stride/memory.c

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/*
* Copyright (C) 1992-1994 Dmitrij Frishman <d.frishman at wzw.tum.de>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
2013-09-18 14:12:31 +00:00
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <stdarg.h>
#include <ctype.h>
void *ckalloc(size_t bytes)
{
register void *ret;
void die(char *format, ... );
if( !(ret = malloc(bytes)) ) die("Out of memory\n");
return ret;
}
float **FloatMatrix(int M, int N)
{
int m;
float **Matrix;
Matrix = (float **)ckalloc(M*sizeof(float *));
for( m=0; m<M; m++ ) Matrix[m] = (float *)ckalloc(N*sizeof(float));
return(Matrix);
}
float ***FloatCube(int M, int N, int K)
{
int m, n, k;
float ***Cube;
Cube = (float ***)ckalloc(M*sizeof(float **));
for( m=0; m<M; m++ ) {
Cube[m] = (float **)ckalloc(N*sizeof(float *));
for( n=0; n<N; n++ )
Cube[m][n] = (float *)ckalloc(K*sizeof(float));
}
for( m=0; m<M; m++ )
for( n=0; n<N; n++ )
for( k=0; k<K; k++ )
Cube[m][n][k] = 0.0;
return(Cube);
}
float ****Float4Dim(int M, int N, int K, int L)
{
int m, n, k, l;
float ****FourDim;
FourDim = (float ****)ckalloc(M*sizeof(float ***));
for( m=0; m<M; m++ ) {
FourDim[m] = (float ***)ckalloc(N*sizeof(float **));
for( n=0; n<N; n++ ) {
FourDim[m][n] = (float **)ckalloc(K*sizeof(float*));
for( k=0; k<K; k++ )
FourDim[m][n][k] = (float *)ckalloc(L*sizeof(float));
}
}
for( m=0; m<M; m++ )
for( n=0; n<N; n++ )
for( k=0; k<K; k++ )
for( l=0; l<L; l++ )
FourDim[m][n][k][l] = 0.0;
return(FourDim);
}
void FreeFloatMatrix(float **Matrix, int M)
{
int m;
for( m=0; m<M; m++ ) free(Matrix[m]);
free(Matrix);
}
int ***IntCube(int M, int N, int K)
{
int m, n, k;
int ***Cube;
Cube = (int ***)ckalloc(M*sizeof(int **));
for( m=0; m<M; m++ ) {
Cube[m] = (int **)ckalloc(N*sizeof(int *));
for( n=0; n<N; n++ ) Cube[m][n] = (int *)ckalloc(K*sizeof(int));
}
for( m=0; m<M; m++ )
for( n=0; n<N; n++ )
for( k=0; k<K; k++ )
Cube[m][n][k] = 0;
return(Cube);
}
int **IntMatrix(int M, int N)
{
int m;
int **Matrix;
Matrix = (int **)ckalloc(M*sizeof(int *));
for( m=0; m<M; m++ ) Matrix[m] = (int *)ckalloc(N*sizeof(int));
return(Matrix);
}
int ****Int4Dim(int M, int N, int K, int L)
{
int m, n, k, l;
int ****FourDim;
FourDim = (int ****)ckalloc(M*sizeof(int ***));
for( m=0; m<M; m++ ) {
FourDim[m] = (int ***)ckalloc(N*sizeof(int **));
for( n=0; n<N; n++ ) {
FourDim[m][n] = (int **)ckalloc(K*sizeof(int*));
for( k=0; k<K; k++ )
FourDim[m][n][k] = (int *)ckalloc(L*sizeof(int));
}
}
for( m=0; m<M; m++ )
for( n=0; n<N; n++ )
for( k=0; k<K; k++ )
for( l=0; l<L; l++ )
FourDim[m][n][k][l] = 0;
return(FourDim);
}
void FreeIntMatrix(int **Matrix, int M)
{
int m;
for( m=0; m<M; m++ ) free(Matrix[m]);
free(Matrix);
}
char **CharMatrix(int M, int N)
{
int m;
char **Matrix;
Matrix = (char **)ckalloc(M*sizeof(char *));
for( m=0; m<M; m++ ) Matrix[m] = (char *)ckalloc(N*sizeof(char));
return(Matrix);
}
void FreeCharMatrix(char **Matrix, int M)
{
int m;
for( m=0; m<M; m++ ) free(Matrix[m]);
free(Matrix);
}
void FreeIntCube(int ***Cube, int M, int N)
{
int m, n;
for( m=0; m<M; m++ ) {
for( n=0; n<N; n++ )
free(Cube[m][n]);
free(Cube[m]);
}
free(Cube);
}
void FreeFloatCube(float ***Cube, int M, int N)
{
int m, n;
for( m=0; m<M; m++ ) {
for( n=0; n<N; n++ )
free(Cube[m][n]);
free(Cube[m]);
}
free(Cube);
}