410 lines
10 KiB
JavaScript
410 lines
10 KiB
JavaScript
Loader.addToManifest(Loader.manifest,{
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iterated_coin: "assets/iterated/iterated_coin.json",
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iterated_machine: "assets/iterated/iterated_machine.json",
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iterated_payoffs: "assets/iterated/iterated_payoffs.json",
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iterated_peep: "assets/iterated/iterated_peep.json"
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//iterated_scoreboard: "assets/iterated/iterated_scoreboard.json"
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});
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function Iterated(config){
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var self = this;
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self.id = config.id;
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// DOM
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self.dom = document.createElement("div");
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self.dom.className = "object";
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self.dom.style.left = config.x+"px";
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self.dom.style.top = config.y+"px";
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// APP
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var app = new PIXI.Application(700, 250, {transparent:true, resolution:2});
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self.app = app;
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app.view.style.width = 700;
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app.view.style.height = 250;
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self.dom.appendChild(app.view);
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// LABELS
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var _l1 = _makeLabel("label_cooperate", {x:349, y:45, rotation:45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l1);
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var _l2 = _makeLabel("label_cooperate", {x:277, y:45, rotation:-45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l2);
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var _l3 = _makeLabel("label_cheat", {x:416, y:96, rotation:45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l3);
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var _l4 = _makeLabel("label_cheat", {x:244, y:95, rotation:-45, align:"center", color:"#333333", size:15});
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self.dom.appendChild(_l4);
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///////////////////////////////////////////////
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//////////////// THE GRAPHICS /////////////////
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///////////////////////////////////////////////
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// Peep A
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self.playerA = new IteratedPeep({});
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app.stage.addChild(self.playerA.graphics);
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// Peep B
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self.playerB = new IteratedPeep({opponent:true});
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app.stage.addChild(self.playerB.graphics);
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// Machine
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self.machine = _makeMovieClip("iterated_machine", {anchorX:0, anchorY:0, scale:0.5});
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app.stage.addChild(self.machine);
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// Payoffs
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self.payoffs = _makeMovieClip("iterated_payoffs", {scale:0.5});
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app.stage.addChild(self.payoffs);
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self.payoffs.x = 350;
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self.payoffs.y = 125;
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self.payoffs.gotoAndStop(2);
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self.highlightPayoff = function(payoffA){
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if(payoffA==PD.PAYOFFS.R){
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self.payoffs.gotoAndStop(3);
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_l1.style.color = _l2.style.color = "#FFE663";
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}
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if(payoffA==PD.PAYOFFS.T){
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self.payoffs.gotoAndStop(4);
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_l1.style.color = _l4.style.color = "#FFE663";
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}
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if(payoffA==PD.PAYOFFS.S){
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self.payoffs.gotoAndStop(5);
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_l2.style.color = _l3.style.color = "#FFE663";
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}
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if(payoffA==PD.PAYOFFS.P){
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self.payoffs.gotoAndStop(6);
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_l3.style.color = _l4.style.color = "#FFE663";
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}
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};
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self.dehighlightPayoff = function(){
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self.payoffs.gotoAndStop(2);
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[_l1,_l2,_l3,_l4].forEach(function(label){
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label.style.color = "#333333";
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});
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};
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// Animiniminimination
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app.ticker.add(function(delta){
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Tween.tick();
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self.playerA.update(delta);
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self.playerB.update(delta);
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});
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///////////////////////////////////////////////
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///////////////// LISTENERS ///////////////////
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///////////////////////////////////////////////
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self.chooseOpponent = function(id){
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var LogicClass = window["Logic_"+id];
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self.opponentLogic = new LogicClass();
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self.playerB.chooseHat(id);
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};
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self.chooseOpponent("prober");
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self.playOneRound = function(yourMove){
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// Make your moves!
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var A = yourMove;
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var B = self.opponentLogic.play();
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// Get payoffs
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var payoffs = PD.getPayoffs(A,B);
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// ANIMATE the moves: betrayal or what?
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var animPromise1 = self.playerA.playMove(payoffs[0]); // reward, temptation, sucker, punishment, etc...
