394 lines
No EOL
11 KiB
JavaScript
394 lines
No EOL
11 KiB
JavaScript
function SandboxUI(config){
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var self = this;
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self.id = config.id;
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self.slideshow = config.slideshow;
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// Create DOM
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self.dom = document.createElement("div");
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self.dom.className = "object";
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var dom = self.dom;
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/////////////////////////////////////////
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// BUTTONS for playing //////////////////
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/////////////////////////////////////////
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var playButton = new Button({
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x:130, y:135, text_id:"label_start",
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onclick: function(){
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if(slideshow.objects.tournament.isAutoPlaying){
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publish("tournament/autoplay/stop");
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}else{
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publish("tournament/autoplay/start");
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}
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}
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});
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listen(self, "tournament/autoplay/stop",function(){
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playButton.setText("label_start");
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});
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listen(self, "tournament/autoplay/start",function(){
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playButton.setText("label_stop");
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});
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dom.appendChild(playButton.dom);
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var stepButton = new Button({
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x:130, y:135+70, text_id:"label_step", message:"tournament/step"
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});
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dom.appendChild(stepButton.dom);
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var resetButton = new Button({x:130, y:135+70*2, text_id:"label_reset", message:"tournament/reset"});
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dom.appendChild(resetButton.dom);
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/////////////////////////////////////////
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// Create TABS & PAGES //////////////////
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/////////////////////////////////////////
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// Tabs
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var tabs = document.createElement("div");
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tabs.id = "sandbox_tabs";
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dom.appendChild(tabs);
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// Tab Hitboxes
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var _makeHitbox = function(label, x, width, pageIndex){
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label = label.toUpperCase();
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var hitbox = document.createElement("div");
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hitbox.className = "hitbox";
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hitbox.style.left = x+"px";
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hitbox.style.width = width+"px";
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hitbox.innerHTML = label;
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tabs.appendChild(hitbox);
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(function(pageIndex){
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hitbox.onclick = function(){
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_goToPage(pageIndex);
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};
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})(pageIndex);
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};
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_makeHitbox(Words.get("label_population"), 30, 100, 0);
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_makeHitbox(Words.get("label_payoffs"), 220, 100, 1);
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_makeHitbox(Words.get("label_rules"), 366, 100, 2);
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// Pages
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var pages = [];
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var _makePage = function(){
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var page = document.createElement("div");
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page.className = "sandbox_page";
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tabs.appendChild(page);
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pages.push(page);
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};
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for(var i=0; i<3; i++) _makePage(); // make three pages
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// Go To Page
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var _goToPage = function(showIndex){
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// Background
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tabs.style.backgroundPosition = (-showIndex*500)+"px 0px";
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// Show page
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for(var i=0; i<pages.length; i++) pages[i].style.display = "none";
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pages[showIndex].style.display = "block";
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};
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_goToPage(0);
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/////////////////////////////////////////
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// PAGE 0: POPULATION ///////////////////
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/////////////////////////////////////////
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var page = pages[0];
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// Labels
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page.appendChild(_makeLabel("sandbox_population", {x:0, y:0, w:433}));
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// Create an icon, label, and slider... that all interact with each other.
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var sliders = [];
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var _makePopulationControl = function(x, y, peepID, defaultValue){
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// DOM
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var popDOM = document.createElement("div");
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popDOM.className = "sandbox_pop";
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popDOM.style.left = x;
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popDOM.style.top = y;
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page.appendChild(popDOM);
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// Message
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var message = "sandbox/pop/"+peepID;
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// Icon
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var popIcon = document.createElement("div");
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popIcon.className = "sandbox_pop_icon";
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popIcon.style.backgroundPosition = (-PEEP_METADATA[peepID].frame*40)+"px 0px";
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popDOM.appendChild(popIcon);
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// Label: Name
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var popName = document.createElement("div");
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popName.className = "sandbox_pop_label";
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popName.innerHTML = Words.get("label_short_"+peepID).toUpperCase();
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popName.style.color = PEEP_METADATA[peepID].color;
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popDOM.appendChild(popName);
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// Label: Amount
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var popAmount = document.createElement("div");
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popAmount.className = "sandbox_pop_label";
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popAmount.style.textAlign = "right";
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popAmount.style.color = PEEP_METADATA[peepID].color;
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popDOM.appendChild(popAmount);
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listen(self, message, function(value){
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popAmount.innerHTML = value;
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});
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// Slider
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(function(peepID){
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var popSlider = new Slider({
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x:0, y:35, width:200,
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min:0, max:25, step:1,
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message: message,
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onselect: function(){
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_anchorPopulation(peepID);
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},
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onchange: function(value){
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_adjustPopulation(peepID, value);
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}
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});
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sliders.push(popSlider);
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popSlider.slideshow = self.slideshow;
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popDOM.appendChild(popSlider.dom);
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})(peepID);
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// Default value!
