implement randomize functionality for bruteforce2
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parent
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commit
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2 changed files with 29 additions and 3 deletions
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@ -1,11 +1,12 @@
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import sys
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import itertools
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from util import xmlfiletodict, get_pallet, get_articles, product_varlength
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from util import xmlfiletodict, get_pallet, get_articles, product_varlength, starmap
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from arrange_spread2 import arrange_in_layer, spread_articles
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import cPickle
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from binascii import b2a_base64
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import zlib
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import os
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import random
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def rotate(node):
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if node is None:
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@ -97,9 +98,20 @@ def main():
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else:
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max_iter = -1
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if os.environ.get("randomize"):
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try_random = bool(int(os.environ["randomize"]))
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else:
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try_random = False
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if try_rot_article and try_rot_pallet:
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if try_random:
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product_it = starmap(random.randint, itertools.repeat((0,3)))
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else:
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product_it = product_varlength(4)
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elif try_rot_article or try_rot_pallet:
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if try_random:
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product_it = starmap(random.randint, itertools.repeat((0,1)))
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else:
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product_it = product_varlength(2)
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i = 0
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14
util.py
14
util.py
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@ -199,6 +199,20 @@ def product_varlength(branch_factor):
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else:
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current = current["parent"]
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# cannot use itertools.cycle as it doesnt allow to send() to it
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def cycle(iterable):
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saved = []
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for element in iterable:
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yield element
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saved.append(element)
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while saved:
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for element in saved:
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yield element
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# cannot use itertools.starmap as it doesnt allow to send() to it
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def starmap(function, iterable):
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for args in iterable:
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yield function(*args)
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if __name__ == "__main__":
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it = product_var_repeat(3)
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