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var animPromise2 = self.playerB.playMove(payoffs[1]);
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// Animate payoffs
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Tween_get(self.payoffs)
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.wait(_s(1.1))
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.call(function(){
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self.highlightPayoff(payoffs[0]);
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});
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Q.all([animPromise1,animPromise2]).then(function(){
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// Payoff Matrix
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self.dehighlightPayoff();
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// Buttons
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self.activateButtons();
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});
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// Remember own & other's moves
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self.opponentLogic.remember(B, A);
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};
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subscribe("iterated/cooperate", function(){
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self.playOneRound(PD.COOPERATE);
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self.deactivateButtons();
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});
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subscribe("iterated/cheat", function(){
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self.playOneRound(PD.CHEAT);
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self.deactivateButtons();
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});
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self.activateButtons = function(){
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publish("buttonCooperate/activate");
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publish("buttonCheat/activate");
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};
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self.deactivateButtons = function(){
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publish("buttonCooperate/deactivate");
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publish("buttonCheat/deactivate");
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};
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///////////////////////////////////////////////
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///////////// ADD, REMOVE, KILL ///////////////
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///////////////////////////////////////////////
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// Add...
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self.add = function(INSTANT){
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return _add(self);
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};
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// Remove...
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self.remove = function(INSTANT){
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return _remove(self);
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};
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}
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function IteratedPeep(config){
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var self = this;
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self.config = config;
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// Peep
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self.graphics = new PIXI.Container();
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var g = self.graphics;
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// Animation
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self.animated = new PIXI.Container();
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g.addChild(self.animated);
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// Coin
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self.coin = _makeMovieClip("iterated_coin", {scale:0.5});
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self.animated.addChild(self.coin);
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self.coin.visible = false;
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self.payoffCoins = [];
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for(var i=0;i<3;i++){
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var c = _makeMovieClip("iterated_coin", {scale:0.5});
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c.visible = false;
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self.animated.addChild(c);
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self.payoffCoins.push(c);
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}
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// Body
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self.body = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
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self.animated.addChild(self.body);
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// Hat
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self.hat = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
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self.animated.addChild(self.hat);
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self.hat.gotoAndStop(12);
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self.chooseHat = function(id){
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self.hat.gotoAndStop(13 + PEEP_METADATA[id].frame);
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};
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// Face
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self.face = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
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self.animated.addChild(self.face);
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self.face.gotoAndStop(1);
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self.restingFace = true;
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// Eyebrows
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self.eyebrows = _makeMovieClip("iterated_peep", {scale:0.5, anchorX:0.5, anchorY:0.95});
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self.eyebrows.visible = false;
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self.animated.addChild(self.eyebrows);
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// Position & Flip?
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g.y = 236;
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//g.rotation = 1;
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if(config.opponent){
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g.x = 700-62;
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g.scale.x *= -1;
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}else{
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g.x = 62;
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}
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/////////////////////////////////////////////
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/////// ACTUALLY ANIMATING THE MOVES ////////
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/////////////////////////////////////////////
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var _isHopping = false;
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var _hopTimer = 0;
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self.update = function(delta){
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// Blinking
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if(self.restingFace){
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if(self.face.currentFrame>2) self.face.gotoAndStop(1);
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if(self.face.currentFrame==2 && Math.random()<0.20) self.face.gotoAndStop(1);
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if(self.face.currentFrame==1 && Math.random()<0.01) self.face.gotoAndStop(2);
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}
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// Hopping
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if(_isHopping){
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_hopTimer += delta;
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self.animated.y = -Math.abs(Math.sin(_hopTimer*0.4))*6;
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}else{
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self.animated.y = 0;
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_hopTimer = 0;
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}
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};
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self.showScore = function(payoff){
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};
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self.payoff = undefined;
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self.animationDeferred = null;
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self.playMove = function(payoff){
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self.payoff = payoff;
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_animate1(); // start anim
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// Make a promise!