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publish(message, [defaultValue]);
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};
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var xDiff = 220;
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var yDiff = 80;
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var yOff = 40;
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_makePopulationControl( 0, yOff+0, "tft", 5);
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_makePopulationControl(xDiff, yOff+0, "all_d", 5);
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_makePopulationControl( 0, yOff+yDiff, "all_c", 15);
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_makePopulationControl(xDiff, yOff+yDiff, "grudge", 0);
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_makePopulationControl( 0, yOff+yDiff*2, "prober", 0);
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_makePopulationControl(xDiff, yOff+yDiff*2, "tf2t", 0);
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_makePopulationControl( 0, yOff+yDiff*3, "pavlov", 0);
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_makePopulationControl(xDiff, yOff+yDiff*3, "random", 0);
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// Adjust the WHOLE population...
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/******************************
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Adjust by SCALING. (and in the edge case of "all zero", scale equally)
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Round to integers. (if above or below 25 in total, keep adding/subtracting 1 down the line)
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******************************/
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var _population;
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var _remainder;
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var _anchoredIndex;
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var _anchorPopulation = function(peepID){
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// Which index should be anchored?
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_anchoredIndex = Tournament.INITIAL_AGENTS.findIndex(function(config){
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return config.strategy==peepID;
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});
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var initValue = Tournament.INITIAL_AGENTS[_anchoredIndex].count;
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// SPECIAL CASE: THIS IS ALREADY FULL
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if(initValue==25){
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// Pretend it was 1 for all seven others, 25-7 for this.
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_population = [];
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for(var i=0; i<Tournament.INITIAL_AGENTS.length; i++){
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if(i==_anchoredIndex){
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_population.push(18);
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}else{
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_population.push(1);
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}
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}
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// Remainder is 7
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_remainder = 7;
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}else{
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// Create array of all initial agents...
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_population = [];
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for(var i=0; i<Tournament.INITIAL_AGENTS.length; i++){
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var conf = Tournament.INITIAL_AGENTS[i];
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_population.push(conf.count);
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}
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// Remainder sum of those NOT anchored (25-anchor.count)
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_remainder = 25-initValue;
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}
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};
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var _adjustPopulation = function(peepID, value){
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// Change the anchored one
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Tournament.INITIAL_AGENTS.find(function(config){
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return config.strategy==peepID;
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}).count = value;
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// What's the scale for the rest of 'em?
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var newRemainder = 25-value;
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var scale = newRemainder/_remainder;
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// Adjust everyone to scale, ROUNDING.
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var total = 0;
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for(var i=0; i<Tournament.INITIAL_AGENTS.length; i++){
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// do NOT adjust anchor.
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var conf = Tournament.INITIAL_AGENTS[i];
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if(conf.strategy==peepID) continue;
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var initCount = _population[i];
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var newCount = Math.round(initCount*scale);
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conf.count = newCount;
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// Count total!
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total += newCount;
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}
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total += value; // total
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// Difference...
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var diff = 25-total;
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// If negative, remove one starting from BOTTOM, skipping anchor.
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// (UNLESS IT'S ZERO)
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if(diff<0){
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for(var i=Tournament.INITIAL_AGENTS.length-1; i>=0 && diff<0; i--){
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// do NOT adjust anchor.
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var conf = Tournament.INITIAL_AGENTS[i];
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if(conf.strategy==peepID) continue;
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if(conf.count==0) continue; // DON'T DO IT IF IT'S ZERO
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conf.count--; // REMOVE
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diff++; // yay
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}
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}
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// If positive, add one starting from TOP, skipping anchor.
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if(diff>0){
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for(var i=0; i<Tournament.INITIAL_AGENTS.length && diff>0; i++){
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// do NOT adjust anchor.
