Think about it: if the other player CHEATS, what should you do?
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</p>
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<p id="oneoff_1_cheated">
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Fair enough – if the other player won't cooperate, why should you?
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</p>
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<p id="oneoff_1_cooperated">
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Alas, turning the other cheek just gets you slapped on that cheek.
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</p>
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<p id="oneoff_1_top">
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Cooperating while the other person cheats means you lose a coin while they get three. (-1 vs +3)
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However, both of you cheating means you both neither gain nor lose anything. (0 vs 0)
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Therefore, you should <b>CHEAT</b>.
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</p>
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<p id="oneoff_1_btm">
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But if the other player <b>COOPERATES</b>, what should you do now?
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</p>
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<p id="oneoff_2_cheated">
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Wow, that's mean. And also the correct answer!
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</p>
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<p id="oneoff_2_cooperated">
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Yeah, seems like the right thing to do... but is it the *correct* thing to do?
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</p>
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<p id="oneoff_2_top">
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Because, if you both cooperate, you both lose one coin and gain three (+2 vs +2).
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But you can do <i>even better</i> – if you cheat while they cooperate,
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<i>you</i> can gain three coins at no cost, while they lose a coin. (+3 vs -1)
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Therefore, you should <i>still</i> <b>CHEAT</b>.
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</p>
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<p id="oneoff_2_btm">
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blah blah blah blah. But what if...
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</p>
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<p id="oneoff_button_next">
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...we play more than once? →
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - - SANDBOX! - - - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="sandbox_population">
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Start off with this distribution of players:
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</p>
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<p id="sandbox_payoffs">
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The payoffs in a one-on-one game are:
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</p>
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<p id="sandbox_reset_payoffs">
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reset payoffs
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</p>
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<!--
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When translating the following, keep the "[N]", with square brackets,
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as a placeholder for the number. Some of these need double-translations,
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one for the plural version, one for the singular version.
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-->
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<p id="sandbox_rules_1">
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Play [N] rounds per one-on-one game
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</p>
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<p id="sandbox_rules_1_single">
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Play [N] round per one-on-one game
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</p>
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<p id="sandbox_rules_2">
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After each tournament, eliminate the bottom [N] players & reproduce the top [N] players
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</p>
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<p id="sandbox_rules_2_single">
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After each tournament, eliminate the bottom [N] player & reproduce the top [N] player
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</p>
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<p id="sandbox_rules_3">
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In each round of a one-on-one game, there's a [N]% chance a player makes a mistake
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - THE PLAYERS - - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="label_tft">
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Copycat
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</p>
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<p id="label_short_tft">
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copycat
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</p>
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<p id="label_all_d">
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Always Cheat
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</p>
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<p id="label_short_all_d">
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cheater
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</p>
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<p id="label_all_c">
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Always Cooperate
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</p>
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<p id="label_short_all_c">
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cooperater
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</p>
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<p id="label_grudge">
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Grudger
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</p>
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<p id="label_short_grudge">
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grudger
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</p>
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<p id="label_prober">
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Detective
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</p>
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<p id="label_short_prober">
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detective
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</p>
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<p id="label_tf2t">
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Copykitten
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</p>
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<p id="label_short_tf2t">
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copykitten
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</p>
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<p id="label_pavlov">
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Simpleton
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</p>
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<p id="label_short_pavlov">
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simpleton
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</p>
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<p id="label_random">
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Lol So Random
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</p>
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<p id="label_short_random">
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random
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - - SMALL LABELS! - - - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="label_cooperate">
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cooperate
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</p>
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<p id="label_cheat">
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cheat
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</p>
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<p id="label_play">
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play
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</p>
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<p id="label_stop">
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stop
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</p>
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<p id="label_step">
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step
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</p>
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<p id="label_reset">
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reset
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</p>
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<p id="label_population">
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population
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</p>
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<p id="label_payoffs">
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payoffs
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</p>
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<p id="label_rules">
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rules
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</p>
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<p id="label_play_tournament">
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1) play tournament
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</p>
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<p id="label_eliminate_bottom_5">
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2) eliminate bottom 5
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</p>
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<p id="label_reproduce_top_5">
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3) reproduce top 5
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</p>
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<!-- - - - - - - - - - - - - - - - - -->
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<!-- - - - NAVIGATING CHAPTERS - - - -->
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<!-- - - - - - - - - - - - - - - - - -->
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<p id="chapter_intro">
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0. Introduction
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</p>
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<p id="chapter_oneoff">
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1. One Game
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</p>
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<p id="chapter_iterated">
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2. Repeated Game
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</p>
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<p id="chapter_tournament">
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3. One Tournament
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</p>
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<p id="chapter_evolution">
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4. Repeated Tournament
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</p>
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<p id="chapter_noise">
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5. Making Mistaeks
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</p>
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<p id="chapter_sandbox">
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6. Sandbox
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</p>
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<p id="chapter_conclusion">
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7. Conclusion
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</p>
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<p id="chapter_credits">
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X. Credits
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</p>
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