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self.animationDeferred = Q.defer();
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return self.animationDeferred.promise;
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};
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// Whip coin out
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var _animate1 = function(){
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self.coin.visible = true; // show coin
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self.coin.x = 10;
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self.coin.y = -30;
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Tween_get(self.coin)
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.to({x:60, y:-75}, _s(0.1), Ease.circOut)
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.wait(_s(0.2))
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.call(_animate2);
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};
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// Walk towards machine
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var _animate2 = function(){
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_isHopping = true;
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Tween_get(self.animated)
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.to({x:70}, _s(0.5), Ease.linear)
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.call(_animate3);
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};
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// Put coin in OR DON'T -- SHOW PAYOFF ON FACE
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var _animate3 = function(){
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_isHopping = false;
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// Rewarded or Suckered: PUT COIN IN
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if(self.payoff==PD.PAYOFFS.R || self.payoff==PD.PAYOFFS.S){
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Tween_get(self.coin)
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.to({x:95, y:-25}, _s(0.3), Ease.circInOut)
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.call(function(){
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self.restingFace = false;
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self.eyebrows.visible = false;
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if(self.payoff==PD.PAYOFFS.R) self.face.gotoAndStop(8); // Reward Face!
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if(self.payoff==PD.PAYOFFS.S) self.face.gotoAndStop(9); // Sucker Face!
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self.coin.visible = false;
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});
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}
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// Punished or Tempted: DID NOT PUT COIN IN
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if(self.payoff==PD.PAYOFFS.P || self.payoff==PD.PAYOFFS.T){
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Tween_get(self.coin)
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.to({x:70, y:-50}, _s(0.3), Ease.linear)
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.call(function(){
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self.restingFace = false;
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self.eyebrows.visible = false;
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if(self.payoff==PD.PAYOFFS.P) self.face.gotoAndStop(7); // Punishment Face
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if(self.payoff==PD.PAYOFFS.T) self.face.gotoAndStop(10); // Temptation Face!
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if(self.payoff==PD.PAYOFFS.T){
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_isHopping = true;
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}
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})
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.to({x:50, y:-100}, _s(0.1), Ease.circOut);
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}
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// Next...
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Tween_get(self.animated)
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.wait(_s((self.payoff==PD.PAYOFFS.R) ? 0.6 : 0.9))
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.call(_animate4);
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};
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// Walk back
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var _animate4 = function(){
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_isHopping = true;
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Tween_get(self.animated)
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.to({x:0}, _s(0.5), Ease.linear)
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.call(_animate5);
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};
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// Face back to "normal", put coin back, get coins (if any) thrown at you
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var _animate5 = function(){
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_isHopping = false;
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// Face back to normal
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self.restingFace = true;
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// Eyebrows, yo
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self.eyebrows.visible = true;
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if(self.payoff==PD.PAYOFFS.P) self.eyebrows.gotoAndStop(3); // Punishment
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if(self.payoff==PD.PAYOFFS.R) self.eyebrows.gotoAndStop(4); // Reward
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if(self.payoff==PD.PAYOFFS.S) self.eyebrows.gotoAndStop(5); // Sucker
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if(self.payoff==PD.PAYOFFS.T) self.eyebrows.gotoAndStop(6); // Temptation
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// Put coin away if not already
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if(self.coin.visible){
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Tween_get(self.coin)
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.to({x:10, y:-30}, _s(0.1), Ease.circIn)
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.call(function(){
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self.coin.visible = false;
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});
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}
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// Coins thrown at you?
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if(self.payoff==PD.PAYOFFS.R || self.payoff==PD.PAYOFFS.T){
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// All the dang coins!
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for(var i=0;i<3;i++){
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var c = self.payoffCoins[i];
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c.x = 155;
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c.y = -25;
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(function(c){
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Tween_get(c)
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.wait(_s(i*0.2+0.1))
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.call(function(){
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c.visible = true;
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})
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.to({x:0}, _s(0.3), Ease.linear)
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.call(function(){
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c.visible = false;
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}); // x
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Tween_get(c)
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.wait(_s(i*0.2+0.1))
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.to({y:-120}, _s(0.15), Ease.circOut) // y
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.to({y:-20}, _s(0.15), Ease.circIn); // y
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})(c);
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}
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Tween_get(self.animated)
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.wait(_s(0.8))
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.call(_animateDone);
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}else{
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Tween_get(self.animated)
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.wait(_s(0.3))
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.call(_animateDone);
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}
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};
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// DONE
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var _animateDone = function(){
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self.animationDeferred.resolve();
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};
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}
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