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var conf = Tournament.INITIAL_AGENTS[i];
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if(conf.strategy==peepID) continue;
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conf.count++; // ADD
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diff--; // yay
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}
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}
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// NOW adjust UI
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for(var i=0; i<Tournament.INITIAL_AGENTS.length; i++){
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// do NOT adjust anchor.
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var conf = Tournament.INITIAL_AGENTS[i];
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if(conf.strategy==peepID) continue;
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publish("sandbox/pop/"+conf.strategy, [conf.count]);
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}
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// Reset!
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publish("tournament/reset");
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};
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/////////////////////////////////////////
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// PAGE 1: PAYOFFS //////////////////////
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/////////////////////////////////////////
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var page = pages[1];
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// Labels
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page.appendChild(_makeLabel("sandbox_payoffs", {x:0, y:0, w:433}));
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// PAYOFFS
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var payoffsUI = new PayoffsUI({x:64, y:47, slideshow:self});
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page.appendChild(payoffsUI.dom);
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// Reset
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var resetPayoffs = new Button({
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x:320, y:300, text_id:"sandbox_reset_payoffs", size:"short",
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message:"pd/defaultPayoffs"
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});
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page.appendChild(resetPayoffs.dom);
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/////////////////////////////////////////
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// PAGE 2: RULES ////////////////////////
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/////////////////////////////////////////
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var page = pages[2];
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// Rule: Number of turns (1 to 50)
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var rule_turns = _makeLabel("sandbox_rules_1", {x:0, y:0, w:433});
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var slider_turns = new Slider({
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x:0, y:35, width:430,
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min:1, max:50, step:1,
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message: "rules/turns"
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});
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sliders.push(slider_turns);
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slider_turns.slideshow = self.slideshow;
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listen(self, "rules/turns",function(value){
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var words = (value==1) ? Words.get("sandbox_rules_1_single") : Words.get("sandbox_rules_1"); // plural?
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words = words.replace(/\[N\]/g, value+""); // replace [N] with the number value
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rule_turns.innerHTML = words;
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});
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page.appendChild(rule_turns);
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page.appendChild(slider_turns.dom);
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// Rule: Eliminate/Reproduce how many? (1 to 12)
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var rule_evolution = _makeLabel("sandbox_rules_2", {x:0, y:100, w:433});
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var slider_evolution = new Slider({
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x:0, y:165, width:430,
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min:1, max:10, step:1,
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message: "rules/evolution"
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});
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sliders.push(slider_evolution);
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slider_evolution.slideshow = self.slideshow;
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listen(self, "rules/evolution",function(value){
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var words = (value==1) ? Words.get("sandbox_rules_2_single") : Words.get("sandbox_rules_2"); // plural?
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words = words.replace(/\[N\]/g, value+""); // replace [N] with the number value
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rule_evolution.innerHTML = words;
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});
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page.appendChild(rule_evolution);
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page.appendChild(slider_evolution.dom);
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// Rule: Noise (0% to 50%)
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var rule_noise = _makeLabel("sandbox_rules_3", {x:0, y:225, w:433});
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var slider_noise = new Slider({
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x:0, y:290, width:430,
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min:0.00, max:0.50, step:0.01,
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message: "rules/noise"
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});
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sliders.push(slider_noise);
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slider_noise.slideshow = self.slideshow;
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listen(self, "rules/noise",function(value){
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value = Math.round(value*100);
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var words = Words.get("sandbox_rules_3");
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words = words.replace(/\[N\]/g, value+""); // replace [N] with the number value
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rule_noise.innerHTML = words;
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});
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page.appendChild(rule_noise);
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page.appendChild(slider_noise.dom);
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// DEFAULTS
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publish("rules/turns", [10]);
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publish("rules/evolution", [5]);
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publish("rules/noise", [0.05]);
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/////////////////////////////////////////
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// Add & Remove Object //////////////////
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/////////////////////////////////////////
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// Add...
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self.add = function(){
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_add(self);
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};
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// Remove...
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self.remove = function(){
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payoffsUI.remove();
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//for(var i=0;i<numbers.length;i++) unlisten(numbers[i]);
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for(var i=0;i<sliders.length;i++) unlisten(sliders[i]);
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unlisten(self);
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_remove(self);
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};
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} |